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author | Kisuka <Kisuka@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2009-09-05 03:51:49 +0000 |
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committer | Kisuka <Kisuka@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2009-09-05 03:51:49 +0000 |
commit | 0a4dce9f566ae2a992625acd0f75b565fc37f3b5 (patch) | |
tree | ba4af0534de804ef0a992c5af5dabd12842e7f6d /npc/quests/quests_alberta.txt | |
parent | 9ebb20f8aed2448adc755c4f8a4977cfff49a39d (diff) | |
download | hercules-0a4dce9f566ae2a992625acd0f75b565fc37f3b5.tar.gz hercules-0a4dce9f566ae2a992625acd0f75b565fc37f3b5.tar.bz2 hercules-0a4dce9f566ae2a992625acd0f75b565fc37f3b5.tar.xz hercules-0a4dce9f566ae2a992625acd0f75b565fc37f3b5.zip |
- Updates to several npc files to match AEGIS standards.
- Added Cash Hair Stylist (disabled by default).
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@14040 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/quests/quests_alberta.txt')
-rw-r--r-- | npc/quests/quests_alberta.txt | 326 |
1 files changed, 160 insertions, 166 deletions
diff --git a/npc/quests/quests_alberta.txt b/npc/quests/quests_alberta.txt index 4f24dec2b..da36af092 100644 --- a/npc/quests/quests_alberta.txt +++ b/npc/quests/quests_alberta.txt @@ -3,7 +3,7 @@ //===== By: ================================================== //= kobra_k88 //===== Current Version: ===================================== -//= 2.3 +//= 2.4 //===== Compatible With: ===================================== //= eAthena SVN //===== Description: ========================================= @@ -30,6 +30,7 @@ //= 2.1 Added missing close. [L0ne_W0lf] //= 2.2 Updated Gotan to be compliant with misc_quiest var. [L0ne_W0lf] //= 2.3 Updated heardgear Quest NPCs. [L0ne_W0lf] +//= 2.4 Updated 'Doll Quest' to match AEGIS script. [Kisuka] //============================================================ @@ -38,48 +39,38 @@ // Doll Quest //=======================================================================================================// alberta,117,135,0 script Elin 96,{ - set .@weight,MaxWeight-Weight; - if ((.@weight) < 10000) { + if (checkweight(1201,1) == 0) { mes "[Elin]"; - mes "Wait a moment!!"; - mes "You have brought too many things!"; - mes "You cannot accept any more items!"; - mes "Please reduce the amount of items,"; - mes "then come see me again"; + mes "^3355FFWait a second! Right now, you're carrying too many items with you. Please come back after putting some of your things into Kafra Storage.^000000"; close; } mes "[Elin]"; if (Sex == 1) { mes "Hello~!"; - mes "Heh heh, you're a boy, so you"; - mes "probably don't like dolls, right?"; - mes "Well, I like dolls very very much!"; + mes "Heh heh, you're a boy, so you probably don't like dolls, right? Well, I like dolls very very much!"; } else { - mes "Hi hi~! Oh, oh, do you like dolls?"; - mes "I really really like dolls... Hee"; - mes "Hee~!"; + mes "Hi hi~! Oh, oh, do you like dolls? I really really like dolls... Hee Hee~!"; } next; mes "[Elin]"; - mes "You know, I really really want a"; - mes "new doll! I hope my daddy will give"; - mes "me one on my birthday...!"; + mes "You know, I really really want a new doll! I hope my daddy will give me one on my birthday...!"; + next; switch(select("Um, I hope your daddy gives you one too.","How about I give you one now?")) { case 1: - next; mes "[Elin]"; mes "Yeah, I'm hoping"; mes "he gives me a Yoyo"; mes "doll. They're so cute!"; close; case 2: - next; set .@weight,MaxWeight-Weight; - if ((.@weight) < 10000) { + if ((.@weight) < 1000) { mes "[Elin]"; - mes "Your weight is too heavy!"; - mes "I will accept your doll if"; - mes "you lighten your load."; + if (Sex == 1) { + mes "Maybe you should put some of your stuff away first, you look like you're carrying too much, hee hee~"; + } else { + mes "Do you always carry so much with you? Put some of your things away first, okay?"; + } close; } mes "[Elin]"; @@ -94,20 +85,39 @@ alberta,117,135,0 script Elin 96,{ } next; mes "[Elin]"; - mes "What kind of doll are you going to"; - mes "give me? Are you really gonna give"; - mes "me one?"; - switch(select("Poring Doll","Chonchon Doll","Puppet","Rocker Doll","Spore Doll","Osiris Doll","Baphomet Doll","Racoon Doll","YoYo Doll","I'm as adorable as a doll.")) { + mes "What kind of doll are you going to give me? Are you really gonna give me one?"; + next; + switch(select("Poring Doll","Chonchon Doll","Puppet","Rocker Doll","Spore Doll","Osiris Doll","Baphomet Doll","Raccoon Doll","Yoyo Doll","I'm as adorable as a doll.")) { case 1: - next; if (countitem(741) >= 1) { + delitem 741,1; // Poring_Doll + mes "[Elin]"; + mes "Aww..."; + mes "I have a lot"; + mes "of Poring dolls..."; + next; + mes "[Elin]"; + if (Sex == 1) { + mes "But since a cute boy is giving it to me, I'll happily take it! Hee hee, soft and fluffy Poring doll~"; + } else { + mes "But since a nice girl is giving it to me, I'll take it! Hee he, soft and fluffy Poring doll~"; + } + next; mes "[Elin]"; - mes "Yay, it's a poring doll!"; + mes "Ooh, let me give you something as a little thank you. You see, I hid some candy so I can eat it without telling mommy."; + next; + getitem 529,1; // Candy + mes "[Elin]"; + if (Sex == 1) { + mes "I don't know if you're too old to like candy, but I guess it's okay."; + } else { + mes "So, try not to eat too much, okay? Otherwise, you might get in trouble!"; + } next; - delitem 741,1; - getitem 529,1; mes "[Elin]"; - mes "Thank you for the doll!"; + mes "Thank you"; + mes "so much for"; + mes "the Poring doll!"; close; } else { mes "[Elin]"; @@ -116,8 +126,7 @@ alberta,117,135,0 script Elin 96,{ mes "Were you only teasing me?"; } else { mes "Aww..."; - mes "You're not making fun of me are"; - mes "you?"; + mes "You're not making fun of me are you?"; } next; mes "[Elin]"; @@ -125,100 +134,87 @@ alberta,117,135,0 script Elin 96,{ close; } case 2: - next; if (countitem(742) >= 1) { + delitem 742,1; // Chonchon_Doll mes "[Elin]"; - mes "Eh .... Chonchon ... doll ..."; - next; - mes "[Elin]"; - mes "Oh well, since you're giving it to me, I have to treasure it ...."; + mes "Agh--!"; + mes "A Ch-Ch, Chonchon doll?!"; next; - delitem 742,1; - getitem 530,1; mes "[Elin]"; - mes "If I ate too much of it, I'll get cavities anyway."; if (Sex == 1) { - mes "You too, mister."; + mes "But since... You're... Such a nice guy... I better take it...!"; } else { - mes "You too, lady."; + mes "But since... Since it's a gift... I guess I'll take it..."; } - mes "Don't eat too much, ok?"; - mes "And thanks, by the way ..."; next; mes "[Elin]"; - mes "(Chonchon ... *mumble mumble*)"; + mes "Mmm~"; + mes "Let me give you"; + mes "something in return..." ; + next; + getitem 530,1; // Candy_Striper + mes "[Elin]"; + mes "If you eat too much, your teeth will start to rot... at least, that's what Mommy says."; + next; + mes "[Elin]"; + mes "And.."; + mes "Uh..."; + mes "Thank you"; + mes "for the doll?"; close; } else { mes "[Elin]"; - mes "Chonchon dolls are ugly anyways,"; - mes "but you still lied to me! How can"; - mes "you be so mean?!"; + mes "Chonchon dolls are ugly anyways, but you still lied to me! How can you be so mean?!"; next; mes "[Elin]"; - mes "Waaaaaaaaaaaaaaaaah~~"; + mes "Waaaaaaaaah~~"; close; } case 3: - next; if (countitem(740) >= 1) { + delitem 740,1; // Stuffed_Doll mes "[Elin]"; - mes "Wow--! It's a rabbit!"; - mes "It's so cute!!"; - if (Sex == 1) { - mes "Thank you so much, mister!"; - } else { - mes "Thank you so much, lady!"; - } + mes "Wow...!"; + mes "It looks like a bunny!"; next; mes "[Elin]"; - mes "So fluffy~"; - mes "Oh yeah! Let me give you a present too!"; - mes "Ummm ... found it!"; - mes "Take this!"; + mes "I really like this Puppet~ Heh hehe! Thank you so much~"; next; - delitem 740,1; - getitem 530,1; mes "[Elin]"; - mes "I got this from Santa. It's a candy cane~"; - if (Sex == 1) { - mes "Eat it too, mister."; - } else { - mes "Eat it too, lady."; - } - mes "Thank you for the rabbit doll!"; - mes "I'm gonna hug this to sleep every night~"; + mes "Ooh ooh!"; + mes "I have something"; + mes "for you too!"; + mes "Um, where"; + mes "did it... Ah!"; + next; + getitem 530,1; // Candy_Striper + mes "[Elin]"; + mes "Here it is! It's some of the candy Santa gave me. Go ahead and try some! Oh, and thank you so much for the doll!"; close; } else { mes "[Elin]"; - mes "Awww, you were only kidding?"; - mes "W-W-Why are you teasing me like"; - mes "that?"; + mes "Awww, you were only kidding? W-W-Why are you teasing me like that?"; next; mes "[Elin]"; - mes "*^CCCCCCSniff...^000000*"; + mes "^666666*Sniff...*^000000"; next; mes "[Elin]"; - mes "Waaaaaaaaaaaaaaaaah~~"; + mes "Waaaaaaaaah~~"; close; } case 4: - next; if (countitem(752) >= 1) { + delitem 752,1; // Grasshopper_Doll mes "[Elin]"; - mes "Ah, a Rocker doll."; - mes "I hate hopping things but the doll's kinda cute."; + mes "Ooh! Rocker Doll!"; + mes "It's the Rocker that likes singing and dancing! I don't like grasshoppers, but I like this because it's cute~"; next; mes "[Elin]"; - mes "Thank you~"; - mes "I'll have to give you something too."; - mes "Hmm, didn't I get some stuff from my uncle ..."; + mes "Hmmm, I should give you something too, huh? Let's see, I have what my grandpa gave me..."; next; - delitem 752,1; - getitem 532,7; + getitem 532,7; // Banana_Juice mes "[Elin]"; - mes "We've got tons of them at home."; - mes "So I'll share some with you~"; - mes "Thank you for the doll!"; + mes "Here you go! We have a lot of this at home, so I'll give it to you, okay? Oh, and thank you so much for the doll~ I love cute dolls!"; close; } else { mes "[Elin]"; @@ -231,30 +227,25 @@ alberta,117,135,0 script Elin 96,{ close; } case 5: - next; if (countitem(743) >= 1) { + delitem 743,1; // Spore_Doll mes "[Elin]"; - mes "Blehh ...."; - mes "It's a mushroom..."; - mes "Mom's always scolding me for not eating mushrooms ..."; + mes "It's a mushroom?"; + mes "Ewwwwwwwww, yucky!"; + mes "Mommy made me eat"; + mes "mushrooms today, too..."; next; mes "[Elin]"; - mes "I'll take it anyway, since the doll looks cute."; - mes "But I still won't eat mushrooms though ..."; - mes "Hmm, I'll need to give you a present too."; + mes "But this doll is cute, so I'll take it. But I'm still not gonna eat mushrooms! Heh heh~"; next; - delitem 743,1; - getitem 538,5; + getitem 538,5; // Well_Baked_Cookie mes "[Elin]"; - mes "Mom made this."; - if (Sex == 1) { - mes "Take it, mister!"; - } else { - mes "Take it, lady!"; - } + mes "Hehe~ My mommy made this! It's really yummy. I love cookies, too. So try it, you'll like it! Hee hee!"; next; - mes "[Litte Kid]"; - mes "Thank you for the doll~"; + mes "[Elin]"; + mes "Thanks for"; + mes "the doll! I'll"; + mes "take good care of it!"; close; } else { mes "[Elin]"; @@ -266,19 +257,31 @@ alberta,117,135,0 script Elin 96,{ mes "Awww..."; mes "It's not nice"; mes "to tease people"; - mes "like that. *^CCCCCCSniff, sniff^000000*"; + mes "like that. ^666666*Sniff, sniff*^000000"; close; } case 6: - next; if (countitem(751) >= 1) { + delitem 751,1; // Osiris_Doll + mes "[Elin]"; + mes "Ahhhhh!"; + mes "What is this"; + mes "thing?! It's so scary!"; + next; + mes "[Elin]"; + mes "I've never seen a doll like this before. Where it's from? Hmm? Since I've never seen this kind of doll before, I'm gonna show it to my daddy, too. Hehe~! He'll be surprised!"; + next; mes "[Elin]"; - mes "Yay! It's an Osiris doll!"; + mes "Here, since you gave me such a nicely made doll, I better give you something good too."; next; - delitem 751,1; - getitem 522,2; + getitem 522,2; // Fruit_Of_Mastela mes "[Elin]"; - mes "Thank you for the doll!"; + mes "I found it when I secretly went to the forest. I took it because it has pretty colors!"; + if (Sex == 1) { + mes "Since there's two, you can share it with your girlfriend. Hee hee~!"; + } else { + mes "Since there's two, you can share it with your boyfriend. Hee hee~!"; + } close; } else { mes "[Elin]"; @@ -288,90 +291,82 @@ alberta,117,135,0 script Elin 96,{ close; } case 7: - next; if (countitem(750) >= 1) { + delitem 750,1; // Baphomet_Doll + mes "[Elin]"; + mes "Huh?"; + mes "It's a little goat..."; + next; + mes "[Elin]"; + mes "It's so weird. It's cute but it's also scary at the same time. Well, since you gave me a pretty doll, I wanna give you something, too."; + next; + getitem 525,5; // Panacea mes "[Elin]"; - mes "Yay! It's a Baphomet doll!"; + mes "My daddy gave me this when I was really sick. I'm not sick anymore so you can use it when you need to. Hehehe~"; next; - delitem 750,1; - getitem 525,5; mes "[Elin]"; - mes "Thank you for the doll!"; + mes "Hee hee~"; + mes "Thank you for"; + mes "the doll. I won't lose it!"; close; } else { mes "[Elin]"; - mes "You big liar! Why are you"; - mes "pretending to be nice?!"; + mes "You big liar! Why are you pretending to be nice?!"; close; } case 8: - next; if (countitem(754) >= 1) { + delitem 754,1; // Raccoondog_Doll mes "[Elin]"; - mes "Ah, it's a racoon doll~"; - mes "I hate Smokies, but the doll's really cute!"; + mes "Hehe, it's a"; + mes "raccoon doll."; + mes "It's very very cute~"; next; mes "[Elin]"; - mes "It's really cute~"; - if (Sex == 1) { - mes "Thank you very much, mister!"; - } else { - mes "Thank you very much, lady!"; - } + mes "I don't like"; + mes "Smokies in real life,"; + mes "but this doll is nice!"; next; - delitem 754,1; - getitem 539,3; + getitem 539,3; // Piece_Of_Cake mes "[Elin]"; - mes "Let me give you some of Grandma's home-made cakes!"; - if (Sex == 1) { - mes "Do you like sweet things, mister?"; - } else { - mes "Do you like sweet things, lady?"; - } - mes "This is really good, so eat it~"; + mes "Here, let me give you some cake my grandma made. It's really yummy. I don't know if you like sweets or not, but it's really good! Please try some!"; next; mes "[Elin]"; - mes "Thank you for this cute doll!"; + mes "Hee hee~"; + mes "Thanks for the doll."; + mes "I'm gonna keep it"; + mes "in my room!"; close; } else { mes "[Elin]"; - mes "Hey! How come you have to say"; - mes "things like that? Are you making"; - mes "fun of me?!"; + mes "Hey! How come you have to say things like that? Are you making fun of me?!"; close; } case 9: - next; if (countitem(753) >= 1) { + delitem 753,1; // Monkey_Doll mes "[Elin]"; - mes "Wow--!!!"; - mes "It's a monkey! So cute~"; - if (Sex == 1) { - mes "Thank you very much, mister!"; - } else { - mes "Thank you very much, lady!"; - } - mes "I really wanted it~"; + mes "Woooooooow~!"; next; mes "[Elin]"; - mes "It's so cute~"; - mes "That's right!"; - mes "As a thank you, I'll give you this."; + mes "A Yoyo doll! It's so pretty! You're really gonna give it to me?! Yay! Thank you so much! I really like it! Hee hee!"; next; - delitem 753,1; - getitem 608,1; mes "[Elin]"; - mes "Dad picked them up during his travels."; - mes "It's a seed of some kind."; - mes "We tried planting them at home, but it doesn't seem to grow."; - if (Sex == 1) { - mes "I'll give it to you, mister!"; - } else { - mes "I'll give it to you, lady!"; - } + mes "Since you gave"; + mes "me such a pretty doll,"; + mes "I wanna give you"; + mes "something, too!"; + next; + getitem 608,1; // Seed_Of_Yggdrasil + mes "[Elin]"; + mes "My daddy picked it up on his way to another town. It looks like some kind of seed. I tried planting it in front of our house but it won't grow. Do you want to try?"; next; mes "[Elin]"; - mes "Thank you so much for the doll!"; + mes "Hehe~"; + mes "Thanks for"; + mes "the doll. I'll hug"; + mes "it before I go"; + mes "to sleep!"; close; } else { mes "[Elin]"; @@ -380,12 +375,11 @@ alberta,117,135,0 script Elin 96,{ close; } case 10: - next; mes "["+strcharinfo(0)+"]"; mes "I'm as adorable as a doll..."; next; mes "[Elin]"; - mes "Whaaaaaaaaaaaaaaaaaaaaat...?"; + mes "Whaaaaaaaaaaat...?"; next; mes "[Elin]"; mes "^3355FFWhat did^000000"; |