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author | amber <amber@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2004-11-14 16:18:26 +0000 |
---|---|---|
committer | amber <amber@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2004-11-14 16:18:26 +0000 |
commit | 581475bc6416790765c498aa3d611f6868ffb64a (patch) | |
tree | 347ebf88eaa76e50488f23989d67cad834f3c9b1 /npc/quests/quests_alberta.txt | |
parent | 600362764ce348c5c9de96eababff2e08bb90d4a (diff) | |
download | hercules-581475bc6416790765c498aa3d611f6868ffb64a.tar.gz hercules-581475bc6416790765c498aa3d611f6868ffb64a.tar.bz2 hercules-581475bc6416790765c498aa3d611f6868ffb64a.tar.xz hercules-581475bc6416790765c498aa3d611f6868ffb64a.zip |
Fixed some file types
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/athena@172 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/quests/quests_alberta.txt')
-rw-r--r-- | npc/quests/quests_alberta.txt | 1368 |
1 files changed, 684 insertions, 684 deletions
diff --git a/npc/quests/quests_alberta.txt b/npc/quests/quests_alberta.txt index d008a3be1..5c30668b8 100644 --- a/npc/quests/quests_alberta.txt +++ b/npc/quests/quests_alberta.txt @@ -1,684 +1,684 @@ -//===== eAthena Script =======================================
-//= Items Quest NPC's located in Alberta
-//===== By: ==================================================
-//= kobra_k88
-//===== Current Version: =====================================
-//= 1.3
-//===== Compatible With: =====================================
-//= eAthena 1.0
-//===== Description: =========================================
-//= Dolls Quest
-//= Boy's Cap Quest
-//= Antlers Quest
-//= Bao Bao, Cresent Hairpin, Fashionbale Glasses, Heart Hairpin Quests
-//= Hat of Sun God, Sunday Hat, Mage Hat, Magician Hat Quests
-//===== Additional Comments: =================================
-//= Fully working
-//= 1.1 Fixed Spore Doll exploit [Lupus], 1.2 Gramp's Tiger skin label bug
-//= 1.3 Fixed item ID 7031 -> 7013
-//============================================================
-
-
-
-//=======================================================================================================//
-// Doll Quest
-//=======================================================================================================//
-alberta.gat,117,134,8 script Elin 96,
-{
-
- mes "[Elin]";
- if(Sex == 0) mes "Hello, miss. Since you're a girl, you must like dolls, don't you?";
- if(Sex == 1) mes "Hello, mister. Hmm, since you're a boy, you don't like dolls, do you?";
- next;
- mes "[Elin]";
- mes "I LOVE dolls!!";
- emotion 14;
- next;
- mes "[Elin]";
- mes "Ya know..... I REALLY, REALLY, want a new doll. I hope daddy is going to buy me one for my birthday.....";
- next;
- menu "Aww, you must be happy...",M_1,"How about I give you one now?",M_2;
-
- M_1:
- mes "[Elin]";
- mes "Yeah, this time I'm hoping for a Yoyo doll. Hehe, they're so cute! They're my FAVORITE!";
- emotion 33;
- close;
- M_2:
- mes "[Elin]";
- mes "Oh my goodness! Really?? You're such a sweetie.... gimme, gimme!!";
- mes "What kinda doll are you going to give me? Are you really gonna give me one?";
- emotion 0;
- next;
- menu "Puppet",sM_1,"Poring doll",sM_2,"Chonchon doll",sM_3,"Rocker doll",sM_4, "Spore doll",sM_5,
- "Osiris doll",sM_6,"Baphomet doll",sM_7,"Racoon doll",sM_8,"Yoyo doll",sM_9, "I am as adorable as a doll!",sM_10;
-
- sM_1:
- if(countitem(740) < 1) goto L_Liar;
- mes "[Elin]";
- mes "Wow--! It's a rabbit! It's SOOOO cute!! Thank you SOOO much!";
- emotion 14;
- next;
- mes "[Elin]";
- mes "It's SOOO fluffy... Oh yeah! Let me give you a present too!";
- next;
- mes "(diggs around in her pockets)";
- next;
- mes "[Elin]";
- mes "Ummm ... found it! Here take this!";
- next;
- delitem 740,1;
- getitem 530,1;
- mes "[Elin]";
- mes "I got this from Santa. It's a candy cane~";
- next;
- mes "[Elin]";
- mes "Thanks again for the rabbit doll! I'm gonna HUG this to sleep EVERY night~";
- emotion 15;
- close;
-
-
- sM_2:
- if(countitem(741) < 1) goto L_Liar;
- mes "[Elin]";
- mes "Yay! It's a poring doll! It's SOOOO cute! Since you gave me a doll I'll give you this....";
- emotion 14;
- next;
- delitem 741,1;
- getitem 529,1;
- mes "[Elin]";
- mes "Thank you for the doll!";
- emotion 15;
- close;
-
-
- sM_3:
- if(countitem(742) < 1) goto L_Liar;
- mes "[Elin]";
- mes "Ew whats this?.... a Chonchon ... doll? ...";
- emotion 16;
- next;
- mes "[Elin]";
- mes "Oh well, since you're giving it to me, I guess it's ok ....";
- next;
- mes "[Elin]";
- mes "Well here's a little something for giving me the doll. Don't eat too much or you'll get cavities.";
- delitem 742,1;
- getitem 530,1;
- next;
- mes "[Elin]";
- mes ".... chonchon.... (~grumble, grumble~)";
- emotion 7;
- close;
-
- sM_4:
- if(countitem(752) < 1) goto L_Liar;
- mes "[Elin]";
- mes "Oh! a Rocker doll. I hate hopping things but this doll's kinda cute.";
- next;
- mes "[Elin]";
- mes "Thank you. Let me give you something too.";
- next;
- mes "[Elin]";
- mes "Hmm, didn't I get some stuff from my uncle ...";
- next;
- mes "[Elin]";
- mes "Here it is. We've got tons of it at home so I'll share some with you~";
- delitem 752,1;
- getitem 532,7;
- next;
- mes "[Elin]";
- mes "Thanks again for the doll!";
- emotion 15;
- close;
-
- sM_5:
- if(countitem(743) < 1) goto L_Liar;
- mes "[Elin]";
- mes "Blehh .... It's a mushroom... Mom's always scolding me for not eating mushrooms ...";
- emotion 4;
- next;
- mes "[Elin]";
- mes "I'll take it anyway, since the doll looks cute. But I still won't eat mushrooms though ...";
- next;
- mes "[Elin]";
- mes "Hmm, I'll need to give you a present too.";
- next;
- mes "[Elin]";
- mes "My mom made this so please take it.";
- delitem 743,1;
- getitem 538,5;
- next;
- mes "[Litte Kid]";
- mes "Thank you for the doll~";
- emotion 15;
- close;
-
- sM_6:
- if(countitem(751) < 1) goto L_Liar;
- mes "[Elin]";
- mes "Yay! It's an Osiris doll!";
- next;
- mes "[Elin]";
- mes "Here's something for you too.";
- delitem 751,1;
- getitem 522,2;
- mes "[Elin]";
- mes "Thank you for the doll!";
- close;
-
- sM_7:
- if(countitem(750) < 1) goto L_Liar;
- mes "[Elin]";
- mes "Yay! It's a Baphomet doll!";
- next;
- mes "[Elin]";
- mes "Here's something for you too.";
- delitem 750,1;
- getitem 525,5;
- mes "[Elin]";
- mes "Thank you for the doll!";
- emotion 15;
- close;
-
- sM_8:
- if(countitem(754) < 1) goto L_Liar;
- mes "[Elin]";
- mes "Ah, it's a Smokie doll. I hate Smokies, but the doll's really cute! Thank you!";
- emotion 33;
- next;
- mes "[Elin]";
- mes "Let me give you some of Grandma's home-made cake!";
- delitem 754,1;
- getitem 539,3;
- next;
- mes "[Elin]";
- mes "They're really good so make sure you eat them ok.";
- next;
- mes "[Elin]";
- mes "Thanks again for this cute doll!";
- emotion 15;
- close;
-
- sM_9:
- if(countitem(753) < 1) goto L_Liar;
- mes "[Elin]";
- mes "WOW--!!! OH MY GOSH! It's a Yoyo doll! This is what I REALLY wanted!! It's SOOOO cute......";
- emotion 14;
- next;
- mes "[Elin]";
- mes "As a thank you, I'll give you this.";
- delitem 753,1;
- getitem 608,1;
- next;
- mes "[Elin]";
- mes "Dad picked them up during his travels. It's a seed of some kind.";
- mes "We tried planting them at home, but it doesn't seem to grow.";
- next;
- mes "[Elin]";
- mes "Anyway, thank you SOOO MUCH for the Yoyo doll!!!!";
- emotion 15;
- close;
-
- sM_10:
- mes "[Elin]";
- mes "BLAAAAAAAAHHH!! Don't make fun of me cuz I'm young!";
- emotion 32;
- next;
- mes "[Elin]";
- mes "(mumbles) .....'stupid'.....";
- close;
-
- L_Liar:
- mes "[Elin]";
- mes "HEY!! You don't have any dolls... I can't believe you would lie to a little kid!!!";
- emotion 0;
- next;
- mes "[Elin]";
- mes "You're a MEANIE!! I HATE YOU!!!..... sniff... sniff.... Waaaaaaaaaaaaaaaaaaaahhhhhh!!";
- emotion 28;
- close;
-}
-
-
-//=======================================================================================================//
-// Boy's Cap' Quest
-//=======================================================================================================//
-alberta_in.gat,28,145,4 script Grampa 120,{
- mes "[Grampa]";
- mes "Gasp ..Gasp";
- next;
- mes "[Grampa]";
- mes "When I look back on my younger days... I regret not making better use of my time...";
- next;
- mes "[Grampa]";
- mes "Even so I STILL feel young at heart..... unfortunately my body is very old and is in poor condtion...... Cough !! Cough .. !!";
- next;
- if(countitem(1030) >= 10) menu "Talk.",M_Talk, "Show him Tiger's Footskin.",M_Show, "Cancel.",M_End;
- menu "Talk",M_Talk, "Cancel",M_End;
-
- M_Talk:
- mes "[Grampa]";
- mes "Listen to me..... You must take care of your body as best you can....";
- mes "If you aren't serious about staying healthy now..... you will surely regret it as you get older.";
- next;
- mes "[Grampa]";
- mes "I've tried to restore my body to its youthful, healthy state with all of the best herbs and medicines that money can buy....";
- next;
- mes "[Grampa]";
- mes "Not only have none of them worked, but their emense cost have made me bankurpt!";
- next;
- mes "[Grampa]";
- mes "I have all but given up on trying to restore my youth.... there IS still one last thing I have not yet tried.....";
- next;
- mes "[Grampa]";
- mes "It is the ^3355FFTiger's Footskin^000000, the legendary king of rejuvination!!";
- emotion 0;
- next;
- mes "[Grampa]";
- mes "Have you heard of the Tiger's Footskin???.....";
- emotion 1;
- next;
- mes "[Grampa]";
- mes "Just by LOOKING at it, your white hair turns Black again! By SMELLING it, your reflexes become 10x faster!";
- mes "And just a single TASTE can turn and 80 year old man.... INTO AN 18 BOY!!!!";
- next;
- mes "[Grampa]";
- mes "It truely is amazing! Ah, if I could only get my hands on some Tiger's Footskin.... my wishes would at last come true.....";
- next;
- mes "[Grampa]";
- mes "For whoever brings me ^5555FF10 Tiger's Footskins^000000, I would gladly give that person my precious ^3355FFBoys Cap^000000.";
- close;
-
- M_Show:
- mes "[Grampa]";
- mes "Ohhh !! Th-This is the... this is the legendary.... TIGERS FOOTSKIN!!";
- next;
- mes "[Grampa]";
- mes "Just by LOOKING at it, your white hair turns Black again! By SMELLING it, your reflexes become 10x faster!";
- mes "And just a single TASTE can turn and 80 year old man.... INTO AN 18 BOY!!!!";
- next;
- mes "[Grampa]";
- mes "It is the real Tiger's Footskin !! In my wildest dreams I never thought...... P-P-Please.... I beg you.... let me have it.....";
- next;
- menu "-Give him the Tiger's Footskin.", sM_Give, "Walk away.", sM_End;
-
- sM_Give:
- mes "[Grampa]";
- mes "T-Thank YOU!! Thank you SO VERY MUCH!!";
- delitem 1030,10;
- getitem 5016,1;
- emotion 15;
- next;
- mes "[Grampa]";
- mes "Now my body can be reinvigorated!!! I will eat it right away!";
- close;
-
- sM_End:
- mes "[Grampa]";
- mes "H-He-Hey!! Young one!! W-Wa-it! Please.... come back... I beg you.... come... back.... ooohh... foot.... sk... i... n....";
- close;
-
- M_End:
- mes "[Grampa]";
- mes "Cough Cough !! .. Tiger ....Tiger's ..... Foot ..... skin .....Cough Cough !!";
- close;
-
-
-}
-
-
-//=======================================================================================================//
-// Antlers Quest
-//=======================================================================================================//
-alberta_in.gat,122,53,4 script Cherokee 47,{
- mes "[Cherokee]";
- mes "Hey there, I am a Horn Collector. Sounds great, huh?";
- next;
- mes "[Cherokee]";
- mes "What do you think about Animal horns? I think they are very valuable and are well worth collecting.";
- mes "You can wear them on your head, or even decorate your house with them.";
- next;
- mes "[Cherokee]";
- mes "You know.... there has been a particular horn that I have not been able to find. It is the ^5555FF'Evil Horn '^000000..";
- next;
- mes "[Cherokee]";
- mes "Some say that an Evil Horn is really not an animal's horn, but one that comes from a Devil!";
- mes "Even so, I really wish I could get my hands on one.";
- next;
- mes "[Cherokee]";
- mes "Say.... do you have any ^5555FF'Evil Horns'^000000?";
- mes "If you offer me ^5533FF20 Evil Horns^000000, I will give you my precious and famed, ^FF3355'Antlers'^000000. Is it a deal?";
- next;
- menu "You got it!",M_0, "Shut up Dumbo.",M_End;
-
- M_0:
- mes "[Cherokee]";
- if(countitem(923) < 20) goto L_NotEnuf;
- delitem 923,20;
- mes "Whoah~! This is the first time I've ever seen a real ^3355FF'Evil Horn'^000000!!";
- emotion 5;
- next;
- mes "[Cherokee]";
- mes "Thank you! Here are the Antlers just as I promised you!";
- emotion 15;
- getitem 2284,1;
- next;
- mes "[Cherokee]";
- mes "With your great help I was finally able to realize my long time dream. I appreciate what you have done! God Bless You ..";
- close;
-
- L_NotEnuf:
- mes "Hmm.... like I said, I need ^FF5533'20 Evil Horns'^000000.";
- close;
-
- M_End:
- mes "[Cherokee]";
- mes "Well aren't you a rude person.... I will forgive you however, seeing as we will meet again, I'm sure....";
- close;
-}
-
-
-//=======================================================================================================//
-// Bao Bao, Cresent Hairpin, Fashionbale Glasses, Heart Hairpin
-//=======================================================================================================//
-alberta.gat,120,53,3 script Zic 51,
-{
- mes "[Zic]";
- mes "Yay! A cool breeze! That's why I love the sea!!";
- emotion 2;
- next;
- mes "[Zic]";
- mes "Huh?... Do you have any business with me? You came to me because I'm a merchant right?";
- emotion 20;
- next;
- mes "[Zic]";
- mes "~Sigh!~ I get tired of my reputation.... I can't get any peace or quite around here.....";
- next;
- mes "[Zic]";
- mes "So what do you wanna get? Tell me, tell me! It's so easy to guess what you want.....";
- next;
- menu "-Bao Bao",M_0, "-Cresent Hairpin",M_1, "-Fashionable Glasses",M_2, "-Heart Hairpin",M_3;
-
- M_0:
- mes "[Zic]";
- mes "To make a Bao Bao I will need:"; //5042
- mes "- ^5555FF1 Silk Ribbon^000000,"; //10007
- mes "- ^5555FF50 Herioc Emblems^000000."; //968
- next;
- mes "[Zic]";
- mes "Would you like me to make you one?";
- next;
- menu "Sure.",sM_0a, "No thanks.",M_End;
-
- sM_0a:
- if (countitem(10007)<1 || countitem(968)<50) goto sL_NotEnuf;
- mes "[Zic]";
- mes "Please wait while I make your Bao Bao......";
- next;
- mes "[Zic]";
- mes "There you are, one Bao Bao. Enjoy.";
- getitem 5042, 1;
- delitem 10007, 1;
- delitem 968, 50;
- close;
- M_1:
- mes "[Zic]";
- mes "To make a Cresent Hairpin I will need:"; //5048
- mes "- ^5555FF1 Heart Hair Pin^000000,"; //5041
- mes "- ^5555FF10 Steel^000000."; //999
- next;
- mes "[Zic]";
- mes "Would you like me to make you one?";
- next;
- menu "Sure.",sM_1a, "No thanks.",M_End;
-
- sM_1a:
- if (countitem(5041)<1 || countitem(999)<10) goto sL_NotEnuf;
- mes "[Zic]";
- mes "Please wait while I make your Cresent Hairpin......";
- next;
- mes "[Zic]";
- mes "There you are, one Cresent Hairpin. Enjoy.";
- getitem 5048, 1;
- delitem 5041, 1;
- delitem 999, 10;
- close;
- M_2:
- mes "[Zic]";
- mes "To make a pair of Fashionable Glasses I will need:"; //5047
- mes "- ^5555FF1 Jack a Dandy^000000,"; //2271
- mes "- ^5555FF1 Scarlet Dyestuffs^000000."; //975
- next;
- mes "[Zic]";
- mes "Would you like me to make you one?";
- next;
- menu "Sure.",sM_2a, "No thanks.",M_End;
-
- sM_2a:
- if (countitem(2271)<1 || countitem(975)<1) goto sL_NotEnuf;
- mes "[Zic]";
- mes "Please wait while I make your Fashionable Glasses......";
- next;
- mes "[Zic]";
- mes "There you are, one Fashionable Glasses. Enjoy.";
- getitem 5047, 1;
- delitem 2271, 1;
- delitem 975, 1;
- close;
- M_3:
- mes "[Zic]";
- mes "Are you sure you want a simple item like this? Oh well... To make a Heart Hairpin I will need:"; //5041
- mes "- ^5555FF1200 Coral Reefs^000000."; //7013
- emotion 20;
- next;
- mes "[Zic]";
- mes "Would you like me to make you one?";
- next;
- menu "Sure.",sM_3a, "No thanks.",M_End;
-
- sM_3a:
- if (countitem(7013)<1200) goto sL_NotEnuf;
- mes "[Zic]";
- mes "Please wait while I make your Hear Hairpin......";
- next;
- mes "[Zic]";
- mes "There you are, one Heart Hairpin. Enjoy.";
- getitem 5041, 1;
- delitem 7013, 1200;
- close;
-
- sL_NotEnuf:
- mes "[Zic]";
- mes "Hmm.... you don't have enough items for me to make it. Come back some other time.";
- close;
-
- M_End:
- mes "[Zic]";
- mes "See ya around.";
- close;
-}
-
-
-//=======================================================================================================//
-// Hat of Sun God, Sunday Hat, Mage Hat, Magician Hat
-//=======================================================================================================//
-alberta.gat,135,79,3 script Tempestra 71,
-{
- mes "[Tempestra]";
- mes "Ah...... Such a cool breeze. It's good to be next to the sea. I think it was the right choice for me to take a break from my business and come here.";
- emotion 2;
- if(TEMPESTRA == 1) goto sM_Menu;
- next;
- mes "[Tempestra]";
- mes "Oh the sun is so bright today. I'm glad I brought my hat. If my skin is exposed to the sun like this everyday, I'm sure to get a sunburn.";
- next;
- mes "[Tempestra]";
- mes "Boy, the heat is making me thirsty. Nothing would be better right now, than sipping on a perfectly chilled yellow potion.....";
- next;
- menu "Here you go, my treat.",M_0, "Then go get one, sheesh....",M_1;
-
- M_0:
- if(countitem(503) < 1) goto L_NoPot;
- set TEMPESTRA, 1;
- mes "[Tempestra]";
- mes "Oooh! Thank you so much. I'm so glad to meet such a friendly person here....";
- emotion 15;
- next;
- mes "[Tempestra]";
- mes "(~gulp~gulp~)";
- next;
- mes "[Tempestra]";
- mes "Hyaaaaaaa!! It's sooo cold!! Thank you.";
- sM_Menu:
- next;
- menu "The weather is really hot, isn't it...",sM_0, "You should wear a hat.",sM_1;
-
- sM_0:
- mes "[Tempestra]";
- mes "Yes, it's very hot indeed.....";
- next;
- mes "[Tempestra]";
- mes "Luckly I brought a lot of hats along. I have";
- mes "a ^5555FF'Sunday Hat'^000000,";
- mes "a ^5555FF'Mage Hat'^000000,";
- mes "a ^5555FF'Magician Hat'^000000, and more in my room...";
- next;
- mes "[Tempestra]";
- mes "I brought these hats with me so that I could sell them and use the money I made for my vacation expenses....";
- mes "but now it looks like I'll have to wear one.....";
- ssM_Menu:
- next;
- menu "Sunday Hat?",ssM_0a, "Mage Hat?",ssM_0b, "Magician Hat?",ssM_0c, "End Conversation.",ssM_End;
-
- ssM_0a:
- mes "[Tempestra]";
- mes "A Sunday Hat is made up of:";
- mes "- ^5555FF250 Fabric^000000,";
- mes "- ^5555FF1 Slotted Hat^000000,";
- mes "- ^5555FF1 Slotted Cap^000000,";
- mes "- ^5555FF600 Soft Feathers^000000.";
- mes "If you want, I can make one for you. Just bring me all of those items.";
- if (countitem(1059)<250 || countitem(2221)<1 || countitem(2227)<1 || countitem(7063)<600) goto ssM_Menu;
- next;
- menu "Make one for me.",-, "Cancel",ssM_End;
-
- mes "[Tempestra]";
- mes "Please wait just a moment while I make it........";
- next;
- getitem 5032, 1;
- delitem 1059, 250;
- delitem 2221, 1;
- delitem 2227, 1;
- delitem 7063, 600;
- mes "[Tempestra]";
- mes "All done... one Sunday Hat just for you. Thank you and come back any time.";
- emotion 15;
- close;
- ssM_0b:
- mes "[Tempestra]";
- mes "A Mage Hat is made up of:";
- mes "- ^5555FF1 Wizard Hat^000000,";
- mes "- ^5555FF400 Dragon Scales^000000,";
- mes "- ^5555FF50 Mould Powder^000000,";
- mes "- ^5555FF1 Elder Wilow Card^000000.";
- mes "If you want, I can make one for you. Just bring me all of those items.";
- if (countitem(2252)<1 || countitem(1036)<400 || countitem(7001)<50 || countitem(4052)<1) goto ssM_Menu;
- next;
- menu "Make one for me.",-, "Cancel",ssM_End;
-
- mes "[Tempestra]";
- mes "Please wait just a moment while I make it........";
- next;
- getitem 5027, 1;
- delitem 2252, 1;
- delitem 1036, 400;
- delitem 7001, 50;
- delitem 4052, 1;
- mes "[Tempestra]";
- mes "All done... one Mage Hat just for you. Thank you and come back any time.";
- emotion 15;
- close;
- ssM_0c:
- mes "[Tempestra]";
- mes "A Magician Hat is made up of:";
- mes "- ^5555FF1 Wizard Hat^000000,";
- mes "- ^5555FF450 Ancient Lips^000000,";
- mes "- ^5555FF1200 Solid Shells^000000,";
- mes "If you want, I can make one for you. Just bring me all of those items.";
- if (countitem(2252)<1 || countitem(1054)<450 || countitem(943)<1200) goto ssM_Menu;
- next;
- menu "Make one for me.",-, "Cancel",ssM_End;
-
- mes "[Tempestra]";
- mes "Please wait just a moment while I make it........";
- next;
- getitem 5045, 1;
- delitem 2252, 1;
- delitem 1054, 450;
- delitem 943, 1200;
- mes "[Tempestra]";
- mes "All done... one Magician just for you. Thank you and come back any time.";
- emotion 15;
- close;
- ssM_End:
- close;
-
- sM_1:
- mes "[Tempestra]";
- mes "Oh but the hats I have are for sale.... if I use them for myself I won't be able to sell them to my customers.";
- next;
- mes "[Tempestra]";
- mes "Because you gave me the potion, I would like to make something for you. Unfortuately I don't have any materials right now.";
- next;
- mes "[Tempestra]";
- mes "Hmm... If you have:";
- mes "^5555FF1 Amblem of the Sun God";
- mes "10 Gold";
- mes "40 Steel";
- mes "50 Coal";
- mes "and 2 Oridecon^000000..........";
- next;
- mes "[Tempestra]";
- mes "I can make you a ^5555FF'Hat of the Sun God'^000000!! It's a fantastic piece of work! How's that sound?";
- next;
- menu "Alright.",ssM_1a, "Not right now thanks.",ssM_1b;
-
- ssM_1a:
- if(countitem(7086)<1 || countitem(969)<10 || countitem(999)<40 || countitem(1003)<50 || countitem(984)<2) goto ssL_NotEnuf;
- mes "[Tempestra]";
- mes "Please wait just a moment while I make it........";
- next;
- getitem 5022, 1;
- delitem 7086, 1;
- delitem 969, 10;
- delitem 999, 40;
- delitem 1003, 50;
- delitem 984, 2;
- mes "[Tempestra]";
- mes "All done... one Hat of the Sun God just for you. Thank you again for the potion, and please come back any time.";
- emotion 15;
- close;
-
- ssL_NotEnuf:
- mes "[Tempestra]";
- mes "Um.... where are those items exactly???";
- emotion 20;
- close;
- ssM_1b:
- mes "[Tempestra]";
- mes "Come back anytime when you've changed your mind.";
- close;
-
- L_NoPot:
- mes "[Tempestra]";
- mes "Umm... excuse me but.... where is the potion??";
- emotion 20;
- close;
-
- M_1:
- mes "[Tempestra]";
- mes "..... How RUDE!!";
- emotion 0;
- close;
-}
+//===== eAthena Script ======================================= +//= Items Quest NPC's located in Alberta +//===== By: ================================================== +//= kobra_k88 +//===== Current Version: ===================================== +//= 1.3 +//===== Compatible With: ===================================== +//= eAthena 1.0 +//===== Description: ========================================= +//= Dolls Quest +//= Boy's Cap Quest +//= Antlers Quest +//= Bao Bao, Cresent Hairpin, Fashionbale Glasses, Heart Hairpin Quests +//= Hat of Sun God, Sunday Hat, Mage Hat, Magician Hat Quests +//===== Additional Comments: ================================= +//= Fully working +//= 1.1 Fixed Spore Doll exploit [Lupus], 1.2 Gramp's Tiger skin label bug +//= 1.3 Fixed item ID 7031 -> 7013 +//============================================================ + + + +//=======================================================================================================// +// Doll Quest +//=======================================================================================================// +alberta.gat,117,134,8 script Elin 96, +{ + + mes "[Elin]"; + if(Sex == 0) mes "Hello, miss. Since you're a girl, you must like dolls, don't you?"; + if(Sex == 1) mes "Hello, mister. Hmm, since you're a boy, you don't like dolls, do you?"; + next; + mes "[Elin]"; + mes "I LOVE dolls!!"; + emotion 14; + next; + mes "[Elin]"; + mes "Ya know..... I REALLY, REALLY, want a new doll. I hope daddy is going to buy me one for my birthday....."; + next; + menu "Aww, you must be happy...",M_1,"How about I give you one now?",M_2; + + M_1: + mes "[Elin]"; + mes "Yeah, this time I'm hoping for a Yoyo doll. Hehe, they're so cute! They're my FAVORITE!"; + emotion 33; + close; + M_2: + mes "[Elin]"; + mes "Oh my goodness! Really?? You're such a sweetie.... gimme, gimme!!"; + mes "What kinda doll are you going to give me? Are you really gonna give me one?"; + emotion 0; + next; + menu "Puppet",sM_1,"Poring doll",sM_2,"Chonchon doll",sM_3,"Rocker doll",sM_4, "Spore doll",sM_5, + "Osiris doll",sM_6,"Baphomet doll",sM_7,"Racoon doll",sM_8,"Yoyo doll",sM_9, "I am as adorable as a doll!",sM_10; + + sM_1: + if(countitem(740) < 1) goto L_Liar; + mes "[Elin]"; + mes "Wow--! It's a rabbit! It's SOOOO cute!! Thank you SOOO much!"; + emotion 14; + next; + mes "[Elin]"; + mes "It's SOOO fluffy... Oh yeah! Let me give you a present too!"; + next; + mes "(diggs around in her pockets)"; + next; + mes "[Elin]"; + mes "Ummm ... found it! Here take this!"; + next; + delitem 740,1; + getitem 530,1; + mes "[Elin]"; + mes "I got this from Santa. It's a candy cane~"; + next; + mes "[Elin]"; + mes "Thanks again for the rabbit doll! I'm gonna HUG this to sleep EVERY night~"; + emotion 15; + close; + + + sM_2: + if(countitem(741) < 1) goto L_Liar; + mes "[Elin]"; + mes "Yay! It's a poring doll! It's SOOOO cute! Since you gave me a doll I'll give you this...."; + emotion 14; + next; + delitem 741,1; + getitem 529,1; + mes "[Elin]"; + mes "Thank you for the doll!"; + emotion 15; + close; + + + sM_3: + if(countitem(742) < 1) goto L_Liar; + mes "[Elin]"; + mes "Ew whats this?.... a Chonchon ... doll? ..."; + emotion 16; + next; + mes "[Elin]"; + mes "Oh well, since you're giving it to me, I guess it's ok ...."; + next; + mes "[Elin]"; + mes "Well here's a little something for giving me the doll. Don't eat too much or you'll get cavities."; + delitem 742,1; + getitem 530,1; + next; + mes "[Elin]"; + mes ".... chonchon.... (~grumble, grumble~)"; + emotion 7; + close; + + sM_4: + if(countitem(752) < 1) goto L_Liar; + mes "[Elin]"; + mes "Oh! a Rocker doll. I hate hopping things but this doll's kinda cute."; + next; + mes "[Elin]"; + mes "Thank you. Let me give you something too."; + next; + mes "[Elin]"; + mes "Hmm, didn't I get some stuff from my uncle ..."; + next; + mes "[Elin]"; + mes "Here it is. We've got tons of it at home so I'll share some with you~"; + delitem 752,1; + getitem 532,7; + next; + mes "[Elin]"; + mes "Thanks again for the doll!"; + emotion 15; + close; + + sM_5: + if(countitem(743) < 1) goto L_Liar; + mes "[Elin]"; + mes "Blehh .... It's a mushroom... Mom's always scolding me for not eating mushrooms ..."; + emotion 4; + next; + mes "[Elin]"; + mes "I'll take it anyway, since the doll looks cute. But I still won't eat mushrooms though ..."; + next; + mes "[Elin]"; + mes "Hmm, I'll need to give you a present too."; + next; + mes "[Elin]"; + mes "My mom made this so please take it."; + delitem 743,1; + getitem 538,5; + next; + mes "[Litte Kid]"; + mes "Thank you for the doll~"; + emotion 15; + close; + + sM_6: + if(countitem(751) < 1) goto L_Liar; + mes "[Elin]"; + mes "Yay! It's an Osiris doll!"; + next; + mes "[Elin]"; + mes "Here's something for you too."; + delitem 751,1; + getitem 522,2; + mes "[Elin]"; + mes "Thank you for the doll!"; + close; + + sM_7: + if(countitem(750) < 1) goto L_Liar; + mes "[Elin]"; + mes "Yay! It's a Baphomet doll!"; + next; + mes "[Elin]"; + mes "Here's something for you too."; + delitem 750,1; + getitem 525,5; + mes "[Elin]"; + mes "Thank you for the doll!"; + emotion 15; + close; + + sM_8: + if(countitem(754) < 1) goto L_Liar; + mes "[Elin]"; + mes "Ah, it's a Smokie doll. I hate Smokies, but the doll's really cute! Thank you!"; + emotion 33; + next; + mes "[Elin]"; + mes "Let me give you some of Grandma's home-made cake!"; + delitem 754,1; + getitem 539,3; + next; + mes "[Elin]"; + mes "They're really good so make sure you eat them ok."; + next; + mes "[Elin]"; + mes "Thanks again for this cute doll!"; + emotion 15; + close; + + sM_9: + if(countitem(753) < 1) goto L_Liar; + mes "[Elin]"; + mes "WOW--!!! OH MY GOSH! It's a Yoyo doll! This is what I REALLY wanted!! It's SOOOO cute......"; + emotion 14; + next; + mes "[Elin]"; + mes "As a thank you, I'll give you this."; + delitem 753,1; + getitem 608,1; + next; + mes "[Elin]"; + mes "Dad picked them up during his travels. It's a seed of some kind."; + mes "We tried planting them at home, but it doesn't seem to grow."; + next; + mes "[Elin]"; + mes "Anyway, thank you SOOO MUCH for the Yoyo doll!!!!"; + emotion 15; + close; + + sM_10: + mes "[Elin]"; + mes "BLAAAAAAAAHHH!! Don't make fun of me cuz I'm young!"; + emotion 32; + next; + mes "[Elin]"; + mes "(mumbles) .....'stupid'....."; + close; + + L_Liar: + mes "[Elin]"; + mes "HEY!! You don't have any dolls... I can't believe you would lie to a little kid!!!"; + emotion 0; + next; + mes "[Elin]"; + mes "You're a MEANIE!! I HATE YOU!!!..... sniff... sniff.... Waaaaaaaaaaaaaaaaaaaahhhhhh!!"; + emotion 28; + close; +} + + +//=======================================================================================================// +// Boy's Cap' Quest +//=======================================================================================================// +alberta_in.gat,28,145,4 script Grampa 120,{ + mes "[Grampa]"; + mes "Gasp ..Gasp"; + next; + mes "[Grampa]"; + mes "When I look back on my younger days... I regret not making better use of my time..."; + next; + mes "[Grampa]"; + mes "Even so I STILL feel young at heart..... unfortunately my body is very old and is in poor condtion...... Cough !! Cough .. !!"; + next; + if(countitem(1030) >= 10) menu "Talk.",M_Talk, "Show him Tiger's Footskin.",M_Show, "Cancel.",M_End; + menu "Talk",M_Talk, "Cancel",M_End; + + M_Talk: + mes "[Grampa]"; + mes "Listen to me..... You must take care of your body as best you can...."; + mes "If you aren't serious about staying healthy now..... you will surely regret it as you get older."; + next; + mes "[Grampa]"; + mes "I've tried to restore my body to its youthful, healthy state with all of the best herbs and medicines that money can buy...."; + next; + mes "[Grampa]"; + mes "Not only have none of them worked, but their emense cost have made me bankurpt!"; + next; + mes "[Grampa]"; + mes "I have all but given up on trying to restore my youth.... there IS still one last thing I have not yet tried....."; + next; + mes "[Grampa]"; + mes "It is the ^3355FFTiger's Footskin^000000, the legendary king of rejuvination!!"; + emotion 0; + next; + mes "[Grampa]"; + mes "Have you heard of the Tiger's Footskin???....."; + emotion 1; + next; + mes "[Grampa]"; + mes "Just by LOOKING at it, your white hair turns Black again! By SMELLING it, your reflexes become 10x faster!"; + mes "And just a single TASTE can turn and 80 year old man.... INTO AN 18 BOY!!!!"; + next; + mes "[Grampa]"; + mes "It truely is amazing! Ah, if I could only get my hands on some Tiger's Footskin.... my wishes would at last come true....."; + next; + mes "[Grampa]"; + mes "For whoever brings me ^5555FF10 Tiger's Footskins^000000, I would gladly give that person my precious ^3355FFBoys Cap^000000."; + close; + + M_Show: + mes "[Grampa]"; + mes "Ohhh !! Th-This is the... this is the legendary.... TIGERS FOOTSKIN!!"; + next; + mes "[Grampa]"; + mes "Just by LOOKING at it, your white hair turns Black again! By SMELLING it, your reflexes become 10x faster!"; + mes "And just a single TASTE can turn and 80 year old man.... INTO AN 18 BOY!!!!"; + next; + mes "[Grampa]"; + mes "It is the real Tiger's Footskin !! In my wildest dreams I never thought...... P-P-Please.... I beg you.... let me have it....."; + next; + menu "-Give him the Tiger's Footskin.", sM_Give, "Walk away.", sM_End; + + sM_Give: + mes "[Grampa]"; + mes "T-Thank YOU!! Thank you SO VERY MUCH!!"; + delitem 1030,10; + getitem 5016,1; + emotion 15; + next; + mes "[Grampa]"; + mes "Now my body can be reinvigorated!!! I will eat it right away!"; + close; + + sM_End: + mes "[Grampa]"; + mes "H-He-Hey!! Young one!! W-Wa-it! Please.... come back... I beg you.... come... back.... ooohh... foot.... sk... i... n...."; + close; + + M_End: + mes "[Grampa]"; + mes "Cough Cough !! .. Tiger ....Tiger's ..... Foot ..... skin .....Cough Cough !!"; + close; + + +} + + +//=======================================================================================================// +// Antlers Quest +//=======================================================================================================// +alberta_in.gat,122,53,4 script Cherokee 47,{ + mes "[Cherokee]"; + mes "Hey there, I am a Horn Collector. Sounds great, huh?"; + next; + mes "[Cherokee]"; + mes "What do you think about Animal horns? I think they are very valuable and are well worth collecting."; + mes "You can wear them on your head, or even decorate your house with them."; + next; + mes "[Cherokee]"; + mes "You know.... there has been a particular horn that I have not been able to find. It is the ^5555FF'Evil Horn '^000000.."; + next; + mes "[Cherokee]"; + mes "Some say that an Evil Horn is really not an animal's horn, but one that comes from a Devil!"; + mes "Even so, I really wish I could get my hands on one."; + next; + mes "[Cherokee]"; + mes "Say.... do you have any ^5555FF'Evil Horns'^000000?"; + mes "If you offer me ^5533FF20 Evil Horns^000000, I will give you my precious and famed, ^FF3355'Antlers'^000000. Is it a deal?"; + next; + menu "You got it!",M_0, "Shut up Dumbo.",M_End; + + M_0: + mes "[Cherokee]"; + if(countitem(923) < 20) goto L_NotEnuf; + delitem 923,20; + mes "Whoah~! This is the first time I've ever seen a real ^3355FF'Evil Horn'^000000!!"; + emotion 5; + next; + mes "[Cherokee]"; + mes "Thank you! Here are the Antlers just as I promised you!"; + emotion 15; + getitem 2284,1; + next; + mes "[Cherokee]"; + mes "With your great help I was finally able to realize my long time dream. I appreciate what you have done! God Bless You .."; + close; + + L_NotEnuf: + mes "Hmm.... like I said, I need ^FF5533'20 Evil Horns'^000000."; + close; + + M_End: + mes "[Cherokee]"; + mes "Well aren't you a rude person.... I will forgive you however, seeing as we will meet again, I'm sure...."; + close; +} + + +//=======================================================================================================// +// Bao Bao, Cresent Hairpin, Fashionbale Glasses, Heart Hairpin +//=======================================================================================================// +alberta.gat,120,53,3 script Zic 51, +{ + mes "[Zic]"; + mes "Yay! A cool breeze! That's why I love the sea!!"; + emotion 2; + next; + mes "[Zic]"; + mes "Huh?... Do you have any business with me? You came to me because I'm a merchant right?"; + emotion 20; + next; + mes "[Zic]"; + mes "~Sigh!~ I get tired of my reputation.... I can't get any peace or quite around here....."; + next; + mes "[Zic]"; + mes "So what do you wanna get? Tell me, tell me! It's so easy to guess what you want....."; + next; + menu "-Bao Bao",M_0, "-Cresent Hairpin",M_1, "-Fashionable Glasses",M_2, "-Heart Hairpin",M_3; + + M_0: + mes "[Zic]"; + mes "To make a Bao Bao I will need:"; //5042 + mes "- ^5555FF1 Silk Ribbon^000000,"; //10007 + mes "- ^5555FF50 Herioc Emblems^000000."; //968 + next; + mes "[Zic]"; + mes "Would you like me to make you one?"; + next; + menu "Sure.",sM_0a, "No thanks.",M_End; + + sM_0a: + if (countitem(10007)<1 || countitem(968)<50) goto sL_NotEnuf; + mes "[Zic]"; + mes "Please wait while I make your Bao Bao......"; + next; + mes "[Zic]"; + mes "There you are, one Bao Bao. Enjoy."; + getitem 5042, 1; + delitem 10007, 1; + delitem 968, 50; + close; + M_1: + mes "[Zic]"; + mes "To make a Cresent Hairpin I will need:"; //5048 + mes "- ^5555FF1 Heart Hair Pin^000000,"; //5041 + mes "- ^5555FF10 Steel^000000."; //999 + next; + mes "[Zic]"; + mes "Would you like me to make you one?"; + next; + menu "Sure.",sM_1a, "No thanks.",M_End; + + sM_1a: + if (countitem(5041)<1 || countitem(999)<10) goto sL_NotEnuf; + mes "[Zic]"; + mes "Please wait while I make your Cresent Hairpin......"; + next; + mes "[Zic]"; + mes "There you are, one Cresent Hairpin. Enjoy."; + getitem 5048, 1; + delitem 5041, 1; + delitem 999, 10; + close; + M_2: + mes "[Zic]"; + mes "To make a pair of Fashionable Glasses I will need:"; //5047 + mes "- ^5555FF1 Jack a Dandy^000000,"; //2271 + mes "- ^5555FF1 Scarlet Dyestuffs^000000."; //975 + next; + mes "[Zic]"; + mes "Would you like me to make you one?"; + next; + menu "Sure.",sM_2a, "No thanks.",M_End; + + sM_2a: + if (countitem(2271)<1 || countitem(975)<1) goto sL_NotEnuf; + mes "[Zic]"; + mes "Please wait while I make your Fashionable Glasses......"; + next; + mes "[Zic]"; + mes "There you are, one Fashionable Glasses. Enjoy."; + getitem 5047, 1; + delitem 2271, 1; + delitem 975, 1; + close; + M_3: + mes "[Zic]"; + mes "Are you sure you want a simple item like this? Oh well... To make a Heart Hairpin I will need:"; //5041 + mes "- ^5555FF1200 Coral Reefs^000000."; //7013 + emotion 20; + next; + mes "[Zic]"; + mes "Would you like me to make you one?"; + next; + menu "Sure.",sM_3a, "No thanks.",M_End; + + sM_3a: + if (countitem(7013)<1200) goto sL_NotEnuf; + mes "[Zic]"; + mes "Please wait while I make your Hear Hairpin......"; + next; + mes "[Zic]"; + mes "There you are, one Heart Hairpin. Enjoy."; + getitem 5041, 1; + delitem 7013, 1200; + close; + + sL_NotEnuf: + mes "[Zic]"; + mes "Hmm.... you don't have enough items for me to make it. Come back some other time."; + close; + + M_End: + mes "[Zic]"; + mes "See ya around."; + close; +} + + +//=======================================================================================================// +// Hat of Sun God, Sunday Hat, Mage Hat, Magician Hat +//=======================================================================================================// +alberta.gat,135,79,3 script Tempestra 71, +{ + mes "[Tempestra]"; + mes "Ah...... Such a cool breeze. It's good to be next to the sea. I think it was the right choice for me to take a break from my business and come here."; + emotion 2; + if(TEMPESTRA == 1) goto sM_Menu; + next; + mes "[Tempestra]"; + mes "Oh the sun is so bright today. I'm glad I brought my hat. If my skin is exposed to the sun like this everyday, I'm sure to get a sunburn."; + next; + mes "[Tempestra]"; + mes "Boy, the heat is making me thirsty. Nothing would be better right now, than sipping on a perfectly chilled yellow potion....."; + next; + menu "Here you go, my treat.",M_0, "Then go get one, sheesh....",M_1; + + M_0: + if(countitem(503) < 1) goto L_NoPot; + set TEMPESTRA, 1; + mes "[Tempestra]"; + mes "Oooh! Thank you so much. I'm so glad to meet such a friendly person here...."; + emotion 15; + next; + mes "[Tempestra]"; + mes "(~gulp~gulp~)"; + next; + mes "[Tempestra]"; + mes "Hyaaaaaaa!! It's sooo cold!! Thank you."; + sM_Menu: + next; + menu "The weather is really hot, isn't it...",sM_0, "You should wear a hat.",sM_1; + + sM_0: + mes "[Tempestra]"; + mes "Yes, it's very hot indeed....."; + next; + mes "[Tempestra]"; + mes "Luckly I brought a lot of hats along. I have"; + mes "a ^5555FF'Sunday Hat'^000000,"; + mes "a ^5555FF'Mage Hat'^000000,"; + mes "a ^5555FF'Magician Hat'^000000, and more in my room..."; + next; + mes "[Tempestra]"; + mes "I brought these hats with me so that I could sell them and use the money I made for my vacation expenses...."; + mes "but now it looks like I'll have to wear one....."; + ssM_Menu: + next; + menu "Sunday Hat?",ssM_0a, "Mage Hat?",ssM_0b, "Magician Hat?",ssM_0c, "End Conversation.",ssM_End; + + ssM_0a: + mes "[Tempestra]"; + mes "A Sunday Hat is made up of:"; + mes "- ^5555FF250 Fabric^000000,"; + mes "- ^5555FF1 Slotted Hat^000000,"; + mes "- ^5555FF1 Slotted Cap^000000,"; + mes "- ^5555FF600 Soft Feathers^000000."; + mes "If you want, I can make one for you. Just bring me all of those items."; + if (countitem(1059)<250 || countitem(2221)<1 || countitem(2227)<1 || countitem(7063)<600) goto ssM_Menu; + next; + menu "Make one for me.",-, "Cancel",ssM_End; + + mes "[Tempestra]"; + mes "Please wait just a moment while I make it........"; + next; + getitem 5032, 1; + delitem 1059, 250; + delitem 2221, 1; + delitem 2227, 1; + delitem 7063, 600; + mes "[Tempestra]"; + mes "All done... one Sunday Hat just for you. Thank you and come back any time."; + emotion 15; + close; + ssM_0b: + mes "[Tempestra]"; + mes "A Mage Hat is made up of:"; + mes "- ^5555FF1 Wizard Hat^000000,"; + mes "- ^5555FF400 Dragon Scales^000000,"; + mes "- ^5555FF50 Mould Powder^000000,"; + mes "- ^5555FF1 Elder Wilow Card^000000."; + mes "If you want, I can make one for you. Just bring me all of those items."; + if (countitem(2252)<1 || countitem(1036)<400 || countitem(7001)<50 || countitem(4052)<1) goto ssM_Menu; + next; + menu "Make one for me.",-, "Cancel",ssM_End; + + mes "[Tempestra]"; + mes "Please wait just a moment while I make it........"; + next; + getitem 5027, 1; + delitem 2252, 1; + delitem 1036, 400; + delitem 7001, 50; + delitem 4052, 1; + mes "[Tempestra]"; + mes "All done... one Mage Hat just for you. Thank you and come back any time."; + emotion 15; + close; + ssM_0c: + mes "[Tempestra]"; + mes "A Magician Hat is made up of:"; + mes "- ^5555FF1 Wizard Hat^000000,"; + mes "- ^5555FF450 Ancient Lips^000000,"; + mes "- ^5555FF1200 Solid Shells^000000,"; + mes "If you want, I can make one for you. Just bring me all of those items."; + if (countitem(2252)<1 || countitem(1054)<450 || countitem(943)<1200) goto ssM_Menu; + next; + menu "Make one for me.",-, "Cancel",ssM_End; + + mes "[Tempestra]"; + mes "Please wait just a moment while I make it........"; + next; + getitem 5045, 1; + delitem 2252, 1; + delitem 1054, 450; + delitem 943, 1200; + mes "[Tempestra]"; + mes "All done... one Magician just for you. Thank you and come back any time."; + emotion 15; + close; + ssM_End: + close; + + sM_1: + mes "[Tempestra]"; + mes "Oh but the hats I have are for sale.... if I use them for myself I won't be able to sell them to my customers."; + next; + mes "[Tempestra]"; + mes "Because you gave me the potion, I would like to make something for you. Unfortuately I don't have any materials right now."; + next; + mes "[Tempestra]"; + mes "Hmm... If you have:"; + mes "^5555FF1 Amblem of the Sun God"; + mes "10 Gold"; + mes "40 Steel"; + mes "50 Coal"; + mes "and 2 Oridecon^000000.........."; + next; + mes "[Tempestra]"; + mes "I can make you a ^5555FF'Hat of the Sun God'^000000!! It's a fantastic piece of work! How's that sound?"; + next; + menu "Alright.",ssM_1a, "Not right now thanks.",ssM_1b; + + ssM_1a: + if(countitem(7086)<1 || countitem(969)<10 || countitem(999)<40 || countitem(1003)<50 || countitem(984)<2) goto ssL_NotEnuf; + mes "[Tempestra]"; + mes "Please wait just a moment while I make it........"; + next; + getitem 5022, 1; + delitem 7086, 1; + delitem 969, 10; + delitem 999, 40; + delitem 1003, 50; + delitem 984, 2; + mes "[Tempestra]"; + mes "All done... one Hat of the Sun God just for you. Thank you again for the potion, and please come back any time."; + emotion 15; + close; + + ssL_NotEnuf: + mes "[Tempestra]"; + mes "Um.... where are those items exactly???"; + emotion 20; + close; + ssM_1b: + mes "[Tempestra]"; + mes "Come back anytime when you've changed your mind."; + close; + + L_NoPot: + mes "[Tempestra]"; + mes "Umm... excuse me but.... where is the potion??"; + emotion 20; + close; + + M_1: + mes "[Tempestra]"; + mes "..... How RUDE!!"; + emotion 0; + close; +} |