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authorKisuka <kisuka@kisuka.com>2013-10-28 00:42:23 -0700
committerKisuka <kisuka@kisuka.com>2013-10-28 00:42:23 -0700
commit124ab2a1cdb344f24170a4d91f7000ebabf39b40 (patch)
treeebc5aeee49da96f88e55358c184d69d90eae9289 /npc/quests/quests_airship.txt
parente7efdfe96e1b4c288bca845c03512da6842d6425 (diff)
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Added ability to use constants instead of sprite IDs for NPCs. Converted all npcs to use this.
Diffstat (limited to 'npc/quests/quests_airship.txt')
-rw-r--r--npc/quests/quests_airship.txt64
1 files changed, 32 insertions, 32 deletions
diff --git a/npc/quests/quests_airship.txt b/npc/quests/quests_airship.txt
index af109a71d..f018327d1 100644
--- a/npc/quests/quests_airship.txt
+++ b/npc/quests/quests_airship.txt
@@ -38,7 +38,7 @@
//----------------------------------------------------------------------------
// Kain Himere
//----------------------------------------------------------------------------
-airplane,47,61,7 script Crewman 833,{
+airplane,47,61,7 script Crewman 4_M_ZONDAOYAJI,{
if (kain_ticket == 4) {
mes "[Kain Himere]";
mes "Ah...";
@@ -474,7 +474,7 @@ OnTouch:
//----------------------------------------------------------------------------
// Elle Cherno
//----------------------------------------------------------------------------
-ein_in01,261,241,3 script Elle Cherno 703,3,3,{
+ein_in01,261,241,3 script Elle Cherno 4_F_KID2,3,3,{
OnTouch:
mes "[Elle Cherno]";
mes "Let's get to work";
@@ -559,7 +559,7 @@ OnTouch:
//----------------------------------------------------------------------------
// Theo Cherno
//----------------------------------------------------------------------------
-ein_in01,123,94,1 script Theo Cherno 851,{
+ein_in01,123,94,1 script Theo Cherno 4_M_REPAIR,{
if (kain_ticket == 7) {
callfunc "F_Cherno";
set kain_ticket, 8;
@@ -597,7 +597,7 @@ ein_in01,123,94,1 script Theo Cherno 851,{
//----------------------------------------------------------------------------
// Tarsha Cherno
//----------------------------------------------------------------------------
-ein_in01,125,99,3 script Tarsha Cherno 850,{
+ein_in01,125,99,3 script Tarsha Cherno 4_F_EINWOMAN,{
if (kain_ticket == 7) {
callfunc "F_Cherno";
set kain_ticket, 8;
@@ -781,7 +781,7 @@ ein_in01,125,99,3 script Tarsha Cherno 850,{
}
}
-ein_in01,127,94,3 script #exp_ein 111,{ end; }
+ein_in01,127,94,3 script #exp_ein HIDDEN_NPC,{ end; }
function script F_Cherno {
specialeffect EF_COMBOATTACK1,AREA,"#exp_ein";
@@ -891,7 +891,7 @@ function script F_Cherno {
//----------------------------------------------------------------------------
// Unidentified Machine
//----------------------------------------------------------------------------
-ein_in01,122,103,5 script Unidentified Machine#ein 111,{
+ein_in01,122,103,5 script Unidentified Machine#ein HIDDEN_NPC,{
mes "^3355FFIt's...";
mes "It's a really";
mes "strange looking";
@@ -903,7 +903,7 @@ ein_in01,122,103,5 script Unidentified Machine#ein 111,{
//----------------------------------------------------------------------------
// Mirror
//----------------------------------------------------------------------------
-ein_in01,121,99,3 script Mirror#ein 111,{
+ein_in01,121,99,3 script Mirror#ein HIDDEN_NPC,{
if (kain_ticket == 8) {
mes "^3355FFIt's a mirror.";
mes "So, of course the";
@@ -1026,7 +1026,7 @@ ein_in01,121,99,3 script Mirror#ein 111,{
//----------------------------------------------------------------------------
// Tree from Einbech
//----------------------------------------------------------------------------
-einbech,45,113,5 script Tree#t1-1::Tree 111,{
+einbech,45,113,5 script Tree#t1-1::Tree HIDDEN_NPC,{
if (kain_ticket == 11) {
mes "^3355FFYou crouch down";
mes "under the tree and";
@@ -1138,14 +1138,14 @@ L_Diary:
mes "^333333But those moments grow fewer the more he drinks. When will he finally overcome his pain?^000000";
return;
}
-einbech,36,100,5 duplicate(Tree) Tree#t1-2 111
-einbech,44,90,5 duplicate(Tree) Tree#t1-3 111
-einbech,53,94,5 duplicate(Tree) Tree#t1-4 111
+einbech,36,100,5 duplicate(Tree) Tree#t1-2 HIDDEN_NPC
+einbech,44,90,5 duplicate(Tree) Tree#t1-3 HIDDEN_NPC
+einbech,53,94,5 duplicate(Tree) Tree#t1-4 HIDDEN_NPC
//----------------------------------------------------------------------------
// Expert Repairman
//----------------------------------------------------------------------------
-ein_in01,117,80,5 script Unidentified Machine#as 111,{
+ein_in01,117,80,5 script Unidentified Machine#as HIDDEN_NPC,{
if (kain_ticket > 12) {
mes "["+strcharinfo(0)+"]";
mes "This is the";
@@ -1573,7 +1573,7 @@ OnCaptainMobDead:
end;
}
-airplane_01,246,54,3 script Airship Captain#02 873,{
+airplane_01,246,54,3 script Airship Captain#02 4_M_REINDEER,{
cutin "fly_felrock",2;
mes "[Tarlock]";
mes "I am Tarlock,";
@@ -1590,22 +1590,22 @@ OnInit:
end;
}
-airplane_01,249,50,0 script boom0#airplane 139,{ end; }
-airplane_01,239,62,0 script boom1#airplane 139,{ end; }
-airplane_01,244,55,0 script boom2#airplane 139,{ end; }
-airplane_01,239,50,0 script boom3#airplane 139,{ end; }
-airplane_01,245,59,0 script boom4#airplane 139,{ end; }
-airplane_01,245,48,0 script boom5#airplane 139,{ end; }
-airplane_01,235,39,0 script boom6#airplane 139,{ end; }
-airplane_01,252,41,0 script boom7#airplane 139,{ end; }
-airplane_01,252,63,0 script boom8#airplane 139,{ end; }
-airplane_01,234,65,0 script boom9#airplane 139,{ end; }
-airplane_01,227,67,0 script boom10#airplane 139,{ end; }
+airplane_01,249,50,0 script boom0#airplane HIDDEN_WARP_NPC,{ end; }
+airplane_01,239,62,0 script boom1#airplane HIDDEN_WARP_NPC,{ end; }
+airplane_01,244,55,0 script boom2#airplane HIDDEN_WARP_NPC,{ end; }
+airplane_01,239,50,0 script boom3#airplane HIDDEN_WARP_NPC,{ end; }
+airplane_01,245,59,0 script boom4#airplane HIDDEN_WARP_NPC,{ end; }
+airplane_01,245,48,0 script boom5#airplane HIDDEN_WARP_NPC,{ end; }
+airplane_01,235,39,0 script boom6#airplane HIDDEN_WARP_NPC,{ end; }
+airplane_01,252,41,0 script boom7#airplane HIDDEN_WARP_NPC,{ end; }
+airplane_01,252,63,0 script boom8#airplane HIDDEN_WARP_NPC,{ end; }
+airplane_01,234,65,0 script boom9#airplane HIDDEN_WARP_NPC,{ end; }
+airplane_01,227,67,0 script boom10#airplane HIDDEN_WARP_NPC,{ end; }
//----------------------------------------------------------------------------
// Captain Tarlock :: lght_air
//----------------------------------------------------------------------------
-airplane_01,238,154,3 script Airship Captain#01 873,{
+airplane_01,238,154,3 script Airship Captain#01 4_M_REINDEER,{
cutin "fly_felrock",2;
mes "[Tarlock]";
mes "I am Tarlock,";
@@ -1888,7 +1888,7 @@ airplane_01,238,154,3 script Airship Captain#01 873,{
//----------------------------------------------------------------------------
// Captain Ferlock :: lght_ymir
//----------------------------------------------------------------------------
-airplane,236,163,5 script Airship Captain#03 873,{
+airplane,236,163,5 script Airship Captain#03 4_M_REINDEER,{
cutin "fly_trock.bmp",2;
if (hg_ma1 == 3 || hg_ma1 == 4) {
mes "[Ferlock]";
@@ -2322,7 +2322,7 @@ airplane,236,163,5 script Airship Captain#03 873,{
// Heart Fragment Quest :: lght_ymir
//============================================================
-airplane,236,63,4 script Hallen 706,{
+airplane,236,63,4 script Hallen 4_M_KID1,{
if (hg_ma1 == 3) {
mes "[Hallen]";
mes "Sha Sha~ ";
@@ -2751,7 +2751,7 @@ airplane,236,63,4 script Hallen 706,{
}
}
-airplane,33,69,4 script Kaci 73,{
+airplane,33,69,4 script Kaci 1_F_MERCHANT_01,{
if (hg_ma1 == 3) {
mes "[Kaci]";
mes "Hello there. My name is Kaci. If you feel bored boarding the airship, why don't you play a game of dice with me.";
@@ -3001,7 +3001,7 @@ L_Ask:
end;
}
-ein_in01,279,25,0 script #lab01_heart 139,1,1,{
+ein_in01,279,25,0 script #lab01_heart HIDDEN_WARP_NPC,1,1,{
end;
OnTouch:
if (lhz_heart == 9)
@@ -3016,7 +3016,7 @@ OnTouch:
}
}
-ein_in01,264,17,0 script #lab02_heart 139,1,1,{
+ein_in01,264,17,0 script #lab02_heart HIDDEN_WARP_NPC,1,1,{
end;
OnTouch:
if (lhz_heart == 9)
@@ -3038,7 +3038,7 @@ OnTouch:
}
}
-ein_in01,263,35,3 script Ferlock#lab 873,{
+ein_in01,263,35,3 script Ferlock#lab 4_M_REINDEER,{
end;
OnInit:
@@ -3056,7 +3056,7 @@ OnTimer120000:
end;
}
-ein_in01,261,35,0 script lab03#heart 139,1,1,{
+ein_in01,261,35,0 script lab03#heart HIDDEN_WARP_NPC,1,1,{
end;
OnTouch:
if (lhz_heart == 9) {