summaryrefslogtreecommitdiff
path: root/npc/quests/quests_13_2.txt
diff options
context:
space:
mode:
authorGepard <Gepard@54d463be-8e91-2dee-dedb-b68131a5f0ec>2010-07-03 11:29:29 +0000
committerGepard <Gepard@54d463be-8e91-2dee-dedb-b68131a5f0ec>2010-07-03 11:29:29 +0000
commitae4f376004739b0178be6ab3f5d9fecbb7a53ca1 (patch)
treefc65762acfccdef5835388be63edfc63af83610f /npc/quests/quests_13_2.txt
parentd2964687c691b302d0d74bde1ba842baa67108ca (diff)
downloadhercules-ae4f376004739b0178be6ab3f5d9fecbb7a53ca1.tar.gz
hercules-ae4f376004739b0178be6ab3f5d9fecbb7a53ca1.tar.bz2
hercules-ae4f376004739b0178be6ab3f5d9fecbb7a53ca1.tar.xz
hercules-ae4f376004739b0178be6ab3f5d9fecbb7a53ca1.zip
Fixed KvM announcements showing during WoE:SE (bugreport:4335).
Added missing Lighthalzen NPC (bugreport:4319). Fixed checkweights in Manuk & Splendide shops. Fixed some condition checks in Moscovia quests. Fixed some typos in Sealed Shrine and Manuk quests dialogues. Added missing global var check in Yggdrasil Dungeon Floor 2 puzzle. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@14360 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/quests/quests_13_2.txt')
-rw-r--r--npc/quests/quests_13_2.txt25
1 files changed, 11 insertions, 14 deletions
diff --git a/npc/quests/quests_13_2.txt b/npc/quests/quests_13_2.txt
index abbbadac8..b5010bdf9 100644
--- a/npc/quests/quests_13_2.txt
+++ b/npc/quests/quests_13_2.txt
@@ -3,7 +3,7 @@
//===== By: ==================================================
//= L0ne_W0lf
//===== Current Version: =====================================
-//= 1.9
+//= 2.0
//===== Compatible With: =====================================
//= eAthena SVN
//===== Description: =========================================
@@ -34,6 +34,9 @@
//= 1.8 Added a missing " in the GM only NPC.
//= 1.9 Added Monster Suppression, Bradium Collection, and
//= Laphine Craftsman quests.
+//= 2.0 Added missing global var check in Yggdrasil Dungeon
+//= floor 2 puzzle. Fixed a typo. Commented out untranslated
+//= line. [Gepard]
//============================================================
// Cat Hand Addition.
@@ -5075,12 +5078,12 @@ man_in01,378,276,3 script Manuk Engineer#ep13_2 453,{
mes "Hello.";
mes "This is where we refine stones.";
next;
- switch(select("About colleting stones.:About the usage of stones.")) {
+ switch(select("About collecting stones.:About the usage of stones.")) {
case 1:
mes "[Manuk Engineer]";
mes "To prevent our bodies from becoming numb, we need Bradium.";
mes "From the Bradium we can extract a special element that we need to survive.";
- mes "Ìá?ÌØÊâµ???¬²¢¾­³£'Óá£";
+ //mes "Ìá?ÌØÊâµ???¬²¢¾­³£'Óá£";
next;
mes "[Manuk Engineer]";
mes "The mining industry is primary here since our lives depend on it.";
@@ -10810,8 +10813,7 @@ OnTouch:
}
nyd_dun02,139,274,0 script Strange Device#ep13_in 844,3,3,{
- //set go_to_2f,08_ep13nydun02_in;
- if (go_to_2f == 1) {
+ if ($@08_ep13nydun02_in == 1) {
mes "The device has already been activated.";
mes "You must wait for the controls to reset.";
close;
@@ -10822,13 +10824,12 @@ nyd_dun02,139,274,0 script Strange Device#ep13_in 844,3,3,{
next;
switch(select("Control.:Quit.")) {
case 1:
- //set go_to_2f2,08_ep13nydun02_in;
- if (go_to_2f2 == 1) {
+ if ($@08_ep13nydun02_in == 1) {
mes "Seems to have been started.";
close;
}
else {
- //set $@08_ep13nydun02_in,1; //Global Variable
+ set $@08_ep13nydun02_in,1;
set .@way_loot,rand(1,2);
if (.@way_loot == 1) {
donpcevent "ep13_warp_s1::OnDisable";
@@ -10858,14 +10859,10 @@ nyd_dun02,139,274,0 script Strange Device#ep13_in 844,3,3,{
OnTimer70000:
donpcevent "ep13_nd2f_mng::Onreset";
- //set $@08_ep13nydun02_in,0; //Global Variable
+ set $@08_ep13nydun02_in,0;
stopnpctimer;
end;
-OnInit:
- //set $@08_ep13nydun02_in,0; //Global Variable
- end;
-
OnTouch:
specialeffect EF_LEVEL99_4;
end;
@@ -12952,7 +12949,7 @@ nyd_dun02,1,1,0 script ep13_nd2f_mng 844,{
switch(select("Yes:No")) {
case 1:
donpcevent "ep13_nd2f_mng::Onreset";
- //set $@08_ep13nydun02_in,0; //Global Variable
+ set $@08_ep13nydun02_in,0;
mes "Puzzle reset";
close;
case 2: