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author | L0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2009-05-17 05:31:49 +0000 |
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committer | L0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2009-05-17 05:31:49 +0000 |
commit | d07e61fc333613cb44a97403442f5d2f329cca1c (patch) | |
tree | 9804c13dcee3b62fa26ed2af0e0ed93de43f4cc8 /npc/quests/okolnir/godse_sch03.txt | |
parent | 04fb9fa69e23939b66f3fca4093014365e87640b (diff) | |
download | hercules-d07e61fc333613cb44a97403442f5d2f329cca1c.tar.gz hercules-d07e61fc333613cb44a97403442f5d2f329cca1c.tar.bz2 hercules-d07e61fc333613cb44a97403442f5d2f329cca1c.tar.xz hercules-d07e61fc333613cb44a97403442f5d2f329cca1c.zip |
* First round of bug fixes for the Okolnir scripts. (bugreport:3085)
- Fixed two spawn locations of the key stones in Piamete's room.
- Fixed calling an event that doesn't exist when killing Piamete.
- Fixed the Wish Maiden not enabling when the boss is killed.
- Fixed two NPC named that were missed when translating.
- Fixed Dialog that was overlooked in some files and not others.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@13782 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/quests/okolnir/godse_sch03.txt')
-rw-r--r-- | npc/quests/okolnir/godse_sch03.txt | 41 |
1 files changed, 23 insertions, 18 deletions
diff --git a/npc/quests/okolnir/godse_sch03.txt b/npc/quests/okolnir/godse_sch03.txt index 57966ba32..0950f3f6e 100644 --- a/npc/quests/okolnir/godse_sch03.txt +++ b/npc/quests/okolnir/godse_sch03.txt @@ -3,7 +3,7 @@ //===== By: ================================================== //= L0ne_W0lf //===== Current Version: ===================================== -//= 1.0 +//= 1.1 //===== Compatible With: ===================================== //= eAthena SVN //===== Description: ========================================= @@ -11,6 +11,11 @@ //= God Item SE Creation scipt (Brynhild) //===== Additional Comments: ================================= //= 1.0 First version. [L0ne_W0lf] +//= 1.1 First round of bug fixes. (bugreport:3085) [L0ne_W0lf] +//= Fixed two spawn locations of the key stones in Piamete's room. +//= Fixed calling an event that doesn't exist when killing Piamete. +//= Fixed the Wish Maiden not enabling when the boss is killed. +//= fixed two NPC named that were missed when translating. //============================================================ schg_cas03,84,101,3 script Guide#gq_sch03 899,{ @@ -998,8 +1003,8 @@ OnDisable: disablenpc "#sch03_cage04"; disablenpc "#sch03_cage05"; disablenpc "#sch03_cage06"; - donpcevent "windpath03_sch03::OnDisable"; - donpcevent "windpath04_sch03::OnDisable"; + disablenpc "windpath03_sch03"; + disablenpc "windpath04_sch03"; set $gqse_sch03_miro,0; set $gqse_sch03_pcc,0; set $gqse_sch03_gd,0; @@ -1085,8 +1090,8 @@ OnTimer3600000: disablenpc "#sch03_cage04"; disablenpc "#sch03_cage05"; disablenpc "#sch03_cage06"; - donpcevent "windpath03_sch03::OnDisable"; - donpcevent "windpath04_sch03::OnDisable"; + disablenpc "windpath03_sch03"; + disablenpc "windpath04_sch03"; end; OnTimer3605000: @@ -1769,8 +1774,8 @@ OnTimer8000: OnTimer12000: mapannounce "que_qsch03","Piamette : The keeper of the key is protecting my cage.",bc_map,"0xdb7093"; monster "que_qsch03",108,151,"Key Stone",1905,1,"#gdtimer02_sch03::OnMyMobDead"; - monster "que_qsch03",107,135,"Key Stone",1905,1,"#gdtimer02_sch03::OnMyMobDead"; - monster "que_qsch03",113,114,"Key Stone",1905,1,"#gdtimer02_sch03::OnMyMobDead"; + monster "que_qsch03",109,135,"Key Stone",1905,1,"#gdtimer02_sch03::OnMyMobDead"; + monster "que_qsch03",115,116,"Key Stone",1905,1,"#gdtimer02_sch03::OnMyMobDead"; monster "que_qsch03",158,106,"Key Stone",1905,1,"#gdtimer02_sch03::OnMyMobDead"; monster "que_qsch03",163,133,"Key Stone",1905,1,"#gdtimer02_sch03::OnMyMobDead"; monster "que_qsch03",150,154,"Key Stone",1905,1,"#gdtimer02_sch03::OnMyMobDead"; @@ -1840,8 +1845,8 @@ OnTimer5000: OnMyMobDead: mapannounce "que_qsch03","Piamette has been released, so the warp gate toward the South is working now.",bc_map,"0x00ff00"; - donpcevent "windpath03_sch03::OnEnable"; - donpcevent "windpath04_sch03::OnEnable"; + enablenpc "windpath03_sch03"; + enablenpc "windpath04_sch03"; donpcevent "#nm_switch_sch03::OnEnable"; end; } @@ -2996,9 +3001,9 @@ OnMyMobDead: end; } -que_qsch03,247,330,5 script ½ÅÀü¼öÈ£ÀÚ#sch03_ac01 1933,4,4,{ +que_qsch03,247,330,5 script Temple Keeper#sch03_ac01 1933,4,4,{ OnInit: - disablenpc "½ÅÀü¼öÈ£ÀÚ#sch03_ac01"; + disablenpc "Temple Keeper#sch03_ac01"; end; OnDisable: @@ -3017,9 +3022,9 @@ OnMyMobDead: end; } -que_qsch03,255,330,3 script ½ÅÀü¼öÈ£ÀÚ#sch03_ac02 1933,4,4,{ +que_qsch03,255,330,3 script Temple Keeper#sch03_ac02 1933,4,4,{ OnInit: - disablenpc "½ÅÀü¼öÈ£ÀÚ#sch03_ac02"; + disablenpc "Temple Keeper#sch03_ac02"; end; OnDisable: @@ -3040,12 +3045,12 @@ OnMyMobDead: que_qsch03,251,255,3 script Wish Maiden#sch03_boss 1931,{ OnInit: - disablenpc "Wish Maiden#sch03_boss"; + hideonnpc "Wish Maiden#sch03_boss"; end; OnDisable: killmonster "que_qsch03","Wish Maiden#sch03_boss::OnMyMobDead"; - disablenpc "Wish Maiden#sch03_boss"; + hideonnpc "Wish Maiden#sch03_boss"; stopnpctimer; end; @@ -3063,7 +3068,7 @@ OnTimer4000: OnTimer5000: specialeffect EF_ICECRASH; - disablenpc "Wish Maiden#sch03_boss"; + hideonnpc "Wish Maiden#sch03_boss"; specialeffect EF_SPHERE; monster "que_qsch03",252,340,"Wish Maiden",1931,1,"Wish Maiden#sch03_boss::OnMyMobDead"; stopnpctimer; @@ -3117,7 +3122,7 @@ que_qsch03,252,340,3 script Wish Maiden#sch03_gift 403,{ close2; cutin "wish_maiden11",255; disablenpc "Wish Maiden#sch03_gift"; - donpcevent "#to_agit_sch03_gate::OnEnable"; + enablenpc "#to_agit_sch03_gate"; end; } else { @@ -3223,7 +3228,7 @@ OnTimer3600000: set $gqse_sch03_time,0; enablenpc "Wish Maiden#gq_sch03"; enablenpc "Piamette#sch03"; - donpcevent "Wish Maiden#sch03_boss::OnEnable"; + hideoffnpc "Wish Maiden#sch03_boss"; stopnpctimer; } end; |