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authorL0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec>2009-05-17 05:31:49 +0000
committerL0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec>2009-05-17 05:31:49 +0000
commitd07e61fc333613cb44a97403442f5d2f329cca1c (patch)
tree9804c13dcee3b62fa26ed2af0e0ed93de43f4cc8 /npc/quests/okolnir/godse_sch03.txt
parent04fb9fa69e23939b66f3fca4093014365e87640b (diff)
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* First round of bug fixes for the Okolnir scripts. (bugreport:3085)
- Fixed two spawn locations of the key stones in Piamete's room. - Fixed calling an event that doesn't exist when killing Piamete. - Fixed the Wish Maiden not enabling when the boss is killed. - Fixed two NPC named that were missed when translating. - Fixed Dialog that was overlooked in some files and not others. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@13782 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/quests/okolnir/godse_sch03.txt')
-rw-r--r--npc/quests/okolnir/godse_sch03.txt41
1 files changed, 23 insertions, 18 deletions
diff --git a/npc/quests/okolnir/godse_sch03.txt b/npc/quests/okolnir/godse_sch03.txt
index 57966ba32..0950f3f6e 100644
--- a/npc/quests/okolnir/godse_sch03.txt
+++ b/npc/quests/okolnir/godse_sch03.txt
@@ -3,7 +3,7 @@
//===== By: ==================================================
//= L0ne_W0lf
//===== Current Version: =====================================
-//= 1.0
+//= 1.1
//===== Compatible With: =====================================
//= eAthena SVN
//===== Description: =========================================
@@ -11,6 +11,11 @@
//= God Item SE Creation scipt (Brynhild)
//===== Additional Comments: =================================
//= 1.0 First version. [L0ne_W0lf]
+//= 1.1 First round of bug fixes. (bugreport:3085) [L0ne_W0lf]
+//= Fixed two spawn locations of the key stones in Piamete's room.
+//= Fixed calling an event that doesn't exist when killing Piamete.
+//= Fixed the Wish Maiden not enabling when the boss is killed.
+//= fixed two NPC named that were missed when translating.
//============================================================
schg_cas03,84,101,3 script Guide#gq_sch03 899,{
@@ -998,8 +1003,8 @@ OnDisable:
disablenpc "#sch03_cage04";
disablenpc "#sch03_cage05";
disablenpc "#sch03_cage06";
- donpcevent "windpath03_sch03::OnDisable";
- donpcevent "windpath04_sch03::OnDisable";
+ disablenpc "windpath03_sch03";
+ disablenpc "windpath04_sch03";
set $gqse_sch03_miro,0;
set $gqse_sch03_pcc,0;
set $gqse_sch03_gd,0;
@@ -1085,8 +1090,8 @@ OnTimer3600000:
disablenpc "#sch03_cage04";
disablenpc "#sch03_cage05";
disablenpc "#sch03_cage06";
- donpcevent "windpath03_sch03::OnDisable";
- donpcevent "windpath04_sch03::OnDisable";
+ disablenpc "windpath03_sch03";
+ disablenpc "windpath04_sch03";
end;
OnTimer3605000:
@@ -1769,8 +1774,8 @@ OnTimer8000:
OnTimer12000:
mapannounce "que_qsch03","Piamette : The keeper of the key is protecting my cage.",bc_map,"0xdb7093";
monster "que_qsch03",108,151,"Key Stone",1905,1,"#gdtimer02_sch03::OnMyMobDead";
- monster "que_qsch03",107,135,"Key Stone",1905,1,"#gdtimer02_sch03::OnMyMobDead";
- monster "que_qsch03",113,114,"Key Stone",1905,1,"#gdtimer02_sch03::OnMyMobDead";
+ monster "que_qsch03",109,135,"Key Stone",1905,1,"#gdtimer02_sch03::OnMyMobDead";
+ monster "que_qsch03",115,116,"Key Stone",1905,1,"#gdtimer02_sch03::OnMyMobDead";
monster "que_qsch03",158,106,"Key Stone",1905,1,"#gdtimer02_sch03::OnMyMobDead";
monster "que_qsch03",163,133,"Key Stone",1905,1,"#gdtimer02_sch03::OnMyMobDead";
monster "que_qsch03",150,154,"Key Stone",1905,1,"#gdtimer02_sch03::OnMyMobDead";
@@ -1840,8 +1845,8 @@ OnTimer5000:
OnMyMobDead:
mapannounce "que_qsch03","Piamette has been released, so the warp gate toward the South is working now.",bc_map,"0x00ff00";
- donpcevent "windpath03_sch03::OnEnable";
- donpcevent "windpath04_sch03::OnEnable";
+ enablenpc "windpath03_sch03";
+ enablenpc "windpath04_sch03";
donpcevent "#nm_switch_sch03::OnEnable";
end;
}
@@ -2996,9 +3001,9 @@ OnMyMobDead:
end;
}
-que_qsch03,247,330,5 script ½ÅÀü¼öÈ£ÀÚ#sch03_ac01 1933,4,4,{
+que_qsch03,247,330,5 script Temple Keeper#sch03_ac01 1933,4,4,{
OnInit:
- disablenpc "½ÅÀü¼öÈ£ÀÚ#sch03_ac01";
+ disablenpc "Temple Keeper#sch03_ac01";
end;
OnDisable:
@@ -3017,9 +3022,9 @@ OnMyMobDead:
end;
}
-que_qsch03,255,330,3 script ½ÅÀü¼öÈ£ÀÚ#sch03_ac02 1933,4,4,{
+que_qsch03,255,330,3 script Temple Keeper#sch03_ac02 1933,4,4,{
OnInit:
- disablenpc "½ÅÀü¼öÈ£ÀÚ#sch03_ac02";
+ disablenpc "Temple Keeper#sch03_ac02";
end;
OnDisable:
@@ -3040,12 +3045,12 @@ OnMyMobDead:
que_qsch03,251,255,3 script Wish Maiden#sch03_boss 1931,{
OnInit:
- disablenpc "Wish Maiden#sch03_boss";
+ hideonnpc "Wish Maiden#sch03_boss";
end;
OnDisable:
killmonster "que_qsch03","Wish Maiden#sch03_boss::OnMyMobDead";
- disablenpc "Wish Maiden#sch03_boss";
+ hideonnpc "Wish Maiden#sch03_boss";
stopnpctimer;
end;
@@ -3063,7 +3068,7 @@ OnTimer4000:
OnTimer5000:
specialeffect EF_ICECRASH;
- disablenpc "Wish Maiden#sch03_boss";
+ hideonnpc "Wish Maiden#sch03_boss";
specialeffect EF_SPHERE;
monster "que_qsch03",252,340,"Wish Maiden",1931,1,"Wish Maiden#sch03_boss::OnMyMobDead";
stopnpctimer;
@@ -3117,7 +3122,7 @@ que_qsch03,252,340,3 script Wish Maiden#sch03_gift 403,{
close2;
cutin "wish_maiden11",255;
disablenpc "Wish Maiden#sch03_gift";
- donpcevent "#to_agit_sch03_gate::OnEnable";
+ enablenpc "#to_agit_sch03_gate";
end;
}
else {
@@ -3223,7 +3228,7 @@ OnTimer3600000:
set $gqse_sch03_time,0;
enablenpc "Wish Maiden#gq_sch03";
enablenpc "Piamette#sch03";
- donpcevent "Wish Maiden#sch03_boss::OnEnable";
+ hideoffnpc "Wish Maiden#sch03_boss";
stopnpctimer;
}
end;