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authorTrojal <trojal@gmail.com>2013-01-10 20:09:39 -0800
committerTrojal <trojal@gmail.com>2013-01-10 20:32:02 -0800
commit83e7a4954437c13aec639b0b512252cc20a8f36c (patch)
treeb7f6d11b2058248d026f2d9944e8f4b6ac288d50 /npc/quests/okolnir.txt
parent51bfeb38eb139e97e0e1c096c85c15fba234f35b (diff)
parent38e583df21eccd9e4f31d38acaae32579c6f0d27 (diff)
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Merge rathena repository to form Hercules initial commit.
Diffstat (limited to 'npc/quests/okolnir.txt')
-rw-r--r--npc/quests/okolnir.txt2793
1 files changed, 2793 insertions, 0 deletions
diff --git a/npc/quests/okolnir.txt b/npc/quests/okolnir.txt
new file mode 100644
index 000000000..b288a87e5
--- /dev/null
+++ b/npc/quests/okolnir.txt
@@ -0,0 +1,2793 @@
+//===== rAthena Script =======================================
+//= Falicious Okolnir (Valfreja & Nidhoggr)
+//===== By: ==================================================
+//= Joseph
+//===== Current Version: =====================================
+//= 1.0
+//===== Compatible With: =====================================
+//= rAthena SVN
+//===== Description: =========================================
+//= [Official Conversion]
+//= God Item SE Creation script (Asprika & Brynhild)
+//===== Additional Comments: =================================
+//= 0.x Previous author: L0ne_W0lf
+//= 1.0 Merged Okolnir. [Joseph]
+//============================================================
+
+function script F_Okolnir {
+ if (compare(strnpcinfo(0),"main")) end;
+ set .@sub$,(compare(strnpcinfo(4),"cas"))?(substr(strnpcinfo(4),0,2))+(substr(strnpcinfo(4),8,9)):substr(strnpcinfo(4),5,9);
+ return .@sub$;
+}
+
+- script Guide#gq_main -1,{
+ set .@sub$, callfunc("F_Okolnir");
+ set .@GID, GetCastleData(strnpcinfo(4),1);
+ if (getcharid(2) == .@GID) {
+ if (getd("$siz_"+.@sub$+"_on") == 0) {
+ mes "[Guide]";
+ mes "This castle has a hidden secret.";
+ mes "That is the ^4d4dff'Okolnir'^000000.";
+ next;
+ switch(select("About Okolnir.:Go to Okolnir.:Cancel.")) {
+ case 1:
+ mes "[Guide]";
+ mes "Okolnir is a kind of virtual realm...";
+ mes "I don't know how Okolnir exists, but I guess only Valkyrie knows.";
+ next;
+ mes "[Guide]";
+ mes "As you know this is a place to test the adventurers made by Valkyrie...";
+ mes "...you know the qualifications to enter Okolnir.";
+ next;
+ select("Qualifications?");
+ mes "[Guide]";
+ mes "Yes, Valkyrie definitely prefers strong adventurers.";
+ mes "Only the qualified can enter Okolnir and Valhalla.";
+ next;
+ mes "[Guide]";
+ mes "It only opens when everyone comes together to work it out.";
+ mes "The key is in the castle.";
+ next;
+ mes "[Guide]";
+ mes "If a castle's ^4d4dffeconomy is over 65 and defense also over 30^000000, this will be acceptable to access Okolnir.";
+ next;
+ mes "[Guide]";
+ mes "And, if you pass all of the tests given by Valkyrie in Okolnir!";
+ mes "You will also receive a mysterious gift.";
+ next;
+ mes "[Guide]";
+ mes "Would you like to try to enter here?";
+ close;
+ case 2:
+ set .@Defence,GetCastleData(strnpcinfo(4),3);
+ set .@Economy,GetCastleData(strnpcinfo(4),2);
+ if ((.@Economy > 64) && (.@Defence > 29)) {
+ mes "[Guide]";
+ mes "Great! Economy and Defense are OK.";
+ mes "You can enter Okolnir now....";
+ mes "Do you want to go there?";
+ next;
+ switch(select("Sure let's go there.:No.")) {
+ case 1:
+ if (countitem(7839)) delitem 7839,countitem(7839); //Crystal_Key
+ mes "[Guide]";
+ mes "Ok......";
+ mes "Please follow me...";
+ close2;
+ warp "que_q"+.@sub$,346,32;
+ end;
+ case 2:
+ mes "[Guide]";
+ mes "You can try this anytime in the future...";
+ mes "If you are ready to protect this castle.";
+ close;
+ }
+ }
+ else {
+ mes "[Guide]";
+ mes "You are not qualified yet.";
+ mes "Please develop your castle more...";
+ close;
+ }
+ case 3:
+ close;
+ }
+ }
+ else if (getd("$siz_"+.@sub$+"_on") == 1) {
+ mes "[Guide]";
+ mes "... OK...";
+ mes "Good luck.";
+ next;
+ switch(select("Enter now.:No.")) {
+ case 1:
+ if (countitem(7839) > 0) {
+ delitem 7839,countitem(7839); //Crystal_Key
+ }
+ mes "[Guide]";
+ mes "Hope you get everything you want...";
+ close2;
+ warp "que_q"+.@sub$,346,32;
+ end;
+ case 2:
+ mes "[Guide]";
+ mes "Really?";
+ mes "Sorry to hear that.";
+ close;
+ }
+ }
+ else if (getd("$siz_"+.@sub$+"_on") == 2) {
+ mes "[Guide]";
+ mes "Building Okolnir needs quite a long time.";
+ mes "....even though it's only virtual...";
+ next;
+ mes "[Guide]";
+ mes "It takes about 12 - 13 hours to create the virtual realm.";
+ close;
+ }
+ else {
+ mes "[Guide]";
+ mes "You'll have to wait.";
+ close;
+ }
+ }
+ else {
+ mes "[Guide]";
+ mes "... I've never seen you before.";
+ mes "You are strangers here. You'd better get out of here right now.";
+ close;
+ }
+ end;
+
+OnInit:
+ set .@sub$,callfunc("F_Okolnir");
+ enablenpc "Guide#gq_"+.@sub$;
+ if (getd("$siz_"+.@sub$+"_on") == 1) setd "$siz_"+.@sub$+"_on", 0;
+ end;
+}
+
+arug_cas01,161,371,3 duplicate(Guide#gq_main) Guide#gq_aru01 899,
+arug_cas02,349,347,3 duplicate(Guide#gq_main) Guide#gq_aru02 899,
+arug_cas03,324,161,3 duplicate(Guide#gq_main) Guide#gq_aru03 899,
+arug_cas04,324,161,3 duplicate(Guide#gq_main) Guide#gq_aru04 899,
+arug_cas05,324,161,3 duplicate(Guide#gq_main) Guide#gq_aru05 899,
+schg_cas01,376,307,3 duplicate(Guide#gq_main) Guide#gq_sch01 899,
+schg_cas02,181,335,3 duplicate(Guide#gq_main) Guide#gq_sch02 899,
+schg_cas03,84,101,3 duplicate(Guide#gq_main) Guide#gq_sch03 899,
+schg_cas04,376,307,3 duplicate(Guide#gq_main) Guide#gq_sch04 899,
+schg_cas05,376,307,3 duplicate(Guide#gq_main) Guide#gq_sch05 899,
+
+que_qaru01,345,23,0 warp Gate02#gq_aru01 1,1,arug_cas01,157,369
+que_qaru02,345,23,0 warp Gate02#gq_aru02 1,1,arug_cas02,349,355
+que_qaru03,345,23,0 warp Gate02#gq_aru03 1,1,arug_cas03,321,153
+que_qaru04,345,23,0 warp Gate02#gq_aru04 1,1,arug_cas04,321,153
+que_qaru05,345,23,0 warp Gate02#gq_aru05 1,1,arug_cas05,321,153
+que_qsch01,345,23,0 warp Gate02#gq_sch01 1,1,schg_cas01,369,306
+que_qsch02,345,23,0 warp Gate02#gq_sch02 1,1,schg_cas02,177,355
+que_qsch03,345,23,0 warp Gate02#gq_sch03 1,1,schg_cas03,81,95
+que_qsch04,345,23,0 warp Gate02#gq_sch04 1,1,schg_cas04,369,306
+que_qsch05,345,23,0 warp Gate02#gq_sch05 1,1,schg_cas05,369,306
+
+- script Wish Maiden#gq_main -1,{
+ set .@sub$, callfunc("F_Okolnir");
+ set .@t$, ((compare(strnpcinfo(4),"aru"))?"arug_cas0":"schg_cas0")+(charat(strnpcinfo(4),getstrlen(strnpcinfo(4))-1));
+ set .@GID, GetCastleData(.@t$,1);
+ if (getcharid(2) == .@GID) {
+ cutin "wish_maiden31",1;
+ if (strcharinfo(0) == getguildmaster(.@GID)) {
+ mes "[Wish Maiden]";
+ mes "I am... Wish maiden.";
+ mes "Mourning in this virtual realm, Okolnir.";
+ mes "On behalf of the humanbeings who defeated God here.";
+ next;
+ if (compare(.@sub$,"aru")) {
+ setarray .@n, 7835,1,7836,1,7837,1,7838,1,2513,1,7291,10,7293,10,7063,100,985,20;
+ } else {
+ setarray .@n, 7830,1,7831,1,7832,1,7833,1,7834,1,2357,1,7510,100,969,10,985,20;
+ }
+ for (set .@i, 0; .@i < getarraysize(.@n); set .@i, .@i + 1) {
+ if (countitem(.@n[.@i]) >= .@n[.@i+1])
+ set .@check, .@check + 1;
+ }
+ if (.@check >= 9) {
+ cutin "wish_maiden11",1;
+ mes "[Wish Maiden]";
+ mes "Are you ready to endure the trials to get the Goddess' glory?";
+ next;
+ switch(select("Yes, I am:Sorry, I'll try later")) {
+ case 1:
+ cutin "wish_maiden12",1;
+ mes "[Wish Maiden]";
+ mes "I will test whether or not you deserve the Goddess shine...";
+ mes "Isn't it simple?";
+ next;
+ mes "[Wish Maiden]";
+ mes "Okolnir is a virtual place.";
+ mes "There is no room for error there.";
+ mes "^ff0000You only have one hour.^000000";
+ next;
+ cutin "wish_maiden31",1;
+ mes "[Wish Maiden]";
+ mes "If you have not finished in that time, Okolnir will be destroyed, and I will go to rest.";
+ mes "You will have to wait again...";
+ next;
+ mes "[Wish Maiden]";
+ mes "Are you ready to go through?";
+ mes "^4d4dffYou need to have 16 to 20 members present^000000.";
+ next;
+ cutin "wish_maiden11",1;
+ mes "[Wish Maiden]";
+ mes "I will open the gate of Okolnir if your members are ready.";
+ next;
+ switch(select("We are ready.:We need more time.")) {
+ case 1:
+ set .@saram,getmapusers("que_q"+.@sub$);
+ if (((.@saram > 15) && (.@saram < 21))) {
+ cutin "wish_maiden12",1;
+ mes "[Wish Maiden]";
+ mes "Now I will open the gate of Okolnir where I am.";
+ mes "I will wait for you on the top of Okolnir...";
+ next;
+ mes "[Wish Maiden]";
+ mes "I hope that you can complete all of the trials before the virtual Okolnir is destroyed...";
+ mes "Good luck.";
+ mapannounce "que_q"+.@sub$,"Wish Maiden: The gate of Okolnir is open! Don't forget you only have one hour.",bc_map,"0x00ff00";
+ close2;
+ setd "$@gqse_"+.@sub$+"_pcc",.@saram;
+ setd "$siz_"+.@sub$+"_on",1;
+ donpcevent "#okolnir_"+.@sub$+"::OnEnable";
+ disablenpc "Wish Maiden#gq_"+.@sub$;
+ cutin "wish_maiden11",255;
+ announce "["+ strcharinfo(0) +"], of the guild ["+ GetGuildName(.@GID) +"] has opened the gates to the realm of Okolnir.",bc_all,"0x70dbdb";
+ end;
+ }
+ else {
+ cutin "wish_maiden13",1;
+ mes "[Wish Maiden]";
+ mes "You need to have 16 to 20 members present to open the gate of Okolnir.";
+ mes "Come back when you are ready.";
+ close2;
+ }
+ break;
+ case 2:
+ cutin "wish_maiden13",1;
+ mes "[Wish Maiden]";
+ mes "Don't hesitate to try.";
+ mes "You should catch the chance when it comes to you.";
+ mes "Just gather your fellow members.";
+ close2;
+ }
+ break;
+ case 2:
+ cutin "wish_maiden32",1;
+ mes "[Wish Maiden]";
+ mes "... Are you afraid of";
+ mes "the trials facing you?";
+ mes "....";
+ next;
+ cutin "wish_maiden13",1;
+ mes "[Wish Maiden]";
+ mes "Do you think that you can defeat the Goddess shine easily?";
+ mes "I feel disappointed by all of you.";
+ mes "Just go away...";
+ close2;
+ }
+ }
+ else {
+ cutin "wish_maiden11",1;
+ mes "[Wish Maiden]";
+ mes "Do you wish to enter?";
+ mes "Only those prepared may enter here.";
+ mes "You must bring several items to enter Okolnir.";
+ next;
+ mes "[Wish Maiden]";
+ if (compare(.@sub$,"aru")) {
+ mes "Dusk Glow";
+ mes "Dawn Essence";
+ mes "Cold Moonlight";
+ mes "Hazy Starlight.";
+ next;
+ mes "[Wish Maiden]";
+ mes "Please bring those four things, 10 Agate, 10 Rose Quartz, and 20 Elunium,";
+ mes "a Heavenly Maiden's Robe, as well as 100 Soft feathers.";
+ } else {
+ mes "Goddess Tear";
+ mes "Valkyrie's Token";
+ mes "Brynhild Armor Piece";
+ mes "Hero Remains";
+ mes "Valkyrie Armor";
+ mes "Andvari's Ring.";
+ next;
+ mes "[Wish Maiden]";
+ mes "You must bring those six things, 10 Gold, and 20 Elunium.";
+ mes "Many Valhala's Flowers are also required as an offering.";
+ }
+ next;
+ mes "[Wish Maiden]";
+ mes "Once all of those are prepared, the gate will open.";
+ next;
+ mes "[Wish Maiden]";
+ mes ".... ";
+ mes "...........The Goddess shines brightly down on you, you should be stronger to deserve it...";
+ next;
+ mes "[Wish Maiden]";
+ mes "Remember...";
+ mes "You need to collect many soft feathers.";
+ mes "I hope that your dreams come true.";
+ next;
+ mes "[Wish Maiden]";
+ mes "I will answer all your requests if you bring these to me.";
+ close2;
+ }
+ }
+ else {
+ cutin "wish_maiden31",1;
+ mes "[Wish Maiden]";
+ mes "I am... Wish maiden.";
+ mes "Mourning in this virtual realm, Okolnir.";
+ mes "On behalf of the humanbeings who defeated God here.";
+ next;
+ mes "[Wish Maiden]";
+ mes "Bring me the one who brought you to this place.";
+ mes ".. Deliver him to my will.";
+ close2;
+ }
+ }
+ else {
+ cutin "wish_maiden13",1;
+ mes "[Wish Maiden]";
+ mes "...You are not qualified.";
+ close2;
+ percentheal -100,0;
+ cutin "wish_maiden11",255;
+ end;
+ }
+ cutin "wish_maiden11",255;
+ end;
+
+OnInit:
+ set .@sub$,callfunc("F_Okolnir");
+ if (!getd("$siz_"+.@sub$+"_on")) {
+ enablenpc "Wish Maiden#gq_"+.@sub$;
+ } else {
+ disablenpc "Wish Maiden#gq_"+.@sub$;
+ }
+ end;
+}
+
+que_qaru01,345,82,3 duplicate(Wish Maiden#gq_main) Wish Maiden#gq_aru01 403,
+que_qaru02,345,82,3 duplicate(Wish Maiden#gq_main) Wish Maiden#gq_aru02 403,
+que_qaru03,345,82,3 duplicate(Wish Maiden#gq_main) Wish Maiden#gq_aru03 403,
+que_qaru04,345,82,3 duplicate(Wish Maiden#gq_main) Wish Maiden#gq_aru04 403,
+que_qaru05,345,82,3 duplicate(Wish Maiden#gq_main) Wish Maiden#gq_aru05 403,
+que_qsch01,345,82,3 duplicate(Wish Maiden#gq_main) Wish Maiden#gq_sch01 403,
+que_qsch02,345,82,3 duplicate(Wish Maiden#gq_main) Wish Maiden#gq_sch02 403,
+que_qsch03,345,82,3 duplicate(Wish Maiden#gq_main) Wish Maiden#gq_sch03 403,
+que_qsch04,345,82,3 duplicate(Wish Maiden#gq_main) Wish Maiden#gq_sch04 403,
+que_qsch05,345,82,3 duplicate(Wish Maiden#gq_main) Wish Maiden#gq_sch05 403,
+
+- script Gate01#gq_main -1,{
+ function SMonster;
+ set .@sub$, callfunc("F_Okolnir");
+
+OnTouch:
+ set .@sub$, callfunc("F_Okolnir");
+ set .@saram,getmapusers("que_q"+.@sub$);
+ if (.@saram < 21) {
+ if (getd("$@gqse_"+.@sub$+"_miro") == getd("$@gqse_"+.@sub$+"_pcc")) {
+ set .@point,rand(1,5);
+ switch (.@point) {
+ Case 1: warp "que_q"+.@sub$,72,271; break;
+ Case 2: warp "que_q"+.@sub$,45,243; break;
+ Case 3: warp "que_q"+.@sub$,102,248; break;
+ Case 4: warp "que_q"+.@sub$,102,300; break;
+ Case 5: warp "que_q"+.@sub$,46,300; break;
+ }
+ end;
+
+ }
+ switch (getd("$@gqse_"+.@sub$+"_miro")) {
+ Case 0: setarray .@n, 77,271,72,271,1; break;
+ Case 1: setarray .@n, 63,278,63,282,2; break;
+ Case 2: setarray .@n, 63,294,59,294,3; break;
+ Case 3: setarray .@n, 50,300,46,300,4; break;
+ Case 4: setarray .@n, 51,280,51,285,5; break;
+ Case 5: setarray .@n, 51,258,51,262,6; break;
+ Case 6: setarray .@n, 49,243,45,243,7; break;
+ Case 7: setarray .@n, 86,249,82,249,8; break;
+ Case 8: setarray .@n, 102,243,102,248,9; break;
+ Case 9: setarray .@n, 90,256,90,260,10; break;
+ Case 10: setarray .@n, 90,283,90,280,11; break;
+ Case 11: setarray .@n, 102,295,102,300,12; break;
+ Case 12: setarray .@n, 96,285,96,290,13; break;
+ Case 13: setarray .@n, 63,278,63,282,14; break;
+ Case 14: setarray .@n, 65,243,61,243,15; break;
+ Case 15: setarray .@n, 73,249,70,249,16; break;
+ Case 16: setarray .@n, 102,275,102,282,17; break;
+ Case 17: setarray .@n, 70,300,66,300,18; break;
+ Case 18: setarray .@n, 57,255,57,258,19; break;
+ Case 19: setarray .@n, 84,277,84,280,20; break;
+ }
+ SMonster(.@sub$,.@n[0],.@n[1]);
+ setd "$@gqse_"+.@sub$+"_miro",.@n[4];
+ warp "que_q"+.@sub$,.@n[2],.@n[3];
+ end;
+ }
+ else {
+ mes "There are too many people, you can't enter.";
+ close;
+ }
+
+ function SMonster {
+
+ switch (BaseClass) {
+ Case 1: set .@m, 1652; break;
+ Case 2: set .@m, 1663; break;
+ Case 3: set .@m, 1662; break;
+ Case 4: set .@m, 1661; break;
+ Case 5: set .@m, 1660; break;
+ Case 6: set .@m, 1659; break;
+ Default: set .@m, 1652; break;
+ }
+ monster "que_q"+getarg(0),getarg(1),getarg(2),strcharinfo(0),.@m,1,"#Gate_manager_"+getarg(0)+"::OnMyMobDead";
+ return;
+ }
+
+OnEnable:
+ set .@sub$,callfunc("F_Okolnir");
+ enablenpc "Gate01#gq_"+.@sub$;
+ setcell "que_q"+.@sub$,58,302,63,302,cell_walkable,0;
+ setcell "que_q"+.@sub$,58,302,63,302,cell_shootable,0;
+ end;
+
+OnDisable:
+ set .@sub$,callfunc("F_Okolnir");
+ disablenpc "Gate01#gq_"+.@sub$;
+ killmonsterall "que_q"+.@sub$;
+ end;
+
+OnInit:
+ set .@sub$,callfunc("F_Okolnir");
+ disablenpc "Gate01#gq_"+.@sub$;
+ end;
+}
+
+que_qaru01,346,81,0 duplicate(Gate01#gq_main) Gate01#gq_aru01 45,1,1,
+que_qaru02,346,81,0 duplicate(Gate01#gq_main) Gate01#gq_aru02 45,1,1,
+que_qaru03,346,81,0 duplicate(Gate01#gq_main) Gate01#gq_aru03 45,1,1,
+que_qaru04,346,81,0 duplicate(Gate01#gq_main) Gate01#gq_aru04 45,1,1,
+que_qaru05,346,81,0 duplicate(Gate01#gq_main) Gate01#gq_aru05 45,1,1,
+que_qsch01,346,81,0 duplicate(Gate01#gq_main) Gate01#gq_sch01 45,1,1,
+que_qsch02,346,81,0 duplicate(Gate01#gq_main) Gate01#gq_sch02 45,1,1,
+que_qsch03,346,81,0 duplicate(Gate01#gq_main) Gate01#gq_sch03 45,1,1,
+que_qsch04,346,81,0 duplicate(Gate01#gq_main) Gate01#gq_sch04 45,1,1,
+que_qsch05,346,81,0 duplicate(Gate01#gq_main) Gate01#gq_sch05 45,1,1,
+
+- script #Gate_manager_main -1,{
+ end;
+
+OnMyMobDead:
+ set .@sub$, callfunc("F_Okolnir");
+ if (getd("$@gqse_"+.@sub$+"_miro") == getd("$@gqse_"+.@sub$+"_pcc")) {
+ if (!mobcount("que_q"+.@sub$,"#Gate_manager_"+.@sub$+"::OnMyMobDead")) {
+ donpcevent "#gq_miromob2_"+.@sub$+"::OnEnable";
+ }
+ }
+ end;
+}
+que_qaru01,1,4,0 duplicate(#Gate_manager_main) #Gate_manager_aru01 844,
+que_qaru02,1,4,0 duplicate(#Gate_manager_main) #Gate_manager_aru02 844,
+que_qaru03,1,4,0 duplicate(#Gate_manager_main) #Gate_manager_aru03 844,
+que_qaru04,1,4,0 duplicate(#Gate_manager_main) #Gate_manager_aru04 844,
+que_qaru05,1,4,0 duplicate(#Gate_manager_main) #Gate_manager_aru05 844,
+que_qsch01,1,4,0 duplicate(#Gate_manager_main) #Gate_manager_sch01 844,
+que_qsch02,1,4,0 duplicate(#Gate_manager_main) #Gate_manager_sch02 844,
+que_qsch03,1,4,0 duplicate(#Gate_manager_main) #Gate_manager_sch03 844,
+que_qsch04,1,4,0 duplicate(#Gate_manager_main) #Gate_manager_sch04 844,
+que_qsch05,1,4,0 duplicate(#Gate_manager_main) #Gate_manager_sch05 844,
+
+- script #gq_miromob2_main -1,{
+ end;
+
+OnEnable:
+ set .@sub$,callfunc("F_Okolnir");
+ initnpctimer;
+ end;
+
+OnTimer1000:
+ set .@sub$,callfunc("F_Okolnir");
+ mapannounce "que_q"+.@sub$,"Wish Maiden: How does it feel to see shadows of the past. This is only the beginning.",bc_map,"0x00ff00";
+ end;
+
+OnTimer6000:
+ set .@sub$,callfunc("F_Okolnir");
+ mapannounce "que_q"+.@sub$,"Wish Maiden: The things you seeing are not real, don't be caught in the Mystic garden.",bc_map,"0x00ff00";
+ setarray .@mobname$, "Seyren Windsor","Kathryne Keyron","Cecil Damon","Margaretha Sorin","Eremes Guile","Howard Alt-Eisen";
+ setarray .@num, 72,271,1640,63,282,1645,59,294,1644,46,300,1643,51,285,1641,51,262,1642;
+ set .@c, 0;
+ while (.@c < 3) {
+ for (set .@i, 0; .@i < getarraysize(.@mobname$); set .@i, .@i + 1)
+ monster "que_q"+.@sub$,.@num[.@i*3],.@num[.@i*3+1],.@mobname$[.@i],.@num[.@i*3+2],1,"#gq_miromob2_"+.@sub$+"::OnMyMobDead";
+ set .@c, .@c + 1;
+ }
+ stopnpctimer;
+ end;
+
+Onreset:
+ set .@sub$,callfunc("F_Okolnir");
+ killmonster "que_q"+.@sub$,"#gq_miromob2_"+.@sub$+"::OnMyMobDead";
+ stopnpctimer;
+ end;
+
+OnMyMobDead:
+ set .@sub$,callfunc("F_Okolnir");
+ if (mobcount("que_q"+.@sub$,"#gq_miromob2_"+.@sub$+"::OnMyMobDead") == 0) {
+ mapannounce "que_qaru05","The Mystic garden exit is now open.",bc_map,"0x00ff00";
+ setcell "que_q"+.@sub$,58,302,63,302,cell_walkable,1;
+ setcell "que_q"+.@sub$,58,302,63,302,cell_shootable,1;
+ donpcevent "#Maze_Manager_"+.@sub$+"::OnDisable";
+ }
+ end;
+}
+que_qaru01,1,4,0 duplicate(#gq_miromob2_main) #gq_miromob2_aru01 844,
+que_qaru02,1,4,0 duplicate(#gq_miromob2_main) #gq_miromob2_aru02 844,
+que_qaru03,1,4,0 duplicate(#gq_miromob2_main) #gq_miromob2_aru03 844,
+que_qaru04,1,4,0 duplicate(#gq_miromob2_main) #gq_miromob2_aru04 844,
+que_qaru05,1,4,0 duplicate(#gq_miromob2_main) #gq_miromob2_aru05 844,
+que_qsch01,1,4,0 duplicate(#gq_miromob2_main) #gq_miromob2_sch01 844,
+que_qsch02,1,4,0 duplicate(#gq_miromob2_main) #gq_miromob2_sch02 844,
+que_qsch03,1,4,0 duplicate(#gq_miromob2_main) #gq_miromob2_sch03 844,
+que_qsch04,1,4,0 duplicate(#gq_miromob2_main) #gq_miromob2_sch04 844,
+que_qsch05,1,4,0 duplicate(#gq_miromob2_main) #gq_miromob2_sch05 844,
+
+- script #okolnir_main -1,{
+ end;
+
+OnEnable:
+ set .@sub$,callfunc("F_Okolnir");
+ donpcevent "Gate01#gq_"+.@sub$+"::OnEnable";
+ donpcevent "#Maze_Manager_"+.@sub$+"::OnEnable";
+ donpcevent "#event_start01_"+.@sub$+"::OnEnable";
+ donpcevent "#gd_"+.@sub$+"_mobctrl::OnEnable";
+ enablenpc "Guard of Shadow#"+.@sub$+"_01";
+ enablenpc "Guard of Shadow#"+.@sub$+"_02";
+ enablenpc "Guard of Shadow#"+.@sub$+"_03";
+ enablenpc "Guard of Shadow#"+.@sub$+"_04";
+ enablenpc "Bloody Hunter#"+.@sub$+"_ac01";
+ enablenpc "Bloody Hunter#"+.@sub$+"_ac02";
+ enablenpc "Bloody Hunter#"+.@sub$+"_ac03";
+ enablenpc "Bloody Hunter#"+.@sub$+"_ac04";
+ enablenpc "Temple Keeper#"+.@sub$+"_ac01";
+ enablenpc "Temple Keeper#"+.@sub$+"_ac02";
+ initnpctimer;
+ end;
+
+OnDisable:
+ set .@sub$,callfunc("F_Okolnir");
+ disablenpc "Wish Maiden#gq_"+.@sub$;
+ donpcevent "#gq_miromob2_"+.@sub$+"::Onreset";
+ disablenpc "Piamette#"+.@sub$;
+ donpcevent "#gdtimer01_"+.@sub$+"::Onstop";
+ donpcevent "#gdtimer02_"+.@sub$+"::Onstop";
+ donpcevent "#piamette_"+.@sub$+"::Onreset";
+ donpcevent "Wish Maiden#"+.@sub$+"_boss::OnDisable";
+ donpcevent "Wish Maiden#"+.@sub$+"_gift::OnDisable";
+ donpcevent "#gd_"+.@sub$+"_mobctrl::Onreset";
+ donpcevent "Gate01#gq_"+.@sub$+"::OnDisable";
+ donpcevent "#Maze_Manager_"+.@sub$+"::OnDisable";
+ donpcevent "#event_start01_"+.@sub$+"::OnDisable";
+ donpcevent "#nm_switch_"+.@sub$+"::OnDisable";
+ donpcevent "#nmsom"+.@sub$+"_jin01::OnDisable";
+ donpcevent "#nmsom"+.@sub$+"_jin02::OnDisable";
+ donpcevent "#nmsom"+.@sub$+"_jin03::OnDisable";
+ donpcevent "Guard of Shadow#"+.@sub$+"_01::OnDisable";
+ donpcevent "Guard of Shadow#"+.@sub$+"_02::OnDisable";
+ donpcevent "Guard of Shadow#"+.@sub$+"_03::OnDisable";
+ donpcevent "Guard of Shadow#"+.@sub$+"_04::OnDisable";
+ donpcevent "Bloody Hunter#"+.@sub$+"_ac01::OnDisable";
+ donpcevent "Bloody Hunter#"+.@sub$+"_ac02::OnDisable";
+ donpcevent "Bloody Hunter#"+.@sub$+"_ac03::OnDisable";
+ donpcevent "Bloody Hunter#"+.@sub$+"_ac04::OnDisable";
+ donpcevent "Temple Keeper#"+.@sub$+"_ac01::OnDisable";
+ donpcevent "Temple Keeper#"+.@sub$+"_ac02::OnDisable";
+ disablenpc "#to_agit_"+.@sub$+"_gate";
+ donpcevent "#"+.@sub$+"_stone01::Onreset";
+ donpcevent "#"+.@sub$+"_stone02::Onreset";
+ donpcevent "#"+.@sub$+"_stone03::Onreset";
+ disablenpc "#"+.@sub$+"_cage01";
+ disablenpc "#"+.@sub$+"_cage02";
+ disablenpc "#"+.@sub$+"_cage03";
+ disablenpc "#"+.@sub$+"_cage04";
+ disablenpc "#"+.@sub$+"_cage05";
+ disablenpc "#"+.@sub$+"_cage06";
+ disablenpc "windpath03_"+.@sub$;
+ disablenpc "windpath04_"+.@sub$;
+ setd "$@gqse_"+.@sub$+"_miro",0;
+ setd "$@gqse_"+.@sub$+"_pcc",0;
+ setd "$@gqse_"+.@sub$+"_gd",0;
+ setd "$@gqse_"+.@sub$+"_nm",0;
+ stopnpctimer;
+ end;
+
+Onstop:
+ stopnpctimer;
+ end;
+
+OnTimer1000:
+ set .@sub$,callfunc("F_Okolnir");
+ mapannounce "que_q"+.@sub$,"Wish Maiden : Do your best, Okolnir will disappear in one hour!",bc_map,"0x00ff00";
+ end;
+
+OnTimer1800000:
+ set .@sub$,callfunc("F_Okolnir");
+ mapannounce "que_q"+.@sub$,"Okolnir will disappear in 30 minutes.",bc_map,"0xff0000";
+ end;
+
+OnTimer2400000:
+ set .@sub$,callfunc("F_Okolnir");
+ mapannounce "que_q"+.@sub$,"Okolnir will disappear in 20 minutes.",bc_map,"0xff0000";
+ end;
+
+OnTimer3000000:
+ set .@sub$,callfunc("F_Okolnir");
+ mapannounce "que_q"+.@sub$,"Okolnir will disappear in 10 minutes.",bc_map,"0xff0000";
+ end;
+
+OnTimer3300000:
+ set .@sub$,callfunc("F_Okolnir");
+ mapannounce "que_q"+.@sub$,"Okolnir will disappear in 5 minutes.",bc_map,"0xff0000";
+ end;
+
+OnTimer3360000:
+ set .@sub$,callfunc("F_Okolnir");
+ mapannounce "que_q"+.@sub$,"Okolnir will disappear in 4 minutes.",bc_map,"0xff0000";
+ end;
+
+OnTimer3420000:
+ set .@sub$,callfunc("F_Okolnir");
+ mapannounce "que_q"+.@sub$,"Okolnir will disappear in 3 minutes.",bc_map,"0xff0000";
+ end;
+
+OnTimer3480000:
+ set .@sub$,callfunc("F_Okolnir");
+ mapannounce "que_q"+.@sub$,"Okolnir will disappear in 2 minutes.",bc_map,"0xff0000";
+ end;
+
+OnTimer3540000:
+ set .@sub$,callfunc("F_Okolnir");
+ mapannounce "que_q"+.@sub$,"Okolnir will disappear in 1 minutes.",bc_map,"0xff0000";
+ end;
+
+OnTimer3600000:
+ set .@sub$,callfunc("F_Okolnir");
+ mapannounce "que_q"+.@sub$,"Okolnir has begun to disappear.",bc_map,"0x4d4dff";
+ disablenpc "Wish Maiden#gq_"+.@sub$;
+ donpcevent "#gq_miromob2_"+.@sub$+"::Onreset";
+ disablenpc "Piamette#"+.@sub$;
+ donpcevent "#gdtimer01_"+.@sub$+"::Onstop";
+ donpcevent "#gdtimer02_"+.@sub$+"::Onstop";
+ donpcevent "#piamette_"+.@sub$+"::Onreset";
+ donpcevent "Wish Maiden#"+.@sub$+"_boss::onDisable";
+ donpcevent "Wish Maiden#"+.@sub$+"_gift::OnDisable";
+ donpcevent "#gd_"+.@sub$+"_mobctrl::Onreset";
+ donpcevent "Gate01#gq_"+.@sub$+"::OnDisable";
+ donpcevent "#Maze_Manager_"+.@sub$+"::OnDisable";
+ donpcevent "#event_start01_"+.@sub$+"::OnDisable";
+ donpcevent "#nm_switch_"+.@sub$+"::OnDisable";
+ donpcevent "#nmsom"+.@sub$+"_jin01::OnDisable";
+ donpcevent "#nmsom"+.@sub$+"_jin02::OnDisable";
+ donpcevent "#nmsom"+.@sub$+"_jin03::OnDisable";
+ donpcevent "Guard of Shadow#"+.@sub$+"_01::OnDisable";
+ donpcevent "Guard of Shadow#"+.@sub$+"_02::OnDisable";
+ donpcevent "Guard of Shadow#"+.@sub$+"_03::OnDisable";
+ donpcevent "Guard of Shadow#"+.@sub$+"_04::OnDisable";
+ donpcevent "Bloody Hunter#"+.@sub$+"_ac01::OnDisable";
+ donpcevent "Bloody Hunter#"+.@sub$+"_ac02::OnDisable";
+ donpcevent "Bloody Hunter#"+.@sub$+"_ac03::OnDisable";
+ donpcevent "Bloody Hunter#"+.@sub$+"_ac04::OnDisable";
+ donpcevent "Temple Keeper#"+.@sub$+"_ac01::OnDisable";
+ donpcevent "Temple Keeper#"+.@sub$+"_ac02::OnDisable";
+ disablenpc "#to_agit_"+.@sub$+"_gate";
+ donpcevent "#"+.@sub$+"_stone01::Onreset";
+ donpcevent "#"+.@sub$+"_stone02::Onreset";
+ donpcevent "#"+.@sub$+"_stone03::Onreset";
+ disablenpc "#"+.@sub$+"_cage01";
+ disablenpc "#"+.@sub$+"_cage02";
+ disablenpc "#"+.@sub$+"_cage03";
+ disablenpc "#"+.@sub$+"_cage04";
+ disablenpc "#"+.@sub$+"_cage05";
+ disablenpc "#"+.@sub$+"_cage06";
+ disablenpc "windpath03_"+.@sub$;
+ disablenpc "windpath04_"+.@sub$;
+ end;
+
+OnTimer3605000:
+ set .@sub$,callfunc("F_Okolnir");
+ mapannounce "que_q"+.@sub$,"Wish Maiden: ... You will fall into a deep sleep within Okolnir... ",bc_map,"0x00ff00";
+ end;
+
+OnTimer3608000:
+ set .@sub$,callfunc("F_Okolnir");
+ mapannounce "que_q"+.@sub$,"Wish Maiden: ..Have courage ... and await your chance again... ",bc_map,"0x00ff00";
+ end;
+
+OnTimer3610000:
+ set .@sub$,callfunc("F_Okolnir");
+ setd "$@gqse_"+.@sub$+"_miro",0;
+ setd "$@gqse_"+.@sub$+"_pcc",0;
+ setd "$@gqse_"+.@sub$+"_gd",0;
+ setd "$@gqse_"+.@sub$+"_nm",0;
+ mapwarp "que_q"+.@sub$,strnpcinfo(4),157,369;
+ end;
+
+OnTimer3611000:
+ set .@sub$,callfunc("F_Okolnir");
+ donpcevent "#okolnir_"+.@sub$+"_time01::OnEnable";
+ stopnpctimer;
+ end;
+}
+que_qaru01,1,1,0 duplicate(#okolnir_main) #okolnir_aru01 844,
+que_qaru02,1,1,0 duplicate(#okolnir_main) #okolnir_aru02 844,
+que_qaru03,1,1,0 duplicate(#okolnir_main) #okolnir_aru03 844,
+que_qaru04,1,1,0 duplicate(#okolnir_main) #okolnir_aru04 844,
+que_qaru05,1,1,0 duplicate(#okolnir_main) #okolnir_aru05 844,
+que_qsch01,1,1,0 duplicate(#okolnir_main) #okolnir_sch01 844,
+que_qsch02,1,1,0 duplicate(#okolnir_main) #okolnir_sch02 844,
+que_qsch03,1,1,0 duplicate(#okolnir_main) #okolnir_sch03 844,
+que_qsch04,1,1,0 duplicate(#okolnir_main) #okolnir_sch04 844,
+que_qsch05,1,1,0 duplicate(#okolnir_main) #okolnir_sch05 844,
+
+- script #Maze_Manager_main -1,{
+ end;
+
+OnEnable:
+ set .@sub$,callfunc("F_Okolnir");
+ initnpctimer;
+ end;
+
+OnDisable:
+ set .@sub$,callfunc("F_Okolnir");
+ donpcevent "#miro_bf_"+.@sub$+"::OnDisable";
+ donpcevent "#miro_rf_"+.@sub$+"::OnDisable";
+ donpcevent "#miro_yf_"+.@sub$+"::OnDisable";
+ stopnpctimer;
+ end;
+
+OnTimer1000:
+ set .@sub$,callfunc("F_Okolnir");
+ donpcevent "#miro_rf_"+.@sub$+"::OnDisable";
+ end;
+
+OnTimer2000:
+ set .@sub$,callfunc("F_Okolnir");
+ donpcevent "#miro_yf_"+.@sub$+"::OnDisable";
+ end;
+
+OnTimer3000:
+ set .@sub$,callfunc("F_Okolnir");
+ donpcevent "#miro_bf_"+.@sub$+"::OnEnable";
+ end;
+
+OnTimer120000:
+ set .@sub$,callfunc("F_Okolnir");
+ donpcevent "#miro_bf_"+.@sub$+"::OnDisable";
+ end;
+
+OnTimer121000:
+ set .@sub$,callfunc("F_Okolnir");
+ donpcevent "#miro_yf_"+.@sub$+"::OnDisable";
+ end;
+
+OnTimer123000:
+ set .@sub$,callfunc("F_Okolnir");
+ donpcevent "#miro_rf_"+.@sub$+"::OnEnable";
+ end;
+
+OnTimer240000:
+ set .@sub$,callfunc("F_Okolnir");
+ donpcevent "#miro_bf_"+.@sub$+"::OnDisable";
+ end;
+
+OnTimer241000:
+ set .@sub$,callfunc("F_Okolnir");
+ donpcevent "#miro_rf_"+.@sub$+"::OnDisable";
+ end;
+
+OnTimer242000:
+ set .@sub$,callfunc("F_Okolnir");
+ donpcevent "#miro_yf_"+.@sub$+"::OnEnable";
+ end;
+
+OnTimer360000:
+ set .@sub$,callfunc("F_Okolnir");
+ donpcevent "#Maze_Manager_"+.@sub$+"::OnEnable";
+ end;
+
+OnInit:
+ set .@sub$,callfunc("F_Okolnir");
+ donpcevent "#miro_bf_"+.@sub$+"::OnDisable";
+ donpcevent "#miro_rf_"+.@sub$+"::OnDisable";
+ donpcevent "#miro_yf_"+.@sub$+"::OnDisable";
+ end;
+}
+que_qaru01,1,2,0 duplicate(#Maze_Manager_main) #Maze_Manager_aru01 844,
+que_qaru02,1,2,0 duplicate(#Maze_Manager_main) #Maze_Manager_aru02 844,
+que_qaru03,1,2,0 duplicate(#Maze_Manager_main) #Maze_Manager_aru03 844,
+que_qaru04,1,2,0 duplicate(#Maze_Manager_main) #Maze_Manager_aru04 844,
+que_qaru05,1,2,0 duplicate(#Maze_Manager_main) #Maze_Manager_aru05 844,
+que_qsch01,1,2,0 duplicate(#Maze_Manager_main) #Maze_Manager_sch01 844,
+que_qsch02,1,2,0 duplicate(#Maze_Manager_main) #Maze_Manager_sch02 844,
+que_qsch03,1,2,0 duplicate(#Maze_Manager_main) #Maze_Manager_sch03 844,
+que_qsch04,1,2,0 duplicate(#Maze_Manager_main) #Maze_Manager_sch04 844,
+que_qsch05,1,2,0 duplicate(#Maze_Manager_main) #Maze_Manager_sch05 844,
+
+- script #miro_bf_main -1,{
+ function Cell;
+OnEnable:
+ set .@sub$,callfunc("F_Okolnir");
+ setarray .@xy, 44,270,46,270,50,287,52,287,50,265,52,265,56,279,58,279,64,301,64,298,62,272,64,272,58,245,58,243,72,289,72,287,68,257,68,255,73,263,73,261,75,251,75,249,79,283,79,281,82,271,84,271,89,295,89,293,88,276,90,276,88,266,90,266,94,256,96,256,64,301,64,299,100,251,102,251;
+ for (set .@i, 0; .@i < getarraysize(.@xy); set .@i, .@i + 2)
+ monster "que_q"+.@sub$,.@xy[.@i],.@xy[.@i+1]," ",1934,1,"#miro_bf_"+.@sub$+"::OnMyMobDead";
+ Cell(.@sub$,0);
+ end;
+
+OnDisable:
+ set .@sub$,callfunc("F_Okolnir");
+ killmonster "que_q"+.@sub$,"#miro_bf_"+.@sub$+"::OnMyMobDead";
+ Cell(.@sub$,1);
+ end;
+
+ function Cell {
+ setarray .@cell, 44,270,47,270,50,287,53,287,50,265,53,265,56,279,59,279,64,298,64,301,62,272,65,272,58,242,58,245,72,286,72,289,68,254,68,259,73,260,73,263,75,248,75,251,79,280,79,283,82,271,85,271,89,292,89,295,88,276,91,276,88,266,91,266,94,256,97,256,64,298,64,301,100,251,103,251;
+ for (set .@i, 0; .@i < getarraysize(.@cell); set .@i, .@i + 4) {
+ setcell "que_q"+getarg(0),.@cell[.@i],.@cell[.@i+1],.@cell[.@i+2],.@cell[.@i+3],cell_walkable,getarg(1);
+ setcell "que_q"+getarg(0),.@cell[.@i],.@cell[.@i+1],.@cell[.@i+2],.@cell[.@i+3],cell_shootable,getarg(1);
+ }
+ }
+OnMyMobDead:
+ end;
+}
+que_qaru01,2,1,0 duplicate(#miro_bf_main) #miro_bf_aru01 844,
+que_qaru02,2,1,0 duplicate(#miro_bf_main) #miro_bf_aru02 844,
+que_qaru03,2,1,0 duplicate(#miro_bf_main) #miro_bf_aru03 844,
+que_qaru04,2,1,0 duplicate(#miro_bf_main) #miro_bf_aru04 844,
+que_qaru05,2,1,0 duplicate(#miro_bf_main) #miro_bf_aru05 844,
+que_qsch01,2,1,0 duplicate(#miro_bf_main) #miro_bf_sch01 844,
+que_qsch02,2,1,0 duplicate(#miro_bf_main) #miro_bf_sch02 844,
+que_qsch03,2,1,0 duplicate(#miro_bf_main) #miro_bf_sch03 844,
+que_qsch04,2,1,0 duplicate(#miro_bf_main) #miro_bf_sch04 844,
+que_qsch05,2,1,0 duplicate(#miro_bf_main) #miro_bf_sch05 844,
+
+- script #miro_rf_main -1,{
+ function Cell;
+OnEnable:
+ set .@sub$,callfunc("F_Okolnir");
+ setarray .@xy, 57,301,57,299,48,291,48,289,68,290,70,290,72,295,72,293,90,296,92,296,56,282,58,282,66,283,66,281,80,284,82,284,44,273,46,273,50,273,52,273,54,269,54,267,66,271,66,270,81,273,81,272,88,276,90,276,94,276,96,276,64,258,66,258,76,263,76,261,87,265,87,263,50,252,52,252,76,252,78,252,99,255,99,253,53,245,53,243;
+ for (set .@i, 0; .@i < getarraysize(.@xy); set .@i, .@i + 2)
+ monster "que_q"+.@sub$,.@xy[.@i],.@xy[.@i+1]," ",1935,1,"#miro_rf_"+.@sub$+"::OnMyMobDead";
+ Cell(.@sub$,0);
+ end;
+
+OnDisable:
+ set .@sub$,callfunc("F_Okolnir");
+ killmonster "que_q"+.@sub$,"#miro_rf_"+.@sub$+"::OnMyMobDead";
+ Cell(.@sub$,1);
+ end;
+
+OnMyMobDead:
+ end;
+
+ function Cell {
+ setarray .@cell, 57,298,57,301,48,288,48,291,68,290,71,290,72,292,72,295,90,296,93,296,56,282,59,282,66,280,66,283,80,284,83,284,44,273,47,273,50,273,53,273,54,266,54,269,66,270,66,271,81,272,81,273,88,276,91,276,94,276,97,276,64,258,67,258,76,260,76,263,87,262,87,265,50,252,53,252,76,252,79,252,99,252,99,255,53,242,53,245;
+ for (set .@i, 0; .@i < getarraysize(.@cell); set .@i, .@i + 4) {
+ setcell "que_q"+getarg(0),.@cell[.@i],.@cell[.@i+1],.@cell[.@i+2],.@cell[.@i+3],cell_walkable,getarg(1);
+ setcell "que_q"+getarg(0),.@cell[.@i],.@cell[.@i+1],.@cell[.@i+2],.@cell[.@i+3],cell_shootable,getarg(1);
+ }
+ }
+}
+que_qaru01,2,2,0 duplicate(#miro_rf_main) #miro_rf_aru01 844,
+que_qaru02,2,2,0 duplicate(#miro_rf_main) #miro_rf_aru02 844,
+que_qaru03,2,2,0 duplicate(#miro_rf_main) #miro_rf_aru03 844,
+que_qaru04,2,2,0 duplicate(#miro_rf_main) #miro_rf_aru04 844,
+que_qaru05,2,2,0 duplicate(#miro_rf_main) #miro_rf_aru05 844,
+que_qsch01,2,2,0 duplicate(#miro_rf_main) #miro_rf_sch01 844,
+que_qsch02,2,2,0 duplicate(#miro_rf_main) #miro_rf_sch02 844,
+que_qsch03,2,2,0 duplicate(#miro_rf_main) #miro_rf_sch03 844,
+que_qsch04,2,2,0 duplicate(#miro_rf_main) #miro_rf_sch04 844,
+que_qsch05,2,2,0 duplicate(#miro_rf_main) #miro_rf_sch05 844,
+
+- script #miro_yf_main -1,{
+ function Cell;
+OnEnable:
+ set .@sub$,callfunc("F_Okolnir");
+ setarray .@xy, 44,292,46,292,67,295,67,293,94,301,94,299,79,289,79,287,56,282,58,282,71,283,71,281,100,281,102,281,44,261,46,261,50,265,52,265,56,270,58,270,72,278,73,278,82,266,84,266,88,266,90,266,94,271,96,271,60,257,60,255,73,263,73,261,75,257,75,255,87,257,87,255,58,251,58,249,80,251,80,249,53,245,53,243,75,245,75,243,100,251,102,251,100,256,102,256;
+ for (set .@i, 0; .@i < getarraysize(.@xy); set .@i, .@i + 2)
+ monster "que_q"+.@sub$,.@xy[.@i],.@xy[.@i+1]," ",1936,1,"#miro_yf_"+.@sub$+"::OnMyMobDead";
+ Cell(.@sub$,0);
+ end;
+
+OnDisable:
+ set .@sub$,callfunc("F_Okolnir");
+ killmonster "que_q"+.@sub$,"#miro_yf_"+.@sub$+"::OnMyMobDead";
+ Cell(.@sub$,1);
+ end;
+
+OnMyMobDead:
+ end;
+
+ function Cell {
+ setarray .@cell, 44,292,47,292,67,292,67,295,94,298,94,301,79,286,79,289,56,282,59,282,71,280,71,283,100,281,103,281,44,261,47,261,50,265,53,265,56,270,59,270,72,278,73,278,82,266,85,266,88,266,91,266,94,271,97,271,60,254,60,257,73,260,73,263,75,254,75,257,87,254,87,257,58,248,58,251,80,248,80,251,53,242,53,245,75,242,75,245,100,251,103,251,100,256,103,256;
+ for (set .@i, 0; .@i < getarraysize(.@cell); set .@i, .@i + 4) {
+ setcell "que_q"+getarg(0),.@cell[.@i],.@cell[.@i+1],.@cell[.@i+2],.@cell[.@i+3],cell_walkable,getarg(1);
+ setcell "que_q"+getarg(0),.@cell[.@i],.@cell[.@i+1],.@cell[.@i+2],.@cell[.@i+3],cell_shootable,getarg(1);
+ }
+ }
+}
+que_qaru01,2,3,0 duplicate(#miro_yf_main) #miro_yf_aru01 844,
+que_qaru02,2,3,0 duplicate(#miro_yf_main) #miro_yf_aru02 844,
+que_qaru03,2,3,0 duplicate(#miro_yf_main) #miro_yf_aru03 844,
+que_qaru04,2,3,0 duplicate(#miro_yf_main) #miro_yf_aru04 844,
+que_qaru05,2,3,0 duplicate(#miro_yf_main) #miro_yf_aru05 844,
+que_qsch01,2,3,0 duplicate(#miro_yf_main) #miro_yf_sch01 844,
+que_qsch02,2,3,0 duplicate(#miro_yf_main) #miro_yf_sch02 844,
+que_qsch03,2,3,0 duplicate(#miro_yf_main) #miro_yf_sch03 844,
+que_qsch04,2,3,0 duplicate(#miro_yf_main) #miro_yf_sch04 844,
+que_qsch05,2,3,0 duplicate(#miro_yf_main) #miro_yf_sch05 844,
+
+- script windpath01_main -1,{
+ end;
+
+OnTouch:
+ set .@sub$,callfunc("F_Okolnir");
+ if (countitem(7839)) {
+ mes "The Warp Gate responds to the Crystal Key.";
+ delitem 7839,1; //Crystal_Key
+ close2;
+ warp "que_q"+.@sub$,114,158;
+ end;
+ }
+ mes "You need the Crystal Key to activate the Warp Gate.";
+ close;
+}
+que_qaru01,132,172,0 duplicate(windpath01_main) windpath01_aru01 45,1,1,
+que_qaru02,132,172,0 duplicate(windpath01_main) windpath01_aru02 45,1,1,
+que_qaru03,132,172,0 duplicate(windpath01_main) windpath01_aru03 45,1,1,
+que_qaru04,132,172,0 duplicate(windpath01_main) windpath01_aru04 45,1,1,
+que_qaru05,132,172,0 duplicate(windpath01_main) windpath01_aru05 45,1,1,
+que_qsch01,132,172,0 duplicate(windpath01_main) windpath01_sch01 45,1,1,
+que_qsch02,132,172,0 duplicate(windpath01_main) windpath01_sch02 45,1,1,
+que_qsch03,132,172,0 duplicate(windpath01_main) windpath01_sch03 45,1,1,
+que_qsch04,132,172,0 duplicate(windpath01_main) windpath01_sch04 45,1,1,
+que_qsch05,132,172,0 duplicate(windpath01_main) windpath01_sch05 45,1,1,
+
+que_qaru01,113,165,0 warp windpath02_aru01 1,1,que_qaru01,139,172
+que_qaru02,113,165,0 warp windpath02_aru02 1,1,que_qaru02,139,172
+que_qaru03,113,165,0 warp windpath02_aru03 1,1,que_qaru03,139,172
+que_qaru04,113,165,0 warp windpath02_aru04 1,1,que_qaru04,139,172
+que_qaru05,113,165,0 warp windpath02_aru05 1,1,que_qaru05,139,172
+que_qsch01,113,165,0 warp windpath02_sch01 1,1,que_qsch01,139,172
+que_qsch02,113,165,0 warp windpath02_sch02 1,1,que_qsch02,139,172
+que_qsch03,113,165,0 warp windpath02_sch03 1,1,que_qsch03,139,172
+que_qsch04,113,165,0 warp windpath02_sch04 1,1,que_qsch04,139,172
+que_qsch05,113,165,0 warp windpath02_sch05 1,1,que_qsch05,139,172
+
+- script Piamette#main -1,{
+ end;
+
+OnInit:
+ set .@sub$,callfunc("F_Okolnir");
+ enablenpc "Piamette#"+.@sub$;
+ end;
+}
+
+que_qaru01,131,136,3 duplicate(Piamette#main) Piamette#aru01 1930,
+que_qaru02,131,136,3 duplicate(Piamette#main) Piamette#aru02 1930,
+que_qaru03,131,136,3 duplicate(Piamette#main) Piamette#aru03 1930,
+que_qaru04,131,136,3 duplicate(Piamette#main) Piamette#aru04 1930,
+que_qaru05,131,136,3 duplicate(Piamette#main) Piamette#aru05 1930,
+que_qsch01,131,136,3 duplicate(Piamette#main) Piamette#sch01 1930,
+que_qsch02,131,136,3 duplicate(Piamette#main) Piamette#sch02 1930,
+que_qsch03,131,136,3 duplicate(Piamette#main) Piamette#sch03 1930,
+que_qsch04,131,136,3 duplicate(Piamette#main) Piamette#sch04 1930,
+que_qsch05,131,136,3 duplicate(Piamette#main) Piamette#sch05 1930,
+
+- script #event_start01_main -1,{
+ end;
+
+OnEnable:
+ set .@sub$,callfunc("F_Okolnir");
+ enablenpc "#event_start01_"+.@sub$;
+ end;
+
+OnDisable:
+ set .@sub$,callfunc("F_Okolnir");
+ disablenpc "#event_start01_"+.@sub$;
+ stopnpctimer;
+ end;
+
+OnTouch:
+ initnpctimer;
+ set .@sub$,callfunc("F_Okolnir");
+ disablenpc "#event_start01_"+.@sub$;
+ end;
+
+OnTimer2000:
+ set .@sub$,callfunc("F_Okolnir");
+ mapannounce "que_q"+.@sub$,"Piamette mumblings : ..There were six birds, Teo. But one is....",bc_map,"0xdb7093";
+ end;
+
+OnTimer6000:
+ set .@sub$,callfunc("F_Okolnir");
+ mapannounce "que_q"+.@sub$,"Piamette mumblings : ...Shh.. Teo. The birds have returned..Are they birds that ran away before...? Or breakers who disguises themselves as good adventurers?",bc_map,"0xdb7093";
+ end;
+
+OnTimer10000:
+ set .@sub$,callfunc("F_Okolnir");
+ mapannounce "que_q"+.@sub$,"Piamette mumblings : Ha! They are caged in.",bc_map,"0xdb7093";
+ end;
+
+OnTimer14000:
+ set .@sub$,callfunc("F_Okolnir");
+ mapannounce "que_q"+.@sub$,"Piamette : Teo, Catch the birds! Put the cage away from here!",bc_map,"0x00ff00";
+ donpcevent "#gdtimer01_"+.@sub$+"::OnEnable";
+ stopnpctimer;
+ end;
+
+OnInit:
+ set .@sub$,callfunc("F_Okolnir");
+ disablenpc "#event_start01_"+.@sub$;
+ end;
+}
+que_qaru01,114,158,0 duplicate(#event_start01_main) #event_start01_aru01 -1,1,1,
+que_qaru02,114,158,0 duplicate(#event_start01_main) #event_start01_aru02 -1,1,1,
+que_qaru03,114,158,0 duplicate(#event_start01_main) #event_start01_aru03 -1,1,1,
+que_qaru04,114,158,0 duplicate(#event_start01_main) #event_start01_aru04 -1,1,1,
+que_qaru05,114,158,0 duplicate(#event_start01_main) #event_start01_aru05 -1,1,1,
+que_qsch01,114,158,0 duplicate(#event_start01_main) #event_start01_sch01 -1,1,1,
+que_qsch02,114,158,0 duplicate(#event_start01_main) #event_start01_sch02 -1,1,1,
+que_qsch03,114,158,0 duplicate(#event_start01_main) #event_start01_sch03 -1,1,1,
+que_qsch04,114,158,0 duplicate(#event_start01_main) #event_start01_sch04 -1,1,1,
+que_qsch05,114,158,0 duplicate(#event_start01_main) #event_start01_sch05 -1,1,1,
+
+- script #gdtimer01_main -1,{
+ end;
+
+OnEnable:
+ initnpctimer;
+ end;
+
+Onstop:
+ set .@sub$,callfunc("F_Okolnir");
+ for (set .@i, 1; .@i <= 8; set .@i, .@i + 1)
+ donpcevent "#getspell0"+.@i+"_"+.@sub$+"::OnDisable";
+ stopnpctimer;
+ end;
+
+OnTimer1000:
+ set .@sub$,callfunc("F_Okolnir");
+ donpcevent "#getspell08_"+.@sub$+"::OnDisable";
+ donpcevent "#getspell01_"+.@sub$+"::OnEnable";
+ end;
+
+OnTimer10000:
+ set .@sub$,callfunc("F_Okolnir");
+ donpcevent "#getspell01_"+.@sub$+"::OnDisable";
+ donpcevent "#getspell02_"+.@sub$+"::OnEnable";
+ end;
+
+OnTimer20000:
+ set .@sub$,callfunc("F_Okolnir");
+ donpcevent "#getspell02_"+.@sub$+"::OnDisable";
+ donpcevent "#getspell03_"+.@sub$+"::OnEnable";
+ end;
+
+OnTimer30000:
+ set .@sub$,callfunc("F_Okolnir");
+ donpcevent "#getspell03_"+.@sub$+"::OnDisable";
+ donpcevent "#getspell04_"+.@sub$+"::OnEnable";
+ end;
+
+OnTimer40000:
+ set .@sub$,callfunc("F_Okolnir");
+ donpcevent "#getspell04_"+.@sub$+"::OnDisable";
+ donpcevent "#getspell05_"+.@sub$+"::OnEnable";
+ end;
+
+OnTimer50000:
+ set .@sub$,callfunc("F_Okolnir");
+ donpcevent "#getspell05_"+.@sub$+"::OnDisable";
+ donpcevent "#getspell06_"+.@sub$+"::OnEnable";
+ end;
+
+OnTimer60000:
+ set .@sub$,callfunc("F_Okolnir");
+ donpcevent "#getspell06_"+.@sub$+"::OnDisable";
+ donpcevent "#getspell07_"+.@sub$+"::OnEnable";
+ end;
+
+OnTimer70000:
+ set .@sub$,callfunc("F_Okolnir");
+ donpcevent "#getspell07_"+.@sub$+"::OnDisable";
+ donpcevent "#getspell08_"+.@sub$+"::OnEnable";
+ end;
+
+OnTimer75000:
+ set .@sub$,callfunc("F_Okolnir");
+ if (getd("$@gqse_"+.@sub$+"_gd") < 6) {
+ mapannounce "que_q"+.@sub$+"","Piamette : Silly birds! Silly Teo! Why can't you put away the cage at once?!",bc_map,"0x00ff00";
+ for (set .@i, 1; .@i <= 6; set .@i, .@i + 1)
+ enablenpc "#"+.@sub$+"_cage0"+.@i;
+ setd "$@gqse_"+.@sub$+"_gd",0;
+ }
+ end;
+
+OnTimer76000:
+ set .@sub$,callfunc("F_Okolnir");
+ for (set .@i, 1; .@i <= 6; set .@i, .@i + 1)
+ disablenpc "#"+.@sub$+"_cage0"+.@i;
+ end;
+
+OnTimer80000:
+ set .@sub$,callfunc("F_Okolnir");
+ donpcevent "#gdtimer01_"+.@sub$+"::OnEnable";
+ end;
+}
+que_qaru01,2,2,0 duplicate(#gdtimer01_main) #gdtimer01_aru01 844,
+que_qaru02,2,2,0 duplicate(#gdtimer01_main) #gdtimer01_aru02 844,
+que_qaru03,2,2,0 duplicate(#gdtimer01_main) #gdtimer01_aru03 844,
+que_qaru04,2,2,0 duplicate(#gdtimer01_main) #gdtimer01_aru04 844,
+que_qaru05,2,2,0 duplicate(#gdtimer01_main) #gdtimer01_aru05 844,
+que_qsch01,2,2,0 duplicate(#gdtimer01_main) #gdtimer01_sch01 844,
+que_qsch02,2,2,0 duplicate(#gdtimer01_main) #gdtimer01_sch02 844,
+que_qsch03,2,2,0 duplicate(#gdtimer01_main) #gdtimer01_sch03 844,
+que_qsch04,2,2,0 duplicate(#gdtimer01_main) #gdtimer01_sch04 844,
+que_qsch05,2,2,0 duplicate(#gdtimer01_main) #gdtimer01_sch05 844,
+
+- script #gdtimer02_main -1,{
+ end;
+
+OnEnable:
+ initnpctimer;
+ end;
+
+Onstop:
+ stopnpctimer;
+ set .@sub$,callfunc("F_Okolnir");
+ killmonster "que_q"+.@sub$,"#gdtimer02_"+.@sub$+"::OnMyMobDead";
+ end;
+
+OnTimer4000:
+ set .@sub$,callfunc("F_Okolnir");
+ mapannounce "que_q"+.@sub$,"Piamette : All of them are caught!",bc_map,"0xdb7093";
+ end;
+
+OnTimer8000:
+ set .@sub$,callfunc("F_Okolnir");
+ mapannounce "que_q"+.@sub$,"Piamette : Let's call out the keeper of the key not to let the birds go far away.",bc_map,"0xdb7093";
+ end;
+
+OnTimer12000:
+ set .@sub$,callfunc("F_Okolnir");
+ mapannounce "que_q"+.@sub$,"Piamette : The keeper of the key is protecting my cage.",bc_map,"0xdb7093";
+ setarray .@xy, 108,151,109,135,115,116,158,106,163,133,150,154;
+ for (set .@i, 0; .@i < getarraysize(.@xy); set .@i, .@i + 2)
+ monster "que_q"+.@sub$,.@xy[.@i],.@xy[.@i+1],"Key Stone",1905,1,"#gdtimer02_"+.@sub$+"::OnMyMobDead";
+ end;
+
+OnTimer112000:
+ set .@sub$,callfunc("F_Okolnir");
+ mapannounce "que_q"+.@sub$,"Piamette : Whooping fun times are back! Now, Go! I'll get back to!!",bc_map,"0xdb7093";
+ killmonster "que_q"+.@sub$,"#gdtimer02_"+.@sub$+"::OnMyMobDead";
+ for (set .@i, 1; .@i <= 6; set .@i, .@i + 1)
+ enablenpc "#"+.@sub$+"_cage0"+.@i;
+ setd "$@gqse_"+.@sub$+"_gd",0;
+ end;
+
+OnTimer113000:
+ set .@sub$,callfunc("F_Okolnir");
+ for (set .@i, 1; .@i <= 6; set .@i, .@i + 1)
+ disablenpc "#"+.@sub$+"_cage0"+.@i;
+ donpcevent "#gdtimer01_"+.@sub$+"::OnEnable";
+ stopnpctimer;
+ end;
+
+Onreset:
+ set .@sub$,callfunc("F_Okolnir");
+ killmonster "que_q"+.@sub$,"#gdtimer02_"+.@sub$+"::OnMyMobDead";
+ end;
+
+OnMyMobDead:
+ set .@sub$,callfunc("F_Okolnir");
+ if (!mobcount("que_q"+.@sub$,"#gdtimer02_"+.@sub$+"::OnMyMobDead")) {
+ for (set .@i, 1; .@i <= 6; set .@i, .@i + 1)
+ enablenpc "#"+.@sub$+"_cage0"+.@i;
+ donpcevent "#piamette_"+.@sub$+"::OnEnable";
+ stopnpctimer;
+ }
+ end;
+}
+que_qaru01,2,3,0 duplicate(#gdtimer02_main) #gdtimer02_aru01 844,
+que_qaru02,2,3,0 duplicate(#gdtimer02_main) #gdtimer02_aru02 844,
+que_qaru03,2,3,0 duplicate(#gdtimer02_main) #gdtimer02_aru03 844,
+que_qaru04,2,3,0 duplicate(#gdtimer02_main) #gdtimer02_aru04 844,
+que_qaru05,2,3,0 duplicate(#gdtimer02_main) #gdtimer02_aru05 844,
+que_qsch01,2,3,0 duplicate(#gdtimer02_main) #gdtimer02_sch01 844,
+que_qsch02,2,3,0 duplicate(#gdtimer02_main) #gdtimer02_sch02 844,
+que_qsch03,2,3,0 duplicate(#gdtimer02_main) #gdtimer02_sch03 844,
+que_qsch04,2,3,0 duplicate(#gdtimer02_main) #gdtimer02_sch04 844,
+que_qsch05,2,3,0 duplicate(#gdtimer02_main) #gdtimer02_sch05 844,
+
+- script #piamette_main -1,{
+OnEnable:
+ initnpctimer;
+ end;
+
+Onreset:
+ set .@sub$,callfunc("F_Okolnir");
+ killmonster "que_q"+.@sub$,"#piamette_"+.@sub$+"::OnMyMobDead";
+ stopnpctimer;
+ end;
+
+OnTimer1000:
+ set .@sub$,callfunc("F_Okolnir");
+ mapannounce "que_q"+.@sub$,"Piamette : All the keeper of keys are dead now? Who freed my birds? Teo, who did it?",bc_map,"0xdb7093";
+ end;
+
+OnTimer5000:
+ set .@sub$,callfunc("F_Okolnir");
+ mapannounce "que_q"+.@sub$,"Piamette : I'm pissed off now!",bc_map,"0xdb7093";
+ disablenpc "Piamette#"+.@sub$;
+ monster "que_q"+.@sub$,131,135,"Angry Piamette",1930,1,"#piamette_"+.@sub$+"::OnMyMobDead";
+ stopnpctimer;
+ end;
+
+OnMyMobDead:
+ set .@sub$,callfunc("F_Okolnir");
+ mapannounce "que_q"+.@sub$,"Piamette has been released, so the warp gate toward the South is working now.",bc_map,"0x00ff00";
+ enablenpc "windpath03_"+.@sub$;
+ enablenpc "windpath04_"+.@sub$;
+ donpcevent "#nm_switch_"+.@sub$+"::OnEnable";
+ end;
+}
+que_qaru01,1,4,0 duplicate(#piamette_main) #piamette_aru01 844,
+que_qaru02,1,4,0 duplicate(#piamette_main) #piamette_aru02 844,
+que_qaru03,1,4,0 duplicate(#piamette_main) #piamette_aru03 844,
+que_qaru04,1,4,0 duplicate(#piamette_main) #piamette_aru04 844,
+que_qaru05,1,4,0 duplicate(#piamette_main) #piamette_aru05 844,
+que_qsch01,1,4,0 duplicate(#piamette_main) #piamette_sch01 844,
+que_qsch02,1,4,0 duplicate(#piamette_main) #piamette_sch02 844,
+que_qsch03,1,4,0 duplicate(#piamette_main) #piamette_sch03 844,
+que_qsch04,1,4,0 duplicate(#piamette_main) #piamette_sch04 844,
+que_qsch05,1,4,0 duplicate(#piamette_main) #piamette_sch05 844,
+
+- script #getspells_main -1,{
+ end;
+
+OnEnable:
+ set .@sub$,callfunc("F_Okolnir");
+ set .@c,charat(strnpcinfo(2),9);
+ enablenpc "#getspell0"+.@c+"_"+.@sub$;
+ specialeffect EF_LOCKON;
+ end;
+
+OnDisable:
+ set .@sub$,callfunc("F_Okolnir");
+ set .@c,charat(strnpcinfo(2),9);
+ disablenpc "#getspell0"+.@c+"_"+.@sub$;
+ end;
+
+OnTouch:
+ set .@sub$,callfunc("F_Okolnir");
+ sc_start2 SC_Stone,300000,0,10000;
+ switch (getd("$@gqse_"+.@sub$+"_gd")) {
+ Case 0: setarray .@n$, "103","153","1","Piamette : One white bird has dropped with its wing pierced by an arrow."; break;
+ Case 1: setarray .@n$, "102","135","2","Piamette : One bird is caught in a snare, and dropped into a lake."; break;
+ Case 2: setarray .@n$, "113","111","3","Piamette : One bird has died trapped in it's cage."; break;
+ Case 3: setarray .@n$, "161","105","4","Piamette : One bird was poisoned to death."; break;
+ Case 4: setarray .@n$, "168","135","5","Piamette : One bird vomited blood while singing seven days and seven nights."; break;
+ Case 5:
+ setarray .@n$, "150","159","6","Piamette : The last one broke her neck wriggling to get out of from it's eggshell!";
+ donpcevent "#gdtimer02_"+.@sub$+"::OnEnable";
+ donpcevent "#gdtimer01_"+.@sub$+"::Onstop";
+ break;
+ }
+ disablenpc "#getspell01_"+.@sub$;
+ warp "que_q"+.@sub$,atoi(.@n$[0]),atoi(.@n$[1]);
+ setd "$@gqse_"+.@sub$+"_gd",atoi(.@n$[2]);
+ mapannounce "que_q"+.@sub$,.@n$[3],bc_map,"0xFF0000";
+ end;
+
+OnInit:
+ set .@sub$,callfunc("F_Okolnir");
+ for (set .@i, 1; .@i <= 8; set .@i, .@i + 1)
+ disablenpc "#getspell0"+.@i+"_"+.@sub$;
+ end;
+}
+que_qaru01,113,135,0 duplicate(#getspells_main) #getspell01_aru01 -1,1,1,
+que_qaru02,113,135,0 duplicate(#getspells_main) #getspell01_aru02 -1,1,1,
+que_qaru03,113,135,0 duplicate(#getspells_main) #getspell01_aru03 -1,1,1,
+que_qaru04,113,135,0 duplicate(#getspells_main) #getspell01_aru04 -1,1,1,
+que_qaru05,113,135,0 duplicate(#getspells_main) #getspell01_aru05 -1,1,1,
+que_qsch01,113,135,0 duplicate(#getspells_main) #getspell01_sch01 -1,1,1,
+que_qsch02,113,135,0 duplicate(#getspells_main) #getspell01_sch02 -1,1,1,
+que_qsch03,113,135,0 duplicate(#getspells_main) #getspell01_sch03 -1,1,1,
+que_qsch04,113,135,0 duplicate(#getspells_main) #getspell01_sch04 -1,1,1,
+que_qsch05,113,135,0 duplicate(#getspells_main) #getspell01_sch05 -1,1,1,
+que_qaru01,146,150,0 duplicate(#getspells_main) #getspell02_aru01 -1,1,1,
+que_qaru02,146,150,0 duplicate(#getspells_main) #getspell02_aru02 -1,1,1,
+que_qaru03,146,150,0 duplicate(#getspells_main) #getspell02_aru03 -1,1,1,
+que_qaru04,146,150,0 duplicate(#getspells_main) #getspell02_aru04 -1,1,1,
+que_qaru05,146,150,0 duplicate(#getspells_main) #getspell02_aru05 -1,1,1,
+que_qsch01,146,150,0 duplicate(#getspells_main) #getspell02_sch01 -1,1,1,
+que_qsch02,146,150,0 duplicate(#getspells_main) #getspell02_sch02 -1,1,1,
+que_qsch03,146,150,0 duplicate(#getspells_main) #getspell02_sch03 -1,1,1,
+que_qsch04,146,150,0 duplicate(#getspells_main) #getspell02_sch04 -1,1,1,
+que_qsch05,146,150,0 duplicate(#getspells_main) #getspell02_sch05 -1,1,1,
+que_qaru01,131,117,0 duplicate(#getspells_main) #getspell03_aru01 -1,1,1,
+que_qaru02,131,117,0 duplicate(#getspells_main) #getspell03_aru02 -1,1,1,
+que_qaru03,131,117,0 duplicate(#getspells_main) #getspell03_aru03 -1,1,1,
+que_qaru04,131,117,0 duplicate(#getspells_main) #getspell03_aru04 -1,1,1,
+que_qaru05,131,117,0 duplicate(#getspells_main) #getspell03_aru05 -1,1,1,
+que_qsch01,131,117,0 duplicate(#getspells_main) #getspell03_sch01 -1,1,1,
+que_qsch02,131,117,0 duplicate(#getspells_main) #getspell03_sch02 -1,1,1,
+que_qsch03,131,117,0 duplicate(#getspells_main) #getspell03_sch03 -1,1,1,
+que_qsch04,131,117,0 duplicate(#getspells_main) #getspell03_sch04 -1,1,1,
+que_qsch05,131,117,0 duplicate(#getspells_main) #getspell03_sch05 -1,1,1,
+que_qaru01,117,150,0 duplicate(#getspells_main) #getspell04_aru01 -1,1,1,
+que_qaru02,117,150,0 duplicate(#getspells_main) #getspell04_aru02 -1,1,1,
+que_qaru03,117,150,0 duplicate(#getspells_main) #getspell04_aru03 -1,1,1,
+que_qaru04,117,150,0 duplicate(#getspells_main) #getspell04_aru04 -1,1,1,
+que_qaru05,117,150,0 duplicate(#getspells_main) #getspell04_aru05 -1,1,1,
+que_qsch01,117,150,0 duplicate(#getspells_main) #getspell04_sch01 -1,1,1,
+que_qsch02,117,150,0 duplicate(#getspells_main) #getspell04_sch02 -1,1,1,
+que_qsch03,117,150,0 duplicate(#getspells_main) #getspell04_sch03 -1,1,1,
+que_qsch04,117,150,0 duplicate(#getspells_main) #getspell04_sch04 -1,1,1,
+que_qsch05,117,150,0 duplicate(#getspells_main) #getspell04_sch05 -1,1,1,
+que_qaru01,150,135,0 duplicate(#getspells_main) #getspell05_aru01 -1,1,1,
+que_qaru02,150,135,0 duplicate(#getspells_main) #getspell05_aru02 -1,1,1,
+que_qaru03,150,135,0 duplicate(#getspells_main) #getspell05_aru03 -1,1,1,
+que_qaru04,150,135,0 duplicate(#getspells_main) #getspell05_aru04 -1,1,1,
+que_qaru05,150,135,0 duplicate(#getspells_main) #getspell05_aru05 -1,1,1,
+que_qsch01,150,135,0 duplicate(#getspells_main) #getspell05_sch01 -1,1,1,
+que_qsch02,150,135,0 duplicate(#getspells_main) #getspell05_sch02 -1,1,1,
+que_qsch03,150,135,0 duplicate(#getspells_main) #getspell05_sch03 -1,1,1,
+que_qsch04,150,135,0 duplicate(#getspells_main) #getspell05_sch04 -1,1,1,
+que_qsch05,150,135,0 duplicate(#getspells_main) #getspell05_sch05 -1,1,1,
+que_qaru01,117,121,0 duplicate(#getspells_main) #getspell06_aru01 -1,1,1,
+que_qaru02,117,121,0 duplicate(#getspells_main) #getspell06_aru02 -1,1,1,
+que_qaru03,117,121,0 duplicate(#getspells_main) #getspell06_aru03 -1,1,1,
+que_qaru04,117,121,0 duplicate(#getspells_main) #getspell06_aru04 -1,1,1,
+que_qaru05,117,121,0 duplicate(#getspells_main) #getspell06_aru05 -1,1,1,
+que_qsch01,117,121,0 duplicate(#getspells_main) #getspell06_sch01 -1,1,1,
+que_qsch02,117,121,0 duplicate(#getspells_main) #getspell06_sch02 -1,1,1,
+que_qsch03,117,121,0 duplicate(#getspells_main) #getspell06_sch03 -1,1,1,
+que_qsch04,117,121,0 duplicate(#getspells_main) #getspell06_sch04 -1,1,1,
+que_qsch05,117,121,0 duplicate(#getspells_main) #getspell06_sch05 -1,1,1,
+que_qaru01,131,154,0 duplicate(#getspells_main) #getspell07_aru01 -1,1,1,
+que_qaru02,131,154,0 duplicate(#getspells_main) #getspell07_aru02 -1,1,1,
+que_qaru03,131,154,0 duplicate(#getspells_main) #getspell07_aru03 -1,1,1,
+que_qaru04,131,154,0 duplicate(#getspells_main) #getspell07_aru04 -1,1,1,
+que_qaru05,131,154,0 duplicate(#getspells_main) #getspell07_aru05 -1,1,1,
+que_qsch01,131,154,0 duplicate(#getspells_main) #getspell07_sch01 -1,1,1,
+que_qsch02,131,154,0 duplicate(#getspells_main) #getspell07_sch02 -1,1,1,
+que_qsch03,131,154,0 duplicate(#getspells_main) #getspell07_sch03 -1,1,1,
+que_qsch04,131,154,0 duplicate(#getspells_main) #getspell07_sch04 -1,1,1,
+que_qsch05,131,154,0 duplicate(#getspells_main) #getspell07_sch05 -1,1,1,
+que_qaru01,146,121,0 duplicate(#getspells_main) #getspell08_aru01 -1,1,1,
+que_qaru02,146,121,0 duplicate(#getspells_main) #getspell08_aru02 -1,1,1,
+que_qaru03,146,121,0 duplicate(#getspells_main) #getspell08_aru03 -1,1,1,
+que_qaru04,146,121,0 duplicate(#getspells_main) #getspell08_aru04 -1,1,1,
+que_qaru05,146,121,0 duplicate(#getspells_main) #getspell08_aru05 -1,1,1,
+que_qsch01,146,121,0 duplicate(#getspells_main) #getspell08_sch01 -1,1,1,
+que_qsch02,146,121,0 duplicate(#getspells_main) #getspell08_sch02 -1,1,1,
+que_qsch03,146,121,0 duplicate(#getspells_main) #getspell08_sch03 -1,1,1,
+que_qsch04,146,121,0 duplicate(#getspells_main) #getspell08_sch04 -1,1,1,
+que_qsch05,146,121,0 duplicate(#getspells_main) #getspell08_sch05 -1,1,1,
+
+- script #main_cages -1,{
+ end;
+
+OnTouch:
+ set .@sub$,callfunc("F_Okolnir");
+ sc_end SC_Stone;
+ setarray .@n, 108,151,107,135,113,114,158,106,163,133,150,154;
+ for (set .@i, 0; .@i < getarraysize(.@n); set .@i, .@i + 2)
+ warp "que_q"+.@sub$,.@n[.@i],.@n[.@i+1];
+ for (set .@i, 1; .@i <= 6; set .@i, .@i + 1)
+ disablenpc "#"+.@sub$+"_cage0"+.@i;
+ end;
+
+OnInit:
+ set .@sub$,callfunc("F_Okolnir");
+ for (set .@i, 1; .@i <= 6; set .@i, .@i + 1)
+ disablenpc "#"+.@sub$+"_cage0"+.@i;
+ end;
+}
+que_qaru01,103,153,0 duplicate(#main_cages) #aru01_cage01 -1,1,1,
+que_qaru02,103,153,0 duplicate(#main_cages) #aru02_cage01 -1,1,1,
+que_qaru03,103,153,0 duplicate(#main_cages) #aru03_cage01 -1,1,1,
+que_qaru04,103,153,0 duplicate(#main_cages) #aru04_cage01 -1,1,1,
+que_qaru05,103,153,0 duplicate(#main_cages) #aru05_cage01 -1,1,1,
+que_qsch01,103,153,0 duplicate(#main_cages) #sch01_cage01 -1,1,1,
+que_qsch02,103,153,0 duplicate(#main_cages) #sch02_cage01 -1,1,1,
+que_qsch03,103,153,0 duplicate(#main_cages) #sch03_cage01 -1,1,1,
+que_qsch04,103,153,0 duplicate(#main_cages) #sch04_cage01 -1,1,1,
+que_qsch05,103,153,0 duplicate(#main_cages) #sch05_cage01 -1,1,1,
+que_qaru01,102,135,0 duplicate(#main_cages) #aru01_cage02 -1,1,1,
+que_qaru02,102,135,0 duplicate(#main_cages) #aru02_cage02 -1,1,1,
+que_qaru03,102,135,0 duplicate(#main_cages) #aru03_cage02 -1,1,1,
+que_qaru04,102,135,0 duplicate(#main_cages) #aru04_cage02 -1,1,1,
+que_qaru05,102,135,0 duplicate(#main_cages) #aru05_cage02 -1,1,1,
+que_qsch01,102,135,0 duplicate(#main_cages) #sch01_cage02 -1,1,1,
+que_qsch02,102,135,0 duplicate(#main_cages) #sch02_cage02 -1,1,1,
+que_qsch03,102,135,0 duplicate(#main_cages) #sch03_cage02 -1,1,1,
+que_qsch04,102,135,0 duplicate(#main_cages) #sch04_cage02 -1,1,1,
+que_qsch05,102,135,0 duplicate(#main_cages) #sch05_cage02 -1,1,1,
+que_qaru01,113,111,0 duplicate(#main_cages) #aru01_cage03 -1,1,1,
+que_qaru02,113,111,0 duplicate(#main_cages) #aru02_cage03 -1,1,1,
+que_qaru03,113,111,0 duplicate(#main_cages) #aru03_cage03 -1,1,1,
+que_qaru04,113,111,0 duplicate(#main_cages) #aru04_cage03 -1,1,1,
+que_qaru05,113,111,0 duplicate(#main_cages) #aru05_cage03 -1,1,1,
+que_qsch01,113,111,0 duplicate(#main_cages) #sch01_cage03 -1,1,1,
+que_qsch02,113,111,0 duplicate(#main_cages) #sch02_cage03 -1,1,1,
+que_qsch03,113,111,0 duplicate(#main_cages) #sch03_cage03 -1,1,1,
+que_qsch04,113,111,0 duplicate(#main_cages) #sch04_cage03 -1,1,1,
+que_qsch05,113,111,0 duplicate(#main_cages) #sch05_cage03 -1,1,1,
+que_qaru01,161,105,0 duplicate(#main_cages) #aru01_cage04 -1,1,1,
+que_qaru02,161,105,0 duplicate(#main_cages) #aru02_cage04 -1,1,1,
+que_qaru03,161,105,0 duplicate(#main_cages) #aru03_cage04 -1,1,1,
+que_qaru04,161,105,0 duplicate(#main_cages) #aru04_cage04 -1,1,1,
+que_qaru05,161,105,0 duplicate(#main_cages) #aru05_cage04 -1,1,1,
+que_qsch01,161,105,0 duplicate(#main_cages) #sch01_cage04 -1,1,1,
+que_qsch02,161,105,0 duplicate(#main_cages) #sch02_cage04 -1,1,1,
+que_qsch03,161,105,0 duplicate(#main_cages) #sch03_cage04 -1,1,1,
+que_qsch04,161,105,0 duplicate(#main_cages) #sch04_cage04 -1,1,1,
+que_qsch05,161,105,0 duplicate(#main_cages) #sch05_cage04 -1,1,1,
+que_qaru01,168,135,0 duplicate(#main_cages) #aru01_cage05 -1,1,1,
+que_qaru02,168,135,0 duplicate(#main_cages) #aru02_cage05 -1,1,1,
+que_qaru03,168,135,0 duplicate(#main_cages) #aru03_cage05 -1,1,1,
+que_qaru04,168,135,0 duplicate(#main_cages) #aru04_cage05 -1,1,1,
+que_qaru05,168,135,0 duplicate(#main_cages) #aru05_cage05 -1,1,1,
+que_qsch01,168,135,0 duplicate(#main_cages) #sch01_cage05 -1,1,1,
+que_qsch02,168,135,0 duplicate(#main_cages) #sch02_cage05 -1,1,1,
+que_qsch03,168,135,0 duplicate(#main_cages) #sch03_cage05 -1,1,1,
+que_qsch04,168,135,0 duplicate(#main_cages) #sch04_cage05 -1,1,1,
+que_qsch05,168,135,0 duplicate(#main_cages) #sch05_cage05 -1,1,1,
+que_qaru01,150,159,0 duplicate(#main_cages) #aru01_cage06 -1,1,1,
+que_qaru02,150,159,0 duplicate(#main_cages) #aru02_cage06 -1,1,1,
+que_qaru03,150,159,0 duplicate(#main_cages) #aru03_cage06 -1,1,1,
+que_qaru04,150,159,0 duplicate(#main_cages) #aru04_cage06 -1,1,1,
+que_qaru05,150,159,0 duplicate(#main_cages) #aru05_cage06 -1,1,1,
+que_qsch01,150,159,0 duplicate(#main_cages) #sch01_cage06 -1,1,1,
+que_qsch02,150,159,0 duplicate(#main_cages) #sch02_cage06 -1,1,1,
+que_qsch03,150,159,0 duplicate(#main_cages) #sch03_cage06 -1,1,1,
+que_qsch04,150,159,0 duplicate(#main_cages) #sch04_cage06 -1,1,1,
+que_qsch05,150,159,0 duplicate(#main_cages) #sch05_cage06 -1,1,1,
+
+que_qaru01,1,8,0 script #gd_main_mobctrl 844,{
+ end;
+
+OnEnable:
+ setarray .@mob_1$, "Ball of Piamette","1738";
+ setarray .@mob_1, 107,152,109,135,113,116,157,107,163,133,149,156,131,139,135,136,131,132,128,136,110,145,129,114,148,114,155,128,152,145,131,151,110,130;
+ setarray .@mob_2$, "Alice","1275";
+ setarray .@mob_2, 130,139,135,137,130,132,128,137,109,145,109,130,128,114,147,114,154,128,151,145,130,151;
+ setarray .@mob_3$, "Violy","1390";
+ setarray .@mob_3, 132,139,135,135,132,132,128,135,111,145,111,130,130,114,149,114,156,128,153,145,132,151;
+ setarray .@mob_4$, "Ancient Mimic","1699";
+ setarray .@mob_4, 133,139,135,134,133,132,128,135,112,145,131,114,150,114,157,128,154,145,133,151,112,130;
+ set .@sub$,callfunc("F_Okolnir");
+ set .@c, 1;
+ while (.@c <= 4) {
+ for (set .@i, 0; .@i < getarraysize(getd(".@mob_"+.@c)); set .@i, .@i + 1)
+ monster "que_q"+.@sub$,getd(".@mob_"+.@c+"["+.@i+"]"),getd(".@mob_"+.@c+"["+(.@i+1)+"]"),getd(".@mob_"+.@c+"$"),atoi(getd(".@mob_"+.@c+"$[1]")),1,"#gd_"+.@sub$+"_mobctrl::OnMyMobDead";
+ set .@c, .@c + 1;
+ }
+ end;
+
+Onreset:
+ set .@sub$,callfunc("F_Okolnir");
+ killmonster "que_q"+.@sub$,"#gd_"+.@sub$+"_mobctrl::OnMyMobDead";
+ end;
+
+OnMyMobDead:
+ set .@sub$,callfunc("F_Okolnir");
+ if (mobcount("que_q"+.@sub$,"#gd_"+.@sub$+"_mobctrl::OnMyMobDead") < 7) {
+ setarray .@n, 107,152,109,135,113,116,157,107,163,133,149,156;
+ for (set .@i, 0; .@i < getarraysize(.@n); set .@i, .@i + 1)
+ monster "que_q"+.@sub$,.@n[.@i],.@n[.@i+1],"Ball of Piamette",1738,1,"#gd_"+.@sub$+"_mobctrl::OnMyMobDead";
+ }
+ end;
+}
+que_qaru01,1,8,0 duplicate(#gd_main_mobctrl) #gd_aru01_mobctrl 844,
+que_qaru02,1,8,0 duplicate(#gd_main_mobctrl) #gd_aru02_mobctrl 844,
+que_qaru03,1,8,0 duplicate(#gd_main_mobctrl) #gd_aru03_mobctrl 844,
+que_qaru04,1,8,0 duplicate(#gd_main_mobctrl) #gd_aru04_mobctrl 844,
+que_qaru05,1,8,0 duplicate(#gd_main_mobctrl) #gd_aru05_mobctrl 844,
+que_qsch01,1,8,0 duplicate(#gd_main_mobctrl) #gd_sch01_mobctrl 844,
+que_qsch02,1,8,0 duplicate(#gd_main_mobctrl) #gd_sch02_mobctrl 844,
+que_qsch03,1,8,0 duplicate(#gd_main_mobctrl) #gd_sch03_mobctrl 844,
+que_qsch04,1,8,0 duplicate(#gd_main_mobctrl) #gd_sch04_mobctrl 844,
+que_qsch05,1,8,0 duplicate(#gd_main_mobctrl) #gd_sch05_mobctrl 844,
+
+- script windpaths_main -1,{
+ end;
+
+OnTouch:
+ set .@sub$,callfunc("F_Okolnir");
+ if (compare(strnpcinfo(0),"windpath03")) {
+ warp "que_q"+.@sub$,119,103;
+ } else {
+ warp "que_q"+.@sub$,146,109;
+ }
+ end;
+
+OnInit:
+ set .@sub$,callfunc("F_Okolnir");
+ disablenpc "windpath03_"+.@sub$;
+ disablenpc "windpath04_"+.@sub$;
+ end;
+}
+que_qaru01,149,105,0 duplicate(windpaths_main) windpath03_aru01 45,1,1,{
+que_qaru02,149,105,0 duplicate(windpaths_main) windpath03_aru02 45,1,1,{
+que_qaru03,149,105,0 duplicate(windpaths_main) windpath03_aru03 45,1,1,{
+que_qaru04,149,105,0 duplicate(windpaths_main) windpath03_aru04 45,1,1,{
+que_qaru05,149,105,0 duplicate(windpaths_main) windpath03_aru05 45,1,1,{
+que_qsch01,149,105,0 duplicate(windpaths_main) windpath03_sch01 45,1,1,{
+que_qsch02,149,105,0 duplicate(windpaths_main) windpath03_sch02 45,1,1,{
+que_qsch03,149,105,0 duplicate(windpaths_main) windpath03_sch03 45,1,1,{
+que_qsch04,149,105,0 duplicate(windpaths_main) windpath03_sch04 45,1,1,{
+que_qsch05,149,105,0 duplicate(windpaths_main) windpath03_sch05 45,1,1,{
+
+que_qaru01,128,104,0 duplicate(windpaths_main) windpath04_aru01 45,1,1,{
+que_qaru02,128,104,0 duplicate(windpaths_main) windpath04_aru02 45,1,1,{
+que_qaru03,128,104,0 duplicate(windpaths_main) windpath04_aru03 45,1,1,{
+que_qaru04,128,104,0 duplicate(windpaths_main) windpath04_aru04 45,1,1,{
+que_qaru05,128,104,0 duplicate(windpaths_main) windpath04_aru05 45,1,1,{
+que_qsch01,128,104,0 duplicate(windpaths_main) windpath04_sch01 45,1,1,{
+que_qsch02,128,104,0 duplicate(windpaths_main) windpath04_sch02 45,1,1,{
+que_qsch03,128,104,0 duplicate(windpaths_main) windpath04_sch03 45,1,1,{
+que_qsch04,128,104,0 duplicate(windpaths_main) windpath04_sch04 45,1,1,{
+que_qsch05,128,104,0 duplicate(windpaths_main) windpath04_sch05 45,1,1,{
+
+- script #nm_switch_main -1,{
+ end;
+
+OnTouch:
+ set .@sub$,callfunc("F_Okolnir");
+ disablenpc "#nm_switch_"+.@sub$;
+ initnpctimer;
+ end;
+
+OnEnable:
+ set .@sub$,callfunc("F_Okolnir");
+ enablenpc "#nm_switch_"+.@sub$;
+ end;
+
+OnDisable:
+ set .@sub$,callfunc("F_Okolnir");
+ disablenpc "#nm_switch_"+.@sub$;
+ stopnpctimer;
+ end;
+
+OnTimer1000:
+ set .@sub$,callfunc("F_Okolnir");
+ mapannounce "que_q"+.@sub$,"Wish Maiden: Did you have a good time with Piamette?",bc_map,"0x00ff00";
+ end;
+
+OnTimer4000:
+ set .@sub$,callfunc("F_Okolnir");
+ mapannounce "que_q"+.@sub$,"Wish Maiden: But it's the end. There will be summoned monsters coming soon...",bc_map,"0x00ff00";
+ end;
+
+OnTimer9000:
+ set .@sub$,callfunc("F_Okolnir");
+ mapannounce "que_q"+.@sub$,"Wish Maiden: So come here to me safely...",bc_map,"0x00ff00";
+ end;
+
+OnTimer10000:
+ set .@sub$,callfunc("F_Okolnir");
+ donpcevent "#nmsom"+.@sub$+"_jin01::OnEnable";
+ donpcevent "#"+.@sub$+"_stone01::OnEnable";
+ end;
+
+OnTimer190000:
+ set .@sub$,callfunc("F_Okolnir");
+ donpcevent "#nmsom"+.@sub$+"_jin02::OnEnable";
+ donpcevent "#"+.@sub$+"_stone02::OnEnable";
+ end;
+
+OnTimer370000:
+ set .@sub$,callfunc("F_Okolnir");
+ donpcevent "#nmsom"+.@sub$+"_jin03::OnEnable";
+ donpcevent "#"+.@sub$+"_stone03::OnEnable";
+ stopnpctimer;
+ end;
+
+OnInit:
+ set .@sub$,callfunc("F_Okolnir");
+ disablenpc "#nm_switch_"+.@sub$;
+ end;
+}
+que_qaru01,253,273,0 duplicate(#nm_switch_main) #nm_switch_aru01 -1,5,5,
+que_qaru02,253,273,0 duplicate(#nm_switch_main) #nm_switch_aru02 -1,5,5,
+que_qaru03,253,273,0 duplicate(#nm_switch_main) #nm_switch_aru03 -1,5,5,
+que_qaru04,253,273,0 duplicate(#nm_switch_main) #nm_switch_aru04 -1,5,5,
+que_qaru05,253,273,0 duplicate(#nm_switch_main) #nm_switch_aru05 -1,5,5,
+que_qsch01,253,273,0 duplicate(#nm_switch_main) #nm_switch_sch01 -1,5,5,
+que_qsch02,253,273,0 duplicate(#nm_switch_main) #nm_switch_sch02 -1,5,5,
+que_qsch03,253,273,0 duplicate(#nm_switch_main) #nm_switch_sch03 -1,5,5,
+que_qsch04,253,273,0 duplicate(#nm_switch_main) #nm_switch_sch04 -1,5,5,
+que_qsch05,253,273,0 duplicate(#nm_switch_main) #nm_switch_sch05 -1,5,5,
+
+- script #nmsommain_jin01 -1,{
+OnEnable:
+ set .@sub$,callfunc("F_Okolnir");
+ donpcevent "#"+.@sub$+"_stone01::OnEnable";
+ initnpctimer;
+ end;
+
+OnDisable:
+ set .@sub$,callfunc("F_Okolnir");
+ killmonster "que_q"+.@sub$,"#nmsom"+.@sub$+"_jin01::OnMyMobDead";
+ stopnpctimer;
+ end;
+
+OnTimer5000:
+ set .@sub$,callfunc("F_Okolnir");
+ setarray .@xy, 226,288,227,289,228,290,229,291,230,292,231,293,232,294,233,295,234,296,235,297,228,286,229,287,230,288,231,289,232,290,233,291,234,292,235,293,236,294,237,295,230,284,231,285,232,286,233,287,234,288,235,289,236,290,237,291,238,292,239,293;
+ mapannounce "que_q"+.@sub$,"The Western magic formation is working to summon Guard of Shadow.",bc_map,"0x4d4dff";
+ for (set .@i, 0; .@i < getarraysize(.@xy); set .@i, .@i + 2)
+ monster "que_q"+.@sub$,.@xy[.@i],.@xy[.@i+1],"Guard of Shadow",1752,1,"#nmsom"+.@sub$+"_jin01::OnMyMobDead";
+ end;
+
+OnTimer25000:
+OnTimer55000:
+OnTimer85000:
+OnTimer120000:
+ set .@sub$,callfunc("F_Okolnir");
+ setarray .xy2, 226,294,227,294,228,294,229,294,230,295,231,296,231,297,231,298,231,299,230,300,229,301,228,301,227,301,226,301,225,300,224,299,224,298,224,297,224,296,225,295;
+ for (set .@i, 0; .@i < getarraysize(.@xy2); set .@i, .@i + 2)
+ monster "que_q"+.@sub$,.@xy2[.@i],.@xy2[.@i+1],"Guard of Shadow",1752,1,"#nmsom"+.@sub$+"_jin01::OnMyMobDead";
+ end;
+
+OnTimer180000:
+ stopnpctimer;
+ end;
+
+OnMyMobDead:
+ end;
+}
+que_qaru01,229,297,0 duplicate(#nmsommain_jin01) #nmsomaru01_jin01 -1,
+que_qaru02,229,297,0 duplicate(#nmsommain_jin01) #nmsomaru02_jin01 -1,
+que_qaru03,229,297,0 duplicate(#nmsommain_jin01) #nmsomaru03_jin01 -1,
+que_qaru04,229,297,0 duplicate(#nmsommain_jin01) #nmsomaru04_jin01 -1,
+que_qaru05,229,297,0 duplicate(#nmsommain_jin01) #nmsomaru05_jin01 -1,
+que_qsch01,229,297,0 duplicate(#nmsommain_jin01) #nmsomsch01_jin01 -1,
+que_qsch02,229,297,0 duplicate(#nmsommain_jin01) #nmsomsch02_jin01 -1,
+que_qsch03,229,297,0 duplicate(#nmsommain_jin01) #nmsomsch03_jin01 -1,
+que_qsch04,229,297,0 duplicate(#nmsommain_jin01) #nmsomsch04_jin01 -1,
+que_qsch05,229,297,0 duplicate(#nmsommain_jin01) #nmsomsch05_jin01 -1,
+
+- script #main_stone01 -1,{
+ end;
+
+OnEnable:
+ set .@sub$,callfunc("F_Okolnir");
+ setarray .@xy, 227,294,229,294,231,296,231,298,230,300,228,301,226,301,224,299,224,297,225,295;
+ for (set .@i, 0; .@i < getarraysize(.@xy); set .@i, .@i + 2)
+ monster "que_q"+.@sub$,.@xy[.@i],.@xy[.@i+1],"Western Magic Guardian",1752,1,"#"+.@sub$+"_stone01::OnMyMobDead";
+ end;
+
+Onreset:
+ set .@sub$,callfunc("F_Okolnir");
+ killmonster "que_q"+.@sub$,"#"+.@sub$+"_stone01::OnMyMobDead";
+ end;
+
+OnMyMobDead:
+ set .@sub$,callfunc("F_Okolnir");
+ if (mobcount("que_q"+.@sub$,"#"+.@sub$+"_stone01::OnMyMobDead") == 0) {
+ setd "$@gqse_"+.@sub$+"_nm",getd("$@gqse_"+.@sub$+"_nm")+1;
+ donpcevent "#nmsom"+.@sub$+"_jin01::OnDisable";
+ if (getd("$@gqse_"+.@sub$+"_nm") == 3) {
+ donpcevent "Wish Maiden#"+.@sub$+"_boss::Onfight";
+ }
+ }
+ end;
+}
+que_qaru01,2,8,0 duplicate(#main_stone01) #aru01_stone01 844,
+que_qaru02,2,8,0 duplicate(#main_stone01) #aru02_stone01 844,
+que_qaru03,2,8,0 duplicate(#main_stone01) #aru03_stone01 844,
+que_qaru04,2,8,0 duplicate(#main_stone01) #aru04_stone01 844,
+que_qaru05,2,8,0 duplicate(#main_stone01) #aru05_stone01 844,
+que_qsch01,2,8,0 duplicate(#main_stone01) #sch01_stone01 844,
+que_qsch02,2,8,0 duplicate(#main_stone01) #sch02_stone01 844,
+que_qsch03,2,8,0 duplicate(#main_stone01) #sch03_stone01 844,
+que_qsch04,2,8,0 duplicate(#main_stone01) #sch04_stone01 844,
+que_qsch05,2,8,0 duplicate(#main_stone01) #sch05_stone01 844,
+
+- script #nmsommain_jin02 -1,{
+OnEnable:
+ initnpctimer;
+ end;
+
+OnDisable:
+ set .@sub$,callfunc("F_Okolnir");
+ killmonster "que_q"+.@sub$,"#nmsom"+.@sub$+"_jin02::OnMyMobDead";
+ stopnpctimer;
+ end;
+
+OnTimer5000:
+ set .@sub$,callfunc("F_Okolnir");
+ mapannounce "que_q"+.@sub$,"The Eastern magic formation is working to summon Bloody Hunter.",bc_map,"0x4d4dff";
+ setarray .@xy, 263,292,264,291,265,290,266,289,267,288,268,287,269,286,270,285,271,284,272,283,265,294,266,293,267,292,268,291,269,290,270,289,271,288,272,287,273,286,274,285,267,296,268,295,269,294,270,283,271,282,272,281,273,280,274,279,275,276,276,275;
+ for (set .@i, 0; .@i < getarraysize(.@xy); set .@i, .@i + 2)
+ monster "que_q"+.@sub$,.@xy[.@i],.@xy[.@i+1],"Bloody Hunter",1753,1,"#nmsom"+.@sub$+"_jin02::OnMyMobDead";
+ end;
+
+OnTimer25000:
+OnTimer55000:
+OnTimer85000:
+OnTimer120000:
+ set .@sub$,callfunc("F_Okolnir");
+ setarray .@xy2, 274,301,275,301,276,301,277,301,278,300,279,299,279,298,279,297,279,296,278,295,277,294,276,294,275,294,274,294,273,295,272,296,272,297,272,298,272,299,273,300;
+ for (set .@i, 0; .@i < getarraysize(.@xy2); set .@i, .@i + 2)
+ monster "que_q"+.@sub$,.@xy2[.@i],.@xy2[.@i+1],"Bloody Hunter",1753,1,"#nmsom"+.@sub$+"_jin02::OnMyMobDead";
+ end;
+
+OnTimer180000:
+ stopnpctimer;
+ end;
+
+OnMyMobDead:
+ end;
+}
+que_qaru01,275,299,0 duplicate(#nmsommain_jin02) #nmsomaru01_jin02 -1,
+que_qaru02,275,299,0 duplicate(#nmsommain_jin02) #nmsomaru02_jin02 -1,
+que_qaru03,275,299,0 duplicate(#nmsommain_jin02) #nmsomaru03_jin02 -1,
+que_qaru04,275,299,0 duplicate(#nmsommain_jin02) #nmsomaru04_jin02 -1,
+que_qaru05,275,299,0 duplicate(#nmsommain_jin02) #nmsomaru05_jin02 -1,
+que_qsch01,275,299,0 duplicate(#nmsommain_jin02) #nmsomsch01_jin02 -1,
+que_qsch02,275,299,0 duplicate(#nmsommain_jin02) #nmsomsch02_jin02 -1,
+que_qsch03,275,299,0 duplicate(#nmsommain_jin02) #nmsomsch03_jin02 -1,
+que_qsch04,275,299,0 duplicate(#nmsommain_jin02) #nmsomsch04_jin02 -1,
+que_qsch05,275,299,0 duplicate(#nmsommain_jin02) #nmsomsch05_jin02 -1,
+
+- script #main_stone02 -1,{
+ end;
+
+OnEnable:
+ set .@sub$,callfunc("F_Okolnir");
+ setarray .@xy, 275,301,277,301,279,299,279,297,278,295,276,294,274,294,272,296,272,298,273,300;
+ for (set .@i, 0; .@i < getarraysize(.@xy); set .@i, .@i + 2)
+ monster "que_q"+.@sub$,.@xy[.@i],.@xy[.@i+1],"Eastern Magic Guardian",1753,1,"#"+.@sub$+"_stone02::OnMyMobDead";
+ end;
+
+Onreset:
+ set .@sub$,callfunc("F_Okolnir");
+ killmonster "que_q"+.@sub$,"#"+.@sub$+"_stone02::OnMyMobDead";
+ end;
+
+OnMyMobDead:
+ set .@sub$,callfunc("F_Okolnir");
+ if (mobcount("que_q"+.@sub$,"#"+.@sub$+"_stone02::OnMyMobDead") == 0) {
+ setd "$@gqse_"+.@sub$+"_nm",getd("$@gqse_"+.@sub$+"_nm")+1;
+ donpcevent "#nmsom"+.@sub$+"_jin02::OnDisable";
+ if (getd("$@gqse_"+.@sub$+"_nm") == 3) {
+ donpcevent "Wish Maiden#"+.@sub$+"_boss::Onfight";
+ }
+ }
+ end;
+}
+que_qaru01,2,9,0 duplicate(#main_stone02) #aru01_stone02 844,
+que_qaru02,2,9,0 duplicate(#main_stone02) #aru02_stone02 844,
+que_qaru03,2,9,0 duplicate(#main_stone02) #aru03_stone02 844,
+que_qaru04,2,9,0 duplicate(#main_stone02) #aru04_stone02 844,
+que_qaru05,2,9,0 duplicate(#main_stone02) #aru05_stone02 844,
+que_qsch01,2,9,0 duplicate(#main_stone02) #sch01_stone02 844,
+que_qsch02,2,9,0 duplicate(#main_stone02) #sch02_stone02 844,
+que_qsch03,2,9,0 duplicate(#main_stone02) #sch03_stone02 844,
+que_qsch04,2,9,0 duplicate(#main_stone02) #sch04_stone02 844,
+que_qsch05,2,9,0 duplicate(#main_stone02) #sch05_stone02 844,
+
+- script #nmsommain_jin03 -1,{
+OnEnable:
+ initnpctimer;
+ end;
+
+OnDisable:
+ set .@sub$,callfunc("F_Okolnir");
+ killmonster "que_q"+.@sub$,"#nmsom"+.@sub$+"_jin03::OnMyMobDead";
+ stopnpctimer;
+ end;
+
+OnTimer5000:
+ set .@sub$,callfunc("F_Okolnir");
+ mapannounce "que_q"+.@sub$,"The Northern magic formation is working to summon Keeper of the Temple.",bc_map,"0x4d4dff";
+ setarray .@xy, 247,329,249,329,251,329,253,329,255,329,243,339,245,337,247,335,247,333,254,333,256,335,258,337,260,339;
+ for (set .@i, 0; .@i < getarraysize(.@xy); set .@i, .@i + 1)
+ monster "que_q"+.@sub$,.@xy[.@i],.@xy[.@i+1],"Keeper Of The Temple",1933,1,"#nmsom"+.@sub$+"_jin03::OnMyMobDead";
+ end;
+
+OnTimer120000:
+ set .@sub$,callfunc("F_Okolnir");
+ setarray .@xy2, 251,343,252,343,255,341,255,340,254,337,253,336,250,336,249,337,248,340,248,341;
+ for (set .@i, 0; .@i < getarraysize(.@xy); set .@i, .@i + 1)
+ monster "que_q"+.@sub$,.@xy2[.@i],.@xy2[.@i+1],"Keeper Of The Temple",1933,1,"#nmsom"+.@sub$+"_jin03::OnMyMobDead";
+ end;
+
+OnTimer240000:
+ set .@sub$,callfunc("F_Okolnir");
+ setarray .@xy3, 250,343,252,343,254,342,255,340,255,338,253,336,250,336,248,338,248,340,249,342;
+ for (set .@i, 0; .@i < getarraysize(.@xy); set .@i, .@i + 1)
+ monster "que_q"+.@sub$,.@xy2[.@i],.@xy2[.@i+1],"Keeper Of The Temple",1933,1,"#nmsom"+.@sub$+"_jin03::OnMyMobDead";
+ end;
+
+OnTimer360000:
+ set .@sub$,callfunc("F_Okolnir");
+ setarray .@xy4, 250,343,252,343,254,342,255,340,255,338,253,336,251,336,249,337,248,339,248,341;
+ for (set .@i, 0; .@i < getarraysize(.@xy); set .@i, .@i + 1)
+ monster "que_q"+.@sub$,.@xy2[.@i],.@xy2[.@i+1],"Keeper Of The Temple",1933,1,"#nmsom"+.@sub$+"_jin03::OnMyMobDead";
+ stopnpctimer;
+ end;
+
+OnMyMobDead:
+ end;
+}
+que_qaru01,251,340,0 duplicate(#nmsommain_jin03) #nmsomaru01_jin03 -1,
+que_qaru02,251,340,0 duplicate(#nmsommain_jin03) #nmsomaru02_jin03 -1,
+que_qaru03,251,340,0 duplicate(#nmsommain_jin03) #nmsomaru03_jin03 -1,
+que_qaru04,251,340,0 duplicate(#nmsommain_jin03) #nmsomaru04_jin03 -1,
+que_qaru05,251,340,0 duplicate(#nmsommain_jin03) #nmsomaru05_jin03 -1,
+que_qsch01,251,340,0 duplicate(#nmsommain_jin03) #nmsomsch01_jin03 -1,
+que_qsch02,251,340,0 duplicate(#nmsommain_jin03) #nmsomsch02_jin03 -1,
+que_qsch03,251,340,0 duplicate(#nmsommain_jin03) #nmsomsch03_jin03 -1,
+que_qsch04,251,340,0 duplicate(#nmsommain_jin03) #nmsomsch04_jin03 -1,
+que_qsch05,251,340,0 duplicate(#nmsommain_jin03) #nmsomsch05_jin03 -1,
+
+- script #main_stone03 -1,{
+ end;
+
+OnEnable:
+ set .@sub$,callfunc("F_Okolnir");
+ setarray .@xy, 251,343,252,343,255,341,255,340,254,337,253,336,250,336,249,337,248,340,248,341;
+ for (set .@i, 0; .@i < getarraysize(.@xy); set .@i, .@i + 1)
+ monster "que_q"+.@sub$,.@xy[.@i],.@xy[.@i+1],"Northern Magic Guardian",1933,1,"#"+.@sub$+"_stone03::OnMyMobDead";
+ end;
+
+Onreset:
+ set .@sub$,callfunc("F_Okolnir");
+ killmonster "que_q"+.@sub$,"#"+.@sub$+"_stone03::OnMyMobDead";
+ end;
+
+OnMyMobDead:
+ set .@sub$,callfunc("F_Okolnir");
+ if (mobcount("que_q"+.@sub$,"#"+.@sub$+"_stone03::OnMyMobDead") == 0) {
+ setd "$@gqse_"+.@sub$+"_nm",getd("$@gqse_"+.@sub$+"_nm")+1;
+ donpcevent "#nmsom"+.@sub$+"_jin03::OnDisable";
+
+ if (getd("$@gqse_"+.@sub$+"_nm") == 3) {
+ donpcevent "Wish Maiden#"+.@sub$+"_boss::Onfight";
+ }
+ }
+ end;
+}
+que_qaru01,2,10,0 duplicate(#main_stone03) #aru01_stone03 844,
+que_qaru02,2,10,0 duplicate(#main_stone03) #aru02_stone03 844,
+que_qaru03,2,10,0 duplicate(#main_stone03) #aru03_stone03 844,
+que_qaru04,2,10,0 duplicate(#main_stone03) #aru04_stone03 844,
+que_qaru05,2,10,0 duplicate(#main_stone03) #aru05_stone03 844,
+que_qsch01,2,10,0 duplicate(#main_stone03) #sch01_stone03 844,
+que_qsch02,2,10,0 duplicate(#main_stone03) #sch02_stone03 844,
+que_qsch03,2,10,0 duplicate(#main_stone03) #sch03_stone03 844,
+que_qsch04,2,10,0 duplicate(#main_stone03) #sch04_stone03 844,
+que_qsch05,2,10,0 duplicate(#main_stone03) #sch05_stone03 844,
+
+- script Guard of Shadow#main_all -1,{
+ end;
+
+OnTouch:
+ set .@sub$,callfunc("F_Okolnir");
+ set .@in, charat(strnpcinfo(2),getstrlen(strnpcinfo(2))-1);
+ disablenpc "Guard of Shadow#"+.@sub$+"_0"+.@in;
+ switch (.@in) {
+ Case 1: setarray .@n, 234,284,235,285,236,286; break;
+ Case 2: setarray .@n, 223,289,224,290,225,291; break;
+ Case 3: setarray .@n, 235,295,236,296,237,297; break;
+ Case 4: setarray .@n, 224,302,225,303,226,304; break;
+ }
+ for (set .@i, 0; .@i < getarraysize(.@n); set .@i, .@i + 2)
+ monster "que_q"+.@sub$,.@n[.@i],.@n[.@i+1],"Guard of Shadow",1752,1,"Guard of Shadow#"+.@sub$+"_0"+.@in+"::OnMyMobDead";
+ end;
+
+OnDisable:
+ set .@sub$,callfunc("F_Okolnir");
+ set .@in, charat(strnpcinfo(2),getstrlen(strnpcinfo(2))-1);
+ killmonster "que_q"+.@sub$,"Guard of Shadow#"+.@sub$+"_0"+.@in+"::OnMyMobDead";
+ disablenpc "Guard of Shadow#"+.@sub$+"_0"+.@in;
+ end;
+
+OnMyMobDead:
+ end;
+
+OnInit:
+ set .@sub$,callfunc("F_Okolnir");
+ for (set .@i, 1; .@i <= 4; set .@i, .@i + 1)
+ disablenpc "Guard of Shadow#"+.@sub$+"_0"+.@i;
+ end;
+}
+que_qaru01,235,285,5 duplicate(Guard of Shadow#main_all) Guard of Shadow#aru01_01 1752,4,4,
+que_qaru01,224,290,5 duplicate(Guard of Shadow#main_all) Guard of Shadow#aru01_02 1752,4,4,
+que_qaru01,236,296,5 duplicate(Guard of Shadow#main_all) Guard of Shadow#aru01_03 1752,4,4,
+que_qaru01,225,303,5 duplicate(Guard of Shadow#main_all) Guard of Shadow#aru01_04 1752,4,4,
+que_qaru02,235,285,5 duplicate(Guard of Shadow#main_all) Guard of Shadow#aru02_01 1752,4,4,
+que_qaru02,224,290,5 duplicate(Guard of Shadow#main_all) Guard of Shadow#aru02_02 1752,4,4,
+que_qaru02,236,296,5 duplicate(Guard of Shadow#main_all) Guard of Shadow#aru02_03 1752,4,4,
+que_qaru02,225,303,5 duplicate(Guard of Shadow#main_all) Guard of Shadow#aru02_04 1752,4,4,
+que_qaru03,235,285,5 duplicate(Guard of Shadow#main_all) Guard of Shadow#aru03_01 1752,4,4,
+que_qaru03,224,290,5 duplicate(Guard of Shadow#main_all) Guard of Shadow#aru03_02 1752,4,4,
+que_qaru03,236,296,5 duplicate(Guard of Shadow#main_all) Guard of Shadow#aru03_03 1752,4,4,
+que_qaru03,225,303,5 duplicate(Guard of Shadow#main_all) Guard of Shadow#aru03_04 1752,4,4,
+que_qaru04,235,285,5 duplicate(Guard of Shadow#main_all) Guard of Shadow#aru04_01 1752,4,4,
+que_qaru04,224,290,5 duplicate(Guard of Shadow#main_all) Guard of Shadow#aru04_02 1752,4,4,
+que_qaru04,236,296,5 duplicate(Guard of Shadow#main_all) Guard of Shadow#aru04_03 1752,4,4,
+que_qaru04,225,303,5 duplicate(Guard of Shadow#main_all) Guard of Shadow#aru04_04 1752,4,4,
+que_qaru05,235,285,5 duplicate(Guard of Shadow#main_all) Guard of Shadow#aru05_01 1752,4,4,
+que_qaru05,224,290,5 duplicate(Guard of Shadow#main_all) Guard of Shadow#aru05_02 1752,4,4,
+que_qaru05,236,296,5 duplicate(Guard of Shadow#main_all) Guard of Shadow#aru05_03 1752,4,4,
+que_qaru05,225,303,5 duplicate(Guard of Shadow#main_all) Guard of Shadow#aru05_04 1752,4,4,
+que_qsch01,235,285,5 duplicate(Guard of Shadow#main_all) Guard of Shadow#sch01_01 1752,4,4,
+que_qsch01,224,290,5 duplicate(Guard of Shadow#main_all) Guard of Shadow#sch01_02 1752,4,4,
+que_qsch01,236,296,5 duplicate(Guard of Shadow#main_all) Guard of Shadow#sch01_03 1752,4,4,
+que_qsch01,225,303,5 duplicate(Guard of Shadow#main_all) Guard of Shadow#sch01_04 1752,4,4,
+que_qsch02,235,285,5 duplicate(Guard of Shadow#main_all) Guard of Shadow#sch02_01 1752,4,4,
+que_qsch02,224,290,5 duplicate(Guard of Shadow#main_all) Guard of Shadow#sch02_02 1752,4,4,
+que_qsch02,236,296,5 duplicate(Guard of Shadow#main_all) Guard of Shadow#sch02_03 1752,4,4,
+que_qsch02,225,303,5 duplicate(Guard of Shadow#main_all) Guard of Shadow#sch02_04 1752,4,4,
+que_qsch03,235,285,5 duplicate(Guard of Shadow#main_all) Guard of Shadow#sch03_01 1752,4,4,
+que_qsch03,224,290,5 duplicate(Guard of Shadow#main_all) Guard of Shadow#sch03_02 1752,4,4,
+que_qsch03,236,296,5 duplicate(Guard of Shadow#main_all) Guard of Shadow#sch03_03 1752,4,4,
+que_qsch03,225,303,5 duplicate(Guard of Shadow#main_all) Guard of Shadow#sch03_04 1752,4,4,
+que_qsch04,235,285,5 duplicate(Guard of Shadow#main_all) Guard of Shadow#sch04_01 1752,4,4,
+que_qsch04,224,290,5 duplicate(Guard of Shadow#main_all) Guard of Shadow#sch04_02 1752,4,4,
+que_qsch04,236,296,5 duplicate(Guard of Shadow#main_all) Guard of Shadow#sch04_03 1752,4,4,
+que_qsch04,225,303,5 duplicate(Guard of Shadow#main_all) Guard of Shadow#sch04_04 1752,4,4,
+que_qsch05,235,285,5 duplicate(Guard of Shadow#main_all) Guard of Shadow#sch05_01 1752,4,4,
+que_qsch05,224,290,5 duplicate(Guard of Shadow#main_all) Guard of Shadow#sch05_02 1752,4,4,
+que_qsch05,236,296,5 duplicate(Guard of Shadow#main_all) Guard of Shadow#sch05_03 1752,4,4,
+que_qsch05,225,303,5 duplicate(Guard of Shadow#main_all) Guard of Shadow#sch05_04 1752,4,4,
+
+- script Bloody Hunter#main_all -1,{
+ end;
+
+OnTouch:
+ set .@sub$,callfunc("F_Okolnir");
+ set .@in, charat(strnpcinfo(2),getstrlen(strnpcinfo(2))-1);
+ disablenpc "Bloody Hunter#"+.@sub$+"_ac0"+.@in;
+ switch (.@in) {
+ Case 1: setarray .@n, 265,297,266,296,267,295;
+ Case 2: setarray .@n, 270,284,271,283,272,282;
+ Case 3: setarray .@n, 269,308,270,307,271,306;
+ Case 4: setarray .@n, 278,301,279,300,280,299;
+ }
+ for (set .@i, 0; .@i < getarraysize(.@n); set .@i, .@i + 2)
+ monster "que_q"+.@sub$,.@n[.@i],.@n[.@i+1],"Bloody Hunter",1753,1,"Bloody Hunter#"+.@sub$+"_ac0"+.@in+"::OnMyMobDead";
+ end;
+
+OnDisable:
+ set .@sub$,callfunc("F_Okolnir");
+ set .@in, charat(strnpcinfo(2),getstrlen(strnpcinfo(2))-1);
+ killmonster "que_q"+.@sub$,"Bloody Hunter#"+.@sub$+"_ac0"+.@in+"::OnMyMobDead";
+ disablenpc "Bloody Hunter#"+.@sub$+"_ac0"+.@in;
+ end;
+
+OnMyMobDead:
+ end;
+
+OnInit:
+ set .@sub$,callfunc("F_Okolnir");
+ for (set .@i, 1; .@i <= 4; set .@i, .@i + 1)
+ disablenpc "Bloody Hunter#"+.@sub$+"_ac0"+.@i;
+ end;
+}
+que_qaru01,266,296,3 duplicate(Bloody Hunter#main_all) Bloody Hunter#aru01_ac01 1753,4,4,
+que_qaru01,271,283,3 duplicate(Bloody Hunter#main_all) Bloody Hunter#aru01_ac02 1753,4,4,
+que_qaru01,270,307,3 duplicate(Bloody Hunter#main_all) Bloody Hunter#aru01_ac03 1753,4,4,
+que_qaru01,279,300,3 duplicate(Bloody Hunter#main_all) Bloody Hunter#aru01_ac04 1753,4,4,
+que_qaru02,266,296,3 duplicate(Bloody Hunter#main_all) Bloody Hunter#aru02_ac01 1753,4,4,
+que_qaru02,271,283,3 duplicate(Bloody Hunter#main_all) Bloody Hunter#aru02_ac02 1753,4,4,
+que_qaru02,270,307,3 duplicate(Bloody Hunter#main_all) Bloody Hunter#aru02_ac03 1753,4,4,
+que_qaru02,279,300,3 duplicate(Bloody Hunter#main_all) Bloody Hunter#aru02_ac04 1753,4,4,
+que_qaru03,266,296,3 duplicate(Bloody Hunter#main_all) Bloody Hunter#aru03_ac01 1753,4,4,
+que_qaru03,271,283,3 duplicate(Bloody Hunter#main_all) Bloody Hunter#aru03_ac02 1753,4,4,
+que_qaru03,270,307,3 duplicate(Bloody Hunter#main_all) Bloody Hunter#aru03_ac03 1753,4,4,
+que_qaru03,279,300,3 duplicate(Bloody Hunter#main_all) Bloody Hunter#aru03_ac04 1753,4,4,
+que_qaru04,266,296,3 duplicate(Bloody Hunter#main_all) Bloody Hunter#aru04_ac01 1753,4,4,
+que_qaru04,271,283,3 duplicate(Bloody Hunter#main_all) Bloody Hunter#aru04_ac02 1753,4,4,
+que_qaru04,270,307,3 duplicate(Bloody Hunter#main_all) Bloody Hunter#aru04_ac03 1753,4,4,
+que_qaru04,279,300,3 duplicate(Bloody Hunter#main_all) Bloody Hunter#aru04_ac04 1753,4,4,
+que_qaru05,266,296,3 duplicate(Bloody Hunter#main_all) Bloody Hunter#aru05_ac01 1753,4,4,
+que_qaru05,271,283,3 duplicate(Bloody Hunter#main_all) Bloody Hunter#aru05_ac02 1753,4,4,
+que_qaru05,270,307,3 duplicate(Bloody Hunter#main_all) Bloody Hunter#aru05_ac03 1753,4,4,
+que_qaru05,279,300,3 duplicate(Bloody Hunter#main_all) Bloody Hunter#aru05_ac04 1753,4,4,
+que_qsch01,266,296,3 duplicate(Bloody Hunter#main_all) Bloody Hunter#sch01_ac01 1753,4,4,
+que_qsch01,271,283,3 duplicate(Bloody Hunter#main_all) Bloody Hunter#sch01_ac02 1753,4,4,
+que_qsch01,270,307,3 duplicate(Bloody Hunter#main_all) Bloody Hunter#sch01_ac03 1753,4,4,
+que_qsch01,279,300,3 duplicate(Bloody Hunter#main_all) Bloody Hunter#sch01_ac04 1753,4,4,
+que_qsch02,266,296,3 duplicate(Bloody Hunter#main_all) Bloody Hunter#sch02_ac01 1753,4,4,
+que_qsch02,271,283,3 duplicate(Bloody Hunter#main_all) Bloody Hunter#sch02_ac02 1753,4,4,
+que_qsch02,270,307,3 duplicate(Bloody Hunter#main_all) Bloody Hunter#sch02_ac03 1753,4,4,
+que_qsch02,279,300,3 duplicate(Bloody Hunter#main_all) Bloody Hunter#sch02_ac04 1753,4,4,
+que_qsch03,266,296,3 duplicate(Bloody Hunter#main_all) Bloody Hunter#sch03_ac01 1753,4,4,
+que_qsch03,271,283,3 duplicate(Bloody Hunter#main_all) Bloody Hunter#sch03_ac02 1753,4,4,
+que_qsch03,270,307,3 duplicate(Bloody Hunter#main_all) Bloody Hunter#sch03_ac03 1753,4,4,
+que_qsch03,279,300,3 duplicate(Bloody Hunter#main_all) Bloody Hunter#sch03_ac04 1753,4,4,
+que_qsch04,266,296,3 duplicate(Bloody Hunter#main_all) Bloody Hunter#sch04_ac01 1753,4,4,
+que_qsch04,271,283,3 duplicate(Bloody Hunter#main_all) Bloody Hunter#sch04_ac02 1753,4,4,
+que_qsch04,270,307,3 duplicate(Bloody Hunter#main_all) Bloody Hunter#sch04_ac03 1753,4,4,
+que_qsch04,279,300,3 duplicate(Bloody Hunter#main_all) Bloody Hunter#sch04_ac04 1753,4,4,
+que_qsch05,266,296,3 duplicate(Bloody Hunter#main_all) Bloody Hunter#sch05_ac01 1753,4,4,
+que_qsch05,271,283,3 duplicate(Bloody Hunter#main_all) Bloody Hunter#sch05_ac02 1753,4,4,
+que_qsch05,270,307,3 duplicate(Bloody Hunter#main_all) Bloody Hunter#sch05_ac03 1753,4,4,
+que_qsch05,279,300,3 duplicate(Bloody Hunter#main_all) Bloody Hunter#sch05_ac04 1753,4,4,
+
+- script Temple Keeper#main_all -1,{
+ end;
+
+OnTouch:
+ set .@sub$,callfunc("F_Okolnir");
+ set .@in, charat(strnpcinfo(2),getstrlen(strnpcinfo(2))-1);
+ disablenpc "Temple Keeper#"+.@sub$+"_ac0"+.@in;
+ switch (.@in) {
+ Case 1: setarray .@n, 246,330,247,330,248,330; break;
+ Case 2: setarray .@n, 254,330,255,330,256,330; break;
+ }
+ for (set .@i, 0; .@i < getarraysize(.@n); set .@i, .@i + 2)
+ monster "que_q"+.@sub$,.@n[.@i],.@n[.@i+1],"Keeper Of The Temple",1933,1,"Temple Keeper#"+.@sub$+"_ac0"+.@in+"::OnMyMobDead";
+ end;
+
+OnDisable:
+ set .@sub$,callfunc("F_Okolnir");
+ set .@in, charat(strnpcinfo(2),getstrlen(strnpcinfo(2))-1);
+ killmonster "que_q"+.@sub$,"Temple Keeper#"+.@sub$+"_ac0"+.@in+"::OnMyMobDead";
+ disablenpc "Temple Keeper#"+.@sub$+"_ac0"+.@in;
+ end;
+
+OnMyMobDead:
+ end;
+
+OnInit:
+ set .@sub$,callfunc("F_Okolnir");
+ for (set .@i, 1; .@i <= 2; set .@i, .@i + 1)
+ disablenpc "Temple Keeper#"+.@sub$+"_ac0"+.@i;
+ end;
+}
+que_qaru01,247,330,5 duplicate(Temple Keeper#main_all) Temple Keeper#aru01_ac01 1933,4,4,
+que_qaru01,255,330,3 duplicate(Temple Keeper#main_all) Temple Keeper#aru01_ac02 1933,4,4,
+que_qaru02,247,330,5 duplicate(Temple Keeper#main_all) Temple Keeper#aru02_ac01 1933,4,4,
+que_qaru02,255,330,3 duplicate(Temple Keeper#main_all) Temple Keeper#aru02_ac02 1933,4,4,
+que_qaru03,247,330,5 duplicate(Temple Keeper#main_all) Temple Keeper#aru03_ac01 1933,4,4,
+que_qaru03,255,330,3 duplicate(Temple Keeper#main_all) Temple Keeper#aru03_ac02 1933,4,4,
+que_qaru04,247,330,5 duplicate(Temple Keeper#main_all) Temple Keeper#aru04_ac01 1933,4,4,
+que_qaru04,255,330,3 duplicate(Temple Keeper#main_all) Temple Keeper#aru04_ac02 1933,4,4,
+que_qaru05,247,330,5 duplicate(Temple Keeper#main_all) Temple Keeper#aru05_ac01 1933,4,4,
+que_qaru05,255,330,3 duplicate(Temple Keeper#main_all) Temple Keeper#aru05_ac02 1933,4,4,
+que_qsch01,247,330,5 duplicate(Temple Keeper#main_all) Temple Keeper#sch01_ac01 1933,4,4,
+que_qsch01,255,330,3 duplicate(Temple Keeper#main_all) Temple Keeper#sch01_ac02 1933,4,4,
+que_qsch02,247,330,5 duplicate(Temple Keeper#main_all) Temple Keeper#sch02_ac01 1933,4,4,
+que_qsch02,255,330,3 duplicate(Temple Keeper#main_all) Temple Keeper#sch02_ac02 1933,4,4,
+que_qsch03,247,330,5 duplicate(Temple Keeper#main_all) Temple Keeper#sch03_ac01 1933,4,4,
+que_qsch03,255,330,3 duplicate(Temple Keeper#main_all) Temple Keeper#sch03_ac02 1933,4,4,
+que_qsch04,247,330,5 duplicate(Temple Keeper#main_all) Temple Keeper#sch04_ac01 1933,4,4,
+que_qsch04,255,330,3 duplicate(Temple Keeper#main_all) Temple Keeper#sch04_ac02 1933,4,4,
+que_qsch05,247,330,5 duplicate(Temple Keeper#main_all) Temple Keeper#sch05_ac01 1933,4,4,
+que_qsch05,255,330,3 duplicate(Temple Keeper#main_all) Temple Keeper#sch05_ac02 1933,4,4,
+
+- script Wish Maiden#main_boss -1,{
+ end;
+
+OnDisable:
+ set .@sub$,callfunc("F_Okolnir");
+ killmonster "que_q"+.@sub$,"Wish Maiden#"+.@sub$+"_boss::OnMyMobDead";
+ hideonnpc "Wish Maiden#"+.@sub$+"_boss";
+ stopnpctimer;
+ end;
+
+Onfight:
+ initnpctimer;
+ end;
+
+OnTimer1000:
+ set .@sub$,callfunc("F_Okolnir");
+ mapannounce "que_q"+.@sub$,"Wish Maiden : You guys reached here.. Are your guardians dead...?",bc_map,"0x00ff00";
+ end;
+
+OnTimer4000:
+ set .@sub$,callfunc("F_Okolnir");
+ mapannounce "que_q"+.@sub$,"Wish Maiden : I sincerely welcome all your best efforts!",bc_map,"0x00ff00";
+ end;
+
+OnTimer5000:
+ set .@sub$,callfunc("F_Okolnir");
+ specialeffect EF_ICECRASH;
+ hideonnpc "Wish Maiden#"+.@sub$+"_boss";
+ specialeffect EF_SPHERE;
+ monster "que_q"+.@sub$,252,340,"Wish Maiden",1931,1,"Wish Maiden#"+.@sub$+"_boss::OnMyMobDead";
+ stopnpctimer;
+ end;
+
+OnMyMobDead:
+ set .@sub$,callfunc("F_Okolnir");
+ if (!mobcount("que_q"+.@sub$,"Wish Maiden#"+.@sub$+"_boss::OnMyMobDead")) {
+ donpcevent "#okolnir_"+.@sub$+"::Onstop";
+ donpcevent "Wish Maiden#"+.@sub$+"_gift::OnEnable";
+ mapannounce "que_q"+.@sub$,"Wish Maiden : ..Good, you deserve the Goddess' shine.",bc_map,"0x00ff00";
+ }
+ end;
+
+OnInit:
+ set .@sub$,callfunc("F_Okolnir");
+ hideonnpc "Wish Maiden#"+.@sub$+"_boss";
+ end;
+}
+que_qaru01,251,255,3 duplicate(Wish Maiden#main_boss) Wish Maiden#aru01_boss 1931,
+que_qaru02,251,255,3 duplicate(Wish Maiden#main_boss) Wish Maiden#aru02_boss 1931,
+que_qaru03,251,255,3 duplicate(Wish Maiden#main_boss) Wish Maiden#aru03_boss 1931,
+que_qaru04,251,255,3 duplicate(Wish Maiden#main_boss) Wish Maiden#aru04_boss 1931,
+que_qaru05,251,255,3 duplicate(Wish Maiden#main_boss) Wish Maiden#aru05_boss 1931,
+que_qsch01,251,255,3 duplicate(Wish Maiden#main_boss) Wish Maiden#sch01_boss 1931,
+que_qsch02,251,255,3 duplicate(Wish Maiden#main_boss) Wish Maiden#sch02_boss 1931,
+que_qsch03,251,255,3 duplicate(Wish Maiden#main_boss) Wish Maiden#sch03_boss 1931,
+que_qsch04,251,255,3 duplicate(Wish Maiden#main_boss) Wish Maiden#sch04_boss 1931,
+que_qsch05,251,255,3 duplicate(Wish Maiden#main_boss) Wish Maiden#sch05_boss 1931,
+
+- script Wish Maiden#main_gift -1,{
+ set .@sub$,callfunc("F_Okolnir");
+ set .@t$, ((compare(strnpcinfo(4),"aru"))?"arug_cas0":"schg_cas0")+(charat(strnpcinfo(4),getstrlen(strnpcinfo(4))-1));
+ set .@GID, GetCastleData(.@t$,1);
+ if (getcharid(2) == .@GID) {
+ if (strcharinfo(0) == getguildmaster(.@GID)) {
+ if (compare(.@sub$,"aru")) {
+ setarray .@n, 7835,1,7836,1,7837,1,7838,1,2513,1,7291,10,7293,10,7063,100,985,20;
+ set .@rwd, 2541;
+ } else {
+ setarray .@n, 7830,1,7831,1,7832,1,7833,1,7834,1,2357,1,7510,100,969,10,985,20;
+ set .@rwd, 2383;
+ }
+ for (set .@i, 0; .@i < getarraysize(.@n); set .@i, .@i + 2) {
+ if (countitem(.@n[.@i]) >= .@n[.@i+1])
+ set .@check, .@check + 1;
+ }
+ if (.@check >= 9) {
+ cutin "wish_maiden12",1;
+ mes "[Wish Maiden]";
+ mes "As I declared, I will give the Goddess' shine to you.";
+ mes "You have the requirements to carry it...";
+ next;
+ mes "[Wish Maiden]";
+ mes "You will be granted the power of the great Valkyrie...";
+ next;
+ mes "[Wish Maiden]";
+ mes "I will give you some things for fun.";
+ mes "All of you enjoy them together...";
+ next;
+ mes "[Wish Maiden]";
+ mes "Go to Rachel and Juno to meet the Ravies sisters.";
+ next;
+ cutin "wish_maiden32",1;
+ mes "[Wish Maiden]";
+ mes "I will open the gate for you to come back here.";
+ mes "...Okolnir won't last forever...";
+ for (set .@i, 0; .@i < getarraysize(.@n); set .@i, .@i + 2)
+ delitem .@n[.@i],.@n[.@i+1];
+ getitem .@rwd,1;
+ getitem 7840,1;
+ announce "["+ strcharinfo(0) +"], of guild ["+ GetGuildName(.@GID) +"] has brought a "+getitemname(.@rwd)+" into this world.",bc_all,"0x70dbdb";
+ close2;
+ cutin "wish_maiden11",255;
+ disablenpc "Wish Maiden#"+.@sub$+"_gift";
+ enablenpc "#to_agit_"+.@sub$+"_gate";
+ end;
+ }
+ else {
+ cutin "wish_maiden13",1;
+ mes "[Wish Maiden]";
+ mes "As I declared, you are worthy of holding the "+getitemname(.@rwd)+".";
+ mes "However, you do not have the requirements on you...";
+ next;
+ mes "[Wish Maiden]";
+ mes "...Did you forget something?";
+ close2;
+ }
+ }
+ else {
+ cutin "wish_maiden12",1;
+ mes "[Wish Maiden]";
+ mes "All of you worked together as a team...";
+ mes "Humans are strong when they are united, but are easily swayed by lust.";
+ next;
+ mes "[Wish Maiden]";
+ mes "Humans are imperfect, so their chief god is there for them when they need help.";
+ mes "....";
+ next;
+ mes "[Wish Maiden]";
+ mes "Always be real.";
+ mes "Do not regret your actions...";
+ close2;
+ }
+ }
+ cutin "wish_maiden11",255;
+ end;
+
+OnEnable:
+ set .@sub$,callfunc("F_Okolnir");
+ enablenpc "Wish Maiden#"+.@sub$+"_gift";
+ initnpctimer;
+ end;
+
+OnDisable:
+ set .@sub$,callfunc("F_Okolnir");
+ disablenpc "Wish Maiden#"+.@sub$+"_gift";
+ stopnpctimer;
+ end;
+
+OnTimer280000:
+ set .@sub$,callfunc("F_Okolnir");
+ mapannounce "que_q"+.@sub$,"Wish Maiden : ... Okolnir will soon disappear... I will send you back to where you originally came from.",bc_map,"0x00ff00";
+ end;
+
+OnTimer290000:
+ set .@sub$,callfunc("F_Okolnir");
+ mapwarp "que_q"+.@sub$,.@t$,157,369;
+ donpcevent "#to_agit_"+.@sub$+"_gate::OnDisable";
+ end;
+
+OnTimer300000:
+ set .@sub$,callfunc("F_Okolnir");
+ donpcevent "#okolnir_"+.@sub$+"::OnDisable";
+ setd "$@gqse_"+.@sub$+"_miro",0;
+ setd "$@gqse_"+.@sub$+"_pcc",0;
+ setd "$@gqse_"+.@sub$+"_gd",0;
+ setd "$@gqse_"+.@sub$+"_nm",0;
+ setd "$siz_"+.@sub$+"_on",2;
+ donpcevent "#okolnir_"+.@sub$+"_time01::OnEnable";
+ stopnpctimer;
+ end;
+
+OnInit:
+ set .@sub$,callfunc("F_Okolnir");
+ disablenpc "Wish Maiden#"+.@sub$+"_gift";
+ end;
+}
+que_qaru01,252,340,3 duplicate(Wish Maiden#main_gift) Wish Maiden#aru01_gift 403,
+que_qaru02,252,340,3 duplicate(Wish Maiden#main_gift) Wish Maiden#aru02_gift 403,
+que_qaru03,252,340,3 duplicate(Wish Maiden#main_gift) Wish Maiden#aru03_gift 403,
+que_qaru04,252,340,3 duplicate(Wish Maiden#main_gift) Wish Maiden#aru04_gift 403,
+que_qaru05,252,340,3 duplicate(Wish Maiden#main_gift) Wish Maiden#aru05_gift 403,
+que_qsch01,252,340,3 duplicate(Wish Maiden#main_gift) Wish Maiden#sch01_gift 403,
+que_qsch02,252,340,3 duplicate(Wish Maiden#main_gift) Wish Maiden#sch02_gift 403,
+que_qsch03,252,340,3 duplicate(Wish Maiden#main_gift) Wish Maiden#sch03_gift 403,
+que_qsch04,252,340,3 duplicate(Wish Maiden#main_gift) Wish Maiden#sch04_gift 403,
+que_qsch05,252,340,3 duplicate(Wish Maiden#main_gift) Wish Maiden#sch05_gift 403,
+
+- script #to_agit_main_gate -1,{
+ end;
+
+OnTouch:
+ set .@t$, ((compare(strnpcinfo(4),"aru"))?"arug_cas0":"schg_cas0")+(charat(strnpcinfo(4),getstrlen(strnpcinfo(4))-1));
+ warp .@t$,157,369;
+ end;
+
+OnInit:
+ set .@sub$,callfunc("F_Okolnir");
+ disablenpc "#to_agit_"+.@sub$+"_gate";
+ end;
+}
+que_qaru01,252,339,0 duplicate(#to_agit_main_gate) #to_agit_aru01_gate 45,1,1,
+que_qaru02,252,339,0 duplicate(#to_agit_main_gate) #to_agit_aru02_gate 45,1,1,
+que_qaru03,252,339,0 duplicate(#to_agit_main_gate) #to_agit_aru03_gate 45,1,1,
+que_qaru04,252,339,0 duplicate(#to_agit_main_gate) #to_agit_aru04_gate 45,1,1,
+que_qaru05,252,339,0 duplicate(#to_agit_main_gate) #to_agit_aru05_gate 45,1,1,
+que_qsch01,252,339,0 duplicate(#to_agit_main_gate) #to_agit_sch01_gate 45,1,1,
+que_qsch02,252,339,0 duplicate(#to_agit_main_gate) #to_agit_sch02_gate 45,1,1,
+que_qsch03,252,339,0 duplicate(#to_agit_main_gate) #to_agit_sch03_gate 45,1,1,
+que_qsch04,252,339,0 duplicate(#to_agit_main_gate) #to_agit_sch04_gate 45,1,1,
+que_qsch05,252,339,0 duplicate(#to_agit_main_gate) #to_agit_sch05_gate 45,1,1,
+
+- script #okolnir_main_time01 -1,{
+ end;
+
+OnEnable:
+ set .@sub$,callfunc("F_Okolnir");
+ setd "$gqse_"+.@sub$+"_time",0;
+ initnpctimer;
+ end;
+
+Onreset:
+ set .@sub$,callfunc("F_Okolnir");
+ setd "$siz_"+.@sub$+"_on",0;
+ setd "$gqse_"+.@sub$+"_time",0;
+ stopnpctimer;
+ end;
+
+OnTimer3600000:
+ set .@sub$,callfunc("F_Okolnir");
+ if (getd("$gqse_"+.@sub$+"_time") < 12) {
+ setd "$gqse_"+.@sub$+"_time",getd("$gqse_"+.@sub$+"_time")+1;
+ initnpctimer;
+ }
+ else if (getd("$gqse_"+.@sub$+"_time") == 12) {
+ setd "$siz_"+.@sub$+"_on",0;
+ setd "$gqse_"+.@sub$+"_time",0;
+ enablenpc "Wish Maiden#gq_"+.@sub$;
+ enablenpc "Piamette#"+.@sub$;
+ hideoffnpc "Wish Maiden#"+.@sub$+"_boss";
+ stopnpctimer;
+ }
+ end;
+
+OnInit:
+ set .@sub$,callfunc("F_Okolnir");
+ if (getd("$siz_"+.@sub$+"_on") == 2) initnpctimer;
+ end;
+}
+que_qaru01,1,6,0 duplicate(#okolnir_main_time01) #okolnir_aru01_time01 844,
+que_qaru02,1,6,0 duplicate(#okolnir_main_time01) #okolnir_aru02_time01 844,
+que_qaru03,1,6,0 duplicate(#okolnir_main_time01) #okolnir_aru03_time01 844,
+que_qaru04,1,6,0 duplicate(#okolnir_main_time01) #okolnir_aru04_time01 844,
+que_qaru05,1,6,0 duplicate(#okolnir_main_time01) #okolnir_aru05_time01 844,
+que_qsch01,1,6,0 duplicate(#okolnir_main_time01) #okolnir_sch01_time01 844,
+que_qsch02,1,6,0 duplicate(#okolnir_main_time01) #okolnir_sch02_time01 844,
+que_qsch03,1,6,0 duplicate(#okolnir_main_time01) #okolnir_sch03_time01 844,
+que_qsch04,1,6,0 duplicate(#okolnir_main_time01) #okolnir_sch04_time01 844,
+que_qsch05,1,6,0 duplicate(#okolnir_main_time01) #okolnir_sch05_time01 844,
+
+que_qaru01,116,313,0,0 monster Garden Keeper 1932,1,180000,0,0
+que_qaru01,120,285,0,0 monster Garden Keeper 1932,1,180000,0,0
+que_qaru01,117,236,0,0 monster Garden Keeper 1932,1,180000,0,0
+que_qaru01,103,223,0,0 monster Garden Keeper 1932,1,180000,0,0
+que_qaru01,85,204,0,0 monster Garden Keeper 1932,1,180000,0,0
+que_qaru01,79,186,0,0 monster Garden Keeper 1932,1,180000,0,0
+que_qaru01,73,167,0,0 monster Garden Keeper 1932,1,180000,0,0
+que_qaru01,68,150,0,0 monster Garden Keeper 1932,1,180000,0,0
+que_qaru01,71,128,0,0 monster Garden Keeper 1932,1,180000,0,0
+que_qaru01,69,118,0,0 monster Garden Keeper 1932,1,180000,0,0
+que_qaru01,117,78,0,0 monster Garden Keeper 1932,1,180000,0,0
+que_qaru01,110,79,0,0 monster Garden Keeper 1932,1,180000,0,0
+que_qaru01,141,80,0,0 monster Garden Keeper 1932,1,180000,0,0
+que_qaru01,158,84,0,0 monster Garden Keeper 1932,1,180000,0,0
+que_qaru01,193,104,0,0 monster Garden Keeper 1932,1,180000,0,0
+que_qaru01,119,269,0,0 monster Garden Keeper 1932,1,180000,0,0
+que_qaru01,155,77,0,0 monster Garden Keeper 1932,1,180000,0,0
+que_qaru01,110,317,0,0 monster Garden Watcher 1933,1,600000,0,0
+que_qaru01,115,295,0,0 monster Garden Watcher 1933,1,1200000,0,0
+que_qaru01,116,256,0,0 monster Garden Watcher 1933,1,600000,0,0
+que_qaru01,113,242,0,0 monster Garden Watcher 1933,1,1200000,0,0
+que_qaru01,99,223,0,0 monster Garden Watcher 1933,1,600000,0,0
+que_qaru01,94,216,0,0 monster Garden Watcher 1933,1,1200000,0,0
+que_qaru01,77,198,0,0 monster Garden Watcher 1933,1,600000,0,0
+que_qaru01,70,174,0,0 monster Garden Watcher 1933,1,1200000,0,0
+que_qaru01,72,147,0,0 monster Garden Watcher 1933,1,600000,0,0
+que_qaru01,64,134,0,0 monster Garden Watcher 1933,1,1200000,0,0
+que_qaru01,77,107,0,0 monster Garden Watcher 1933,1,600000,0,0
+que_qaru01,84,88,0,0 monster Garden Watcher 1933,1,1200000,0,0
+que_qaru01,98,82,0,0 monster Garden Watcher 1933,1,600000,0,0
+que_qaru01,129,79,0,0 monster Garden Watcher 1933,1,1200000,0,0
+que_qaru01,91,124,0,0 monster Garden Watcher 1933,1,600000,0,0
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