diff options
author | Kisuka <kisuka@kisuka.com> | 2013-10-28 00:42:23 -0700 |
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committer | Kisuka <kisuka@kisuka.com> | 2013-10-28 00:42:23 -0700 |
commit | 124ab2a1cdb344f24170a4d91f7000ebabf39b40 (patch) | |
tree | ebc5aeee49da96f88e55358c184d69d90eae9289 /npc/quests/okolnir.txt | |
parent | e7efdfe96e1b4c288bca845c03512da6842d6425 (diff) | |
download | hercules-124ab2a1cdb344f24170a4d91f7000ebabf39b40.tar.gz hercules-124ab2a1cdb344f24170a4d91f7000ebabf39b40.tar.bz2 hercules-124ab2a1cdb344f24170a4d91f7000ebabf39b40.tar.xz hercules-124ab2a1cdb344f24170a4d91f7000ebabf39b40.zip |
Added ability to use constants instead of sprite IDs for NPCs. Converted all npcs to use this.
Diffstat (limited to 'npc/quests/okolnir.txt')
-rw-r--r-- | npc/quests/okolnir.txt | 464 |
1 files changed, 232 insertions, 232 deletions
diff --git a/npc/quests/okolnir.txt b/npc/quests/okolnir.txt index f5821d3dd..2c93ccc9f 100644 --- a/npc/quests/okolnir.txt +++ b/npc/quests/okolnir.txt @@ -144,16 +144,16 @@ OnInit: end; } -arug_cas01,161,371,3 duplicate(Guide#gq_main) Guide#gq_aru01 899 -arug_cas02,349,347,3 duplicate(Guide#gq_main) Guide#gq_aru02 899 -arug_cas03,324,161,3 duplicate(Guide#gq_main) Guide#gq_aru03 899 -arug_cas04,324,161,3 duplicate(Guide#gq_main) Guide#gq_aru04 899 -arug_cas05,324,161,3 duplicate(Guide#gq_main) Guide#gq_aru05 899 -schg_cas01,376,307,3 duplicate(Guide#gq_main) Guide#gq_sch01 899 -schg_cas02,181,335,3 duplicate(Guide#gq_main) Guide#gq_sch02 899 -schg_cas03,84,101,3 duplicate(Guide#gq_main) Guide#gq_sch03 899 -schg_cas04,376,307,3 duplicate(Guide#gq_main) Guide#gq_sch04 899 -schg_cas05,376,307,3 duplicate(Guide#gq_main) Guide#gq_sch05 899 +arug_cas01,161,371,3 duplicate(Guide#gq_main) Guide#gq_aru01 4_M_HUMAN_02 +arug_cas02,349,347,3 duplicate(Guide#gq_main) Guide#gq_aru02 4_M_HUMAN_02 +arug_cas03,324,161,3 duplicate(Guide#gq_main) Guide#gq_aru03 4_M_HUMAN_02 +arug_cas04,324,161,3 duplicate(Guide#gq_main) Guide#gq_aru04 4_M_HUMAN_02 +arug_cas05,324,161,3 duplicate(Guide#gq_main) Guide#gq_aru05 4_M_HUMAN_02 +schg_cas01,376,307,3 duplicate(Guide#gq_main) Guide#gq_sch01 4_M_HUMAN_02 +schg_cas02,181,335,3 duplicate(Guide#gq_main) Guide#gq_sch02 4_M_HUMAN_02 +schg_cas03,84,101,3 duplicate(Guide#gq_main) Guide#gq_sch03 4_M_HUMAN_02 +schg_cas04,376,307,3 duplicate(Guide#gq_main) Guide#gq_sch04 4_M_HUMAN_02 +schg_cas05,376,307,3 duplicate(Guide#gq_main) Guide#gq_sch05 4_M_HUMAN_02 que_qaru01,345,23,0 warp Gate02#gq_aru01 1,1,arug_cas01,157,369 que_qaru02,345,23,0 warp Gate02#gq_aru02 1,1,arug_cas02,349,355 @@ -353,16 +353,16 @@ OnInit: end; } -que_qaru01,345,82,3 duplicate(Wish Maiden#gq_main) Wish Maiden#gq_aru01 403 -que_qaru02,345,82,3 duplicate(Wish Maiden#gq_main) Wish Maiden#gq_aru02 403 -que_qaru03,345,82,3 duplicate(Wish Maiden#gq_main) Wish Maiden#gq_aru03 403 -que_qaru04,345,82,3 duplicate(Wish Maiden#gq_main) Wish Maiden#gq_aru04 403 -que_qaru05,345,82,3 duplicate(Wish Maiden#gq_main) Wish Maiden#gq_aru05 403 -que_qsch01,345,82,3 duplicate(Wish Maiden#gq_main) Wish Maiden#gq_sch01 403 -que_qsch02,345,82,3 duplicate(Wish Maiden#gq_main) Wish Maiden#gq_sch02 403 -que_qsch03,345,82,3 duplicate(Wish Maiden#gq_main) Wish Maiden#gq_sch03 403 -que_qsch04,345,82,3 duplicate(Wish Maiden#gq_main) Wish Maiden#gq_sch04 403 -que_qsch05,345,82,3 duplicate(Wish Maiden#gq_main) Wish Maiden#gq_sch05 403 +que_qaru01,345,82,3 duplicate(Wish Maiden#gq_main) Wish Maiden#gq_aru01 4_F_VALKYRIE2 +que_qaru02,345,82,3 duplicate(Wish Maiden#gq_main) Wish Maiden#gq_aru02 4_F_VALKYRIE2 +que_qaru03,345,82,3 duplicate(Wish Maiden#gq_main) Wish Maiden#gq_aru03 4_F_VALKYRIE2 +que_qaru04,345,82,3 duplicate(Wish Maiden#gq_main) Wish Maiden#gq_aru04 4_F_VALKYRIE2 +que_qaru05,345,82,3 duplicate(Wish Maiden#gq_main) Wish Maiden#gq_aru05 4_F_VALKYRIE2 +que_qsch01,345,82,3 duplicate(Wish Maiden#gq_main) Wish Maiden#gq_sch01 4_F_VALKYRIE2 +que_qsch02,345,82,3 duplicate(Wish Maiden#gq_main) Wish Maiden#gq_sch02 4_F_VALKYRIE2 +que_qsch03,345,82,3 duplicate(Wish Maiden#gq_main) Wish Maiden#gq_sch03 4_F_VALKYRIE2 +que_qsch04,345,82,3 duplicate(Wish Maiden#gq_main) Wish Maiden#gq_sch04 4_F_VALKYRIE2 +que_qsch05,345,82,3 duplicate(Wish Maiden#gq_main) Wish Maiden#gq_sch05 4_F_VALKYRIE2 - script Gate01#gq_main -1,{ function SMonster; @@ -450,16 +450,16 @@ OnInit: end; } -que_qaru01,346,81,0 duplicate(Gate01#gq_main) Gate01#gq_aru01 45,1,1 -que_qaru02,346,81,0 duplicate(Gate01#gq_main) Gate01#gq_aru02 45,1,1 -que_qaru03,346,81,0 duplicate(Gate01#gq_main) Gate01#gq_aru03 45,1,1 -que_qaru04,346,81,0 duplicate(Gate01#gq_main) Gate01#gq_aru04 45,1,1 -que_qaru05,346,81,0 duplicate(Gate01#gq_main) Gate01#gq_aru05 45,1,1 -que_qsch01,346,81,0 duplicate(Gate01#gq_main) Gate01#gq_sch01 45,1,1 -que_qsch02,346,81,0 duplicate(Gate01#gq_main) Gate01#gq_sch02 45,1,1 -que_qsch03,346,81,0 duplicate(Gate01#gq_main) Gate01#gq_sch03 45,1,1 -que_qsch04,346,81,0 duplicate(Gate01#gq_main) Gate01#gq_sch04 45,1,1 -que_qsch05,346,81,0 duplicate(Gate01#gq_main) Gate01#gq_sch05 45,1,1 +que_qaru01,346,81,0 duplicate(Gate01#gq_main) Gate01#gq_aru01 WARPNPC,1,1 +que_qaru02,346,81,0 duplicate(Gate01#gq_main) Gate01#gq_aru02 WARPNPC,1,1 +que_qaru03,346,81,0 duplicate(Gate01#gq_main) Gate01#gq_aru03 WARPNPC,1,1 +que_qaru04,346,81,0 duplicate(Gate01#gq_main) Gate01#gq_aru04 WARPNPC,1,1 +que_qaru05,346,81,0 duplicate(Gate01#gq_main) Gate01#gq_aru05 WARPNPC,1,1 +que_qsch01,346,81,0 duplicate(Gate01#gq_main) Gate01#gq_sch01 WARPNPC,1,1 +que_qsch02,346,81,0 duplicate(Gate01#gq_main) Gate01#gq_sch02 WARPNPC,1,1 +que_qsch03,346,81,0 duplicate(Gate01#gq_main) Gate01#gq_sch03 WARPNPC,1,1 +que_qsch04,346,81,0 duplicate(Gate01#gq_main) Gate01#gq_sch04 WARPNPC,1,1 +que_qsch05,346,81,0 duplicate(Gate01#gq_main) Gate01#gq_sch05 WARPNPC,1,1 - script #Gate_manager_main -1,{ end; @@ -473,16 +473,16 @@ OnMyMobDead: } end; } -que_qaru01,1,4,0 duplicate(#Gate_manager_main) #Gate_manager_aru01 844 -que_qaru02,1,4,0 duplicate(#Gate_manager_main) #Gate_manager_aru02 844 -que_qaru03,1,4,0 duplicate(#Gate_manager_main) #Gate_manager_aru03 844 -que_qaru04,1,4,0 duplicate(#Gate_manager_main) #Gate_manager_aru04 844 -que_qaru05,1,4,0 duplicate(#Gate_manager_main) #Gate_manager_aru05 844 -que_qsch01,1,4,0 duplicate(#Gate_manager_main) #Gate_manager_sch01 844 -que_qsch02,1,4,0 duplicate(#Gate_manager_main) #Gate_manager_sch02 844 -que_qsch03,1,4,0 duplicate(#Gate_manager_main) #Gate_manager_sch03 844 -que_qsch04,1,4,0 duplicate(#Gate_manager_main) #Gate_manager_sch04 844 -que_qsch05,1,4,0 duplicate(#Gate_manager_main) #Gate_manager_sch05 844 +que_qaru01,1,4,0 duplicate(#Gate_manager_main) #Gate_manager_aru01 CLEAR_NPC +que_qaru02,1,4,0 duplicate(#Gate_manager_main) #Gate_manager_aru02 CLEAR_NPC +que_qaru03,1,4,0 duplicate(#Gate_manager_main) #Gate_manager_aru03 CLEAR_NPC +que_qaru04,1,4,0 duplicate(#Gate_manager_main) #Gate_manager_aru04 CLEAR_NPC +que_qaru05,1,4,0 duplicate(#Gate_manager_main) #Gate_manager_aru05 CLEAR_NPC +que_qsch01,1,4,0 duplicate(#Gate_manager_main) #Gate_manager_sch01 CLEAR_NPC +que_qsch02,1,4,0 duplicate(#Gate_manager_main) #Gate_manager_sch02 CLEAR_NPC +que_qsch03,1,4,0 duplicate(#Gate_manager_main) #Gate_manager_sch03 CLEAR_NPC +que_qsch04,1,4,0 duplicate(#Gate_manager_main) #Gate_manager_sch04 CLEAR_NPC +que_qsch05,1,4,0 duplicate(#Gate_manager_main) #Gate_manager_sch05 CLEAR_NPC - script #gq_miromob2_main -1,{ end; @@ -527,16 +527,16 @@ OnMyMobDead: } end; } -que_qaru01,1,4,0 duplicate(#gq_miromob2_main) #gq_miromob2_aru01 844 -que_qaru02,1,4,0 duplicate(#gq_miromob2_main) #gq_miromob2_aru02 844 -que_qaru03,1,4,0 duplicate(#gq_miromob2_main) #gq_miromob2_aru03 844 -que_qaru04,1,4,0 duplicate(#gq_miromob2_main) #gq_miromob2_aru04 844 -que_qaru05,1,4,0 duplicate(#gq_miromob2_main) #gq_miromob2_aru05 844 -que_qsch01,1,4,0 duplicate(#gq_miromob2_main) #gq_miromob2_sch01 844 -que_qsch02,1,4,0 duplicate(#gq_miromob2_main) #gq_miromob2_sch02 844 -que_qsch03,1,4,0 duplicate(#gq_miromob2_main) #gq_miromob2_sch03 844 -que_qsch04,1,4,0 duplicate(#gq_miromob2_main) #gq_miromob2_sch04 844 -que_qsch05,1,4,0 duplicate(#gq_miromob2_main) #gq_miromob2_sch05 844 +que_qaru01,1,4,0 duplicate(#gq_miromob2_main) #gq_miromob2_aru01 CLEAR_NPC +que_qaru02,1,4,0 duplicate(#gq_miromob2_main) #gq_miromob2_aru02 CLEAR_NPC +que_qaru03,1,4,0 duplicate(#gq_miromob2_main) #gq_miromob2_aru03 CLEAR_NPC +que_qaru04,1,4,0 duplicate(#gq_miromob2_main) #gq_miromob2_aru04 CLEAR_NPC +que_qaru05,1,4,0 duplicate(#gq_miromob2_main) #gq_miromob2_aru05 CLEAR_NPC +que_qsch01,1,4,0 duplicate(#gq_miromob2_main) #gq_miromob2_sch01 CLEAR_NPC +que_qsch02,1,4,0 duplicate(#gq_miromob2_main) #gq_miromob2_sch02 CLEAR_NPC +que_qsch03,1,4,0 duplicate(#gq_miromob2_main) #gq_miromob2_sch03 CLEAR_NPC +que_qsch04,1,4,0 duplicate(#gq_miromob2_main) #gq_miromob2_sch04 CLEAR_NPC +que_qsch05,1,4,0 duplicate(#gq_miromob2_main) #gq_miromob2_sch05 CLEAR_NPC - script #okolnir_main -1,{ end; @@ -724,16 +724,16 @@ OnTimer3611000: stopnpctimer; end; } -que_qaru01,1,1,0 duplicate(#okolnir_main) #okolnir_aru01 844 -que_qaru02,1,1,0 duplicate(#okolnir_main) #okolnir_aru02 844 -que_qaru03,1,1,0 duplicate(#okolnir_main) #okolnir_aru03 844 -que_qaru04,1,1,0 duplicate(#okolnir_main) #okolnir_aru04 844 -que_qaru05,1,1,0 duplicate(#okolnir_main) #okolnir_aru05 844 -que_qsch01,1,1,0 duplicate(#okolnir_main) #okolnir_sch01 844 -que_qsch02,1,1,0 duplicate(#okolnir_main) #okolnir_sch02 844 -que_qsch03,1,1,0 duplicate(#okolnir_main) #okolnir_sch03 844 -que_qsch04,1,1,0 duplicate(#okolnir_main) #okolnir_sch04 844 -que_qsch05,1,1,0 duplicate(#okolnir_main) #okolnir_sch05 844 +que_qaru01,1,1,0 duplicate(#okolnir_main) #okolnir_aru01 CLEAR_NPC +que_qaru02,1,1,0 duplicate(#okolnir_main) #okolnir_aru02 CLEAR_NPC +que_qaru03,1,1,0 duplicate(#okolnir_main) #okolnir_aru03 CLEAR_NPC +que_qaru04,1,1,0 duplicate(#okolnir_main) #okolnir_aru04 CLEAR_NPC +que_qaru05,1,1,0 duplicate(#okolnir_main) #okolnir_aru05 CLEAR_NPC +que_qsch01,1,1,0 duplicate(#okolnir_main) #okolnir_sch01 CLEAR_NPC +que_qsch02,1,1,0 duplicate(#okolnir_main) #okolnir_sch02 CLEAR_NPC +que_qsch03,1,1,0 duplicate(#okolnir_main) #okolnir_sch03 CLEAR_NPC +que_qsch04,1,1,0 duplicate(#okolnir_main) #okolnir_sch04 CLEAR_NPC +que_qsch05,1,1,0 duplicate(#okolnir_main) #okolnir_sch05 CLEAR_NPC - script #Maze_Manager_main -1,{ end; @@ -808,16 +808,16 @@ OnInit: donpcevent "#miro_yf_"+.@sub$+"::OnDisable"; end; } -que_qaru01,1,2,0 duplicate(#Maze_Manager_main) #Maze_Manager_aru01 844 -que_qaru02,1,2,0 duplicate(#Maze_Manager_main) #Maze_Manager_aru02 844 -que_qaru03,1,2,0 duplicate(#Maze_Manager_main) #Maze_Manager_aru03 844 -que_qaru04,1,2,0 duplicate(#Maze_Manager_main) #Maze_Manager_aru04 844 -que_qaru05,1,2,0 duplicate(#Maze_Manager_main) #Maze_Manager_aru05 844 -que_qsch01,1,2,0 duplicate(#Maze_Manager_main) #Maze_Manager_sch01 844 -que_qsch02,1,2,0 duplicate(#Maze_Manager_main) #Maze_Manager_sch02 844 -que_qsch03,1,2,0 duplicate(#Maze_Manager_main) #Maze_Manager_sch03 844 -que_qsch04,1,2,0 duplicate(#Maze_Manager_main) #Maze_Manager_sch04 844 -que_qsch05,1,2,0 duplicate(#Maze_Manager_main) #Maze_Manager_sch05 844 +que_qaru01,1,2,0 duplicate(#Maze_Manager_main) #Maze_Manager_aru01 CLEAR_NPC +que_qaru02,1,2,0 duplicate(#Maze_Manager_main) #Maze_Manager_aru02 CLEAR_NPC +que_qaru03,1,2,0 duplicate(#Maze_Manager_main) #Maze_Manager_aru03 CLEAR_NPC +que_qaru04,1,2,0 duplicate(#Maze_Manager_main) #Maze_Manager_aru04 CLEAR_NPC +que_qaru05,1,2,0 duplicate(#Maze_Manager_main) #Maze_Manager_aru05 CLEAR_NPC +que_qsch01,1,2,0 duplicate(#Maze_Manager_main) #Maze_Manager_sch01 CLEAR_NPC +que_qsch02,1,2,0 duplicate(#Maze_Manager_main) #Maze_Manager_sch02 CLEAR_NPC +que_qsch03,1,2,0 duplicate(#Maze_Manager_main) #Maze_Manager_sch03 CLEAR_NPC +que_qsch04,1,2,0 duplicate(#Maze_Manager_main) #Maze_Manager_sch04 CLEAR_NPC +que_qsch05,1,2,0 duplicate(#Maze_Manager_main) #Maze_Manager_sch05 CLEAR_NPC - script #miro_bf_main -1,{ function Cell; @@ -845,16 +845,16 @@ OnDisable: OnMyMobDead: end; } -que_qaru01,2,1,0 duplicate(#miro_bf_main) #miro_bf_aru01 844 -que_qaru02,2,1,0 duplicate(#miro_bf_main) #miro_bf_aru02 844 -que_qaru03,2,1,0 duplicate(#miro_bf_main) #miro_bf_aru03 844 -que_qaru04,2,1,0 duplicate(#miro_bf_main) #miro_bf_aru04 844 -que_qaru05,2,1,0 duplicate(#miro_bf_main) #miro_bf_aru05 844 -que_qsch01,2,1,0 duplicate(#miro_bf_main) #miro_bf_sch01 844 -que_qsch02,2,1,0 duplicate(#miro_bf_main) #miro_bf_sch02 844 -que_qsch03,2,1,0 duplicate(#miro_bf_main) #miro_bf_sch03 844 -que_qsch04,2,1,0 duplicate(#miro_bf_main) #miro_bf_sch04 844 -que_qsch05,2,1,0 duplicate(#miro_bf_main) #miro_bf_sch05 844 +que_qaru01,2,1,0 duplicate(#miro_bf_main) #miro_bf_aru01 CLEAR_NPC +que_qaru02,2,1,0 duplicate(#miro_bf_main) #miro_bf_aru02 CLEAR_NPC +que_qaru03,2,1,0 duplicate(#miro_bf_main) #miro_bf_aru03 CLEAR_NPC +que_qaru04,2,1,0 duplicate(#miro_bf_main) #miro_bf_aru04 CLEAR_NPC +que_qaru05,2,1,0 duplicate(#miro_bf_main) #miro_bf_aru05 CLEAR_NPC +que_qsch01,2,1,0 duplicate(#miro_bf_main) #miro_bf_sch01 CLEAR_NPC +que_qsch02,2,1,0 duplicate(#miro_bf_main) #miro_bf_sch02 CLEAR_NPC +que_qsch03,2,1,0 duplicate(#miro_bf_main) #miro_bf_sch03 CLEAR_NPC +que_qsch04,2,1,0 duplicate(#miro_bf_main) #miro_bf_sch04 CLEAR_NPC +que_qsch05,2,1,0 duplicate(#miro_bf_main) #miro_bf_sch05 CLEAR_NPC - script #miro_rf_main -1,{ function Cell; @@ -883,16 +883,16 @@ OnMyMobDead: } } } -que_qaru01,2,2,0 duplicate(#miro_rf_main) #miro_rf_aru01 844 -que_qaru02,2,2,0 duplicate(#miro_rf_main) #miro_rf_aru02 844 -que_qaru03,2,2,0 duplicate(#miro_rf_main) #miro_rf_aru03 844 -que_qaru04,2,2,0 duplicate(#miro_rf_main) #miro_rf_aru04 844 -que_qaru05,2,2,0 duplicate(#miro_rf_main) #miro_rf_aru05 844 -que_qsch01,2,2,0 duplicate(#miro_rf_main) #miro_rf_sch01 844 -que_qsch02,2,2,0 duplicate(#miro_rf_main) #miro_rf_sch02 844 -que_qsch03,2,2,0 duplicate(#miro_rf_main) #miro_rf_sch03 844 -que_qsch04,2,2,0 duplicate(#miro_rf_main) #miro_rf_sch04 844 -que_qsch05,2,2,0 duplicate(#miro_rf_main) #miro_rf_sch05 844 +que_qaru01,2,2,0 duplicate(#miro_rf_main) #miro_rf_aru01 CLEAR_NPC +que_qaru02,2,2,0 duplicate(#miro_rf_main) #miro_rf_aru02 CLEAR_NPC +que_qaru03,2,2,0 duplicate(#miro_rf_main) #miro_rf_aru03 CLEAR_NPC +que_qaru04,2,2,0 duplicate(#miro_rf_main) #miro_rf_aru04 CLEAR_NPC +que_qaru05,2,2,0 duplicate(#miro_rf_main) #miro_rf_aru05 CLEAR_NPC +que_qsch01,2,2,0 duplicate(#miro_rf_main) #miro_rf_sch01 CLEAR_NPC +que_qsch02,2,2,0 duplicate(#miro_rf_main) #miro_rf_sch02 CLEAR_NPC +que_qsch03,2,2,0 duplicate(#miro_rf_main) #miro_rf_sch03 CLEAR_NPC +que_qsch04,2,2,0 duplicate(#miro_rf_main) #miro_rf_sch04 CLEAR_NPC +que_qsch05,2,2,0 duplicate(#miro_rf_main) #miro_rf_sch05 CLEAR_NPC - script #miro_yf_main -1,{ function Cell; @@ -921,16 +921,16 @@ OnMyMobDead: } } } -que_qaru01,2,3,0 duplicate(#miro_yf_main) #miro_yf_aru01 844 -que_qaru02,2,3,0 duplicate(#miro_yf_main) #miro_yf_aru02 844 -que_qaru03,2,3,0 duplicate(#miro_yf_main) #miro_yf_aru03 844 -que_qaru04,2,3,0 duplicate(#miro_yf_main) #miro_yf_aru04 844 -que_qaru05,2,3,0 duplicate(#miro_yf_main) #miro_yf_aru05 844 -que_qsch01,2,3,0 duplicate(#miro_yf_main) #miro_yf_sch01 844 -que_qsch02,2,3,0 duplicate(#miro_yf_main) #miro_yf_sch02 844 -que_qsch03,2,3,0 duplicate(#miro_yf_main) #miro_yf_sch03 844 -que_qsch04,2,3,0 duplicate(#miro_yf_main) #miro_yf_sch04 844 -que_qsch05,2,3,0 duplicate(#miro_yf_main) #miro_yf_sch05 844 +que_qaru01,2,3,0 duplicate(#miro_yf_main) #miro_yf_aru01 CLEAR_NPC +que_qaru02,2,3,0 duplicate(#miro_yf_main) #miro_yf_aru02 CLEAR_NPC +que_qaru03,2,3,0 duplicate(#miro_yf_main) #miro_yf_aru03 CLEAR_NPC +que_qaru04,2,3,0 duplicate(#miro_yf_main) #miro_yf_aru04 CLEAR_NPC +que_qaru05,2,3,0 duplicate(#miro_yf_main) #miro_yf_aru05 CLEAR_NPC +que_qsch01,2,3,0 duplicate(#miro_yf_main) #miro_yf_sch01 CLEAR_NPC +que_qsch02,2,3,0 duplicate(#miro_yf_main) #miro_yf_sch02 CLEAR_NPC +que_qsch03,2,3,0 duplicate(#miro_yf_main) #miro_yf_sch03 CLEAR_NPC +que_qsch04,2,3,0 duplicate(#miro_yf_main) #miro_yf_sch04 CLEAR_NPC +que_qsch05,2,3,0 duplicate(#miro_yf_main) #miro_yf_sch05 CLEAR_NPC - script windpath01_main -1,{ end; @@ -947,16 +947,16 @@ OnTouch: mes "You need the Crystal Key to activate the Warp Gate."; close; } -que_qaru01,132,172,0 duplicate(windpath01_main) windpath01_aru01 45,1,1 -que_qaru02,132,172,0 duplicate(windpath01_main) windpath01_aru02 45,1,1 -que_qaru03,132,172,0 duplicate(windpath01_main) windpath01_aru03 45,1,1 -que_qaru04,132,172,0 duplicate(windpath01_main) windpath01_aru04 45,1,1 -que_qaru05,132,172,0 duplicate(windpath01_main) windpath01_aru05 45,1,1 -que_qsch01,132,172,0 duplicate(windpath01_main) windpath01_sch01 45,1,1 -que_qsch02,132,172,0 duplicate(windpath01_main) windpath01_sch02 45,1,1 -que_qsch03,132,172,0 duplicate(windpath01_main) windpath01_sch03 45,1,1 -que_qsch04,132,172,0 duplicate(windpath01_main) windpath01_sch04 45,1,1 -que_qsch05,132,172,0 duplicate(windpath01_main) windpath01_sch05 45,1,1 +que_qaru01,132,172,0 duplicate(windpath01_main) windpath01_aru01 WARPNPC,1,1 +que_qaru02,132,172,0 duplicate(windpath01_main) windpath01_aru02 WARPNPC,1,1 +que_qaru03,132,172,0 duplicate(windpath01_main) windpath01_aru03 WARPNPC,1,1 +que_qaru04,132,172,0 duplicate(windpath01_main) windpath01_aru04 WARPNPC,1,1 +que_qaru05,132,172,0 duplicate(windpath01_main) windpath01_aru05 WARPNPC,1,1 +que_qsch01,132,172,0 duplicate(windpath01_main) windpath01_sch01 WARPNPC,1,1 +que_qsch02,132,172,0 duplicate(windpath01_main) windpath01_sch02 WARPNPC,1,1 +que_qsch03,132,172,0 duplicate(windpath01_main) windpath01_sch03 WARPNPC,1,1 +que_qsch04,132,172,0 duplicate(windpath01_main) windpath01_sch04 WARPNPC,1,1 +que_qsch05,132,172,0 duplicate(windpath01_main) windpath01_sch05 WARPNPC,1,1 que_qaru01,113,165,0 warp windpath02_aru01 1,1,que_qaru01,139,172 que_qaru02,113,165,0 warp windpath02_aru02 1,1,que_qaru02,139,172 @@ -1130,16 +1130,16 @@ OnTimer80000: donpcevent "#gdtimer01_"+.@sub$+"::OnEnable"; end; } -que_qaru01,2,2,0 duplicate(#gdtimer01_main) #gdtimer01_aru01 844 -que_qaru02,2,2,0 duplicate(#gdtimer01_main) #gdtimer01_aru02 844 -que_qaru03,2,2,0 duplicate(#gdtimer01_main) #gdtimer01_aru03 844 -que_qaru04,2,2,0 duplicate(#gdtimer01_main) #gdtimer01_aru04 844 -que_qaru05,2,2,0 duplicate(#gdtimer01_main) #gdtimer01_aru05 844 -que_qsch01,2,2,0 duplicate(#gdtimer01_main) #gdtimer01_sch01 844 -que_qsch02,2,2,0 duplicate(#gdtimer01_main) #gdtimer01_sch02 844 -que_qsch03,2,2,0 duplicate(#gdtimer01_main) #gdtimer01_sch03 844 -que_qsch04,2,2,0 duplicate(#gdtimer01_main) #gdtimer01_sch04 844 -que_qsch05,2,2,0 duplicate(#gdtimer01_main) #gdtimer01_sch05 844 +que_qaru01,2,2,0 duplicate(#gdtimer01_main) #gdtimer01_aru01 CLEAR_NPC +que_qaru02,2,2,0 duplicate(#gdtimer01_main) #gdtimer01_aru02 CLEAR_NPC +que_qaru03,2,2,0 duplicate(#gdtimer01_main) #gdtimer01_aru03 CLEAR_NPC +que_qaru04,2,2,0 duplicate(#gdtimer01_main) #gdtimer01_aru04 CLEAR_NPC +que_qaru05,2,2,0 duplicate(#gdtimer01_main) #gdtimer01_aru05 CLEAR_NPC +que_qsch01,2,2,0 duplicate(#gdtimer01_main) #gdtimer01_sch01 CLEAR_NPC +que_qsch02,2,2,0 duplicate(#gdtimer01_main) #gdtimer01_sch02 CLEAR_NPC +que_qsch03,2,2,0 duplicate(#gdtimer01_main) #gdtimer01_sch03 CLEAR_NPC +que_qsch04,2,2,0 duplicate(#gdtimer01_main) #gdtimer01_sch04 CLEAR_NPC +que_qsch05,2,2,0 duplicate(#gdtimer01_main) #gdtimer01_sch05 CLEAR_NPC - script #gdtimer02_main -1,{ end; @@ -1204,16 +1204,16 @@ OnMyMobDead: } end; } -que_qaru01,2,3,0 duplicate(#gdtimer02_main) #gdtimer02_aru01 844 -que_qaru02,2,3,0 duplicate(#gdtimer02_main) #gdtimer02_aru02 844 -que_qaru03,2,3,0 duplicate(#gdtimer02_main) #gdtimer02_aru03 844 -que_qaru04,2,3,0 duplicate(#gdtimer02_main) #gdtimer02_aru04 844 -que_qaru05,2,3,0 duplicate(#gdtimer02_main) #gdtimer02_aru05 844 -que_qsch01,2,3,0 duplicate(#gdtimer02_main) #gdtimer02_sch01 844 -que_qsch02,2,3,0 duplicate(#gdtimer02_main) #gdtimer02_sch02 844 -que_qsch03,2,3,0 duplicate(#gdtimer02_main) #gdtimer02_sch03 844 -que_qsch04,2,3,0 duplicate(#gdtimer02_main) #gdtimer02_sch04 844 -que_qsch05,2,3,0 duplicate(#gdtimer02_main) #gdtimer02_sch05 844 +que_qaru01,2,3,0 duplicate(#gdtimer02_main) #gdtimer02_aru01 CLEAR_NPC +que_qaru02,2,3,0 duplicate(#gdtimer02_main) #gdtimer02_aru02 CLEAR_NPC +que_qaru03,2,3,0 duplicate(#gdtimer02_main) #gdtimer02_aru03 CLEAR_NPC +que_qaru04,2,3,0 duplicate(#gdtimer02_main) #gdtimer02_aru04 CLEAR_NPC +que_qaru05,2,3,0 duplicate(#gdtimer02_main) #gdtimer02_aru05 CLEAR_NPC +que_qsch01,2,3,0 duplicate(#gdtimer02_main) #gdtimer02_sch01 CLEAR_NPC +que_qsch02,2,3,0 duplicate(#gdtimer02_main) #gdtimer02_sch02 CLEAR_NPC +que_qsch03,2,3,0 duplicate(#gdtimer02_main) #gdtimer02_sch03 CLEAR_NPC +que_qsch04,2,3,0 duplicate(#gdtimer02_main) #gdtimer02_sch04 CLEAR_NPC +que_qsch05,2,3,0 duplicate(#gdtimer02_main) #gdtimer02_sch05 CLEAR_NPC - script #piamette_main -1,{ OnEnable: @@ -1247,16 +1247,16 @@ OnMyMobDead: donpcevent "#nm_switch_"+.@sub$+"::OnEnable"; end; } -que_qaru01,1,4,0 duplicate(#piamette_main) #piamette_aru01 844 -que_qaru02,1,4,0 duplicate(#piamette_main) #piamette_aru02 844 -que_qaru03,1,4,0 duplicate(#piamette_main) #piamette_aru03 844 -que_qaru04,1,4,0 duplicate(#piamette_main) #piamette_aru04 844 -que_qaru05,1,4,0 duplicate(#piamette_main) #piamette_aru05 844 -que_qsch01,1,4,0 duplicate(#piamette_main) #piamette_sch01 844 -que_qsch02,1,4,0 duplicate(#piamette_main) #piamette_sch02 844 -que_qsch03,1,4,0 duplicate(#piamette_main) #piamette_sch03 844 -que_qsch04,1,4,0 duplicate(#piamette_main) #piamette_sch04 844 -que_qsch05,1,4,0 duplicate(#piamette_main) #piamette_sch05 844 +que_qaru01,1,4,0 duplicate(#piamette_main) #piamette_aru01 CLEAR_NPC +que_qaru02,1,4,0 duplicate(#piamette_main) #piamette_aru02 CLEAR_NPC +que_qaru03,1,4,0 duplicate(#piamette_main) #piamette_aru03 CLEAR_NPC +que_qaru04,1,4,0 duplicate(#piamette_main) #piamette_aru04 CLEAR_NPC +que_qaru05,1,4,0 duplicate(#piamette_main) #piamette_aru05 CLEAR_NPC +que_qsch01,1,4,0 duplicate(#piamette_main) #piamette_sch01 CLEAR_NPC +que_qsch02,1,4,0 duplicate(#piamette_main) #piamette_sch02 CLEAR_NPC +que_qsch03,1,4,0 duplicate(#piamette_main) #piamette_sch03 CLEAR_NPC +que_qsch04,1,4,0 duplicate(#piamette_main) #piamette_sch04 CLEAR_NPC +que_qsch05,1,4,0 duplicate(#piamette_main) #piamette_sch05 CLEAR_NPC - script #getspells_main -1,{ end; @@ -1462,7 +1462,7 @@ que_qsch03,150,159,0 duplicate(#main_cages) #sch03_cage06 -1,1,1 que_qsch04,150,159,0 duplicate(#main_cages) #sch04_cage06 -1,1,1 que_qsch05,150,159,0 duplicate(#main_cages) #sch05_cage06 -1,1,1 -que_qaru01,1,8,0 script #gd_main_mobctrl 844,{ +que_qaru01,1,8,0 script #gd_main_mobctrl CLEAR_NPC,{ end; OnEnable: @@ -1497,16 +1497,16 @@ OnMyMobDead: } end; } -que_qaru01,1,8,0 duplicate(#gd_main_mobctrl) #gd_aru01_mobctrl 844 -que_qaru02,1,8,0 duplicate(#gd_main_mobctrl) #gd_aru02_mobctrl 844 -que_qaru03,1,8,0 duplicate(#gd_main_mobctrl) #gd_aru03_mobctrl 844 -que_qaru04,1,8,0 duplicate(#gd_main_mobctrl) #gd_aru04_mobctrl 844 -que_qaru05,1,8,0 duplicate(#gd_main_mobctrl) #gd_aru05_mobctrl 844 -que_qsch01,1,8,0 duplicate(#gd_main_mobctrl) #gd_sch01_mobctrl 844 -que_qsch02,1,8,0 duplicate(#gd_main_mobctrl) #gd_sch02_mobctrl 844 -que_qsch03,1,8,0 duplicate(#gd_main_mobctrl) #gd_sch03_mobctrl 844 -que_qsch04,1,8,0 duplicate(#gd_main_mobctrl) #gd_sch04_mobctrl 844 -que_qsch05,1,8,0 duplicate(#gd_main_mobctrl) #gd_sch05_mobctrl 844 +que_qaru01,1,8,0 duplicate(#gd_main_mobctrl) #gd_aru01_mobctrl CLEAR_NPC +que_qaru02,1,8,0 duplicate(#gd_main_mobctrl) #gd_aru02_mobctrl CLEAR_NPC +que_qaru03,1,8,0 duplicate(#gd_main_mobctrl) #gd_aru03_mobctrl CLEAR_NPC +que_qaru04,1,8,0 duplicate(#gd_main_mobctrl) #gd_aru04_mobctrl CLEAR_NPC +que_qaru05,1,8,0 duplicate(#gd_main_mobctrl) #gd_aru05_mobctrl CLEAR_NPC +que_qsch01,1,8,0 duplicate(#gd_main_mobctrl) #gd_sch01_mobctrl CLEAR_NPC +que_qsch02,1,8,0 duplicate(#gd_main_mobctrl) #gd_sch02_mobctrl CLEAR_NPC +que_qsch03,1,8,0 duplicate(#gd_main_mobctrl) #gd_sch03_mobctrl CLEAR_NPC +que_qsch04,1,8,0 duplicate(#gd_main_mobctrl) #gd_sch04_mobctrl CLEAR_NPC +que_qsch05,1,8,0 duplicate(#gd_main_mobctrl) #gd_sch05_mobctrl CLEAR_NPC - script windpaths_main -1,{ end; @@ -1526,27 +1526,27 @@ OnInit: disablenpc "windpath04_"+.@sub$; end; } -que_qaru01,149,105,0 duplicate(windpaths_main) windpath03_aru01 45,1,1 -que_qaru02,149,105,0 duplicate(windpaths_main) windpath03_aru02 45,1,1 -que_qaru03,149,105,0 duplicate(windpaths_main) windpath03_aru03 45,1,1 -que_qaru04,149,105,0 duplicate(windpaths_main) windpath03_aru04 45,1,1 -que_qaru05,149,105,0 duplicate(windpaths_main) windpath03_aru05 45,1,1 -que_qsch01,149,105,0 duplicate(windpaths_main) windpath03_sch01 45,1,1 -que_qsch02,149,105,0 duplicate(windpaths_main) windpath03_sch02 45,1,1 -que_qsch03,149,105,0 duplicate(windpaths_main) windpath03_sch03 45,1,1 -que_qsch04,149,105,0 duplicate(windpaths_main) windpath03_sch04 45,1,1 -que_qsch05,149,105,0 duplicate(windpaths_main) windpath03_sch05 45,1,1 - -que_qaru01,128,104,0 duplicate(windpaths_main) windpath04_aru01 45,1,1 -que_qaru02,128,104,0 duplicate(windpaths_main) windpath04_aru02 45,1,1 -que_qaru03,128,104,0 duplicate(windpaths_main) windpath04_aru03 45,1,1 -que_qaru04,128,104,0 duplicate(windpaths_main) windpath04_aru04 45,1,1 -que_qaru05,128,104,0 duplicate(windpaths_main) windpath04_aru05 45,1,1 -que_qsch01,128,104,0 duplicate(windpaths_main) windpath04_sch01 45,1,1 -que_qsch02,128,104,0 duplicate(windpaths_main) windpath04_sch02 45,1,1 -que_qsch03,128,104,0 duplicate(windpaths_main) windpath04_sch03 45,1,1 -que_qsch04,128,104,0 duplicate(windpaths_main) windpath04_sch04 45,1,1 -que_qsch05,128,104,0 duplicate(windpaths_main) windpath04_sch05 45,1,1 +que_qaru01,149,105,0 duplicate(windpaths_main) windpath03_aru01 WARPNPC,1,1 +que_qaru02,149,105,0 duplicate(windpaths_main) windpath03_aru02 WARPNPC,1,1 +que_qaru03,149,105,0 duplicate(windpaths_main) windpath03_aru03 WARPNPC,1,1 +que_qaru04,149,105,0 duplicate(windpaths_main) windpath03_aru04 WARPNPC,1,1 +que_qaru05,149,105,0 duplicate(windpaths_main) windpath03_aru05 WARPNPC,1,1 +que_qsch01,149,105,0 duplicate(windpaths_main) windpath03_sch01 WARPNPC,1,1 +que_qsch02,149,105,0 duplicate(windpaths_main) windpath03_sch02 WARPNPC,1,1 +que_qsch03,149,105,0 duplicate(windpaths_main) windpath03_sch03 WARPNPC,1,1 +que_qsch04,149,105,0 duplicate(windpaths_main) windpath03_sch04 WARPNPC,1,1 +que_qsch05,149,105,0 duplicate(windpaths_main) windpath03_sch05 WARPNPC,1,1 + +que_qaru01,128,104,0 duplicate(windpaths_main) windpath04_aru01 WARPNPC,1,1 +que_qaru02,128,104,0 duplicate(windpaths_main) windpath04_aru02 WARPNPC,1,1 +que_qaru03,128,104,0 duplicate(windpaths_main) windpath04_aru03 WARPNPC,1,1 +que_qaru04,128,104,0 duplicate(windpaths_main) windpath04_aru04 WARPNPC,1,1 +que_qaru05,128,104,0 duplicate(windpaths_main) windpath04_aru05 WARPNPC,1,1 +que_qsch01,128,104,0 duplicate(windpaths_main) windpath04_sch01 WARPNPC,1,1 +que_qsch02,128,104,0 duplicate(windpaths_main) windpath04_sch02 WARPNPC,1,1 +que_qsch03,128,104,0 duplicate(windpaths_main) windpath04_sch03 WARPNPC,1,1 +que_qsch04,128,104,0 duplicate(windpaths_main) windpath04_sch04 WARPNPC,1,1 +que_qsch05,128,104,0 duplicate(windpaths_main) windpath04_sch05 WARPNPC,1,1 - script #nm_switch_main -1,{ end; @@ -1693,16 +1693,16 @@ OnMyMobDead: } end; } -que_qaru01,2,8,0 duplicate(#main_stone01) #aru01_stone01 844 -que_qaru02,2,8,0 duplicate(#main_stone01) #aru02_stone01 844 -que_qaru03,2,8,0 duplicate(#main_stone01) #aru03_stone01 844 -que_qaru04,2,8,0 duplicate(#main_stone01) #aru04_stone01 844 -que_qaru05,2,8,0 duplicate(#main_stone01) #aru05_stone01 844 -que_qsch01,2,8,0 duplicate(#main_stone01) #sch01_stone01 844 -que_qsch02,2,8,0 duplicate(#main_stone01) #sch02_stone01 844 -que_qsch03,2,8,0 duplicate(#main_stone01) #sch03_stone01 844 -que_qsch04,2,8,0 duplicate(#main_stone01) #sch04_stone01 844 -que_qsch05,2,8,0 duplicate(#main_stone01) #sch05_stone01 844 +que_qaru01,2,8,0 duplicate(#main_stone01) #aru01_stone01 CLEAR_NPC +que_qaru02,2,8,0 duplicate(#main_stone01) #aru02_stone01 CLEAR_NPC +que_qaru03,2,8,0 duplicate(#main_stone01) #aru03_stone01 CLEAR_NPC +que_qaru04,2,8,0 duplicate(#main_stone01) #aru04_stone01 CLEAR_NPC +que_qaru05,2,8,0 duplicate(#main_stone01) #aru05_stone01 CLEAR_NPC +que_qsch01,2,8,0 duplicate(#main_stone01) #sch01_stone01 CLEAR_NPC +que_qsch02,2,8,0 duplicate(#main_stone01) #sch02_stone01 CLEAR_NPC +que_qsch03,2,8,0 duplicate(#main_stone01) #sch03_stone01 CLEAR_NPC +que_qsch04,2,8,0 duplicate(#main_stone01) #sch04_stone01 CLEAR_NPC +que_qsch05,2,8,0 duplicate(#main_stone01) #sch05_stone01 CLEAR_NPC - script #nmsommain_jin02 -1,{ OnEnable: @@ -1777,16 +1777,16 @@ OnMyMobDead: } end; } -que_qaru01,2,9,0 duplicate(#main_stone02) #aru01_stone02 844 -que_qaru02,2,9,0 duplicate(#main_stone02) #aru02_stone02 844 -que_qaru03,2,9,0 duplicate(#main_stone02) #aru03_stone02 844 -que_qaru04,2,9,0 duplicate(#main_stone02) #aru04_stone02 844 -que_qaru05,2,9,0 duplicate(#main_stone02) #aru05_stone02 844 -que_qsch01,2,9,0 duplicate(#main_stone02) #sch01_stone02 844 -que_qsch02,2,9,0 duplicate(#main_stone02) #sch02_stone02 844 -que_qsch03,2,9,0 duplicate(#main_stone02) #sch03_stone02 844 -que_qsch04,2,9,0 duplicate(#main_stone02) #sch04_stone02 844 -que_qsch05,2,9,0 duplicate(#main_stone02) #sch05_stone02 844 +que_qaru01,2,9,0 duplicate(#main_stone02) #aru01_stone02 CLEAR_NPC +que_qaru02,2,9,0 duplicate(#main_stone02) #aru02_stone02 CLEAR_NPC +que_qaru03,2,9,0 duplicate(#main_stone02) #aru03_stone02 CLEAR_NPC +que_qaru04,2,9,0 duplicate(#main_stone02) #aru04_stone02 CLEAR_NPC +que_qaru05,2,9,0 duplicate(#main_stone02) #aru05_stone02 CLEAR_NPC +que_qsch01,2,9,0 duplicate(#main_stone02) #sch01_stone02 CLEAR_NPC +que_qsch02,2,9,0 duplicate(#main_stone02) #sch02_stone02 CLEAR_NPC +que_qsch03,2,9,0 duplicate(#main_stone02) #sch03_stone02 CLEAR_NPC +que_qsch04,2,9,0 duplicate(#main_stone02) #sch04_stone02 CLEAR_NPC +que_qsch05,2,9,0 duplicate(#main_stone02) #sch05_stone02 CLEAR_NPC - script #nmsommain_jin03 -1,{ OnEnable: @@ -1870,16 +1870,16 @@ OnMyMobDead: } end; } -que_qaru01,2,10,0 duplicate(#main_stone03) #aru01_stone03 844 -que_qaru02,2,10,0 duplicate(#main_stone03) #aru02_stone03 844 -que_qaru03,2,10,0 duplicate(#main_stone03) #aru03_stone03 844 -que_qaru04,2,10,0 duplicate(#main_stone03) #aru04_stone03 844 -que_qaru05,2,10,0 duplicate(#main_stone03) #aru05_stone03 844 -que_qsch01,2,10,0 duplicate(#main_stone03) #sch01_stone03 844 -que_qsch02,2,10,0 duplicate(#main_stone03) #sch02_stone03 844 -que_qsch03,2,10,0 duplicate(#main_stone03) #sch03_stone03 844 -que_qsch04,2,10,0 duplicate(#main_stone03) #sch04_stone03 844 -que_qsch05,2,10,0 duplicate(#main_stone03) #sch05_stone03 844 +que_qaru01,2,10,0 duplicate(#main_stone03) #aru01_stone03 CLEAR_NPC +que_qaru02,2,10,0 duplicate(#main_stone03) #aru02_stone03 CLEAR_NPC +que_qaru03,2,10,0 duplicate(#main_stone03) #aru03_stone03 CLEAR_NPC +que_qaru04,2,10,0 duplicate(#main_stone03) #aru04_stone03 CLEAR_NPC +que_qaru05,2,10,0 duplicate(#main_stone03) #aru05_stone03 CLEAR_NPC +que_qsch01,2,10,0 duplicate(#main_stone03) #sch01_stone03 CLEAR_NPC +que_qsch02,2,10,0 duplicate(#main_stone03) #sch02_stone03 CLEAR_NPC +que_qsch03,2,10,0 duplicate(#main_stone03) #sch03_stone03 CLEAR_NPC +que_qsch04,2,10,0 duplicate(#main_stone03) #sch04_stone03 CLEAR_NPC +que_qsch05,2,10,0 duplicate(#main_stone03) #sch05_stone03 CLEAR_NPC - script Guard of Shadow#main_all -1,{ end; @@ -2257,16 +2257,16 @@ OnInit: disablenpc "Wish Maiden#"+.@sub$+"_gift"; end; } -que_qaru01,252,340,3 duplicate(Wish Maiden#main_gift) Wish Maiden#aru01_gift 403 -que_qaru02,252,340,3 duplicate(Wish Maiden#main_gift) Wish Maiden#aru02_gift 403 -que_qaru03,252,340,3 duplicate(Wish Maiden#main_gift) Wish Maiden#aru03_gift 403 -que_qaru04,252,340,3 duplicate(Wish Maiden#main_gift) Wish Maiden#aru04_gift 403 -que_qaru05,252,340,3 duplicate(Wish Maiden#main_gift) Wish Maiden#aru05_gift 403 -que_qsch01,252,340,3 duplicate(Wish Maiden#main_gift) Wish Maiden#sch01_gift 403 -que_qsch02,252,340,3 duplicate(Wish Maiden#main_gift) Wish Maiden#sch02_gift 403 -que_qsch03,252,340,3 duplicate(Wish Maiden#main_gift) Wish Maiden#sch03_gift 403 -que_qsch04,252,340,3 duplicate(Wish Maiden#main_gift) Wish Maiden#sch04_gift 403 -que_qsch05,252,340,3 duplicate(Wish Maiden#main_gift) Wish Maiden#sch05_gift 403 +que_qaru01,252,340,3 duplicate(Wish Maiden#main_gift) Wish Maiden#aru01_gift 4_F_VALKYRIE2 +que_qaru02,252,340,3 duplicate(Wish Maiden#main_gift) Wish Maiden#aru02_gift 4_F_VALKYRIE2 +que_qaru03,252,340,3 duplicate(Wish Maiden#main_gift) Wish Maiden#aru03_gift 4_F_VALKYRIE2 +que_qaru04,252,340,3 duplicate(Wish Maiden#main_gift) Wish Maiden#aru04_gift 4_F_VALKYRIE2 +que_qaru05,252,340,3 duplicate(Wish Maiden#main_gift) Wish Maiden#aru05_gift 4_F_VALKYRIE2 +que_qsch01,252,340,3 duplicate(Wish Maiden#main_gift) Wish Maiden#sch01_gift 4_F_VALKYRIE2 +que_qsch02,252,340,3 duplicate(Wish Maiden#main_gift) Wish Maiden#sch02_gift 4_F_VALKYRIE2 +que_qsch03,252,340,3 duplicate(Wish Maiden#main_gift) Wish Maiden#sch03_gift 4_F_VALKYRIE2 +que_qsch04,252,340,3 duplicate(Wish Maiden#main_gift) Wish Maiden#sch04_gift 4_F_VALKYRIE2 +que_qsch05,252,340,3 duplicate(Wish Maiden#main_gift) Wish Maiden#sch05_gift 4_F_VALKYRIE2 - script #to_agit_main_gate -1,{ end; @@ -2281,16 +2281,16 @@ OnInit: disablenpc "#to_agit_"+.@sub$+"_gate"; end; } -que_qaru01,252,339,0 duplicate(#to_agit_main_gate) #to_agit_aru01_gate 45,1,1 -que_qaru02,252,339,0 duplicate(#to_agit_main_gate) #to_agit_aru02_gate 45,1,1 -que_qaru03,252,339,0 duplicate(#to_agit_main_gate) #to_agit_aru03_gate 45,1,1 -que_qaru04,252,339,0 duplicate(#to_agit_main_gate) #to_agit_aru04_gate 45,1,1 -que_qaru05,252,339,0 duplicate(#to_agit_main_gate) #to_agit_aru05_gate 45,1,1 -que_qsch01,252,339,0 duplicate(#to_agit_main_gate) #to_agit_sch01_gate 45,1,1 -que_qsch02,252,339,0 duplicate(#to_agit_main_gate) #to_agit_sch02_gate 45,1,1 -que_qsch03,252,339,0 duplicate(#to_agit_main_gate) #to_agit_sch03_gate 45,1,1 -que_qsch04,252,339,0 duplicate(#to_agit_main_gate) #to_agit_sch04_gate 45,1,1 -que_qsch05,252,339,0 duplicate(#to_agit_main_gate) #to_agit_sch05_gate 45,1,1 +que_qaru01,252,339,0 duplicate(#to_agit_main_gate) #to_agit_aru01_gate WARPNPC,1,1 +que_qaru02,252,339,0 duplicate(#to_agit_main_gate) #to_agit_aru02_gate WARPNPC,1,1 +que_qaru03,252,339,0 duplicate(#to_agit_main_gate) #to_agit_aru03_gate WARPNPC,1,1 +que_qaru04,252,339,0 duplicate(#to_agit_main_gate) #to_agit_aru04_gate WARPNPC,1,1 +que_qaru05,252,339,0 duplicate(#to_agit_main_gate) #to_agit_aru05_gate WARPNPC,1,1 +que_qsch01,252,339,0 duplicate(#to_agit_main_gate) #to_agit_sch01_gate WARPNPC,1,1 +que_qsch02,252,339,0 duplicate(#to_agit_main_gate) #to_agit_sch02_gate WARPNPC,1,1 +que_qsch03,252,339,0 duplicate(#to_agit_main_gate) #to_agit_sch03_gate WARPNPC,1,1 +que_qsch04,252,339,0 duplicate(#to_agit_main_gate) #to_agit_sch04_gate WARPNPC,1,1 +que_qsch05,252,339,0 duplicate(#to_agit_main_gate) #to_agit_sch05_gate WARPNPC,1,1 - script #okolnir_main_time01 -1,{ end; @@ -2329,16 +2329,16 @@ OnInit: if (getd("$siz_"+.@sub$+"_on") == 2) initnpctimer; end; } -que_qaru01,1,6,0 duplicate(#okolnir_main_time01) #okolnir_aru01_time01 844 -que_qaru02,1,6,0 duplicate(#okolnir_main_time01) #okolnir_aru02_time01 844 -que_qaru03,1,6,0 duplicate(#okolnir_main_time01) #okolnir_aru03_time01 844 -que_qaru04,1,6,0 duplicate(#okolnir_main_time01) #okolnir_aru04_time01 844 -que_qaru05,1,6,0 duplicate(#okolnir_main_time01) #okolnir_aru05_time01 844 -que_qsch01,1,6,0 duplicate(#okolnir_main_time01) #okolnir_sch01_time01 844 -que_qsch02,1,6,0 duplicate(#okolnir_main_time01) #okolnir_sch02_time01 844 -que_qsch03,1,6,0 duplicate(#okolnir_main_time01) #okolnir_sch03_time01 844 -que_qsch04,1,6,0 duplicate(#okolnir_main_time01) #okolnir_sch04_time01 844 -que_qsch05,1,6,0 duplicate(#okolnir_main_time01) #okolnir_sch05_time01 844 +que_qaru01,1,6,0 duplicate(#okolnir_main_time01) #okolnir_aru01_time01 CLEAR_NPC +que_qaru02,1,6,0 duplicate(#okolnir_main_time01) #okolnir_aru02_time01 CLEAR_NPC +que_qaru03,1,6,0 duplicate(#okolnir_main_time01) #okolnir_aru03_time01 CLEAR_NPC +que_qaru04,1,6,0 duplicate(#okolnir_main_time01) #okolnir_aru04_time01 CLEAR_NPC +que_qaru05,1,6,0 duplicate(#okolnir_main_time01) #okolnir_aru05_time01 CLEAR_NPC +que_qsch01,1,6,0 duplicate(#okolnir_main_time01) #okolnir_sch01_time01 CLEAR_NPC +que_qsch02,1,6,0 duplicate(#okolnir_main_time01) #okolnir_sch02_time01 CLEAR_NPC +que_qsch03,1,6,0 duplicate(#okolnir_main_time01) #okolnir_sch03_time01 CLEAR_NPC +que_qsch04,1,6,0 duplicate(#okolnir_main_time01) #okolnir_sch04_time01 CLEAR_NPC +que_qsch05,1,6,0 duplicate(#okolnir_main_time01) #okolnir_sch05_time01 CLEAR_NPC que_qaru01,116,313,0,0 monster Garden Keeper 1932,1,180000,0,0 que_qaru01,120,285,0,0 monster Garden Keeper 1932,1,180000,0,0 |