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author | shennetsind <shennetsind@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-07-08 19:30:07 +0000 |
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committer | shennetsind <shennetsind@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-07-08 19:30:07 +0000 |
commit | 31825ccc2dde034a218d9ad466dd721c40b5651d (patch) | |
tree | 961b976e45988f7f7158d33b3f11a18688f34b1f /npc/quests/obb_quest.txt | |
parent | 22c75b070526de8b103032f5bf13504af81e0095 (diff) | |
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Okie ladies and gentleman if this commit breaks anything it's jman's and maki's fault, yes, blame them.
Fixing pre-re / re npc support, moving /config/ folder to src root so other servers may also make use of the #define renewal dir and other stuff.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16382 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/quests/obb_quest.txt')
-rw-r--r-- | npc/quests/obb_quest.txt | 1948 |
1 files changed, 0 insertions, 1948 deletions
diff --git a/npc/quests/obb_quest.txt b/npc/quests/obb_quest.txt deleted file mode 100644 index 097d7f78b..000000000 --- a/npc/quests/obb_quest.txt +++ /dev/null @@ -1,1948 +0,0 @@ -//===== rAthena Script ======================================= -//= Old Blue Box Quest -//===== By =================================================== -//= Celesta, Lupus -//===== Version ============================================== -//= 2.0 -//===== Compatible With: ===================================== -//= rAthena SVN -//===== Description: ========================================= -// [Aegis Conversion] -//= Old Blue Box quest (?) -//= Officially this quest gave an OBB in exhange for a the -//= required items unlimitedly, however this was changed by -//= Gravity, who claimed this behavior as a bug. -//= The exact purpose of this quest is undetermined, but -//= Gravity claimed that another quest would eventually -//= branch from this one. -//===== Additional Comments: ================================= -//= 1.7 Rescripted to Aegis 10.3 standards. [L0ne_W0lf] -//= 1.8 Added missing checkweights. [L0ne_W0lf] -//= 1.9 Moved Morroc NPCs to Morroc Ruins. [L0ne_W0lf] -//= 2.0 Removed unused "name" variable. [L0ne_W0lf] -//============================================================ - -alberta,43,244,0 script Tourist#thai 99,{ - if (checkweight(1201,1) == 0) { - mes "- Wait a moment! -"; - mes "- Currently you're carrying -"; - mes "- too many items with you. -"; - mes "- Please enlighten your weight -"; - mes "- and try again. -"; - close; - } - if (thai_head >= 1 && thai_head <= 5) { - switch(thai_head) { - case 1: - set .@th_rand,rand(1,100); - if (.@th_rand > 6 && .@th_rand < 20) { - mes "[Tourist]"; - mes "..........."; - next; - mes "[Tourist]"; - mes "You're that meanie..."; - next; - mes "[Tourist]"; - mes "..........."; - next; - mes "[Tourist]"; - mes "..........."; - next; - mes "[Tourist]"; - mes "..........."; - next; - mes "[Tourist]"; - mes "Aren't you...?"; - next; - mes "[Tourist]"; - mes "..........."; - next; - mes "[Tourist]"; - mes "..........."; - next; - mes "[Tourist]"; - mes "..........."; - next; - mes "[Tourist]"; - mes "Alright, alright, but you don't have to be mean."; - set thai_head,2; - close; - } - mes "[Tourist]"; - mes "..........."; - next; - mes "[Tourist]"; - mes "I didn't think you were that"; - mes "mean. Scram, I ain't in the mood"; - mes "to talk to you."; - close; - case 2: - mes "[Tourist]"; - mes ".........."; - next; - switch(select("So do you have business in Lutie?:You don't want to go to Lutie for a tour.:What made you come over here?")) { - case 1: - mes "[Tourist]"; - mes "Yes."; - mes "Well, actually..."; - next; - mes "[Tourist]"; - mes "I wanted to give my girlfriend"; - mes "some well baked cookies."; - mes "Sadly, in my hometown of"; - mes "Morroc, we don't have fancy"; - mes "foods like that."; - next; - mes "[Tourist]"; - mes "I've been asking all these"; - mes "merchants about it, and I was"; - mes "told that I could only get them"; - mes "in Lutie...that's my story."; - next; - mes "[Tourist]"; - mes "Now I'm running out of money and"; - mes "food...I can't stay here much longer..."; - next; - if (select("Do you want me to help you?:Well, good luck with everything.") == 1) { - set thai_head,3; - mes "[Tourist]"; - mes "Thank god! Thank you so much."; - mes "I knew you would help me~!"; - next; - mes "[Tourist]"; - mes "Umm..."; - mes "Before we talk about that help..."; - mes "Er, hmmmm..."; - mes "Well, you know I'm pretty"; - mes "much starving to death now..."; - next; - mes "[Tourist]"; - mes "Could you please get me some Meat?"; - mes "I know I'm asking you too much,"; - mes "but I'm pretty much penniless"; - mes "so I don't really have much"; - mes "of a choice..."; - close; - } - set thai_head,1; - mes "[Tourist]"; - mes "........."; - mes "How could you be so cold"; - mes "hearted after hearing my story?"; - mes "...You're pretty mean!"; - close; - case 2: - mes "[Tourist]"; - mes "...Oh really? Hmm...people said I"; - mes "could only get the well baked"; - mes "cookie in Lutie."; - next; - mes "[Tourist]"; - mes "I wanted to give my girlfriend"; - mes "some well baked cookies."; - mes "Sadly, in my hometown of"; - mes "Morroc, we don't have fancy"; - mes "foods like that."; - next; - mes "[Tourist]"; - mes "I've been asking all these"; - mes "merchants about it, and I was"; - mes "told that I could only get them"; - mes "in Lutie...that's my story."; - next; - mes "[Tourist]"; - mes "Now I'm running out of money and"; - mes "food...I can't stay here much longer..."; - next; - if (select("Do you want me to help you?:Well, good luck with everything.") == 1) { - set thai_head,3; - mes "[Tourist]"; - mes "Thank god! Thank you so much."; - mes "I knew you would help me~!"; - next; - mes "[Tourist]"; - mes "Umm..."; - mes "Before we talk about that help..."; - mes "Er, hmmmm..."; - mes "Well, you know I'm pretty"; - mes "much starving to death now..."; - next; - mes "[Tourist]"; - mes "Could you please get me some Meat?"; - mes "I know I'm asking you too much,"; - mes "but I'm pretty much penniless"; - mes "so I don't really have much"; - mes "of a choice..."; - close; - } - set thai_head,1; - mes "[Tourist]"; - mes "........."; - mes "How could you be so cold"; - mes "hearted after hearing my story?"; - mes "...You're pretty mean!"; - close; - case 3: - mes "[Tourist]"; - mes "I was told that I could only find"; - mes "the entrance to Lutie in"; - mes "Al De Baran..."; - next; - mes "[Tourist]"; - mes "So I came here after searching"; - mes "for Al De Baran...almost"; - mes "killing myself when I passed the desert...*Sob*"; - close; - } - case 3: - if (countitem(517) == 0) { - mes "[Tourist]"; - mes "I see...I can understand that you"; - mes "can't help me. It's alright..."; - mes "It's not like I have the right"; - mes "to demand anything of you..."; - mes "But..."; - next; - mes "[Tourist]"; - mes "*Sob*...so... hungry..."; - close; - } - set .@th_rand,rand(1,100); - if (.@th_rand > 0 && .@th_rand < 10) { - if (countitem(517) == 10) { - mes "[Tourist]"; - mes "Ah...thanks! Thank you so much!"; - delitem 517,10; //Meat - next; - } - else if (countitem(517) < 10) { - mes "[Tourist]"; - mes "I appreciate that you're"; - mes "helping me out of the"; - mes "goodness of your heart,"; - mes "but..."; - next; - mes "[Tourist]"; - mes "What are you..."; - mes "Cheap?! You can feed"; - mes "a starving man more"; - mes "than this...bring me"; - mes "more Meat!"; - close; - } - else if (countitem(517) > 10) { - mes "[Tourist]"; - mes "I appreciate you bringing"; - mes "all this for me but..."; - next; - mes "[Tourist]"; - mes "Geez, you want I should"; - mes "choke myself to death?"; - mes "I can't eat all of this!"; - mes "Bring me less Meat, yeah?"; - close; - } - } - else if (.@th_rand > 11 && .@th_rand < 80) { - if (countitem(517) == 20) { - mes "[Tourist]"; - mes "Ah...thanks! Thank you so much!"; - delitem 517,20; //Meat - next; - } - else if (countitem(517) < 20) { - mes "[Tourist]"; - mes "I appreciate that you're"; - mes "helping me out of the"; - mes "goodness of your heart,"; - mes "but..."; - next; - mes "[Tourist]"; - mes "What are you..."; - mes "Cheap?! You can feed"; - mes "a starving man more"; - mes "than this...bring me"; - mes "more Meat!"; - close; - } - else if (countitem(517) > 20) { - mes "[Tourist]"; - mes "I appreciate you bringing"; - mes "all this for me but..."; - next; - mes "[Tourist]"; - mes "Geez, you want I should"; - mes "choke myself to death?"; - mes "I can't eat all of this!"; - mes "Bring me less Meat, yeah?"; - close; - } - } - else { - if (countitem(517) == 40) { - mes "[Tourist]"; - mes "Ah...thanks! Thank you so much!"; - delitem 517,40; //Meat - next; - } - else if (countitem(517) < 40) { - mes "[Tourist]"; - mes "I appreciate that you're"; - mes "helping me out of the"; - mes "goodness of your heart,"; - mes "but..."; - next; - mes "[Tourist]"; - mes "What are you..."; - mes "Cheap?! You can feed"; - mes "a starving man more"; - mes "than this...bring me"; - mes "more Meat!"; - close; - } - else if (countitem(517) > 40) { - mes "[Tourist]"; - mes "Geez, you want I should"; - mes "choke myself to death?"; - mes "I can't eat all of this!"; - mes "Bring me less Meat, yeah?"; - close; - } - } - set thai_head,4; - mes "^3355FFHe seemed to have been"; - mes "starving for a long time."; - mes "He ate all the meat I gave him"; - mes "and it was all gone in a flash.^000000"; - if (countitem(538) > 0) { - mes "^0000FF...Oh my! He took my cookies without even asking and ate all of those too!!^000000"; - delitem 538,countitem(538); //Well_Baked_Cookie - } - next; - mes "[Tourist]"; - mes "*Phew*...thanks."; - mes "At long last..."; - mes "I feel stuffed."; - mes "...Oh. Right."; - mes "My girlfriend."; - next; - mes "[Tourist]"; - mes "Er...about the well-baked"; - mes "cookie I told you about? Um... I"; - mes "know I'm being rude and selfish"; - mes "...But I don't think I can find"; - mes "it on my own."; - next; - mes "[Tourist]"; - mes "So, could you bring me ^0000FF20 Well-baked Cookies^000000?"; - next; - mes "[Tourist]"; - mes "Although I shouldn't be asking for"; - mes "any more favors, and you'd have"; - mes "to go through all this trouble..."; - mes "while I'd be safe over here..."; - next; - mes "[Tourist]"; - mes "I really want to make my"; - mes "girlfriend happy. Everything"; - mes "would be worth it for"; - mes "that smile on her face..."; - mes "I just can't pass this chance up!"; - next; - mes "[Tourist]"; - mes "Haven't you been in love...?"; - mes "Surely you understand the"; - mes "sway that this woman has"; - mes "over me! Otherwise...I'd be"; - mes "selling jewels...anything"; - mes "other than this."; - next; - mes "[Tourist]"; - mes "I'm begging you, since you're"; - mes "stronger and less delicate"; - mes "than me, please bring me"; - mes "^0000FF20 Well-baked Cookies^000000!"; - mes "For me, it's impossible!!"; - close; - case 4: - if (countitem(538) > 19) { - mes "[Tourist]"; - mes "Ah~!! Thank you so much!!"; - mes "There really are many good"; - mes "people like you in this world."; - next; - set thai_head,5; - delitem 538,20; //Well_Baked_Cookie - mes "[Tourist]"; - mes "I appreciate what you've done for"; - mes "me...now I can see her smile with"; - mes "happiness."; - next; - mes "[Tourist]"; - mes "Hmm, there is still one problem"; - mes "left for me though...How do I"; - mes "get back home to Morroc??"; - mes "Well, if it can make my girl"; - mes "happy..."; - next; - mes "[Tourist]"; - mes "...I'll get around to it."; - mes "Sooner or later. Man,"; - mes "that desert's really big,"; - mes "you know?"; - close; - } - mes "[Tourist]"; - mes "I see...I can understand that you"; - mes "can't help me. It's alright..."; - mes "It's not like I have the right"; - mes "to demand anything of you..."; - mes "But..."; - close; - case 5: - mes "[Tourist]"; - mes "Thank you so much!"; - next; - mes "[Tourist]"; - mes "Hmm...I wanna pay you back..."; - mes "And you're an adventurer..."; - mes "But I don't got any like..."; - mes "magic armor or those"; - mes "cards you guys are"; - mes "always playing with..."; - next; - mes "[Tourist]"; - mes "Hmmm..."; - mes "....I got it!"; - mes "Sooner or later, you"; - mes "wanna visit some sort"; - mes "of wise man or..."; - mes "...something, right?"; - next; - mes "[Tourist]"; - mes "Visit my pal ^649664Jacob^000000 in"; - mes "Morroc. Tell him that I"; - mes "introduced you. He knows"; - mes "about a wise man..."; - mes "Though, he isn't one"; - mes "himself..."; - next; - mes "[Tourist]"; - mes "Ah, sorry, I haven't even told"; - mes "you my name. My name is..."; - mes "^0000FFPandger Mayer^000000."; - next; - mes "[Tourist]"; - mes "So yeah, tell my pal Jacob"; - mes "that Pandger Mayer introduced you."; - next; - mes "[Tourist]"; - mes "So...you tell 'em:"; - mes "^0000FFPandger Mayer introduced you^000000"; - mes "Exactly like that~"; - mes "^0000FFPandger Mayer introduced you^000000"; - mes "^FF0000Don't forget it~^000000"; - next; - mes "[Tourist]"; - mes "Sorry I can't pay you back with"; - mes "more than this, though. Kinda"; - mes "stinks, huh?"; - next; - mes "[Tourist]"; - mes "Here, take this as an extra"; - mes "token of my gratitute."; - mes "This doohickey has been"; - mes "pretty handy in sticky"; - mes "situations..."; - next; - mes "[Tourist]"; - mes "Hopefully, it'll be useful."; - set .@now_weight,MaxWeight-Weight; - if (.@now_weight < 500) { - mes "Umm...it seems you're carrying too much stuff with you."; - mes "Doncha want me to help you?"; - close; - } - set thai_head,6; - getitem 1205,1; //Cutter_ - next; - mes "[Tourist]"; - mes "Heh...once gain, thanks for"; - mes "the help. Take care, guy."; - close; - } - } - else if (thai_head > 5) { - switch(rand(1,3)) { - case 1: - mes "[Tourist]"; - mes "Hey, thanks a bunch for your"; - mes "help. Anyways...now I remember"; - mes "I gotta go back through the"; - mes "desert again...*Sigh*"; - mes "Yeah, I better get back..."; - next; - mes "[Tourist]"; - mes "...no matter how hard it is."; - mes "But...yeah. It's gonna be pretty"; - mes "hard. Crossing the desert..."; - mes "alone. By myself...crud."; - close; - case 2: - mes "[Tourist]"; - mes "Hey, thanks a bunch for your"; - mes "help....I ain't sure if I"; - mes "can make it back to Morroc"; - mes "in one piece..."; - next; - mes "[Tourist]"; - mes "But I better go back"; - mes "to my girlfriend. That's"; - mes "the point of me coming"; - mes "here in the first place,"; - mes "anyway."; - close; - case 3: - mes "[Tourist]"; - mes "Hey, thanks a bunch for your"; - mes "help. Man...Morroc is a long"; - mes "way off, isn't it? Aw nuts..."; - mes "I guess if I was crazy"; - mes "enough to come here because"; - mes "of my girlfriend..."; - next; - mes "[Tourist]"; - mes "I'm crazy enough to walk all"; - mes "way back to Morroc..."; - mes "..."; - mes "...unless..."; - mes "You'll gimme a piggy-back ride?"; - next; - mes "[Tourist]"; - mes "...kidding. I'm not that"; - mes "big of a jerk, I guess."; - mes "Try not to look so"; - mes "surprised!"; - close; - } - } - else { - if (JobLevel < 36) { - mes "[Tourist]"; - mes "Where am I...?"; - mes "...Who am I?"; - next; - mes "[Tourist]"; - mes "........."; - next; - mes "[Tourist]"; - mes "....."; - next; - mes "[Tourist]"; - mes "........."; - next; - mes "[Tourist]"; - mes "Mahahahahahaha!!"; - next; - mes "[Tourist]"; - mes "*Drools*...I love chocolate!"; - next; - mes "[Tourist]"; - mes "Wait..."; - mes "I have a girlfriend..."; - mes "and...and..."; - mes "cookies...?"; - mes "I feel sooo lost..."; - next; - mes "^3355FFWe don't talk to crazy people~^000000"; - close; - } - mes "[Tourist]"; - mes "Where am I?"; - mes "*Sob*...I guess I got lost..."; - mes "Hey, where is this!?"; - next; - switch(select("Ignore him.:This is Alberta.:This is Al De Baran.")) { - case 1: - mes "[Tourist]"; - mes ".........."; - close; - case 2: - mes "[Tourist]"; - mes "Ah...I see. So this is"; - mes "Alberta...crud. I'm"; - mes "supposed to go to ^0000FFLutie^000000..."; - next; - mes "[Tourist]"; - mes "Hey, thanks for letting me know."; - mes "Now at least I know where I am."; - mes "Geez...they got boats here"; - mes "that go everywhere, yeah?"; - next; - mes "[Tourist]"; - mes "Oh right, everywhere...but Lutie."; - mes "Man, this stinks."; - close2; - set thai_head,2; - end; - case 3: - mes "[Tourist]"; - mes "Oh...oh right!"; - mes "Yeah, Al De Baran..."; - mes "Guess I'm not lost"; - mes "after all."; - next; - mes "[Tourist]"; - mes "I was told that I can see a ^FF0000Clock Tower^000000 in Al De Baran."; - mes "Can you tell me where I can find the ^FF0000Clock Tower^000000?"; - next; - if (select("It's in the center of the town.:Eh, I think I gave you the wrong town name.") == 1) { - mes "[Tourist]"; - mes ".............."; - mes "You know, I'm beginning"; - mes "to feel like..."; - mes "you're pullin' my"; - mes "chain..."; - set thai_head,1; - close; - } - mes "[Tourist]"; - mes "Hah~!...I knew it! Well, it's"; - mes "pretty hard to admit when"; - mes "you do something wrong."; - mes "Thanks for being honest, pal."; - close; - } - } -} - -moc_ruins,105,62,4 script Jacob#thai 50,{ - if (thai_head >= 6 && thai_head <= 11) { - switch (thai_head) { - case 6: - mes "[Tommy]"; - mes "Wahhhh~~~!!"; - mes "Dad~~ let me have a Munak~~~!"; - mes "Waaahhhh!"; - next; - mes "[Tommy]"; - mes "I want Munak, Munakkkk~~!!"; - mes "Other people have a Munak, why can't I~~?"; - next; - mes "[Tommy]"; - mes "Munak Munak Munak Munak~~~!"; - next; - mes "[Jacob]"; - mes "Er...Ummm..."; - next; - mes "[Tommy]"; - mes "Munak Munak Munak Munak~~~!"; - next; - mes "[Jacob]"; - mes "Tommy, daddy is kind of busy right now..."; - next; - mes "[Tommy]"; - mes "Munak Munak Munak Munak~~~!"; - next; - mes "[Jacob]"; - mes "*Sigh*...alright...alright. If you want it that bad..."; - next; - mes "[Jacob]"; - mes "Gosh...being a dad is not an easy"; - mes "thing to do...Hmmm? Do you have any business with me?"; - mes " "; - mes "[Tommy]"; - mes "^FF0000Munak Munak Munak Munak!!^000000"; - next; - input .@input$; - if (.@input$ != "Pandger Mayer introduced you") { - mes "["+strcharinfo(0)+"]"; - mes ""+.@input$+""; - next; - mes "[Jacob]"; - mes "....Sorry, what did you say? I have no idea what you're talking about."; - close; - } - mes "["+strcharinfo(0)+"]"; - mes "Pandger Mayer introduced you."; - next; - mes "[Jacob]"; - mes "Oh, you mean that guy in love?"; - mes "Last time I saw him, he was"; - mes "leaving to find cookies somewhere..."; - next; - mes "[Jacob]"; - mes "There is only one reason he could have mentioned my name to you..."; - mes " "; - mes " "; - mes "[Tommy]"; - mes "^FF0000Munak Munak Munak Munak!!^000000"; - next; - mes "[Jacob]"; - mes "......"; - mes "*Sigh* For now, I have a favor to"; - mes "ask of you. Could you bring me"; - mes "^0000FF1 No Recipient^000000?"; - set thai_head,7; - next; - mes "[Jacob]"; - mes "I need this kid to calm down first..."; - mes " "; - mes " "; - mes "[Tommy]"; - mes "^FF0000Munak Munak Munak Munak!!^000000"; - close; - case 7: - if (countitem(636) > 0) { - delitem 636,1; //No_Recipient - mes "[Tommy]"; - mes "^FF0000Munak Munak Munak Munak!!^000000"; - next; - mes "[Jacob]"; - mes "Oh, thank you so much..."; - mes "Let me calm this kid down"; - mes "first. Sorry my little boy is being so loud."; - next; - mes "[Jacob]"; - mes "Tommy, Tommy?"; - next; - mes "[Tommy]"; - mes "^FF0000Moo^9F0000naah^5F0000ahhh^3F0000ahhh^000000kkk!!..Err?"; - mes "What's this, Daddy?"; - next; - mes "[Jacob]"; - mes "This is called No Recipient~"; - mes "With this, I can get you a Munak~"; - next; - mes "[Tommy]"; - mes "Are you serious, Daddy?!"; - next; - mes "[Jacob]"; - mes "Yes, I am~"; - mes "Have you ever heard me lie?"; - next; - mes "[Tommy]"; - mes "......."; - mes "I know you always lie to Mommy."; - next; - mes "[Jacob]"; - mes ".........."; - mes "No no no no no...that's not"; - mes "considered lying, Tommy."; - mes "I am just trying to make it sound better to Mommy~"; - next; - mes "[Tommy]"; - mes "......."; - next; - mes "^3355FFHe looks at his father in"; - mes "doubt. Kids are too smart"; - mes "to lie to nowadays...^000000"; - next; - mes "[Tommy]"; - if (Sex) - mes "So, mister, do you think my Daddy can catch a Munak with this?"; - else - mes "So, lady, do you think my Daddy can catch a Munak with this?"; - next; - switch(select("Yes.:...not sure.:No, ^FF0000never^000000.")) { - case 1: - mes "[Tommy]"; - mes "Heh!! I knew my Daddy"; - mes "wouldn't tell me a lie!! Thank you!!"; - next; - mes "[Jacob]"; - mes "(...*Phew!* Thank you~)"; - set thai_head,9; - close; - case 2: - mes "[Tommy]"; - if (Sex) - mes "So tell me, mister. Did he lie to me, then?"; - else - mes "So tell me, lady. Did he lie to me, then?"; - next; - mes "[Jacob]"; - mes "Wait...wait, Tommy, that's not true..."; - mes "(^0000FFGosh, why are you doing this to me, help me already!!^000000)"; - next; - mes "[Tommy]"; - mes "Can we catch a Munak with this or"; - mes "not, huh? Tell meeeeehhhh~~~!"; - next; - switch(select("Yes, we can.:No, we can't.")) { - case 1: - mes "[Tommy]"; - mes "Heh heh! I knew it!"; - mes "Thank you~!!!"; - next; - mes "[Tommy]"; - mes "Now I can have a Munak!"; - next; - mes "[Jacob]"; - mes "(...*Phew* Thank you~)"; - set thai_head,9; - close; - case 2: - set thai_head,8; - mes "[Tommy]"; - mes "I knew it!! Daddy, you're a liar!!"; - next; - mes "[Tommy]"; - mes "I hate you...I hate you!!!"; - mes "I wish Baphomet would take you somewhere and eat you!!"; - next; - mes "[Jacob]"; - mes "Shoot...Tommy, Tommy..."; - mes "Listen to me...."; - next; - mes "[Tommy]"; - mes "I don't wanna listen to you!!!"; - mes "I hate yoooooouhhhh!!"; - next; - mes "[Jacob]"; - mes "....You."; - mes ""; - next; - mes "[Jacob]"; - mes "I don't want to see your ugly face"; - mes "around here any more..."; - mes "Leave~!"; - mes "How could you do this to me, huh?"; - next; - mes "[Tommy]"; - mes "I hate yoooooouhhhh!!"; - mes " "; - mes " "; - mes "[Jacob]"; - mes "Tommy...Tommy please..."; - mes "Will you let me explain...?"; - set thai_head,8; - close; - } - case 3: - set thai_head,8; - mes "[Tommy]"; - mes "I knew it!! Daddy, you're a liar!!"; - next; - mes "[Tommy]"; - mes "I hate you...I hate you!!!"; - mes "I wish Baphomet will take you somewhere and eat you!!"; - next; - mes "[Jacob]"; - mes "Shoot...Tommy, Tommy..."; - mes "Listen to me...."; - next; - mes "[Tommy]"; - mes "I don't wanna listen to you!!!"; - mes "I hate yoooooouhhhh!!"; - next; - mes "[Jacob]"; - mes "....You."; - next; - mes "[Jacob]"; - mes "I don't want to see"; - mes "your ugly face any more."; - mes "Leave!"; - mes "How could you do this to me, huh?"; - next; - mes "[Tommy]"; - mes "I hate yoooooouhhhh!!"; - mes "[Jacob]"; - mes "Tommy...Tommy, please..."; - mes "Will you let me explain...?"; - set thai_head,8; - close; - } - } - mes "[Tommy]"; - mes "^FF0000Munak Munak Munak Munak!!^000000"; - next; - mes "[Jacob]"; - mes "*Sigh*...that's my boy. Please get me a No Recipient as soon as you can!"; - close; - case 8: - if (rand(1,1000) == 792) { - mes "[Tommy]"; - mes "^FF0000Munak Munak Munak Munak!!^000000"; - next; - mes "[Jacob]"; - mes "....*Sigh* Okay."; - mes "I will give you a chance"; - mes "to make up for your mistake."; - mes "Please get me a No Recipient as soon as you can."; - set thai_head,7; - close; - } - mes "[Jacob]"; - mes "....I don't want to talk to YOU"; - mes "anymore. Get outta here~!"; - mes "It's your fault my little"; - mes "boy thinks I'm a big liar!"; - close; - case 9: - mes "[Jacob]"; - mes "*Phew* Now I can leave him alone."; - mes "Kids nowadays are so impatient...I am worried about my son."; - next; - mes "[Jacob]"; - mes "However, I can't do anything"; - mes "about his temper...I think"; - mes "he's just too young to know"; - mes "what he's doing."; - next; - mes "[Jacob]"; - mes "I'm having a hard time trying to"; - mes "be a good parent, and I'm"; - mes "beginning to appreciate my"; - mes "own parents' efforts to raise me."; - next; - mes "[Jacob]"; - mes "Respect your parents while they're"; - mes "still alive. It's too late to be"; - mes "sorry after you've lost them."; - next; - mes "[Jacob]"; - mes "I was a wild kid as well...my"; - mes "parents had a hard time raising"; - mes "me. I'm ashamed of what I've done"; - mes "when I was young..."; - next; - mes "[Jacob]"; - mes "Those days, my parents couldn't"; - mes "afford to feed me three meals a"; - mes "day. And there were many"; - mes "creditors that always came"; - mes "to our house early"; - mes "early in the morning."; - next; - mes "[Jacob]"; - mes "Have you every heard about"; - mes "distraint-papers? As soon"; - mes "as those creditors put that"; - mes "distraint-paper on any of my"; - mes "things,it would no longer be"; - mes "mine."; - next; - mes "[Jacob]"; - mes "I hated my parents for not providing me with a sweet home,"; - mes "and I became rebellious."; - mes "But, no matter how bad I was,"; - mes "Even in those difficult circumstances..."; - next; - mes "[Jacob]"; - mes "They never gave up on me."; - mes "Later, they told me that I was their one and only hope..."; - mes "even though I was more of a burden than anything else at the moment."; - next; - mes "[Tommy]"; - mes "Daddy, do you realize you've told"; - mes "that story hundreds of times already? *Piff~*"; - mes "Stop it already~"; - next; - mes "^3355FFTommy was jumping and running"; - mes "around like a crazy rabbit and"; - mes "eventually bumped against me.^000000"; - next; - mes "[Jacob]"; - mes "...Tommy, respect your dad."; - mes "This is the story of your father's life."; - next; - mes "[Jacob]"; - mes "A.aa.aand.!!!"; - next; - mes "[Jacob]"; - mes "How many times have I told you"; - mes "to behave in front of other people?!"; - next; - mes "[Jacob]"; - if (Sex) - mes "Say you're sorry to him!"; - else - mes "Say you're sorry to her!"; - next; - mes "[Tommy]"; - mes "*Piff~*"; - next; - mes "[Jacob]"; - mes "I don't hear it~!!"; - next; - mes "[Tommy]"; - mes "...I'm sorry...*bows head*"; - set thai_head,10; - close; - case 10: - set .@rem,rand(1,11); - if (.@rem == 1) { - mes "[Jacob]"; - mes "Ah~ yes! Didn't you say Pandger Mayer introduced me to you?"; - mes "He wouldn't introduce me to just anyone. Oh, you must be"; - mes "...an adventurer."; - next; - mes "[Jacob]"; - mes "Right."; - mes "I have something to tell you."; - next; - mes "[Jacob]"; - mes "When you go west from Morroc, and"; - mes "pass through a cave, you will"; - mes "arrive at a town called Comodo."; - next; - mes "[Jacob]"; - mes "When you get there, you will see an old man named ^0000FFElder Creek^000000."; - mes "As a Sage, he has gained the respect of many."; - next; - mes "[Jacob]"; - mes "People say that many adventurers"; - mes "are visiting this man for some"; - mes "reason. Why don't you go talk to him and see if he has some wisdom for you?"; - set thai_head,11; - close; - } - else if (.@rem > 1 && .@remrem < 7) { - mes "[Jacob]"; - mes "Respect your parents when they're"; - mes "still alive. It's too late to be sorry after you've lost them."; - next; - mes "["+strcharinfo(0)+"]"; - mes "(Hmmm...I just know that there's more that this guy can tell me...)"; - close; - } - else { - mes "[Jacob]"; - mes "When you have a kid,"; - mes "don't forget to teach them"; - mes "this one thing:"; - next; - mes "[Jacob]"; - mes "'^0000FFBe good to other people.^000000'"; - mes "'^0000FFTry to be in someone else's shoes before judging that person.^000000'"; - mes "Do you understand?"; - next; - mes "["+strcharinfo(0)+"]"; - mes "(There's more this guy can tell me, I just know it...)"; - close; - } - case 11: - mes "[Jacob]"; - mes "Now, why don't you visit the Sage?"; - mes "And I thank you for your kindness."; - next; - mes "[Jacob]"; - mes "He's in Comodo, if you didn't"; - mes "catch that. An adventurer like you should be able to get there with no problem."; - close; - } - } - else if (thai_head > 11) { - mes "[Jacob]"; - mes "Thank you for the favour you did"; - mes "for me...although we couldn't"; - mes "catch a Munak in the end..."; - next; - mes "[Jacob]"; - mes "It seems he learned something"; - mes "through the experience."; - mes "He no longer demands something"; - mes "I cannot do for him, or"; - mes "misbehaves."; - next; - mes "[Jacob]"; - mes "That was another favor you did for me, even if you didn't mean to. Thank you."; - close; - } - else { - mes "[Jacob]"; - mes "*Yawns*...."; - mes "Today is such a boring day~."; - mes "I guess I'd better go take a walk"; - mes "with my son. Do you want to walk with me?"; - next; - mes "[Jacob's son]"; - mes "I'm happy to hear that, daddy~"; - close; - } -} - -comodo,68,195,0 script Old Man#thai 120,{ - if (checkweight(1201,1) == 0) { - mes "- Wait a moment! -"; - mes "- Currently you're carrying -"; - mes "- too many items with you. -"; - mes "- Please enlighten your weight -"; - mes "- and try again. -"; - close; - } - if (thai_head >= 11 && thai_head <= 15) { - switch(thai_head) { - case 11: - mes "[Elder Creek]"; - mes "Good day, adventurer."; - mes "What kind of business"; - mes "do you have with me?"; - next; - mes "[Elder Creek]"; - mes "Are you seeking fortune or"; - mes "mental relief? If not, do"; - mes "you wish to finish something"; - mes "you've started?"; - next; - mes "[Elder Creek]"; - mes "Answer me, adventurer!"; - next; - switch(select("I seek fortune!:I seek...wisdom.:I want to finish what I've started.")) { - case 1: - mes "[Elder Creek]"; - mes "You're honest...!"; - mes "However, I suggest that you try not to be enamored with wealth."; - next; - mes "[Elder Creek]"; - mes "Do you know the exact meaning"; - mes "of the old saying..."; - mes "^0000FFToo much is as bad as too little^000000?"; - mes "I will give you what you want if"; - mes "you answer the way I expect you to."; - next; - switch(select("It's necessary to have a lot!:Too dumb to see the future.:Too much of a good thing can be bad.:Cringe to the powerful.")) { - case 1: - mes "[Elder Creek]"; - mes "..."; - mes "Get out of my sight,"; - mes "you greedy fool."; - set thai_head,12; - close; - case 2: - mes "[Elder Creek]"; - mes "Bah! The more ignorant they are, the more arrogantly they act!"; - mes "Did you think that I would accept just any meaning?"; - mes "Take care, you ignorant fool."; - set thai_head,12; - close; - case 3: - mes "[Elder Creek]"; - mes "That's right. You know it pretty"; - mes "well. That adage serves as a lesson in greed."; - next; - mes "[Elder Creek]"; - mes "There is a man I've known for a"; - mes "long time...he was so greedy for"; - mes "money and fortune, he didn't care what other people thought of him."; - next; - mes "[Elder Creek]"; - mes "Consequently, people around him"; - mes "didn't like him at all. In the end, he lost his friends due to his greed."; - next; - mes "[Elder Creek]"; - mes "Of course, this rule applies to"; - mes "you as well. That sort of thing is a universal principle, after all."; - set thai_head,13; - close; - case 4: - mes "[Elder Creek]"; - mes "....."; - mes "Did you think that I would accept just any meaning??"; - mes "Take care, you ignorant fool."; - set thai_head,12; - close; - } - case 2: - mes "[Elder Creek]"; - mes "I see. I have been trying to help"; - mes "other people who need advice in"; - mes "order to improve their lives."; - next; - mes "[Elder Creek]"; - mes "Since you need my advice"; - mes "as well, I will try to"; - mes "impart my wisdom in a"; - mes "way that you will understand."; - next; - mes "[Elder Creek]"; - mes "Now, tell me what is bothering right now."; - next; - switch(select("Boy/girlfriend issue.:Financial problem.:Bored to death.:Career issue.:I want money.:Give me items, old man.")) { - case 1: - mes "[Elder Creek]"; - mes "I'm envious of you! Still, young"; - mes "folk like you are lucky to"; - mes "have such problems...sadly,"; - mes "no one but yourself can really"; - mes "help you in those kinds of"; - mes "situations..."; - next; - mes "[Elder Creek]"; - mes "However, the advice I can give you"; - mes "is this: Be honest with your"; - mes "beloved. One lie leads to"; - mes "another lie in no time."; - next; - mes "[Elder Creek]"; - mes "If you treat the person you love"; - mes "as special to you, that person"; - mes "will eventually come to"; - mes "understand your feelings..."; - next; - mes "[Elder Creek]"; - mes "And, remember this..."; - mes "Everyone has a different way of showing that they love someone."; - mes "So...don't be discouraged if your feelings aren't returned."; - next; - mes "[Elder Creek]"; - mes "But still, I believe being honest"; - mes "is the best way to gain your"; - mes "true love."; - next; - mes "[Elder Creek]"; - mes "....well, that is all I can tell"; - mes "you. I hope you will be happy"; - mes "with that nugget of wisdom."; - close2; - set thai_head,14; - end; - case 2: - mes "[Elder Creek]"; - mes "...yes, everybody has their own"; - mes "financial problems. However, think of it in this way:"; - next; - mes "[Elder Creek]"; - mes "Money is important to make"; - mes "a living, but it's not what life is all about."; - next; - mes "[Elder Creek]"; - mes "Some may have the life goal of"; - mes "making fortunes, but I don't think it's the happiest way of living."; - next; - mes "[Elder Creek]"; - mes "As you see, there are powerful"; - mes "people in this world who can control our lives. But oftentimes..."; - next; - mes "[Elder Creek]"; - mes "They are too greedy to be in that"; - mes "position and they don't have"; - mes "their priorities straight."; - mes "Instead of improving the world, they use their power to only help themselves."; - next; - mes "[Elder Creek]"; - mes "If I were them, I wouldn't want to"; - mes "rule the world in that way."; - next; - mes "[Elder Creek]"; - mes "Don't you think we need somebody who can change this world??"; - next; - mes "[Elder Creek]"; - mes ".....I apologize for being short"; - mes "tempered. I just wanted to let"; - mes "you know that money is not everything. But, it is something you need to live."; - next; - mes "[Elder Creek]"; - mes "I'm aware that greedy people"; - mes "ridicule this belief, saying"; - mes "that it is a poor man's effort"; - mes "to protect his pride."; - next; - mes "[Elder Creek]"; - mes "But, I still believe I am right."; - mes "After all...I am a Sage."; - mes "I hope you will be happy with my wise advice."; - close2; - set thai_head,14; - end; - case 3: - mes "[Elder Creek]"; - mes "Yes, we always need to be"; - mes "entertained. But...it"; - mes "seems you may not be satisfied with anything."; - next; - mes "[Elder Creek]"; - mes "It's all about the various tastes"; - mes "and interests people will have."; - mes "Things other people enjoy might not"; - mes "displease you. Also, if your"; - mes "mind is unwilling to be happy,"; - mes "you will not enjoy life."; - next; - mes "[Elder Creek]"; - mes "Here's an example of having"; - mes "the right frame of mind."; - mes "Let's say we're cleaning"; - mes "the street for the town,"; - mes "which can be hard, grueling work..."; - next; - mes "[Elder Creek]"; - mes "You're always covered in dust."; - mes "In the summer, your body is"; - mes "sticky with sweat..."; - mes "In the winter, you'll be"; - mes "be out in the freezing cold..."; - next; - mes "[Elder Creek]"; - mes "However, even so, it will be different to someone with a different perspective."; - next; - mes "[Elder Creek]"; - mes "Ideally, we should try"; - mes "to find joy in making"; - mes "other people happy."; - mes "By cleaning the street, we can"; - mes "give others a reason to smile."; - next; - mes "[Elder Creek]"; - mes "Tourists passing through the street"; - mes "can enjoy its cleanliness..."; - mes "Overall, it makes the entire community look good."; - next; - mes "[Elder Creek]"; - mes "If your parents see you cleaning"; - mes "the street, they will be proud of"; - mes "their child."; - mes "...But now, I think I'm beginning to make no sense."; - next; - mes "[Elder Creek]"; - mes "Oh well, I apologize."; - mes "Just try to think positively."; - mes "With the right attitude, eventually you will find something to enjoy."; - next; - mes "[Elder Creek]"; - mes "Haha~ I can see you're just"; - mes "clicking the 'next' button on these"; - mes "windows, because you're sick and tired of this NPC conversation."; - next; - mes "[Elder Creek]"; - mes "....anyway, that is all."; - mes "I hope you will be happy"; - mes "with my wise advice."; - close2; - set thai_head,14; - end; - case 4: - mes "[Elder Creek]"; - mes "That's an agonizing thought for every young person."; - mes "But you have a lot time to think about what you want to do in the future."; - next; - mes "[Elder Creek]"; - mes "Experience more in many different"; - mes "places, and read as many books"; - mes "as you can. Focus on broadening your perspective."; - next; - mes "[Elder Creek]"; - mes "Then, you will realize what you really want to do."; - mes "....that's all I can say."; - mes "I hope you will be happy with my wise advice."; - close2; - set thai_head,14; - end; - case 5: - mes "[Elder Creek]"; - mes "...."; - mes "I see, you chose the wrong answer in the first place."; - next; - mes "[Elder Creek]"; - mes "I believe this will be a lesson to be more honest with yourself."; - mes "Choose the right answer next time!"; - close; - case 6: - mes "[Elder Creek]"; - mes "You rascal!"; - next; - mes "[Elder Creek]"; - mes "Get out of my sight immediately! I don't talk to trash!"; - set thai_head,12; - close; - } - case 3: - mes "[Elder Creek]"; - mes "Yes, you need to see things to the end."; - close; - } - case 12: - if (rand(1,1000) == 792) { - mes "[Elder Creek]"; - mes "....*Sigh* Okay."; - mes "I forgive you."; - set thai_head,11; - close; - } - mes "[Elder Creek]"; - mes "I do not wish to continue this conversation with you."; - mes "Get out of my sight immediately!"; - close; - case 13: - mes "[Elder Creek]"; - mes "...I was just testing you"; - mes "in order to give you something"; - mes "special. I'm the only person in the world that can give you this..."; - next; - mes "[Elder Creek]"; - mes "I had to check if you are the right person as I initially thought."; - mes "....Hmm."; - next; - mes "[Elder Creek]"; - mes "But you don't expect me to give something special without any compensation, do you?"; - mes "Would you bring the items I want?"; - next; - mes "[Elder Creek]"; - mes "It's not a hard thing to do."; - mes "That is..."; - next; - mes "[Elder Creek]"; - mes "10 Brigan,"; - mes "15 Clam Shell,"; - mes "10 Crab Shell"; - mes "and 50 Cyfar."; - next; - mes "[Elder Creek]"; - mes "Well, I am collecting those as my hobby."; - next; - mes "[Elder Creek]"; - mes "I have no doubt that you will be able to gather them all."; - next; - mes "[Elder Creek]"; - mes "Do me this favor, young man."; - set thai_head,15; - close; - case 14: - if (rand(1,30) == 5) { - mes "[Elder Creek]"; - mes "....hmm. I see you want more."; - mes "Come back later."; - set thai_head,13; - close; - } - mes "[Elder Creek]"; - mes "Is there any business left between"; - mes "us? Tell me, young adventurer..."; - next; - mes "^3355FFYou feel there may be something you missed.^000000"; - close; - case 15: - if (countitem(7054) > 9 && countitem(965) > 14 && countitem(964) > 9 && countitem(7053) > 49) { - mes "[Elder Creek]"; - mes "I see you know how the world"; - mes "works. When you need something"; - mes "from someone, you must give"; - mes "in order to receive."; - mes "Thank you for your kindness."; - delitem 7054,10; //Brigan - delitem 965,15; //Clam_Shell - delitem 964,10; //Crap_Shell - delitem 7053,50; //Cyfar - next; - set thai_head,16; - getitem 603,1; //Old_Blue_Box - mes "[Elder Creek]"; - mes "Please, take this first."; - mes "If you would, please go talk to my"; - mes "grandson later. He seemed to witness something horrible a while ago..."; - next; - mes "[Elder Creek]"; - mes "I have no idea what he saw,"; - mes "because the shock took away"; - mes "his ability to speak."; - mes "When he recovers, I will tell you."; - next; - mes "[Elder Creek]"; - mes "In fact, the items I have asked"; - mes "for will be used to cure"; - mes "his condition. I don't"; - mes "really collect these as a"; - mes "hobby..."; - next; - mes "[Elder Creek]"; - mes "I am sorry to cause you"; - mes "much trouble for my own good."; - close; - } - mes "[Elder Creek]"; - mes "Remember, when you want something,"; - mes "especially when it's special, you"; - mes "should always offer something in exchange."; - next; - mes "[Elder Creek]"; - mes "I want..."; - next; - mes "[Elder Creek]"; - mes "10 Brigan,"; - mes "15 Clam Shell,"; - mes "10 Crab Shell and"; - mes "50 Cyfar."; - close; - } - } - else if (thai_head > 15) { - mes "[Elder Creek]"; - mes "Feel free to come back anytime..."; - mes "And if you need advice, I am more than willing to help you."; - next; - mes "[Elder Creek]"; - mes "Do you wish for me to give you advice, adventurer?"; - next; - if (select("Yes.:No.") == 1) { - mes "[Elder Creek]"; - mes "Now, tell me what bothers you at the moment."; - next; - switch(select("Boy/girlfriend issue.:Financial problem.:Bored to death.:Career issue.:Give me items, old man.")) { - case 1: - mes "[Elder Creek]"; - mes "I'm envious of you! Still, young"; - mes "folk like you are lucky to"; - mes "have such problems...sadly,"; - mes "no one but yourself can really"; - mes "help you in those kinds of"; - mes "situations..."; - next; - mes "[Elder Creek]"; - mes "However, the advice I can give you"; - mes "is this: Be honest with your"; - mes "beloved. One lie leads to"; - mes "another lie in no time."; - next; - mes "[Elder Creek]"; - mes "If you treat the person you love"; - mes "as special to you, that person"; - mes "will eventually come to"; - mes "understand your feelings..."; - next; - mes "[Elder Creek]"; - mes "And, remember this..."; - mes "Everyone has a different way of showing that they love someone."; - mes "So...don't be discouraged if your feelings aren't returned."; - next; - mes "[Elder Creek]"; - mes "But still, I believe being honest"; - mes "is the best way to gain your"; - mes "true love."; - next; - mes "[Elder Creek]"; - mes "....well, that is all I can tell"; - mes "you. I hope you will be happy"; - mes "with that nugget of wisdom."; - close; - case 2: - mes "[Elder Creek]"; - mes "...yes, everybody has their own"; - mes "financial problems. However, think of it in this way:"; - next; - mes "[Elder Creek]"; - mes "Money is important to make"; - mes "a living, but it's not what life is all about."; - next; - mes "[Elder Creek]"; - mes "Some may have the life goal of"; - mes "making fortunes, but I don't think it's the happiest way of living."; - next; - mes "[Elder Creek]"; - mes "As you see, there are powerful"; - mes "people in this world who can control our lives. But oftentimes..."; - next; - mes "[Elder Creek]"; - mes "They are too greedy to be in that"; - mes "position and they don't have"; - mes "their priorities straight."; - mes "Instead of improving the world, they use their power to only help themselves."; - next; - mes "[Elder Creek]"; - mes "If I were them, I wouldn't want to"; - mes "rule the world in that way."; - next; - mes "[Elder Creek]"; - mes "Don't you think we need somebody who can change this world??"; - next; - mes "[Elder Creek]"; - mes ".....I apologize for being short"; - mes "tempered. I just wanted to let"; - mes "you know that money is not everything. But, it is something you need to live."; - next; - mes "[Elder Creek]"; - mes "I'm aware that greedy people"; - mes "ridicule this belief, saying"; - mes "that it is a poor man's effort"; - mes "to protect his pride."; - next; - mes "[Elder Creek]"; - mes "But, I still believe I am right."; - mes "After all...I am a Sage."; - mes "I hope you will be happy with my wise advice."; - close; - case 3: - mes "[Elder Creek]"; - mes "Yes, we always need to be"; - mes "entertained. But...it seems"; - mes "you may not be satisfied"; - mes "with anything."; - next; - mes "[Elder Creek]"; - mes "It's all about the various tastes"; - mes "and interests people will have."; - mes "Things other people enjoy might"; - mes "displease you. Also, if your"; - mes "mind is unwilling to be happy,"; - mes "you will not enjoy life."; - next; - mes "[Elder Creek]"; - mes "Here's an example of having"; - mes "the right frame of mind."; - mes "Let's say we're cleaning"; - mes "the street for the town,"; - mes "which can be hard, grueling work..."; - next; - mes "[Elder Creek]"; - mes "You're always covered in dust."; - mes "In the summer, your body is"; - mes "sticky with sweat..."; - mes "In the winter, you'll be"; - mes "be out in the freezing cold..."; - next; - mes "[Elder Creek]"; - mes "However, even so, it will be different to someone with a different perspective."; - next; - mes "[Elder Creek]"; - mes "Ideally, we should try"; - mes "to find joy in making"; - mes "other people happy."; - mes "By cleaning the street, we can"; - mes "give others a reason to smile."; - next; - mes "[Elder Creek]"; - mes "Tourists passing through the"; - mes "street can enjoy its"; - mes "cleanliness..."; - mes "Overall, it makes the entire community look good."; - next; - mes "[Elder Creek]"; - mes "If your parents see you cleaning"; - mes "the street, they will be proud of"; - mes "their child."; - mes "...But now, I think I'm beginning to make no sense."; - next; - mes "[Elder Creek]"; - mes "Oh well, I apologize."; - mes "Just try to think positively."; - mes "With the right attitude, eventually you will find something to enjoy."; - next; - mes "[Elder Creek]"; - mes "Haha~ I can see you're just"; - mes "clicking the 'next' button on"; - mes "these windows, because you're sick and tired of this NPC conversation."; - next; - mes "[Elder Creek]"; - mes "....anyway, that is all."; - mes "I hope you will be happy"; - mes "with my wise advice."; - close; - case 4: - mes "[Elder Creek]"; - mes "That's an agonizing thought for every young person."; - mes "But you have a lot time to think about what you want to do in the future."; - next; - mes "[Elder Creek]"; - mes "Experience more in many different"; - mes "places, and read as many books"; - mes "as you can. Focus on broadening your perspective."; - next; - mes "[Elder Creek]"; - mes "Then, you will realize what you really want to do."; - mes "....that's all I can say."; - mes "I hope you will be happy with my wise advice."; - close; - case 5: - mes "[Elder Creek]"; - mes "You rascal!"; - next; - mes "[Elder Creek]"; - mes "Get out of my sight immediately! I don't talk to trash!"; - close2; - warp "comodo",196,255; - end; - } - } - mes "[Elder Creek]"; - mes "I hope you will enjoy your life. Remember, time flies and you live only once."; - close; - } - else { - mes "[Elder Creek]"; - mes "I have been helping people by giving them advice to improve their lives."; - next; - mes "[Elder Creek]"; - mes "Since you need my help as well, I shall endeavor to impart some wisdom."; - next; - mes "[Elder Creek]"; - mes "Now tell me, what bothers you right now?"; - next; - switch(select("Boy/girlfriend issue.:Financial problem.:Bored to death.:Career issue.:Give me items, old man.")) { - case 1: - mes "[Elder Creek]"; - mes "I'm envious of you! Still, young"; - mes "folk like you are lucky to"; - mes "have such problems...sadly,"; - mes "no one but yourself can really"; - mes "help you in those kinds of"; - mes "situations..."; - next; - mes "[Elder Creek]"; - mes "However, the advice I can give you"; - mes "is this: Be honest with your"; - mes "beloved. One lie leads to"; - mes "another lie in no time."; - next; - mes "[Elder Creek]"; - mes "If you treat the person you love"; - mes "as special to you, that person"; - mes "will eventually come to"; - mes "understand your feelings..."; - next; - mes "[Elder Creek]"; - mes "And, remember this..."; - mes "Everyone has a different way of showing that they love someone."; - mes "So...don't be discouraged if your feelings aren't returned."; - next; - mes "[Elder Creek]"; - mes "But still, I believe being honest"; - mes "is the best way to gain your"; - mes "true love."; - next; - mes "[Elder Creek]"; - mes "....well, that is all I can tell"; - mes "you. I hope you will be happy"; - mes "with that nugget of wisdom."; - close; - case 2: - mes "[Elder Creek]"; - mes "...yes, everybody has their own"; - mes "financial problems. However, think of it in this way:"; - next; - mes "[Elder Creek]"; - mes "Money is important to make"; - mes "a living, but it's not what life is all about."; - next; - mes "[Elder Creek]"; - mes "Some may have the life goal of"; - mes "making fortunes, but I don't think it's the happiest way of living."; - next; - mes "[Elder Creek]"; - mes "As you see, there are powerful"; - mes "people in this world who can control our lives. But oftentimes..."; - next; - mes "[Elder Creek]"; - mes "They are too greedy to be in that"; - mes "position and they don't have"; - mes "their priorities straight."; - mes "Instead of improving the world, they use their power to only help themselves."; - next; - mes "[Elder Creek]"; - mes "If I were them, I wouldn't want to"; - mes "rule the world in that way."; - next; - mes "[Elder Creek]"; - mes "Don't you think we need somebody who can change this world??"; - next; - mes "[Elder Creek]"; - mes ".....I apologize for being short"; - mes "tempered. I just wanted to let"; - mes "you know that money is not everything. But, it is something you need to live."; - next; - mes "[Elder Creek]"; - mes "I'm aware that greedy people"; - mes "ridicule this belief, saying"; - mes "that it is a poor man's effort"; - mes "to protect his pride."; - next; - mes "[Elder Creek]"; - mes "But, I still believe I am right."; - mes "After all...I am a Sage."; - mes "I hope you will be happy with my wise advice."; - close; - case 3: - mes "[Elder Creek]"; - mes "Yes, we always need to be"; - mes "entertained. But...it seems"; - mes "you may not be satisfied"; - mes "with anything."; - next; - mes "[Elder Creek]"; - mes "It's all about the various tastes"; - mes "and interests people will have."; - mes "Things other people enjoy might"; - mes "displease you. Also, if your"; - mes "mind is unwilling to be happy,"; - mes "you will not enjoy life."; - next; - mes "[Elder Creek]"; - mes "Here's an example of having"; - mes "the right frame of mind."; - mes "Let's say we're cleaning"; - mes "the street for the town,"; - mes "which can be hard, grueling work..."; - next; - mes "[Elder Creek]"; - mes "You're always covered in dust."; - mes "In the summer, your body is"; - mes "sticky with sweat..."; - mes "In the winter, you'll be"; - mes "be out in the freezing cold..."; - next; - mes "[Elder Creek]"; - mes "However, even so, it will be different to someone with a different perspective."; - next; - mes "[Elder Creek]"; - mes "Ideally, we should try"; - mes "to find joy in making"; - mes "other people happy."; - mes "By cleaning the street, we can"; - mes "give others a reason to smile."; - next; - mes "[Elder Creek]"; - mes "Tourists passing through the"; - mes "street can enjoy its"; - mes "cleanliness..."; - mes "Overall, it makes the entire community look good."; - next; - mes "[Elder Creek]"; - mes "If your parents see you cleaning"; - mes "the street, they will be proud of"; - mes "their child."; - mes "...But now, I think I'm beginning to make no sense."; - next; - mes "[Elder Creek]"; - mes "Oh well, I apologize."; - mes "Just try to think positively."; - mes "With the right attitude, eventually you will find something to enjoy."; - next; - mes "[Elder Creek]"; - mes "Haha~ I can see you're just"; - mes "clicking the 'next' button on"; - mes "these windows, because you're sick and tired of this NPC conversation."; - next; - mes "[Elder Creek]"; - mes "....anyway, that is all."; - mes "I hope you will be happy"; - mes "with my wise advice."; - close; - case 4: - mes "[Elder Creek]"; - mes "That's an agonizing thought for every young person."; - mes "But you have a lot time to think about what you want to do in the future."; - next; - mes "[Elder Creek]"; - mes "Experience more in many different"; - mes "places, and read as many books"; - mes "as you can. Focus on broadening your perspective."; - next; - mes "[Elder Creek]"; - mes "Then, you will realize what you really want to do."; - mes "....that's all I can say."; - mes "I hope you will be happy with my wise advice."; - close; - case 5: - mes "[Elder Creek]"; - mes "You rascal!"; - next; - mes "[Elder Creek]"; - mes "Get out of my sight immediately! I don't talk to trash!"; - close2; - warp "comodo",196,255; - end; - } - } -} - -moc_ruins,107,62,0 script Tommy#thai 716,{ - if (thai_head >= 6 && thai_head <= 11) { - switch(thai_head) { - case 6: - mes "[Tommy]"; - mes "Wahhhhhh~~~!!"; - mes "Daddy~~ let me have a Munak~~~!"; - mes "Waaaahhhh...."; - next; - mes "[Tommy]"; - mes "I want my Munak~~!!"; - mes "Other people have one, why can't I have one too?!"; - next; - mes "[Tommy]"; - mes "Munak Munak Munak Munak~~~"; - next; - mes "[Jacob]"; - mes "Umm..Tommy..."; - next; - mes "[Tommy]"; - mes "Munak Munak Munak Munak~~~"; - next; - mes "[Jacob]"; - mes "Tommy, your daddy is kind of busy now..."; - next; - mes "[Tommy]"; - mes "Munak Munak Munak Munak!"; - next; - mes "[Jacob]"; - mes "Sigh...alright, alright..."; - close; - case 7: - mes "[Tommy]"; - mes "*cries*...I want Munak!....*cries*"; - mes "My friends all have Munak, and I don't have it..."; - mes "Waaaahhhhh~~"; - close; - case 8: - mes "[Tommy]"; - mes "Daddy, I hate you!!"; - mes "I hate all of you!!!"; - next; - mes "[Tommy]"; - mes "Waaaahhh~~~!"; - mes "I don't care what anybody's telling"; - mes "me! I'll be bad because I hate everyone!"; - close; - case 9: - mes "[Tommy]"; - mes "Heh~!"; - mes "I'm so happy~"; - mes "We're gonna get a Munak~!"; - mes "Heh heh heh~!"; - close; - case 10: - mes "[Tommy]"; - mes "Heh~!"; - mes "I am so happy~"; - mes "We're gonna get a Munak~!"; - mes "Heh heh heh~!"; - close; - case 11: - mes "[Tommy]"; - mes "Heh~!"; - mes "I like you~ "; - mes "Cuz now we're gonna"; - mes "get a Munak~"; - mes "So happy! *smiles*"; - close; - } - } - else if (thai_head > 11) { - mes "[Tommy]"; - mes "Daddy...I won't ask you for something that's too hard for you."; - next; - mes "[Tommy]"; - mes "I saw you're huffing and puffing when we went to catch a Munak."; - mes "I'm so sorry that I gave you a hard time, daddy..."; - next; - mes "[Tommy]"; - mes "I will be good from now on."; - mes "I will be nice to my Daddy, to you and to anyone."; - next; - mes "[Tommy]"; - mes "My dad told me that I will be a good kid if I don't behave bad sometimes."; - close; - } - else { - mes "[Tommy]"; - mes "I hate to see my daddy resting in his room all day in the weekends."; - mes "But I am so happy today because my daddy and I will take a walk together!!"; - close; - } -} - -//============================================================ -// Old changelog -//============================================================ -//= Official OBB Quest. You can pass it any times you want. -//= 1.6 Updated, fixed, optimized and translated into English [Lupus] -//= 1.6a Halved the required items to make an obb, thanks to marquis007 [MasterOfMuppets] -//============================================================ |