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authorPlaytester <Playtester@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-04-03 18:22:06 +0000
committerPlaytester <Playtester@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-04-03 18:22:06 +0000
commit2e7fa4ed1a604ae08196ecd94429f1f773452c78 (patch)
tree0349aed84b41630d2b62504ee1297ac3b4b5a224 /npc/quests/ninja_quests.txt
parentdecdda8a5c937499b7fddfe03b2fec645d1c4b1a (diff)
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* Updated Ninja quest variable usage
- now MISC_QUEST variable is used when completed git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@10144 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/quests/ninja_quests.txt')
-rw-r--r--npc/quests/ninja_quests.txt26
1 files changed, 14 insertions, 12 deletions
diff --git a/npc/quests/ninja_quests.txt b/npc/quests/ninja_quests.txt
index 7daa81e46..436e342d7 100644
--- a/npc/quests/ninja_quests.txt
+++ b/npc/quests/ninja_quests.txt
@@ -39,7 +39,7 @@ que_ng,28,50,3 script Boshuu 709,{
mes "Come back after you've grown a bit more.";
close;
}
- if (countitem(2102) < 1){
+ if (countitem(2102) < 1 && !(MISC_QUEST & 2048)){
mes "[Boshuu]";
mes "I'm the best craftsman out of what people call the Three Craftsmen of Ninja Tools.";
mes "They call me Murata Boshuu.";
@@ -182,12 +182,14 @@ que_ng,28,50,3 script Boshuu 709,{
delitem 2102,1;
delitem 2117,1;
set Zeny,Zeny-10000;
- set ninbo,3;
+ set ninbo,0;
+ set MISC_QUEST,MISC_QUEST | 2048;
getitem 2118,1;
close;
}
}
- else if (ninbo == 3){
+ else if (MISC_QUEST & 2048){
+ set ninbo,0;
mes "[Boshuu]";
mes "Oh~ I see you've come back.";
mes "Is it because you need another slotted Arm Guard?";
@@ -248,13 +250,13 @@ que_ng,28,50,3 script Boshuu 709,{
delitem 2102,1;
delitem 2117,1;
set Zeny,Zeny-10000;
- set ninbo,3;
getitem 2118,1;
close;
}
}
}
else{
+ set ninbo,0;
mes "[Boshuu]";
mes "Oh~ You~!";
mes "Is what you have there the shield from overseas called a Guard? Let me take a look.";
@@ -295,7 +297,6 @@ que_ng,28,50,3 script Boshuu 709,{
mes "Hmm, is that so?";
mes "What a shame...";
mes "Well, if you change your mind later, come back and see me.";
- set ninbo,3;
close;
}else{
if (countitem(2102) < 1 || countitem(2117) < 1){
@@ -351,7 +352,7 @@ que_ng,28,50,3 script Boshuu 709,{
delitem 2102,1;
delitem 2117,1;
set Zeny,Zeny-10000;
- set ninbo,3;
+ set MISC_QUEST,MISC_QUEST | 2048;
getitem 2118,1;
close;
}
@@ -384,7 +385,7 @@ que_ng,28,45,3 script Basshu 86,{
mes "Come back when you're stronger.";
close;
}
- if (countitem(2107) < 1){
+ if (countitem(2107) < 1 && !(MISC_QUEST & 4096)){
mes "[Basshu]";
mes "I am one of the brothers of the three craftsmen in charge of crafting shields in the east named Murata Basshu";
next;
@@ -521,12 +522,14 @@ que_ng,28,45,3 script Basshu 86,{
delitem 2107,1;
delitem 2117,1;
set Zeny,Zeny-20000;
- set ninbot,3;
+ set ninbot,0;
+ set MISC_QUEST,MISC_QUEST | 4096;
getitem 2119,1;
close;
}
}
- else if (ninbot == 3){
+ else if (MISC_QUEST & 4096){
+ set ninbot,0;
mes "[Basshu]";
mes "Oh~ I see you've come back.";
mes "Are you here because you need an Improved Arm Guard?";
@@ -592,13 +595,13 @@ que_ng,28,45,3 script Basshu 86,{
delitem 2107,1;
delitem 2117,1;
set Zeny,Zeny-20000;
- set ninbot,3;
getitem 2119,1;
close;
}
}
}
else{
+ set ninbot,0;
mes "[Basshu]";
mes "Why~ That's~!";
mes "Is what you have there that shield which is called a 'Mirror Shield' overseas?";
@@ -643,7 +646,6 @@ que_ng,28,45,3 script Basshu 86,{
mes "Hmm, is that so.";
mes "What a shame.";
mes "Come and find me if you change your mind.";
- set ninbot,3;
close;
}else{
if(countitem(2107) < 1 || countitem(2117) < 1){
@@ -701,7 +703,7 @@ que_ng,28,45,3 script Basshu 86,{
delitem 2107,1;
delitem 2117,1;
set Zeny,Zeny-20000;
- set ninbot,3;
+ set MISC_QUEST,MISC_QUEST | 4096;
getitem 2119,1;
close;
}