summaryrefslogtreecommitdiff
path: root/npc/quests/ninja_quests.txt
diff options
context:
space:
mode:
authorDastgir <dastgirpojee@rocketmail.com>2015-12-10 15:35:54 +0530
committerHaru <haru@dotalux.com>2015-12-18 05:13:36 +0100
commit48122727289c06906d8c4e38e183bb0a16ddbb53 (patch)
treedecd7a501b337f730cb2c16285e2d10049a4026e /npc/quests/ninja_quests.txt
parentecb934ebba6ac3fbd35d8816c1802f0d134ef4ac (diff)
downloadhercules-48122727289c06906d8c4e38e183bb0a16ddbb53.tar.gz
hercules-48122727289c06906d8c4e38e183bb0a16ddbb53.tar.bz2
hercules-48122727289c06906d8c4e38e183bb0a16ddbb53.tar.xz
hercules-48122727289c06906d8c4e38e183bb0a16ddbb53.zip
ItemID to Constant: quests/woe Folder
Diffstat (limited to 'npc/quests/ninja_quests.txt')
-rw-r--r--npc/quests/ninja_quests.txt50
1 files changed, 25 insertions, 25 deletions
diff --git a/npc/quests/ninja_quests.txt b/npc/quests/ninja_quests.txt
index 03c1c011a..004e373f2 100644
--- a/npc/quests/ninja_quests.txt
+++ b/npc/quests/ninja_quests.txt
@@ -59,7 +59,7 @@ que_ng,28,50,3 script Boshuu 4_M_SEAMAN,{
mes "Come back after you've grown a bit more.";
close;
}
- if (countitem(2102) < 1 && !(MISC_QUEST & 2048)){
+ if (countitem(Guard_) < 1 && !(MISC_QUEST & 2048)){
mes "[Boshuu]";
mes "I'm the best craftsman out of what people call the Three Craftsmen of Ninja Tools.";
mes "They call me Murata Boshuu.";
@@ -157,7 +157,7 @@ que_ng,28,50,3 script Boshuu 4_M_SEAMAN,{
}
}
else if (ninbo == 2){
- if (countitem(2102) < 1 || countitem(2117) < 1){
+ if (countitem(Guard_) < 1 || countitem(Arm_Guard) < 1){
mes "[Boshuu]";
mes "Hmm... It looks like you didn't bring me enough materials.";
mes "In order to create a Slotted Arm Guard, I need 1 Slotted Guard";
@@ -191,7 +191,7 @@ que_ng,28,50,3 script Boshuu 4_M_SEAMAN,{
mes "This should only take a second";
mes "Bang Clang~ Bang Clang~";
next;
- if(countitem(2102) < 1 || countitem(2117) < 1 || Zeny < 10000){
+ if(countitem(Guard_) < 1 || countitem(Arm_Guard) < 1 || Zeny < 10000){
mes "HACK DETECTED";
close;
}
@@ -220,7 +220,7 @@ que_ng,28,50,3 script Boshuu 4_M_SEAMAN,{
mes "Well, I'll see you later~";
close;
}else{
- if (countitem(2102) < 1 || countitem(2117) < 1){
+ if (countitem(Guard_) < 1 || countitem(Arm_Guard) < 1){
mes "[Boshuu]";
mes "Hmm... It looks like you didn't bring me enough materials.";
mes "In order to make a Slotted Arm Guard,";
@@ -261,7 +261,7 @@ que_ng,28,50,3 script Boshuu 4_M_SEAMAN,{
mes "Here, it's finally complete.";
mes "I present to you a Slotted Arm Guard.";
next;
- if(countitem(2102) < 1 || countitem(2117) < 1 || Zeny < 10000){
+ if(countitem(Guard_) < 1 || countitem(Arm_Guard) < 1 || Zeny < 10000){
mes "HACK DETECTED";
close;
}
@@ -319,7 +319,7 @@ que_ng,28,50,3 script Boshuu 4_M_SEAMAN,{
mes "Well, if you change your mind later, come back and see me.";
close;
}else{
- if (countitem(2102) < 1 || countitem(2117) < 1){
+ if (countitem(Guard_) < 1 || countitem(Arm_Guard) < 1){
mes "[Boshuu]";
mes "Hmm... It looks like you didn't bring me enough materials.";
next;
@@ -361,7 +361,7 @@ que_ng,28,50,3 script Boshuu 4_M_SEAMAN,{
mes "This should only take a second";
mes "Bang Clang ~Bang Clang ~";
next;
- if(countitem(2102) < 1 || countitem(2117) < 1 || Zeny < 10000){
+ if(countitem(Guard_) < 1 || countitem(Arm_Guard) < 1 || Zeny < 10000){
mes "HACK DETECTED";
close;
}
@@ -405,7 +405,7 @@ que_ng,28,45,3 script Basshu 4_M_04,{
mes "Come back when you're stronger.";
close;
}
- if (countitem(2107) < 1 && !(MISC_QUEST & 4096)){
+ if (countitem(Mirror_Shield) < 1 && !(MISC_QUEST & 4096)){
mes "[Basshu]";
mes "I am one of the brothers of the three craftsmen in charge of crafting shields in the east named Murata Basshu";
next;
@@ -487,7 +487,7 @@ que_ng,28,45,3 script Basshu 4_M_04,{
}
}
else if (ninbot == 2){
- if(countitem(2107) < 1 || countitem(2117) < 1){
+ if(countitem(Mirror_Shield) < 1 || countitem(Arm_Guard) < 1){
mes "[Basshu]";
mes "Hmm.. It looks like there aren't enough materials.";
mes "For an Improved Arm Guard, I require...";
@@ -531,7 +531,7 @@ que_ng,28,45,3 script Basshu 4_M_04,{
mes "Bang Clang ~Bang Clang ~";
mes "Sweep Sweep~ Saw Saw~";
next;
- if(countitem(2107) < 1 || countitem(2117) < 1 || Zeny < 20000){
+ if(countitem(Mirror_Shield) < 1 || countitem(Arm_Guard) < 1 || Zeny < 20000){
mes "HACK DETECTED";
close;
}
@@ -560,7 +560,7 @@ que_ng,28,45,3 script Basshu 4_M_04,{
mes "Come back and talk to me anytime.";
close;
}else{
- if(countitem(2107) < 1 || countitem(2117) < 1){
+ if(countitem(Mirror_Shield) < 1 || countitem(Arm_Guard) < 1){
mes "[Basshu]";
mes "Hmm.. It looks like there aren't enough materials.";
mes "In order to make an Improved Arm Guard, I require...";
@@ -606,7 +606,7 @@ que_ng,28,45,3 script Basshu 4_M_04,{
mes "Here it is -- it's complete.";
mes "I've made you an Improved Arm Guard";
next;
- if(countitem(2107) < 1 || countitem(2117) < 1 || Zeny < 20000){
+ if(countitem(Mirror_Shield) < 1 || countitem(Arm_Guard) < 1 || Zeny < 20000){
mes "HACK DETECTED";
close;
}
@@ -668,7 +668,7 @@ que_ng,28,45,3 script Basshu 4_M_04,{
mes "Come and find me if you change your mind.";
close;
}else{
- if(countitem(2107) < 1 || countitem(2117) < 1){
+ if(countitem(Mirror_Shield) < 1 || countitem(Arm_Guard) < 1){
mes "[Basshu]";
mes "Hmm.. It looks like there aren't enough materials.";
mes "In order to create an Improved Arm Guard, I require...";
@@ -712,7 +712,7 @@ que_ng,28,45,3 script Basshu 4_M_04,{
mes "Bang Clang ~Bang Clang ~";
mes "Sweep Sweep~ Saw Saw~";
next;
- if(countitem(2107) < 1 || countitem(2117) < 1 || Zeny < 20000){
+ if(countitem(Mirror_Shield) < 1 || countitem(Arm_Guard) < 1 || Zeny < 20000){
mes "HACK DETECTED";
close;
}
@@ -770,7 +770,7 @@ que_ng,27,18,3 script Toshu 4_M_SEAMAN,{
mes "If you decide to go foward with this afterwards, come and find me.";
close;
}else{
- if(countitem(2104) < 1 || countitem(2119) < 1){
+ if(countitem(Buckler_) < 1 || countitem(Improved_Arm_Guard) < 1){
mes "[Toshu]";
mes "It doesn't look like you brought me enough materials.";
mes "The required materials are 1 Slotted Buckler";
@@ -814,7 +814,7 @@ que_ng,27,18,3 script Toshu 4_M_SEAMAN,{
mes "Clink Clank~!Clink Clank~!!";
mes "Sweep Sweep~ Saw Saw~";
next;
- if(countitem(2104) < 1 || countitem(2119) < 1 || Zeny < 40000){
+ if(countitem(Buckler_) < 1 || countitem(Improved_Arm_Guard) < 1 || Zeny < 40000){
mes "HACK DETECTED";
close;
}
@@ -897,7 +897,7 @@ que_ng,72,34,3 script Craftsman Kaibara 4_M_EINOLD,{
mes "If you ever happen to gather all these materials one day, feel free to come back.";
close;
}else{
- if(countitem(1036) < 400 || countitem(984) < 5 || countitem(7123) < 30){
+ if(countitem(Dragon_Scale) < 400 || countitem(Oridecon) < 5 || countitem(Dragon's_Skin) < 30){
mes "[Kaibara]";
mes "It looks like there are not enough ingredients for me to make you a Gokurin.";
next;
@@ -949,7 +949,7 @@ que_ng,72,34,3 script Craftsman Kaibara 4_M_EINOLD,{
mes "If you ever happen to gather all these materials one day, feel free to come back.";
close;
}else{
- if(countitem(999) < 30 || countitem(7022) < 1){
+ if(countitem(Steel) < 30 || countitem(Old_Hilt) < 1){
mes "[Kaibara]";
mes "It looks like you need more materials before I can make you a Jitte.";
next;
@@ -998,7 +998,7 @@ que_ng,72,34,3 script Craftsman Kaibara 4_M_EINOLD,{
mes "If you ever happen to gather all these materials one day, feel free to come back.";
close;
}else{
- if(countitem(999) < 25 || countitem(7099) < 5){
+ if(countitem(Steel) < 25 || countitem(Old_Magic_Circle) < 5){
mes "[Kaibara]";
mes "It looks like you don't have all the materials I need to create an Ashura[3] for you.";
next;
@@ -1046,7 +1046,7 @@ que_ng,72,34,3 script Craftsman Kaibara 4_M_EINOLD,{
mes "If you ever happen to gather all these materials one day, feel free to come back.";
close;
}else{
- if(countitem(999) < 30 || countitem(720) < 10){
+ if(countitem(Steel) < 30 || countitem(Skyblue_Jewel) < 10){
mes "[Kaibara]";
mes "It looks like your short on materials for me to create you a Murasame.";
next;
@@ -1096,7 +1096,7 @@ que_ng,72,34,3 script Craftsman Kaibara 4_M_EINOLD,{
mes "If you ever happen to gather all these materials one day, feel free to come back.";
close;
}else{
- if(countitem(932) < 500 || countitem(12001) < 10 || countitem(722) < 5){
+ if(countitem(Skel_Bone) < 500 || countitem(Holy_Scroll_1_3) < 10 || countitem(Scarlet_Jewel) < 5){
mes "[Kaibara]";
mes "It looks like you're short on raw materials for me to be able to make you a Hakujin.";
next;
@@ -1180,7 +1180,7 @@ que_ng,22,62,3 script Tetsu 4_M_SEAMAN,{
break;
}
- if(countitem(999)<50 || countitem(7115)<20 || countitem(984)<5){
+ if(countitem(Steel)<50 || countitem(Harpy's_Feather)<20 || countitem(Oridecon)<5){
mes "[Tetsu]";
mes "It looks like you haven't brought me enough materials to make you a Fuuma Shuriken Beneki.";
next;
@@ -1228,7 +1228,7 @@ que_ng,22,62,3 script Tetsu 4_M_SEAMAN,{
break;
}
- if(countitem(999)<30 || countitem(7301)<100 || countitem(984)<2){
+ if(countitem(Steel)<30 || countitem(Sword_Accessory)<100 || countitem(Oridecon)<2){
mes "[Tetsu]";
mes "It looks like you haven't brought me enough materials to make you a Fuuma Shuriken Daisharin.";
next;
@@ -1281,7 +1281,7 @@ que_ng,22,62,3 script Tetsu 4_M_SEAMAN,{
break;
}
- if(countitem(733)<20 || countitem(13301)<1 || countitem(984)<3){
+ if(countitem(Crystal_Jewel___)<20 || countitem(Huuma_Giant_Wheel)<1 || countitem(Oridecon)<3){
mes "[Tetsu]";
mes "It looks like you haven't brought me enough materials to make you a Fuuma Shuriken Daisharin[4].";
next;
@@ -1330,7 +1330,7 @@ que_ng,22,62,3 script Tetsu 4_M_SEAMAN,{
break;
}
- if(countitem(999)<50 || countitem(7098)<100 || countitem(7097)<100 || countitem(7521)<50){
+ if(countitem(Steel)<50 || countitem(Live_Coal)<100 || countitem(Burning_Heart)<100 || countitem(Flame_Stone)<50){
mes "[Tetsu]";
mes "It looks like you haven't brought me enough materials to make you a Fuuma Shuriken Rekka.";
next;