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author | Haru <haru@dotalux.com> | 2014-10-26 07:16:21 +0100 |
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committer | Haru <haru@dotalux.com> | 2014-11-02 01:36:52 +0100 |
commit | c62b4c3e8e178f8ba1de240b9d67a664ef128ace (patch) | |
tree | de36f22718fe4533ea81e1d02093263005a30224 /npc/quests/ninja_quests.txt | |
parent | 54604096ac53398778a5481613061216fe47e5bc (diff) | |
download | hercules-c62b4c3e8e178f8ba1de240b9d67a664ef128ace.tar.gz hercules-c62b4c3e8e178f8ba1de240b9d67a664ef128ace.tar.bz2 hercules-c62b4c3e8e178f8ba1de240b9d67a664ef128ace.tar.xz hercules-c62b4c3e8e178f8ba1de240b9d67a664ef128ace.zip |
Replaced 'set' with direct assignment where applicable (quests folder)
Signed-off-by: Haru <haru@dotalux.com>
Diffstat (limited to 'npc/quests/ninja_quests.txt')
-rw-r--r-- | npc/quests/ninja_quests.txt | 33 |
1 files changed, 16 insertions, 17 deletions
diff --git a/npc/quests/ninja_quests.txt b/npc/quests/ninja_quests.txt index 6e7531e0e..b9d9acd59 100644 --- a/npc/quests/ninja_quests.txt +++ b/npc/quests/ninja_quests.txt @@ -92,7 +92,7 @@ que_ng,28,50,3 script Boshuu 4_M_SEAMAN,{ mes "Oh, Very well."; mes "Get a move on."; mes "Find the shield called ^ff0000Guard[1]^000000 and bring it to me."; - set ninbo,1; + ninbo = 1; close; } } @@ -119,7 +119,7 @@ que_ng,28,50,3 script Boshuu 4_M_SEAMAN,{ mes "Hmm, Ok."; mes "I'm so grateful that I was able to see such a rare thing from overseas."; mes "Thanks for everything."; - set ninbo,0; + ninbo = 0; close; }else{ mes "[Boshuu]"; @@ -132,7 +132,7 @@ que_ng,28,50,3 script Boshuu 4_M_SEAMAN,{ mes "[Boshuu]"; mes "Then I'll slot your slotless Arm Guard."; mes "Come back when you have all the required materials."; - set ninbo,2; + ninbo = 2; close; } } @@ -182,14 +182,14 @@ que_ng,28,50,3 script Boshuu 4_M_SEAMAN,{ delitem 2102,1; delitem 2117,1; Zeny -= 10000; - set ninbo,0; - set MISC_QUEST,MISC_QUEST | 2048; + ninbo = 0; + MISC_QUEST |= 2048; getitem 2118,1; close; } } else if (MISC_QUEST & 2048){ - set ninbo,0; + ninbo = 0; mes "[Boshuu]"; mes "Oh~ I see you've come back."; mes "Is it because you need another slotted Arm Guard?"; @@ -256,7 +256,7 @@ que_ng,28,50,3 script Boshuu 4_M_SEAMAN,{ } } else{ - set ninbo,0; + ninbo = 0; mes "[Boshuu]"; mes "Oh~ You~!"; mes "Is what you have there the shield from overseas called a Guard? Let me take a look."; @@ -352,7 +352,7 @@ que_ng,28,50,3 script Boshuu 4_M_SEAMAN,{ delitem 2102,1; delitem 2117,1; Zeny -= 10000; - set MISC_QUEST,MISC_QUEST | 2048; + MISC_QUEST |= 2048; getitem 2118,1; close; } @@ -415,7 +415,7 @@ que_ng,28,45,3 script Basshu 4_M_04,{ mes "[Basshu]"; mes "Oh, thank you."; mes "If you could really find me a Mirror Shield, I might get some really good ideas."; - set ninbot,1; + ninbot = 1; close; } } @@ -447,7 +447,7 @@ que_ng,28,45,3 script Basshu 4_M_04,{ next; mes "[Basshu]"; mes "Thanks for everything."; - set ninbot,0; + ninbot = 0; close; }else{ mes "[Basshu]"; @@ -462,7 +462,7 @@ que_ng,28,45,3 script Basshu 4_M_04,{ next; mes "[Basshu]"; mes "Come and see me when you have everything ready."; - set ninbot,2; + ninbot = 2; close; } } @@ -522,14 +522,14 @@ que_ng,28,45,3 script Basshu 4_M_04,{ delitem 2107,1; delitem 2117,1; Zeny -= 20000; - set ninbot,0; - set MISC_QUEST,MISC_QUEST | 4096; + ninbot = 0; + MISC_QUEST |= 4096; getitem 2119,1; close; } } else if (MISC_QUEST & 4096){ - set ninbot,0; + ninbot = 0; mes "[Basshu]"; mes "Oh~ I see you've come back."; mes "Are you here because you need an Improved Arm Guard?"; @@ -601,7 +601,7 @@ que_ng,28,45,3 script Basshu 4_M_04,{ } } else{ - set ninbot,0; + ninbot = 0; mes "[Basshu]"; mes "Why~ That's~!"; mes "Is what you have there that shield which is called a 'Mirror Shield' overseas?"; @@ -703,7 +703,7 @@ que_ng,28,45,3 script Basshu 4_M_04,{ delitem 2107,1; delitem 2117,1; Zeny -= 20000; - set MISC_QUEST,MISC_QUEST | 4096; + MISC_QUEST |= 4096; getitem 2119,1; close; } @@ -712,7 +712,6 @@ que_ng,28,45,3 script Basshu 4_M_04,{ } que_ng,27,18,3 script Toshu 4_M_SEAMAN,{ - if(BaseClass != Job_Ninja){ mes "[Toshu]"; mes "How are you~"; |