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authorDastgir <dastgirpojee@rocketmail.com>2015-01-29 12:58:46 +0530
committerDastgir <dastgirpojee@rocketmail.com>2015-01-29 12:58:46 +0530
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Implemented 2010 Headgear Quests. Also corrected ID of Green Maiden in Endless Tower, and Bascojin Slave.
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+//===== Hercules Script ======================================
+//= 2010 Headgear Quest
+//===== By: ==================================================
+//= Dastgir
+//===== Current Version: =====================================
+//= 1.0
+//===== Description: =========================================
+//= Quests For Headgears:
+//= Flower Of Fairy, NeckTie, Hair Brush
+//= Status Of Baby Angel, Frog Cap, Solo Play Box
+//===== Additional Comments: =================================
+//= 1.0 Converted from the official Aegis script. [Dastgir]
+//============================================================
+
+gonryun,149,189,0 script Yotang#Flower_Of_Fairy 1_M_04,{
+ mes "[Yotang]";
+ mes "There lives a fairy on the 3rd floor of Gonryun.";
+ mes "She is so famous for her beauty";
+ mes "that she even got a fan club.";
+ next;
+ mes "[Yotang]";
+ mes "Of course, I am the master of the fan club.";
+ mes "How about joining the fairy fan club?";
+ next;
+ if (select("I'm not that interested!!:I'll join it right away!!") == 1) {
+ mes "[Yotang]";
+ mes "What! I'm going to tell on you!";
+ close;
+ }
+ if ((countitem(Limpid_Celestial_Robe) > 99) && (countitem(Soft_Silk_Cloth) > 99) && countitem(Wedding_Bouquet) && countitem(Violet_Dyestuffs) && countitem(Bandana)) {
+ mes "[Yotang]";
+ mes "Oh, aren't those....!";
+ mes "the materials for the Flower of Fairy?";
+ mes "Have we met before? You already know everything...";
+ next;
+ mes "[Yotang]";
+ mes "Anyway, do you want me to make the Flower of Fairy?";
+ next;
+ mes "[Yotang]";
+ mes "^FF0000Please be aware that^000000";
+ mes "^FF0000the refinement on the matereials will all disapper^000000";
+ mes "^FF0000if you once combine those.^000000";
+ next;
+ if (select("No, next time.:Make it right now!!") == 1) {
+ mes "[Yotang]";
+ mes "You'll regret it!";
+ close;
+ }
+ mes "[Yotang]";
+ mes "You're speedy!";
+ mes "You deserve to be a master of the fanclub for the next term.";
+ next;
+ emotion e_swt;
+ mes "Combining... ... ...";
+ next;
+ //Double-check the materials
+ if ((countitem(Limpid_Celestial_Robe) < 100) || (countitem(Soft_Silk_Cloth) < 100) || !countitem(Wedding_Bouquet) || !countitem(Violet_Dyestuffs) || !countitem(Bandana)) {
+ mes "[Yotang]";
+ mes "Huh? You don't have enough";
+ mes "materials for it..";
+ mes "Aren't you wearing Bandana?";
+ mes "Check it out!";
+ next;
+ mes "[Yotang]";
+ mes "Bring me all the materials,";
+ mes "If you want to get the Flower of Fairy.";
+ next;
+ mes "[Yotang]";
+ mes "If you bring me ^0000FF100 Limpid Celestial Robes, 100 Soft Silk Cloth,";
+ mes "1 Wedding Bouquet, 1 Violet Dyestuffs";
+ mes "and ^0000FF1 Bandana^000000 which you can find at a store,";
+ mes "I will make you a ^0000FFFlower of Fairy^000000.";
+ close;
+ }
+ // Checking weight
+ if ((MaxWeight-Weight) < 200) {
+ mes "[Yotang]";
+ mes "Your bag is too heavy, isn't it?";
+ mes "Come to me again";
+ mes "after emptying your bag.";
+ close;
+ }
+ else if (checkweight(Flower_Of_Fairy,1) == 0) {
+ mes "- Wait !! -";
+ mes "- You have too many items, so it's -";
+ mes "- impossible to have more. -";
+ mes "- Come to me again -";
+ mes "- after emptying some of it. -";
+ close;
+ }
+ mes "[Yotang]";
+ mes "Here, the Flower of Fairy.";
+ delitem Limpid_Celestial_Robe,100; //Limpid_Celestial_Robe
+ delitem Soft_Silk_Cloth,100; //Soft_Silk_Cloth
+ delitem Wedding_Bouquet,1; //Wedding_Bouquet
+ delitem Violet_Dyestuffs,1; //Violet_Dyestuffs
+ delitem Bandana,1; //Bandana
+ getitem Flower_Of_Fairy,1; //Flower_Of_Fairy
+ emotion e_no1;
+ next;
+ mes "[Yotang]";
+ mes "See you on the fan meeting!";
+ close;
+ }
+ mes "[Yotang]";
+ mes "You can meet the fairy soon";
+ mes "for there will be a fan meeting";
+ mes "in the near future.";
+ mes "The Flower of Fairy is necessary";
+ mes "for joining the fan meeting. Everyone wears it.";
+ next;
+ mes "[Yotang]";
+ mes "If you bring me some materials";
+ mes "I'll make it for you.";
+ next;
+ mes "[Yotang]";
+ mes "I need ^0000FF100 Limpid Celestial Robes, 100 Soft Silk Cloth,";
+ mes "1 Wedding Bouquet, 1 Violet Dyestuffs";
+ mes "and ^0000FF1 Bandana^000000 which you can find at a store,";
+ next;
+ mes "[Yotang]";
+ mes "If you bring me ^0000FF100 Limpid Celestial Robes, 100 Soft Silk Cloth,";
+ mes "1 Wedding Bouquet, 1 Violet Dyestuffs";
+ mes "and ^0000FF1 Bandana^000000 which you can find at a store,";
+ mes "I will make you a ^0000FFFlower of Fairy^000000.";
+ next;
+ mes "[Yotang]";
+ mes "^FF0000Please be aware that^000000";
+ mes "^FF0000the refinement on the matereials will all disapper^000000";
+ mes "^FF0000if you once combine those.^000000";
+ next;
+ if (select("I won't do it.:Here, I have the materials!")==1) {
+ mes "[Yotang]";
+ mes "You'll regret it!";
+ close;
+ }
+ mes "[Yotang]";
+ mes "Huh? Are you kidding me?";
+ next;
+ mes "[Yotang]";
+ mes "I need ^0000FF100 Limpid Celestial Robes, 100 Soft Silk Cloth,";
+ mes "1 Wedding Bouquet, 1 Violet Dyestuffs";
+ mes "and ^0000FF1 Bandana^000000 which you can find at a store";
+ mes "to make a ^0000FFFlower of Fairy^000000.";
+ close;
+}
+
+// 2. Making the new headgear Necktie(5442)
+
+lhz_in02,276,281,1 script Drunken Man#Necktie 4_M_ALCHE_A,{
+ mes "[Drunken Man]";
+ mes "Hey.. you wanna fight?!";
+ next;
+ mes "He seems to be drunken badly. What should I do?";
+ next;
+ if (select("Just ignore him.:Fight!") == 1) {
+ mes "[Drunken Man]";
+ mes "Why are you ignoring me?";
+ mes "Are you afraid of me?";
+ close;
+ }
+ // Checking player's level
+ if (BaseLevel < 65) {
+ mes "[Drunken Man]";
+ mes "What... you're weaker than me.";
+ mes "Go and reach the higher level!";
+ emotion e_go;
+ close;
+ }
+ mes "[Drunken Man]";
+ mes "Hold! I need some armor to wear.";
+ mes "That's it, Necktie, Necktie...";
+ next;
+ mes "[Drunken Man]";
+ mes "Once I wear the Necktie on my head,";
+ mes "I will be no match for you!";
+ mes "You must be nervousˇ¦";
+ mes "Hmmˇ¦ where is the Necktie?";
+ next;
+ // If having the materials
+ if ((countitem(Cobaltblue_Dyestuffs) > 0) && (countitem(Oil_Paper) > 29) && (countitem(Transparent_Cloth) > 99) && (countitem(Spool) > 19)) {
+ mes "[Drunken Man]";
+ mes "Oh, you're having the materials for Necktie! give them to me!!";
+ next;
+ if (select("No way!:Here you are.")==1) {
+ mes "[Drunken Man]";
+ mes "Ohh, you are scared!";
+ mes "I won again!!";
+ close;
+ }
+ mes "[Drunken Man]";
+ mes "Great, wait for a moment!";
+ next;
+ mes "Combining... ch...ch... ...";
+ emotion e_swt;
+ next;
+ mes "[Drunken Man]";
+ mes "Drunk...drunk.... Zzzzz...";
+ emotion e_what,1;
+ next;
+ //Double-check the materials
+ if ((countitem(Cobaltblue_Dyestuffs) > 0) && (countitem(Oil_Paper) > 29) && (countitem(Transparent_Cloth) > 99) && (countitem(Spool) > 19)) {
+ // Checking weight
+ if ((MaxWeight - Weight) < 100) {
+ mes "Necktie is heavier than I thought.";
+ mes "Seems like the very legendary Necktie.";
+ close;
+ }
+ else if (checkweight(Necktie,1) == 0) {
+ mes "- Wait !! -";
+ mes "- You have too many items, so it's -";
+ mes "- impossible to have more. -";
+ mes "- Come to me again -";
+ mes "- after emptying some of it. -";
+ close;
+ }
+ mes "He zonked out as soon as";
+ mes "he finished it.";
+ mes "Let's just take the Necktie.";
+ delitem Cobaltblue_Dyestuffs,1; //Cobaltblue_Dyestuffs
+ delitem Oil_Paper,30; //Oil_Paper
+ delitem Transparent_Cloth,100; //Transparent_Cloth
+ delitem Spool,20; //Spool
+ getitem Necktie,1; //Necktie
+ close;
+ }
+ mes "[Drunken Man]";
+ mes "Huh? Where are all the materials gone?";
+ mes "Did you take it back that you're so afraid of me?";
+ close;
+ }
+ mes "[Drunken Man]";
+ mes "Hey, go and get";
+ mes "^FF00001 Cobaltblue Dyestuff, 30 Oil Papers, 100 Transparent Cloth, 20 Spools^000000!";
+ next;
+ mes "[Drunken Man]";
+ mes "I will beat you off wearing the legendary Necktie!";
+ next;
+ if (select("I won't.:Let's go and get them.") == 1) {
+ mes "[Drunken Man]";
+ mes "Are you dropping out?";
+ mes "Did I win again?";
+ close;
+ }
+ mes "[Drunken Man]";
+ mes "I'm telling you once more";
+ mes "for you might forget it, dumbhead!";
+ next;
+ mes "[Drunken Man]";
+ mes "^FF00001 Cobaltblue Dyestuff, 30 Oil Papers, 100 Transparent Cloth, 20 Spools^000000!";
+ mes "Hurry! I'll be futzing around with others.";
+ emotion e_go;
+ close;
+}
+
+// 3. Making the new headgear Hair Brush(5444)
+comodo,236,164,0 script Hat Girl#Hair_Brush 1_F_04,{
+ mes "[Hat Girl]";
+ mes "Isn't the unique hat much better";
+ mes "than the common hairbands?";
+ next;
+ if (select("I still prefer hairbands!:Hat is the best!") == 1) {
+ mes "[Hat Girl]";
+ mes "Wear your boring hairband for the whole lifetime!";
+ emotion e_pif;
+ close;
+ }
+ mes "[Hat Girl]";
+ mes "You have a good sense!";
+ mes "I thought I would make";
+ mes "a trendy hat.";
+ next;
+ mes "[Hat Girl]";
+ mes "I will give you an honor,";
+ mes "to be a fashion superstar,";
+ mes "if you bring me the materials for it.";
+ next;
+ if ((countitem(Mixture) > 0) && (countitem(Scarlet_Dyestuffs) > 0) && (countitem(Solid_Shell) > 49) && (countitem(Elunium) > 4) && (countitem(Axe_) > 0)) {
+ mes "[Hat Girl]";
+ mes "Oh! you're bringing ^0000FFthe materials for Hair Brush^000000.";
+ mes "Do you want me to make it now?";
+ next;
+ if (select("I think the hairband is better...:Yes, please make it!") == 1) {
+ mes "[Hat Girl]";
+ mes "Wear your boring hairband for the whole lifetime!";
+ emotion e_pif;
+ close;
+ }
+ mes "[Hat Girl]";
+ mes "Okay, I'll do it right away!";
+ next;
+ mes "Ch ch ch... combining...ch chˇ¦";
+ emotion e_swt2,1;
+ next;
+ mes "[Hat Girl]";
+ mes "Here, it's done!";
+ mes "Now you're the fashionista!";
+ next;
+ //Double-check the materials
+ if ((countitem(Mixture) > 0) && (countitem(Scarlet_Dyestuffs) > 0) && (countitem(Solid_Shell) > 49) && (countitem(Elunium) > 4) && (countitem(Axe_) > 0)) {
+ // Checking weight
+ if ((MaxWeight - Weight) < 100) {
+ mes "[Hat Girl]";
+ mes "You're carrying too much stuff.";
+ mes "Come again after emptying your bag.";
+ close;
+ }
+ else if (checkweight(Status_Of_Baby_Angel,1) == 0) {
+ mes "- Wait !! -";
+ mes "- You have too many items, so it's -";
+ mes "- impossible to have more. -";
+ mes "- Come to me again -";
+ mes "- after emptying some of it. -";
+ close;
+ }
+ mes "[" + strcharinfo(0) + "]";
+ mes "I got the Hair Brush.";
+ mes "...but it makes me sad.";
+ delitem Mixture,1; //Mixture
+ delitem Scarlet_Dyestuffs,1; //Scarlet_Dyestuffs
+ delitem Solid_Shell,50; //Solid_Shell
+ delitem Elunium,5; //Elunium
+ delitem Axe_,1; //Axe_
+ getitem Hair_Brush,1; //Hair_Brush
+ close;
+ }
+ mes "[Hat Girl]";
+ mes "Huh? Don't you want to be";
+ mes "the best fashionista?";
+ mes "You don't have enough materials?";
+ close;
+ }
+ mes "[Hat Girl]";
+ mes "To make the latest style ^0000FFHair_Brush^000000,";
+ mes "I need ^0000FF1 Mixture, 1 Scarlet Dyestuffs,";
+ mes "50 Solid Shells, 5 Eluniums,^000000";
+ mes "also 1 ^0000FFAxe^000000 with 4 sockets on it.";
+ next;
+ mes "[Hat Girl]";
+ mes "What are you doing? Hurry!";
+ next;
+ mes "[Hat Girl]";
+ mes "Here is one tip for you.";
+ mes "You can easily get Solid Shells and Elunium from the monsters.";
+ close;
+}
+
+// 4. Making the new headgear Statue Of Baby Angel(5443)
+alberta,151,78,0 script Bebete#Baby_Angel_Status 4W_KID,{
+ // Check if wearing Ear_Of_Angel's_Wing, Angelic_Chain, Flying_Angel
+ if (!isequipped(Ear_Of_Angel's_Wing) && !isequipped(Angelic_Chain) && !isequipped(Flying_Angel)) {
+ mes "[Bebete]";
+ mes "A fake angel? Go away!!";
+ next;
+ mes "[Bebete]";
+ mes "The real angel has";
+ mes "the wings on the head!";
+ close;
+ }
+ if (BaseLevel < 65) {
+ mes "[Bebete]";
+ mes "A fake angel? Go away!";
+ next;
+ mes "[Bebete]";
+ mes "The real angel";
+ mes "is not as weak as you.";
+ close;
+ }
+ // If wearing Status_Of_Baby_Angel
+ if (isequipped(Status_Of_Baby_Angel) > 0) {
+ mes "[Bebete]";
+ mes "Oh, the angel came again.";
+ mes "Are you quite satisfied with ^FF0000Statue Of Baby Angel^000000, aren't you?";
+ close;
+ }
+ if ((countitem(Holy_Water) > 0) && (countitem(Feather_Of_Birds) > 499) && (countitem(Muscovite) > 9) && (countitem(Spirit_Chain) > 0) && (countitem(Shining_Stone) > 0)) {
+ mes "[Bebete]";
+ mes "Ah! Hey, angel~ angel~";
+ next;
+ mes "[Bebete]";
+ mes "Please show me the Statue of Baby Angel!";
+ mes "I heard every angel has it!";
+ next;
+ select("Statue of Baby Angel?");
+ mes "[Bebete]";
+ mes "Did you lose it?";
+ mes "Do you want me to make it for you?";
+ next;
+ if (select("No, thanks.:Yes, I want it now.") == 1) {
+ mes "[Bebete]";
+ mes "Oh... it's not easy to make a living!";
+ close;
+ }
+ // Check weight
+ mes "[Bebete]";
+ mes "Wow, you already know all the materials, angel.";
+ emotion e_lv2;
+ next;
+ mes "[Bebete]";
+ mes "You're lucky. I have one statue on going.";
+ mes "So you don't need to wait for long.";
+ next;
+ if ((countitem(Holy_Water) > 0) && (countitem(Feather_Of_Birds) > 499) && (countitem(Muscovite) > 9) && (countitem(Spirit_Chain) > 0) && (countitem(Shining_Stone) > 0)) {
+ // Check weight
+ if ((MaxWeight - Weight) < 600) {
+ mes "[Bebete]";
+ mes "What are you carrying that much, angel?";
+ mes "I can't give you the item";
+ mes "because your bag is too full.";
+ close;
+ }
+ else if (checkweight(Status_Of_Baby_Angel,1) == 0) {
+ mes "- Wait !! -";
+ mes "- You have too many items, so it's -";
+ mes "- impossible to have more. -";
+ mes "- Come to me again -";
+ mes "- after emptying some of it. -";
+ close;
+ }
+ mes "I got the ^FF0000Statue of Baby Angel^000000.";
+ delitem Feather_Of_Birds,500; //Feather_Of_Birds
+ delitem Holy_Water,1; //Holy_Water
+ delitem Muscovite,10; //Muscovite
+ delitem Spirit_Chain,1; //Spirit_Chain
+ delitem Shining_Stone,1; //Shining_Stone
+ getitem Status_Of_Baby_Angel,1; //Status_Of_Baby_Angel
+ next;
+ mes "[Bebete]";
+ mes "See you again, my angel~!";
+ emotion e_thx;
+ next;
+ mes "[" + strcharinfo(0) + "]";
+ mes "... ...";
+ next;
+ mes "[" + strcharinfo(0) + "]";
+ mes "Hmm... I guess I was fooled by that little kid.";
+ close;
+ }
+ mes "[Bebete]";
+ mes "Hey, I don't see";
+ mes "any materials in your bag..";
+ emotion e_sob;
+ close;
+ }
+ mes "[Bebete]";
+ mes "Hey, angel...";
+ next;
+ mes "[Bebete]";
+ mes "Wow, the angel!";
+ emotion e_omg;
+ next;
+ mes "[Bebete]";
+ mes "Are you a real angel? Have you been to heaven?";
+ next;
+ if (select("What a bullshit!:Let's keep the childhood innocence!") == 1) {
+ mes "[" + strcharinfo(0) + "]";
+ mes "Angel and heaven? It's all made up! ";
+ next;
+ mes "[" + strcharinfo(0) + "]";
+ mes "There's nothing. Everything is lie!";
+ emotion e_gg,1;
+ next;
+ mes "[Bebete]";
+ mes "You're a devil! a monster! an idiot!";
+ emotion e_sigh;
+ close;
+ }
+ mes "[" + strcharinfo(0) + "]";
+ mes "Of course. I used to dance with the dragon and zebra";
+ mes "on the vanilla-taste clouds.";
+ next;
+ mes "[Bebete]";
+ mes "That's just what I've been imagining!";
+ next;
+ mes "[Bebete]";
+ mes "Please show me the Statue of Baby Angel!";
+ mes "I heard every angel has it!";
+ next;
+ mes "[Bebete]";
+ mes "Oops, did you lose it?";
+ mes "Do you want me to make one for you?";
+ next;
+ mes "[Bebete]";
+ mes "I made it several times before";
+ mes "for the angels like you.";
+ next;
+ mes "[Bebete]";
+ mes "I can make it with ^FF0000 500 Feather Of Birds, 1 Holy Water, 10 Muscovite, 1 Spirit Chain and 1 Shining Stone^000000.";
+ next;
+ mes "[Bebete]";
+ mes "Okay, hurry!";
+ close;
+ end;
+}
+
+// 5. Making the new headgear Frog_Cap(5447)
+
+gef_fild07,108,161,4 script Roda Frog#Frog_Cap RODA_FROG,1,1,{
+ if (2009_hat == 0) {
+ mes "[???]";
+ mes "Hmm..Hm..";
+ mes "It seems my transformation into the child's appearance is succeessful.";
+ next;
+ mes "[" + strcharinfo(0) + "]";
+ mes "... ... ... ...";
+ next;
+ mes "[???]";
+ mes "Human! I am here to ask you some help.";
+ next;
+ if (BaseLevel < 65) {
+ mes "[???]";
+ mes "... ... ...";
+ next;
+ mes "[???]";
+ mes "I am the great king Froggie Vll!";
+ next;
+ mes "[King Froggie Vll]";
+ mes "but I think you're not strong enough to help us.";
+ mes "Go and train more!";
+ next;
+ mes "[King Froggie Vll]";
+ mes "Over lvl 65 human will be fine for us.";
+ close2;
+ donpcevent "Roda Frog#Frog_Cap::OnDisable";
+ end;
+ }
+ mes "[???]";
+ mes "I am the great king, Froggie Vll..";
+ mes "I need your help!";
+ next;
+ if (select("Just ignore it.:Let's help him.") == 1) {
+ mes "[" + strcharinfo(0) + "]";
+ mes "Talking frog...";
+ next;
+ mes "[" + strcharinfo(0) + "]";
+ mes "Now I've seen everything.";
+ next;
+ mes "[King Froggie Vll]";
+ mes "Croaking...Croaking...";
+ close2;
+ donpcevent "Roda Frog#Frog_Cap::OnDisable";
+ end;
+ }
+ mes "[" + strcharinfo(0) + "]";
+ mes "What can I help you?";
+ next;
+ mes "[King Froggie Vll]";
+ mes "Our great frog race is now endangered because many travellers came here and take our eggs as a kind of souvenirs. I even heard there are many left on the ground here and there, so I need your help. Please bring back ^FF0000100 Frogspawn^000000.";
+ setquest 5000;
+ 2009_hat = 1;
+ next;
+ mes "[" + strcharinfo(0) + "]";
+ mes "Sure, I will.";
+ next;
+ mes "[King Froggie Vll]";
+ mes "I will be waiting for you!";
+ close2;
+ donpcevent "Roda Frog#Frog_Cap::OnDisable";
+ end;
+ }
+ else if (2009_hat == 1) {
+ if (countitem(Spawn) < 100) {
+ mes "[King Froggie Vll]";
+ mes "What are you doing here?";
+ mes "Go and get ^FF0000100 Frogspawn^000000!";
+ close2;
+ donpcevent "Roda Frog#Frog_Cap::OnDisable";
+ end;
+ }
+ mes "[King Froggie Vll]";
+ mes "Oh, you brought all of them!";
+ next;
+ mes "[King Froggie Vll]";
+ mes "Thank you so much, " + strcharinfo(0) + ".";
+ emotion e_thx;
+ next;
+ mes "[King Froggie Vll]";
+ mes "By the way, we have another urgent matter. So I would ask you one more help.";
+ next;
+ mes "[King Froggie Vll]";
+ mes "Frogs are healthy food to the snakes.";
+ next;
+ mes "[" + strcharinfo(0) + "]";
+ mes "I know well.";
+ next;
+ mes "[King Froggie Vll]";
+ mes "Well, that's good. Aren't you feel sorry for our race?";
+ next;
+ mes "[King Froggie Vll]";
+ mes "So, I hereby ask you to take revenge on them. Kill ^FF000050 Side Winder^000000 for us.";
+ delitem Spawn,100; //Spawn
+ changequest 5000,5001;
+ 2009_hat = 2;
+ next;
+ mes "[King Froggie Vll]";
+ mes "I'll be waiting for your news!";
+ close2;
+ donpcevent "Roda Frog#Frog_Cap::OnDisable";
+ end;
+ }
+ else if (2009_hat == 2) {
+ if (questprogress(5001,HUNTING) == 1) {
+ mes "[King Froggie Vll]";
+ mes "I'm waiting for your good news.";
+ mes "It would be a piece of cake for you";
+ mes "to kill ^FF000050 Side Winders^000000. Keep it up!";
+ close2;
+ donpcevent "Roda Frog#Frog_Cap::OnDisable";
+ end;
+ }
+ else if (questprogress(5001,HUNTING) == 2) {
+ mes "[" + strcharinfo(0) + "]";
+ mes "I'm back.";
+ next;
+ mes "[King Froggie Vll]";
+ mes "You seemingly killed all the Side Winders!";
+ next;
+ mes "[King Froggie Vll]";
+ mes "You became an example for the young frogs. Thank you again.";
+ emotion e_thx;
+ next;
+ mes "[King Froggie Vll]";
+ mes "Therefore, I'm considering adding your outstanding exploit to our frog's history book. But I need your evidence for your work.";
+ next;
+ mes "[King Froggie Vll]";
+ mes "Please bring me ^FF0000 100 ^000000 ^FF0000Poisonous Canines^000000 from the snakes.";
+ changequest 5001,5002;
+ 2009_hat = 3;
+ next;
+ mes "[" + strcharinfo(0) + "]";
+ mes "I'm happy to be added in the history book. I'll go and get them.";
+ next;
+ mes "[King Froggie Vll]";
+ mes "Obedient, hard-working... I hope I have a loyal frog like you.";
+ close2;
+ donpcevent "Roda Frog#Frog_Cap::OnDisable";
+ end;
+ }
+ close;
+ }
+ else if (2009_hat == 3) {
+ if (countitem(Posionous_Canine) < 100) {
+ mes "[King Froggie Vll]";
+ mes "How about ^FF0000100 Poisonous Canines^000000?";
+ mes "Hurry, it's a rare opportunity to be added in the frog histroy book!";
+ close2;
+ donpcevent "Roda Frog#Frog_Cap::OnDisable";
+ end;
+ }
+ mes "[King Froggie Vll]";
+ mes "Oh, you brought Poisonous Canines! Now, I'm able to put you in the frog history book officially.";
+ next;
+ mes "[" + strcharinfo(0) + "]";
+ mes "That's good for me.";
+ next;
+ mes "[King Froggie Vll]";
+ mes "I have a better news!";
+ next;
+ mes "[King Froggie Vll]";
+ mes "I found a great method to keep our race while I was looking up the history book!";
+ next;
+ mes "[King Froggie Vll]";
+ mes "The answer was in the frog history book. In the old days, the great King Froggie lll made a secret medicine enabling us to use a hiding skill from the snakes.";
+ next;
+ mes "[King Froggie Vll]";
+ mes "I should have known this earlier...";
+ mes "Please get me ^FF000050 Scaled Skins^000000.";
+ delitem Posionous_Canine,100; //Posionous_Canine
+ changequest 5002,5003;
+ 2009_hat = 4;
+ next;
+ mes "[King Froggie Vll]";
+ mes "It's not easy to get, but I'm sure you can do it.";
+ close2;
+ donpcevent "Roda Frog#Frog_Cap::OnDisable";
+ end;
+ }
+ else if (2009_hat == 4) {
+ if (countitem(Scales_Shell) < 50) {
+ mes "[King Froggie Vll]";
+ mes "Still here? Go and get ^FF000050 Scaled Skins^000000! Please hurry!";
+ close2;
+ donpcevent "Roda Frog#Frog_Cap::OnDisable";
+ end;
+ }
+ mes "[King Froggie Vll]";
+ mes "Excellent!";
+ mes "You're like the great King Froggie lll in his young days!";
+ next;
+ mes "[King Froggie Vll]";
+ mes "You are already the hero for our frogs! If I have a child, I would marry you up with my child.";
+ next;
+ mes "[" + strcharinfo(0) + "]";
+ mes "Ah.. No, thanks.";
+ mes "^FF0000(Are you telling me to marry with A Frog???)^000000";
+ next;
+ mes "[King Froggie Vll]";
+ mes "Thanks to you, the population of frog has increased but we're short of food.";
+ next;
+ mes "[King Froggie Vll]";
+ mes "The best food for us is ^FF0000Argiope^000000.";
+ next;
+ mes "[King Froggie Vll]";
+ mes "Now, what are you doing, our hero?";
+ mes "Go and get ^FF000050 Argiopes^000000!";
+ delitem Scales_Shell,50; //Scales_Shell
+ 2009_hat = 5;
+ changequest 5003,5004;
+ close2;
+ donpcevent "Roda Frog#Frog_Cap::OnDisable";
+ end;
+
+ }
+ else if (2009_hat == 5) {
+ if (questprogress(5004,HUNTING) == 1) {
+ mes "[King Froggie Vll]";
+ mes "My hero, are you going to starve us to death?";
+ mes "Go and bring us ^FF000050 Argiopes^000000!";
+ close2;
+ donpcevent "Roda Frog#Frog_Cap::OnDisable";
+ end;
+ }
+ else if (questprogress(5004,HUNTING) == 2) {
+ mes "[King Froggie Vll]";
+ mes "I think I saw you a while ago, but now you became the hero for the frogs...";
+ next;
+ mes "[King Froggie Vll]";
+ mes "It was really lucky for me to ask you a favor.";
+ next;
+ // checking weight
+ if ((MaxWeight - Weight) < 500) {
+ mes "[King Froggie Vll]";
+ mes "I'd like to give you a reward, our hero. But your bag is now too heavy.";
+ close2;
+ donpcevent "Roda Frog#Frog_Cap::OnDisable";
+ end;
+ }
+ else if (checkweight(Frog_Cap,1) == 0) {
+ mes "- Wait !! -";
+ mes "- You have too many items, so it's -";
+ mes "- impossible to have more. -";
+ mes "- Come to me again -";
+ mes "- after emptying some of it. -";
+ close;
+ }
+ mes "[King Froggie Vll]";
+ mes "Frogs, do you have any objection";
+ mes "to give our hero, " + strcharinfo(0) + "";
+ mes "a Frog Hat which is one of our precious treasures?";
+ next;
+ mes "[Sounds from somewhere]";
+ mes "Croak...croak...";
+ mes "croooooaaaaak~~~";
+ mes "Croak croak";
+ next;
+ mes "[King Froggie Vll]";
+ mes "Hmm, there is no objection.";
+ next;
+ mes "[King Froggie Vll]";
+ mes "I hearby give " + strcharinfo(0) + ", our hero, this Frog Hat.";
+ specialeffect2 EF_MAPPILLAR2;
+ specialeffect2 EF_BLESSING;
+ erasequest 5004;
+ 2009_hat = 6;
+ getitem Frog_Cap,1; //Frog_Cap
+ next;
+ mes "[King Froggie Vll]";
+ mes "You are always welcome.";
+ mes "Visit here at any time.";
+ close2;
+ donpcevent "Roda Frog#Frog_Cap::OnDisable";
+ end;
+ }
+ }
+ else if (2009_hat == 6) {
+ mes "[King Froggie Vll]";
+ mes "All the frogs in the world, praise " + strcharinfo(0) + ", our eternal hero!";
+ emotion e_thx;
+ close2;
+ donpcevent "Roda Frog#Frog_Cap::OnDisable";
+ end;
+ }
+ end;
+
+OnInit:
+ setnpcdisplay "Roda Frog#Frog_Cap",RODA_FROG;
+end;
+
+OnEnable:
+ setnpcdisplay "Roda Frog#Frog_Cap",4_M_KID2;
+ end;
+
+OnDisable:
+ hideonnpc "Roda Frog#Frog_Cap";
+ initnpctimer;
+ end;
+
+OnReset:
+ setnpcdisplay "Roda Frog#Frog_Cap",RODA_FROG;
+ hideoffnpc "Roda Frog#Frog_Cap";
+ end;
+
+OnTimer2000:
+ donpcevent "Roda Frog#Frog_Cap::OnReset";
+ stopnpctimer;
+ end;
+
+OnTouch:
+ mes "There is a frog. What should I do?";
+ next;
+ if (select("Throw it a stone.:Have a conversation.") == 1) {
+ donpcevent "Roda Frog#Frog_Cap::OnDisable";
+ mes "Ouch~";
+ close;
+ }
+ donpcevent "Roda Frog#Frog_Cap::OnEnable";
+ if (2009_hat > 0) {
+ emotion e_dots,1;
+ mes "[" + strcharinfo(0) + "]";
+ mes "It's so amazing to see";
+ mes "the frog which transforms itself.";
+ close;
+ }
+ emotion e_omg,1;
+ mes "[" + strcharinfo(0) + "]";
+ mes "Oh my.. the frog transformed into a child...";
+ close;
+}
+
+
+// 6. Making the new headgear Solo Playing Box 1,2 ()5448,5449)
+alberta,120,206,3 script Alonie#Solo_Play_Box 4_M_UMKID,{
+ if (2009_1_hat == 0) {
+ mes "[Alonie]";
+ mes "I am an expert at playing alone.";
+ mes "I'm trying my best to play alone!";
+ next;
+ mes "[Alonie]";
+ mes "HuHu, Yapyap!";
+ mes "I can feel your admiration for me.";
+ mes "Wanna be my student?";
+ next;
+ if (select("You're out of your mind!:Please let me be your disciple!") == 1) {
+ mes "[Alonie]";
+ mes "Yes, I'm out of my mind.";
+ mes "Huhu, Yapyap!";
+ close;
+ }
+ mes "[Alonie]";
+ mes "I can feel you are lack of affection. Okay!";
+ mes "Now, let's start the training!";
+ next;
+ mes "[Alonie]";
+ mes "The special training, to play alone in Sphinx Dungeon!";
+ mes "For make it";
+ mes "the fruitful training,";
+ mes "Get around and kill";
+ mes "^FF000020 Zeroms, 20 Requiems^000000!";
+ mes "Hurry!";
+ next;
+ if (select("What a bullshit!:Let's go!") == 1) {
+ mes "[Alonie]";
+ mes "Of course, I don't care.";
+ mes "Huhu, Yapyap!";
+ close;
+ }
+ mes "[Alonie]";
+ mes "Hurry up, my student.";
+ mes "I am so capricious";
+ mes "so I don't know what I will";
+ mes "give you as a reward!";
+ setquest 1100;
+ setquest 1101;
+ 2009_1_hat = 1;
+ close;
+ }
+ else if (2009_1_hat == 1) {
+ if ((questprogress(1100,HUNTING) == 2) && (questprogress(1101,HUNTING) == 2)) {
+ mes "[Alonie]";
+ mes "Already finished?";
+ mes "Good, here is the next training";
+ mes "to be a playing-alone expert!";
+ next;
+ mes "[Alonie]";
+ mes "The special training, to play alone at Clock Tower!";
+ mes "For make it";
+ mes "the fruitful training,";
+ mes "Get around and kill";
+ mes "^FF000040 Arclouses and 30 High Orcs^000000";
+ next;
+ if (select("What a bullshit!:Let's go!") == 1) {
+ mes "[Alonie]";
+ mes "Of course, I don't care.";
+ mes "Huhu, Yapyap!";
+ close;
+ }
+ mes "[Alonie]";
+ mes "Hurry up, my student.";
+ mes "I am so capricious";
+ mes "so I don't know what I will";
+ mes "give you as a reward!";
+ changequest 1100,1102;
+ changequest 1101,1103;
+ 2009_1_hat = 2;
+ close;
+ }
+ mes "[Alonie]";
+ mes "Hmm, it's not enough.";
+ mes "Playing alone is not that easy!";
+ mes "Go and kill";
+ mes "^FF000020 Zeroms, 20 Requiems^000000!";
+ close;
+ }
+ else if (2009_1_hat == 2) {
+ if ((questprogress(1102,HUNTING) == 2) && (questprogress(1103,HUNTING) == 2)) {
+ mes "[Alonie]";
+ mes "You're really good at playing alone...!";
+ mes "Are you lonely?";
+ mes "Well, here is the next training";
+ mes "to be a playing-alone expert!";
+ next;
+ mes "[Alonie]";
+ mes "The special training, to play alone in Louyang!";
+ mes "For make it";
+ mes "the fruitful training,";
+ mes "Get around and kill";
+ mes "^FF000020 Chung E and 50 Civil Servant^000000!";
+ next;
+ if (select("What a bullshit!:Let's go!") == 1) {
+ mes "[Alonie]";
+ mes "Of course, I don't care.";
+ mes "Huhu, Yapyap!";
+ close;
+ }
+ mes "[Alonie]";
+ mes "Hurry up, my student.";
+ mes "I am so capricious";
+ mes "so I don't know what I will";
+ mes "give you as a reward!";
+ changequest 1102,1108;
+ changequest 1103,1105;
+ 2009_1_hat = 3;
+ close;
+ }
+ mes "[Alonie]";
+ mes "Hmm, It's not enough.";
+ mes "Playing alone is not that easy!";
+ mes "Go and kill";
+ mes "^FF000040 Arclouses and 30 High Orcs^000000!";
+ close;
+
+ }
+ else if (2009_1_hat == 3) {
+ if ((questprogress(1108,HUNTING) == 2) && (questprogress(1105,HUNTING) == 2)) {
+ mes "[Alonie]";
+ mes "Great job.";
+ mes "How lonely you are!";
+ mes "Okay, here is the last training";
+ mes "to be a real playing-alone expert!";
+ next;
+ mes "[Alonie]";
+ mes "The special training, to play alone in Amatsu Dungeon!";
+ mes "For make it";
+ mes "the fruitful training,";
+ mes "Get around and kill";
+ mes "^FF000020 The Papers and 40 Antique Firelocks^000000!";
+ next;
+ if (select("What a bullshit!:Let's go!") == 1) {
+ mes "[Alonie]";
+ mes "Of course, I don't care.";
+ mes "huhu, Yapyap!";
+ close;
+ }
+ mes "[Alonie]";
+ mes "Hurry up, my student!";
+ mes "I am so capricious";
+ mes "so I don't know what I will";
+ mes "give you as a reward!";
+ changequest 1108,1106;
+ changequest 1105,1107;
+ 2009_1_hat = 4;
+ close;
+ }
+ else if ((questprogress(1104,HUNTING) == 2) && (questprogress(1105,HUNTING) == 2)) {
+ mes "[Alonie]";
+ mes "Great job.";
+ mes "How lonely you are!";
+ mes "Okay, here is the last training";
+ mes "to be a real playing-alone expert!";
+ next;
+ mes "[Alonie]";
+ mes "The special training, to play alone in Amatsu Dungeon!";
+ mes "For make it";
+ mes "the fruitful training,";
+ mes "Get around and kill";
+ mes "^FF000020 The Papers and 40 Antique Firelocks^000000!";
+ next;
+ if (select("What a bullshit!:Let's go!") == 1) {
+ mes "[Alonie]";
+ mes "Of course, I don't care.";
+ mes "huhu, Yapyap!";
+ close;
+ }
+ mes "[Alonie]";
+ mes "Hurry up, my student!";
+ mes "I am so capricious";
+ mes "so I don't know what I will";
+ mes "give you as a reward!";
+ changequest 1104,1106;
+ changequest 1105,1107;
+ 2009_1_hat = 4;
+ close;
+ }
+ mes "[Alonie]";
+ mes "Hmm, It's not enough.";
+ mes "Playing alone is not that easy!";
+ mes "Go and kill";
+ mes "^FF000020 Chung E and 50 Civil Servant^000000!";
+ if (questprogress(1104,HUNTING) == 1) {
+ erasequest 1104;
+ setquest 1108;
+ }
+ close;
+ }
+ else if (2009_1_hat == 4) {
+ if ((MaxWeight - Weight) < 300) {
+ mes "[Alonie]";
+ mes "Playing outside with this heavy bag?";
+ mes "You are the real";
+ mes "expert to play alone!";
+ next;
+ mes "[Alonie]";
+ mes "If you want the reward, empty your bag, first!";
+ close;
+ }
+ if ((questprogress(1106,HUNTING) == 2) && (questprogress(1107,HUNTING) == 2)) {
+ mes "[Alonie]";
+ mes "Finally you did it.";
+ mes "My affection-lacked student!";
+ mes "This is the end of your training!";
+ next;
+ if (gettime(3) < 12) {
+ if (checkweight(Solo_Play_Box1,1) == 0) {
+ mes "[Alonie]";
+ mes "Playing outside with this heavy bag?";
+ mes "You are the real";
+ mes "expert to play alone!";
+ next;
+ mes "[Alonie]";
+ mes "If you want the reward, empty your bag, first!";
+ close;
+ }
+ mes "[Alonie]";
+ mes "Here! The solo play box";
+ mes "the most effective at AM!";
+ mes "After putting on this box,";
+ mes "you're the best lonely being!";
+ next;
+ mes "[Alonie]";
+ emotion e_no1;
+ mes "Fight back your tears!";
+ mes "Huhu, Yapyap!";
+ completequest 1106;
+ completequest 1107;
+ 2009_1_hat = 5;
+ getitem Solo_Play_Box1,1; //Solo_Play_Box1
+ close;
+ }
+ if (checkweight(Solo_Play_Box2,1) == 0) {
+ mes "[Alonie]";
+ mes "Playing outside with this heavy bag?";
+ mes "You are the real";
+ mes "expert to play alone!";
+ next;
+ mes "[Alonie]";
+ mes "If you want the reward, empty your bag, first!";
+ close;
+ }
+ mes "[Alonie]";
+ mes "Here! The solo play box";
+ mes "the most effective at PM!";
+ mes "After putting on this box,";
+ mes "you're the best lonely being!";
+ next;
+ mes "[Alonie]";
+ emotion e_no1;
+ mes "Fight back your tears!";
+ mes "Huhu, Yapyap!";
+ completequest 1106;
+ completequest 1107;
+ 2009_1_hat = 5;
+ getitem Solo_Play_Box2,1; //Solo_Play_Box2
+ close;
+ }
+ mes "[Alonie]";
+ mes "Hmmm, It's not enough.";
+ mes "Playing alone is not that easy thing!";
+ mes "Go and kill";
+ mes "^FF000020 The Papers and 40 Antique Firelocks^000000!";
+ close;
+ }
+ else if (2009_1_hat == 5) {
+ mes "[Alonie]";
+ mes "I am the playing-alone expert.";
+ mes "Always trying my best to play alone!";
+ next;
+ mes "[Alonie]";
+ mes "Huhu, Yapyap!";
+ close;
+ }
+ end;
+
+}