diff options
author | FlavioJS <FlavioJS@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-12-05 13:23:07 +0000 |
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committer | FlavioJS <FlavioJS@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-12-05 13:23:07 +0000 |
commit | 288490094a7fe9167747dc78d416940759a31197 (patch) | |
tree | 53dc4f5c2375f4b688b53ca8841630ddec5e1f88 /npc/quests/newgears | |
parent | 8ec1c47aed09c90343949d57c92760ba84738a46 (diff) | |
download | hercules-288490094a7fe9167747dc78d416940759a31197.tar.gz hercules-288490094a7fe9167747dc78d416940759a31197.tar.bz2 hercules-288490094a7fe9167747dc78d416940759a31197.tar.xz hercules-288490094a7fe9167747dc78d416940759a31197.zip |
- Massive EOL normalization & 'svn:eol-style native' flag setting for all txt/conf/h/c files.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9410 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/quests/newgears')
-rw-r--r-- | npc/quests/newgears/2004_headgears.txt | 6724 | ||||
-rw-r--r-- | npc/quests/newgears/2005_headgears.txt | 4510 | ||||
-rw-r--r-- | npc/quests/newgears/2006_headgear.txt | 976 |
3 files changed, 6105 insertions, 6105 deletions
diff --git a/npc/quests/newgears/2004_headgears.txt b/npc/quests/newgears/2004_headgears.txt index cb0933369..7c2cfdf54 100644 --- a/npc/quests/newgears/2004_headgears.txt +++ b/npc/quests/newgears/2004_headgears.txt @@ -1,3362 +1,3362 @@ -//===== eAthena Script =======================================
-//= 2004 Headgear Quests
-//===== By: ==================================================
-//= Dj-Yhn
-//===== Current Version: =====================================
-//= 1.2
-//===== Compatible With: =====================================
-//= eAthena
-//===== Description: =========================================
-//= 2004 New Headgears. Official Quests
-//===== Additional Comments: =================================
-//= names with asterisk(*) are iRO names...
-//= names done: 1,3,6,8,9,12,14,15,16,17
-//= needed: 2,4,5,7,10,11,13 (7/17)
-//= ==Information For NPC's inside File==
-//= 1) Black Cat Ears [NekoNeko*] {Payon}
-//= o payon.gat 115 131
-//= 2) Crossed Hair Band, Plaster and Flower Hairpin [Arjen] {Geffen}
-//= o geffen.gat 129 148
-//= 3) Hot-blooded-headband [Zhenbolt*] {Yuno}
-//= o yuno.gat 300 188
-//= 4) Red Tailed Ribbon [Netpia] {Prontera}
-//= o prontera.gat 165 232
-//= 5) Indian Headband [Merunte] {Comodo}
-//= o comodo.gat 237 217
-//= 6) Mushroom headband [Ipore*] {Geffen}
-//= o geffen.gat 67 87
-//= 7) Ears of angel wing &
-//= Ears of devil wing [Old Blacksmith] {Yuno}
-//= o yuno.gat 241 52
-//= 8) Sea Otter Cap [Pretty Lindsay*] {Lutie}
-//= o xmas.gat 183 267
-//= 9) Brown Bear Cap [Fuzzy Fuzz*] {Lutie}
-//= o xmas.gat 175 156
-//=10) Cap of Concentration [Nan Hyang] {Payon}
-//= o payon_in03.gat 8 193
-//=11) Tulip Haipin [Ses] {Geffen}
-//= o geffen.gat 83 189
-//=12) Party Hat, Straw Hat, Cowboy Hat, Sombrero
-//= and Fur hat [Headgear Merchant (Mike)*] {Lutie}
-//= o xmas_in.gat 35 30
-//=13) Big Golden Bell, Headgear of Queen
-//= and Crown of Mistress [Neris] {Yuno}
-//= o yuno_in03.gat 20 18
-//=14) Alarm Mask [Muscle Man*]{Aldebaran}
-//= o alde_alche.gat 88 180
-//=15) Drooping Kitty, Smokie Leaf, Lazy Smokie
-//= and Blue Fish [Traveler*] {Morroc}
-//= o morocc.gat 273 79
-//=16) Fox Mask [Nine Tail*] {Payon Dungeon}
-//= o pay_dun03 48 84
-//=17) Orc Hero Helm [Orc Warrior*] {Orc Village}
-//= o in_orcs01 31 93 & 162 33
-//============================================================
-//= 1.01 Fixed items names iRO->kRO, fixed some bugs [Qwadrat]
-//= Fixed possible item exploits, fixed Straw Hat
-//= Added missing checks [Lupus]
-//= 1.1 Fixed a bug in Giant-band-aid that didn't counting rotten bandages
-//= Fixed a bug in Fur Hat that didn't count yarn [Evera]
-//= 1.2 Syntax fixes for parenthesis, reformatting [KarLaeda]
-//============================================================
-
-//Payon /=Black cat ears=/
-payon.gat,115,131,3 script NekoNeko 725,{
- if (countitem(2213) > 0 && countitem(983) > 0 && countitem(914) > 199 && Zeny > 9999) {
- delitem 2213,1;
- delitem 983,1;
- delitem 914,200;
- set Zeny,Zeny-10000;
- mes "[NekoNeko]";
- mes "Hihi? So you have collected all materials.";
- mes "According to our agreement,";
- mes "I will make it for you~ please";
- mes "wait for a while!";
- next;
- mes "[NekoNeko]";
- mes "Zomulazhumudazowuwudududu";
- mes "DidiSusuohwuzaowududaduda";
- next;
- getitem 5057,1;
- mes "[NekoNeko]";
- mes "Thank youfor using!";
- mes "If you need it again in future,";
- mes "come and fine me anytime!";
- close;
- } else {
- mes "[NekoNeko]";
- mes "How are you? Yes, I know.";
- mes "I know why you're trying to talk to me.";
- mes "That's because the Ears of Black Cat";
- mes "that I am wearing is too cute... right? Hahaha";
- next;
- mes "[NekoNeko]";
- mes "Honestly, I made this hairband";
- mes "with my skill of craftmanship.";
- mes "Therefore, not much people know,";
- mes "about this adorable head gear.";
- mes "Isn't that a pity that I use it myself?";
- next;
- mes "[NekoNeko]";
- mes "So, you better ask me to make that.";
- mes "I will make it";
- mes "with a pay of course.";
- mes "Fill your pockets with coints....";
- mes "That's my thinking, hehehehe";
- next;
- mes "[NekoNeko]";
- mes "^FF0000Kitty Band^000000 x1";
- mes "^FF0000Black Dyestuffs^000000 x1";
- mes "^FF0000Fluff^000000 x200";
- mes "and lastly, it requires at least ^FF000010000zeny^000000!";
- mes "If you want it, gather them and bring it to me~";
- next;
- mes "[NekoNeko]";
- mes "^FF0000Ah! Please keep this in mind.";
- mes "If you slot a card in your equipment,";
- mes "and you want to change it to the item now,";
- mes "you will lose the card and refined level.";
- close;
- }
-}
-//Geffen /=Crossed Hair Ban, Plaster and Flower Hairpin=/
-geffen.gat,129,148,3 script Arjen 779,{
- mes "[Arjen]";
- mes "Ahhh~So boring~ So very boring~";
- mes "There's noone I need to see, and the weather is so good - ! !";
- mes "It's so boring that I have nothing to do.";
- emotion e_gasp; //not sure if this is ET_SCRATCH
- next;
- mes "[Arjen]";
- mes "Oh yes, hey there, you!!";
- mes "Do you want to have a cute and fine hair clip?";
- mes "For a person as skillful as I am, there's nothing I can't make!! Wa haha!";
- mes "Clap ! It will be ready just like that!";
- emotion e_omg; //ET_SURPRISE?
- next;
- mes "[Arjen]";
- mes "Lucky I am freerightnow. So, just bring me the materials and I will whoosh! make it for you!";
- mes "So, any idea of what accessory you would like to have?";
- emotion e_heh; //ET_SMILE
- next;
- switch(select("^3131FFX Hairpin:Giant Band Aid:Flower Hairpin^000000:End conversation.")) {
- case 1:
- if (countitem(2294) > 0 && countitem(7220) > 399) {
- mes "[Arjen]";
- mes "X Hairpin!";
- mes "That's very good !!";
- next;
- mes "[Arjen]";
- mes "Oh yes!";
- mes "The Stellar.."; //star dust? that's not refinable, now is it? =X
- mes "^CE3100During the production, the refine level will disappear, is that ok with you?^000000";
- next;
- switch(select("It's ok, just make it for me!:I will come next time.")) {
- case 1:
- mes "[Arjen]";
- mes "Oh well- Then,";
- mes "it's time to show my skill after all this time !?";
- next;
- mes "^3131FF - Sha Sha !! - ^000000";
- mes "^3131FF - Cha Sha Haa !! - ^000000";
- next;
- if (countitem(2294) > 0 && countitem(7220) > 399) {
- delitem 2294,1;
- delitem 7220,400;
- getitem 5079,1; //X-Hairping == crossed hair band?
- }
- mes "[Arjen]";
- mes " OK - !!";
- mes "I still have my touch! Wa ha ha!!";
- mes "How about that? Do you like it?";
- next;
- mes "[Arjen]";
- mes "If you have any need, come and find me here anytime!";
- mes "So, good bye. Good Bye!";
- close;
- case 2:
- mes "[Arjen]";
- mes "Fine, fine, come back after you've made up your mind!";
- close;
- }
- } else {
- mes "[Arjen]";
- mes "Right - the ^3131FF X Hairpin!^000000";
- mes "That's simple!";
- next;
- mes "[Arjen]";
- mes "^FF0000Stellar x1^000000";
- mes "^FF0000Ectoplasm x400^000000";
- mes "If you've prepared all of this, I will help to make it for you!";
- close;
- }
- case 2:
- if (countitem(970) > 0 && countitem(930) > 499) {
- mes "[Arjen]";
- mes "Giant Band Aid??..";
- mes "Oh well- Then,";
- mes "it's time to show my skill after all this time !?";
- next;
- mes "^3131FF - Sha Sha !! - ^000000";
- mes "^3131FF - Cha Sha Haa !! - ^000000";
- next;
- if (countitem(970) > 0 && countitem(930) > 499) {
- delitem 970,1;
- delitem 930,500;
- getitem 5063,1; //another one in wich I love gravity for changing names =X
- }
- mes "[Arjen]";
- mes " OK - !!";
- mes "I still have my touch! Wa ha ha!!";
- mes "How about that? Do you like it?";
- next;
- mes "[Arjen]";
- mes "If you have any need, come and find me here anytime!";
- mes "So, good bye. Good Bye!";
- close;
- } else {
- mes "[Arjen]";
- mes "Hoho - ^3131FF Plaster !^000000";
- mes "If anyone asked where this is the Plaster that is used when someone is hurt?";
- mes "Tell them it is the real Plaster for injured people.";
- mes "Hmm, isn't that easy?";
- next;
- mes "[Arjen]";
- mes "^FF0000Alcohol x1^000000";
- mes "^FF0000Rotten Bandage x500^000000";
- mes "If you have prepared all the items, I will help to make it for you now?";
- close;
- }
- case 3:
- if (countitem(2269) > 0 && countitem(999) > 9 && Zeny > 19999) {
- mes "[Arjen]";
- mes "Great !! Flower Hairpin ~";
- mes "it's time to show my skill after all this time !?";
- next;
- mes "^3131FF - Sha Sha !! - ^000000";
- mes "^3131FF - Cha Sha Haa !! - ^000000";
- next;
- if (countitem(2269) > 0 && countitem(999) > 9 && Zeny > 19999) {
- delitem 2269,1;
- delitem 999,10;
- set Zeny,Zeny-20000;
- getitem 5061,1; //finally a non-changed name =X
- }
- mes "[Arjen]";
- mes " OK - !!";
- mes "I still have my touch! Wa ha ha!!";
- mes "How about it? Do you like it? Here is the stem left from the production. Take it as a souvenir. Haha.";
- next;
- mes "[Arjen]";
- mes "If you have any need, come and find me here anytime!";
- mes "So, good bye. Good Bye!";
- close;
- } else {
- mes "[Arjen]";
- mes "Yes - ^3131FF Flower Hairpin !^000000";
- mes "Sometimes, I see some strange girls with bare legs and a flower in their mouths.";
- mes "Looking at them, I get an idea!";
- next;
- mes "[Arjen]";
- mes "That is ^3131FFFlower^000000, ^3131FFFlower^000000 !";
- mes "Wa ha ha, isn't that a perfect match?";
- mes "Some even equip it on the Orc Warrior, you should be proud of it, right?";
- mes "Really ~ ~ ~";
- next;
- mes "[Arjen]";
- mes "But the process takes a little more effort,";
- mes "I need to take some process fee.";
- next;
- mes "[Arjen]";
- mes "You should know that,";
- mes "stabilizing a fragile flower on the head";
- mes "takes a lot of concentration and";
- mes "very high level of skills!";
- next;
- mes "[Arjen]";
- mes "So, please bring,";
- mes "^FF0000Romantic Flower x1^000000";
- mes "^FF0000Steel x10^000000";
- mes "together with ^3131FF 20,000 zeny^000000 !";
- mes "If you have prepared all of these, I will make it for you right away!";
- mes "Do you understand that?";
- close;
- }
- case 4:
- mes "[Arjen]";
- mes "Ha, what? You don't want it?";
- mes "Rumblerumblerumble";
- close;
- }
-}
-//Yuno /=Headband of power=/ <-- Ok, WTF? Thanks again bitches ;_;
-//Yuno /=Hot-blooded headband=/ [5070]
-yuno.gat,300,188,5 script Zhenbolt 753,{
- if(countitem(7216) > 299 && countitem(7097) > 299 && countitem(2211) > 0 && countitem(982) > 0) {
- delitem 7216,300;
- delitem 7097,300;
- delitem 2211,1;
- delitem 982,1;
- mes "[Zhenbolt]";
- mes "Uh oh...Have you collected all the items?";
- mes "Good.";
- mes "According to out agreement,";
- mes "I will create it for you, whole hearedly.";
- next;
- mes "[Zhenbolt]";
- mes "........................";
- next;
- mes "[Zhenbolt]";
- mes "........................";
- next;
- mes "[Zhenbolt]";
- mes "..................-work harder!-";
- next;
- mes "[Zhenbolt]";
- mes "Uh oh... It's finished.";
- mes "If you wear it,";
- mes "you will feel some warmth,";
- mes "in this cold world.";
- mes "A great item has been born in this world.";
- mes "Ladies and gentleman, this is ^FF0000Hot-blooded Headband^000000!!";
- getitem 5070,1;
- next;
- mes "[Zhenbolt]";
- mes "With this, I will be able";
- mes "to get back to the person I miss soon.";
- mes "My name is";
- mes "Zhenbolt";
- mes "Main distributor of hear warming sensation!";
- close;
- } else {
- mes "[Zhenbolt]";
- mes "My name is Zhenbolt,";
- mes "a simple practioner that travels around the world,";
- mes "to spead the warmth of heart around the world.";
- next;
- mes "[Zhenbolt]";
- mes "You won't understand the meaning";
- mes "of a burning spirit and heat of passion through mere explaining.";
- mes "So do you want to accept this?";
- mes "I will create an item";
- mes "that stores my heart for you.";
- next;
- mes "[Zhenbolt]";
- mes "However,";
- mes "I cannot leave this place,";
- mes "because I need to pass the message to others...";
- mes "So,";
- mes "I will have to trouble you";
- mes "to gather the materials.";
- next;
- mes "[Zhenbolt]";
- mes "^FF0000Red Muffler^000000 300 unit";
- mes "^FF0000Burning Heart^000000 300 unit";
- mes "^FF0000Bandana^000000 1unit ^FF0000White Dyestuffs^000000 1 unit...";
- mes "To produce the item,";
- mes "you'll need this materials.";
- mes "Come to find me again after you've collected all the materials required.";
- next;
- mes "[Zhenbolt]";
- mes "^FF0000Besides that,";
- mes "Ah! Please keep this in mind.";
- mes "If you slot a card in your equipment,";
- mes "and you want to change it to the item now,";
- mes "you will lose the card and refined level.";
- close;
- }
-}
-//Prontera /=Red Tailed Ribbon=/ [5083](Red Ribbon)//
-prontera.gat,165,232,3 script Netpia 744,{
- if(countitem(2244) > 0 && countitem(2209) > 0 && countitem(10007) > 0) {
- delitem 2244,1;
- delitem 2209,1;
- delitem 10007,1;
- mes "[Netpia]";
- mes "Wow... You've brought all of it.";
- mes "You've must have done a lot.";
- mes "I will make the item according to our agreement.";
- mes "Please wait for a while.";
- next;
- mes "[Netpia]";
- mes "...........................";
- next;
- mes "[Netpia]";
- mes "...........................";
- next;
- mes "[Netpia]";
- mes ".....................-Work Hard-";
- next;
- mes "[Netpia]";
- mes "Here it is.";
- mes "It's all yours now.";
- mes "Remember to always wear it.";
- getitem 5083,1;
- next;
- mes "[Netpia]";
- mes "Use this,";
- mes "to pass my intention to him...";
- mes "He left me for a while,";
- mes "with the hope to warm the heart of the world.";
- mes "The one who chases that dream...";
- mes "Where is he now?";
- next;
- mes "[Netpia]";
- mes "When you see the Red Ribbon,";
- mes "will you think of me,";
- mes "and continue to work harder?";
- mes "May you be blessed with luck on your journey.";
- close;
- } else {
- mes "[Netpia]";
- mes "Hello?";
- mes "Do you want to wear a Red Ribbon?";
- mes "It's a really beautiful head accesory.";
- mes "I am not trying to trick you,";
- mes "what do you think?";
- next;
- mes "[Netpia]";
- mes "^FF0000Big Ribbon^000000 x1.";
- mes "^FF0000Ribbon with one slot^000000 x1.";
- mes "^FF0000Silk Ribbon^000000 x1...";
- mes "I'll make it for you,";
- mes "if you bring the above items.";
- next;
- mes "[Netpia]";
- mes "Remember to bring it to me.";
- mes "I'll be more then glad,";
- mes "if you wear the Red Ribbon.";
- mes "Then see you soon.";
- next;
- mes "[Netpia]";
- mes "^FF0000Ah... let me tell you about this,";
- mes "Ah! Please keep this in mind.";
- mes "If you slot a card in you equipment,";
- mes "and you want to change it to the item now,";
- mes "you will lose the card and refined level.";
- close;
- }
-}
-//Comodo /=Indian Headband=/ [5071]
-comodo.gat,237,217,5 script Merunte 732,{
- if (countitem(5010) > 0 && countitem(5049) > 0 && countitem(7101) > 9 && Zeny > 9999) {
- delitem 5010,1;
- delitem 5049,1;
- delitem 7101,10;
- set Zeny,Zeny-10000;
- mes "[Merunte]";
- mes "Oh oh! You have brought it like you've promised!";
- mes "Then we shall pay our end of our bargain,";
- mes "just like the Indians!";
- next;
- mes "[Merunte]";
- mes "Now let me have";
- mes "the materials that you have brought first.";
- mes "I will use it well to make the headband.";
- getitem 5071,1;
- next;
- mes "[Merunte]";
- mes "Ah Wuwuwuwuwuwuwuwuwuwuwu~";
- close;
- } else {
- mes "[Merunte]";
- mes "Ah Wuwuwuwuwuwuwuwuwuwuwu~";
- mes " ";
- mes "Let the spirit of Indian stay glorious forever!";
- mes "With the honor of Comodo Indian,";
- mes "raise the glory of Indian!";
- next;
- mes "[Merunte]";
- mes "For this reason,";
- mes "do you want to try wearing,";
- mes "an Indian Headband? Bring ^FF0000Indian Fillet^000000 x1";
- mes "^FF0000Striped Hairband^000000 x1";
- mes "^FF0000Peco Peco Feather^000000 x10";
- mes "and together with ^FF000010000zeny^000000!";
- next;
- mes "[Merunte]";
- mes "And Indiantakes a promise,";
- mes "more importantly than his life.";
- mes "As long as you bring it, I will make that for you anytime!";
- mes " ";
- mes "Ah Wuwuwuwuwuwuwuwuwuwuwu~";
- next;
- mes "[Merunte]";
- mes "^FF0000Ah! Please keep this in mind";
- mes "If you slot a card in your equipment,";
- mes "and you want to change it to the item now,";
- mes "you will lose the card and refined level.";
- close;
- }
-}
-//Geffen /=Mushroom Band=/ [5082]
-geffen.gat,67,87,3 script Ipore 700,{
- if (countitem(921) > 299) {
- delitem 921,300;
- mes "[Ipore]";
- mes "Oh Wow. You really have brought the Mushroom Spore x 300?";
- mes "You much have been tired.";
- mes "Then, I shall use these,";
- mes "to perform a magic show for you!";
- mes "Please wait for a while.";
- next;
- mes "- Sha Ka Sha Ka Sha Ka Sha Ka Sha Ka Sha Ka -";
- mes "- Iporeput all the Mushroom Spores-";
- mes "- onto my head. -";
- next;
- mes "[Ipore]";
- mes "Kineisihayituoohyilaahahsaiyi";
- mes "Chahulisitawutehayisikenbiah";
- mes "BiwuBiwuBiwu....Keahahah!!";
- next;
- mes "[Ipore]";
- mes ".......................";
- mes "Shoosh... Anyway,";
- mes "The spore has grown on your head.";
- mes "It looks odd just like that.";
- mes "Let me help you to make it into a headband.";
- next;
- mes "[Ipore]";
- mes "So...How about that? Feeling any better?";
- mes "Making a headband,";
- mes "using the spore that grows from your head...";
- mes "Isn't that romantic? Hehe.";
- next;
- mes "[Ipore]";
- mes "Anyway, you've done a lot.";
- mes "So, take this headban with you to show off somewhere.";
- mes "If you want to make another one,";
- mes "just come and find me!";
- getitem 5082,1;
- close;
- } else {
- mes "[Ipore]";
- mes "Huhuhu...";
- mes "I fount it at last!";
- mes "I have discovered a magic";
- mes "that will make the spore grows on your head.";
- next;
- mes "[Ipore]";
- mes "Of course, it might be inconvenient,";
- mes "with a headfull of mushroom spore...";
- mes "That's why I pick it up";
- mes "and make it into a hairband for you.";
- next;
- mes "[Ipore]";
- mes "Aiyo! No point listening and do not see it for yourself!";
- mes "Just bring 300 ^FF0000Mushroom Spore^000000,";
- mes "and I will let you experience it!";
- mes "I am confident that if you experience such magic,";
- mes "you're surely be thankful to me, won't you?";
- close;
- }
-}
-//Yuno /=Ears of Angel's Wing & Ears of Devil's Wing=/ [5074]&[5068]
-yuno.gat,241,52,3 script Old Blacksmith 813,{
- mes "[A seemingly skillful craftman]";
- mes "Uh Oh, since you've come to this place,";
- mes "you must have known how to enjoy the scenary.";
- mes "Since you're a Blacksmith, why not do your forging?";
- mes "What's the point staring at the sky?";
- mes "My name is Habir Moah!";
- mes "A wandering Blacksmith with my hammer as my companion.";
- next;
- if (countitem(2254) && countitem(2286) && Zeny>19999) {
- mes "[Habir Moah]";
- mes "Hmm? You do have really good items, don't you?";
- mes "Hmm... however,";
- mes "do you have the insufficientfeeling?";
- mes "If you are willing, take out your";
- mes "^4d4dffAngel Wing^000000 and ^4d4dffElven Ears^000000";
- mes "to create a unusual item.";
- next;
- mes "[Habir Moah]";
- mes "How about that, do you ever though of that?";
- mes "Don't suspect my capability!";
- mes "As a Blacksmith";
- mes "I am considered as one of the most skillful one, if not the most skillful!";
- mes "Through the skill of blacksmith,";
- mes "an ore will become a great steel, that's the rule.";
- next;
- switch(select("Hmm... I'll think about it.:Can you help me make it?:Can I craft Evil headband...?")) {
- case 1:
- mes "[Habir Moah]";
- mes "Hmm, what a pity!";
- mes "I thought I can show my skill again.";
- mes "Oh well.";
- mes "... ... ...";
- mes "Beautiful sky... So blue.";
- close;
- case 2:
- mes "[Habir Moah]";
- mes "Aha, thank you!";
- mes "Let's see the material first, shall we?";
- mes "Angel Wing and Elven Ears,";
- mes "other miscellaneous stuffs and 20000 zeny.";
- mes "All these items really cost something.";
- mes "I will help you make one fine accesory.";
- next;
- mes "[Habir Moah]";
- mes "Before I produce the item, let me remind you.";
- mes "I don't care about";
- mes "the level of refining for the item.";
- mes "If you have worries,";
- mes "I guess you better tidy up your items.";
- next;
- mes "[Habir Moah]";
- mes "^4d4dffPlease Reserve the items,";
- mes "that is required for making the headgear^000000";
- mes "I do not hope that you will blame me,";
- mes "if I fail to make that item.";
- next;
- switch(select("It's ok, just do it.:Hmm, I need to think about it.")) {
- case 1:
- mes "[Habir Moah]";
- mes "So, let's do it!";
- next;
- misceffect 154; //Success Hammer ;P
- mes "[Habit Moah]";
- mes "With my skills,";
- mes "the great creation of me, Habir Moah,";
- mes "is completed!";
- mes "Here it is,";
- mes "the Angel Wing Ears.";
- if (countitem(2254) && countitem(2286) && Zeny>19999) {
- delitem 2254,1;
- delitem 2286,1;
- set Zeny,Zeny-20000;
- getitem 5074,1;
- }
- next;
- mes "[Habir Moah]";
- mes "From now on,";
- mes "everyone will you.";
- close;
- case 2:
- mes "[Habir Moah]";
- mes "If you're interested in it in future,";
- mes "do come and find me.";
- mes " ";
- mes "Ah, what a soothing breeze.";
- close;
- }
- case 3:
- mes "[Habir Moah]";
- mes "Hoho, of couse I can craft";
- mes "Evil Wing!";
- mes "I'll make it into Devil Wing Ears!";
- next;
- mes "[Habir Moah]";
- mes "Let's see the materials required, shall we?";
- mes "Evil Wing and Elven Ears,";
- mes "in addition to that, 20,000 zeny.";
- mes "All these items really cost something.";
- mes "I will help you make one fine accesory.";
- next;
- mes "[Habir Moah]";
- mes "Before I produce the item, let me remind you.";
- mes "I don't care about";
- mes "the level of refining for the item.";
- mes "If you have worries,";
- mes "I guess you better tidy up your items.";
- next;
- mes "[Habir Moah]";
- mes "^4d4dffPlease reserve the items,";
- mes "this is required for making the headgear.^000000";
- mes "I do not hope that you will blame me,";
- mes "if I fail to make that item.";
- next;
- switch(select("It's ok. Let's do it.:I need to tidy up first.")) {
- case 1:
- if (countitem(2255) && countitem(2286) && Zeny > 19999) {
- mes "[Habir Moah]";
- mes "So, let's do it!";
- next;
- misceffect 154;
- mes "[Habir Moah]";
- mes "With my skills,";
- mes "the great creation of me, Habir Moah,";
- mes "is completed!";
- mes "Here it is,";
- mes "Devil Wing Ears";
- if (countitem(2255) && countitem(2286) && Zeny > 19999) {
- delitem 2255,1;
- delitem 2286,1;
- set Zeny,Zeny-20000;
- getitem 5068,1;
- }
- next;
- mes "[Habir Moah]";
- mes "Fromnow on,";
- mes "everyone will you.";
- close;
- } else {
- mes "[Habir Moah]";
- mes "I'm sorry. If you have not prepared all the materials,";
- mes "I won't do that for you.";
- mes "I'll need Evil Wing, Elven Ears and";
- mes "20000 zeny.";
- mes "Can you please confirm that you have all of those?";
- close;
- }
- case 2:
- mes "[Habir Moah]";
- mes "If you're interested in it in future,";
- mes "do come and find me.";
- mes " ";
- mes "Ah, what a soothing breeze.";
- close;
- }
- }
- } else if (countitem(2255) && countitem(2286) && Zeny>19999) {
- mes "[Habir Moah]";
- mes "Hmm? You do have really good items, don't you?";
- mes "Hmm... however,";
- mes "do you have the insufficientfeeling?";
- mes "If you are willing, take out your";
- mes "^4d4dffEvil Wing^000000 and ^4d4dffElven Ears^000000";
- mes "to create a unusual item.";
- next;
- mes "[Habir Moah]";
- mes "How about that, do you ever though of that?";
- mes "Don't suspect my capability!";
- mes "As a Blacksmith";
- mes "I am considered as one of the most skillful one, if not the most skillful!";
- mes "Through the skill of blacksmith,";
- mes "an ore will become a great steel, that's the rule.";
- next;
- switch(select("Hmm... I'll think about it.:Can you help me make it?:Can I craft Angel Wing...?")) {
- case 1:
- mes "[Habir Moah]";
- mes "Hmm, what a pity!";
- mes "I thought I can show my skill again.";
- mes "Oh well.";
- mes "... ... ...";
- mes "Beautiful sky... So blue.";
- close;
- case 2:
- mes "[Habir Moah]";
- mes "Aha, thank you!";
- mes "Let's see the material first, shall we?";
- mes "Evil Wing and Elven Ear,";
- mes "other miscellaneous stuffs and 20000 zeny.";
- mes "All these items really cost something.";
- mes "I will help you make one fine accesory.";
- next;
- mes "[Habir Moah]";
- mes "Before I produce the item, let me remind you.";
- mes "I don't care about";
- mes "the level of refining for the item.";
- mes "If you have worries,";
- mes "I guess you better tidy up your items.";
- next;
- mes "[Habir Moah]";
- mes "^4d4dffPlease Reserve the items,";
- mes "that is required for making the headgear^000000";
- mes "I do not hope that you will blame me,";
- mes "if I fail to make that item.";
- next;
- switch(select("It's ok, just do it.:Hmm, I need to think about it.")) {
- case 1:
- mes "[Habir Moah]";
- mes "So, let's do it!";
- next;
- misceffect 154; //Success Hammer ;P
- mes "[Habit Moah]";
- mes "With my skills,";
- mes "the great creation of me, Habir Moah,";
- mes "is completed!";
- mes "Here it is,";
- mes "the Angel Wing Ears.";
- if (countitem(2255) && countitem(2286) && Zeny>19999) {
- delitem 2255,1;
- delitem 2286,1;
- set Zeny,Zeny-20000;
- getitem 5068,1;
- }
- next;
- mes "[Habir Moah]";
- mes "From now on,";
- mes "everyone will you.";
- close;
- case 2:
- mes "[Habir Moah]";
- mes "If you're interested in it in future,";
- mes "do come and find me.";
- mes " ";
- mes "Ah, what a soothing breeze.";
- close;
- }
- case 3:
- mes "[Habir Moah]";
- mes "Hoho, of course I can craft";
- mes "Angel Wing!";
- mes "I'll make it into Angel Wing Ears!";
- next;
- mes "[Habir Moah]";
- mes "Let's see the materials required, shall we?";
- mes "Angel Wing and Elven Ears,";
- mes "in addition to that, 20,000 zeny.";
- mes "All these items really cost something.";
- mes "I will help you make one fine accesory.";
- next;
- mes "[Habir Moah]";
- mes "Before I produce the item, let me remind you.";
- mes "I don't care about";
- mes "the level of refining for the item.";
- mes "If you have worries,";
- mes "I guess you better tidy up your items.";
- next;
- mes "[Habir Moah]";
- mes "^4d4dffPlease reserve the items,";
- mes "this is required for making the headgear.^000000";
- mes "I do not hope that you will blame me,";
- mes "if I fail to make that item.";
- next;
- switch(select("It's ok. Let's do it.:I need to tidy up first.")) {
- case 1:
- if (countitem(2254) && countitem(2286) && Zeny > 19999) {
- delitem 2254,1;
- delitem 2286,1;
- set Zeny,Zeny-20000;
- mes "[Habir Moah]";
- mes "So, let's do it!";
- next;
- misceffect 154;
- mes "[Habir Moah]";
- mes "With my skills,";
- mes "the great creation of me, Habir Moah,";
- mes "is completed!";
- mes "Here it is,";
- mes "Angel Wing Ears";
- getitem 5074,1;
- next;
- mes "[Habir Moah]";
- mes "Fromnow on,";
- mes "everyone will you.";
- close;
- } else {
- mes "[Habir Moah]";
- mes "I'm sorry. If you have not prepared all the materials,";
- mes "I won't do that for you.";
- mes "I'll need Angel Wing, Elven Ears and";
- mes "20000 zeny.";
- mes "Can you please confirm that you have all of those?";
- close;
- }
- case 2:
- mes "[Habir Moah]";
- mes "If you're interested in it in future,";
- mes "do come and find me.";
- mes " ";
- mes "Ah, what a soothing breeze.";
- close;
- }
- }
- } else {
- mes "[Habir Moah]";
- mes "I am not sure how I have followed the wind,";
- mes "that leads me to Juno...";
- mes "Altough I don't really feel comfortable on a high place like this, the view here is really breath taking.";
- mes "I never knew the sky could be so beautiful,";
- mes "when I was travelling on the land.";
- next;
- mes "[Habir Moah]";
- mes "Anyway, I am a craftman in nature...";
- mes "I feel uneasy if I do not craft anything.";
- mes "And it's been a while since my last creation.";
- mes "If there're materials,";
- mes "I'll surely create the best creation of my life.";
- mes "Unfortunately, there weren't any. ...Hehe...";
- next;
- mes "[Habir Moah]";
- mes "May I ask, do you have either Angel Wing,";
- mes "Evil Wing or Elven Ear?";
- mes "If you do, can you bring it to me?";
- mes "I will help you to make a beautiful";
- mes "Ears of Angel's Wing and Ears of Devil's Wing.";
- next;
- switch(select("Can you tell me about the details?:I'll consider about it.")) {
- case 1:
- mes "[Habir Moah]";
- mes "Oh yes,";
- mes "I need to tell you the details about the materials.";
- mes "Angel Wing Ears requires ^4d4dffAngel Wings^000000 and";
- mes "^4d4dffElven Ears^000000 ЎAand the cost for other materials is";
- mes "approximatedly ^4d4dff20000 zeny^000000";
- next;
- mes "[Habir Moah]";
- mes "Devil Wing Ears requires ^4d4dffEvil Wing^000000 and";
- mes "^4d4dffElven Ears^000000 ЎAwhile the cost for other materials is";
- mes "approximately ^4d4dff20000 zeny";
- next;
- mes "[Habir Moah]";
- mes "Please come to me after you have got all the materials.";
- mes "I will make the joy of Angel and terror of Devil";
- mes "as a present for you.";
- close;
- case 2:
- mes "[Habit Moah]";
- mes "I always look at thge sky at this location...";
- mes "So if you need me, you know where to find me.";
- close;
- }
- }
-}
-//Lutie /=Sea Otter Cap=/
-xmas.gat,183,267,3 script Pretty Lindsay 793,{
- if (countitem(5033) && countitem(5064)) {
- delitem 5033,1;
- delitem 5064,1;
- mes "[Pretty Lindsay]";
- mes "Wow~ you really have brought all the items here.";
- mes "Hang on for a while~";
- mes "Lindsay will make that for you right now.";
- next;
- mes "[Pretty Lindsay]";
- mes "Just like what my mom taught me,";
- mes "first, place this on the ground...";
- mes "Preparation complete. . . .";
- mes "Haya, yah!";
- next;
- misceffect 261;
- mes "^FF0000Lindsay put the RaccoonHat on the ground,";
- mes "and place the Smokie Leaf on top of it.";
- mes "Then she say something that none could understand its meaning.";
- mes "There's a bright glitter,";
- mes "and the fur of the RaccoonHat slowly turns into blue color.";
- mes "And finally, the shape of Smokie turns into Otter.";
- next;
- mes "[Pretty Lindsay]";
- mes "Pheww! It's done!";
- mes "It's so tiring I am feeling weak right now!";
- mes "Here~ Take it~";
- getitem 5078,1;
- next;
- mes "[Pretty Lindsay]";
- mes "This is.. This is the best creation of Lindsay.";
- mes "Remember to put it on always~";
- mes "Farewell~";
- close;
- } else {
- mes "[Pretty Lindsay]";
- mes "Hi~ Wassup?";
- if (sex) {
- mes "Handsome boy.";
- } else {
- mes "Beautiful?";
- }
- next;
- mes "[Pretty Lindsay]";
- mes "Do you want to get a cute headgear?";
- mes "Pretty Lindsay is going to create";
- mes "a cap that looks like a Sea Otter this time.";
- mes "How about that? It should be cute, ya?";
- emotion e_heh; //ET_SMILE
- next;
- mes "[Pretty Lindsay]";
- mes "Imagina that~ If you get to wear that hat,";
- mes "you will have the feeling,";
- mes "that you're like an Sea Otter.";
- mes "If you can be like an Sea Otter.. Woah!";
- mes "I am getting excited just by imagining it.";
- next;
- mes "[Pretty Lindsay]";
- mes "However, production of ^4D4DFFSea-Otter Hat^000000 requires,";
- mes "^0000FFRaccoonHat^000000 x1 ^0000FFSmokie Leaf^000000 x1";
- mes "So, if you want to get a Sea-Otter Hat, brother,";
- mes "just bring along the materials,";
- mes "and Lindsay will make it for you immediately.";
- next;
- switch(select("I will come again when I have collected them.:Yo..why RaccoonHat?")) {
- case 1:
- mes "[Pretty Lindsay]";
- mes "Hmm~ Come back soon~";
- emotion e_heh; //ET_SMILE
- close;
- case 2:
- mes "[Pretty Lindsay]";
- mes "Ah..why Sea-Otter Hat production";
- mes "requires Smokie Hat?";
- mes "Hmm. .That's because. . . secrets.. .";
- next;
- mes "[Pretty Lindsay]";
- mes "When you place Smokie Leaf with RaccoonHat,";
- mes "and say the spell,";
- mes "according to what my mom had taught, the RaccoonHat will";
- mes "^003063Bang!!^000000 and turn into Sea-Otter Hat.";
- next;
- mes "[Pretty Lindsay]";
- mes "But I don't know why it can be like that.";
- mes "Mom never tell me the reason.";
- next;
- mes "["+strcharinfo(0)+"]";
- mes ". . . . . . . . . . . . . . . . .";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "Ok..Ok, I will come again when I have collected all the items.";
- close;
- }
- }
-}
-//Lutie /=Brown Bear Cap=/ [5059]
-xmas.gat,175,156,3 script Fuzzy Fuzz 712,{
- if (countitem(5030) && countitem(7213) > 99 && countitem(7217) > 99 && countitem(7161) > 299) {
- delitem 5030,1;
- delitem 7213,100;
- delitem 7217,100;
- delitem 7161,300;
- mes "[Fuzzy Fuzz]";
- mes "Good! You've brought it!";
- mes "The production might take some time.";
- mes "There's a lot of amendment to be done.";
- mes "So, please wait for a while.";
- next;
- mes "[Fuzzy Fuzz]";
- mes ". . . TutaTusa. . .";
- mes "Pluck this off. . . .";
- mes "Wuha!~ Sew it happily..";
- mes "Wait a little longer.";
- next;
- mes "[Fuzzy Fuzz]";
- mes "Didn't they say people who wait will be more lucky?";
- mes "It's almost done. So wait for a little while.";
- mes "Rub your hands if you feel cold.";
- next;
- mes "[Fuzzy Fuzz]";
- mes "It is done!";
- mes "I've made a cap that is suitable for you!";
- mes "I know I made it, but it really looks nice.";
- mes "I used a lot of efforts,";
- mes "so please take good care of it.";
- mes "Here~ Please take it with you~";
- getitem 5059,1;
- close;
- } else {
- mes "[Fuzzy Fuzz]";
- if (sex) {
- mes "Hey you, hold it right there!";
- } else {
- mes "Yoh miss, hold it right there.";
- }
- mes "You who look like a slow and dumb bear,";
- mes "I have a cap that fits you,";
- mes "how about that? do you want it?";
- emotion e_omg; //ET_SURPRISE?
- next;
- mes "[Fuzzy Fuzz]";
- mes "Haha.. Looks like you're not happy";
- mes "because I said you look dumb, right?";
- mes "How sensitive . . .";
- mes "What I mean is, you're honest and easy to be tricked.";
- mes "OkOk.. don't look at me like that.";
- emotion e_sry; //ET_SORRY
- next;
- mes "[Fuzzy Fuzz]";
- mes "I can't make the cap now because I do not have the materials.";
- mes "Can you please.";
- mes "find the materials for me?";
- mes "I will help to make the 'Teddybear Hat' for you.";
- next;
- mes "[Fuzzy Fuzz]";
- mes "Come, let me tell you about the required materials.";
- mes "You won't need very much materials here.";
- mes "^0000FFPanda Hat^000000 x1 ^0000FFNeedle Packet^000000 x100";
- mes "^0000FFSpool^000000 x100 ^0000FFBlack Bear's Skin^000000 x300";
- mes "That's all,";
- mes "isn't that easy to be found?";
- next;
- mes "[Fuzzy Fuzz]";
- mes "I will be waiting for you!";
- emotion e_heh; //ET_SMILE
- close;
- }
-}
-//payon /=Cap of Concentration=/ [5073]
-payon_in03.gat,8,193,4 script Nan Hyang 75,{
- if (countitem(2285) && countitem(1550)) {
- mes "[Nan Hyang]";
- mes "Sigh, give that to me.";
- mes "Before I start,";
- mes "take note of this,";
- mes "In the process of production ^FF0000'Model Training Hat'^000000,";
- mes "If ^FF0000the 'Book' is slotted with card,";
- mes "or possesses refined level^000000,";
- emotion e_heh; //ET_SMILE
- next;
- mes "[Nan Hyang]";
- mes "^FF0000the effect will dissappear,";
- mes "Of course, the same goes to the 'Apple of Archer' too^000000.";
- mes "So do you want me to make it now?";
- next;
- switch(select("Start making it:Wait, don't.")) {
- case 1:
- mes "[Nan Hyang]";
- mes "Request accepted,";
- mes "I will start it right now.";
- mes "Please have a seat,";
- mes "and wait for me, will you?";
- mes "This is to make sure that you have the correct posture.";
- mes "Don't worry, it's for free.";
- emotion e_ok; //ET_OK
- next;
- mes "[Nan Hyang]";
- mes "Please be patient!";
- next;
- mes ". . . . . . . . . . . . . . . . . .";
- mes " . . . . . . . . . . . . . . . . . ";
- mes ". . . . . . . . . . . . . . . . . .";
- mes " . . . . . . . . . . . . . . . . . ";
- next;
- mes "[Nan Hyang]";
- mes "This is not a hard task,";
- mes "so it's going to be completed right away..";
- mes "Please wear this hat,";
- mes "to keep a correct posture.";
- mes "Thank you!";
- next;
- mes "[Nan Hyang]";
- mes "An apple is placed on the book,";
- mes "keep it balanced and don't let is fall.";
- mes "This is the reason to put on the 'Model Training Hat',";
- mes "to keep the balance in order to keep the correct posture.";
- emotion e_oh; //ET_AHA? =X
- next;
- mes "[Nan Hyang]";
- mes "You might feel unconfortable and pain on your neck at the beginning.";
- mes "But as you use it,";
- mes "you will slowly found your posture going better.";
- if (countitem(2285) && countitem(1550)) {
- delitem 2285,1;
- delitem 1550,1;
- getitem 5073,1;
- }
- next;
- mes "[Nan Hyang]";
- mes "Here it is.";
- mes "Please take it.";
- mes "Ah.. Before I forget,";
- mes "This is the Arrow taken from the Apple of Archer.";
- mes "Please take it.";
- getitem 1750,1;
- next;
- mes "[Nan Hyang]";
- mes "Farewell then.";
- mes "Have a balanced day.";
- close;
- case 2:
- mes "[Nan Hyang]";
- mes "Ah.. isn't this an item that requires a lot of equipments?";
- mes "If you've fully prepared, come and find me.";
- emotion e_hmm; //ET_THINK?
- close;
- }
- } else {
- mes "[Nan Hyang]";
- mes "Good day.";
- mes "This place teaches manners and posture.";
- mes "May I know,";
- mes "how can I help you here?";
- emotion e_omg; //ET_SURPRISE?
- next;
- switch(select("I want to learn too . .:I'm sorry. I think I came to a wrong place.")) {
- case 1:
- mes "[Nan Hyang]";
- mes "Oh, I see.";
- mes "But how do I say this?";
- mes "I'm really sorry,";
- mes "we are not having any intake currently.";
- next;
- mes "[Nan Hyang]";
- mes "And since the president is going outstation,";
- mes "and we're not sure,";
- mes "when he'll return,";
- mes "(Phew..how long are you going to";
- mes "stay in the in. . . .)";
- next;
- mes "[Nan Hyang]";
- mes "Hmm, beofre you take the course of manners,";
- mes "we have to correct";
- mes "your unbalance posture first.";
- mes "This means that,";
- mes "a correct posture is a polite action.";
- mes "That's what I think.";
- next;
- mes "[Nan Hyang]";
- mes "Since it is quite impossible to correct your posture now,";
- mes "I will let you correct it yourself.";
- mes "The method is";
- mes "to create a 'Model Training Hat',";
- mes "for you.";
- next;
- mes "[Nan Hyang]";
- mes "Do you want me to make this for you?";
- mes "If you want it,";
- mes "please take the materials required here.";
- mes "Generally I can give it to you for free.";
- mes "But there's no stock in the storage anymore.";
- emotion e_hmm; //ET_QUESTION?
- next;
- mes "[Nan Hyang]";
- mes "If you bring ^0000FFApple of Archer^000000 x1 and ^0000FFBook^000000 x1,";
- mes "I will produce it,";
- mes "and give the product to you.";
- next;
- mes "[Nan Hyang]";
- mes "After you've get these items,";
- mes "come and find me.";
- mes "Farewell then.";
- close;
- case 2:
- mes "[Nan Hyang]";
- mes "Oh, I see.";
- mes "This place should be kept silent.";
- mes "If you do not have any important matters,";
- mes "can you please go out? Thank you.";
- mes "Good byethen. . .";
- close;
- }
- }
-}
-//geffen /=Tulip Hairpin=/
-geffen.gat,83,189,5 script Ses 716,{
- mes "[Ses]";
- mes "My name is Ses.";
- mes "Ses like to fold paper.";
- mes "I used a big colorful paper to make a huge boat for mummy yesterday.";
- mes "She thank me and touch my head, hehe.";
- emotion e_heh; //ET_SMILE
- next;
- mes "[Ses]";
- mes "Today, the teacher teaches us the method to make beautiful flower!!!";
- mes "Altough it's a little bit hard~ it's very interesting~";
- mes"The flower is beautiful when you put it on your head. Everyone tell me so, and I'm so happy!";
- emotion e_heh; //ET_THROB?=X
- next;
- if (countitem(2278) && countitem(975)) {
- mes "[Ses]";
- mes "Hehe- Mr. Smile!! Scarlet Dyestuffs!!!";
- mes "WuYeaghhhhh---";
- mes "Come, let me";
- mes "help you make a beautiful flower !!";
- emotion e_swt; //ET_SWEAT
- next;
- mes "[Ses]";
- mes "Let me make it for you, ok? Ok????";
- emotion e_swt;
- next;
- switch(select("Allow you to do so:I reject")) {
- case 1:
- mes "[Ses]";
- mes "Wahahahaha~";
- emotion e_heh;
- next;
- mes "[Ses]";
- mes "Take this Mr Smile,";
- mes "cut here a little, cut there some~~";
- mes "and a little there, and here....";
- mes "yiyik...";
- emotion e_ho; //ET_DELIGHT?
- next;
- mes "[Ses]";
- mes "Ha- !! It's done!!!!";
- if (countitem(2278) && countitem(975)) {
- delitem 2278,1;
- delitem 975,1;
- getitem 5077,1;
- }
- next;
- mes "[Ses]";
- mes "Hehe, it's done,";
- mes "How about it? Cute, isn't it? Right?";
- next;
- mes "[Ses]";
- mes "Am I good?";
- mes "Hehe, I am making one for my bother too.";
- mes "You need one, brother.";
- mes "come and find me again if you want me to make a beautiful flower again.";
- mes "Good bye then~";
- close;
- case 2:
- mes "[Ses]";
- mes "Yiyee~~ I don't need to help you do it again then!!";
- close;
- }
- } else {
- mes "[Ses]";
- mes "Do you want to make on too, big brother?";
- mes "I will teach you... hehehe";
- next;
- mes "[Ses]";
- mes "However, you need to prepare some items,";
- mes "because I don't have anything now.";
- mes "Can you bring it to me, big brother?";
- next;
- switch(select("Sure:No")) {
- case 1:
- mes "[Ses]";
- mes "So please bring,";
- mes "^3131FFMr. Smile x1";
- mes "Scarlet Dyestuffs x1^000000";
- mes "I will make a beautiful red flower for you.";
- next;
- mes "[Ses]";
- mes "I will wait for you here. Remember to come, ok!?";
- close;
- case 2:
- mes "[Ses]";
- mes "Hooyeahyeahyeah~~~~~";
- emotion e_sob;
- close;
- }
- }
-}
-//Lutie /=Party Hat, Straw Hat, Cowboy Hat, Sombrero and Fur hat=/
-xmas_in.gat,35,30,3 script Headgear Merchant 797,{
- mes "[Mike]";
- mes "I like hats...";
- mes "I like hats more than any other thing in this world!!";
- mes "Even if you compared hats with eating,";
- mes "wearing a new hat is far more important";
- next;
- mes "[Mike]";
- mes "Hat, Cap, Holy Bonnet,";
- mes "Turban, Iron Helm,";
- mes "Hemmed Sallet, Munak Turban...";
- mes "I like them all!!";
- mes "(Wuhoo! Wuhoohoo!!)";
- next;
- mes "[Mike]";
- mes "I have learned the way to modified a hat,";
- mes "and I am researching";
- mes "to design the most fashionable hat.";
- next;
- switch(select("Party Hat:Straw Hat:Cowboy Hat:Sombrero:Fur Hat")) {
- case 1: //Party hat [5060]
- if(countitem(2236) && countitem(7151) > 99 && countitem(7111) > 99) {
- mes "[Mike]";
- mes "Party Hat! It is made according to the Santa's Hat,";
- mes "decorated with some papers.";
- mes "This is the best Party Hat!! Do you want it?";
- mes "(Ohhhh, beautiful! So beautiful!)";
- next;
- mes "[Mike]";
- mes "Wait, before I start the production, let's confirm this.";
- mes "I will use items regarless of whether,";
- mes "it had been refined or slotted with cards.";
- mes "So you better just prepare the items required,";
- mes "and put the others in the storage.";
- next;
- mes "[Mike]";
- mes "You've brought all the materials...";
- mes "Great! The one who wants a Party Hat,";
- mes "do you want me to make it for you right now?";
- next;
- switch(select("No:Yes")) {
- case 1:
- mes "[Mike]";
- mes "Hmm, is that so...";
- mes "Let keep wearing your Santa's Hat then.";
- mes "Hmmmhmmmhmmm....";
- close;
- case 2:
- mes "^3355FFDeteDete ChebenCheben";
- mes "PotterPotter MeganMegan";
- mes "PosongPosong ShahaShaha";
- next;
- if(countitem(2236) && countitem(7151) > 99 && countitem(7111) > 99) {
- delitem 2236,1;
- delitem 7151,100;
- delitem 7111,100;
- getitem 5060,1;
- }
- mes "[Mike]";
- mes "Very Good!";
- mes "Force the birthday fellow to put this on,";
- mes "then you can play tricks on him. That should be fun...";
- mes "Please come again too next time~";
- next;
- mes "[Mike]";
- mes "And, this is what's left after the process.";
- mes "Here, take it!";
- mes "Maybe it might be useful to you... (Hehehehe)";
- getitem 949,10;
- close;
- }
- } else {
- mes "[Mike]";
- mes "Party Hat! It's a necessity,";
- mes "for anyone who throws a birthday party.";
- mes "No matter how serious looking one is,";
- mes "the hat will make him look cute and funny!";
- next;
- mes "[Mike]";
- mes "In my opinion, it is suitable not only for birthday,";
- mes "but as well as entertaining event!";
- mes "This beautiful hat is just suitable for fun.";
- mes "(...How about organizing a party for adventure?!?)";
- next;
- mes "[Mike]";
- mes "Anyway, the material required are";
- mes "^3355FFSanta's Hat^000000 x1";
- mes "^3355FFOil Paper^000000 x100";
- mes "^3355FFSlick Paper^000000 x100";
- next;
- mes "[Mike]";
- mes "These are what I need.";
- mes "So don't forget to collect the material, ok?";
- mes "I will always be around....";
- mes "So come back only after you have collected them!";
- close;
- }
- case 2: //Straw Hat [5062]
- if(countitem(2280) && countitem(7197) > 299 && countitem(7150) > 299) {
- mes "[Mike]";
- mes "Straw Hat! This hat is based on Sahkkat,";
- mes "that is make of bamboo and rattan.";
- mes "Wearing it makes you think that you're going to have a good harvesting year!";
- mes "(Look, power of farmer!!)";
- next;
- mes "[Mike]";
- mes "Wait, before I start the production, let's confirm this.";
- mes "I will use items regardless of whether";
- mes "it had been refined or slotted with cards.";
- mes "So you better just prepare the items required,";
- mes "and put the others in the storage.";
- next;
- mes "[Mike]";
- mes "You've brought all the materials...";
- mes "Great! The one who wants a Straw Hat,";
- mes "do you want me to make it for you right now?";
- next;
- switch(select("No, thanks:Sure")) {
- case 1:
- mes "[Mike]";
- mes "Hmm, is that so...";
- mes "Let keep wearing your Sahkkat then.";
- mes "Hmmmhmmmhmmm....";
- close;
- case 2:
- mes "^3355FFSakaSaka WakaWaka";
- mes "JekaJeka HuyiHuyi";
- mes "PokaPoka TewuTewu^000000";
- next;
- if(countitem(2280) && countitem(7197) > 299 && countitem(7150) > 299) {
- delitem 2280,1;
- delitem 7197,300;
- delitem 7150,300;
- getitem 5062,1;
- }
- mes "[Mike]";
- mes "HmmHmm! It feels that the harvest of this year shall be good!";
- mes "I hope next year will be the same too...";
- mes "Ahahaha, what am I talking about...";
- mes "Please come again if you want more~";
- close;
- }
- } else {
- mes "[Mike]";
- mes "Staw Hat! It gives you energy to work,";
- mes "even under the heat of the sun";
- mes "as well as providing shades that give you a cool feeling.";
- mes "This hat will make you hope for a good harvest this year too!";
- next;
- mes "[Mike]";
- mes "This hat is suitable for the farmers,";
- mes "who want to plant or cultivate their crops.";
- mes "You have the feel of a villager when you wear it!";
- mes "(For your info, I am a city kid!)";
- next;
- mes "[Mike]";
- mes "Anyway, the materials required for production are";
- mes "^3355FFSakkat^000000 x1";
- mes "^3355FFTough Vines^000000 x300";
- mes "^3355FFPiece of Bamboo^000000 x300";
- next;
- mes "[Mike]";
- mes "These are what I need.";
- mes "So don't forget to collect all the material, ok?";
- mes "I will always be around....";
- mes "So come back only after you have collected them!";
- close;
- }
- case 3: //Cowboy Hat [5075]
- if (countitem(2248) && countitem(7030) > 107 && countitem(7194) > 107 && countitem(7120) > 3) {
- mes "[Mike]";
- mes "Cowboy Hat! A hat of western feel,";
- mes "but looks toughet than Western Grace,";
- mes "That is suitable for the western's males!";
- mes "(Qiang... Yeehahaa~...)";
- next;
- mes "[Mike]";
- mes "Wait, before I start the production, let's confirm this.";
- mes "I will use item regardless of wether";
- mes "It had been refined or slotted with cards.";
- mes "So you better just prepare the items required,";
- mes "and put the others in the storage.";
- next;
- mes "[Mike]";
- mes "You've brought all the materials...";
- mes "Great! The one who wants a Cowboy Hat,";
- mes "do you want me to make it for you right now?";
- switch(select("No:Yes")) {
- case 1:
- mes "[Mike]";
- mes "Hmm,is that so...";
- mes "Let keep wearing your typical Western Grace then.";
- mes "Hmmmhmmmhmmm....";
- close;
- case 2:
- mes "^3355FFDudududu bangbangbangbang";
- mes "TadamTadam BiyongBiyong";
- mes "Wuuuuu Ahwuwuwuwuw^000000";
- next;
- if (countitem(2248) && countitem(7030) > 107 && countitem(7194) > 107 && countitem(7120) > 3) {
- delitem 2248,1;
- delitem 7030,108;
- delitem 7194,108;
- delitem 7120,4;
- getitem 5075,1;
- }
- mes "[Mike]";
- mes "HeeeHaH! With that";
- mes "you can tame even the wildest stiallion!";
- mes "Please come again if you need more~";
- close;
- }
- } else {
- mes "[Mike]";
- mes "Cowboy Hat!A hat of western feel,";
- mes "where you seem to found the boiling blood of the cowboys...";
- mes "It's as if you are going to draw something out,";
- mes "and start shooting!";
- next;
- mes "[Mike]";
- mes "The Cowboy Hat with thefeel of opening a barren land...";
- mes "It makes guys look cool!";
- mes "and it makes gals look prettier";
- mes "(Is tought the new concept of beauty...?)";
- next;
- mes "[Mike]";
- mes "Anyway, the materials required for production are";
- mes "^3355FFWestern Grace^000000 x1";
- mes "^3355FFClaw of Desert Wolf^000000 x108";
- mes "^3355FFSoft Blade of Grass^000000 x108";
- mes "^3355FFBurning Horseshoe^000000 x4";
- next;
- mes "[Mike]";
- mes "These are what I need.";
- mes "So don't forget to collect the material, ok?";
- mes "I will always be around....";
- mes "So come back only after you have collected them!";
- close;
- }
- case 4: //Sombrero [5067]
- if (countitem(5062) && countitem(952) > 49 && countitem(1907)) {
- mes "[Mike]";
- mes "SipoleiyeahhhhhhWoohohoh!!";
- mes "Amigo! Adios Amigo!";
- mes "If you like the sun and happy melody,";
- mes "this is the right hat for you!!";
- next;
- mes "[Mike]";
- mes "Wait, before I start the production, let's confirm this.";
- mes "I will use items regardless of wether";
- mes "it had been refined or slotted with cards.";
- mes "So you better just prepare the items required";
- mes "and put the others in the storage";
- next;
- mes "[Mike]";
- mes "You've brought all the materials...";
- mes "Great! The one who wants a Sombrero,";
- mes "so you want me to make if for you right now?";
- switch(select("No:Yes")) {
- case 1:
- mes "[Mike]";
- mes "Hmmm, is that so...";
- mes "Let keep wearing your shady Straw Hat then.";
- mes "Hmmmhmmmhmmm....";
- close;
- case 2:
- mes "^3355FFQingkaQinka KiangggQiangkiang";
- mes "Diringringling kaciangkaciang";
- mes "Adios Mamamiya^000000";
- next;
- if (countitem(5062) && countitem(952) > 49 && countitem(1907)) {
- delitem 5062,1;
- delitem 952,50;
- delitem 1907,1;
- getitem 5067,1;
- }
- mes "[Mike]";
- mes "If you wear this to the desert,";
- mes "you'll be Muka's friend too!! Full with joyous tempo and heat!!";
- mes "Please come again if you want more~";
- close;
- }
- } else {
- mes "[Mike]";
- mes "Yibayiba, andeleh andeleh!!";
- mes "Amigo! Adios, Amigo!";
- mes "Come again, Morocc!";
- mes "Astalacista Baby!";
- next;
- mes "[Mike]";
- mes "For you who like the sun and loud music!!";
- mes "I present you with";
- mes "the tri-level hat, Sombrero!!";
- mes "(From Yggdrasil tree trill here!?)";
- next;
- mes "[Mike]";
- mes "Anyway, the materials required for production are";
- mes "^3355FFStraw Hat^000000 x1,";
- mes "^3355FFCactus Needle^000000 x50,";
- mes "^3355FFGuitar^000000 x1";
- next;
- mes "[Mike]";
- mes "These are what I need";
- mes "So don't forget to collect the material, ok?";
- mes "I will always be around....";
- mes "So come back only after you have collected them!";
- close;
- }
- case 5: //fur hat [5076]
- if (countitem(2226) && countitem(7038) > 499) {
- mes "[Mike]";
- mes "Fur Hat! Yo, Man! Check it out!";
- mes "It's good for keeping warm! But it's fashionable too!";
- mes "Even if you went to places as cold as Lutie,";
- mes "you will be ok with this Beanie!!";
- next;
- mes "[Mike]";
- mes "Wait, before I start the productions, let's confirm this.";
- mes "I will use items regardless of wether";
- mes "it had been refined or slotted with cards.";
- mes "So you better just prepare the items required,";
- mes "and put the others in the storage.";
- next;
- mes "[Mike]";
- mes "You've brought all the materials...";
- mes "Great! The one who wants a Beanie,";
- mes "do you want me to make it for you right now?";
- next;
- switch(select("No:Yes")) {
- case 1:
- mes "[Mike]";
- mes "Hmm, is that so...";
- mes "Let keep wearing your Cap that is produce in bundles then.";
- mes "Hmmmhmmmhmmm....";
- close;
- case 2:
- mes "^3355FFKafokapo Kafokapo";
- mes "poterpote poterpote";
- mes "PosongPosong PosongPosong";
- next;
- if (countitem(2226) && countitem(7038) > 499) {
- delitem 2226,1;
- delitem 7038,500;
- getitem 5076,1;
- }
- mes "[Mike]";
- mes "Complete! The nicely knitted,";
- mes "cute white hat! Yeat! Go Go!";
- mes "Please come again if you need more~";
- close;
- }
- } else {
- mes "[Mike]";
- mes "Beanie! Gimme a chocolate!! Right!";
- mes "No matter who wears it,";
- mes "you will feel the snowy winter!! Event if you are from Morocc,";
- mes "you will look more like a traveller from Lutie if you put that on!";
- next;
- mes "[Mike]";
- mes "There was a rumor";
- mes "people wearing it will pull out his hard and shout Yo without knowing it-";
- mes "I think we better change a topic...";
- mes "(Hot weather, the head can't stand the heat?!?)";
- next;
- mes "[Mike]";
- mes "Anyway, the material required for production are";
- mes "^3355FFCap^000000 x1,";
- mes "^3355FFYarn^000000 x500.";
- next;
- mes "[Mike]";
- mes "These are what I need.";
- mes "So don't forget to collect the material, ok?";
- mes "I will always be around....";
- mes "So come back only after you have collected them!";
- close;
- }
- }
-}
-//Yuno /=Big Golden Bell, Headgear of Queen and Mistress Crown=/
-yuno_in03.gat,20,18,6 script Neris 726,{
- mes "[Neris]";
- mes "This time,";
- mes "as a gratitude of everyone's support to the Museum,";
- mes "we have prepared a special item,";
- mes "That is ...!";
- next;
- mes "[Neris]";
- mes "If an accessoiries for monsters is reconstructed, it can be equipped by human too!";
- next;
- mes "[Neris]";
- mes "We are in the experimenting stage currently,";
- mes "and there're only 3 type of monster's accesories that can be equipped.";
- mes "Maybe there're more to come in the future.";
- mes "However,";
- mes "we cannot provide these accessories to everyone without limit.";
- mes "We would like to ask for the materials and production fee,";
- mes "before we can provide the accessories to you.";
- next;
- mes "[Neris]";
- mes "Please select an accessoiries that you are curious of, or wich us to produce for you.";
- next;
- switch(select("Decorative Golden Bell:Crown of Ancient Queen:Crown of Mistress")) {
- case 1: //Big golden bell [5091]
- mes "[Neris]";
- mes "The Decorative Golden Bell is";
- mes "the accessory equipped by the monster 'Sohee'.";
- mes "It's very suitable and looks good on female players.";
- mes "Altough it might be a little big, I'm sure you'll like it.";
- next;
- if (countitem(10016) && countitem(714) && countitem(969) > 2 && Zeny > 19999) {
- delitem 10016,1;
- delitem 714,1;
- delitem 969,3;
- set Zeny,Zeny-20000;
- mes "[Neris]";
- mes "So you have brought all the required materials.";
- mes "Please wait for a while.";
- next;
- mes "^3355FF- Dang Dang! Qing Yi Qing Yi! Ding Ding Dang Dang! -^000000";
- getitem 5091,1;
- next;
- mes "[Neris]";
- mes "EEyaah~ The elegant golden bell is complete.";
- mes "Walk around with it.";
- mes "Altough it won't make the ding dong sounds,";
- mes "it sure is beautiful.";
- next;
- mes "[Neris]";
- mes "Don't you feel that you look like a Sohee now?";
- mes "But don't commit suicide like her.";
- mes "If you want to make anymore of it,";
- mes "do come and find me again.";
- mes "Finally, please come to visit the Monster Museum frequently.";
- close;
- } else {
- mes "[Neris]";
- mes "The material required for the production of this item are,";
- mes "^3355FFGolden Bell x1, Emperium x1, Gold x3^000000 and";
- mes "20,000 zeny";
- next;
- mes "[Neris]";
- mes "As long as you are prepared,";
- mes "with the materials and zeny required for the production,";
- mes "I will make it for you anytime.";
- close;
- }
- case 2: //Headgear of Queen [5080] (Crown of ancient queen)
- mes "[Neris]";
- mes "The Crown of Ancient Queen is the equipment of";
- mes "monster 'Isis'.";
- mes "When you wear it,";
- mes "you will feel like a queen.";
- next;
- if (countitem(10006) && countitem(714) && countitem(969)>2 && Zeny>19999) {
- delitem 10006,1;
- delitem 714,1;
- delitem 969,3;
- set Zeny,Zeny-20000;
- mes "[Neris]";
- mes "So you have brought all the required materials.";
- mes "Please wait for a while.";
- next;
- mes "^3355FF- Dang Dang! Qing Yi Qing Yi! Ding Ding Dang Dang! -";
- getitem 5080,1;
- next;
- mes "[Neris]";
- mes "Here it is! The Crown of Ancient Queen!";
- mes "Altough you won't become a real queen after wearing it,";
- mes "you will surely";
- mes "have a different feeling.";
- next;
- mes "[Neris]";
- mes "After you wear this,";
- mes "I think you should really have a good figure,";
- mes "because that will be more meaningful.";
- mes "If you need to make it again,";
- mes "do come find me again.";
- mes "Finally, please come to visit the Monster Museum frequently.";
- close;
- } else {
- mes "[Neris]";
- mes "The materials required for the production are";
- mes "^3355FFQueen's Hair Ornament x1, Emperium x1, Gold x3^000000 and";
- mes "20,000 zeny.";
- next;
- mes "[Neris]";
- mes "As long as you are prepared";
- mes "with the materials and zeny required for the production";
- mes "I will make it for you anytime.";
- close;
- }
- case 3: //crown of mistress [5081]
- mes "[Neris]";
- mes "Crown of Mistress is";
- mes "brought by monster 'Mistress'."; //Maya? riiiight!
- mes "You can feel the precence of Mistress from it.";
- next;
- if (countitem(2249) && countitem(714) && countitem(969)>2 && Zeny>39999) {
- mes "[Neris]";
- mes "So you have brought everything.";
- mes "^FF0000However, during the process of production,";
- mes "no matter how many times";
- mes "the coronet is refined,";
- mes "it does not have effect to the product.";
- next;
- mes "[Neris]";
- mes "^FF0000So,";
- mes "please bring along only the Coronet x 1 that is required for the production.";
- mes "If anything is missing,";
- mes "we will not take responsible of it.^000000";
- mes "So, are you ready?";
- next;
- switch(select("Yes, I am.:Hold on, please")) {
- case 1:
- mes "[Neris]";
- mes "Please wait for a while.";
- next;
- mes "^3355FF- Dang Dang! Qing Yi Qing Yi! Ding Ding Dang Dang! -";
- if (countitem(2249) && countitem(714) && countitem(969)>2 && Zeny>39999) {
- delitem 2249,1;
- delitem 714,1;
- delitem 969,3;
- set Zeny,Zeny-40000;
- getitem 5081,1;
- }
- next;
- mes "[Neris]";
- mes "Woohoo!";
- mes "The beautiful Crown of Mistress is completed.";
- mes "Altough you won't have any servants,";
- mes "after you've worn it,";
- mes "I am sure you're having a different feeling.";
- next;
- mes "[Neris]";
- mes "If you wear this crown,";
- mes "and takea photo with Mistress,";
- mes "it will be very interesting.";
- mes "If you want to make anymore of it,";
- mes "do come find me again.";
- mes "Finally, please come to visit the Monster Museum frequently.";
- close;
- case 2:
- mes "[Neris]";
- mes "Please confirm it first";
- mes "before you come to me~";
- close;
- }
- } else {
- mes "[Neris]";
- mes "The materials required for production are";
- mes "^3355FFCoronet x1, Emperium x1, Gold x3^000000 together with";
- mes "40,000 zeny.";
- next;
- mes "[Neris]";
- mes "As long as you are prepaired";
- mes "with the materials and zeny required for the production,";
- mes "I will make it for you anytime.";
- close;
- }
- }
-}
-//Aldebaran /=Alarm Mask=/
-//Effects: EF_BLASTMINE: 106
-//EF_FLASHER:99
-alde_alche.gat,88,180,1 script Muscle Man#Alarm 1193,{
-end;
-}
-alde_alche.gat,88,180,1 script Muscle Man#Masked Alarm 748,{
- mes "[Muscle Man]";
- mes "Muscle, muscle. I like it. Hehe!!";
- mes "What a beautiful robotic muscle!";
- misceffect 99;
- disablenpc "Muscle Man#Masked Alarm";
- enablenpc "Muscle Man#Alarm";
- enablenpc "#Masked Alarm1";
- enablenpc "#Masked Alarm2";
- enablenpc "#Masked Alarm3";
- enablenpc "#Masked Alarm4";
- donpcevent "#Masked Alarm1::OnBlast";
- donpcevent "#Masked Alarm2::OnBlast";
- donpcevent "#Masked Alarm3::OnBlast";
- donpcevent "#Masked Alarm4::OnBlast";
- next;
- disablenpc "Muscle Man#Alarm";
- enablenpc "Muscle Man#Masked Alarm";
- if (countitem(2288) && countitem(1095) > 2999) {
- switch(select("Give him the item:End")) {
- case 1:
- mes "You found... You found it. You really found it!";
- mes "That's great! That's so great!";
- next;
- mes "[Muscle Man]";
- mes "Yes... From today onwards, the Clock Hand and Mr. Scream are mine! My Precious!";
- next;
- mes "[Muscle Man]";
- mes "And this, this shall be your precious.";
- if (countitem(2288) && countitem(1095) > 2999) {
- delitem 1095,3000;
- delitem 2288,1;
- getitem 5086,1;
- }
- next;
- mes "[Muscle Man]";
- mes "Good... Good bye! If you find more, remember to bring it here!!";
- donpcevent "#Masked Alarm1::OnBlast";
- donpcevent "#Masked Alarm2::OnBlast";
- donpcevent "#Masked Alarm3::OnBlast";
- donpcevent "#Masked Alarm4::OnBlast";
- disablenpc "#Masked Alarm1";
- disablenpc "#Masked Alarm2";
- disablenpc "#Masked Alarm3";
- disablenpc "#Masked Alarm4";
- close;
- case 2:
- mes "[Muscle Man]";
- mes "Hmm? Do you have anything to say to me?";
- mes "I smell something. Isn't that the nice smell of the grease from Mr. Alarm that I sense now?";
- donpcevent "#Masked Alarm1::OnBlast";
- donpcevent "#Masked Alarm2::OnBlast";
- donpcevent "#Masked Alarm3::OnBlast";
- donpcevent "#Masked Alarm4::OnBlast";
- disablenpc "#Masked Alarm1";
- disablenpc "#Masked Alarm2";
- disablenpc "#Masked Alarm3";
- disablenpc "#Masked Alarm4";
- close;
- }
- } else {
- mes "[Muscle Man]";
- mes "This is the item created by 'Loui Meato' that is attached to the arms and legs of Alarm.";
- mes "This is the ancient technique that can be found in the Clock Tower.";
- next;
- mes "[Muscle Man]";
- mes "If there's any skill to shrink this thing, 'Loui Meato' can be used by everyone soon!";
- next;
- mes "[Muscle Man]";
- mes "Although I've lost my arm and legs in an alchemy accident, but if I can make this technique for public, it will benefit a lot of people!";
- next;
- mes "[Muscle Man]";
- mes "Therfore... I want to ask you";
- mes "Do you have the will to help my in this research?";
- next;
- mes "[Muscle Man]";
- mes "The material is not enough. I want the Alarm's ^0000FFClock Hand^000000 and that strange ^0000FFMr. Scream^000000 that is said to look like the mask of Alarm.";
- mes "It will help a lot if you have those things.";
- next;
- mes "[Muscle Man]";
- mes "However, when I saw the Alarm in the Clock Tower, I will be fascinated by the great work on the creature's mechanical parts that is so brilliantly designed and manifactured.";
- mes "I've forgotten everything, including the materials required for the research.";
- next;
- mes "[Muscle Man]";
- mes "I am telling you this, to give you the opportunity to help me.";
- mes "So how about that? Do you wish to help me? The price is the Mask of Alarm that looks really good! It's a very important thing, you know?";
- next;
- donpcevent "#Masked Alarm1::OnBlast";
- donpcevent "#Masked Alarm2::OnBlast";
- donpcevent "#Masked Alarm3::OnBlast";
- donpcevent "#Masked Alarm4::OnBlast";
- disablenpc "#Masked Alarm1";
- disablenpc "#Masked Alarm2";
- disablenpc "#Masked Alarm3";
- disablenpc "#Masked Alarm4";
- switch(select("I will help you:............")) {
- case 1:
- case 2:
- mes "[Muscle Man]";
- mes "Ohohoh! You agree that Mr. Alarm is beautiful too!";
- mes "Good, good!";
- next;
- mes "[Muscle Man]";
- mes "What I want is, ^0000FFClock Hand x3000^000000 and";
- mes "^0000FFMr. Scream x1 ^000000";
- mes "With these items, I will be able to reasearch the fascinating parts of Mr. Alarm.";
- next;
- mes "[Muscle Man]";
- mes "I have said before. If you're able to find these things, I will give you Mr. Alarm's Mask.";
- mes "You will have the chance to wear ^0000FFAlarm's Mask^000000!";
- next;
- mes "[Muscle Man]";
- mes "Go! Go and find them now!";
- mes "Follower of Mr Alarm.";
- mes "The researcher of 'Loui Meato'.";
- mes "He who wants to be Mr. Alarm!";
- close;
- }
- }
-OnInit:
- disablenpc "#Masked Alarm1";
- disablenpc "#Masked Alarm2";
- disablenpc "#Masked Alarm3";
- disablenpc "#Masked Alarm4";
- disablenpc "Muscle Man#Alarm";
- end;
-}
-alde_alche.gat,86,184,3 script #Masked Alarm1 1193,{
-end;
-OnBlast:
-misceffect 106;
-end; }
-alde_alche.gat,89,184,3 script #Masked Alarm2 1193,{
-end;
-OnBlast:
-misceffect 106;
-end; }
-alde_alche.gat,92,184,3 script #Masked Alarm3 1193,{
-end;
-OnBlast:
-misceffect 106;
-end; }
-alde_alche.gat,95,184,3 script #Masked Alarm4 1193,{
-end;
-OnBlast:
-misceffect 106;
-end; }
-//Morocc /= Drooping Kitty, Huge Leaf, Lazy Smokie and Blue Fish =/
-morocc.gat,273,79,4 script Traveler 99,{
- function creation_lines {
- mes "[Human]";
- mes "Ah....So do you have all of it?";
- mes "Haha";
- mes "What an opportunity for me to show my skill.";
- mes "Please wait for a moment.";
- mes "....";
- next;
- next;
- mes "SiwuSiwu...";
- next;
- mes "SiwuSiwu...";
- mes "DudaTeda...";
- next;
- mes "SiwuSiwu...";
- mes "DudaTeda...";
- mes "ChepoChepo....";
- next;
- mes "SiwuSiwu...";
- mes "DudaTeda...";
- mes "ChepoChepo....";
- mes "HuizheHuizhe.....";
- mes "I think I heard some strange noises.";
- next;
- mes "[Human]";
- mes "Uhoh, can you wait for a while?";
- mes "It's almost done.";
- mes "............";
- next;
- mes "HeniHeniHeni...";
- mes "............";
- next;
- mes "HeniHeniHeni...";
- mes "KodeKode...";
- mes "............";
- next;
- mes "[Human]";
- mes "Ah, finally it is done.";
- mes "I have not done this too long.";
- mes "So it takes a little longer then I expect.";
- mes "Haha";
- next;
- mes "[Human]";
- mes "Now, here it is.";
- mes "I rarely feel this happy.";
- mes "Ah, I will take the claw too.";
- mes "Just think of it as ... some process fee.";
- mes "Haha....";
- return;
- }
-
- if(countitem(7030)) {
- mes "[Human]";
- mes "Ah....";
- mes "Claw of the Desert Wolf...";
- mes "You have this...";
- mes "This is the true symbol of Desert.";
- mes "Haha...";
- mes "It's been a while since I saw this last time.";
- mes "It really makes me feel reenergized!";
- next;
- mes "[Human]";
- mes "Haha... You have let me see a great thing.";
- mes "And I am going to pay you back!";
- mes "I have traveled to a lot of places,";
- mes "and learn to create a lot of things.";
- mes "May I know what do you wnat?";
- next;
- mes "[Human]";
- mes "Oh yes..."; //here we go again =3
- mes "If your equipment has been refined";
- mes "or slotted with cards,";
- mes "^FF0000the level of refines and cards will dissapear too.^000000";
- mes "So please confirm the item you require.";
- next;
- switch(select("Drooping Cat:Smokie Leaf:Lazy Smokie:Blue Fish:There's nothing that I like.")) {
- case 1:
- if (countitem(2233) && countitem(983) && countitem(7206) > 299 && countitem(7030)) {
- delitem 2233,1;
- delitem 983,1;
- delitem 7206,300;
- delitem 7030,1;
- creation_lines;
- getitem 5058,1;
- close;
- } else {
- mes "[Human]";
- mes "Ah, you want the Drooping Cat.";
- mes "Well,";
- mes "I can make that for you,";
- mes "but you will have to gather the required materials by yourself.";
- mes "I heard that it is not easy to find the materials.";
- next;
- mes "[Human]";
- mes "They are..";
- mes "^FF0000One slot circlet^000000 and";
- mes "^FF0000Black Dyestuff x1^000000";
- mes "plus ^FF0000Black Cat Doll x 300^000000.";
- mes "This is all you need.";
- mes "If you bring them to me, I will make the Cat for you.";
- close;
- }
- case 2: //Smokie Leaf [5064]
- if (countitem(945) > 599 && countitem(7030)) {
- delitem 945,600;
- delitem 7030,1;
- creation_lines;
- getitem 5064,1;
- close;
- } else {
- mes "[Human]";
- mes "Ah, so you want the Smokie Leaf.";
- mes "Well,";
- mes "I can make that for you,";
- mes "but you will have to";
- mes "gather the required materials by yourself.";
- mes "I heard that it is not easy to find the materials.";
- next;
- mes "[Human]";
- mes "This item ..";
- mes "requires ^FF0000Raccoon Leaf x600^000000 ";
- mes "It might be a lot, but I'm sure you can get it, can't you?";
- mes "If you bring it to me, I will make the headgear for you.";
- close;
- }
- case 3: //Lazy Smokie [5084]
- if (countitem(1026)>999 && countitem(7065)>99 && countitem(945)>9 && countitem(7030)) {
- delitem 1026,1000;
- delitem 7065,100;
- delitem 945,10;
- delitem 7030,1;
- creation_lines;
- getitem 5084,1;
- close;
- } else {
- mes "[Human]";
- mes "Ah, so you want the Lazy Smokie.";
- mes "Well,";
- mes "I can make that for you,";
- mes "but you will have to";
- mes "gather the required materials by yourself.";
- mes "I heard that it is not easy to find the materials.";
- next;
- mes "[Human]";
- mes "The materials are..";
- mes "^FF0000Acorn x1000^000000 and";
- mes "^FF0000Sea-Otter Fur x100^000000, as well as ^FF0000Raccoon Leaf x10^000000";
- mes "That's all you need.";
- mes "If you bring it to me, I will make the headgear for you.";
- close;
- }
- case 4: //Blue Fish [5065]
- if (countitem(624) && countitem(959)>299 && countitem(544)>49 && countitem(1023) && countitem(938)>99 && countitem(7030)) {
- delitem 624,1;
- delitem 959,300;
- delitem 544,50;
- delitem 1023,1;
- delitem 938,100;
- delitem 7030,1;
- creation_lines;
- getitem 5065,1;
- } else {
- mes "[Human]";
- mes "Ah, so you want the Fish.";
- mes "Well,";
- mes "I can make that for you,";
- mes "but you will have to gather the required materials by yourself.";
- mes "I heard that it is not easy to find the materials.";
- next;
- mes "[Human]";
- mes "The materials are..";
- mes "^FF0000Rotten Fish x1";
- mes "Stinky Scale x300, Raw Fish x50,";
- mes "Fish Tail x1^000000 and lastly, it requires at least ^FF0000Sticky Mucus x100^000000";
- mes "That's all you need.";
- mes "If you bring it to me, I will make the headgear for you.";
- close;
- }
- case 5: //cancel
- mes "[Human]";
- mes "Oh.. is that so?";
- mes "Haha...";
- mes "I thought I have the chance to do it again.";
- mes "Oh well,";
- mes "enjoy your journey then.";
- close;
- }
- } else {
- mes "[Human]";
- mes "Hello there.";
- mes "a good day isn't it?";
- mes "Hmm... If you don't mind,";
- mes "can I tell you a little about myself?";
- mes "I know you're kind of unwilling to do so,";
- mes "but please, do listen for a while, will you?";
- next;
- mes "[Human]";
- mes "Hmm...";
- mes "The city of desert, Morocc";
- mes "has this special attraction.";
- mes "The wind of flame blows during the heat of the day,";
- mes "but the sunsets dye the hills of sand into a violet screne.";
- mes "Besides that, the freezing chill of night never stops until morning.";
- next;
- mes "[Human]";
- mes "All these are the pride of Morocc.";
- mes "However,";
- mes "These are not enough to feed the greed of human.";
- mes "Thay want to take everything";
- mes "except the desert";
- mes "as their belongings.";
- next;
- mes "[Human]";
- mes "So, I started to travel,";
- mes "going around this world to experience the adventure.";
- mes "Some view that can only be found in certain places,";
- mes "at their origin habitat.";
- next;
- mes "[Human]";
- mes "Therefore,";
- mes "I have decided to create items,";
- mes "that possesses the special characteristecs of the places.";
- mes "I have gained a few successes,";
- mes "but the materials required are too hard to be found.";
- mes "Therefore, I can't produce too many items.";
- next;
- mes "[Human]";
- mes "Oh! Uh Oh...";
- mes "I have spoken too much.";
- mes "Sorry for taking your time.";
- mes "There's nothing to do recently...";
- mes "I just hope to see";
- mes "some item that is related to the desert....";
- next;
- mes "[Human]";
- mes "Hmmph...Anyway,";
- mes "thank you for listening to me.";
- mes "Enjoy your journey...";
- mes "Think of the desert, you think of wolves... hahaha.";
- close;
- }
-}
-//Payon /=Fox Mask=/ //==Lets hope this works as it's supposed==//
-pay_dun03.gat,48,84,4 script Nine Tail#1 1180,1,1{
- mes "[Nine Tail]";
- mes "Kee! KeeKee!";
- mes "KeeKeeKee! KeeKee! KeeKee!";
- next;
- switch(select("Shaking your head:Nodding")) {
- case 1:
- mes "[Nine Tail]";
- mes "KeeKee! Ke! Kee!";
- close2;
- donpcevent "Nine Tail#1::OnReset";
- end;
- case 2:
- emotion e_hmm;
- close2;
- disablenpc "Nine Tail#1";
- enablenpc "Nine Tail#2";
- end;
- }
-
-OnInit:
- disablenpc "Nine Tail#1";
- disablenpc "Nine Tail#2";
- monster "pay_dun03.gat",48,84,"Nine Tail",1180,1,"NT::OnMobDead";
- end;
-
-OnReset:
- killmonster "pay_dun03.gat","NT::OnMobDead";
- disablenpc "Nine Tail#1";
- disablenpc "Nine Tail#2";
- initnpctimer;
- end;
-
-OnTimer300000:
-OnSpawn:
- stopnpctimer;
- killmonster "pay_dun03.gat","Nine Tail#1::OnMobDead";
- monster "pay_dun03.gat",48,84,"Nine Tail",1180,1,"NT::OnMobDead";
- end;
-}
-pay_dun03.gat,48,84,1 script NT -1,{
-OnMobDead:
- enablenpc "Nine Tail#1";
- end;
-}
-pay_dun03.gat,48,84,4 script Nine Tail#2 1180,{
- if(countitem(1022)>998) {
- mes "[Nine Tail]";
- mes "Uh Oh!! You've brought it, human.";
- mes "Good...I think you can save yourself with these.";
- next;
- switch(select("Give it to him:Do not give it to him")) {
- case 1:
- mes "[Nine Tail]";
- mes "Go now. You have got what you wanted, human. Now leave!";
- if(countitem(1022)>998) {
- delitem 1022,999;
- getitem 5069,1;
- }
- close2;
- disablenpc "Nine Tail#2";
- donpcevent "Nine Tail#1::OnReset";
- end;
- case 2:
- close2;
- disablenpc "Nine Tail#2";
- donpcevent "Nine Tail#1::OnReset";
- end;
- }
- }
- else {
- mes "[Nine Tail]";
- mes "......Aiyo? Isn't this the appearance of a human boy?";
- mes "Has my transfiguration skill gone wrong again... oh... oh well.";
- next;
- mes "[Nine Tail]";
- mes "Do you know how it feels to be chased everyday? How tough that is? Huh?";
- mes "I just want to live a quiet life with my husband!";
- next;
- mes "[Nine Tail]";
- mes "But one day, someone intruded into our habitat and tried to catch us.";
- next;
- mes "[Nine Tail]";
- mes "Do you know how much that Sohee that lives besides me likes to complain to me everyday? Someone will pull a disgusting face and say 'Haha, Miss Sohee~' and they will chase to rip off her clothes. They are making her crazy!";
- next;
- mes "[Nine Tail]";
- mes "It is just a flawless body as fine as pine, and as beautiful as the flower. Why can't anyone understand that?";
- next;
- mes "[Nine Tail]";
- mes "Hmmm...let me calm down first.";
- mes "I just want to save my husband and bring him back.";
- mes "I hope you can help me.";
- next;
- mes "[Nine Tail]";
- mes "To save my husband,";
- mes "please bring along ^FF0000999 ^0000FFNine Tails^000000!";
- mes "What? You said that's too much?";
- next;
- mes "[Nine Tail]";
- mes "Hmmph, it really makes me angry to think of what you've done to us...";
- mes "I understand. You human won't do anything without a reward...";
- next;
- mes "[Nine Tail]";
- mes "Hmm, ok. What do you think of the mask I'm wearing? The ^0000FFKitsune Mask^000000. Gather the item I want, and I will give you this.";
- mes "You must gather ^FF0000999 ^0000FFNine Tails^000000!";
- close2;
- disablenpc "Nine Tail#2";
- donpcevent "Nine Tail#1::OnReset";
- end;
- }
-}
-//Orc Village /=Orc Hero Helm=/
-in_orcs01.gat,31,93,1 script Orc Warrior#1 1023,2,2{
- if (orcs_hero_hat == 1) {
- if (countitem(909)>999) {
- delitem 909,1000;
- mes "[Orc Warrior]";
- mes "Good, you have collected it all, haven't you?";
- mes "So you really want to have a talk, hahahahaha!!";
- mes "Ok, I will talk to you then";
- next;
- mes "[Orc Warrior]";
- mes "I don't like humans.";
- mes "All of the Orcish Tribe dislike humans.";
- mes "Do you know that?";
- mes "I really hate it when you come to find us.";
- set orcs_hero_hat,2;
- next;
- mes "[Orc Warrior]";
- mes "So if you want to hear more. Prepare another ^FF0000Jellopy x1000^000000";
- mes "This means, get out of my sight...!";
- mes "Humans...";
- close;
- }
- } else if (orcs_hero_hat == 2) {
- if (countitem(909) > 999) {
- delitem 909,1000;
- mes "[Orc Warrior]";
- mes "Good, you have collected it all, haven't you?";
- mes "So you really want to have a talk, hahahahahaha!!";
- mes "Ok, I will talk to you then";
- next;
- mes "[Orc Warrior]";
- mes "Do you want to know why we hate humans?";
- mes "That's because,";
- mes "out village is living a quiet life,";
- mes "before the rude intrusion of you human.";
- next;
- mes "[Orc Warrior]";
- mes "Can you just build your city";
- mes "and live there quietly?";
- mes "Why do you create chaos everywhere...";
- mes "I can't understand";
- set orcs_hero_hat,3;
- next;
- mes "[Orc Warrior]";
- mes "Go, if you want another conversation, prepare ^FF0000Jellopy x1000^000000 again,";
- mes "If you're statisfied with such kind of converstaion.";
- mes "Hahahahaha";
- close;
- } else {
- mes "[Orc Warrior]";
- mes "Haven't I mentioned? Find ^FF0000Jellopy x1000^000000...";
- mes "If you want to talk to me,";
- mes "show your will, humans.";
- mes "I don't care, just brought 1000 Jellopy.";
- close;
- }
- } else if (orcs_hero_hat == 3) {
- if (countitem(909)>999) {
- delitem 909,1000;
- mes "[Orc Warrior]";
- mes "Good, you have collect it all, haven't you? ";
- mes "So you really want to have a talk, hahahahaha!!";
- mes "Ok, I will talk to you until you're fed up then.";
- next;
- mes "[Orc Warrior]";
- mes "If you compare the achievement, ";
- mes "we won't lose to you humans.";
- mes "The same goes to the Goblin in the jungle,";
- mes "and the Kobold, who are the master of the grassland...";
- next;
- mes "[Orc Warrior]";
- mes "Before you human build cities, ";
- mes "we orc warriors has developed sophisticated tunnel in caves,";
- mes "as well as water way.";
- mes "We use the things we found in the wild,";
- mes "to create the things we wanted.";
- next;
- mes "[Orc Warrior]";
- mes "Then we build high tower.";
- mes "However, the evil forces ";
- mes "have made the master of the tower betray our tribe...";
- mes " And those who fail to escape there,";
- mes "they're still suffering,";
- mes "at that place.";
- next;
- mes "[Orc Warrior]";
- mes "...Hmm, this,";
- mes "Why do I tell this to you humans?";
- mes "The conversation ends here today.";
- set orcs_hero_hat,4;
- next;
- mes "[Orc Warrior]";
- mes "So, if you want to hear more,";
- mes "prepare ^FF0000Jellopy x 1000 again^000000";
- close;
- } else {
- mes "[Orc Warrior]";
- mes "Haven't I mentioned? Find ^FF0000Jellopy x1000^000000...";
- mes "If you want to talk to me";
- mes "Show your will, human.";
- mes "I don't care, just brought 2000 Jellopy.";
- close;
- }
- } else if (orcs_hero_hat == 4) {
- if (countitem(909)>999) {
- delitem 909,1000;
- mes "[Orc Warrior]";
- mes "Good, you have collect it all, haven't you? ";
- mes "So you really want to have a talk, hahahahaha!!";
- mes "Ok, I will talk to you until you're fed up then.";
- next;
- mes "[Orc Warrior]";
- mes "Yes, until that time,";
- mes "human and the orc warriors";
- mes "do lead a peaceful life.";
- mes "But as time goes by, the misunderstanding,";
- mes "has accumulated and cannot be broken.";
- next;
- mes "[Orc Warrior]";
- mes "The powerless human only wants fame and wealth.";
- mes "A true warrior,";
- mes "will only emphasize on glory and honor...";
- mes "Those who do not care what method they use to achieve their goal,";
- mes "will be lead to the path of perdition easily.";
- next;
- mes "[Orc Warrior]";
- mes "They only care about their safety,";
- mes "and ignore about others.";
- mes "They will not let anthing that";
- mes "pose a threat to them to live... ";
- mes "No matter it's other tribe,";
- mes "or unknown creature, they will kill";
- mes "even their closest companion if they had to.";
- next;
- mes "[Orc Warrior]";
- mes "...I have talked too much, and there's nothing more to talk about.";
- mes "The conversation ends here.";
- set orcs_hero_hat,5;
- next;
- mes "[Orc Warrior]";
- mes "So, if you want to hear more,";
- mes "prepare ^FF0000Jellopy x 1000 again^000000";
- close;
- } else {
- mes "[Orc Warrior]";
- mes "Haven't I mentioned? Find ^FF0000Jellopy x1000^000000... ";
- mes "If you want to talk to me,";
- mes "show you will, humans.";
- mes "I don't care, just brought 3000 Jellopy.";
- close;
- }
- } else if (orcs_hero_hat == 5) {
- if (countitem(909)>999) {
- delitem 909,1000;
- mes "[Orc Warrior]";
- mes "You reall have the patience to collect these things.";
- mes "You really want to talk to me, don't you?... ";
- mes "If that's so, I will talk about other things.";
- next;
- mes "[Orc Warrior]";
- mes "The Orc Warriors think that the best things are";
- mes "battle and victory.";
- mes "It is the greatest honor,";
- mes "to fight and beat the enemies face to face.";
- next;
- mes "[Orc Warrior]";
- mes "The spirit to win will not stop even for death.";
- mes "However, some tribesmate that die of trickery,";
- mes "will get up from the grave,";
- mes "wandering to look for a target to fight.";
- next;
- mes "[Orc Warrior]";
- mes "During the battle,";
- mes "we are different from you.";
- mes "We don't use tricks, and we don't run away!";
- mes "We will fight till then end, till we are out of energy.";
- mes "Even when we're lost in the end, we will still make our last attempt to counter.";
- next;
- mes "[Orc Warrior]";
- mes "Besides that, we don't rely of potions.";
- mes "You human are too weak.";
- mes "That's why you use potions and herbs.";
- mes "Without potion, you will quit immediately, don't you?";
- mes "Hmm, I'm not sure whether you are like that too.";
- set orcs_hero_hat,6;
- next;
- mes "[Orc Warrior]";
- mes "So, if you want to hear more,";
- mes "prepare ^FF0000Jellopy x 1000 again^000000";
- close;
- } else {
- mes "[Orc Warrior]";
- mes "Haven't I mentioned? Find ^FF0000Jellopy x1000^000000... ";
- mes "If you want to talk to me,";
- mes "show you will, humans.";
- mes "I don't care, just brought 4000 Jellopy.";
- close;
- }
- } else if (orcs_hero_hat == 6) {
- if (countitem(909)>999) {
- delitem 909,1000;
- mes "[Orc Warrior]";
- mes "You reall have the patience to collect these things.";
- mes "You really want to talk to me, don't you?... ";
- mes "If that's so, I will talk about other things.";
- next;
- mes "[Orc Warrior]";
- mes "The warriors of the tribe,";
- mes "are selected among the strongest.";
- mes "When they grow up, we'll send them into the jungle,";
- mes "to test their qualification to be a real warrior.";
- next;
- mes "[Orc Warrior]";
- mes "We will recognize";
- mes "the tribesman who come back alive as a warrior.";
- mes "These strong warriors are known as Orc Warriors.";
- mes "For the females that has fighting ability,";
- mes "they are known as Orc Lady.";
- next;
- mes "[Orc Warrior]";
- mes "And for those with a dexterous hand and";
- mes "possess good eyesight,";
- mes "we'll give them bow and arrow,";
- mes "and called them Orc Archer.";
- mes "They will learn and grow in the countless battles.";
- next;
- mes "[Orc Warrior]";
- mes "And there is another trial of fire.";
- mes "Those who pass the trial,";
- mes "will be protected by fire";
- mes "and gain greater ability and endurance.";
- mes "We called this warriors as High Orc.";
- next;
- mes "[Orc Warrior]";
- mes "Hmm, when human looks at us,";
- mes "you'll think that we look alike... ";
- mes "But for use Orc, we can distinguish it easily.";
- mes "So, when you look at me, ";
- mes "you will feel that I look like";
- mes "no different that the orc warrior outside, isn't it?";
- set orcs_hero_hat,7;
- next;
- mes "[Orc Warrior]";
- mes "So, if you want to hear more,";
- mes "prepare ^FF0000Jellopy x 1000 again^000000";
- close;
- } else {
- mes "[Orc Warrior]";
- mes "Haven't I mentioned? Find ^FF0000Jellopy x1000^000000... ";
- mes "If you want to talk to me,";
- mes "show you will, humans.";
- mes "I don't care, just brought 5000 Jellopy.";
- close;
- }
- } else if (orcs_hero_hat == 7) {
- if (countitem(909)>999) {
- delitem 909,1000;
- mes "[Orc Warrior]";
- mes "I can feel you are getting tired and want to quit now.";
- mes "But you have keep the promise this time.";
- mes "So a promise is a promise, I shall continue to talk to you.";
- next;
- mes "[Orc Warrior]";
- mes "We are talking about the Orc Warrior last time...";
- mes "Yes, in the orcish fighters,";
- mes "there are dexterous one with abilities,";
- mes "that has not pass the trial of fire.";
- mes "They are the warriors that can take care of";
- mes "other orc warriors....";
- next;
- mes "[Orc Warrior]";
- mes "Such kind of warriors are the true hero.";
- mes "We call them Orc Heroes.";
- mes "They had strength and stamin greater than other orcs.";
- mes "They possess ability to lead too.";
- mes "This is the true hero of Orc Warriors.";
- next;
- mes "[Orc Warrior]";
- mes "They get the Voucher of Orcish Hero,";
- mes "and is able to wield the sword only a hero can use.";
- mes "When the Orc Hero wields the sword,";
- mes "the earth shakes...";
- next;
- mes "[Orc Warrior]";
- mes "Orc Hero has his own special headgear too.";
- mes "It is a symbol of";
- mes "the fame and strength of an Orc Hero... Just like you humans.";
- mes "If you want to see it, you can only feel its power in the battle.";
- set orcs_hero_hat,8;
- next;
- mes "[Orc Warrior]";
- mes "So, if you want to hear more,";
- mes "prepare ^FF0000Jellopy x 1000 again^000000";
- close;
- } else {
- mes "[Orc Warrior]";
- mes "Haven't I mentioned? Find ^FF0000Jellopy x1000^000000... ";
- mes "If you want to talk to me,";
- mes "show you will, humans.";
- mes "I don't care, just brought 6000 Jellopy.";
- close;
- }
- } else if (orcs_hero_hat == 8) {
- if (countitem(909)>999) {
- delitem 909,1000;
- mes "[Orc Warrior]";
- mes "I can feel you are getting tired and want to quit now.";
- mes "But you have keep the promise this time.";
- mes "So a promise is a promise, I shall continue to talk to you.";
- next;
- mes "[Orc Warrior]";
- mes "We talk about the Orc Hero just now.";
- mes "Some orc does not born with an ability,";
- mes "like the Orc Heroes do.";
- mes "It took them a long time to go through numerous battle to be a warrior.";
- next;
- mes "[Orc Warrior]";
- mes "To a Orc Warrior,";
- mes "age does not means coward.";
- mes "In fact is represents experience and skills,";
- mes "that makes him more valiant.";
- next;
- mes "[Orc Warrior]";
- mes "They can perform great battle skill,";
- mes "even without weapons.";
- mes "They can fight for days even without their axe.";
- mes "If they reach that state,";
- mes "weapon are just useless burdens...";
- next;
- mes "[Orc Warrior]";
- mes "Among such experience elders,";
- mes "we called the most experienced one as ";
- mes "Orc Lord. And we honor them,";
- mes "They wear a 3 horn iron helm";
- mes "that represents the leadership of Orcish tribe.";
- set orcs_hero_hat,9;
- next;
- mes "[Orc Warrior]";
- mes "So, if you want to hear more,";
- mes "prepare ^FF0000Jellopy x 1000 again^000000";
- close;
- } else {
- mes "[Orc Warrior]";
- mes "Haven't I mentioned? Find ^FF0000Jellopy x1000^000000... ";
- mes "If you want to talk to me,";
- mes "show you will, humans.";
- mes "I don't care, just brought 7000 Jellopy.";
- close;
- }
- } else if (orcs_hero_hat == 9) {
- if (countitem(909)>999) {
- delitem 909,1000;
- mes "[Orc Warrior]";
- mes "I've never seen,";
- mes "a human that won't quit like you... So I'll keep my promise";
- mes "to tell you about our tribe today.";
- next;
- mes "[Orc Warrior]";
- mes "Sometimes, there will be those treacherous ones";
- mes "who run away from the battle.";
- mes "We have such kind in out tribe too.";
- mes "Although it is a disgrace, they are Orcs too.";
- mes "They only differ in their level of existance.";
- next;
- mes "[Orc Warrior]";
- mes "Such kind will be cursed.";
- mes "Their body shrinks and the teeth grows.";
- mes "And finally, they lose the heart to fight.";
- mes "Since they don't want to be found by others, ";
- mes "they hide themselves.";
- next;
- mes "[Orc Warrior]";
- mes "They are originally us.";
- mes "But their alteration rise suspicions.";
- mes "Such kind with greed,";
- mes "and hatred to us are called...";
- mes "Zenorc.";
- next;
- mes "[Orc Warrior]";
- mes "Unlike us,";
- mes "human do not change even their hearts have changed.";
- mes "Therefore, we need to be more careful.";
- mes "Because we can tell from the appearances,";
- mes "how treacherous humans are....";
- set orcs_hero_hat,10;
- next;
- mes "[Orc Warrior]";
- mes "So, if you want to hear more,";
- mes "prepare ^FF0000Jellopy x 1000 again^000000";
- close;
- } else {
- mes "[Orc Warrior]";
- mes "Haven't I mentioned? Find ^FF0000Jellopy x1000^000000... ";
- mes "If you want to talk to me,";
- mes "show you will, humans.";
- mes "I don't care, just brought 8000 Jellopy.";
- close;
- }
- } else if (orcs_hero_hat == 10) {
- if (countitem(909)>999) {
- delitem 909,1000;
- mes "[Orc Warrior]";
- mes "Really? Have you really gathered 10,000 Jellopy?";
- mes "Good, that's enough now.";
- mes "You've shown your sincerity.";
- mes "I will treat you honestly.";
- next;
- mes "[Orc Warrior]";
- mes "It is enough for";
- mes "the stories about our tribe.";
- mes "However, there are difference,";
- mes "from what you've heard and what you'll experience.";
- next;
- mes "[Orc Warrior]";
- mes "I advise that you gather more experience";
- mes "through the battle with us to understand our tribe.";
- mes "The most direct way,";
- mes "is through combat.";
- set orcs_hero_hat,11;
- next;
- mes "[Orc Warrior]";
- mes "I shall stop here.";
- mes "As the token of appreciation to your sincerity,";
- mes "this is the axe that has accompanied me in my pass battles.";
- mes "Take good care of it, thank you.";
- getitem 1304,1;
- next;
- mes "[Orc Warrior]";
- mes "It must be hard for you after all these time.";
- mes "If you want to understand more about Orcs,";
- mes "come and find me again.";
- close;
- } else {
- mes "[Orc Warrior]";
- mes "Haven't I mentioned? Find ^FF0000Jellopy x1000^000000... ";
- mes "If you want to talk to me,";
- mes "show you will, humans.";
- mes "I don't care, just brought 9000 Jellopy.";
- close;
- }
- } else if (orcs_hero_hat == 11 || orcs_hero_hat == 12) {
- if (countitem(1304)) {
- mes "[Orc Warrior]";
- mes "If must be hard for you after all these time.";
- mes "If you want to understand more about Orcs,";
- mes "come and find me again.";
- close;
- } else {
- set orc_hero_quest,rand(1,10);
- if (orc_hero_quest > 9) {
- if (orcs_hero_hat == 12 && countitem(931)>99) {
- mes "[Orc Warrior]";
- mes "Uhoh, that is really great.";
- mes "After all these battles, I am not sure how much you understand.";
- mes "However, the voucher of Orc warrior";
- mes "is given to a true Orc Warrior.";
- next;
- mes "[Orc Warrior]";
- mes "We use 1000 thousand victories";
- mes "as a qualification to recognize one asa true Orc Warrior.";
- mes "However, you are a human...";
- mes "It is hard to cross the line between two different kinds.";
- next;
- mes "[Orc Warrior]";
- mes "Ok, come again after you've won 10 thousand victories.";
- mes "By that time, we will recognized you as the true warrior.";
- mes "However,";
- mes "you will have to walk a lonely path for such fame.";
- mes "The choise is up to you...";
- next;
- mes "[Orc Warrior]";
- mes "All you get is just fame...";
- mes "But for a human,";
- mes "you get a chance to proof and test your capability...";
- mes "So what do you want to choose?";
- next;
- switch(select("I think I don't need it.:I want to take the 10,000 challenge.")) {
- case 1:
- mes "[Orc Warrior]";
- mes "Alright, I won't force you to choose.";
- mes "Now, please return";
- mes "to your human city slowly.";
- mes "Your friends are waiting for you.";
- close;
- case 2:
- mes "[Orc Warrior]";
- mes "You have chosen a hard path";
- mes "A path of eternal battles is waiting ahead of you.";
- mes "You will have to face";
- mes "thousands,if not ten thousands of warriors.";
- next;
- mes "[Orc Warrior]";
- mes "Then, before you reach your 10,000th victories,";
- mes "Bring me the voucher of orc warrior.";
- mes "Once, ten times, or even hundreds";
- mes "please leave your record of victories.";
- if (countitem(931)>99) {
- delitem 931,100;
- set orcs_hero_hat,13;
- set orcs_hero_hat2,100;
- }
- next;
- mes "[Orc Warrior]";
- mes "If I take the voucher of Orc Warrior,";
- mes "I will record it a 100 victories.";
- mes "Please make sure you defeat 10,000 orc warrior...";
- mes "Please continue your battle, don't stop.";
- close;
- }
- }
- mes "[Orc Warrior]";
- mes "The best way to understand Orcs,";
- mes "is through battle.";
- mes "Thrugh collisions of strength and skills,";
- mes "improve your understanding between each other.";
- next;
- mes "[Orc Warrior]";
- mes "So, go out there and fight.";
- mes "conversation with my is just an acceptance of concepts.";
- mes "One day,";
- mes "You shall be recognized as a true warrior.";
- set orcs_hero_hat,12;
- close;
- } else {
- mes "[Orc Warrior]";
- mes "I feel that you are not statisfied?";
- mes "Do you have any doubts about us?";
- mes "You are a human.";
- mes "Your concern to other tribers,";
- mes "will not benefit you.";
- close;
- }
- }
- } else if (orcs_hero_hat == 13) {
- if (countitem(931)) {
- mes "[Orc Warrior]";
- mes "Stay alive before you grab the victory...";
- mes "Rest here for a while before you leave.";
- mes "Until now, you have achieved "+orcs_hero_hat2+" times of victories.";
- next;
- mes "[Orc Warrior]";
- mes "Do you want to add the record of your current victory";
- mes "into this record? You have won "+countitem(931)+" times this time.";
- next;
- switch(select("Add the record:Add it later")) {
- case 1:
- set orcs_hero_hat2,orcs_hero_hat2+countitem(931);
- delitem 931,countitem(931);
- if (orcs_hero_hat2>9999) {
- mes "[Orc Warrior]";
- mes "And this, achieving more than 10,000 victories";
- mes "is an extraordinary achievement to human...";
- mes "You have completed an unusual task.";
- mes "Through the current battle,";
- mes "You must have learned a lot about the Orcish Tribe.";
- next;
- mes "[Orc Warrior]";
- mes "Although you're a human, you have walked the path of a true warrior....";
- mes "We have recognized you.";
- mes "You are a true warrior!!";
- mes "You are... Orc Lady!!";
- getitem 2299,1;
- set orcs_hero_hat,14;
- next;
- mes "[Orc Warrior]";
- mes "This is your present.";
- mes "I wonder if it fits your head.";
- mes "Wear it well.";
- mes "If you do not want to wear it, take it along with you.";
- getitem 931,1;
- next;
- mes "[Orc Warrior]";
- mes "And, you have been recognized as a warrior...";
- mes "This voucher is for you.";
- mes "Although it has no difference compared to others,";
- mes "keep it well.";
- mes "You will only be recognized as a Orc Warrior,";
- mes "with this voucher.";
- next;
- mes "[Orc Warrior]";
- mes "So, you may go back now...";
- mes "If you ever think of us,";
- mes "come and look for us.";
- mes "A true self of a person can only be shown through endless battles.";
- mes "Return to the land now.";
- close;
- }
- mes "[Orc Warrior]";
- mes "You have worked hard.";
- mes "I hope your futue better will shine with the light of victories.";
- mes "If you ever lost,";
- mes "I hope to see you stand up again.";
- next;
- mes "[Orc Warrior]";
- mes "There are "+(10000-orcs_hero_hat2)+" of battles left.";
- mes "Although it is a though road ahead,";
- mes "I hope that you will pull yourself together and achieve the final victory.";
- close;
- case 2:
- mes "[Orc Warrior]";
- mes "Hmm, as you like it.";
- mes "I will be dissapointed again,";
- mes "If you give up in the middle.";
- close;
- }
- } else {
- mes "[Orc Warrior]";
- mes "Rest here for a while before you leave.";
- mes "Until now, you have achieved "+orcs_hero_hat2+" times of victories.";
- close;
- }
- } else if(orcs_hero_hat == 14) {
- if (countitem(1304)) {
- mes "[Orc Warrior]";
- mes "Hmm? Don't tell me that you assume that";
- mes "you won't be able to get back to the human villages";
- mes "if you are recognized as a Orc Warrior. Hahahaha!";
- mes "You better leave then.";
- close;
- } else {
- set @orc_hero_quest,rand(1,10);
- if (@orc_hero_quest > 9) {
- mes "[Orc Warrior]";
- mes "That? Is that thirst...?";
- mes "Although you're recognized as a warrior,";
- mes "that eyes of yours show you seek more powerful enemies...";
- mes "Maybe you are not statisfied with the current situation.";
- next;
- mes "[Orc Warrior]";
- mes "Alright, do you want to take another trial?";
- mes "Maybe all you accumulated belongings";
- mes "shall become but a dream...";
- mes "This path,";
- mes "is a process feared,";
- mes "by even the most skullful warrior.";
- next;
- mes "[Orc Warrior]";
- mes "a recognized Orc Warrior, maybe you can defeat them...";
- mes "What is your choise?";
- next;
- switch(select("I am statisfied with the current condition:...I will challenge the trial")){
- case 1:
- mes "[Orc Warrior]";
- mes "Yes, it is useful";
- mes "if you are statisfied with yourself sometimes.";
- mes "It takes greater courage,";
- mes "to admit that you can't overcome a greater obstacle.";
- close;
- case 2:
- mes "[Orc Warrior]";
- mes "Good, I praise your honorable spirit.";
- mes "This is an opportunity";
- mes "for a warrior who've won 10,000 victories.";
- mes "You will face";
- mes "the greatest warrior of the Orcish tribe...!";
- next;
- mes "[Orc Warrior]";
- mes "Fight the best warrior of the Orc Warrior.";
- mes "Obtain 100 victories from the Orc Heroes,";
- mes "and bring me the voucher.";
- mes "Although you're a great warrior, this is a ardous task";
- mes "espectially when you have to face it alone....!";
- next;
- mes "[Orc Warrior]";
- mes "Come, go now! Since you can beat 10,000 Orc warrior,";
- mes "there's some possibilities that";
- mes "you can take down 100 Orc Heroes!";
- mes "If that's so, we will recognize you as";
- mes "the Orc Hero...!";
- set orcs_hero_hat,15;
- close;
- }
- } else {
- mes "[Orc Warrior]";
- mes "Oh warrior, continue to shine in the victories of your battles.";
- mes "Stand up again even if you've lost.";
- mes "Show your unshaken spirit.";
- mes "You are the human that is reconized as an Orc Warrior!";
- close;
- }
- }
- } else if(orcs_hero_hat == 15) {
- if (countitem(968)>99) {
- mes "[Orc Warrior]";
- mes "Finally... You have achive the goal.";
- mes "Those who've lost to you have admitted that";
- mes "you have shown yourself as a Hero";
- mes "by crossing the barrier of kinds as a human...";
- mes "I, on behalf of our tribe,";
- mes "pay our greatest respect to you.";
- next;
- mes "[Orc Warrior]";
- mes "Now I ask you to make you final selection,";
- mes "what will you do with the vouchers you've taken?";
- mes "It means nothing to humands,";
- mes "but to the orcs,";
- mes "Heroic Emblem is a belonging";
- mes "of a true hero.";
- next;
- mes "[Orc Warrior]";
- mes "You've obtained this through you hardship.";
- mes "You can take it with you,";
- mes "or give them back to the Orc Heroes.";
- mes "The meaning of giving them back the voucher,";
- mes "is to battle them again...";
- next;
- mes "[Orc Warrion]";
- mes "So, heroic emblem,";
- mes "what will you do with it?";
- next;
- switch(select("I will take it back as token of victories:I'll give them back to Orc Heroes")) {
- case 1:
- mes "[Ork Warrior]";
- mes "Well, that is a good choise.";
- mes "Nobody can change your right to make that decision.";
- mes "Please take good care of";
- mes "these tokens of victory.";
- close;
- case 2:
- mes "[Orc Warrior]";
- mes "This is the true spirit of a warrior...!";
- mes "Respecting your oppenent even after you've won,";
- mes "such deeds";
- mes "should be learned by we Orcs...!";
- if (countitem(968)<100) close;
- delitem 968,100;
- set orcs_hero_hat,16;
- next;
- mes "[Orc Warrior]";
- mes "The one who have defeated 100 Orc Hero...";
- mes "Altough you're a human";
- mes "we know you as the best warrior of the Orcs.";
- mes "You are now... Orc hero!";
- getitem 1124,1;
- next;
- mes "[Orc Warrior]";
- mes "This is the sword given only to the Heroes.";
- mes "Iam not sure wether you can use it.";
- mes "But as a Orc Hero,";
- mes "you should have it.";
- getitem 968,1;
- next;
- mes "[Orc Warrior]";
- mes "And since you're a Orc Hero now...";
- mes "This is the Heroic Emblem for you.";
- mes "Although it has no difference compared to others,";
- mes "keep it well.";
- mes "You will only be recognized as a Orc Hero,";
- mes "with this voucher.";
- next;
- mes "[Orc Warrior]";
- mes "So, you can leave now...";
- mes "A person from human tribe that can understand us,";
- mes "is the one who crosses the boundaries of tribe.";
- mes "Show the tough spirit of you,";
- mes "and set for you new destiny....";
- close;
- }
- } else {
- mes "[Orc Warrior]";
- mes "Tired...? Orc Hero is";
- mes "the best warrior among our warriors.";
- mes "They are known for their capability.";
- mes "It might be to hard for";
- mes "a human to pick on them.";
- next;
- mes "[Orc Warrior]";
- mes "However, this trial is the patch you've chosen.";
- mes "Maybe you want to know you true limit,";
- mes "so you keep your promise to walk this path...!";
- mes "Don't rush for the answer,";
- mes "it might lies beneath the records of your countless battles.";
- close;
- }
- } else if (orcs_hero_hat > 15) {
- if (countitem(968)) {
- mes "[Orc Warrior]";
- mes "Warrior of the Orc Warrior, the greatest Hero";
- mes "You are... Orc Hero!!";
- mes "May the valiant warrior be blessed with light!!";
- close;
- } else {
- mes "[Orc Warrior]";
- mes "Oh Hero, where have you put your voucher...?";
- mes "Without the Heroic Emblem,";
- mes "you shall not be knows as a Orc Hero.";
- mes "Please retrieve it and keep it with you.";
- close;
- }
- } else if (orcs_hero_hat == 0 || orcs_hero_hat ==1) {
- mes "[Orc Warrior]";
- if (sex == 1) {
- mes "What does the son of a human have to do here?";
- } else {
- mes "What does the daughter of a human have to do here?";
- }
- mes "Shouldn't you have nothing to do with us, the Orc Warriors?";
- mes "Or are you tired of the endless war";
- mes "and hope for a truce? That should be good!";
- next;
- mes "[Orc Warrior]";
- mes "We, the Orc Warriors don't simple speak to men.";
- mes "I praise your courage";
- mes "to dare to come and try to talk to me.";
- mes "But we have no intention of hearing what you want to say.";
- next;
- mes "[Orc Warrior]";
- mes "Sit there quietly and leave without making any noises.";
- mes "If you want to rest before you depart,";
- mes "watch your manners, at least to the host, me.";
- if (rand(1,10)>9) {
- next;
- switch(select(".....","I want a conversation with you.")) {
- case 1:
- close;
- case 2:
- mes "[Orc Warrior]";
- mes "Converstation...? Conversation you say?Hahahaha!! ";
- mes "You are really an interesting human.";
- mes "Talk to a Orc Warrior? ";
- mes "This is the first time I see human talk without sword and shield...!";
- next;
- mes "[Orc Warrior]";
- mes "However, I won't be kind to anyone.";
- mes "If you want to talk to me,";
- mes "you'll need to show some respect! Do you understand that?";
- mes "Ok... this is my little suggestion.";
- next;
- mes "[Orc Warrior]";
- mes "Show me the will of a human,";
- mes "who wants to talk to me.";
- mes "To talk to me, gather^FF0000Jellopy x 1000 ^000000 ";
- mes "Bring it to me when you come to talk next time";
- next;
- mes "[Orc Warrior]";
- mes "And, don't question me.";
- mes "I won't give you the rights to question my opinion.";
- mes "And dont you dream that,";
- mes "I will give you anything.";
- mes "Do you still want to talk under these circumstances?";
- mes "Decendent of human?";
- next;
- switch(select("Let's battle, Orc Warrior!!:I will show you my faith")) {
- case 1:
- mes "[Orc Warrior]";
- mes "Yeahyeahyee, what a noisy fella!!";
- mes "If you like to fight, go outside!";
- mes "I really hate to see humans!!";
- close;
- case 2:
- mes "[Orc Warrior]";
- mes "Ok, keep your promise!";
- mes "I want to see how you keep that.";
- mes "You will quit eventually.";
- mes "Hahahahaha!!";
- set orcs_hero_hat,1;
- close;
- }
- }
- } else {
- close;
- }
- }
-}
-in_orcs01.gat,162,33,1 script Hero of Orc#1 1087,2,2{
- if (orcs_hero_hat < 16) {
- mes "[Orc Hero]";
- mes ".....Go away, don't interrupt me!";
- mes "If you want to fight me,";
- mes "wait for me at the west forest.";
- mes "I am not in the mood to fight human now.";
- close;
- } else if (orcs_hero_hat == 17) {
- mes "[Orc Hero]";
- mes "Hahaha, interesting, really interesting.";
- mes "You are the most interesting human";
- mes "that I have seen...";
- mes "I like it, interesting...";
- close;
- } else if (orcs_hero_hat == 16) {
- if (countitem(968) && countitem(2299) && countitem(1124) && countitem(931)) {
- if(rand(1,20)>19) {
- mes "[Orc Hero]";
- mes "Hmm, a human that is knows as Hero?";
- mes "DO you know the meaning of returning a Heroic Emblem?...";
- mes "When I am free later,";
- mes "I'll fight with you.";
- next;
- mes "[Orc Hero]";
- mes ".....HmmHmmm...? This iron helm...?";
- mes "It belongs to Orc Warrior...?";
- next;
- mes "[Orc Hero]";
- mes "Wait... You're still using this?";
- mes "Uhoh....";
- mes "Such an interesting human! Hahaha";
- mes "Good, really good...";
- next;
- mes "[Orc Hero]";
- mes "You seem not to be aware of the story behind this viking helm.";
- mes "In the battle between Orc Lord and the humands,";
- mes "he lost it in his defeat...";
- mes "The horn in the center was broken";
- mes "and this helm is created...!";
- next;
- mes "[Orc Hero]";
- mes "Rumors said that if it is given to a human,";
- mes "the human will be recognized as a Hero...";
- mes "Hahaha, interesting.";
- mes "And there're still people who";
- mes "continue to use it...!!";
- next;
- mes "[Orc Hero]";
- mes "So that's the belonging of the Orc Lord!";
- mes "And you are not qualified to have it.";
- mes "So if you don't mind,";
- mes "can you return it to its origional owner?";
- mes "Oh 'Human' Orc Warrior?";
- next;
- switch(select("I refuse to do so:I agree")) {
- case 1:
- mes "[Orc Hero]";
- mes "Hmm, how stubborn.";
- mes "If you think it's important, wear it well.";
- mes "The history of the battle is still kept";
- mes "on this headgear of a warrior.";
- close;
- case 2:
- mes "[Orc Hero]";
- mes "Good, that's more like it.";
- mes "This Viking Helm,";
- mes "I'll give it to him, hahahaha...";
- mes "I never imagined to see this thing here.";
- next;
- mes "[Orc Hero]";
- mes "I'll give you a useful item though!";
- mes "Although you're human,";
- mes "you're recognizedas a Orc Hero before.";
- mes "You should at least have a suitable headgear...";
- next;
- mes "[Orc Hero]";
- mes "Here you can have this.";
- mes "I have nade a special sign on it...";
- mes "So continue to use this in the future,";
- mes "understand? 'Human' Orc Warrior?";
- if (countitem(2299)) {
- delitem 2299,1;
- getitem 5094,1;
- set orcs_hero_hat,17;
- }
- close;
- }
- } else {
- mes "[Orc Hero]";
- mes "Hmm, a human that is recognized a warrior?";
- mes "Do you know the meaning of returning a Heroic Emblem?...";
- mes "When I am free later,";
- mes "I'll fight with you.";
- close;
- }
- } else {
- mes "[Orc Hero]";
- mes "Hmm, a human that is recognized a warrior?";
- mes "You don't look like one though.";
- mes "Is he really going to return the Heroic Emblem?";
- mes "I can't believe it.";
- next;
- mes "[Orc Hero]";
- mes "I won't recognize you as a Hero.";
- mes "He forgets even the most basic things.";
- mes "How can he be called warrior... Humans!!";
- mes "Go to the west forest now.";
- mes "I want you to pass the trial again...!";
- close;
- }
- }
-}
+//===== eAthena Script ======================================= +//= 2004 Headgear Quests +//===== By: ================================================== +//= Dj-Yhn +//===== Current Version: ===================================== +//= 1.2 +//===== Compatible With: ===================================== +//= eAthena +//===== Description: ========================================= +//= 2004 New Headgears. Official Quests +//===== Additional Comments: ================================= +//= names with asterisk(*) are iRO names... +//= names done: 1,3,6,8,9,12,14,15,16,17 +//= needed: 2,4,5,7,10,11,13 (7/17) +//= ==Information For NPC's inside File== +//= 1) Black Cat Ears [NekoNeko*] {Payon} +//= o payon.gat 115 131 +//= 2) Crossed Hair Band, Plaster and Flower Hairpin [Arjen] {Geffen} +//= o geffen.gat 129 148 +//= 3) Hot-blooded-headband [Zhenbolt*] {Yuno} +//= o yuno.gat 300 188 +//= 4) Red Tailed Ribbon [Netpia] {Prontera} +//= o prontera.gat 165 232 +//= 5) Indian Headband [Merunte] {Comodo} +//= o comodo.gat 237 217 +//= 6) Mushroom headband [Ipore*] {Geffen} +//= o geffen.gat 67 87 +//= 7) Ears of angel wing & +//= Ears of devil wing [Old Blacksmith] {Yuno} +//= o yuno.gat 241 52 +//= 8) Sea Otter Cap [Pretty Lindsay*] {Lutie} +//= o xmas.gat 183 267 +//= 9) Brown Bear Cap [Fuzzy Fuzz*] {Lutie} +//= o xmas.gat 175 156 +//=10) Cap of Concentration [Nan Hyang] {Payon} +//= o payon_in03.gat 8 193 +//=11) Tulip Haipin [Ses] {Geffen} +//= o geffen.gat 83 189 +//=12) Party Hat, Straw Hat, Cowboy Hat, Sombrero +//= and Fur hat [Headgear Merchant (Mike)*] {Lutie} +//= o xmas_in.gat 35 30 +//=13) Big Golden Bell, Headgear of Queen +//= and Crown of Mistress [Neris] {Yuno} +//= o yuno_in03.gat 20 18 +//=14) Alarm Mask [Muscle Man*]{Aldebaran} +//= o alde_alche.gat 88 180 +//=15) Drooping Kitty, Smokie Leaf, Lazy Smokie +//= and Blue Fish [Traveler*] {Morroc} +//= o morocc.gat 273 79 +//=16) Fox Mask [Nine Tail*] {Payon Dungeon} +//= o pay_dun03 48 84 +//=17) Orc Hero Helm [Orc Warrior*] {Orc Village} +//= o in_orcs01 31 93 & 162 33 +//============================================================ +//= 1.01 Fixed items names iRO->kRO, fixed some bugs [Qwadrat] +//= Fixed possible item exploits, fixed Straw Hat +//= Added missing checks [Lupus] +//= 1.1 Fixed a bug in Giant-band-aid that didn't counting rotten bandages +//= Fixed a bug in Fur Hat that didn't count yarn [Evera] +//= 1.2 Syntax fixes for parenthesis, reformatting [KarLaeda] +//============================================================ + +//Payon /=Black cat ears=/ +payon.gat,115,131,3 script NekoNeko 725,{ + if (countitem(2213) > 0 && countitem(983) > 0 && countitem(914) > 199 && Zeny > 9999) { + delitem 2213,1; + delitem 983,1; + delitem 914,200; + set Zeny,Zeny-10000; + mes "[NekoNeko]"; + mes "Hihi? So you have collected all materials."; + mes "According to our agreement,"; + mes "I will make it for you~ please"; + mes "wait for a while!"; + next; + mes "[NekoNeko]"; + mes "Zomulazhumudazowuwudududu"; + mes "DidiSusuohwuzaowududaduda"; + next; + getitem 5057,1; + mes "[NekoNeko]"; + mes "Thank youfor using!"; + mes "If you need it again in future,"; + mes "come and fine me anytime!"; + close; + } else { + mes "[NekoNeko]"; + mes "How are you? Yes, I know."; + mes "I know why you're trying to talk to me."; + mes "That's because the Ears of Black Cat"; + mes "that I am wearing is too cute... right? Hahaha"; + next; + mes "[NekoNeko]"; + mes "Honestly, I made this hairband"; + mes "with my skill of craftmanship."; + mes "Therefore, not much people know,"; + mes "about this adorable head gear."; + mes "Isn't that a pity that I use it myself?"; + next; + mes "[NekoNeko]"; + mes "So, you better ask me to make that."; + mes "I will make it"; + mes "with a pay of course."; + mes "Fill your pockets with coints...."; + mes "That's my thinking, hehehehe"; + next; + mes "[NekoNeko]"; + mes "^FF0000Kitty Band^000000 x1"; + mes "^FF0000Black Dyestuffs^000000 x1"; + mes "^FF0000Fluff^000000 x200"; + mes "and lastly, it requires at least ^FF000010000zeny^000000!"; + mes "If you want it, gather them and bring it to me~"; + next; + mes "[NekoNeko]"; + mes "^FF0000Ah! Please keep this in mind."; + mes "If you slot a card in your equipment,"; + mes "and you want to change it to the item now,"; + mes "you will lose the card and refined level."; + close; + } +} +//Geffen /=Crossed Hair Ban, Plaster and Flower Hairpin=/ +geffen.gat,129,148,3 script Arjen 779,{ + mes "[Arjen]"; + mes "Ahhh~So boring~ So very boring~"; + mes "There's noone I need to see, and the weather is so good - ! !"; + mes "It's so boring that I have nothing to do."; + emotion e_gasp; //not sure if this is ET_SCRATCH + next; + mes "[Arjen]"; + mes "Oh yes, hey there, you!!"; + mes "Do you want to have a cute and fine hair clip?"; + mes "For a person as skillful as I am, there's nothing I can't make!! Wa haha!"; + mes "Clap ! It will be ready just like that!"; + emotion e_omg; //ET_SURPRISE? + next; + mes "[Arjen]"; + mes "Lucky I am freerightnow. So, just bring me the materials and I will whoosh! make it for you!"; + mes "So, any idea of what accessory you would like to have?"; + emotion e_heh; //ET_SMILE + next; + switch(select("^3131FFX Hairpin:Giant Band Aid:Flower Hairpin^000000:End conversation.")) { + case 1: + if (countitem(2294) > 0 && countitem(7220) > 399) { + mes "[Arjen]"; + mes "X Hairpin!"; + mes "That's very good !!"; + next; + mes "[Arjen]"; + mes "Oh yes!"; + mes "The Stellar.."; //star dust? that's not refinable, now is it? =X + mes "^CE3100During the production, the refine level will disappear, is that ok with you?^000000"; + next; + switch(select("It's ok, just make it for me!:I will come next time.")) { + case 1: + mes "[Arjen]"; + mes "Oh well- Then,"; + mes "it's time to show my skill after all this time !?"; + next; + mes "^3131FF - Sha Sha !! - ^000000"; + mes "^3131FF - Cha Sha Haa !! - ^000000"; + next; + if (countitem(2294) > 0 && countitem(7220) > 399) { + delitem 2294,1; + delitem 7220,400; + getitem 5079,1; //X-Hairping == crossed hair band? + } + mes "[Arjen]"; + mes " OK - !!"; + mes "I still have my touch! Wa ha ha!!"; + mes "How about that? Do you like it?"; + next; + mes "[Arjen]"; + mes "If you have any need, come and find me here anytime!"; + mes "So, good bye. Good Bye!"; + close; + case 2: + mes "[Arjen]"; + mes "Fine, fine, come back after you've made up your mind!"; + close; + } + } else { + mes "[Arjen]"; + mes "Right - the ^3131FF X Hairpin!^000000"; + mes "That's simple!"; + next; + mes "[Arjen]"; + mes "^FF0000Stellar x1^000000"; + mes "^FF0000Ectoplasm x400^000000"; + mes "If you've prepared all of this, I will help to make it for you!"; + close; + } + case 2: + if (countitem(970) > 0 && countitem(930) > 499) { + mes "[Arjen]"; + mes "Giant Band Aid??.."; + mes "Oh well- Then,"; + mes "it's time to show my skill after all this time !?"; + next; + mes "^3131FF - Sha Sha !! - ^000000"; + mes "^3131FF - Cha Sha Haa !! - ^000000"; + next; + if (countitem(970) > 0 && countitem(930) > 499) { + delitem 970,1; + delitem 930,500; + getitem 5063,1; //another one in wich I love gravity for changing names =X + } + mes "[Arjen]"; + mes " OK - !!"; + mes "I still have my touch! Wa ha ha!!"; + mes "How about that? Do you like it?"; + next; + mes "[Arjen]"; + mes "If you have any need, come and find me here anytime!"; + mes "So, good bye. Good Bye!"; + close; + } else { + mes "[Arjen]"; + mes "Hoho - ^3131FF Plaster !^000000"; + mes "If anyone asked where this is the Plaster that is used when someone is hurt?"; + mes "Tell them it is the real Plaster for injured people."; + mes "Hmm, isn't that easy?"; + next; + mes "[Arjen]"; + mes "^FF0000Alcohol x1^000000"; + mes "^FF0000Rotten Bandage x500^000000"; + mes "If you have prepared all the items, I will help to make it for you now?"; + close; + } + case 3: + if (countitem(2269) > 0 && countitem(999) > 9 && Zeny > 19999) { + mes "[Arjen]"; + mes "Great !! Flower Hairpin ~"; + mes "it's time to show my skill after all this time !?"; + next; + mes "^3131FF - Sha Sha !! - ^000000"; + mes "^3131FF - Cha Sha Haa !! - ^000000"; + next; + if (countitem(2269) > 0 && countitem(999) > 9 && Zeny > 19999) { + delitem 2269,1; + delitem 999,10; + set Zeny,Zeny-20000; + getitem 5061,1; //finally a non-changed name =X + } + mes "[Arjen]"; + mes " OK - !!"; + mes "I still have my touch! Wa ha ha!!"; + mes "How about it? Do you like it? Here is the stem left from the production. Take it as a souvenir. Haha."; + next; + mes "[Arjen]"; + mes "If you have any need, come and find me here anytime!"; + mes "So, good bye. Good Bye!"; + close; + } else { + mes "[Arjen]"; + mes "Yes - ^3131FF Flower Hairpin !^000000"; + mes "Sometimes, I see some strange girls with bare legs and a flower in their mouths."; + mes "Looking at them, I get an idea!"; + next; + mes "[Arjen]"; + mes "That is ^3131FFFlower^000000, ^3131FFFlower^000000 !"; + mes "Wa ha ha, isn't that a perfect match?"; + mes "Some even equip it on the Orc Warrior, you should be proud of it, right?"; + mes "Really ~ ~ ~"; + next; + mes "[Arjen]"; + mes "But the process takes a little more effort,"; + mes "I need to take some process fee."; + next; + mes "[Arjen]"; + mes "You should know that,"; + mes "stabilizing a fragile flower on the head"; + mes "takes a lot of concentration and"; + mes "very high level of skills!"; + next; + mes "[Arjen]"; + mes "So, please bring,"; + mes "^FF0000Romantic Flower x1^000000"; + mes "^FF0000Steel x10^000000"; + mes "together with ^3131FF 20,000 zeny^000000 !"; + mes "If you have prepared all of these, I will make it for you right away!"; + mes "Do you understand that?"; + close; + } + case 4: + mes "[Arjen]"; + mes "Ha, what? You don't want it?"; + mes "Rumblerumblerumble"; + close; + } +} +//Yuno /=Headband of power=/ <-- Ok, WTF? Thanks again bitches ;_; +//Yuno /=Hot-blooded headband=/ [5070] +yuno.gat,300,188,5 script Zhenbolt 753,{ + if(countitem(7216) > 299 && countitem(7097) > 299 && countitem(2211) > 0 && countitem(982) > 0) { + delitem 7216,300; + delitem 7097,300; + delitem 2211,1; + delitem 982,1; + mes "[Zhenbolt]"; + mes "Uh oh...Have you collected all the items?"; + mes "Good."; + mes "According to out agreement,"; + mes "I will create it for you, whole hearedly."; + next; + mes "[Zhenbolt]"; + mes "........................"; + next; + mes "[Zhenbolt]"; + mes "........................"; + next; + mes "[Zhenbolt]"; + mes "..................-work harder!-"; + next; + mes "[Zhenbolt]"; + mes "Uh oh... It's finished."; + mes "If you wear it,"; + mes "you will feel some warmth,"; + mes "in this cold world."; + mes "A great item has been born in this world."; + mes "Ladies and gentleman, this is ^FF0000Hot-blooded Headband^000000!!"; + getitem 5070,1; + next; + mes "[Zhenbolt]"; + mes "With this, I will be able"; + mes "to get back to the person I miss soon."; + mes "My name is"; + mes "Zhenbolt"; + mes "Main distributor of hear warming sensation!"; + close; + } else { + mes "[Zhenbolt]"; + mes "My name is Zhenbolt,"; + mes "a simple practioner that travels around the world,"; + mes "to spead the warmth of heart around the world."; + next; + mes "[Zhenbolt]"; + mes "You won't understand the meaning"; + mes "of a burning spirit and heat of passion through mere explaining."; + mes "So do you want to accept this?"; + mes "I will create an item"; + mes "that stores my heart for you."; + next; + mes "[Zhenbolt]"; + mes "However,"; + mes "I cannot leave this place,"; + mes "because I need to pass the message to others..."; + mes "So,"; + mes "I will have to trouble you"; + mes "to gather the materials."; + next; + mes "[Zhenbolt]"; + mes "^FF0000Red Muffler^000000 300 unit"; + mes "^FF0000Burning Heart^000000 300 unit"; + mes "^FF0000Bandana^000000 1unit ^FF0000White Dyestuffs^000000 1 unit..."; + mes "To produce the item,"; + mes "you'll need this materials."; + mes "Come to find me again after you've collected all the materials required."; + next; + mes "[Zhenbolt]"; + mes "^FF0000Besides that,"; + mes "Ah! Please keep this in mind."; + mes "If you slot a card in your equipment,"; + mes "and you want to change it to the item now,"; + mes "you will lose the card and refined level."; + close; + } +} +//Prontera /=Red Tailed Ribbon=/ [5083](Red Ribbon)// +prontera.gat,165,232,3 script Netpia 744,{ + if(countitem(2244) > 0 && countitem(2209) > 0 && countitem(10007) > 0) { + delitem 2244,1; + delitem 2209,1; + delitem 10007,1; + mes "[Netpia]"; + mes "Wow... You've brought all of it."; + mes "You've must have done a lot."; + mes "I will make the item according to our agreement."; + mes "Please wait for a while."; + next; + mes "[Netpia]"; + mes "..........................."; + next; + mes "[Netpia]"; + mes "..........................."; + next; + mes "[Netpia]"; + mes ".....................-Work Hard-"; + next; + mes "[Netpia]"; + mes "Here it is."; + mes "It's all yours now."; + mes "Remember to always wear it."; + getitem 5083,1; + next; + mes "[Netpia]"; + mes "Use this,"; + mes "to pass my intention to him..."; + mes "He left me for a while,"; + mes "with the hope to warm the heart of the world."; + mes "The one who chases that dream..."; + mes "Where is he now?"; + next; + mes "[Netpia]"; + mes "When you see the Red Ribbon,"; + mes "will you think of me,"; + mes "and continue to work harder?"; + mes "May you be blessed with luck on your journey."; + close; + } else { + mes "[Netpia]"; + mes "Hello?"; + mes "Do you want to wear a Red Ribbon?"; + mes "It's a really beautiful head accesory."; + mes "I am not trying to trick you,"; + mes "what do you think?"; + next; + mes "[Netpia]"; + mes "^FF0000Big Ribbon^000000 x1."; + mes "^FF0000Ribbon with one slot^000000 x1."; + mes "^FF0000Silk Ribbon^000000 x1..."; + mes "I'll make it for you,"; + mes "if you bring the above items."; + next; + mes "[Netpia]"; + mes "Remember to bring it to me."; + mes "I'll be more then glad,"; + mes "if you wear the Red Ribbon."; + mes "Then see you soon."; + next; + mes "[Netpia]"; + mes "^FF0000Ah... let me tell you about this,"; + mes "Ah! Please keep this in mind."; + mes "If you slot a card in you equipment,"; + mes "and you want to change it to the item now,"; + mes "you will lose the card and refined level."; + close; + } +} +//Comodo /=Indian Headband=/ [5071] +comodo.gat,237,217,5 script Merunte 732,{ + if (countitem(5010) > 0 && countitem(5049) > 0 && countitem(7101) > 9 && Zeny > 9999) { + delitem 5010,1; + delitem 5049,1; + delitem 7101,10; + set Zeny,Zeny-10000; + mes "[Merunte]"; + mes "Oh oh! You have brought it like you've promised!"; + mes "Then we shall pay our end of our bargain,"; + mes "just like the Indians!"; + next; + mes "[Merunte]"; + mes "Now let me have"; + mes "the materials that you have brought first."; + mes "I will use it well to make the headband."; + getitem 5071,1; + next; + mes "[Merunte]"; + mes "Ah Wuwuwuwuwuwuwuwuwuwuwu~"; + close; + } else { + mes "[Merunte]"; + mes "Ah Wuwuwuwuwuwuwuwuwuwuwu~"; + mes " "; + mes "Let the spirit of Indian stay glorious forever!"; + mes "With the honor of Comodo Indian,"; + mes "raise the glory of Indian!"; + next; + mes "[Merunte]"; + mes "For this reason,"; + mes "do you want to try wearing,"; + mes "an Indian Headband? Bring ^FF0000Indian Fillet^000000 x1"; + mes "^FF0000Striped Hairband^000000 x1"; + mes "^FF0000Peco Peco Feather^000000 x10"; + mes "and together with ^FF000010000zeny^000000!"; + next; + mes "[Merunte]"; + mes "And Indiantakes a promise,"; + mes "more importantly than his life."; + mes "As long as you bring it, I will make that for you anytime!"; + mes " "; + mes "Ah Wuwuwuwuwuwuwuwuwuwuwu~"; + next; + mes "[Merunte]"; + mes "^FF0000Ah! Please keep this in mind"; + mes "If you slot a card in your equipment,"; + mes "and you want to change it to the item now,"; + mes "you will lose the card and refined level."; + close; + } +} +//Geffen /=Mushroom Band=/ [5082] +geffen.gat,67,87,3 script Ipore 700,{ + if (countitem(921) > 299) { + delitem 921,300; + mes "[Ipore]"; + mes "Oh Wow. You really have brought the Mushroom Spore x 300?"; + mes "You much have been tired."; + mes "Then, I shall use these,"; + mes "to perform a magic show for you!"; + mes "Please wait for a while."; + next; + mes "- Sha Ka Sha Ka Sha Ka Sha Ka Sha Ka Sha Ka -"; + mes "- Iporeput all the Mushroom Spores-"; + mes "- onto my head. -"; + next; + mes "[Ipore]"; + mes "Kineisihayituoohyilaahahsaiyi"; + mes "Chahulisitawutehayisikenbiah"; + mes "BiwuBiwuBiwu....Keahahah!!"; + next; + mes "[Ipore]"; + mes "......................."; + mes "Shoosh... Anyway,"; + mes "The spore has grown on your head."; + mes "It looks odd just like that."; + mes "Let me help you to make it into a headband."; + next; + mes "[Ipore]"; + mes "So...How about that? Feeling any better?"; + mes "Making a headband,"; + mes "using the spore that grows from your head..."; + mes "Isn't that romantic? Hehe."; + next; + mes "[Ipore]"; + mes "Anyway, you've done a lot."; + mes "So, take this headban with you to show off somewhere."; + mes "If you want to make another one,"; + mes "just come and find me!"; + getitem 5082,1; + close; + } else { + mes "[Ipore]"; + mes "Huhuhu..."; + mes "I fount it at last!"; + mes "I have discovered a magic"; + mes "that will make the spore grows on your head."; + next; + mes "[Ipore]"; + mes "Of course, it might be inconvenient,"; + mes "with a headfull of mushroom spore..."; + mes "That's why I pick it up"; + mes "and make it into a hairband for you."; + next; + mes "[Ipore]"; + mes "Aiyo! No point listening and do not see it for yourself!"; + mes "Just bring 300 ^FF0000Mushroom Spore^000000,"; + mes "and I will let you experience it!"; + mes "I am confident that if you experience such magic,"; + mes "you're surely be thankful to me, won't you?"; + close; + } +} +//Yuno /=Ears of Angel's Wing & Ears of Devil's Wing=/ [5074]&[5068] +yuno.gat,241,52,3 script Old Blacksmith 813,{ + mes "[A seemingly skillful craftman]"; + mes "Uh Oh, since you've come to this place,"; + mes "you must have known how to enjoy the scenary."; + mes "Since you're a Blacksmith, why not do your forging?"; + mes "What's the point staring at the sky?"; + mes "My name is Habir Moah!"; + mes "A wandering Blacksmith with my hammer as my companion."; + next; + if (countitem(2254) && countitem(2286) && Zeny>19999) { + mes "[Habir Moah]"; + mes "Hmm? You do have really good items, don't you?"; + mes "Hmm... however,"; + mes "do you have the insufficientfeeling?"; + mes "If you are willing, take out your"; + mes "^4d4dffAngel Wing^000000 and ^4d4dffElven Ears^000000"; + mes "to create a unusual item."; + next; + mes "[Habir Moah]"; + mes "How about that, do you ever though of that?"; + mes "Don't suspect my capability!"; + mes "As a Blacksmith"; + mes "I am considered as one of the most skillful one, if not the most skillful!"; + mes "Through the skill of blacksmith,"; + mes "an ore will become a great steel, that's the rule."; + next; + switch(select("Hmm... I'll think about it.:Can you help me make it?:Can I craft Evil headband...?")) { + case 1: + mes "[Habir Moah]"; + mes "Hmm, what a pity!"; + mes "I thought I can show my skill again."; + mes "Oh well."; + mes "... ... ..."; + mes "Beautiful sky... So blue."; + close; + case 2: + mes "[Habir Moah]"; + mes "Aha, thank you!"; + mes "Let's see the material first, shall we?"; + mes "Angel Wing and Elven Ears,"; + mes "other miscellaneous stuffs and 20000 zeny."; + mes "All these items really cost something."; + mes "I will help you make one fine accesory."; + next; + mes "[Habir Moah]"; + mes "Before I produce the item, let me remind you."; + mes "I don't care about"; + mes "the level of refining for the item."; + mes "If you have worries,"; + mes "I guess you better tidy up your items."; + next; + mes "[Habir Moah]"; + mes "^4d4dffPlease Reserve the items,"; + mes "that is required for making the headgear^000000"; + mes "I do not hope that you will blame me,"; + mes "if I fail to make that item."; + next; + switch(select("It's ok, just do it.:Hmm, I need to think about it.")) { + case 1: + mes "[Habir Moah]"; + mes "So, let's do it!"; + next; + misceffect 154; //Success Hammer ;P + mes "[Habit Moah]"; + mes "With my skills,"; + mes "the great creation of me, Habir Moah,"; + mes "is completed!"; + mes "Here it is,"; + mes "the Angel Wing Ears."; + if (countitem(2254) && countitem(2286) && Zeny>19999) { + delitem 2254,1; + delitem 2286,1; + set Zeny,Zeny-20000; + getitem 5074,1; + } + next; + mes "[Habir Moah]"; + mes "From now on,"; + mes "everyone will you."; + close; + case 2: + mes "[Habir Moah]"; + mes "If you're interested in it in future,"; + mes "do come and find me."; + mes " "; + mes "Ah, what a soothing breeze."; + close; + } + case 3: + mes "[Habir Moah]"; + mes "Hoho, of couse I can craft"; + mes "Evil Wing!"; + mes "I'll make it into Devil Wing Ears!"; + next; + mes "[Habir Moah]"; + mes "Let's see the materials required, shall we?"; + mes "Evil Wing and Elven Ears,"; + mes "in addition to that, 20,000 zeny."; + mes "All these items really cost something."; + mes "I will help you make one fine accesory."; + next; + mes "[Habir Moah]"; + mes "Before I produce the item, let me remind you."; + mes "I don't care about"; + mes "the level of refining for the item."; + mes "If you have worries,"; + mes "I guess you better tidy up your items."; + next; + mes "[Habir Moah]"; + mes "^4d4dffPlease reserve the items,"; + mes "this is required for making the headgear.^000000"; + mes "I do not hope that you will blame me,"; + mes "if I fail to make that item."; + next; + switch(select("It's ok. Let's do it.:I need to tidy up first.")) { + case 1: + if (countitem(2255) && countitem(2286) && Zeny > 19999) { + mes "[Habir Moah]"; + mes "So, let's do it!"; + next; + misceffect 154; + mes "[Habir Moah]"; + mes "With my skills,"; + mes "the great creation of me, Habir Moah,"; + mes "is completed!"; + mes "Here it is,"; + mes "Devil Wing Ears"; + if (countitem(2255) && countitem(2286) && Zeny > 19999) { + delitem 2255,1; + delitem 2286,1; + set Zeny,Zeny-20000; + getitem 5068,1; + } + next; + mes "[Habir Moah]"; + mes "Fromnow on,"; + mes "everyone will you."; + close; + } else { + mes "[Habir Moah]"; + mes "I'm sorry. If you have not prepared all the materials,"; + mes "I won't do that for you."; + mes "I'll need Evil Wing, Elven Ears and"; + mes "20000 zeny."; + mes "Can you please confirm that you have all of those?"; + close; + } + case 2: + mes "[Habir Moah]"; + mes "If you're interested in it in future,"; + mes "do come and find me."; + mes " "; + mes "Ah, what a soothing breeze."; + close; + } + } + } else if (countitem(2255) && countitem(2286) && Zeny>19999) { + mes "[Habir Moah]"; + mes "Hmm? You do have really good items, don't you?"; + mes "Hmm... however,"; + mes "do you have the insufficientfeeling?"; + mes "If you are willing, take out your"; + mes "^4d4dffEvil Wing^000000 and ^4d4dffElven Ears^000000"; + mes "to create a unusual item."; + next; + mes "[Habir Moah]"; + mes "How about that, do you ever though of that?"; + mes "Don't suspect my capability!"; + mes "As a Blacksmith"; + mes "I am considered as one of the most skillful one, if not the most skillful!"; + mes "Through the skill of blacksmith,"; + mes "an ore will become a great steel, that's the rule."; + next; + switch(select("Hmm... I'll think about it.:Can you help me make it?:Can I craft Angel Wing...?")) { + case 1: + mes "[Habir Moah]"; + mes "Hmm, what a pity!"; + mes "I thought I can show my skill again."; + mes "Oh well."; + mes "... ... ..."; + mes "Beautiful sky... So blue."; + close; + case 2: + mes "[Habir Moah]"; + mes "Aha, thank you!"; + mes "Let's see the material first, shall we?"; + mes "Evil Wing and Elven Ear,"; + mes "other miscellaneous stuffs and 20000 zeny."; + mes "All these items really cost something."; + mes "I will help you make one fine accesory."; + next; + mes "[Habir Moah]"; + mes "Before I produce the item, let me remind you."; + mes "I don't care about"; + mes "the level of refining for the item."; + mes "If you have worries,"; + mes "I guess you better tidy up your items."; + next; + mes "[Habir Moah]"; + mes "^4d4dffPlease Reserve the items,"; + mes "that is required for making the headgear^000000"; + mes "I do not hope that you will blame me,"; + mes "if I fail to make that item."; + next; + switch(select("It's ok, just do it.:Hmm, I need to think about it.")) { + case 1: + mes "[Habir Moah]"; + mes "So, let's do it!"; + next; + misceffect 154; //Success Hammer ;P + mes "[Habit Moah]"; + mes "With my skills,"; + mes "the great creation of me, Habir Moah,"; + mes "is completed!"; + mes "Here it is,"; + mes "the Angel Wing Ears."; + if (countitem(2255) && countitem(2286) && Zeny>19999) { + delitem 2255,1; + delitem 2286,1; + set Zeny,Zeny-20000; + getitem 5068,1; + } + next; + mes "[Habir Moah]"; + mes "From now on,"; + mes "everyone will you."; + close; + case 2: + mes "[Habir Moah]"; + mes "If you're interested in it in future,"; + mes "do come and find me."; + mes " "; + mes "Ah, what a soothing breeze."; + close; + } + case 3: + mes "[Habir Moah]"; + mes "Hoho, of course I can craft"; + mes "Angel Wing!"; + mes "I'll make it into Angel Wing Ears!"; + next; + mes "[Habir Moah]"; + mes "Let's see the materials required, shall we?"; + mes "Angel Wing and Elven Ears,"; + mes "in addition to that, 20,000 zeny."; + mes "All these items really cost something."; + mes "I will help you make one fine accesory."; + next; + mes "[Habir Moah]"; + mes "Before I produce the item, let me remind you."; + mes "I don't care about"; + mes "the level of refining for the item."; + mes "If you have worries,"; + mes "I guess you better tidy up your items."; + next; + mes "[Habir Moah]"; + mes "^4d4dffPlease reserve the items,"; + mes "this is required for making the headgear.^000000"; + mes "I do not hope that you will blame me,"; + mes "if I fail to make that item."; + next; + switch(select("It's ok. Let's do it.:I need to tidy up first.")) { + case 1: + if (countitem(2254) && countitem(2286) && Zeny > 19999) { + delitem 2254,1; + delitem 2286,1; + set Zeny,Zeny-20000; + mes "[Habir Moah]"; + mes "So, let's do it!"; + next; + misceffect 154; + mes "[Habir Moah]"; + mes "With my skills,"; + mes "the great creation of me, Habir Moah,"; + mes "is completed!"; + mes "Here it is,"; + mes "Angel Wing Ears"; + getitem 5074,1; + next; + mes "[Habir Moah]"; + mes "Fromnow on,"; + mes "everyone will you."; + close; + } else { + mes "[Habir Moah]"; + mes "I'm sorry. If you have not prepared all the materials,"; + mes "I won't do that for you."; + mes "I'll need Angel Wing, Elven Ears and"; + mes "20000 zeny."; + mes "Can you please confirm that you have all of those?"; + close; + } + case 2: + mes "[Habir Moah]"; + mes "If you're interested in it in future,"; + mes "do come and find me."; + mes " "; + mes "Ah, what a soothing breeze."; + close; + } + } + } else { + mes "[Habir Moah]"; + mes "I am not sure how I have followed the wind,"; + mes "that leads me to Juno..."; + mes "Altough I don't really feel comfortable on a high place like this, the view here is really breath taking."; + mes "I never knew the sky could be so beautiful,"; + mes "when I was travelling on the land."; + next; + mes "[Habir Moah]"; + mes "Anyway, I am a craftman in nature..."; + mes "I feel uneasy if I do not craft anything."; + mes "And it's been a while since my last creation."; + mes "If there're materials,"; + mes "I'll surely create the best creation of my life."; + mes "Unfortunately, there weren't any. ...Hehe..."; + next; + mes "[Habir Moah]"; + mes "May I ask, do you have either Angel Wing,"; + mes "Evil Wing or Elven Ear?"; + mes "If you do, can you bring it to me?"; + mes "I will help you to make a beautiful"; + mes "Ears of Angel's Wing and Ears of Devil's Wing."; + next; + switch(select("Can you tell me about the details?:I'll consider about it.")) { + case 1: + mes "[Habir Moah]"; + mes "Oh yes,"; + mes "I need to tell you the details about the materials."; + mes "Angel Wing Ears requires ^4d4dffAngel Wings^000000 and"; + mes "^4d4dffElven Ears^000000 ЎAand the cost for other materials is"; + mes "approximatedly ^4d4dff20000 zeny^000000"; + next; + mes "[Habir Moah]"; + mes "Devil Wing Ears requires ^4d4dffEvil Wing^000000 and"; + mes "^4d4dffElven Ears^000000 ЎAwhile the cost for other materials is"; + mes "approximately ^4d4dff20000 zeny"; + next; + mes "[Habir Moah]"; + mes "Please come to me after you have got all the materials."; + mes "I will make the joy of Angel and terror of Devil"; + mes "as a present for you."; + close; + case 2: + mes "[Habit Moah]"; + mes "I always look at thge sky at this location..."; + mes "So if you need me, you know where to find me."; + close; + } + } +} +//Lutie /=Sea Otter Cap=/ +xmas.gat,183,267,3 script Pretty Lindsay 793,{ + if (countitem(5033) && countitem(5064)) { + delitem 5033,1; + delitem 5064,1; + mes "[Pretty Lindsay]"; + mes "Wow~ you really have brought all the items here."; + mes "Hang on for a while~"; + mes "Lindsay will make that for you right now."; + next; + mes "[Pretty Lindsay]"; + mes "Just like what my mom taught me,"; + mes "first, place this on the ground..."; + mes "Preparation complete. . . ."; + mes "Haya, yah!"; + next; + misceffect 261; + mes "^FF0000Lindsay put the RaccoonHat on the ground,"; + mes "and place the Smokie Leaf on top of it."; + mes "Then she say something that none could understand its meaning."; + mes "There's a bright glitter,"; + mes "and the fur of the RaccoonHat slowly turns into blue color."; + mes "And finally, the shape of Smokie turns into Otter."; + next; + mes "[Pretty Lindsay]"; + mes "Pheww! It's done!"; + mes "It's so tiring I am feeling weak right now!"; + mes "Here~ Take it~"; + getitem 5078,1; + next; + mes "[Pretty Lindsay]"; + mes "This is.. This is the best creation of Lindsay."; + mes "Remember to put it on always~"; + mes "Farewell~"; + close; + } else { + mes "[Pretty Lindsay]"; + mes "Hi~ Wassup?"; + if (sex) { + mes "Handsome boy."; + } else { + mes "Beautiful?"; + } + next; + mes "[Pretty Lindsay]"; + mes "Do you want to get a cute headgear?"; + mes "Pretty Lindsay is going to create"; + mes "a cap that looks like a Sea Otter this time."; + mes "How about that? It should be cute, ya?"; + emotion e_heh; //ET_SMILE + next; + mes "[Pretty Lindsay]"; + mes "Imagina that~ If you get to wear that hat,"; + mes "you will have the feeling,"; + mes "that you're like an Sea Otter."; + mes "If you can be like an Sea Otter.. Woah!"; + mes "I am getting excited just by imagining it."; + next; + mes "[Pretty Lindsay]"; + mes "However, production of ^4D4DFFSea-Otter Hat^000000 requires,"; + mes "^0000FFRaccoonHat^000000 x1 ^0000FFSmokie Leaf^000000 x1"; + mes "So, if you want to get a Sea-Otter Hat, brother,"; + mes "just bring along the materials,"; + mes "and Lindsay will make it for you immediately."; + next; + switch(select("I will come again when I have collected them.:Yo..why RaccoonHat?")) { + case 1: + mes "[Pretty Lindsay]"; + mes "Hmm~ Come back soon~"; + emotion e_heh; //ET_SMILE + close; + case 2: + mes "[Pretty Lindsay]"; + mes "Ah..why Sea-Otter Hat production"; + mes "requires Smokie Hat?"; + mes "Hmm. .That's because. . . secrets.. ."; + next; + mes "[Pretty Lindsay]"; + mes "When you place Smokie Leaf with RaccoonHat,"; + mes "and say the spell,"; + mes "according to what my mom had taught, the RaccoonHat will"; + mes "^003063Bang!!^000000 and turn into Sea-Otter Hat."; + next; + mes "[Pretty Lindsay]"; + mes "But I don't know why it can be like that."; + mes "Mom never tell me the reason."; + next; + mes "["+strcharinfo(0)+"]"; + mes ". . . . . . . . . . . . . . . . ."; + next; + mes "["+strcharinfo(0)+"]"; + mes "Ok..Ok, I will come again when I have collected all the items."; + close; + } + } +} +//Lutie /=Brown Bear Cap=/ [5059] +xmas.gat,175,156,3 script Fuzzy Fuzz 712,{ + if (countitem(5030) && countitem(7213) > 99 && countitem(7217) > 99 && countitem(7161) > 299) { + delitem 5030,1; + delitem 7213,100; + delitem 7217,100; + delitem 7161,300; + mes "[Fuzzy Fuzz]"; + mes "Good! You've brought it!"; + mes "The production might take some time."; + mes "There's a lot of amendment to be done."; + mes "So, please wait for a while."; + next; + mes "[Fuzzy Fuzz]"; + mes ". . . TutaTusa. . ."; + mes "Pluck this off. . . ."; + mes "Wuha!~ Sew it happily.."; + mes "Wait a little longer."; + next; + mes "[Fuzzy Fuzz]"; + mes "Didn't they say people who wait will be more lucky?"; + mes "It's almost done. So wait for a little while."; + mes "Rub your hands if you feel cold."; + next; + mes "[Fuzzy Fuzz]"; + mes "It is done!"; + mes "I've made a cap that is suitable for you!"; + mes "I know I made it, but it really looks nice."; + mes "I used a lot of efforts,"; + mes "so please take good care of it."; + mes "Here~ Please take it with you~"; + getitem 5059,1; + close; + } else { + mes "[Fuzzy Fuzz]"; + if (sex) { + mes "Hey you, hold it right there!"; + } else { + mes "Yoh miss, hold it right there."; + } + mes "You who look like a slow and dumb bear,"; + mes "I have a cap that fits you,"; + mes "how about that? do you want it?"; + emotion e_omg; //ET_SURPRISE? + next; + mes "[Fuzzy Fuzz]"; + mes "Haha.. Looks like you're not happy"; + mes "because I said you look dumb, right?"; + mes "How sensitive . . ."; + mes "What I mean is, you're honest and easy to be tricked."; + mes "OkOk.. don't look at me like that."; + emotion e_sry; //ET_SORRY + next; + mes "[Fuzzy Fuzz]"; + mes "I can't make the cap now because I do not have the materials."; + mes "Can you please."; + mes "find the materials for me?"; + mes "I will help to make the 'Teddybear Hat' for you."; + next; + mes "[Fuzzy Fuzz]"; + mes "Come, let me tell you about the required materials."; + mes "You won't need very much materials here."; + mes "^0000FFPanda Hat^000000 x1 ^0000FFNeedle Packet^000000 x100"; + mes "^0000FFSpool^000000 x100 ^0000FFBlack Bear's Skin^000000 x300"; + mes "That's all,"; + mes "isn't that easy to be found?"; + next; + mes "[Fuzzy Fuzz]"; + mes "I will be waiting for you!"; + emotion e_heh; //ET_SMILE + close; + } +} +//payon /=Cap of Concentration=/ [5073] +payon_in03.gat,8,193,4 script Nan Hyang 75,{ + if (countitem(2285) && countitem(1550)) { + mes "[Nan Hyang]"; + mes "Sigh, give that to me."; + mes "Before I start,"; + mes "take note of this,"; + mes "In the process of production ^FF0000'Model Training Hat'^000000,"; + mes "If ^FF0000the 'Book' is slotted with card,"; + mes "or possesses refined level^000000,"; + emotion e_heh; //ET_SMILE + next; + mes "[Nan Hyang]"; + mes "^FF0000the effect will dissappear,"; + mes "Of course, the same goes to the 'Apple of Archer' too^000000."; + mes "So do you want me to make it now?"; + next; + switch(select("Start making it:Wait, don't.")) { + case 1: + mes "[Nan Hyang]"; + mes "Request accepted,"; + mes "I will start it right now."; + mes "Please have a seat,"; + mes "and wait for me, will you?"; + mes "This is to make sure that you have the correct posture."; + mes "Don't worry, it's for free."; + emotion e_ok; //ET_OK + next; + mes "[Nan Hyang]"; + mes "Please be patient!"; + next; + mes ". . . . . . . . . . . . . . . . . ."; + mes " . . . . . . . . . . . . . . . . . "; + mes ". . . . . . . . . . . . . . . . . ."; + mes " . . . . . . . . . . . . . . . . . "; + next; + mes "[Nan Hyang]"; + mes "This is not a hard task,"; + mes "so it's going to be completed right away.."; + mes "Please wear this hat,"; + mes "to keep a correct posture."; + mes "Thank you!"; + next; + mes "[Nan Hyang]"; + mes "An apple is placed on the book,"; + mes "keep it balanced and don't let is fall."; + mes "This is the reason to put on the 'Model Training Hat',"; + mes "to keep the balance in order to keep the correct posture."; + emotion e_oh; //ET_AHA? =X + next; + mes "[Nan Hyang]"; + mes "You might feel unconfortable and pain on your neck at the beginning."; + mes "But as you use it,"; + mes "you will slowly found your posture going better."; + if (countitem(2285) && countitem(1550)) { + delitem 2285,1; + delitem 1550,1; + getitem 5073,1; + } + next; + mes "[Nan Hyang]"; + mes "Here it is."; + mes "Please take it."; + mes "Ah.. Before I forget,"; + mes "This is the Arrow taken from the Apple of Archer."; + mes "Please take it."; + getitem 1750,1; + next; + mes "[Nan Hyang]"; + mes "Farewell then."; + mes "Have a balanced day."; + close; + case 2: + mes "[Nan Hyang]"; + mes "Ah.. isn't this an item that requires a lot of equipments?"; + mes "If you've fully prepared, come and find me."; + emotion e_hmm; //ET_THINK? + close; + } + } else { + mes "[Nan Hyang]"; + mes "Good day."; + mes "This place teaches manners and posture."; + mes "May I know,"; + mes "how can I help you here?"; + emotion e_omg; //ET_SURPRISE? + next; + switch(select("I want to learn too . .:I'm sorry. I think I came to a wrong place.")) { + case 1: + mes "[Nan Hyang]"; + mes "Oh, I see."; + mes "But how do I say this?"; + mes "I'm really sorry,"; + mes "we are not having any intake currently."; + next; + mes "[Nan Hyang]"; + mes "And since the president is going outstation,"; + mes "and we're not sure,"; + mes "when he'll return,"; + mes "(Phew..how long are you going to"; + mes "stay in the in. . . .)"; + next; + mes "[Nan Hyang]"; + mes "Hmm, beofre you take the course of manners,"; + mes "we have to correct"; + mes "your unbalance posture first."; + mes "This means that,"; + mes "a correct posture is a polite action."; + mes "That's what I think."; + next; + mes "[Nan Hyang]"; + mes "Since it is quite impossible to correct your posture now,"; + mes "I will let you correct it yourself."; + mes "The method is"; + mes "to create a 'Model Training Hat',"; + mes "for you."; + next; + mes "[Nan Hyang]"; + mes "Do you want me to make this for you?"; + mes "If you want it,"; + mes "please take the materials required here."; + mes "Generally I can give it to you for free."; + mes "But there's no stock in the storage anymore."; + emotion e_hmm; //ET_QUESTION? + next; + mes "[Nan Hyang]"; + mes "If you bring ^0000FFApple of Archer^000000 x1 and ^0000FFBook^000000 x1,"; + mes "I will produce it,"; + mes "and give the product to you."; + next; + mes "[Nan Hyang]"; + mes "After you've get these items,"; + mes "come and find me."; + mes "Farewell then."; + close; + case 2: + mes "[Nan Hyang]"; + mes "Oh, I see."; + mes "This place should be kept silent."; + mes "If you do not have any important matters,"; + mes "can you please go out? Thank you."; + mes "Good byethen. . ."; + close; + } + } +} +//geffen /=Tulip Hairpin=/ +geffen.gat,83,189,5 script Ses 716,{ + mes "[Ses]"; + mes "My name is Ses."; + mes "Ses like to fold paper."; + mes "I used a big colorful paper to make a huge boat for mummy yesterday."; + mes "She thank me and touch my head, hehe."; + emotion e_heh; //ET_SMILE + next; + mes "[Ses]"; + mes "Today, the teacher teaches us the method to make beautiful flower!!!"; + mes "Altough it's a little bit hard~ it's very interesting~"; + mes"The flower is beautiful when you put it on your head. Everyone tell me so, and I'm so happy!"; + emotion e_heh; //ET_THROB?=X + next; + if (countitem(2278) && countitem(975)) { + mes "[Ses]"; + mes "Hehe- Mr. Smile!! Scarlet Dyestuffs!!!"; + mes "WuYeaghhhhh---"; + mes "Come, let me"; + mes "help you make a beautiful flower !!"; + emotion e_swt; //ET_SWEAT + next; + mes "[Ses]"; + mes "Let me make it for you, ok? Ok????"; + emotion e_swt; + next; + switch(select("Allow you to do so:I reject")) { + case 1: + mes "[Ses]"; + mes "Wahahahaha~"; + emotion e_heh; + next; + mes "[Ses]"; + mes "Take this Mr Smile,"; + mes "cut here a little, cut there some~~"; + mes "and a little there, and here...."; + mes "yiyik..."; + emotion e_ho; //ET_DELIGHT? + next; + mes "[Ses]"; + mes "Ha- !! It's done!!!!"; + if (countitem(2278) && countitem(975)) { + delitem 2278,1; + delitem 975,1; + getitem 5077,1; + } + next; + mes "[Ses]"; + mes "Hehe, it's done,"; + mes "How about it? Cute, isn't it? Right?"; + next; + mes "[Ses]"; + mes "Am I good?"; + mes "Hehe, I am making one for my bother too."; + mes "You need one, brother."; + mes "come and find me again if you want me to make a beautiful flower again."; + mes "Good bye then~"; + close; + case 2: + mes "[Ses]"; + mes "Yiyee~~ I don't need to help you do it again then!!"; + close; + } + } else { + mes "[Ses]"; + mes "Do you want to make on too, big brother?"; + mes "I will teach you... hehehe"; + next; + mes "[Ses]"; + mes "However, you need to prepare some items,"; + mes "because I don't have anything now."; + mes "Can you bring it to me, big brother?"; + next; + switch(select("Sure:No")) { + case 1: + mes "[Ses]"; + mes "So please bring,"; + mes "^3131FFMr. Smile x1"; + mes "Scarlet Dyestuffs x1^000000"; + mes "I will make a beautiful red flower for you."; + next; + mes "[Ses]"; + mes "I will wait for you here. Remember to come, ok!?"; + close; + case 2: + mes "[Ses]"; + mes "Hooyeahyeahyeah~~~~~"; + emotion e_sob; + close; + } + } +} +//Lutie /=Party Hat, Straw Hat, Cowboy Hat, Sombrero and Fur hat=/ +xmas_in.gat,35,30,3 script Headgear Merchant 797,{ + mes "[Mike]"; + mes "I like hats..."; + mes "I like hats more than any other thing in this world!!"; + mes "Even if you compared hats with eating,"; + mes "wearing a new hat is far more important"; + next; + mes "[Mike]"; + mes "Hat, Cap, Holy Bonnet,"; + mes "Turban, Iron Helm,"; + mes "Hemmed Sallet, Munak Turban..."; + mes "I like them all!!"; + mes "(Wuhoo! Wuhoohoo!!)"; + next; + mes "[Mike]"; + mes "I have learned the way to modified a hat,"; + mes "and I am researching"; + mes "to design the most fashionable hat."; + next; + switch(select("Party Hat:Straw Hat:Cowboy Hat:Sombrero:Fur Hat")) { + case 1: //Party hat [5060] + if(countitem(2236) && countitem(7151) > 99 && countitem(7111) > 99) { + mes "[Mike]"; + mes "Party Hat! It is made according to the Santa's Hat,"; + mes "decorated with some papers."; + mes "This is the best Party Hat!! Do you want it?"; + mes "(Ohhhh, beautiful! So beautiful!)"; + next; + mes "[Mike]"; + mes "Wait, before I start the production, let's confirm this."; + mes "I will use items regarless of whether,"; + mes "it had been refined or slotted with cards."; + mes "So you better just prepare the items required,"; + mes "and put the others in the storage."; + next; + mes "[Mike]"; + mes "You've brought all the materials..."; + mes "Great! The one who wants a Party Hat,"; + mes "do you want me to make it for you right now?"; + next; + switch(select("No:Yes")) { + case 1: + mes "[Mike]"; + mes "Hmm, is that so..."; + mes "Let keep wearing your Santa's Hat then."; + mes "Hmmmhmmmhmmm...."; + close; + case 2: + mes "^3355FFDeteDete ChebenCheben"; + mes "PotterPotter MeganMegan"; + mes "PosongPosong ShahaShaha"; + next; + if(countitem(2236) && countitem(7151) > 99 && countitem(7111) > 99) { + delitem 2236,1; + delitem 7151,100; + delitem 7111,100; + getitem 5060,1; + } + mes "[Mike]"; + mes "Very Good!"; + mes "Force the birthday fellow to put this on,"; + mes "then you can play tricks on him. That should be fun..."; + mes "Please come again too next time~"; + next; + mes "[Mike]"; + mes "And, this is what's left after the process."; + mes "Here, take it!"; + mes "Maybe it might be useful to you... (Hehehehe)"; + getitem 949,10; + close; + } + } else { + mes "[Mike]"; + mes "Party Hat! It's a necessity,"; + mes "for anyone who throws a birthday party."; + mes "No matter how serious looking one is,"; + mes "the hat will make him look cute and funny!"; + next; + mes "[Mike]"; + mes "In my opinion, it is suitable not only for birthday,"; + mes "but as well as entertaining event!"; + mes "This beautiful hat is just suitable for fun."; + mes "(...How about organizing a party for adventure?!?)"; + next; + mes "[Mike]"; + mes "Anyway, the material required are"; + mes "^3355FFSanta's Hat^000000 x1"; + mes "^3355FFOil Paper^000000 x100"; + mes "^3355FFSlick Paper^000000 x100"; + next; + mes "[Mike]"; + mes "These are what I need."; + mes "So don't forget to collect the material, ok?"; + mes "I will always be around...."; + mes "So come back only after you have collected them!"; + close; + } + case 2: //Straw Hat [5062] + if(countitem(2280) && countitem(7197) > 299 && countitem(7150) > 299) { + mes "[Mike]"; + mes "Straw Hat! This hat is based on Sahkkat,"; + mes "that is make of bamboo and rattan."; + mes "Wearing it makes you think that you're going to have a good harvesting year!"; + mes "(Look, power of farmer!!)"; + next; + mes "[Mike]"; + mes "Wait, before I start the production, let's confirm this."; + mes "I will use items regardless of whether"; + mes "it had been refined or slotted with cards."; + mes "So you better just prepare the items required,"; + mes "and put the others in the storage."; + next; + mes "[Mike]"; + mes "You've brought all the materials..."; + mes "Great! The one who wants a Straw Hat,"; + mes "do you want me to make it for you right now?"; + next; + switch(select("No, thanks:Sure")) { + case 1: + mes "[Mike]"; + mes "Hmm, is that so..."; + mes "Let keep wearing your Sahkkat then."; + mes "Hmmmhmmmhmmm...."; + close; + case 2: + mes "^3355FFSakaSaka WakaWaka"; + mes "JekaJeka HuyiHuyi"; + mes "PokaPoka TewuTewu^000000"; + next; + if(countitem(2280) && countitem(7197) > 299 && countitem(7150) > 299) { + delitem 2280,1; + delitem 7197,300; + delitem 7150,300; + getitem 5062,1; + } + mes "[Mike]"; + mes "HmmHmm! It feels that the harvest of this year shall be good!"; + mes "I hope next year will be the same too..."; + mes "Ahahaha, what am I talking about..."; + mes "Please come again if you want more~"; + close; + } + } else { + mes "[Mike]"; + mes "Staw Hat! It gives you energy to work,"; + mes "even under the heat of the sun"; + mes "as well as providing shades that give you a cool feeling."; + mes "This hat will make you hope for a good harvest this year too!"; + next; + mes "[Mike]"; + mes "This hat is suitable for the farmers,"; + mes "who want to plant or cultivate their crops."; + mes "You have the feel of a villager when you wear it!"; + mes "(For your info, I am a city kid!)"; + next; + mes "[Mike]"; + mes "Anyway, the materials required for production are"; + mes "^3355FFSakkat^000000 x1"; + mes "^3355FFTough Vines^000000 x300"; + mes "^3355FFPiece of Bamboo^000000 x300"; + next; + mes "[Mike]"; + mes "These are what I need."; + mes "So don't forget to collect all the material, ok?"; + mes "I will always be around...."; + mes "So come back only after you have collected them!"; + close; + } + case 3: //Cowboy Hat [5075] + if (countitem(2248) && countitem(7030) > 107 && countitem(7194) > 107 && countitem(7120) > 3) { + mes "[Mike]"; + mes "Cowboy Hat! A hat of western feel,"; + mes "but looks toughet than Western Grace,"; + mes "That is suitable for the western's males!"; + mes "(Qiang... Yeehahaa~...)"; + next; + mes "[Mike]"; + mes "Wait, before I start the production, let's confirm this."; + mes "I will use item regardless of wether"; + mes "It had been refined or slotted with cards."; + mes "So you better just prepare the items required,"; + mes "and put the others in the storage."; + next; + mes "[Mike]"; + mes "You've brought all the materials..."; + mes "Great! The one who wants a Cowboy Hat,"; + mes "do you want me to make it for you right now?"; + switch(select("No:Yes")) { + case 1: + mes "[Mike]"; + mes "Hmm,is that so..."; + mes "Let keep wearing your typical Western Grace then."; + mes "Hmmmhmmmhmmm...."; + close; + case 2: + mes "^3355FFDudududu bangbangbangbang"; + mes "TadamTadam BiyongBiyong"; + mes "Wuuuuu Ahwuwuwuwuw^000000"; + next; + if (countitem(2248) && countitem(7030) > 107 && countitem(7194) > 107 && countitem(7120) > 3) { + delitem 2248,1; + delitem 7030,108; + delitem 7194,108; + delitem 7120,4; + getitem 5075,1; + } + mes "[Mike]"; + mes "HeeeHaH! With that"; + mes "you can tame even the wildest stiallion!"; + mes "Please come again if you need more~"; + close; + } + } else { + mes "[Mike]"; + mes "Cowboy Hat!A hat of western feel,"; + mes "where you seem to found the boiling blood of the cowboys..."; + mes "It's as if you are going to draw something out,"; + mes "and start shooting!"; + next; + mes "[Mike]"; + mes "The Cowboy Hat with thefeel of opening a barren land..."; + mes "It makes guys look cool!"; + mes "and it makes gals look prettier"; + mes "(Is tought the new concept of beauty...?)"; + next; + mes "[Mike]"; + mes "Anyway, the materials required for production are"; + mes "^3355FFWestern Grace^000000 x1"; + mes "^3355FFClaw of Desert Wolf^000000 x108"; + mes "^3355FFSoft Blade of Grass^000000 x108"; + mes "^3355FFBurning Horseshoe^000000 x4"; + next; + mes "[Mike]"; + mes "These are what I need."; + mes "So don't forget to collect the material, ok?"; + mes "I will always be around...."; + mes "So come back only after you have collected them!"; + close; + } + case 4: //Sombrero [5067] + if (countitem(5062) && countitem(952) > 49 && countitem(1907)) { + mes "[Mike]"; + mes "SipoleiyeahhhhhhWoohohoh!!"; + mes "Amigo! Adios Amigo!"; + mes "If you like the sun and happy melody,"; + mes "this is the right hat for you!!"; + next; + mes "[Mike]"; + mes "Wait, before I start the production, let's confirm this."; + mes "I will use items regardless of wether"; + mes "it had been refined or slotted with cards."; + mes "So you better just prepare the items required"; + mes "and put the others in the storage"; + next; + mes "[Mike]"; + mes "You've brought all the materials..."; + mes "Great! The one who wants a Sombrero,"; + mes "so you want me to make if for you right now?"; + switch(select("No:Yes")) { + case 1: + mes "[Mike]"; + mes "Hmmm, is that so..."; + mes "Let keep wearing your shady Straw Hat then."; + mes "Hmmmhmmmhmmm...."; + close; + case 2: + mes "^3355FFQingkaQinka KiangggQiangkiang"; + mes "Diringringling kaciangkaciang"; + mes "Adios Mamamiya^000000"; + next; + if (countitem(5062) && countitem(952) > 49 && countitem(1907)) { + delitem 5062,1; + delitem 952,50; + delitem 1907,1; + getitem 5067,1; + } + mes "[Mike]"; + mes "If you wear this to the desert,"; + mes "you'll be Muka's friend too!! Full with joyous tempo and heat!!"; + mes "Please come again if you want more~"; + close; + } + } else { + mes "[Mike]"; + mes "Yibayiba, andeleh andeleh!!"; + mes "Amigo! Adios, Amigo!"; + mes "Come again, Morocc!"; + mes "Astalacista Baby!"; + next; + mes "[Mike]"; + mes "For you who like the sun and loud music!!"; + mes "I present you with"; + mes "the tri-level hat, Sombrero!!"; + mes "(From Yggdrasil tree trill here!?)"; + next; + mes "[Mike]"; + mes "Anyway, the materials required for production are"; + mes "^3355FFStraw Hat^000000 x1,"; + mes "^3355FFCactus Needle^000000 x50,"; + mes "^3355FFGuitar^000000 x1"; + next; + mes "[Mike]"; + mes "These are what I need"; + mes "So don't forget to collect the material, ok?"; + mes "I will always be around...."; + mes "So come back only after you have collected them!"; + close; + } + case 5: //fur hat [5076] + if (countitem(2226) && countitem(7038) > 499) { + mes "[Mike]"; + mes "Fur Hat! Yo, Man! Check it out!"; + mes "It's good for keeping warm! But it's fashionable too!"; + mes "Even if you went to places as cold as Lutie,"; + mes "you will be ok with this Beanie!!"; + next; + mes "[Mike]"; + mes "Wait, before I start the productions, let's confirm this."; + mes "I will use items regardless of wether"; + mes "it had been refined or slotted with cards."; + mes "So you better just prepare the items required,"; + mes "and put the others in the storage."; + next; + mes "[Mike]"; + mes "You've brought all the materials..."; + mes "Great! The one who wants a Beanie,"; + mes "do you want me to make it for you right now?"; + next; + switch(select("No:Yes")) { + case 1: + mes "[Mike]"; + mes "Hmm, is that so..."; + mes "Let keep wearing your Cap that is produce in bundles then."; + mes "Hmmmhmmmhmmm...."; + close; + case 2: + mes "^3355FFKafokapo Kafokapo"; + mes "poterpote poterpote"; + mes "PosongPosong PosongPosong"; + next; + if (countitem(2226) && countitem(7038) > 499) { + delitem 2226,1; + delitem 7038,500; + getitem 5076,1; + } + mes "[Mike]"; + mes "Complete! The nicely knitted,"; + mes "cute white hat! Yeat! Go Go!"; + mes "Please come again if you need more~"; + close; + } + } else { + mes "[Mike]"; + mes "Beanie! Gimme a chocolate!! Right!"; + mes "No matter who wears it,"; + mes "you will feel the snowy winter!! Event if you are from Morocc,"; + mes "you will look more like a traveller from Lutie if you put that on!"; + next; + mes "[Mike]"; + mes "There was a rumor"; + mes "people wearing it will pull out his hard and shout Yo without knowing it-"; + mes "I think we better change a topic..."; + mes "(Hot weather, the head can't stand the heat?!?)"; + next; + mes "[Mike]"; + mes "Anyway, the material required for production are"; + mes "^3355FFCap^000000 x1,"; + mes "^3355FFYarn^000000 x500."; + next; + mes "[Mike]"; + mes "These are what I need."; + mes "So don't forget to collect the material, ok?"; + mes "I will always be around...."; + mes "So come back only after you have collected them!"; + close; + } + } +} +//Yuno /=Big Golden Bell, Headgear of Queen and Mistress Crown=/ +yuno_in03.gat,20,18,6 script Neris 726,{ + mes "[Neris]"; + mes "This time,"; + mes "as a gratitude of everyone's support to the Museum,"; + mes "we have prepared a special item,"; + mes "That is ...!"; + next; + mes "[Neris]"; + mes "If an accessoiries for monsters is reconstructed, it can be equipped by human too!"; + next; + mes "[Neris]"; + mes "We are in the experimenting stage currently,"; + mes "and there're only 3 type of monster's accesories that can be equipped."; + mes "Maybe there're more to come in the future."; + mes "However,"; + mes "we cannot provide these accessories to everyone without limit."; + mes "We would like to ask for the materials and production fee,"; + mes "before we can provide the accessories to you."; + next; + mes "[Neris]"; + mes "Please select an accessoiries that you are curious of, or wich us to produce for you."; + next; + switch(select("Decorative Golden Bell:Crown of Ancient Queen:Crown of Mistress")) { + case 1: //Big golden bell [5091] + mes "[Neris]"; + mes "The Decorative Golden Bell is"; + mes "the accessory equipped by the monster 'Sohee'."; + mes "It's very suitable and looks good on female players."; + mes "Altough it might be a little big, I'm sure you'll like it."; + next; + if (countitem(10016) && countitem(714) && countitem(969) > 2 && Zeny > 19999) { + delitem 10016,1; + delitem 714,1; + delitem 969,3; + set Zeny,Zeny-20000; + mes "[Neris]"; + mes "So you have brought all the required materials."; + mes "Please wait for a while."; + next; + mes "^3355FF- Dang Dang! Qing Yi Qing Yi! Ding Ding Dang Dang! -^000000"; + getitem 5091,1; + next; + mes "[Neris]"; + mes "EEyaah~ The elegant golden bell is complete."; + mes "Walk around with it."; + mes "Altough it won't make the ding dong sounds,"; + mes "it sure is beautiful."; + next; + mes "[Neris]"; + mes "Don't you feel that you look like a Sohee now?"; + mes "But don't commit suicide like her."; + mes "If you want to make anymore of it,"; + mes "do come and find me again."; + mes "Finally, please come to visit the Monster Museum frequently."; + close; + } else { + mes "[Neris]"; + mes "The material required for the production of this item are,"; + mes "^3355FFGolden Bell x1, Emperium x1, Gold x3^000000 and"; + mes "20,000 zeny"; + next; + mes "[Neris]"; + mes "As long as you are prepared,"; + mes "with the materials and zeny required for the production,"; + mes "I will make it for you anytime."; + close; + } + case 2: //Headgear of Queen [5080] (Crown of ancient queen) + mes "[Neris]"; + mes "The Crown of Ancient Queen is the equipment of"; + mes "monster 'Isis'."; + mes "When you wear it,"; + mes "you will feel like a queen."; + next; + if (countitem(10006) && countitem(714) && countitem(969)>2 && Zeny>19999) { + delitem 10006,1; + delitem 714,1; + delitem 969,3; + set Zeny,Zeny-20000; + mes "[Neris]"; + mes "So you have brought all the required materials."; + mes "Please wait for a while."; + next; + mes "^3355FF- Dang Dang! Qing Yi Qing Yi! Ding Ding Dang Dang! -"; + getitem 5080,1; + next; + mes "[Neris]"; + mes "Here it is! The Crown of Ancient Queen!"; + mes "Altough you won't become a real queen after wearing it,"; + mes "you will surely"; + mes "have a different feeling."; + next; + mes "[Neris]"; + mes "After you wear this,"; + mes "I think you should really have a good figure,"; + mes "because that will be more meaningful."; + mes "If you need to make it again,"; + mes "do come find me again."; + mes "Finally, please come to visit the Monster Museum frequently."; + close; + } else { + mes "[Neris]"; + mes "The materials required for the production are"; + mes "^3355FFQueen's Hair Ornament x1, Emperium x1, Gold x3^000000 and"; + mes "20,000 zeny."; + next; + mes "[Neris]"; + mes "As long as you are prepared"; + mes "with the materials and zeny required for the production"; + mes "I will make it for you anytime."; + close; + } + case 3: //crown of mistress [5081] + mes "[Neris]"; + mes "Crown of Mistress is"; + mes "brought by monster 'Mistress'."; //Maya? riiiight! + mes "You can feel the precence of Mistress from it."; + next; + if (countitem(2249) && countitem(714) && countitem(969)>2 && Zeny>39999) { + mes "[Neris]"; + mes "So you have brought everything."; + mes "^FF0000However, during the process of production,"; + mes "no matter how many times"; + mes "the coronet is refined,"; + mes "it does not have effect to the product."; + next; + mes "[Neris]"; + mes "^FF0000So,"; + mes "please bring along only the Coronet x 1 that is required for the production."; + mes "If anything is missing,"; + mes "we will not take responsible of it.^000000"; + mes "So, are you ready?"; + next; + switch(select("Yes, I am.:Hold on, please")) { + case 1: + mes "[Neris]"; + mes "Please wait for a while."; + next; + mes "^3355FF- Dang Dang! Qing Yi Qing Yi! Ding Ding Dang Dang! -"; + if (countitem(2249) && countitem(714) && countitem(969)>2 && Zeny>39999) { + delitem 2249,1; + delitem 714,1; + delitem 969,3; + set Zeny,Zeny-40000; + getitem 5081,1; + } + next; + mes "[Neris]"; + mes "Woohoo!"; + mes "The beautiful Crown of Mistress is completed."; + mes "Altough you won't have any servants,"; + mes "after you've worn it,"; + mes "I am sure you're having a different feeling."; + next; + mes "[Neris]"; + mes "If you wear this crown,"; + mes "and takea photo with Mistress,"; + mes "it will be very interesting."; + mes "If you want to make anymore of it,"; + mes "do come find me again."; + mes "Finally, please come to visit the Monster Museum frequently."; + close; + case 2: + mes "[Neris]"; + mes "Please confirm it first"; + mes "before you come to me~"; + close; + } + } else { + mes "[Neris]"; + mes "The materials required for production are"; + mes "^3355FFCoronet x1, Emperium x1, Gold x3^000000 together with"; + mes "40,000 zeny."; + next; + mes "[Neris]"; + mes "As long as you are prepaired"; + mes "with the materials and zeny required for the production,"; + mes "I will make it for you anytime."; + close; + } + } +} +//Aldebaran /=Alarm Mask=/ +//Effects: EF_BLASTMINE: 106 +//EF_FLASHER:99 +alde_alche.gat,88,180,1 script Muscle Man#Alarm 1193,{ +end; +} +alde_alche.gat,88,180,1 script Muscle Man#Masked Alarm 748,{ + mes "[Muscle Man]"; + mes "Muscle, muscle. I like it. Hehe!!"; + mes "What a beautiful robotic muscle!"; + misceffect 99; + disablenpc "Muscle Man#Masked Alarm"; + enablenpc "Muscle Man#Alarm"; + enablenpc "#Masked Alarm1"; + enablenpc "#Masked Alarm2"; + enablenpc "#Masked Alarm3"; + enablenpc "#Masked Alarm4"; + donpcevent "#Masked Alarm1::OnBlast"; + donpcevent "#Masked Alarm2::OnBlast"; + donpcevent "#Masked Alarm3::OnBlast"; + donpcevent "#Masked Alarm4::OnBlast"; + next; + disablenpc "Muscle Man#Alarm"; + enablenpc "Muscle Man#Masked Alarm"; + if (countitem(2288) && countitem(1095) > 2999) { + switch(select("Give him the item:End")) { + case 1: + mes "You found... You found it. You really found it!"; + mes "That's great! That's so great!"; + next; + mes "[Muscle Man]"; + mes "Yes... From today onwards, the Clock Hand and Mr. Scream are mine! My Precious!"; + next; + mes "[Muscle Man]"; + mes "And this, this shall be your precious."; + if (countitem(2288) && countitem(1095) > 2999) { + delitem 1095,3000; + delitem 2288,1; + getitem 5086,1; + } + next; + mes "[Muscle Man]"; + mes "Good... Good bye! If you find more, remember to bring it here!!"; + donpcevent "#Masked Alarm1::OnBlast"; + donpcevent "#Masked Alarm2::OnBlast"; + donpcevent "#Masked Alarm3::OnBlast"; + donpcevent "#Masked Alarm4::OnBlast"; + disablenpc "#Masked Alarm1"; + disablenpc "#Masked Alarm2"; + disablenpc "#Masked Alarm3"; + disablenpc "#Masked Alarm4"; + close; + case 2: + mes "[Muscle Man]"; + mes "Hmm? Do you have anything to say to me?"; + mes "I smell something. Isn't that the nice smell of the grease from Mr. Alarm that I sense now?"; + donpcevent "#Masked Alarm1::OnBlast"; + donpcevent "#Masked Alarm2::OnBlast"; + donpcevent "#Masked Alarm3::OnBlast"; + donpcevent "#Masked Alarm4::OnBlast"; + disablenpc "#Masked Alarm1"; + disablenpc "#Masked Alarm2"; + disablenpc "#Masked Alarm3"; + disablenpc "#Masked Alarm4"; + close; + } + } else { + mes "[Muscle Man]"; + mes "This is the item created by 'Loui Meato' that is attached to the arms and legs of Alarm."; + mes "This is the ancient technique that can be found in the Clock Tower."; + next; + mes "[Muscle Man]"; + mes "If there's any skill to shrink this thing, 'Loui Meato' can be used by everyone soon!"; + next; + mes "[Muscle Man]"; + mes "Although I've lost my arm and legs in an alchemy accident, but if I can make this technique for public, it will benefit a lot of people!"; + next; + mes "[Muscle Man]"; + mes "Therfore... I want to ask you"; + mes "Do you have the will to help my in this research?"; + next; + mes "[Muscle Man]"; + mes "The material is not enough. I want the Alarm's ^0000FFClock Hand^000000 and that strange ^0000FFMr. Scream^000000 that is said to look like the mask of Alarm."; + mes "It will help a lot if you have those things."; + next; + mes "[Muscle Man]"; + mes "However, when I saw the Alarm in the Clock Tower, I will be fascinated by the great work on the creature's mechanical parts that is so brilliantly designed and manifactured."; + mes "I've forgotten everything, including the materials required for the research."; + next; + mes "[Muscle Man]"; + mes "I am telling you this, to give you the opportunity to help me."; + mes "So how about that? Do you wish to help me? The price is the Mask of Alarm that looks really good! It's a very important thing, you know?"; + next; + donpcevent "#Masked Alarm1::OnBlast"; + donpcevent "#Masked Alarm2::OnBlast"; + donpcevent "#Masked Alarm3::OnBlast"; + donpcevent "#Masked Alarm4::OnBlast"; + disablenpc "#Masked Alarm1"; + disablenpc "#Masked Alarm2"; + disablenpc "#Masked Alarm3"; + disablenpc "#Masked Alarm4"; + switch(select("I will help you:............")) { + case 1: + case 2: + mes "[Muscle Man]"; + mes "Ohohoh! You agree that Mr. Alarm is beautiful too!"; + mes "Good, good!"; + next; + mes "[Muscle Man]"; + mes "What I want is, ^0000FFClock Hand x3000^000000 and"; + mes "^0000FFMr. Scream x1 ^000000"; + mes "With these items, I will be able to reasearch the fascinating parts of Mr. Alarm."; + next; + mes "[Muscle Man]"; + mes "I have said before. If you're able to find these things, I will give you Mr. Alarm's Mask."; + mes "You will have the chance to wear ^0000FFAlarm's Mask^000000!"; + next; + mes "[Muscle Man]"; + mes "Go! Go and find them now!"; + mes "Follower of Mr Alarm."; + mes "The researcher of 'Loui Meato'."; + mes "He who wants to be Mr. Alarm!"; + close; + } + } +OnInit: + disablenpc "#Masked Alarm1"; + disablenpc "#Masked Alarm2"; + disablenpc "#Masked Alarm3"; + disablenpc "#Masked Alarm4"; + disablenpc "Muscle Man#Alarm"; + end; +} +alde_alche.gat,86,184,3 script #Masked Alarm1 1193,{ +end; +OnBlast: +misceffect 106; +end; } +alde_alche.gat,89,184,3 script #Masked Alarm2 1193,{ +end; +OnBlast: +misceffect 106; +end; } +alde_alche.gat,92,184,3 script #Masked Alarm3 1193,{ +end; +OnBlast: +misceffect 106; +end; } +alde_alche.gat,95,184,3 script #Masked Alarm4 1193,{ +end; +OnBlast: +misceffect 106; +end; } +//Morocc /= Drooping Kitty, Huge Leaf, Lazy Smokie and Blue Fish =/ +morocc.gat,273,79,4 script Traveler 99,{ + function creation_lines { + mes "[Human]"; + mes "Ah....So do you have all of it?"; + mes "Haha"; + mes "What an opportunity for me to show my skill."; + mes "Please wait for a moment."; + mes "...."; + next; + next; + mes "SiwuSiwu..."; + next; + mes "SiwuSiwu..."; + mes "DudaTeda..."; + next; + mes "SiwuSiwu..."; + mes "DudaTeda..."; + mes "ChepoChepo...."; + next; + mes "SiwuSiwu..."; + mes "DudaTeda..."; + mes "ChepoChepo...."; + mes "HuizheHuizhe....."; + mes "I think I heard some strange noises."; + next; + mes "[Human]"; + mes "Uhoh, can you wait for a while?"; + mes "It's almost done."; + mes "............"; + next; + mes "HeniHeniHeni..."; + mes "............"; + next; + mes "HeniHeniHeni..."; + mes "KodeKode..."; + mes "............"; + next; + mes "[Human]"; + mes "Ah, finally it is done."; + mes "I have not done this too long."; + mes "So it takes a little longer then I expect."; + mes "Haha"; + next; + mes "[Human]"; + mes "Now, here it is."; + mes "I rarely feel this happy."; + mes "Ah, I will take the claw too."; + mes "Just think of it as ... some process fee."; + mes "Haha...."; + return; + } + + if(countitem(7030)) { + mes "[Human]"; + mes "Ah...."; + mes "Claw of the Desert Wolf..."; + mes "You have this..."; + mes "This is the true symbol of Desert."; + mes "Haha..."; + mes "It's been a while since I saw this last time."; + mes "It really makes me feel reenergized!"; + next; + mes "[Human]"; + mes "Haha... You have let me see a great thing."; + mes "And I am going to pay you back!"; + mes "I have traveled to a lot of places,"; + mes "and learn to create a lot of things."; + mes "May I know what do you wnat?"; + next; + mes "[Human]"; + mes "Oh yes..."; //here we go again =3 + mes "If your equipment has been refined"; + mes "or slotted with cards,"; + mes "^FF0000the level of refines and cards will dissapear too.^000000"; + mes "So please confirm the item you require."; + next; + switch(select("Drooping Cat:Smokie Leaf:Lazy Smokie:Blue Fish:There's nothing that I like.")) { + case 1: + if (countitem(2233) && countitem(983) && countitem(7206) > 299 && countitem(7030)) { + delitem 2233,1; + delitem 983,1; + delitem 7206,300; + delitem 7030,1; + creation_lines; + getitem 5058,1; + close; + } else { + mes "[Human]"; + mes "Ah, you want the Drooping Cat."; + mes "Well,"; + mes "I can make that for you,"; + mes "but you will have to gather the required materials by yourself."; + mes "I heard that it is not easy to find the materials."; + next; + mes "[Human]"; + mes "They are.."; + mes "^FF0000One slot circlet^000000 and"; + mes "^FF0000Black Dyestuff x1^000000"; + mes "plus ^FF0000Black Cat Doll x 300^000000."; + mes "This is all you need."; + mes "If you bring them to me, I will make the Cat for you."; + close; + } + case 2: //Smokie Leaf [5064] + if (countitem(945) > 599 && countitem(7030)) { + delitem 945,600; + delitem 7030,1; + creation_lines; + getitem 5064,1; + close; + } else { + mes "[Human]"; + mes "Ah, so you want the Smokie Leaf."; + mes "Well,"; + mes "I can make that for you,"; + mes "but you will have to"; + mes "gather the required materials by yourself."; + mes "I heard that it is not easy to find the materials."; + next; + mes "[Human]"; + mes "This item .."; + mes "requires ^FF0000Raccoon Leaf x600^000000 "; + mes "It might be a lot, but I'm sure you can get it, can't you?"; + mes "If you bring it to me, I will make the headgear for you."; + close; + } + case 3: //Lazy Smokie [5084] + if (countitem(1026)>999 && countitem(7065)>99 && countitem(945)>9 && countitem(7030)) { + delitem 1026,1000; + delitem 7065,100; + delitem 945,10; + delitem 7030,1; + creation_lines; + getitem 5084,1; + close; + } else { + mes "[Human]"; + mes "Ah, so you want the Lazy Smokie."; + mes "Well,"; + mes "I can make that for you,"; + mes "but you will have to"; + mes "gather the required materials by yourself."; + mes "I heard that it is not easy to find the materials."; + next; + mes "[Human]"; + mes "The materials are.."; + mes "^FF0000Acorn x1000^000000 and"; + mes "^FF0000Sea-Otter Fur x100^000000, as well as ^FF0000Raccoon Leaf x10^000000"; + mes "That's all you need."; + mes "If you bring it to me, I will make the headgear for you."; + close; + } + case 4: //Blue Fish [5065] + if (countitem(624) && countitem(959)>299 && countitem(544)>49 && countitem(1023) && countitem(938)>99 && countitem(7030)) { + delitem 624,1; + delitem 959,300; + delitem 544,50; + delitem 1023,1; + delitem 938,100; + delitem 7030,1; + creation_lines; + getitem 5065,1; + } else { + mes "[Human]"; + mes "Ah, so you want the Fish."; + mes "Well,"; + mes "I can make that for you,"; + mes "but you will have to gather the required materials by yourself."; + mes "I heard that it is not easy to find the materials."; + next; + mes "[Human]"; + mes "The materials are.."; + mes "^FF0000Rotten Fish x1"; + mes "Stinky Scale x300, Raw Fish x50,"; + mes "Fish Tail x1^000000 and lastly, it requires at least ^FF0000Sticky Mucus x100^000000"; + mes "That's all you need."; + mes "If you bring it to me, I will make the headgear for you."; + close; + } + case 5: //cancel + mes "[Human]"; + mes "Oh.. is that so?"; + mes "Haha..."; + mes "I thought I have the chance to do it again."; + mes "Oh well,"; + mes "enjoy your journey then."; + close; + } + } else { + mes "[Human]"; + mes "Hello there."; + mes "a good day isn't it?"; + mes "Hmm... If you don't mind,"; + mes "can I tell you a little about myself?"; + mes "I know you're kind of unwilling to do so,"; + mes "but please, do listen for a while, will you?"; + next; + mes "[Human]"; + mes "Hmm..."; + mes "The city of desert, Morocc"; + mes "has this special attraction."; + mes "The wind of flame blows during the heat of the day,"; + mes "but the sunsets dye the hills of sand into a violet screne."; + mes "Besides that, the freezing chill of night never stops until morning."; + next; + mes "[Human]"; + mes "All these are the pride of Morocc."; + mes "However,"; + mes "These are not enough to feed the greed of human."; + mes "Thay want to take everything"; + mes "except the desert"; + mes "as their belongings."; + next; + mes "[Human]"; + mes "So, I started to travel,"; + mes "going around this world to experience the adventure."; + mes "Some view that can only be found in certain places,"; + mes "at their origin habitat."; + next; + mes "[Human]"; + mes "Therefore,"; + mes "I have decided to create items,"; + mes "that possesses the special characteristecs of the places."; + mes "I have gained a few successes,"; + mes "but the materials required are too hard to be found."; + mes "Therefore, I can't produce too many items."; + next; + mes "[Human]"; + mes "Oh! Uh Oh..."; + mes "I have spoken too much."; + mes "Sorry for taking your time."; + mes "There's nothing to do recently..."; + mes "I just hope to see"; + mes "some item that is related to the desert...."; + next; + mes "[Human]"; + mes "Hmmph...Anyway,"; + mes "thank you for listening to me."; + mes "Enjoy your journey..."; + mes "Think of the desert, you think of wolves... hahaha."; + close; + } +} +//Payon /=Fox Mask=/ //==Lets hope this works as it's supposed==// +pay_dun03.gat,48,84,4 script Nine Tail#1 1180,1,1{ + mes "[Nine Tail]"; + mes "Kee! KeeKee!"; + mes "KeeKeeKee! KeeKee! KeeKee!"; + next; + switch(select("Shaking your head:Nodding")) { + case 1: + mes "[Nine Tail]"; + mes "KeeKee! Ke! Kee!"; + close2; + donpcevent "Nine Tail#1::OnReset"; + end; + case 2: + emotion e_hmm; + close2; + disablenpc "Nine Tail#1"; + enablenpc "Nine Tail#2"; + end; + } + +OnInit: + disablenpc "Nine Tail#1"; + disablenpc "Nine Tail#2"; + monster "pay_dun03.gat",48,84,"Nine Tail",1180,1,"NT::OnMobDead"; + end; + +OnReset: + killmonster "pay_dun03.gat","NT::OnMobDead"; + disablenpc "Nine Tail#1"; + disablenpc "Nine Tail#2"; + initnpctimer; + end; + +OnTimer300000: +OnSpawn: + stopnpctimer; + killmonster "pay_dun03.gat","Nine Tail#1::OnMobDead"; + monster "pay_dun03.gat",48,84,"Nine Tail",1180,1,"NT::OnMobDead"; + end; +} +pay_dun03.gat,48,84,1 script NT -1,{ +OnMobDead: + enablenpc "Nine Tail#1"; + end; +} +pay_dun03.gat,48,84,4 script Nine Tail#2 1180,{ + if(countitem(1022)>998) { + mes "[Nine Tail]"; + mes "Uh Oh!! You've brought it, human."; + mes "Good...I think you can save yourself with these."; + next; + switch(select("Give it to him:Do not give it to him")) { + case 1: + mes "[Nine Tail]"; + mes "Go now. You have got what you wanted, human. Now leave!"; + if(countitem(1022)>998) { + delitem 1022,999; + getitem 5069,1; + } + close2; + disablenpc "Nine Tail#2"; + donpcevent "Nine Tail#1::OnReset"; + end; + case 2: + close2; + disablenpc "Nine Tail#2"; + donpcevent "Nine Tail#1::OnReset"; + end; + } + } + else { + mes "[Nine Tail]"; + mes "......Aiyo? Isn't this the appearance of a human boy?"; + mes "Has my transfiguration skill gone wrong again... oh... oh well."; + next; + mes "[Nine Tail]"; + mes "Do you know how it feels to be chased everyday? How tough that is? Huh?"; + mes "I just want to live a quiet life with my husband!"; + next; + mes "[Nine Tail]"; + mes "But one day, someone intruded into our habitat and tried to catch us."; + next; + mes "[Nine Tail]"; + mes "Do you know how much that Sohee that lives besides me likes to complain to me everyday? Someone will pull a disgusting face and say 'Haha, Miss Sohee~' and they will chase to rip off her clothes. They are making her crazy!"; + next; + mes "[Nine Tail]"; + mes "It is just a flawless body as fine as pine, and as beautiful as the flower. Why can't anyone understand that?"; + next; + mes "[Nine Tail]"; + mes "Hmmm...let me calm down first."; + mes "I just want to save my husband and bring him back."; + mes "I hope you can help me."; + next; + mes "[Nine Tail]"; + mes "To save my husband,"; + mes "please bring along ^FF0000999 ^0000FFNine Tails^000000!"; + mes "What? You said that's too much?"; + next; + mes "[Nine Tail]"; + mes "Hmmph, it really makes me angry to think of what you've done to us..."; + mes "I understand. You human won't do anything without a reward..."; + next; + mes "[Nine Tail]"; + mes "Hmm, ok. What do you think of the mask I'm wearing? The ^0000FFKitsune Mask^000000. Gather the item I want, and I will give you this."; + mes "You must gather ^FF0000999 ^0000FFNine Tails^000000!"; + close2; + disablenpc "Nine Tail#2"; + donpcevent "Nine Tail#1::OnReset"; + end; + } +} +//Orc Village /=Orc Hero Helm=/ +in_orcs01.gat,31,93,1 script Orc Warrior#1 1023,2,2{ + if (orcs_hero_hat == 1) { + if (countitem(909)>999) { + delitem 909,1000; + mes "[Orc Warrior]"; + mes "Good, you have collected it all, haven't you?"; + mes "So you really want to have a talk, hahahahaha!!"; + mes "Ok, I will talk to you then"; + next; + mes "[Orc Warrior]"; + mes "I don't like humans."; + mes "All of the Orcish Tribe dislike humans."; + mes "Do you know that?"; + mes "I really hate it when you come to find us."; + set orcs_hero_hat,2; + next; + mes "[Orc Warrior]"; + mes "So if you want to hear more. Prepare another ^FF0000Jellopy x1000^000000"; + mes "This means, get out of my sight...!"; + mes "Humans..."; + close; + } + } else if (orcs_hero_hat == 2) { + if (countitem(909) > 999) { + delitem 909,1000; + mes "[Orc Warrior]"; + mes "Good, you have collected it all, haven't you?"; + mes "So you really want to have a talk, hahahahahaha!!"; + mes "Ok, I will talk to you then"; + next; + mes "[Orc Warrior]"; + mes "Do you want to know why we hate humans?"; + mes "That's because,"; + mes "out village is living a quiet life,"; + mes "before the rude intrusion of you human."; + next; + mes "[Orc Warrior]"; + mes "Can you just build your city"; + mes "and live there quietly?"; + mes "Why do you create chaos everywhere..."; + mes "I can't understand"; + set orcs_hero_hat,3; + next; + mes "[Orc Warrior]"; + mes "Go, if you want another conversation, prepare ^FF0000Jellopy x1000^000000 again,"; + mes "If you're statisfied with such kind of converstaion."; + mes "Hahahahaha"; + close; + } else { + mes "[Orc Warrior]"; + mes "Haven't I mentioned? Find ^FF0000Jellopy x1000^000000..."; + mes "If you want to talk to me,"; + mes "show your will, humans."; + mes "I don't care, just brought 1000 Jellopy."; + close; + } + } else if (orcs_hero_hat == 3) { + if (countitem(909)>999) { + delitem 909,1000; + mes "[Orc Warrior]"; + mes "Good, you have collect it all, haven't you? "; + mes "So you really want to have a talk, hahahahaha!!"; + mes "Ok, I will talk to you until you're fed up then."; + next; + mes "[Orc Warrior]"; + mes "If you compare the achievement, "; + mes "we won't lose to you humans."; + mes "The same goes to the Goblin in the jungle,"; + mes "and the Kobold, who are the master of the grassland..."; + next; + mes "[Orc Warrior]"; + mes "Before you human build cities, "; + mes "we orc warriors has developed sophisticated tunnel in caves,"; + mes "as well as water way."; + mes "We use the things we found in the wild,"; + mes "to create the things we wanted."; + next; + mes "[Orc Warrior]"; + mes "Then we build high tower."; + mes "However, the evil forces "; + mes "have made the master of the tower betray our tribe..."; + mes " And those who fail to escape there,"; + mes "they're still suffering,"; + mes "at that place."; + next; + mes "[Orc Warrior]"; + mes "...Hmm, this,"; + mes "Why do I tell this to you humans?"; + mes "The conversation ends here today."; + set orcs_hero_hat,4; + next; + mes "[Orc Warrior]"; + mes "So, if you want to hear more,"; + mes "prepare ^FF0000Jellopy x 1000 again^000000"; + close; + } else { + mes "[Orc Warrior]"; + mes "Haven't I mentioned? Find ^FF0000Jellopy x1000^000000..."; + mes "If you want to talk to me"; + mes "Show your will, human."; + mes "I don't care, just brought 2000 Jellopy."; + close; + } + } else if (orcs_hero_hat == 4) { + if (countitem(909)>999) { + delitem 909,1000; + mes "[Orc Warrior]"; + mes "Good, you have collect it all, haven't you? "; + mes "So you really want to have a talk, hahahahaha!!"; + mes "Ok, I will talk to you until you're fed up then."; + next; + mes "[Orc Warrior]"; + mes "Yes, until that time,"; + mes "human and the orc warriors"; + mes "do lead a peaceful life."; + mes "But as time goes by, the misunderstanding,"; + mes "has accumulated and cannot be broken."; + next; + mes "[Orc Warrior]"; + mes "The powerless human only wants fame and wealth."; + mes "A true warrior,"; + mes "will only emphasize on glory and honor..."; + mes "Those who do not care what method they use to achieve their goal,"; + mes "will be lead to the path of perdition easily."; + next; + mes "[Orc Warrior]"; + mes "They only care about their safety,"; + mes "and ignore about others."; + mes "They will not let anthing that"; + mes "pose a threat to them to live... "; + mes "No matter it's other tribe,"; + mes "or unknown creature, they will kill"; + mes "even their closest companion if they had to."; + next; + mes "[Orc Warrior]"; + mes "...I have talked too much, and there's nothing more to talk about."; + mes "The conversation ends here."; + set orcs_hero_hat,5; + next; + mes "[Orc Warrior]"; + mes "So, if you want to hear more,"; + mes "prepare ^FF0000Jellopy x 1000 again^000000"; + close; + } else { + mes "[Orc Warrior]"; + mes "Haven't I mentioned? Find ^FF0000Jellopy x1000^000000... "; + mes "If you want to talk to me,"; + mes "show you will, humans."; + mes "I don't care, just brought 3000 Jellopy."; + close; + } + } else if (orcs_hero_hat == 5) { + if (countitem(909)>999) { + delitem 909,1000; + mes "[Orc Warrior]"; + mes "You reall have the patience to collect these things."; + mes "You really want to talk to me, don't you?... "; + mes "If that's so, I will talk about other things."; + next; + mes "[Orc Warrior]"; + mes "The Orc Warriors think that the best things are"; + mes "battle and victory."; + mes "It is the greatest honor,"; + mes "to fight and beat the enemies face to face."; + next; + mes "[Orc Warrior]"; + mes "The spirit to win will not stop even for death."; + mes "However, some tribesmate that die of trickery,"; + mes "will get up from the grave,"; + mes "wandering to look for a target to fight."; + next; + mes "[Orc Warrior]"; + mes "During the battle,"; + mes "we are different from you."; + mes "We don't use tricks, and we don't run away!"; + mes "We will fight till then end, till we are out of energy."; + mes "Even when we're lost in the end, we will still make our last attempt to counter."; + next; + mes "[Orc Warrior]"; + mes "Besides that, we don't rely of potions."; + mes "You human are too weak."; + mes "That's why you use potions and herbs."; + mes "Without potion, you will quit immediately, don't you?"; + mes "Hmm, I'm not sure whether you are like that too."; + set orcs_hero_hat,6; + next; + mes "[Orc Warrior]"; + mes "So, if you want to hear more,"; + mes "prepare ^FF0000Jellopy x 1000 again^000000"; + close; + } else { + mes "[Orc Warrior]"; + mes "Haven't I mentioned? Find ^FF0000Jellopy x1000^000000... "; + mes "If you want to talk to me,"; + mes "show you will, humans."; + mes "I don't care, just brought 4000 Jellopy."; + close; + } + } else if (orcs_hero_hat == 6) { + if (countitem(909)>999) { + delitem 909,1000; + mes "[Orc Warrior]"; + mes "You reall have the patience to collect these things."; + mes "You really want to talk to me, don't you?... "; + mes "If that's so, I will talk about other things."; + next; + mes "[Orc Warrior]"; + mes "The warriors of the tribe,"; + mes "are selected among the strongest."; + mes "When they grow up, we'll send them into the jungle,"; + mes "to test their qualification to be a real warrior."; + next; + mes "[Orc Warrior]"; + mes "We will recognize"; + mes "the tribesman who come back alive as a warrior."; + mes "These strong warriors are known as Orc Warriors."; + mes "For the females that has fighting ability,"; + mes "they are known as Orc Lady."; + next; + mes "[Orc Warrior]"; + mes "And for those with a dexterous hand and"; + mes "possess good eyesight,"; + mes "we'll give them bow and arrow,"; + mes "and called them Orc Archer."; + mes "They will learn and grow in the countless battles."; + next; + mes "[Orc Warrior]"; + mes "And there is another trial of fire."; + mes "Those who pass the trial,"; + mes "will be protected by fire"; + mes "and gain greater ability and endurance."; + mes "We called this warriors as High Orc."; + next; + mes "[Orc Warrior]"; + mes "Hmm, when human looks at us,"; + mes "you'll think that we look alike... "; + mes "But for use Orc, we can distinguish it easily."; + mes "So, when you look at me, "; + mes "you will feel that I look like"; + mes "no different that the orc warrior outside, isn't it?"; + set orcs_hero_hat,7; + next; + mes "[Orc Warrior]"; + mes "So, if you want to hear more,"; + mes "prepare ^FF0000Jellopy x 1000 again^000000"; + close; + } else { + mes "[Orc Warrior]"; + mes "Haven't I mentioned? Find ^FF0000Jellopy x1000^000000... "; + mes "If you want to talk to me,"; + mes "show you will, humans."; + mes "I don't care, just brought 5000 Jellopy."; + close; + } + } else if (orcs_hero_hat == 7) { + if (countitem(909)>999) { + delitem 909,1000; + mes "[Orc Warrior]"; + mes "I can feel you are getting tired and want to quit now."; + mes "But you have keep the promise this time."; + mes "So a promise is a promise, I shall continue to talk to you."; + next; + mes "[Orc Warrior]"; + mes "We are talking about the Orc Warrior last time..."; + mes "Yes, in the orcish fighters,"; + mes "there are dexterous one with abilities,"; + mes "that has not pass the trial of fire."; + mes "They are the warriors that can take care of"; + mes "other orc warriors...."; + next; + mes "[Orc Warrior]"; + mes "Such kind of warriors are the true hero."; + mes "We call them Orc Heroes."; + mes "They had strength and stamin greater than other orcs."; + mes "They possess ability to lead too."; + mes "This is the true hero of Orc Warriors."; + next; + mes "[Orc Warrior]"; + mes "They get the Voucher of Orcish Hero,"; + mes "and is able to wield the sword only a hero can use."; + mes "When the Orc Hero wields the sword,"; + mes "the earth shakes..."; + next; + mes "[Orc Warrior]"; + mes "Orc Hero has his own special headgear too."; + mes "It is a symbol of"; + mes "the fame and strength of an Orc Hero... Just like you humans."; + mes "If you want to see it, you can only feel its power in the battle."; + set orcs_hero_hat,8; + next; + mes "[Orc Warrior]"; + mes "So, if you want to hear more,"; + mes "prepare ^FF0000Jellopy x 1000 again^000000"; + close; + } else { + mes "[Orc Warrior]"; + mes "Haven't I mentioned? Find ^FF0000Jellopy x1000^000000... "; + mes "If you want to talk to me,"; + mes "show you will, humans."; + mes "I don't care, just brought 6000 Jellopy."; + close; + } + } else if (orcs_hero_hat == 8) { + if (countitem(909)>999) { + delitem 909,1000; + mes "[Orc Warrior]"; + mes "I can feel you are getting tired and want to quit now."; + mes "But you have keep the promise this time."; + mes "So a promise is a promise, I shall continue to talk to you."; + next; + mes "[Orc Warrior]"; + mes "We talk about the Orc Hero just now."; + mes "Some orc does not born with an ability,"; + mes "like the Orc Heroes do."; + mes "It took them a long time to go through numerous battle to be a warrior."; + next; + mes "[Orc Warrior]"; + mes "To a Orc Warrior,"; + mes "age does not means coward."; + mes "In fact is represents experience and skills,"; + mes "that makes him more valiant."; + next; + mes "[Orc Warrior]"; + mes "They can perform great battle skill,"; + mes "even without weapons."; + mes "They can fight for days even without their axe."; + mes "If they reach that state,"; + mes "weapon are just useless burdens..."; + next; + mes "[Orc Warrior]"; + mes "Among such experience elders,"; + mes "we called the most experienced one as "; + mes "Orc Lord. And we honor them,"; + mes "They wear a 3 horn iron helm"; + mes "that represents the leadership of Orcish tribe."; + set orcs_hero_hat,9; + next; + mes "[Orc Warrior]"; + mes "So, if you want to hear more,"; + mes "prepare ^FF0000Jellopy x 1000 again^000000"; + close; + } else { + mes "[Orc Warrior]"; + mes "Haven't I mentioned? Find ^FF0000Jellopy x1000^000000... "; + mes "If you want to talk to me,"; + mes "show you will, humans."; + mes "I don't care, just brought 7000 Jellopy."; + close; + } + } else if (orcs_hero_hat == 9) { + if (countitem(909)>999) { + delitem 909,1000; + mes "[Orc Warrior]"; + mes "I've never seen,"; + mes "a human that won't quit like you... So I'll keep my promise"; + mes "to tell you about our tribe today."; + next; + mes "[Orc Warrior]"; + mes "Sometimes, there will be those treacherous ones"; + mes "who run away from the battle."; + mes "We have such kind in out tribe too."; + mes "Although it is a disgrace, they are Orcs too."; + mes "They only differ in their level of existance."; + next; + mes "[Orc Warrior]"; + mes "Such kind will be cursed."; + mes "Their body shrinks and the teeth grows."; + mes "And finally, they lose the heart to fight."; + mes "Since they don't want to be found by others, "; + mes "they hide themselves."; + next; + mes "[Orc Warrior]"; + mes "They are originally us."; + mes "But their alteration rise suspicions."; + mes "Such kind with greed,"; + mes "and hatred to us are called..."; + mes "Zenorc."; + next; + mes "[Orc Warrior]"; + mes "Unlike us,"; + mes "human do not change even their hearts have changed."; + mes "Therefore, we need to be more careful."; + mes "Because we can tell from the appearances,"; + mes "how treacherous humans are...."; + set orcs_hero_hat,10; + next; + mes "[Orc Warrior]"; + mes "So, if you want to hear more,"; + mes "prepare ^FF0000Jellopy x 1000 again^000000"; + close; + } else { + mes "[Orc Warrior]"; + mes "Haven't I mentioned? Find ^FF0000Jellopy x1000^000000... "; + mes "If you want to talk to me,"; + mes "show you will, humans."; + mes "I don't care, just brought 8000 Jellopy."; + close; + } + } else if (orcs_hero_hat == 10) { + if (countitem(909)>999) { + delitem 909,1000; + mes "[Orc Warrior]"; + mes "Really? Have you really gathered 10,000 Jellopy?"; + mes "Good, that's enough now."; + mes "You've shown your sincerity."; + mes "I will treat you honestly."; + next; + mes "[Orc Warrior]"; + mes "It is enough for"; + mes "the stories about our tribe."; + mes "However, there are difference,"; + mes "from what you've heard and what you'll experience."; + next; + mes "[Orc Warrior]"; + mes "I advise that you gather more experience"; + mes "through the battle with us to understand our tribe."; + mes "The most direct way,"; + mes "is through combat."; + set orcs_hero_hat,11; + next; + mes "[Orc Warrior]"; + mes "I shall stop here."; + mes "As the token of appreciation to your sincerity,"; + mes "this is the axe that has accompanied me in my pass battles."; + mes "Take good care of it, thank you."; + getitem 1304,1; + next; + mes "[Orc Warrior]"; + mes "It must be hard for you after all these time."; + mes "If you want to understand more about Orcs,"; + mes "come and find me again."; + close; + } else { + mes "[Orc Warrior]"; + mes "Haven't I mentioned? Find ^FF0000Jellopy x1000^000000... "; + mes "If you want to talk to me,"; + mes "show you will, humans."; + mes "I don't care, just brought 9000 Jellopy."; + close; + } + } else if (orcs_hero_hat == 11 || orcs_hero_hat == 12) { + if (countitem(1304)) { + mes "[Orc Warrior]"; + mes "If must be hard for you after all these time."; + mes "If you want to understand more about Orcs,"; + mes "come and find me again."; + close; + } else { + set orc_hero_quest,rand(1,10); + if (orc_hero_quest > 9) { + if (orcs_hero_hat == 12 && countitem(931)>99) { + mes "[Orc Warrior]"; + mes "Uhoh, that is really great."; + mes "After all these battles, I am not sure how much you understand."; + mes "However, the voucher of Orc warrior"; + mes "is given to a true Orc Warrior."; + next; + mes "[Orc Warrior]"; + mes "We use 1000 thousand victories"; + mes "as a qualification to recognize one asa true Orc Warrior."; + mes "However, you are a human..."; + mes "It is hard to cross the line between two different kinds."; + next; + mes "[Orc Warrior]"; + mes "Ok, come again after you've won 10 thousand victories."; + mes "By that time, we will recognized you as the true warrior."; + mes "However,"; + mes "you will have to walk a lonely path for such fame."; + mes "The choise is up to you..."; + next; + mes "[Orc Warrior]"; + mes "All you get is just fame..."; + mes "But for a human,"; + mes "you get a chance to proof and test your capability..."; + mes "So what do you want to choose?"; + next; + switch(select("I think I don't need it.:I want to take the 10,000 challenge.")) { + case 1: + mes "[Orc Warrior]"; + mes "Alright, I won't force you to choose."; + mes "Now, please return"; + mes "to your human city slowly."; + mes "Your friends are waiting for you."; + close; + case 2: + mes "[Orc Warrior]"; + mes "You have chosen a hard path"; + mes "A path of eternal battles is waiting ahead of you."; + mes "You will have to face"; + mes "thousands,if not ten thousands of warriors."; + next; + mes "[Orc Warrior]"; + mes "Then, before you reach your 10,000th victories,"; + mes "Bring me the voucher of orc warrior."; + mes "Once, ten times, or even hundreds"; + mes "please leave your record of victories."; + if (countitem(931)>99) { + delitem 931,100; + set orcs_hero_hat,13; + set orcs_hero_hat2,100; + } + next; + mes "[Orc Warrior]"; + mes "If I take the voucher of Orc Warrior,"; + mes "I will record it a 100 victories."; + mes "Please make sure you defeat 10,000 orc warrior..."; + mes "Please continue your battle, don't stop."; + close; + } + } + mes "[Orc Warrior]"; + mes "The best way to understand Orcs,"; + mes "is through battle."; + mes "Thrugh collisions of strength and skills,"; + mes "improve your understanding between each other."; + next; + mes "[Orc Warrior]"; + mes "So, go out there and fight."; + mes "conversation with my is just an acceptance of concepts."; + mes "One day,"; + mes "You shall be recognized as a true warrior."; + set orcs_hero_hat,12; + close; + } else { + mes "[Orc Warrior]"; + mes "I feel that you are not statisfied?"; + mes "Do you have any doubts about us?"; + mes "You are a human."; + mes "Your concern to other tribers,"; + mes "will not benefit you."; + close; + } + } + } else if (orcs_hero_hat == 13) { + if (countitem(931)) { + mes "[Orc Warrior]"; + mes "Stay alive before you grab the victory..."; + mes "Rest here for a while before you leave."; + mes "Until now, you have achieved "+orcs_hero_hat2+" times of victories."; + next; + mes "[Orc Warrior]"; + mes "Do you want to add the record of your current victory"; + mes "into this record? You have won "+countitem(931)+" times this time."; + next; + switch(select("Add the record:Add it later")) { + case 1: + set orcs_hero_hat2,orcs_hero_hat2+countitem(931); + delitem 931,countitem(931); + if (orcs_hero_hat2>9999) { + mes "[Orc Warrior]"; + mes "And this, achieving more than 10,000 victories"; + mes "is an extraordinary achievement to human..."; + mes "You have completed an unusual task."; + mes "Through the current battle,"; + mes "You must have learned a lot about the Orcish Tribe."; + next; + mes "[Orc Warrior]"; + mes "Although you're a human, you have walked the path of a true warrior...."; + mes "We have recognized you."; + mes "You are a true warrior!!"; + mes "You are... Orc Lady!!"; + getitem 2299,1; + set orcs_hero_hat,14; + next; + mes "[Orc Warrior]"; + mes "This is your present."; + mes "I wonder if it fits your head."; + mes "Wear it well."; + mes "If you do not want to wear it, take it along with you."; + getitem 931,1; + next; + mes "[Orc Warrior]"; + mes "And, you have been recognized as a warrior..."; + mes "This voucher is for you."; + mes "Although it has no difference compared to others,"; + mes "keep it well."; + mes "You will only be recognized as a Orc Warrior,"; + mes "with this voucher."; + next; + mes "[Orc Warrior]"; + mes "So, you may go back now..."; + mes "If you ever think of us,"; + mes "come and look for us."; + mes "A true self of a person can only be shown through endless battles."; + mes "Return to the land now."; + close; + } + mes "[Orc Warrior]"; + mes "You have worked hard."; + mes "I hope your futue better will shine with the light of victories."; + mes "If you ever lost,"; + mes "I hope to see you stand up again."; + next; + mes "[Orc Warrior]"; + mes "There are "+(10000-orcs_hero_hat2)+" of battles left."; + mes "Although it is a though road ahead,"; + mes "I hope that you will pull yourself together and achieve the final victory."; + close; + case 2: + mes "[Orc Warrior]"; + mes "Hmm, as you like it."; + mes "I will be dissapointed again,"; + mes "If you give up in the middle."; + close; + } + } else { + mes "[Orc Warrior]"; + mes "Rest here for a while before you leave."; + mes "Until now, you have achieved "+orcs_hero_hat2+" times of victories."; + close; + } + } else if(orcs_hero_hat == 14) { + if (countitem(1304)) { + mes "[Orc Warrior]"; + mes "Hmm? Don't tell me that you assume that"; + mes "you won't be able to get back to the human villages"; + mes "if you are recognized as a Orc Warrior. Hahahaha!"; + mes "You better leave then."; + close; + } else { + set @orc_hero_quest,rand(1,10); + if (@orc_hero_quest > 9) { + mes "[Orc Warrior]"; + mes "That? Is that thirst...?"; + mes "Although you're recognized as a warrior,"; + mes "that eyes of yours show you seek more powerful enemies..."; + mes "Maybe you are not statisfied with the current situation."; + next; + mes "[Orc Warrior]"; + mes "Alright, do you want to take another trial?"; + mes "Maybe all you accumulated belongings"; + mes "shall become but a dream..."; + mes "This path,"; + mes "is a process feared,"; + mes "by even the most skullful warrior."; + next; + mes "[Orc Warrior]"; + mes "a recognized Orc Warrior, maybe you can defeat them..."; + mes "What is your choise?"; + next; + switch(select("I am statisfied with the current condition:...I will challenge the trial")){ + case 1: + mes "[Orc Warrior]"; + mes "Yes, it is useful"; + mes "if you are statisfied with yourself sometimes."; + mes "It takes greater courage,"; + mes "to admit that you can't overcome a greater obstacle."; + close; + case 2: + mes "[Orc Warrior]"; + mes "Good, I praise your honorable spirit."; + mes "This is an opportunity"; + mes "for a warrior who've won 10,000 victories."; + mes "You will face"; + mes "the greatest warrior of the Orcish tribe...!"; + next; + mes "[Orc Warrior]"; + mes "Fight the best warrior of the Orc Warrior."; + mes "Obtain 100 victories from the Orc Heroes,"; + mes "and bring me the voucher."; + mes "Although you're a great warrior, this is a ardous task"; + mes "espectially when you have to face it alone....!"; + next; + mes "[Orc Warrior]"; + mes "Come, go now! Since you can beat 10,000 Orc warrior,"; + mes "there's some possibilities that"; + mes "you can take down 100 Orc Heroes!"; + mes "If that's so, we will recognize you as"; + mes "the Orc Hero...!"; + set orcs_hero_hat,15; + close; + } + } else { + mes "[Orc Warrior]"; + mes "Oh warrior, continue to shine in the victories of your battles."; + mes "Stand up again even if you've lost."; + mes "Show your unshaken spirit."; + mes "You are the human that is reconized as an Orc Warrior!"; + close; + } + } + } else if(orcs_hero_hat == 15) { + if (countitem(968)>99) { + mes "[Orc Warrior]"; + mes "Finally... You have achive the goal."; + mes "Those who've lost to you have admitted that"; + mes "you have shown yourself as a Hero"; + mes "by crossing the barrier of kinds as a human..."; + mes "I, on behalf of our tribe,"; + mes "pay our greatest respect to you."; + next; + mes "[Orc Warrior]"; + mes "Now I ask you to make you final selection,"; + mes "what will you do with the vouchers you've taken?"; + mes "It means nothing to humands,"; + mes "but to the orcs,"; + mes "Heroic Emblem is a belonging"; + mes "of a true hero."; + next; + mes "[Orc Warrior]"; + mes "You've obtained this through you hardship."; + mes "You can take it with you,"; + mes "or give them back to the Orc Heroes."; + mes "The meaning of giving them back the voucher,"; + mes "is to battle them again..."; + next; + mes "[Orc Warrion]"; + mes "So, heroic emblem,"; + mes "what will you do with it?"; + next; + switch(select("I will take it back as token of victories:I'll give them back to Orc Heroes")) { + case 1: + mes "[Ork Warrior]"; + mes "Well, that is a good choise."; + mes "Nobody can change your right to make that decision."; + mes "Please take good care of"; + mes "these tokens of victory."; + close; + case 2: + mes "[Orc Warrior]"; + mes "This is the true spirit of a warrior...!"; + mes "Respecting your oppenent even after you've won,"; + mes "such deeds"; + mes "should be learned by we Orcs...!"; + if (countitem(968)<100) close; + delitem 968,100; + set orcs_hero_hat,16; + next; + mes "[Orc Warrior]"; + mes "The one who have defeated 100 Orc Hero..."; + mes "Altough you're a human"; + mes "we know you as the best warrior of the Orcs."; + mes "You are now... Orc hero!"; + getitem 1124,1; + next; + mes "[Orc Warrior]"; + mes "This is the sword given only to the Heroes."; + mes "Iam not sure wether you can use it."; + mes "But as a Orc Hero,"; + mes "you should have it."; + getitem 968,1; + next; + mes "[Orc Warrior]"; + mes "And since you're a Orc Hero now..."; + mes "This is the Heroic Emblem for you."; + mes "Although it has no difference compared to others,"; + mes "keep it well."; + mes "You will only be recognized as a Orc Hero,"; + mes "with this voucher."; + next; + mes "[Orc Warrior]"; + mes "So, you can leave now..."; + mes "A person from human tribe that can understand us,"; + mes "is the one who crosses the boundaries of tribe."; + mes "Show the tough spirit of you,"; + mes "and set for you new destiny...."; + close; + } + } else { + mes "[Orc Warrior]"; + mes "Tired...? Orc Hero is"; + mes "the best warrior among our warriors."; + mes "They are known for their capability."; + mes "It might be to hard for"; + mes "a human to pick on them."; + next; + mes "[Orc Warrior]"; + mes "However, this trial is the patch you've chosen."; + mes "Maybe you want to know you true limit,"; + mes "so you keep your promise to walk this path...!"; + mes "Don't rush for the answer,"; + mes "it might lies beneath the records of your countless battles."; + close; + } + } else if (orcs_hero_hat > 15) { + if (countitem(968)) { + mes "[Orc Warrior]"; + mes "Warrior of the Orc Warrior, the greatest Hero"; + mes "You are... Orc Hero!!"; + mes "May the valiant warrior be blessed with light!!"; + close; + } else { + mes "[Orc Warrior]"; + mes "Oh Hero, where have you put your voucher...?"; + mes "Without the Heroic Emblem,"; + mes "you shall not be knows as a Orc Hero."; + mes "Please retrieve it and keep it with you."; + close; + } + } else if (orcs_hero_hat == 0 || orcs_hero_hat ==1) { + mes "[Orc Warrior]"; + if (sex == 1) { + mes "What does the son of a human have to do here?"; + } else { + mes "What does the daughter of a human have to do here?"; + } + mes "Shouldn't you have nothing to do with us, the Orc Warriors?"; + mes "Or are you tired of the endless war"; + mes "and hope for a truce? That should be good!"; + next; + mes "[Orc Warrior]"; + mes "We, the Orc Warriors don't simple speak to men."; + mes "I praise your courage"; + mes "to dare to come and try to talk to me."; + mes "But we have no intention of hearing what you want to say."; + next; + mes "[Orc Warrior]"; + mes "Sit there quietly and leave without making any noises."; + mes "If you want to rest before you depart,"; + mes "watch your manners, at least to the host, me."; + if (rand(1,10)>9) { + next; + switch(select(".....","I want a conversation with you.")) { + case 1: + close; + case 2: + mes "[Orc Warrior]"; + mes "Converstation...? Conversation you say?Hahahaha!! "; + mes "You are really an interesting human."; + mes "Talk to a Orc Warrior? "; + mes "This is the first time I see human talk without sword and shield...!"; + next; + mes "[Orc Warrior]"; + mes "However, I won't be kind to anyone."; + mes "If you want to talk to me,"; + mes "you'll need to show some respect! Do you understand that?"; + mes "Ok... this is my little suggestion."; + next; + mes "[Orc Warrior]"; + mes "Show me the will of a human,"; + mes "who wants to talk to me."; + mes "To talk to me, gather^FF0000Jellopy x 1000 ^000000 "; + mes "Bring it to me when you come to talk next time"; + next; + mes "[Orc Warrior]"; + mes "And, don't question me."; + mes "I won't give you the rights to question my opinion."; + mes "And dont you dream that,"; + mes "I will give you anything."; + mes "Do you still want to talk under these circumstances?"; + mes "Decendent of human?"; + next; + switch(select("Let's battle, Orc Warrior!!:I will show you my faith")) { + case 1: + mes "[Orc Warrior]"; + mes "Yeahyeahyee, what a noisy fella!!"; + mes "If you like to fight, go outside!"; + mes "I really hate to see humans!!"; + close; + case 2: + mes "[Orc Warrior]"; + mes "Ok, keep your promise!"; + mes "I want to see how you keep that."; + mes "You will quit eventually."; + mes "Hahahahaha!!"; + set orcs_hero_hat,1; + close; + } + } + } else { + close; + } + } +} +in_orcs01.gat,162,33,1 script Hero of Orc#1 1087,2,2{ + if (orcs_hero_hat < 16) { + mes "[Orc Hero]"; + mes ".....Go away, don't interrupt me!"; + mes "If you want to fight me,"; + mes "wait for me at the west forest."; + mes "I am not in the mood to fight human now."; + close; + } else if (orcs_hero_hat == 17) { + mes "[Orc Hero]"; + mes "Hahaha, interesting, really interesting."; + mes "You are the most interesting human"; + mes "that I have seen..."; + mes "I like it, interesting..."; + close; + } else if (orcs_hero_hat == 16) { + if (countitem(968) && countitem(2299) && countitem(1124) && countitem(931)) { + if(rand(1,20)>19) { + mes "[Orc Hero]"; + mes "Hmm, a human that is knows as Hero?"; + mes "DO you know the meaning of returning a Heroic Emblem?..."; + mes "When I am free later,"; + mes "I'll fight with you."; + next; + mes "[Orc Hero]"; + mes ".....HmmHmmm...? This iron helm...?"; + mes "It belongs to Orc Warrior...?"; + next; + mes "[Orc Hero]"; + mes "Wait... You're still using this?"; + mes "Uhoh...."; + mes "Such an interesting human! Hahaha"; + mes "Good, really good..."; + next; + mes "[Orc Hero]"; + mes "You seem not to be aware of the story behind this viking helm."; + mes "In the battle between Orc Lord and the humands,"; + mes "he lost it in his defeat..."; + mes "The horn in the center was broken"; + mes "and this helm is created...!"; + next; + mes "[Orc Hero]"; + mes "Rumors said that if it is given to a human,"; + mes "the human will be recognized as a Hero..."; + mes "Hahaha, interesting."; + mes "And there're still people who"; + mes "continue to use it...!!"; + next; + mes "[Orc Hero]"; + mes "So that's the belonging of the Orc Lord!"; + mes "And you are not qualified to have it."; + mes "So if you don't mind,"; + mes "can you return it to its origional owner?"; + mes "Oh 'Human' Orc Warrior?"; + next; + switch(select("I refuse to do so:I agree")) { + case 1: + mes "[Orc Hero]"; + mes "Hmm, how stubborn."; + mes "If you think it's important, wear it well."; + mes "The history of the battle is still kept"; + mes "on this headgear of a warrior."; + close; + case 2: + mes "[Orc Hero]"; + mes "Good, that's more like it."; + mes "This Viking Helm,"; + mes "I'll give it to him, hahahaha..."; + mes "I never imagined to see this thing here."; + next; + mes "[Orc Hero]"; + mes "I'll give you a useful item though!"; + mes "Although you're human,"; + mes "you're recognizedas a Orc Hero before."; + mes "You should at least have a suitable headgear..."; + next; + mes "[Orc Hero]"; + mes "Here you can have this."; + mes "I have nade a special sign on it..."; + mes "So continue to use this in the future,"; + mes "understand? 'Human' Orc Warrior?"; + if (countitem(2299)) { + delitem 2299,1; + getitem 5094,1; + set orcs_hero_hat,17; + } + close; + } + } else { + mes "[Orc Hero]"; + mes "Hmm, a human that is recognized a warrior?"; + mes "Do you know the meaning of returning a Heroic Emblem?..."; + mes "When I am free later,"; + mes "I'll fight with you."; + close; + } + } else { + mes "[Orc Hero]"; + mes "Hmm, a human that is recognized a warrior?"; + mes "You don't look like one though."; + mes "Is he really going to return the Heroic Emblem?"; + mes "I can't believe it."; + next; + mes "[Orc Hero]"; + mes "I won't recognize you as a Hero."; + mes "He forgets even the most basic things."; + mes "How can he be called warrior... Humans!!"; + mes "Go to the west forest now."; + mes "I want you to pass the trial again...!"; + close; + } + } +} diff --git a/npc/quests/newgears/2005_headgears.txt b/npc/quests/newgears/2005_headgears.txt index a57807661..1582d8e2b 100644 --- a/npc/quests/newgears/2005_headgears.txt +++ b/npc/quests/newgears/2005_headgears.txt @@ -1,2255 +1,2255 @@ -//===== eAthena Script =======================================
-//= 2005 Headgear Quests
-//===== By: ==================================================
-//= MasterOfMuppets
-//===== Current Version: =====================================
-//= 1.0
-//===== Compatible With: =====================================
-//= eAthena
-//===== Description: =========================================
-//= 2005 Headgears Official Quest.
-//===== Additional Comments: =================================
-// 1.0 First version, converted from the official aegis script. [MasterOfMuppets]
-//============================================================
-
-yuno.gat,222,116,3 script Kasis#LhzHat 851,{
-
- if(countitem(519) > 49 && countitem(7031) > 49 && countitem(548) > 49 && countitem(539) > 49)
- {
- mes "[Kasis]";
- mes "Milk, Cheese,";
- mes "Old Frying Pans,";
- mes "Pieces of Cake...";
- mes "Th-that's everything";
- mes "I need to make lunch for";
- mes "my friends in the Factory!";
- next;
- switch( select( "Well, I did promise to help you.", "What are you talking about?" ) )
- {
- case 1:
- mes "[Kasis]";
- mes "Finally, I can treat my";
- mes "buddies to a wonderful";
- mes "feast! They'll be so pleased!";
- mes "Oh, I'd really like to repay you";
- mes "somehow, but I'm not sure";
- mes "what I could possibly give...";
- next;
- mes "[Kasis]";
- mes "Of course! Why don't";
- mes "you treat yourself to";
- mes "my specialty, Kasis's";
- mes "Crunch Toast? It looks";
- mes "simple, but it actually";
- mes "requires great skill to make.";
- next;
- mes "[Kasis]";
- mes "Here you are!";
- mes "Please enjoy this and always";
- mes "remember that breakfast is the";
- mes "most important meal of the day!";
- mes "Now, I better prepare those";
- mes "lunches. Goodbye, my friend~";
- delitem 519,50;
- delitem 7031,50;
- delitem 548,50;
- delitem 539,50;
- getitem 5107,1;
- close;
- break;
-
- case 2:
- mes "[Kasis]";
- mes "Oh...";
- mes "Oh, I'm so sorry.";
- mes "I must have confused";
- mes "you with someone else.";
- next;
- mes "[Kasis]";
- mes "You see, I've been asking";
- mes "adventurers that have been";
- mes "passing through to provide";
- mes "me with food supplies so that";
- mes "I can make lunch for my friends";
- mes "that are working in Einbroch.";
- next;
- mes "[Kasis]";
- mes "Yes...";
- mes "So...";
- mes "Sorry...";
- mes "To... Bother you.";
- next;
- mes "^3355FFAs if entranced,";
- mes "Kasis continues to";
- mes "stare at the Milk, Cheese";
- mes "Old Frying Pans and Pieces";
- mes "of Cake that you are carrying.^000000";
- next;
- switch( select( "You can have these if you want.", "Um, why are you staring?" ) )
- {
- case 1:
- mes "[Kasis]";
- mes "Really? Is it alright";
- mes "with you for me to have";
- mes "all of this Milk, Cheese,";
- mes "Pieces of Cake and these";
- mes "Old Frying Pans? Oh, bless";
- mes "your kind heart, adventurer~";
- next;
- mes "[Kasis]";
- mes "Finally, I can treat my";
- mes "buddies to a wonderful";
- mes "feast! They'll be so pleased!";
- mes "Oh, I'd really like to repay you";
- mes "somehow, but I'm not sure";
- mes "what I could possibly give...";
- next;
- mes "[Kasis]";
- mes "Of course! Why don't";
- mes "you treat yourself to";
- mes "my specialty, Kasis's";
- mes "Crunch Toast? It looks";
- mes "simple, but it actually";
- mes "requires great skill to make.";
- next;
- mes "[Kasis]";
- mes "Here you are!";
- mes "Please enjoy this and always";
- mes "remember that breakfast is the";
- mes "most important meal of the day!";
- mes "Now, I better prepare those";
- mes "lunches. Goodbye, my friend~";
- delitem 519,50;
- delitem 7031,50;
- delitem 548,50;
- delitem 539,50;
- getitem 5107,1;
- close;
- break;
-
- case 2:
- mes "[Kasis]";
- mes "Oh, let me apologize";
- mes "again. But I can't help";
- mes "but admire the quality of";
- mes "your goods. Er, you know,";
- mes "the food you're carrying. I'm";
- mes "a chef by trade, after all.";
- close;
- break;
- }
- break;
- }
- }
- mes "[Kasis]";
- mes "I'm sorry, but we're closed";
- mes "right now. Unfortunately, we";
- mes "don't have any more bread";
- mes "in stock. ^333333*Siiiiiiiiigh...*^000000";
- next;
- switch( select( "Is something wrong?", "End Conversation." ) )
- {
- case 1:
- mes "[Kasis]";
- mes "Well, my current contract";
- mes "with the company that's been";
- mes "providing me with ingredients";
- mes "has expired. Of course, it's";
- mes "bad enough that I don't have";
- mes "the food to run this business.";
- next;
- mes "[Kasis]";
- mes "But I also feel like I'm";
- mes "letting my friends down.";
- mes "You see, I've been sending";
- mes "them lunch every day since";
- mes "they've been working in the";
- mes "Factory over in Einbroch.";
- next;
- mes "[Kasis]";
- mes "I'm unable to make";
- mes "lunch for them at the";
- mes "moment, but I really want to";
- mes "help my buddies, especially";
- mes "since their financial situation";
- mes "seems pretty bad right now.";
- next;
- switch( select( "Do you want me to help you?", "I'm so sorry to hear that." ) )
- {
- case 1:
- mes "[Kasis]";
- mes "Sure, I'm willing to accept";
- mes "help from wherever I can find";
- mes "it. If you would, I'd like you to bring me some food supplies";
- mes "that I can use to make lunches";
- mes "for my friends at the Factory.";
- next;
- mes "[Kasis]";
- mes "Would you";
- mes "please get me";
- mes "^4D4DFF50 Milk^000000,";
- mes "^4D4DFF50 Cheese^000000,";
- mes "^4D4DFF50 Pieces of Cake^000000 and";
- mes "^4D4DFF50 Old Frying Pans^000000?";
- next;
- mes "[Kasis]";
- mes "I'd really appreciate";
- mes "your help. My friends seem";
- mes "so depressed to be working";
- mes "in the Factory and I want to";
- mes "do all I can to cheer them up.";
- mes "Thanks for your kind offer~";
- close;
- break;
-
- case 2:
- mes "[Kasis]";
- mes "I'm trying to renew";
- mes "my contract with the";
- mes "company that's been";
- mes "providing me with food";
- mes "supplies, but it hasn't";
- mes "been working out so far...";
- next;
- mes "[Kasis]";
- mes "I don't know what's";
- mes "happening, but hopefully";
- mes "I can find a new supplier";
- mes "soon. There are my friends";
- mes "to worry about, as well as";
- mes "the sake of my business.";
- close;
- break;
- }
- break;
-
- case 2:
- mes "[Kasis]";
- mes "Anyway, please come";
- mes "again. Hopefully, we'll";
- mes "have some good bread";
- mes "in stock next time, okay?";
- close;
- break;
- }
-
-}
-
-lighthalzen.gat,143,68,0 script Strange Guy#LhzHat 47,{
-
- if(DTHATQ == 0)
- {
- mes "[Strange Guy]";
- mes "Wait! Don't say";
- mes "anything! You must be";
- mes "an adventurer from the";
- mes "Rune-Midgarts Kingdom!";
- mes "So... I'm right, aren't I?";
- next;
- switch( select( "Who are you?", "How did you know?", "Ignore him." ) )
- {
- case 1:
- mes "[Morris]";
- mes "Allow me to";
- mes "introduce myself.";
- mes "My name is Morris Poe,";
- mes "detective of great acclaim";
- mes "and world wide fame.";
- next;
- switch( select( "I've never heard of you.", "You're kidding me.", "I'm outta here." ) )
- {
- case 1:
- mes "[Morris]";
- mes "Morris Poe?";
- mes "Renown detective?";
- mes "Advocate for justice in";
- mes "the Schwaltzvalt Republic?";
- mes "Surely you recognize one";
- mes "of my esteemed titles.";
- next;
- switch( select( "Nope, I don't know you.", "You're Morris Poe?!" ) )
- {
- case 1:
- mes "[Morris]";
- mes "You don't...?";
- mes "But I'm a famous hero.";
- mes "Children look up to me";
- mes "and wish they'd grow";
- mes "up to be as smart as me.";
- next;
- mes "[Morris]";
- mes "I don't get it.";
- mes "I'm famouser than";
- mes "that. A household name";
- mes "even. I've got a sterling";
- mes "public image, how could";
- mes "you never have heard of me...?";
- close;
- break;
-
- case 2:
- break;
- }
- break;
-
- case 2:
- mes "[Morris]";
- mes "Kidding? Ha ha!";
- mes "Look at these keen,";
- mes "deductive and deeply";
- mes "analytical eyes and";
- mes "tell me I'm joking.";
- next;
- switch( select( "Whoa, those ARE keen eyes.", "Okay. You're joking." ) )
- {
- case 1:
- mes "[Morris]";
- mes "Yes, this sharp,";
- mes "penetrating, yet";
- mes "highly intelligent gaze";
- mes "belongs to the world";
- mes "detective and crime";
- mes "fighter, Morris Poe!";
- next;
- switch( select( "I've never heard of you.", "Golly, Morris Poe?!" ) )
- {
- case 1:
- mes "[Morris]";
- mes "Never heard of...?";
- mes "Impossible! If there are";
- mes "two things I hate more";
- mes "than crime, they would be";
- mes "dishonesty... And rejection";
- mes "from beautiful women.";
- next;
- mes "[Morris]";
- mes "When you get over your";
- mes "sense of pride and gain";
- mes "a little maturity, then we";
- mes "might share an actual";
- mes "conversation. Until then,";
- mes "you'll just have to grow up.";
- close;
- break;
-
- case 2:
- break;
- }
- break;
-
- case 2:
- mes "[Morris]";
- mes "Hahahahahaah--Huh.";
- mes "If there are two things";
- mes "I hate more than criminals,";
- mes "they would be sarcasm...";
- mes "And receiving fake phone";
- mes "numbers from really cute girls.";
- next;
- switch( select( "Yeah, you're no Don Juan.", "I'm... I'm sorry." ) )
- {
- case 1:
- mes "[Morris]";
- mes "Wah...!";
- mes "Did you just--?!";
- mes "Ugh, you're the worst";
- mes "type of person, you know that?";
- emotion e_omg;
- close;
- break;
-
- case 2:
- mes "[Morris]";
- mes "I think it's too late to";
- mes "apologize. Why would you";
- mes "treat someone of my stature";
- mes "with such caustic sarcasm?!";
- mes "What excuse could possibly";
- mes "exonerate your behavior?!";
- next;
- switch( select( "I... I was intimidated...", "It's how I treat all losers." ) )
- {
- case 1:
- mes "[Morris]";
- mes "Of course: intense feelings";
- mes "of awe and fear of my vast";
- mes "intellect would result in that";
- mes "kind of deviant behavior. I'll";
- mes "have to forgive you, I suppose.";
- next;
- break;
-
- case 2:
- mes "[Morris]";
- mes "What...?!";
- mes "Morris Poe, a loser?";
- mes "Such defamatory remarks";
- mes "cannot be forgiven, no";
- mes "matter how unfounded";
- mes "and groundless they are!";
- emotion e_omg;
- close;
- break;
- }
- break;
- }
- break;
- }
- break;
-
- case 3:
- mes "[Morris]";
- mes "Hahaha, oh, that's";
- mes "funny. Wait. You're...";
- mes "You're really leaving.";
- mes "N-no, come baaaack!";
- close;
- break;
- }
- break;
-
- case 2:
- mes "[Strange Guy]";
- mes "How did I know?";
- mes "Elementary, my friend.";
- mes "There was an abundance";
- mes "of clues for me to make";
- mes "that sort of simple deduction.";
- close;
- break;
-
- case 3:
- mes "[Strange Guy]";
- mes "Hello...?";
- mes "...............";
- mes "Oh, this is embarassing.";
- mes "I can't believe I'm getting";
- mes "the silent treatment...";
- close;
- break;
- }
-
- mes "[Morris]";
- mes "Yes, I know it's";
- mes "difficult to believe that";
- mes "you would be fortunate";
- mes "enough to stand in the";
- mes "presence of genius. Now,";
- mes "you must be wondering...";
- next;
- menu "Um, wondering what?",-;
- mes "[Morris]";
- mes "You're wondering,";
- mes "\"How in the world";
- mes "can I be as brilliant";
- mes "as Morris Poe, the";
- mes "genius detective?\"";
- next;
- mes "[Morris]";
- mes "First, I think it's fair";
- mes "to let you know that it's";
- mes "an impossible dream. Men like";
- mes "myself only arise in this world";
- mes "perhaps once every generation.";
- mes "I'm sorry, but don't give up!";
- next;
- mes "[Morris]";
- mes "Now, you can try to reach";
- mes "a level of intelligence that";
- mes "is comparable to my own by";
- mes "joining the Young Detective's";
- mes "Club. To become a member, you just need one essential article.";
- next;
- mes "[Morris]";
- mes "Yes, you will need the";
- mes "^0000FFRenown Detective's Cap^000000!";
- mes "Luckily, I'm giving them";
- mes "away for a relatively small";
- mes "material cost, but you must";
- mes "hurry while supplies last.";
- next;
- mes "[Morris]";
- mes "Simply bring me";
- mes "^0000FF10 Magnifiers^000000,";
- mes "^0000FF1887 Tassels^000000,";
- mes "^0000FF1 Slotted Bucket Hat^000000";
- mes "and ^0000FF1,887 zeny^000000. That's all!";
- next;
- mes "[Morris]";
- mes "But first, let me warn you";
- mes "not to bring a ^FF0000slotted Bucket";
- mes "Hat with a card compounded to";
- mes "it, or any upgraded Bucket Hats. I'm not responsible for any";
- mes "loss resulting from that.";
- next;
- mes "[Morris]";
- mes "Hurry and bring me";
- mes "those items! There are";
- mes "only 20,000,000 Renown";
- mes "Detective Caps left!";
- mes "Once they're gone,";
- mes "they'll be extinct!";
- set DTHATQ,1;
- close;
- }
- else if(DTHATQ == 1)
- {
- mes "[Morris]";
- mes "So, did you want to";
- mes "buy, er, receive this";
- mes "Renown Detective's Cap";
- mes "and become an honored";
- mes "member of the Young";
- mes "Detective's Club?";
- next;
- mes "[Morris]";
- mes "Remember, make sure";
- mes "that you don't bring any";
- mes "^FF0000slotted Bucket Hats that";
- mes "have been upgraded or have";
- mes "cards compounded to them, or";
- mes "you'll lose those enhancements^000000.";
- next;
- mes "[Morris]";
- mes "Now, if you have only";
- mes "1 Bucket Hat, we can begin.";
- mes "Young Detective's Club... Salute! ";
- next;
- switch( select( "Salute.", "Whatever..." ) )
- {
- case 1:
- mes "[Morris]";
- mes "Great, done like a pro!";
- mes "Now, I need to check your";
- mes "fee--I mean qualifications.";
- mes "Let's see now, I need to";
- mes "look through your Inventory...";
- next;
- set @lhzhatfailed,0;
- if(countitem(611) < 10)
- {
- mes "[Morris]";
- mes "Wait. You don't have";
- mes "enough Magnifiers. You";
- mes "do want to join this club,";
- mes "don't you? Did you need to";
- mes "hear the requirements again?";
- set @lhzhatfailed,1;
- next;
- }
- if(countitem(7301) < 1887 && @lhzhatfailed == 0)
- {
- mes "[Morris]";
- mes "Magnifiers. Check.";
- mes "Not enough Tassels? Check.";
- set @lhzhatfailed,1;
- next;
- }
- if(countitem(5120) < 1 && @lhzhatfailed == 0)
- {
- mes "[Morris]";
- mes "Magnifiers. Check.";
- mes "Tassels... Check.";
- mes "Hm. You're missing";
- mes "the slotted Bucket Hat.";
- mes "You were so close...";
- set @lhzhatfailed,1;
- next;
- }
- if(Zeny < 1887 && failed == 0)
- {
- mes "[Morris]";
- mes "Magnifiers. Check.";
- mes "Tassels... Check.";
- mes "Slotted Bucket Hat. Got it.";
- mes "Hey. Where's the zeny?!";
- mes "That's the most important,";
- mes "er, qualification of all!";
- set @lhzhatfailed,1;
- next;
- }
-
- if(@lhzhatfailed == 1)
- {
- mes "[Morris]";
- mes "^333333*Sigh*^000000 You need";
- mes "^0000FF10 Magnifiers^000000,";
- mes "^0000FF1887 Tassels^000000,";
- mes "^0000FF1 Slotted Bucket Hat^000000";
- mes "and ^0000FF1,887 zeny^000000. That's all!";
- emotion e_an;
- next;
- mes "[Morris]";
- mes "Now, remember everything";
- mes "that you need this time, okay?";
- mes "I'll be next;ing to welcome";
- mes "you into the elite ranks of ";
- mes "the Young Detective's Club.";
- close;
- }
- mes "[Morris]";
- mes "Magnifiers. Check.";
- mes "Tassels... Check.";
- mes "Slotted Bucket Hat. Got it.";
- mes "Aaaand zeny. Heh heh. Perfect.";
- next;
- mes "[Morris]";
- mes "Great, that's everything!";
- mes "Welcome to the club! Here's";
- mes "your Renown Detective's Cap,";
- mes "so wear it with pride as you";
- mes "take an active part in our club's";
- mes "activities and promotion!";
- delitem 7301,1887;
- delitem 5120,1;
- delitem 611,10;
- set Zeny, Zeny - 1887;
- set DTHATQ,2;
- getitem 5108,1;
- next;
- switch( select( "Wait, promotion?", "Hooray!" ) )
- {
- case 1:
- mes "[Morris]";
- mes "Of course, isn't it obvious?";
- mes "As a member, one of your duties";
- mes "will be to sing accolades of this club so that more members";
- mes "will join and earn their own";
- mes "Renown Detective's Caps.";
- next;
- mes "[Morris]";
- mes "Alright, scurry off";
- mes "now and proudly display";
- mes "your new, rakishly stylish";
- mes "Renown Detective's Cap";
- mes "to all of your friends!";
- close;
- break;
-
- case 2:
- mes "[Morris]";
- mes "Alright, scurry off";
- mes "now and proudly display";
- mes "your new, rakishly stylish";
- mes "Renown Detective's Cap";
- mes "to all of your friends!";
- close;
- break;
- }
- break;
-
- case 2:
- mes "[Morris]";
- mes "Huh. You just failed";
- mes "the \"Test of Respect.\"";
- mes "You don't deserve the";
- mes "honor of wearing the";
- mes "Renowned Detective's Cap!";
- close;
- break;
- }
- }
- else if(DTHATQ == 2)
- {
- mes "[Morris]";
- mes "Have you come to me";
- mes "in order to obtain another";
- mes "Renown Detective's Cap?";
- mes "I realize that such a stylish";
- mes "headgear is in high demand.";
- next;
- mes "[Morris]";
- mes "Remember, make sure";
- mes "that you don't bring any";
- mes "^FF0000slotted Bucket Hats that";
- mes "have been upgraded or have";
- mes "cards compounded to them, or";
- mes "you'll lose those enhancements^000000.";
- next;
- mes "[Morris]";
- mes "As a proud member of";
- mes "the Young Detective's Club,";
- mes "did you bring everything";
- mes "you need in order to earn";
- mes "a Renown Detective's Cap?";
- next;
- switch( select( "I'm not sure~", "Sure!" ) )
- {
- case 1:
- mes "[Morris]";
- mes "What...?! Every good";
- mes "detective must have a";
- mes "photographic memory";
- mes "and be able to recall";
- mes "minute details in order";
- mes "to crack the case.";
- emotion e_sob;
- next;
- mes "[Morris]";
- mes "Remember...";
- mes "^0000FF10 Magnifiers^000000,";
- mes "^0000FF1887 Tassels^000000,";
- mes "^0000FF1 Slotted Bucket Hat^000000";
- mes "and ^0000FF1,887 zeny^000000. Okay?";
- close;
- break;
-
- case 2:
- mes "[Morris]";
- mes "Great!";
- mes "Now let me just";
- mes "check to see if you";
- mes "brought everything...";
- next;
- set @lhzhatfailed,0;
- if(countitem(611) < 10)
- {
- mes "[Morris]";
- mes "Hmm, you don't have";
- mes "enough Magnifiers? But";
- mes "those are essential tools";
- mes "for sleuthing. Come now,";
- mes "hurry back with them!";
- set @lhzhatfailed,1;
- next;
- }
- if(countitem(7301) < 1887 && @lhzhatfailed == 0)
- {
- mes "[Morris]";
- mes "Magnifiers. Check.";
- mes "Not enough Tassels? Check.";
- set @lhzhatfailed,1;
- next;
- }
- if(countitem(5120) < 1 && @lhzhatfailed == 0)
- {
- mes "[Morris]";
- mes "Magnifiers. Check.";
- mes "Tassels... Check.";
- mes "Hm. You're missing";
- mes "the slotted Bucket Hat.";
- mes "You were so close...";
- set @lhzhatfailed,1;
- next;
- }
- if(Zeny < 1887 && failed == 0)
- {
- mes "[Morris]";
- mes "Magnifiers. Check.";
- mes "Tassels... Check.";
- mes "Slotted Bucket Hat. Got it.";
- mes "Hey. Where's the zeny?!";
- mes "That's the most important,";
- mes "er, qualification of all!";
- set @lhzhatfailed,1;
- next;
- }
-
- if(@lhzhatfailed == 1)
- {
- mes "[Morris]";
- mes "Remember...";
- mes "^0000FF10 Magnifiers^000000,";
- mes "^0000FF1887 Tassels^000000,";
- mes "^0000FF1 Slotted Bucket Hat^000000";
- mes "and ^0000FF1,887 zeny^000000. Okay?";
- emotion e_an;
- close;
- } set @lhzhatfailed,0;
- if(countitem(611) < 10)
- {
- mes "[Morris]";
- mes "Hmm, you don't have";
- mes "enough Magnifiers? But";
- mes "those are essential tools";
- mes "for sleuthing. Come now,";
- mes "hurry back with them!";
- set @lhzhatfailed,1;
- next;
- }
- if(countitem(7301) < 1887 && @lhzhatfailed == 0)
- {
- mes "[Morris]";
- mes "Magnifiers. Check.";
- mes "Not enough Tassels? Check.";
- set @lhzhatfailed,1;
- next;
- }
- if(countitem(5120) < 1 && @lhzhatfailed == 0)
- {
- mes "[Morris]";
- mes "Magnifiers. Check.";
- mes "Tassels... Check.";
- mes "Hm. You're missing";
- mes "the slotted Bucket Hat.";
- mes "You were so close...";
- set @lhzhatfailed,1;
- next;
- }
- if(Zeny < 1887 && failed == 0)
- {
- mes "[Morris]";
- mes "Magnifiers. Check.";
- mes "Tassels... Check.";
- mes "Slotted Bucket Hat. Got it.";
- mes "Hey. Where's the zeny?!";
- mes "That's the most important,";
- mes "er, qualification of all!";
- set @lhzhatfailed,1;
- next;
- }
-
- if(@lhzhatfailed == 1)
- {
- mes "[Morris]";
- mes "Remember...";
- mes "^0000FF10 Magnifiers^000000,";
- mes "^0000FF1887 Tassels^000000,";
- mes "^0000FF1 Slotted Bucket Hat^000000";
- mes "and ^0000FF1,887 zeny^000000. Okay?";
- emotion e_an;
- close;
- }
- mes "[Morris]";
- mes "Magnifiers. Check.";
- mes "Tassels... Check.";
- mes "Slotted Bucket Hat. Got it.";
- mes "Aaaand zeny. Heh heh. Perfect.";
- next;
- mes "[Morris]";
- mes "Great! You've just qualified";
- mes "to own yet another Renowned";
- mes "Detective's Cap. Congratulations! Now, let me collect all of these";
- mes "goods and zeny from you...";
- delitem 7301,1887;
- delitem 5120,1;
- delitem 611,10;
- set Zeny, Zeny - 1887;
- set DTHATQ,2;
- getitem 5108,1;
- next;
- mes "[Morris]";
- mes "Hahaha! It's what";
- mes "I expect from one of";
- mes "our Junior Gold Members!";
- mes "How does it feel like to be";
- mes "the cream of the cream of";
- mes "the crop? Great, isn't it?";
- close;
- break;
- }
- }
-
-}
-
-lighthalzen.gat,360,313,3 script Boy#LhzHat 706,{
-
- mes "[Boy]";
- mes "Hello, mister!";
- mes "Um, would you do";
- mes "me a favor, please?";
- next;
- if(countitem(526) && countitem(7270) && countitem(941) && countitem(10004))
- {
- mes "[Boy]";
- mes "Oh! You brought me";
- mes "some Royal Jelly to";
- mes "eat, as well as everything";
- mes "I need to make a Baby Pacifier.";
- mes "Okay, let me get started on that right away. Just a moment...";
- next;
- mes "...";
- mes "......";
- next;
- mes "[Boy]";
- mes "Damn.";
- mes "That Royal Jelly";
- mes "was frickin' delicious!";
- mes "Now I can make your";
- mes "Baby Pacifier. Let's see";
- mes "here. Ah, here we go...";
- delitem 526,1;
- next;
- mes "[Boy]";
- mes "It's done!";
- mes "Now, you're the";
- mes "proud owner of your";
- mes "very own Baby Pacifier!";
- mes "I hope you're happy with";
- mes "yourself. Travel safe, okay?";
- delitem 7270,1;
- delitem 941,1;
- delitem 10004,1;
- getitem 5110,1;
- close;
- }
- switch( select( "What do you need?", "Sorry, kid..." ) )
- {
- case 1:
- mes "[Boy]";
- mes "Well, my mom has been";
- mes "sick recently, so both of";
- mes "us haven't been able to eat";
- mes "for the past few days. But";
- mes "if she doesn't eat, how does";
- mes "she expect to get better?";
- emotion e_sob;
- next;
- mes "[Boy]";
- mes "So I guess what I'm";
- mes "asking is, would you be";
- mes "able to spare some food?";
- next;
- switch( select( "Help him.", "Refuse to help." ) )
- {
- case 1:
- if(!countitem(526))
- {
- mes "[Boy]";
- mes "If you would, do you think";
- mes "you can get some Royal Jelly";
- mes "that I can give to my mom? The old lady next door says that it's";
- mes "really nutritious and helps you get better faster if you're sick.";
- next;
- mes "[Boy]";
- mes "My mom would be mad";
- mes "at me if she found out";
- mes "I was begging for it, but";
- mes "Royal Jelly is too expensive";
- mes "for me to get without any help!";
- close;
- }
- mes "[Boy]";
- mes "Oh, would it be alright";
- mes "if I have this Royal Jelly?";
- mes "It would really help my mom";
- mes "feel better. Thanks so much~";
- delitem 526,1;
- next;
- mes "[Boy]";
- mes "Hey, to pay you back, why";
- mes "don't I make a Baby Pacifier";
- mes "for you? I learned how to make";
- mes "one when my baby brother was";
- mes "born. But first, I'll need some";
- mes "materials to put it together...";
- next;
- mes "[Boy]";
- mes "Would you";
- mes "please bring";
- mes "^3131FF1 Nursing Bottle^000000,";
- mes "^3131FF1 Nose Ring^000000 and";
- mes "^3131FF1 Pacifier^000000? Oh, and one";
- mes "more ^3131FFRoyal Jelly^000000 for me~";
- close;
- break;
-
- case 2:
- mes "[Boy]";
- mes "Oh... Um, that's";
- mes "alright. Maybe I was";
- mes "asking too much from";
- mes "you. I mean, it's true";
- mes "that you barely know me...";
- emotion e_sob;
- close;
- break;
- }
- break;
-
- case 2:
- mes "[Boy]";
- mes "Th-that's okay.";
- mes "I guess you must";
- mes "be so busy that you";
- mes "don't even have the";
- mes "time to listen to some";
- mes "little boy's problems...";
- emotion e_sob;
- close;
- break;
- }
-
-}
-
-einbech.gat,70,222,5 script Mater#LhzHat 91,{
-
- if(countitem(983) && countitem(7267) > 998 && countitem(749) && Zeny > 49999)
- {
- mes "[Mater]";
- mes "Oh, hello, what's this?";
- mes "You're carrying 1 Black";
- mes "Dyestuffs, 1 Frozen Rose,";
- mes "999 Tiger Panties and even";
- mes "50,000 zeny with you. That's";
- mes "enough to make a Winter Hat...";
- next;
- mes "[Mater]";
- mes "Um, would you mind letting";
- mes "me have those items so that";
- mes "I can make a Winter Hat?";
- mes "I'd never be able to gather";
- mes "those things on my own...";
- next;
- switch( select( "Let her have the items.", "Don't give her the items." ) )
- {
- case 1:
- mes "[Mater]";
- mes "Oh, thank you so much!";
- mes "I've always wanted to make";
- mes "this hat and try it on, even";
- mes "if it's just once. But don't";
- mes "worry, I'll give it to you~";
- mes "Now please next; a moment...";
- next;
- mes "[Mater]";
- mes "Let's see...";
- mes "I've got to fold";
- mes "the rose like this...";
- mes "Be careful with the dye...";
- mes "Where did I put all those";
- mes "pan--Oh, here we are.";
- next;
- mes "[Mater]";
- mes "^333333*Whew!*^000000";
- mes "Finally, it's done!";
- mes "Now, if you don't mind,";
- mes "let me try this hat on";
- mes "for just a little while.";
- delitem 983,1;
- delitem 7267,999;
- delitem 749,1;
- set Zeny,Zeny - 50000;
- getitem 5115,1;
- next;
- mes "...";
- mes "......";
- next;
- mes "[Mater]";
- mes "Ahhhhhh~";
- mes "It just feels...";
- mes "I felt so free~";
- mes "It was everything";
- mes "I imagined it to be.";
- next;
- mes "[Mater]";
- mes "Here, please take";
- mes "this Winter Hat. I really";
- mes "hope that you'll enjoy it";
- mes "as much as I do. Well then,";
- mes "be safe in your travels, okay?";
- close;
- break;
-
- case 2:
- mes "[Mater]";
- mes "I'm sorry, I know that";
- mes "I was asking a pretty big";
- mes "favor from someone I just";
- mes "met. I hope you understand";
- mes "how much I really want to";
- mes "make that Winter Hat...";
- close;
- break;
- }
- }
- mes "[Mater]";
- mes "Look at that blue";
- mes "sky. Don't you wish";
- mes "you could just soar";
- mes "through the heavens";
- mes "with your own wings?";
- next;
- mes "[Mater]";
- mes "Of course, it's an";
- mes "impossible dream,";
- mes "but with this Winter Hat,";
- mes "you can at least enjoy the";
- mes "sensation of freedom that";
- mes "a bird in flight must feel.";
- next;
- mes "[Mater]";
- mes "If you would like";
- mes "a hat like this, I would";
- mes "need to have some items";
- mes "that I don't think I can ever";
- mes "obtain on my very own.";
- next;
- mes "[Mater]";
- mes "^FF00001 Black Dyestuffs^000000,";
- mes "^FF0000999 Tiger Panties^000000,";
- mes "^FF00001 Frozen Rose^000000 and";
- mes "^FF000050,000 zeny^000000. If you can";
- mes "bring those to me, I shall";
- mes "make you a Winter Hat.";
- close;
-
-}
-
-lhz_in02.gat,91,38,5 script Margaret Mary#LhzHat 90,{
-
- mes "[Margaret Mary]";
- mes "The white rose, in its";
- mes "purity and simplicity, is";
- mes "like a woman who doesn't";
- mes "need jewels or fancy dresses";
- mes "to look noble and beautiful. It's the perfect gift for a lady.";
- next;
- switch( select( "Make a Mystic Rose.", "End Conversation." ) )
- {
- case 1:
- if(countitem(731) > 9 && countitem(748) > 1 && countitem(982) && Zeny > 49999)
- {
- mes "[Margaret Mary]";
- mes "Ah, I see that you've brought";
- mes "what I need to bleach the blood";
- mes "red hue from these Witherless";
- mes "Roses and adorn these flowers";
- mes "with eternal elegance. May I use these items to make a Mystic Rose?";
- next;
- switch( select( "Yes", "No" ) )
- {
- case 1:
- mes "[Margaret Mary]";
- mes "Thank you. Please";
- mes "next; a moment while";
- mes "I concentrate in order to";
- mes "preserve the natural beauty";
- mes "of these gorgeous flowers...";
- next;
- mes "[Margaret Mary]";
- mes "The rose truly is the";
- mes "undisputed queen of all";
- mes "flowers. All other flora must";
- mes "humbly bow to its regal beauty.";
- next;
- mes "...";
- mes "......";
- next;
- mes "...";
- mes "......";
- mes ".........";
- next;
- mes "[Margaret Mary]";
- mes "There, it is finished.";
- mes "Please remember to wear";
- mes "your hair in an elegant and";
- mes "refined manner when wearing";
- mes "the Mystic Rose so as not to disgrace these beautiful flowers.";
- delitem 731,10;
- delitem 748,2;
- delitem 982,1;
- set Zeny,Zeny - 50000;
- getitem 5117,1;
- close;
- break;
-
- case 2:
- mes "[Margaret Mary]";
- mes "White roses with thorns";
- mes "makes my heart beat with";
- mes "unceasing trepidation. What";
- mes "if I prick my finger and shed";
- mes "blood on its snow white petals?";
- close;
- break;
- }
- }
- mes "[Margaret Mary]";
- mes "I love roses, but it makes";
- mes "me sad that their beauty";
- mes "fades far too soon. And so,";
- mes "I've found a way to preserve";
- mes "the beauty of the roses, so";
- mes "that it lasts for all eternity.";
- next;
- mes "[Margaret Mary]";
- mes "Do you love roses as well?";
- mes "If you like, I can make a";
- mes "^3131FFMystic Rose^000000 that you can wear";
- mes "upon your crown. It's not easy";
- mes "for me to create, but I believe that you would enjoy it greatly.";
- next;
- mes "[Margaret Mary]";
- mes "Please bring me";
- mes "^3131FF10 2 Carat Diamonds^000000,";
- mes "^3131FF3 Witherless Roses^000000,";
- mes "^3131FF1 White Dyestuffs^000000 and";
- mes "^3131FF50,000 zeny^000000 if you would";
- mes "like to have a Mystic Rose.";
- close;
- break;
-
- case 2:
- mes "[Margaret Mary]";
- mes "White roses with thorns";
- mes "makes my heart beat with";
- mes "unceasing trepidation. What";
- mes "if I prick my finger and shed";
- mes "blood on its snow white petals?";
- close;
- break;
- }
-
-}
-
-lighthalzen.gat,182,89,0 script Rich Girl#LhzHat 91,{
-
- if(LHZBTQ == 0)
- {
- mes "[Rich Girl]";
- mes "Hmmm...?";
- mes "What? Did you";
- mes "need something?";
- next;
- switch( select( "N-Nothing.", "Um, you look so relaxed." ) )
- {
- case 1:
- mes "[Rich Girl]";
- mes "Huh.";
- mes "Alright then.";
- mes "Well, try not to stare";
- mes "at people so much.";
- close;
- break;
-
- case 2:
- mes "[Rich Girl]";
- mes "Really? You are probably";
- mes "the twentieth person to";
- mes "tell me that today. Mmm.";
- mes "That's strange, isn't it?";
- next;
- menu "I guess.",-,"It's not strange at all.",-;
- mes "[Rich Girl]";
- mes "Oh yeah.";
- mes "What's your name?";
- mes "That is, if you don't";
- mes "mind me asking you.";
- next;
- mes "[" + strcharinfo(0) + "]";
- mes "My name is " + strcharinfo(0) + "";
- mes "and I'm an adventurer~";
- next;
- mes "[Achiha]";
- mes "Oh, one of those?";
- mes "My name is Achiha, nice";
- mes "to meet you. I don't really";
- mes "do much of anything.";
- mes "Just sit. Relax.";
- set LHZBTQ,1;
- emotion e_heh;
- next;
- mes "[Achiha]";
- mes "I do have a hobby,";
- mes "though. Once in a while,";
- mes "I'll sew a hat. Do you think";
- mes "an adventurer like you would";
- mes "want to have a hat I made?";
- next;
- switch( select( "Er, I dunno.", "Sure." ) )
- {
- case 1:
- mes "[Achiha]";
- mes "Mm. I mean, the";
- mes "Red Bonnets I make";
- mes "might not be sturdy";
- mes "enough for battles.";
- mes "But what about those";
- mes "fish and cake hats?";
- next;
- mes "[Achiha]";
- mes "Hats...?";
- mes "That look like";
- mes "fish or cake? Mm.";
- mes "Haha. I just got it.";
- mes "That's, that's funny.";
- close;
- break;
-
- case 2:
- mes "[Achiha]";
- mes "Really? Well, I can sew";
- mes "together a ^0000FFRed Bonnet^000000.";
- mes "It reminds most people";
- mes "of a baby's bonnet, but";
- mes "it does look good on";
- mes "most people I know.";
- next;
- mes "[Achiha]";
- mes "Um, did you want me";
- mes "to make you one? I can";
- mes "go ahead and do it if you";
- mes "bring me some materials.";
- mes "Since it's just for fun,";
- mes "I won't ask for too much.";
- next;
- mes "[Achiha]";
- mes "Just bring";
- mes "^0000FF1 Green Lace^000000,";
- mes "^0000FF1 Silk Ribbon^000000,";
- mes "^0000FF1 Scarlet Dyestuffs^000000,";
- mes "^0000FF1 Sunday Hat^000000 and";
- mes "^0000FF50,000 zeny^000000.";
- next;
- mes "[Achiha]";
- mes "I think I'm going";
- mes "to just sit and relax";
- mes "a little bit longer. But";
- mes "if you want me to make";
- mes "a hat for you, come back";
- mes "with those materials, okay?";
- set LHZBTQ,2;
- close;
- break;
- }
- break;
- }
- }
- else if(LHZBTQ == 1)
- {
- mes "[Achiha]";
- mes "Oh, hello.";
- mes "Isn't it such a nice,";
- mes "quiet, pleasant day?";
- next;
- switch( select( "Indeed.", "Would you please make a hat for me?" ) )
- {
- case 1:
- mes "[Achiha]";
- mes "Yeah. Today would";
- mes "be a nice day for a";
- mes "picnic or a long stroll.";
- mes "But all I want to do is";
- mes "just sit and relax...";
- close;
- break;
-
- case 2:
- mes "[Achiha]";
- mes "What are you talking";
- mes "about? Oh, you mean the";
- mes "Red Bonnet? Well, I guess";
- mes "I can make one. But I think";
- mes "I need some materials first.";
- next;
- mes "[Achiha]";
- mes "^0000FF1 Green Lace^000000,";
- mes "^0000FF1 Silk Ribbon^000000,";
- mes "^0000FF1 Scarlet Dyestuffs^000000,";
- mes "^0000FF1 Sunday Hat^000000 and";
- mes "^0000FF50,000 zeny^000000.";
- mes "That's what I need.";
- next;
- mes "[Achiha]";
- mes "Oh, but I don't";
- mes "feel like making it";
- mes "right now. I'm soooo";
- mes "tired. Let me just sit,";
- mes "relax, even if it's just";
- mes "a little while longer...";
- set LHZBTQ,2;
- close;
- break;
- }
- }
- else if(LHZBTQ == 2)
- {
- mes "[Achiha]";
- mes "Oh, good, you're here.";
- mes "I've been next;ing for you.";
- mes "Did you bring everything that";
- mes "you need to make a ^0000FFRed Bonnet^000000?";
- next;
- switch( select( "Yes.", "I forgot what I need." ) )
- {
- case 1:
- if(countitem(10015) < 1 || countitem(10007) < 1 || countitem(975) < 1 || countitem(5032) < 1 || Zeny < 50000)
- {
- mes "[Achiha]";
- mes "Uh oh.";
- mes "You forgot";
- mes "a couple things.";
- mes "Would you like me";
- mes "to remind you what";
- mes "you need to bring?";
- next;
- mes "[Achiha]";
- mes "^0000FF1 Green Lace^000000,";
- mes "^0000FF1 Silk Ribbon^000000,";
- mes "^0000FF1 Scarlet Dyestuffs^000000,";
- mes "^0000FF1 Sunday Hat^000000 and";
- mes "^0000FF50,000 zeny^000000. Come back";
- mes "when you're ready, okay?";
- close;
- }
- mes "[Achiha]";
- mes "Oh, you brought";
- mes "everything. That's";
- mes "good. Okay, just give";
- mes "it to me. Um, let's see.";
- next;
- mes "[Achiha]";
- mes "Well, I'm finished.";
- mes "^333333*Yawn*^000000 And now I'm";
- mes "even more tired. Here,";
- mes "take this Red Bonnet.";
- mes "I hope you like it~";
- mes "I think I'll relax now...";
- delitem 10015,1;
- delitem 10007,1;
- delitem 975,1;
- delitem 5032,1;
- set Zeny,Zeny - 50000;
- getitem 5109,1;
- set LHZBTQ,3;
- next;
- mes "[Achiha]";
- mes "I hope you will enjoy the hat~";
- close;
- break;
-
- case 2:
- mes "[Achiha]";
- mes "Oh, you really";
- mes "forgot? Oh dear,";
- mes "let me try to remember.";
- mes "I didn't forget too, did I?";
- mes "Oh next;, I remember now...";
- next;
- mes "[Achiha]";
- mes "^0000FF1 Green Lace^000000,";
- mes "^0000FF1 Silk Ribbon^000000,";
- mes "^0000FF1 Scarlet Dyestuffs^000000,";
- mes "^0000FF1 Sunday Hat^000000 and";
- mes "^0000FF50,000 zeny^000000. Come back";
- mes "when you're ready, okay?";
- close;
- break;
- }
- }
- else if(LHZBTQ == 3)
- {
- mes "[Achiha]";
- mes "Oh, I remember you.";
- mes "You're the adventurer";
- mes "who likes my Red Bonnets";
- mes "so much. Did you want me";
- mes "to make another one for you?";
- next;
- switch( select( "Yes.", "I forgot what I need." ) )
- {
- case 1:
- if(countitem(10015) < 1 || countitem(10007) < 1 || countitem(975) < 1 || countitem(5032) < 1 || Zeny < 50000)
- {
- mes "[Achiha]";
- mes "Uh oh.";
- mes "You forgot";
- mes "a couple things.";
- mes "Would you like me";
- mes "to remind you what";
- mes "you need to bring?";
- next;
- mes "[Achiha]";
- mes "^0000FF1 Green Lace^000000,";
- mes "^0000FF1 Silk Ribbon^000000,";
- mes "^0000FF1 Scarlet Dyestuffs^000000,";
- mes "^0000FF1 Sunday Hat^000000 and";
- mes "^0000FF50,000 zeny^000000. Come back";
- mes "when you're ready, okay?";
- close;
- }
- mes "[Achiha]";
- mes "Oh, you brought";
- mes "everything. That's";
- mes "good. Okay, just give";
- mes "it to me. Um, let's see.";
- next;
- mes "[Achiha]";
- mes "Well, I'm finished.";
- mes "^333333*Yawn*^000000 And now I'm";
- mes "even more tired. Here,";
- mes "take this Red Bonnet.";
- mes "I hope you like it~";
- mes "I think I'll relax now...";
- delitem 10015,1;
- delitem 10007,1;
- delitem 975,1;
- delitem 5032,1;
- set Zeny,Zeny - 50000;
- getitem 5109,1;
- next;
- mes "[Achiha]";
- mes "I hope you will enjoy the hat~";
- close;
- break;
-
- case 2:
- mes "[Achiha]";
- mes "Oh, you really";
- mes "forgot? Oh dear,";
- mes "let me try to remember.";
- mes "I didn't forget too, did I?";
- mes "Oh next;, I remember now...";
- next;
- mes "[Achiha]";
- mes "^0000FF1 Green Lace^000000,";
- mes "^0000FF1 Silk Ribbon^000000,";
- mes "^0000FF1 Scarlet Dyestuffs^000000,";
- mes "^0000FF1 Sunday Hat^000000 and";
- mes "^0000FF50,000 zeny^000000. Come back";
- mes "when you're ready, okay?";
- close;
- break;
- }
- }
-
-}
-
-gl_prison1.gat,137,138,5 script Zealotus#LhzHat 1200,{
-
- if(ZLMASKQ == 0)
- {
- mes "[Zealotus]";
- mes "Kneel, worm!";
- mes "As ruler of this";
- mes "Underground Prison,";
- mes "I command all who step";
- mes "into my private realm!";
- next;
- mes "[Zealotus]";
- mes "Resist, and you shall be";
- mes "punished! Grovel and kiss";
- mes "my feet, and perhaps you";
- mes "might be spared. Hohohohoho!";
- next;
- switch( select( "Oh, your highness!", "Whatever." ) )
- {
- case 1:
- mes "[Zealotus]";
- mes "The submissive woman is";
- mes "nothing but an ideal dream";
- mes "for the arrogant male! A true";
- mes "woman revels in her power to";
- mes "have her man do her bidding!";
- next;
- switch( select( "Yes, it's so true!", "Boooo!" ) )
- {
- case 1:
- mes "[Zealotus]";
- mes "However, in my lust for power, I may have inadventently crushed";
- mes "the spirits of my beloved a little too harshly. His pride crumbled,";
- mes "my man even cowers in front of the humans! It pains me to see it.";
- next;
- mes "[Zealotus]";
- mes "It is beneath me to ask";
- mes "this of you, but it will take";
- mes "a human like you to make";
- mes "him remember who he truly is,";
- mes "a proud creature of darkness";
- mes "who should fear only me!";
- next;
- mes "[Zealotus]";
- mes "Human. I offer you a small";
- mes "share of my power if you can";
- mes "take the pathetic, weeping lump";
- mes "of monster crying in the corner";
- mes "of this prison and make him";
- mes "realize his true nature.";
- set ZLMASKQ,1;
- close;
- break;
-
- case 2:
- mes "[Zealotus]";
- mes "You dirty, dirty human...";
- mes "How dare you have an ";
- mes "opinion different than mine!";
- mes "No matter. The day will come";
- mes "when all of your race shall";
- mes "address me only as \"queen.\"";
- close;
- break;
- }
- break;
-
- case 2:
- mes "[Zealotus]";
- mes "Mortal simpleton!";
- mes "Bah! The mocking of";
- mes "a boorish cur is worthless";
- mes "to me. I have all the time in";
- mes "the world to grind your pride";
- mes "to dust beneath my heels.";
- close;
- break;
- }
- }
- else if(ZLMASKQ > 0 && ZLMASKQ < 6)
- {
- mes "[Zealotus]";
- mes "Hm. If my beloved is";
- mes "acting stubborn or refuses";
- mes "to listen, feel free to take";
- mes "drastic measures. Just think";
- mes "of what I would do in your";
- mes "place. Ohohohohoho~!";
- close;
- }
- else if(ZLMASKQ == 6)
- {
- mes "[Zealotus]";
- mes "Ooh, you're back.";
- mes "Phendark is certainly";
- mes "back to his old self again,";
- mes "thanks to your efforts, human.";
- mes "Yes, his anger, his courage";
- mes "and passion are all restored~";
- next;
- mes "[Zealotus]";
- mes "As I promised, I shall";
- mes "grant you a share of my";
- mes "power. However, I will need";
- mes "some items to form this minor";
- mes "contract between you and me.";
- next;
- mes "[Zealotus]";
- mes "I will need";
- mes "^3131FF1 Cat's Eye^000000,";
- mes "^3131FF1 Forbidden Red Candle^000000 and";
- mes "^3131FF30 Worn-Out Magic Scrolls^000000.";
- mes "Then, I can grant you a measure";
- mes "of my power as I've promised.";
- set ZLMASKQ,7;
- close;
- }
- else if(ZLMASKQ == 7)
- {
- if(countitem(7263) && countitem(660) && countitem(7099) > 29)
- {
- mes "[Zealotus]";
- mes "I see that you have";
- mes "brought what I need to";
- mes "complete the contract";
- mes "between you and me,";
- mes "human. Let's begin...";
- next;
- mes "^3355FFZealotus takes the red";
- mes "candle you've given her and";
- mes "drips the wax into her open";
- mes "palm. The Cat's Eye begins";
- mes "to glow with an eerie light.^000000";
- next;
- mes "[Zealotus]";
- mes "Now, place your index";
- mes "finger into my palm so";
- mes "that we may complete the";
- mes "final step of this contract...";
- next;
- switch( select( "Don't complete the contract.", "Complete the contract." ) )
- {
- case 1:
- mes "[Zealotus]";
- mes "Hm? What are you";
- mes "afraid of? This is a";
- mes "minor contract, so";
- mes "you are not selling me";
- mes "your soul, or anything";
- mes "else for that matter.";
- close;
- break;
-
- case 2:
- mes "[Zealotus]";
- mes "I, Zealotus, as ruler";
- mes "of this realm, seal this";
- mes "eternal contract with this";
- mes "Forbidden Red Candle.";
- next;
- mes "[Zealotus]";
- mes "" + strcharinfo(0) + " will";
- mes "forever have a share";
- mes "in my power. Those that";
- mes "bow to me must also bow";
- mes "to " + strcharinfo(0) + ". It shall be done.";
- specialeffect 196; //Curse? EF_DEVIL
- specialeffect 192; //Poison attack? EF_POISONHIT
- next;
- mes "[Zealotus]";
- mes "Human, take this";
- mes "mask with you as an";
- mes "everlasting token of our";
- mes "contract. So long as you";
- mes "carry this, I will be at your";
- mes "side. So says Zealotus!";
- delitem 7263,1;
- delitem 660,1;
- delitem 7099,30;
- getitem2 5121,1,1,0,0,254,0,getcharid(0)&0xffff,(getcharid(0)>>16)&0xffff;
- set ZLMASKQ,8;
- close;
- break;
- }
- }
- mes "[Zealotus]";
- mes "I will need";
- mes "^3131FF1 Cat's Eye^000000,";
- mes "^3131FF1 Forbidden Red Candle^000000 and";
- mes "^3131FF30 Worn-Out Magic Scrolls^000000.";
- mes "Then, I can grant you a measure";
- mes "of my power as I've promised.";
- close;
- }
- else if(ZLMASKQ == 8)
- {
- mes "[Zealotus]";
- mes "Ah, I greet you in";
- mes "peace, human. Behold,";
- mes "the splendor of our realm!";
- mes "Though, I do not blame you";
- mes "if you have no interest in";
- mes "commanding these Injustices...";
- next;
- mes "[Zealotus]";
- mes "Thanks to your help,";
- mes "my Phendark has returned";
- mes "to his old, monstrously";
- mes "passionate ways. Now I can";
- mes "show him the stinging love";
- mes "of my whip! Hohohohohoho!";
- emotion e_kis;
- close;
- }
-
-}
-
-gl_prison1.gat,97,104,1 script Phendark#LhzHat 1202,{
-
- if(ZLMASKQ == 0)
- {
- mes "[Phendark]";
- mes "Huh? Oh no!";
- mes "Another h-human?!";
- mes "P-please! S-stay away,";
- mes "don't come near me!";
- close;
- }
- else if(ZLMASKQ == 1)
- {
- if(countitem(1164) || isequipped(1164))set @whipcount,@whipcount+1;
- if(countitem(1165) || isequipped(1165))set @whipcount,@whipcount+1;
- if(countitem(1166) || isequipped(1166))set @whipcount,@whipcount+1;
- if(countitem(1167) || isequipped(1167))set @whipcount,@whipcount+1;
- if(countitem(1168) || isequipped(1168))set @whipcount,@whipcount+1;
- if(countitem(1169) || isequipped(1169))set @whipcount,@whipcount+1;
- if(countitem(1170) || isequipped(1170))set @whipcount,@whipcount+1;
- if(countitem(1261) || isequipped(1261))set @whipcount,@whipcount+1;
- if(countitem(1363) || isequipped(1363))set @whipcount,@whipcount+1;
- mes "[Phendark]";
- mes "Huh? Oh no!";
- mes "Another h-human?!";
- mes "P-please! S-stay away,";
- mes "don't come near me!";
- next;
- mes "[Phendark]";
- mes "I... I swear!";
- mes "I'm not carrying any";
- mes "rare items or stuff you";
- mes "can wear, so please don't";
- mes "beat me! I... Oh my god, you";
- mes "don't believe me, don't you?";
- next;
- mes "[Phendark]";
- mes "You humans never leave";
- mes "me alone! Why do you have";
- mes "to bully me like this?! I'm";
- mes "honestly not carrying anything";
- mes "of value! Z-Zealotus, please!";
- mes "Zealotus, heeeeeelp me~!";
- emotion e_sob;
- if(!@whipcount)close;
- next;
- mes "[" + strcharinfo(0) + "]";
- mes "You're pathetic!";
- mes "Aren't you supposed";
- mes "to be a monster? You know";
- mes "what Zealotus would do if";
- mes "she were actually here?";
- next;
- mes "[Phendark]";
- mes "^333333*Sniff...*^000000";
- mes "P-probably...";
- mes "Probably whip me.";
- next;
- mes "^3355FFYou nonchalantly^000000";
- mes "^3355FFbrandish your Whip.^000000";
- next;
- mes "[" + strcharinfo(0) + "]";
- mes "That's right.";
- next;
- mes "^3355FF*Snap!*";
- mes "*Snap!*";
- mes "*Crack crack crack!*";
- mes "*Snap snap snap crack!*^000000";
- next;
- mes "[Phendark]";
- mes "Oh! That stinging pain";
- mes "that burns with bloodlust!";
- mes "It's almost as good as";
- mes "Zealtos's whip of love!";
- next;
- mes "[Phendark]";
- mes "Zealotus...";
- mes "She must be pissed";
- mes "at me, but I just can't";
- mes "stop being afraid of all";
- mes "you humans! Damn it all!";
- set ZLMASKQ,2;
- close;
- }
- else if(ZLMASKQ == 2 || ZLMASKQ == 3)
- {
- if(countitem(7315) > 368 && ZLMASKQ == 3)
- {
- mes "[Phendark]";
- mes "Y-you again!";
- mes "Why do you hound me?!";
- mes "Th-there's nothing I can";
- mes "give you, so please don't";
- mes "hurt me! Oh, oh p-please...!";
- emotion e_swt2;
- next;
- switch( select( "Feed him Dark Crystal Fragment.", "Threaten him." ) )
- {
- case 1:
- mes "[Phendark]";
- mes "What...? You want";
- mes "me to eat these?";
- mes "It doesn't seem natural,";
- mes "but if Rybio says I should,";
- mes "it might not be that bad.";
- next;
- mes "...";
- mes "......";
- next;
- mes "[Phendark]";
- mes "What's supposed to";
- mes "happen now? My inner";
- mes "demon is supposed to";
- mes "awaken by eating these?";
- mes "That sounds ridiculous!";
- mes "Though, I did just eat crystal.";
- next;
- mes "[Phendark]";
- mes "Wh-whoa. Ugh!";
- mes "My chest! Something's";
- mes "burning inside! I c-can't--!";
- mes "Can't think straight... I'm...";
- mes "Slowly... Losing my humanity!";
- next;
- mes "[Phendark]";
- mes "Huh... Huuurg--!";
- mes "Huk-huk! Heeeeh!";
- mes "Heeeeeh! Waaoooooh!";
- next;
- mes "[Phendark]";
- mes "...";
- mes "Grrrrr...!";
- next;
- mes "[Phendark]";
- mes "^333333*Pant pant*^000000";
- mes "What... just...";
- mes "What happened?";
- set ZLMASKQ,4;
- delitem 7315,369;
- close;
- break;
-
- case 2:
- mes "[" + strcharinfo(0) + "]";
- mes "So what happens";
- mes "if I don't decide not";
- mes "to hurt you? Whatcha";
- mes "gonna do then, huh?";
- next;
- mes "...";
- mes "......";
- next;
- mes "[Phendark]";
- mes "S-stop it!";
- mes "Just--Just stop it!";
- close;
- break;
- }
- }
- mes "[Phendark]";
- mes "Humans...";
- mes "They're everywhere!";
- mes "You guys--I can't...";
- mes "You're torturing me!";
- emotion e_sob;
- close;
- }
- else if(ZLMASKQ == 4)
- {
- mes "[Phendark]";
- mes "My chest was on fire,";
- mes "like I was, I dunno,";
- mes "burning with anger or";
- mes "something. It's gone";
- mes "now, but what were";
- mes "those crystals?";
- close;
- }
- else if(ZLMASKQ == 5)
- {
- mes "[Phendark]";
- mes "You again? Oh no,";
- mes "you're not going to hurt";
- mes "me or make me eat those";
- mes "weird crystals again, are you?";
- next;
- mes "^3131FF[" + strcharinfo(0) + "]^000000";
- switch( select( "Rybio", "Injustice", "Zealotus" ) )
- {
- case 1:
- mes "Rybio";
- set @temp1,1;
- break;
-
- case 2:
- mes "Injustice";
- set @temp1,2;
- break;
-
- case 3:
- mes "Zealotus";
- set @temp1,3;
- break;
- }
- switch( select( "hates", "likes" ) )
- {
- case 1:
- mes "hates";
- set @temp2,1;
- break;
-
- case 2:
- mes "likes";
- set @temp2,2;
- break;
- }
- switch( select( "Rybio.", "Injustice.", "Phendark.", "Zealotus." ) )
- {
- case 1:
- mes "Rybio.";
- break;
-
- case 2:
- mes "Injustice.";
- break;
-
- case 3:
- if((@temp1 == 1 || @temp1 == 2) && @temp2 == 1)
- {
- mes "[Phendark]";
- mes "I can't believe";
- mes "something like that!";
- mes "Oh, that doesn't matter.";
- mes "Zealotus is too good for me.";
- mes "I'm not even worthy of tasting";
- mes "the sting of her Love Whip.";
- emotion e_sob;
- close;
- }
- else if(@temp1 == 3 && @temp2 == 1)
- {
- mes "[Phendark]";
- mes "...";
- mes "......";
- mes "Hates me?";
- mes "N-no, that can't--";
- mes "I didn't, that doesn't--";
- next;
- mes "[Phendark]";
- mes "Huh...?";
- mes "What is that";
- mes "supposed to mean?";
- close;
- }
- else if(@temp1 == 3 && @temp2 == 2)
- {
- mes "[Phendark]";
- mes "I can't believe";
- mes "something like that!";
- mes "Oh, that doesn't matter.";
- mes "Zealotus is too good for me.";
- mes "I'm not even worthy of tasting";
- mes "the sting of her Love Whip.";
- emotion e_sob;
- close;
- }
- break;
-
- case 4:
- mes "Zealotus.";
- break;
- }
- switch( select( "Insult him.", "Apologize." ) )
- {
- case 1:
- mes "[" + strcharinfo(0) + "]";
- mes "First of all,";
- mes "what exactly sets";
- mes "you apart from all the";
- mes "other eligible monsters";
- mes "that she can choose from?";
- mes "Not like you're much better...";
- next;
- mes "[Phendark]";
- mes "...";
- mes "......";
- next;
- switch( select( "Break his pride.", "Tell him you were joking." ) )
- {
- case 1:
- mes "^3131FF[" + strcharinfo(0) + "]^000000";
- mes "I mean, there are guys";
- mes "like Bloody Murderer out";
- mes "there who are more evil";
- mes "than you, and best of all,";
- mes "not afraid of humans!";
- next;
- switch( select( "Go for the low blow.", "Try to salvage his confidence." ) )
- {
- case 1:
- mes "[" + strcharinfo(0) + "]";
- mes "You know, me and Zealotus";
- mes "were actually talking about";
- mes "you recently. She told me that";
- mes "the sight of you makes her";
- mes "feel sick! I mean, what kind";
- mes "of monster is afraid of humans?";
- next;
- mes "[" + strcharinfo(0) + "]";
- mes "Now you've reached the";
- mes "point where even Injustice";
- mes "is manlier than you now,";
- mes "if you know what I mean!";
- mes "Hahahahahahahahaha!";
- next;
- mes "[Phendark]";
- mes "...";
- mes "......";
- next;
- mes "[Phendark]";
- mes "...";
- mes "......";
- mes ".........";
- next;
- mes "[Phendark]";
- mes "...";
- mes "......";
- mes ".........";
- mes "............";
- next;
- mes "[Phendark]";
- mes "GRRRRRR!";
- mes "THAT'S ENOUGH!";
- emotion e_ag;
- next;
- mes "[Phendark]";
- mes "I don't care who the";
- mes "hell she is, I'm going";
- mes "to see Zealotus and give";
- mes "that tramp a piece of my";
- mes "mind! Grrrr! She'll be sorry!";
- set ZLMASKQ,6;
- emotion e_an;
- close;
- break;
-
- case 2:
- mes "^3131FF[" + strcharinfo(0) + "]^000000";
- mes "But know that I think";
- mes "about it, maybe you look";
- mes "much tougher than that";
- mes "Bloody Murderer guy.";
- next;
- mes "[Phendark]";
- mes "*Sniff sniff*";
- mes "You really think so?";
- next;
- mes "...";
- mes "......";
- next;
- mes "[" + strcharinfo(0) + "]";
- mes "...Yeeeeeah.";
- close;
- break;
- }
- break;
-
- case 2:
- mes "[" + strcharinfo(0) + "]";
- mes "But now that I think";
- mes "about it, you actually";
- mes "are much better than all";
- mes "those other monsters.";
- mes "That stuff I said before?";
- mes "I was just kidding you.";
- next;
- mes "[Phendark]";
- mes "^333333*Sniff!*^000000";
- mes "You're...";
- mes "Not helping!";
- close;
- break;
- }
- break;
-
- case 2:
- mes "[" + strcharinfo(0) + "]";
- mes "I...";
- mes "I was just kidding!";
- mes "How could she hate";
- mes "somebody like you?";
- next;
- mes "[Phendark]";
- mes "No... No.";
- mes "You're right.";
- mes "I don't deserve love.";
- mes "Not from Zealotus or";
- mes "from anybody else...";
- close;
- break;
- }
- }
- else if(ZLMASKQ > 5)
- {
- mes "[Phendark]";
- mes "Zealotus! How dare";
- mes "she say those things";
- mes "against me! Less manly";
- mes "than Injustice?! I'll just";
- mes "have to prove her wrong!";
- mes "Out the way, pithy human!";
- close;
- }
-
-}
-
-gl_prison1.gat,100,48,5 script Rybio#LhzHat 1201,{
-
- if(ZLMASKQ == 2)
- {
- mes "[Rybio]";
- mes "You know, I usually just";
- mes "run up and slash like crazy";
- mes "once I see you humans, but";
- mes "my heart's not in it today, so";
- mes "I'm gonna give you just one";
- mes "chance to run for your life.";
- next;
- switch( select( "Talk about Phendark.", "Run for your life." ) )
- {
- case 1:
- mes "[Rybio]";
- mes "What th--? You know the";
- mes "same Phendark I know?";
- mes "Dayam, that's weird. But";
- mes "yeah, him and Zealotus have";
- mes "some kind of... I dunno what";
- mes "it is, actually. Um, love?";
- next;
- mes "[Rybio]";
- mes "Anyway, Phendark has";
- mes "been acting really weird";
- mes "lately. I guess Zealotus";
- mes "loved him to the point that";
- mes "she abused him to the point";
- mes "that he's scared of humans now.";
- next;
- mes "[Rybio]";
- mes "Huh. You know what'd help?";
- mes "Dark Crystal Fragments. It's";
- mes "worthless to humans, but if";
- mes "creatures of darkness eat it,";
- mes "it brings out more of their";
- mes "inner demon. Scary, huh?";
- next;
- mes "[Rybio]";
- mes "Since Phendark's pretty big, and he's acting like a total wuss, you";
- mes "you should probably get him to eat ^3131FF369 Dark Crystal Fragments^000000. Don't";
- mes "worry, you should be able to find those all over Rune-Midgard.";
- next;
- mes "[Rybio]";
- mes "I dunno why a human";
- mes "like you would want to";
- mes "help one of us out, though.";
- mes "What's in it for you, exactly?";
- set ZLMASKQ,3;
- close;
- break;
-
- case 2:
- mes "[Rybio]";
- mes "That's right!";
- mes "Run, get outta here!";
- mes "If you're not fast enough,";
- mes "I might eat you, human!";
- mes "...Well... Probably not.";
- close;
- break;
- }
- }
- else if(ZLMASKQ == 3)
- {
- mes "[Rybio]";
- mes "I don't get why someone";
- mes "like you, a seemingly heroic";
- mes "adventurer, would want to help";
- mes "out Phendark? Did Zealotus";
- mes "blackmail you or something?";
- next;
- mes "[Rybio]";
- mes "Well, you could";
- mes "probably help him";
- mes "by getting him to eat";
- mes "^3131FF369 Dark Crystal Fragments^000000";
- mes "to sort of stir up the demon";
- mes "that sleeping within, you know?";
- close;
- }
- else if(ZLMASKQ == 4)
- {
- mes "[Rybio]";
- mes "Feeding him all of those";
- mes "Dark Crystal Fragments didn't";
- mes "work? But that was supposed";
- mes "to be foolproof! Dayam, what";
- mes "the hell happened to Phendark's";
- mes "inner demon?! Man oh man...";
- next;
- mes "[Rybio]";
- mes "Well, I don't know what";
- mes "else you could try. I mean,";
- mes "maybe you could try motivating";
- mes "him. Reverse psychology?";
- mes "It's weird talking about this";
- mes "with a human. Hahahaha~";
- set ZLMASKQ,5;
- close;
- }
- else if(ZLMASKQ == 5)
- {
- mes "[Rybio]";
- mes "Phendark sure looks";
- mes "tough, but I guess even";
- mes "he isn't totally evil. Yeah.";
- mes "We monsters aren't all";
- mes "bad... Just mostly bad.";
- close;
- }
-
-}
+//===== eAthena Script ======================================= +//= 2005 Headgear Quests +//===== By: ================================================== +//= MasterOfMuppets +//===== Current Version: ===================================== +//= 1.0 +//===== Compatible With: ===================================== +//= eAthena +//===== Description: ========================================= +//= 2005 Headgears Official Quest. +//===== Additional Comments: ================================= +// 1.0 First version, converted from the official aegis script. [MasterOfMuppets] +//============================================================ + +yuno.gat,222,116,3 script Kasis#LhzHat 851,{ + + if(countitem(519) > 49 && countitem(7031) > 49 && countitem(548) > 49 && countitem(539) > 49) + { + mes "[Kasis]"; + mes "Milk, Cheese,"; + mes "Old Frying Pans,"; + mes "Pieces of Cake..."; + mes "Th-that's everything"; + mes "I need to make lunch for"; + mes "my friends in the Factory!"; + next; + switch( select( "Well, I did promise to help you.", "What are you talking about?" ) ) + { + case 1: + mes "[Kasis]"; + mes "Finally, I can treat my"; + mes "buddies to a wonderful"; + mes "feast! They'll be so pleased!"; + mes "Oh, I'd really like to repay you"; + mes "somehow, but I'm not sure"; + mes "what I could possibly give..."; + next; + mes "[Kasis]"; + mes "Of course! Why don't"; + mes "you treat yourself to"; + mes "my specialty, Kasis's"; + mes "Crunch Toast? It looks"; + mes "simple, but it actually"; + mes "requires great skill to make."; + next; + mes "[Kasis]"; + mes "Here you are!"; + mes "Please enjoy this and always"; + mes "remember that breakfast is the"; + mes "most important meal of the day!"; + mes "Now, I better prepare those"; + mes "lunches. Goodbye, my friend~"; + delitem 519,50; + delitem 7031,50; + delitem 548,50; + delitem 539,50; + getitem 5107,1; + close; + break; + + case 2: + mes "[Kasis]"; + mes "Oh..."; + mes "Oh, I'm so sorry."; + mes "I must have confused"; + mes "you with someone else."; + next; + mes "[Kasis]"; + mes "You see, I've been asking"; + mes "adventurers that have been"; + mes "passing through to provide"; + mes "me with food supplies so that"; + mes "I can make lunch for my friends"; + mes "that are working in Einbroch."; + next; + mes "[Kasis]"; + mes "Yes..."; + mes "So..."; + mes "Sorry..."; + mes "To... Bother you."; + next; + mes "^3355FFAs if entranced,"; + mes "Kasis continues to"; + mes "stare at the Milk, Cheese"; + mes "Old Frying Pans and Pieces"; + mes "of Cake that you are carrying.^000000"; + next; + switch( select( "You can have these if you want.", "Um, why are you staring?" ) ) + { + case 1: + mes "[Kasis]"; + mes "Really? Is it alright"; + mes "with you for me to have"; + mes "all of this Milk, Cheese,"; + mes "Pieces of Cake and these"; + mes "Old Frying Pans? Oh, bless"; + mes "your kind heart, adventurer~"; + next; + mes "[Kasis]"; + mes "Finally, I can treat my"; + mes "buddies to a wonderful"; + mes "feast! They'll be so pleased!"; + mes "Oh, I'd really like to repay you"; + mes "somehow, but I'm not sure"; + mes "what I could possibly give..."; + next; + mes "[Kasis]"; + mes "Of course! Why don't"; + mes "you treat yourself to"; + mes "my specialty, Kasis's"; + mes "Crunch Toast? It looks"; + mes "simple, but it actually"; + mes "requires great skill to make."; + next; + mes "[Kasis]"; + mes "Here you are!"; + mes "Please enjoy this and always"; + mes "remember that breakfast is the"; + mes "most important meal of the day!"; + mes "Now, I better prepare those"; + mes "lunches. Goodbye, my friend~"; + delitem 519,50; + delitem 7031,50; + delitem 548,50; + delitem 539,50; + getitem 5107,1; + close; + break; + + case 2: + mes "[Kasis]"; + mes "Oh, let me apologize"; + mes "again. But I can't help"; + mes "but admire the quality of"; + mes "your goods. Er, you know,"; + mes "the food you're carrying. I'm"; + mes "a chef by trade, after all."; + close; + break; + } + break; + } + } + mes "[Kasis]"; + mes "I'm sorry, but we're closed"; + mes "right now. Unfortunately, we"; + mes "don't have any more bread"; + mes "in stock. ^333333*Siiiiiiiiigh...*^000000"; + next; + switch( select( "Is something wrong?", "End Conversation." ) ) + { + case 1: + mes "[Kasis]"; + mes "Well, my current contract"; + mes "with the company that's been"; + mes "providing me with ingredients"; + mes "has expired. Of course, it's"; + mes "bad enough that I don't have"; + mes "the food to run this business."; + next; + mes "[Kasis]"; + mes "But I also feel like I'm"; + mes "letting my friends down."; + mes "You see, I've been sending"; + mes "them lunch every day since"; + mes "they've been working in the"; + mes "Factory over in Einbroch."; + next; + mes "[Kasis]"; + mes "I'm unable to make"; + mes "lunch for them at the"; + mes "moment, but I really want to"; + mes "help my buddies, especially"; + mes "since their financial situation"; + mes "seems pretty bad right now."; + next; + switch( select( "Do you want me to help you?", "I'm so sorry to hear that." ) ) + { + case 1: + mes "[Kasis]"; + mes "Sure, I'm willing to accept"; + mes "help from wherever I can find"; + mes "it. If you would, I'd like you to bring me some food supplies"; + mes "that I can use to make lunches"; + mes "for my friends at the Factory."; + next; + mes "[Kasis]"; + mes "Would you"; + mes "please get me"; + mes "^4D4DFF50 Milk^000000,"; + mes "^4D4DFF50 Cheese^000000,"; + mes "^4D4DFF50 Pieces of Cake^000000 and"; + mes "^4D4DFF50 Old Frying Pans^000000?"; + next; + mes "[Kasis]"; + mes "I'd really appreciate"; + mes "your help. My friends seem"; + mes "so depressed to be working"; + mes "in the Factory and I want to"; + mes "do all I can to cheer them up."; + mes "Thanks for your kind offer~"; + close; + break; + + case 2: + mes "[Kasis]"; + mes "I'm trying to renew"; + mes "my contract with the"; + mes "company that's been"; + mes "providing me with food"; + mes "supplies, but it hasn't"; + mes "been working out so far..."; + next; + mes "[Kasis]"; + mes "I don't know what's"; + mes "happening, but hopefully"; + mes "I can find a new supplier"; + mes "soon. There are my friends"; + mes "to worry about, as well as"; + mes "the sake of my business."; + close; + break; + } + break; + + case 2: + mes "[Kasis]"; + mes "Anyway, please come"; + mes "again. Hopefully, we'll"; + mes "have some good bread"; + mes "in stock next time, okay?"; + close; + break; + } + +} + +lighthalzen.gat,143,68,0 script Strange Guy#LhzHat 47,{ + + if(DTHATQ == 0) + { + mes "[Strange Guy]"; + mes "Wait! Don't say"; + mes "anything! You must be"; + mes "an adventurer from the"; + mes "Rune-Midgarts Kingdom!"; + mes "So... I'm right, aren't I?"; + next; + switch( select( "Who are you?", "How did you know?", "Ignore him." ) ) + { + case 1: + mes "[Morris]"; + mes "Allow me to"; + mes "introduce myself."; + mes "My name is Morris Poe,"; + mes "detective of great acclaim"; + mes "and world wide fame."; + next; + switch( select( "I've never heard of you.", "You're kidding me.", "I'm outta here." ) ) + { + case 1: + mes "[Morris]"; + mes "Morris Poe?"; + mes "Renown detective?"; + mes "Advocate for justice in"; + mes "the Schwaltzvalt Republic?"; + mes "Surely you recognize one"; + mes "of my esteemed titles."; + next; + switch( select( "Nope, I don't know you.", "You're Morris Poe?!" ) ) + { + case 1: + mes "[Morris]"; + mes "You don't...?"; + mes "But I'm a famous hero."; + mes "Children look up to me"; + mes "and wish they'd grow"; + mes "up to be as smart as me."; + next; + mes "[Morris]"; + mes "I don't get it."; + mes "I'm famouser than"; + mes "that. A household name"; + mes "even. I've got a sterling"; + mes "public image, how could"; + mes "you never have heard of me...?"; + close; + break; + + case 2: + break; + } + break; + + case 2: + mes "[Morris]"; + mes "Kidding? Ha ha!"; + mes "Look at these keen,"; + mes "deductive and deeply"; + mes "analytical eyes and"; + mes "tell me I'm joking."; + next; + switch( select( "Whoa, those ARE keen eyes.", "Okay. You're joking." ) ) + { + case 1: + mes "[Morris]"; + mes "Yes, this sharp,"; + mes "penetrating, yet"; + mes "highly intelligent gaze"; + mes "belongs to the world"; + mes "detective and crime"; + mes "fighter, Morris Poe!"; + next; + switch( select( "I've never heard of you.", "Golly, Morris Poe?!" ) ) + { + case 1: + mes "[Morris]"; + mes "Never heard of...?"; + mes "Impossible! If there are"; + mes "two things I hate more"; + mes "than crime, they would be"; + mes "dishonesty... And rejection"; + mes "from beautiful women."; + next; + mes "[Morris]"; + mes "When you get over your"; + mes "sense of pride and gain"; + mes "a little maturity, then we"; + mes "might share an actual"; + mes "conversation. Until then,"; + mes "you'll just have to grow up."; + close; + break; + + case 2: + break; + } + break; + + case 2: + mes "[Morris]"; + mes "Hahahahahaah--Huh."; + mes "If there are two things"; + mes "I hate more than criminals,"; + mes "they would be sarcasm..."; + mes "And receiving fake phone"; + mes "numbers from really cute girls."; + next; + switch( select( "Yeah, you're no Don Juan.", "I'm... I'm sorry." ) ) + { + case 1: + mes "[Morris]"; + mes "Wah...!"; + mes "Did you just--?!"; + mes "Ugh, you're the worst"; + mes "type of person, you know that?"; + emotion e_omg; + close; + break; + + case 2: + mes "[Morris]"; + mes "I think it's too late to"; + mes "apologize. Why would you"; + mes "treat someone of my stature"; + mes "with such caustic sarcasm?!"; + mes "What excuse could possibly"; + mes "exonerate your behavior?!"; + next; + switch( select( "I... I was intimidated...", "It's how I treat all losers." ) ) + { + case 1: + mes "[Morris]"; + mes "Of course: intense feelings"; + mes "of awe and fear of my vast"; + mes "intellect would result in that"; + mes "kind of deviant behavior. I'll"; + mes "have to forgive you, I suppose."; + next; + break; + + case 2: + mes "[Morris]"; + mes "What...?!"; + mes "Morris Poe, a loser?"; + mes "Such defamatory remarks"; + mes "cannot be forgiven, no"; + mes "matter how unfounded"; + mes "and groundless they are!"; + emotion e_omg; + close; + break; + } + break; + } + break; + } + break; + + case 3: + mes "[Morris]"; + mes "Hahaha, oh, that's"; + mes "funny. Wait. You're..."; + mes "You're really leaving."; + mes "N-no, come baaaack!"; + close; + break; + } + break; + + case 2: + mes "[Strange Guy]"; + mes "How did I know?"; + mes "Elementary, my friend."; + mes "There was an abundance"; + mes "of clues for me to make"; + mes "that sort of simple deduction."; + close; + break; + + case 3: + mes "[Strange Guy]"; + mes "Hello...?"; + mes "..............."; + mes "Oh, this is embarassing."; + mes "I can't believe I'm getting"; + mes "the silent treatment..."; + close; + break; + } + + mes "[Morris]"; + mes "Yes, I know it's"; + mes "difficult to believe that"; + mes "you would be fortunate"; + mes "enough to stand in the"; + mes "presence of genius. Now,"; + mes "you must be wondering..."; + next; + menu "Um, wondering what?",-; + mes "[Morris]"; + mes "You're wondering,"; + mes "\"How in the world"; + mes "can I be as brilliant"; + mes "as Morris Poe, the"; + mes "genius detective?\""; + next; + mes "[Morris]"; + mes "First, I think it's fair"; + mes "to let you know that it's"; + mes "an impossible dream. Men like"; + mes "myself only arise in this world"; + mes "perhaps once every generation."; + mes "I'm sorry, but don't give up!"; + next; + mes "[Morris]"; + mes "Now, you can try to reach"; + mes "a level of intelligence that"; + mes "is comparable to my own by"; + mes "joining the Young Detective's"; + mes "Club. To become a member, you just need one essential article."; + next; + mes "[Morris]"; + mes "Yes, you will need the"; + mes "^0000FFRenown Detective's Cap^000000!"; + mes "Luckily, I'm giving them"; + mes "away for a relatively small"; + mes "material cost, but you must"; + mes "hurry while supplies last."; + next; + mes "[Morris]"; + mes "Simply bring me"; + mes "^0000FF10 Magnifiers^000000,"; + mes "^0000FF1887 Tassels^000000,"; + mes "^0000FF1 Slotted Bucket Hat^000000"; + mes "and ^0000FF1,887 zeny^000000. That's all!"; + next; + mes "[Morris]"; + mes "But first, let me warn you"; + mes "not to bring a ^FF0000slotted Bucket"; + mes "Hat with a card compounded to"; + mes "it, or any upgraded Bucket Hats. I'm not responsible for any"; + mes "loss resulting from that."; + next; + mes "[Morris]"; + mes "Hurry and bring me"; + mes "those items! There are"; + mes "only 20,000,000 Renown"; + mes "Detective Caps left!"; + mes "Once they're gone,"; + mes "they'll be extinct!"; + set DTHATQ,1; + close; + } + else if(DTHATQ == 1) + { + mes "[Morris]"; + mes "So, did you want to"; + mes "buy, er, receive this"; + mes "Renown Detective's Cap"; + mes "and become an honored"; + mes "member of the Young"; + mes "Detective's Club?"; + next; + mes "[Morris]"; + mes "Remember, make sure"; + mes "that you don't bring any"; + mes "^FF0000slotted Bucket Hats that"; + mes "have been upgraded or have"; + mes "cards compounded to them, or"; + mes "you'll lose those enhancements^000000."; + next; + mes "[Morris]"; + mes "Now, if you have only"; + mes "1 Bucket Hat, we can begin."; + mes "Young Detective's Club... Salute! "; + next; + switch( select( "Salute.", "Whatever..." ) ) + { + case 1: + mes "[Morris]"; + mes "Great, done like a pro!"; + mes "Now, I need to check your"; + mes "fee--I mean qualifications."; + mes "Let's see now, I need to"; + mes "look through your Inventory..."; + next; + set @lhzhatfailed,0; + if(countitem(611) < 10) + { + mes "[Morris]"; + mes "Wait. You don't have"; + mes "enough Magnifiers. You"; + mes "do want to join this club,"; + mes "don't you? Did you need to"; + mes "hear the requirements again?"; + set @lhzhatfailed,1; + next; + } + if(countitem(7301) < 1887 && @lhzhatfailed == 0) + { + mes "[Morris]"; + mes "Magnifiers. Check."; + mes "Not enough Tassels? Check."; + set @lhzhatfailed,1; + next; + } + if(countitem(5120) < 1 && @lhzhatfailed == 0) + { + mes "[Morris]"; + mes "Magnifiers. Check."; + mes "Tassels... Check."; + mes "Hm. You're missing"; + mes "the slotted Bucket Hat."; + mes "You were so close..."; + set @lhzhatfailed,1; + next; + } + if(Zeny < 1887 && failed == 0) + { + mes "[Morris]"; + mes "Magnifiers. Check."; + mes "Tassels... Check."; + mes "Slotted Bucket Hat. Got it."; + mes "Hey. Where's the zeny?!"; + mes "That's the most important,"; + mes "er, qualification of all!"; + set @lhzhatfailed,1; + next; + } + + if(@lhzhatfailed == 1) + { + mes "[Morris]"; + mes "^333333*Sigh*^000000 You need"; + mes "^0000FF10 Magnifiers^000000,"; + mes "^0000FF1887 Tassels^000000,"; + mes "^0000FF1 Slotted Bucket Hat^000000"; + mes "and ^0000FF1,887 zeny^000000. That's all!"; + emotion e_an; + next; + mes "[Morris]"; + mes "Now, remember everything"; + mes "that you need this time, okay?"; + mes "I'll be next;ing to welcome"; + mes "you into the elite ranks of "; + mes "the Young Detective's Club."; + close; + } + mes "[Morris]"; + mes "Magnifiers. Check."; + mes "Tassels... Check."; + mes "Slotted Bucket Hat. Got it."; + mes "Aaaand zeny. Heh heh. Perfect."; + next; + mes "[Morris]"; + mes "Great, that's everything!"; + mes "Welcome to the club! Here's"; + mes "your Renown Detective's Cap,"; + mes "so wear it with pride as you"; + mes "take an active part in our club's"; + mes "activities and promotion!"; + delitem 7301,1887; + delitem 5120,1; + delitem 611,10; + set Zeny, Zeny - 1887; + set DTHATQ,2; + getitem 5108,1; + next; + switch( select( "Wait, promotion?", "Hooray!" ) ) + { + case 1: + mes "[Morris]"; + mes "Of course, isn't it obvious?"; + mes "As a member, one of your duties"; + mes "will be to sing accolades of this club so that more members"; + mes "will join and earn their own"; + mes "Renown Detective's Caps."; + next; + mes "[Morris]"; + mes "Alright, scurry off"; + mes "now and proudly display"; + mes "your new, rakishly stylish"; + mes "Renown Detective's Cap"; + mes "to all of your friends!"; + close; + break; + + case 2: + mes "[Morris]"; + mes "Alright, scurry off"; + mes "now and proudly display"; + mes "your new, rakishly stylish"; + mes "Renown Detective's Cap"; + mes "to all of your friends!"; + close; + break; + } + break; + + case 2: + mes "[Morris]"; + mes "Huh. You just failed"; + mes "the \"Test of Respect.\""; + mes "You don't deserve the"; + mes "honor of wearing the"; + mes "Renowned Detective's Cap!"; + close; + break; + } + } + else if(DTHATQ == 2) + { + mes "[Morris]"; + mes "Have you come to me"; + mes "in order to obtain another"; + mes "Renown Detective's Cap?"; + mes "I realize that such a stylish"; + mes "headgear is in high demand."; + next; + mes "[Morris]"; + mes "Remember, make sure"; + mes "that you don't bring any"; + mes "^FF0000slotted Bucket Hats that"; + mes "have been upgraded or have"; + mes "cards compounded to them, or"; + mes "you'll lose those enhancements^000000."; + next; + mes "[Morris]"; + mes "As a proud member of"; + mes "the Young Detective's Club,"; + mes "did you bring everything"; + mes "you need in order to earn"; + mes "a Renown Detective's Cap?"; + next; + switch( select( "I'm not sure~", "Sure!" ) ) + { + case 1: + mes "[Morris]"; + mes "What...?! Every good"; + mes "detective must have a"; + mes "photographic memory"; + mes "and be able to recall"; + mes "minute details in order"; + mes "to crack the case."; + emotion e_sob; + next; + mes "[Morris]"; + mes "Remember..."; + mes "^0000FF10 Magnifiers^000000,"; + mes "^0000FF1887 Tassels^000000,"; + mes "^0000FF1 Slotted Bucket Hat^000000"; + mes "and ^0000FF1,887 zeny^000000. Okay?"; + close; + break; + + case 2: + mes "[Morris]"; + mes "Great!"; + mes "Now let me just"; + mes "check to see if you"; + mes "brought everything..."; + next; + set @lhzhatfailed,0; + if(countitem(611) < 10) + { + mes "[Morris]"; + mes "Hmm, you don't have"; + mes "enough Magnifiers? But"; + mes "those are essential tools"; + mes "for sleuthing. Come now,"; + mes "hurry back with them!"; + set @lhzhatfailed,1; + next; + } + if(countitem(7301) < 1887 && @lhzhatfailed == 0) + { + mes "[Morris]"; + mes "Magnifiers. Check."; + mes "Not enough Tassels? Check."; + set @lhzhatfailed,1; + next; + } + if(countitem(5120) < 1 && @lhzhatfailed == 0) + { + mes "[Morris]"; + mes "Magnifiers. Check."; + mes "Tassels... Check."; + mes "Hm. You're missing"; + mes "the slotted Bucket Hat."; + mes "You were so close..."; + set @lhzhatfailed,1; + next; + } + if(Zeny < 1887 && failed == 0) + { + mes "[Morris]"; + mes "Magnifiers. Check."; + mes "Tassels... Check."; + mes "Slotted Bucket Hat. Got it."; + mes "Hey. Where's the zeny?!"; + mes "That's the most important,"; + mes "er, qualification of all!"; + set @lhzhatfailed,1; + next; + } + + if(@lhzhatfailed == 1) + { + mes "[Morris]"; + mes "Remember..."; + mes "^0000FF10 Magnifiers^000000,"; + mes "^0000FF1887 Tassels^000000,"; + mes "^0000FF1 Slotted Bucket Hat^000000"; + mes "and ^0000FF1,887 zeny^000000. Okay?"; + emotion e_an; + close; + } set @lhzhatfailed,0; + if(countitem(611) < 10) + { + mes "[Morris]"; + mes "Hmm, you don't have"; + mes "enough Magnifiers? But"; + mes "those are essential tools"; + mes "for sleuthing. Come now,"; + mes "hurry back with them!"; + set @lhzhatfailed,1; + next; + } + if(countitem(7301) < 1887 && @lhzhatfailed == 0) + { + mes "[Morris]"; + mes "Magnifiers. Check."; + mes "Not enough Tassels? Check."; + set @lhzhatfailed,1; + next; + } + if(countitem(5120) < 1 && @lhzhatfailed == 0) + { + mes "[Morris]"; + mes "Magnifiers. Check."; + mes "Tassels... Check."; + mes "Hm. You're missing"; + mes "the slotted Bucket Hat."; + mes "You were so close..."; + set @lhzhatfailed,1; + next; + } + if(Zeny < 1887 && failed == 0) + { + mes "[Morris]"; + mes "Magnifiers. Check."; + mes "Tassels... Check."; + mes "Slotted Bucket Hat. Got it."; + mes "Hey. Where's the zeny?!"; + mes "That's the most important,"; + mes "er, qualification of all!"; + set @lhzhatfailed,1; + next; + } + + if(@lhzhatfailed == 1) + { + mes "[Morris]"; + mes "Remember..."; + mes "^0000FF10 Magnifiers^000000,"; + mes "^0000FF1887 Tassels^000000,"; + mes "^0000FF1 Slotted Bucket Hat^000000"; + mes "and ^0000FF1,887 zeny^000000. Okay?"; + emotion e_an; + close; + } + mes "[Morris]"; + mes "Magnifiers. Check."; + mes "Tassels... Check."; + mes "Slotted Bucket Hat. Got it."; + mes "Aaaand zeny. Heh heh. Perfect."; + next; + mes "[Morris]"; + mes "Great! You've just qualified"; + mes "to own yet another Renowned"; + mes "Detective's Cap. Congratulations! Now, let me collect all of these"; + mes "goods and zeny from you..."; + delitem 7301,1887; + delitem 5120,1; + delitem 611,10; + set Zeny, Zeny - 1887; + set DTHATQ,2; + getitem 5108,1; + next; + mes "[Morris]"; + mes "Hahaha! It's what"; + mes "I expect from one of"; + mes "our Junior Gold Members!"; + mes "How does it feel like to be"; + mes "the cream of the cream of"; + mes "the crop? Great, isn't it?"; + close; + break; + } + } + +} + +lighthalzen.gat,360,313,3 script Boy#LhzHat 706,{ + + mes "[Boy]"; + mes "Hello, mister!"; + mes "Um, would you do"; + mes "me a favor, please?"; + next; + if(countitem(526) && countitem(7270) && countitem(941) && countitem(10004)) + { + mes "[Boy]"; + mes "Oh! You brought me"; + mes "some Royal Jelly to"; + mes "eat, as well as everything"; + mes "I need to make a Baby Pacifier."; + mes "Okay, let me get started on that right away. Just a moment..."; + next; + mes "..."; + mes "......"; + next; + mes "[Boy]"; + mes "Damn."; + mes "That Royal Jelly"; + mes "was frickin' delicious!"; + mes "Now I can make your"; + mes "Baby Pacifier. Let's see"; + mes "here. Ah, here we go..."; + delitem 526,1; + next; + mes "[Boy]"; + mes "It's done!"; + mes "Now, you're the"; + mes "proud owner of your"; + mes "very own Baby Pacifier!"; + mes "I hope you're happy with"; + mes "yourself. Travel safe, okay?"; + delitem 7270,1; + delitem 941,1; + delitem 10004,1; + getitem 5110,1; + close; + } + switch( select( "What do you need?", "Sorry, kid..." ) ) + { + case 1: + mes "[Boy]"; + mes "Well, my mom has been"; + mes "sick recently, so both of"; + mes "us haven't been able to eat"; + mes "for the past few days. But"; + mes "if she doesn't eat, how does"; + mes "she expect to get better?"; + emotion e_sob; + next; + mes "[Boy]"; + mes "So I guess what I'm"; + mes "asking is, would you be"; + mes "able to spare some food?"; + next; + switch( select( "Help him.", "Refuse to help." ) ) + { + case 1: + if(!countitem(526)) + { + mes "[Boy]"; + mes "If you would, do you think"; + mes "you can get some Royal Jelly"; + mes "that I can give to my mom? The old lady next door says that it's"; + mes "really nutritious and helps you get better faster if you're sick."; + next; + mes "[Boy]"; + mes "My mom would be mad"; + mes "at me if she found out"; + mes "I was begging for it, but"; + mes "Royal Jelly is too expensive"; + mes "for me to get without any help!"; + close; + } + mes "[Boy]"; + mes "Oh, would it be alright"; + mes "if I have this Royal Jelly?"; + mes "It would really help my mom"; + mes "feel better. Thanks so much~"; + delitem 526,1; + next; + mes "[Boy]"; + mes "Hey, to pay you back, why"; + mes "don't I make a Baby Pacifier"; + mes "for you? I learned how to make"; + mes "one when my baby brother was"; + mes "born. But first, I'll need some"; + mes "materials to put it together..."; + next; + mes "[Boy]"; + mes "Would you"; + mes "please bring"; + mes "^3131FF1 Nursing Bottle^000000,"; + mes "^3131FF1 Nose Ring^000000 and"; + mes "^3131FF1 Pacifier^000000? Oh, and one"; + mes "more ^3131FFRoyal Jelly^000000 for me~"; + close; + break; + + case 2: + mes "[Boy]"; + mes "Oh... Um, that's"; + mes "alright. Maybe I was"; + mes "asking too much from"; + mes "you. I mean, it's true"; + mes "that you barely know me..."; + emotion e_sob; + close; + break; + } + break; + + case 2: + mes "[Boy]"; + mes "Th-that's okay."; + mes "I guess you must"; + mes "be so busy that you"; + mes "don't even have the"; + mes "time to listen to some"; + mes "little boy's problems..."; + emotion e_sob; + close; + break; + } + +} + +einbech.gat,70,222,5 script Mater#LhzHat 91,{ + + if(countitem(983) && countitem(7267) > 998 && countitem(749) && Zeny > 49999) + { + mes "[Mater]"; + mes "Oh, hello, what's this?"; + mes "You're carrying 1 Black"; + mes "Dyestuffs, 1 Frozen Rose,"; + mes "999 Tiger Panties and even"; + mes "50,000 zeny with you. That's"; + mes "enough to make a Winter Hat..."; + next; + mes "[Mater]"; + mes "Um, would you mind letting"; + mes "me have those items so that"; + mes "I can make a Winter Hat?"; + mes "I'd never be able to gather"; + mes "those things on my own..."; + next; + switch( select( "Let her have the items.", "Don't give her the items." ) ) + { + case 1: + mes "[Mater]"; + mes "Oh, thank you so much!"; + mes "I've always wanted to make"; + mes "this hat and try it on, even"; + mes "if it's just once. But don't"; + mes "worry, I'll give it to you~"; + mes "Now please next; a moment..."; + next; + mes "[Mater]"; + mes "Let's see..."; + mes "I've got to fold"; + mes "the rose like this..."; + mes "Be careful with the dye..."; + mes "Where did I put all those"; + mes "pan--Oh, here we are."; + next; + mes "[Mater]"; + mes "^333333*Whew!*^000000"; + mes "Finally, it's done!"; + mes "Now, if you don't mind,"; + mes "let me try this hat on"; + mes "for just a little while."; + delitem 983,1; + delitem 7267,999; + delitem 749,1; + set Zeny,Zeny - 50000; + getitem 5115,1; + next; + mes "..."; + mes "......"; + next; + mes "[Mater]"; + mes "Ahhhhhh~"; + mes "It just feels..."; + mes "I felt so free~"; + mes "It was everything"; + mes "I imagined it to be."; + next; + mes "[Mater]"; + mes "Here, please take"; + mes "this Winter Hat. I really"; + mes "hope that you'll enjoy it"; + mes "as much as I do. Well then,"; + mes "be safe in your travels, okay?"; + close; + break; + + case 2: + mes "[Mater]"; + mes "I'm sorry, I know that"; + mes "I was asking a pretty big"; + mes "favor from someone I just"; + mes "met. I hope you understand"; + mes "how much I really want to"; + mes "make that Winter Hat..."; + close; + break; + } + } + mes "[Mater]"; + mes "Look at that blue"; + mes "sky. Don't you wish"; + mes "you could just soar"; + mes "through the heavens"; + mes "with your own wings?"; + next; + mes "[Mater]"; + mes "Of course, it's an"; + mes "impossible dream,"; + mes "but with this Winter Hat,"; + mes "you can at least enjoy the"; + mes "sensation of freedom that"; + mes "a bird in flight must feel."; + next; + mes "[Mater]"; + mes "If you would like"; + mes "a hat like this, I would"; + mes "need to have some items"; + mes "that I don't think I can ever"; + mes "obtain on my very own."; + next; + mes "[Mater]"; + mes "^FF00001 Black Dyestuffs^000000,"; + mes "^FF0000999 Tiger Panties^000000,"; + mes "^FF00001 Frozen Rose^000000 and"; + mes "^FF000050,000 zeny^000000. If you can"; + mes "bring those to me, I shall"; + mes "make you a Winter Hat."; + close; + +} + +lhz_in02.gat,91,38,5 script Margaret Mary#LhzHat 90,{ + + mes "[Margaret Mary]"; + mes "The white rose, in its"; + mes "purity and simplicity, is"; + mes "like a woman who doesn't"; + mes "need jewels or fancy dresses"; + mes "to look noble and beautiful. It's the perfect gift for a lady."; + next; + switch( select( "Make a Mystic Rose.", "End Conversation." ) ) + { + case 1: + if(countitem(731) > 9 && countitem(748) > 1 && countitem(982) && Zeny > 49999) + { + mes "[Margaret Mary]"; + mes "Ah, I see that you've brought"; + mes "what I need to bleach the blood"; + mes "red hue from these Witherless"; + mes "Roses and adorn these flowers"; + mes "with eternal elegance. May I use these items to make a Mystic Rose?"; + next; + switch( select( "Yes", "No" ) ) + { + case 1: + mes "[Margaret Mary]"; + mes "Thank you. Please"; + mes "next; a moment while"; + mes "I concentrate in order to"; + mes "preserve the natural beauty"; + mes "of these gorgeous flowers..."; + next; + mes "[Margaret Mary]"; + mes "The rose truly is the"; + mes "undisputed queen of all"; + mes "flowers. All other flora must"; + mes "humbly bow to its regal beauty."; + next; + mes "..."; + mes "......"; + next; + mes "..."; + mes "......"; + mes "........."; + next; + mes "[Margaret Mary]"; + mes "There, it is finished."; + mes "Please remember to wear"; + mes "your hair in an elegant and"; + mes "refined manner when wearing"; + mes "the Mystic Rose so as not to disgrace these beautiful flowers."; + delitem 731,10; + delitem 748,2; + delitem 982,1; + set Zeny,Zeny - 50000; + getitem 5117,1; + close; + break; + + case 2: + mes "[Margaret Mary]"; + mes "White roses with thorns"; + mes "makes my heart beat with"; + mes "unceasing trepidation. What"; + mes "if I prick my finger and shed"; + mes "blood on its snow white petals?"; + close; + break; + } + } + mes "[Margaret Mary]"; + mes "I love roses, but it makes"; + mes "me sad that their beauty"; + mes "fades far too soon. And so,"; + mes "I've found a way to preserve"; + mes "the beauty of the roses, so"; + mes "that it lasts for all eternity."; + next; + mes "[Margaret Mary]"; + mes "Do you love roses as well?"; + mes "If you like, I can make a"; + mes "^3131FFMystic Rose^000000 that you can wear"; + mes "upon your crown. It's not easy"; + mes "for me to create, but I believe that you would enjoy it greatly."; + next; + mes "[Margaret Mary]"; + mes "Please bring me"; + mes "^3131FF10 2 Carat Diamonds^000000,"; + mes "^3131FF3 Witherless Roses^000000,"; + mes "^3131FF1 White Dyestuffs^000000 and"; + mes "^3131FF50,000 zeny^000000 if you would"; + mes "like to have a Mystic Rose."; + close; + break; + + case 2: + mes "[Margaret Mary]"; + mes "White roses with thorns"; + mes "makes my heart beat with"; + mes "unceasing trepidation. What"; + mes "if I prick my finger and shed"; + mes "blood on its snow white petals?"; + close; + break; + } + +} + +lighthalzen.gat,182,89,0 script Rich Girl#LhzHat 91,{ + + if(LHZBTQ == 0) + { + mes "[Rich Girl]"; + mes "Hmmm...?"; + mes "What? Did you"; + mes "need something?"; + next; + switch( select( "N-Nothing.", "Um, you look so relaxed." ) ) + { + case 1: + mes "[Rich Girl]"; + mes "Huh."; + mes "Alright then."; + mes "Well, try not to stare"; + mes "at people so much."; + close; + break; + + case 2: + mes "[Rich Girl]"; + mes "Really? You are probably"; + mes "the twentieth person to"; + mes "tell me that today. Mmm."; + mes "That's strange, isn't it?"; + next; + menu "I guess.",-,"It's not strange at all.",-; + mes "[Rich Girl]"; + mes "Oh yeah."; + mes "What's your name?"; + mes "That is, if you don't"; + mes "mind me asking you."; + next; + mes "[" + strcharinfo(0) + "]"; + mes "My name is " + strcharinfo(0) + ""; + mes "and I'm an adventurer~"; + next; + mes "[Achiha]"; + mes "Oh, one of those?"; + mes "My name is Achiha, nice"; + mes "to meet you. I don't really"; + mes "do much of anything."; + mes "Just sit. Relax."; + set LHZBTQ,1; + emotion e_heh; + next; + mes "[Achiha]"; + mes "I do have a hobby,"; + mes "though. Once in a while,"; + mes "I'll sew a hat. Do you think"; + mes "an adventurer like you would"; + mes "want to have a hat I made?"; + next; + switch( select( "Er, I dunno.", "Sure." ) ) + { + case 1: + mes "[Achiha]"; + mes "Mm. I mean, the"; + mes "Red Bonnets I make"; + mes "might not be sturdy"; + mes "enough for battles."; + mes "But what about those"; + mes "fish and cake hats?"; + next; + mes "[Achiha]"; + mes "Hats...?"; + mes "That look like"; + mes "fish or cake? Mm."; + mes "Haha. I just got it."; + mes "That's, that's funny."; + close; + break; + + case 2: + mes "[Achiha]"; + mes "Really? Well, I can sew"; + mes "together a ^0000FFRed Bonnet^000000."; + mes "It reminds most people"; + mes "of a baby's bonnet, but"; + mes "it does look good on"; + mes "most people I know."; + next; + mes "[Achiha]"; + mes "Um, did you want me"; + mes "to make you one? I can"; + mes "go ahead and do it if you"; + mes "bring me some materials."; + mes "Since it's just for fun,"; + mes "I won't ask for too much."; + next; + mes "[Achiha]"; + mes "Just bring"; + mes "^0000FF1 Green Lace^000000,"; + mes "^0000FF1 Silk Ribbon^000000,"; + mes "^0000FF1 Scarlet Dyestuffs^000000,"; + mes "^0000FF1 Sunday Hat^000000 and"; + mes "^0000FF50,000 zeny^000000."; + next; + mes "[Achiha]"; + mes "I think I'm going"; + mes "to just sit and relax"; + mes "a little bit longer. But"; + mes "if you want me to make"; + mes "a hat for you, come back"; + mes "with those materials, okay?"; + set LHZBTQ,2; + close; + break; + } + break; + } + } + else if(LHZBTQ == 1) + { + mes "[Achiha]"; + mes "Oh, hello."; + mes "Isn't it such a nice,"; + mes "quiet, pleasant day?"; + next; + switch( select( "Indeed.", "Would you please make a hat for me?" ) ) + { + case 1: + mes "[Achiha]"; + mes "Yeah. Today would"; + mes "be a nice day for a"; + mes "picnic or a long stroll."; + mes "But all I want to do is"; + mes "just sit and relax..."; + close; + break; + + case 2: + mes "[Achiha]"; + mes "What are you talking"; + mes "about? Oh, you mean the"; + mes "Red Bonnet? Well, I guess"; + mes "I can make one. But I think"; + mes "I need some materials first."; + next; + mes "[Achiha]"; + mes "^0000FF1 Green Lace^000000,"; + mes "^0000FF1 Silk Ribbon^000000,"; + mes "^0000FF1 Scarlet Dyestuffs^000000,"; + mes "^0000FF1 Sunday Hat^000000 and"; + mes "^0000FF50,000 zeny^000000."; + mes "That's what I need."; + next; + mes "[Achiha]"; + mes "Oh, but I don't"; + mes "feel like making it"; + mes "right now. I'm soooo"; + mes "tired. Let me just sit,"; + mes "relax, even if it's just"; + mes "a little while longer..."; + set LHZBTQ,2; + close; + break; + } + } + else if(LHZBTQ == 2) + { + mes "[Achiha]"; + mes "Oh, good, you're here."; + mes "I've been next;ing for you."; + mes "Did you bring everything that"; + mes "you need to make a ^0000FFRed Bonnet^000000?"; + next; + switch( select( "Yes.", "I forgot what I need." ) ) + { + case 1: + if(countitem(10015) < 1 || countitem(10007) < 1 || countitem(975) < 1 || countitem(5032) < 1 || Zeny < 50000) + { + mes "[Achiha]"; + mes "Uh oh."; + mes "You forgot"; + mes "a couple things."; + mes "Would you like me"; + mes "to remind you what"; + mes "you need to bring?"; + next; + mes "[Achiha]"; + mes "^0000FF1 Green Lace^000000,"; + mes "^0000FF1 Silk Ribbon^000000,"; + mes "^0000FF1 Scarlet Dyestuffs^000000,"; + mes "^0000FF1 Sunday Hat^000000 and"; + mes "^0000FF50,000 zeny^000000. Come back"; + mes "when you're ready, okay?"; + close; + } + mes "[Achiha]"; + mes "Oh, you brought"; + mes "everything. That's"; + mes "good. Okay, just give"; + mes "it to me. Um, let's see."; + next; + mes "[Achiha]"; + mes "Well, I'm finished."; + mes "^333333*Yawn*^000000 And now I'm"; + mes "even more tired. Here,"; + mes "take this Red Bonnet."; + mes "I hope you like it~"; + mes "I think I'll relax now..."; + delitem 10015,1; + delitem 10007,1; + delitem 975,1; + delitem 5032,1; + set Zeny,Zeny - 50000; + getitem 5109,1; + set LHZBTQ,3; + next; + mes "[Achiha]"; + mes "I hope you will enjoy the hat~"; + close; + break; + + case 2: + mes "[Achiha]"; + mes "Oh, you really"; + mes "forgot? Oh dear,"; + mes "let me try to remember."; + mes "I didn't forget too, did I?"; + mes "Oh next;, I remember now..."; + next; + mes "[Achiha]"; + mes "^0000FF1 Green Lace^000000,"; + mes "^0000FF1 Silk Ribbon^000000,"; + mes "^0000FF1 Scarlet Dyestuffs^000000,"; + mes "^0000FF1 Sunday Hat^000000 and"; + mes "^0000FF50,000 zeny^000000. Come back"; + mes "when you're ready, okay?"; + close; + break; + } + } + else if(LHZBTQ == 3) + { + mes "[Achiha]"; + mes "Oh, I remember you."; + mes "You're the adventurer"; + mes "who likes my Red Bonnets"; + mes "so much. Did you want me"; + mes "to make another one for you?"; + next; + switch( select( "Yes.", "I forgot what I need." ) ) + { + case 1: + if(countitem(10015) < 1 || countitem(10007) < 1 || countitem(975) < 1 || countitem(5032) < 1 || Zeny < 50000) + { + mes "[Achiha]"; + mes "Uh oh."; + mes "You forgot"; + mes "a couple things."; + mes "Would you like me"; + mes "to remind you what"; + mes "you need to bring?"; + next; + mes "[Achiha]"; + mes "^0000FF1 Green Lace^000000,"; + mes "^0000FF1 Silk Ribbon^000000,"; + mes "^0000FF1 Scarlet Dyestuffs^000000,"; + mes "^0000FF1 Sunday Hat^000000 and"; + mes "^0000FF50,000 zeny^000000. Come back"; + mes "when you're ready, okay?"; + close; + } + mes "[Achiha]"; + mes "Oh, you brought"; + mes "everything. That's"; + mes "good. Okay, just give"; + mes "it to me. Um, let's see."; + next; + mes "[Achiha]"; + mes "Well, I'm finished."; + mes "^333333*Yawn*^000000 And now I'm"; + mes "even more tired. Here,"; + mes "take this Red Bonnet."; + mes "I hope you like it~"; + mes "I think I'll relax now..."; + delitem 10015,1; + delitem 10007,1; + delitem 975,1; + delitem 5032,1; + set Zeny,Zeny - 50000; + getitem 5109,1; + next; + mes "[Achiha]"; + mes "I hope you will enjoy the hat~"; + close; + break; + + case 2: + mes "[Achiha]"; + mes "Oh, you really"; + mes "forgot? Oh dear,"; + mes "let me try to remember."; + mes "I didn't forget too, did I?"; + mes "Oh next;, I remember now..."; + next; + mes "[Achiha]"; + mes "^0000FF1 Green Lace^000000,"; + mes "^0000FF1 Silk Ribbon^000000,"; + mes "^0000FF1 Scarlet Dyestuffs^000000,"; + mes "^0000FF1 Sunday Hat^000000 and"; + mes "^0000FF50,000 zeny^000000. Come back"; + mes "when you're ready, okay?"; + close; + break; + } + } + +} + +gl_prison1.gat,137,138,5 script Zealotus#LhzHat 1200,{ + + if(ZLMASKQ == 0) + { + mes "[Zealotus]"; + mes "Kneel, worm!"; + mes "As ruler of this"; + mes "Underground Prison,"; + mes "I command all who step"; + mes "into my private realm!"; + next; + mes "[Zealotus]"; + mes "Resist, and you shall be"; + mes "punished! Grovel and kiss"; + mes "my feet, and perhaps you"; + mes "might be spared. Hohohohoho!"; + next; + switch( select( "Oh, your highness!", "Whatever." ) ) + { + case 1: + mes "[Zealotus]"; + mes "The submissive woman is"; + mes "nothing but an ideal dream"; + mes "for the arrogant male! A true"; + mes "woman revels in her power to"; + mes "have her man do her bidding!"; + next; + switch( select( "Yes, it's so true!", "Boooo!" ) ) + { + case 1: + mes "[Zealotus]"; + mes "However, in my lust for power, I may have inadventently crushed"; + mes "the spirits of my beloved a little too harshly. His pride crumbled,"; + mes "my man even cowers in front of the humans! It pains me to see it."; + next; + mes "[Zealotus]"; + mes "It is beneath me to ask"; + mes "this of you, but it will take"; + mes "a human like you to make"; + mes "him remember who he truly is,"; + mes "a proud creature of darkness"; + mes "who should fear only me!"; + next; + mes "[Zealotus]"; + mes "Human. I offer you a small"; + mes "share of my power if you can"; + mes "take the pathetic, weeping lump"; + mes "of monster crying in the corner"; + mes "of this prison and make him"; + mes "realize his true nature."; + set ZLMASKQ,1; + close; + break; + + case 2: + mes "[Zealotus]"; + mes "You dirty, dirty human..."; + mes "How dare you have an "; + mes "opinion different than mine!"; + mes "No matter. The day will come"; + mes "when all of your race shall"; + mes "address me only as \"queen.\""; + close; + break; + } + break; + + case 2: + mes "[Zealotus]"; + mes "Mortal simpleton!"; + mes "Bah! The mocking of"; + mes "a boorish cur is worthless"; + mes "to me. I have all the time in"; + mes "the world to grind your pride"; + mes "to dust beneath my heels."; + close; + break; + } + } + else if(ZLMASKQ > 0 && ZLMASKQ < 6) + { + mes "[Zealotus]"; + mes "Hm. If my beloved is"; + mes "acting stubborn or refuses"; + mes "to listen, feel free to take"; + mes "drastic measures. Just think"; + mes "of what I would do in your"; + mes "place. Ohohohohoho~!"; + close; + } + else if(ZLMASKQ == 6) + { + mes "[Zealotus]"; + mes "Ooh, you're back."; + mes "Phendark is certainly"; + mes "back to his old self again,"; + mes "thanks to your efforts, human."; + mes "Yes, his anger, his courage"; + mes "and passion are all restored~"; + next; + mes "[Zealotus]"; + mes "As I promised, I shall"; + mes "grant you a share of my"; + mes "power. However, I will need"; + mes "some items to form this minor"; + mes "contract between you and me."; + next; + mes "[Zealotus]"; + mes "I will need"; + mes "^3131FF1 Cat's Eye^000000,"; + mes "^3131FF1 Forbidden Red Candle^000000 and"; + mes "^3131FF30 Worn-Out Magic Scrolls^000000."; + mes "Then, I can grant you a measure"; + mes "of my power as I've promised."; + set ZLMASKQ,7; + close; + } + else if(ZLMASKQ == 7) + { + if(countitem(7263) && countitem(660) && countitem(7099) > 29) + { + mes "[Zealotus]"; + mes "I see that you have"; + mes "brought what I need to"; + mes "complete the contract"; + mes "between you and me,"; + mes "human. Let's begin..."; + next; + mes "^3355FFZealotus takes the red"; + mes "candle you've given her and"; + mes "drips the wax into her open"; + mes "palm. The Cat's Eye begins"; + mes "to glow with an eerie light.^000000"; + next; + mes "[Zealotus]"; + mes "Now, place your index"; + mes "finger into my palm so"; + mes "that we may complete the"; + mes "final step of this contract..."; + next; + switch( select( "Don't complete the contract.", "Complete the contract." ) ) + { + case 1: + mes "[Zealotus]"; + mes "Hm? What are you"; + mes "afraid of? This is a"; + mes "minor contract, so"; + mes "you are not selling me"; + mes "your soul, or anything"; + mes "else for that matter."; + close; + break; + + case 2: + mes "[Zealotus]"; + mes "I, Zealotus, as ruler"; + mes "of this realm, seal this"; + mes "eternal contract with this"; + mes "Forbidden Red Candle."; + next; + mes "[Zealotus]"; + mes "" + strcharinfo(0) + " will"; + mes "forever have a share"; + mes "in my power. Those that"; + mes "bow to me must also bow"; + mes "to " + strcharinfo(0) + ". It shall be done."; + specialeffect 196; //Curse? EF_DEVIL + specialeffect 192; //Poison attack? EF_POISONHIT + next; + mes "[Zealotus]"; + mes "Human, take this"; + mes "mask with you as an"; + mes "everlasting token of our"; + mes "contract. So long as you"; + mes "carry this, I will be at your"; + mes "side. So says Zealotus!"; + delitem 7263,1; + delitem 660,1; + delitem 7099,30; + getitem2 5121,1,1,0,0,254,0,getcharid(0)&0xffff,(getcharid(0)>>16)&0xffff; + set ZLMASKQ,8; + close; + break; + } + } + mes "[Zealotus]"; + mes "I will need"; + mes "^3131FF1 Cat's Eye^000000,"; + mes "^3131FF1 Forbidden Red Candle^000000 and"; + mes "^3131FF30 Worn-Out Magic Scrolls^000000."; + mes "Then, I can grant you a measure"; + mes "of my power as I've promised."; + close; + } + else if(ZLMASKQ == 8) + { + mes "[Zealotus]"; + mes "Ah, I greet you in"; + mes "peace, human. Behold,"; + mes "the splendor of our realm!"; + mes "Though, I do not blame you"; + mes "if you have no interest in"; + mes "commanding these Injustices..."; + next; + mes "[Zealotus]"; + mes "Thanks to your help,"; + mes "my Phendark has returned"; + mes "to his old, monstrously"; + mes "passionate ways. Now I can"; + mes "show him the stinging love"; + mes "of my whip! Hohohohohoho!"; + emotion e_kis; + close; + } + +} + +gl_prison1.gat,97,104,1 script Phendark#LhzHat 1202,{ + + if(ZLMASKQ == 0) + { + mes "[Phendark]"; + mes "Huh? Oh no!"; + mes "Another h-human?!"; + mes "P-please! S-stay away,"; + mes "don't come near me!"; + close; + } + else if(ZLMASKQ == 1) + { + if(countitem(1164) || isequipped(1164))set @whipcount,@whipcount+1; + if(countitem(1165) || isequipped(1165))set @whipcount,@whipcount+1; + if(countitem(1166) || isequipped(1166))set @whipcount,@whipcount+1; + if(countitem(1167) || isequipped(1167))set @whipcount,@whipcount+1; + if(countitem(1168) || isequipped(1168))set @whipcount,@whipcount+1; + if(countitem(1169) || isequipped(1169))set @whipcount,@whipcount+1; + if(countitem(1170) || isequipped(1170))set @whipcount,@whipcount+1; + if(countitem(1261) || isequipped(1261))set @whipcount,@whipcount+1; + if(countitem(1363) || isequipped(1363))set @whipcount,@whipcount+1; + mes "[Phendark]"; + mes "Huh? Oh no!"; + mes "Another h-human?!"; + mes "P-please! S-stay away,"; + mes "don't come near me!"; + next; + mes "[Phendark]"; + mes "I... I swear!"; + mes "I'm not carrying any"; + mes "rare items or stuff you"; + mes "can wear, so please don't"; + mes "beat me! I... Oh my god, you"; + mes "don't believe me, don't you?"; + next; + mes "[Phendark]"; + mes "You humans never leave"; + mes "me alone! Why do you have"; + mes "to bully me like this?! I'm"; + mes "honestly not carrying anything"; + mes "of value! Z-Zealotus, please!"; + mes "Zealotus, heeeeeelp me~!"; + emotion e_sob; + if(!@whipcount)close; + next; + mes "[" + strcharinfo(0) + "]"; + mes "You're pathetic!"; + mes "Aren't you supposed"; + mes "to be a monster? You know"; + mes "what Zealotus would do if"; + mes "she were actually here?"; + next; + mes "[Phendark]"; + mes "^333333*Sniff...*^000000"; + mes "P-probably..."; + mes "Probably whip me."; + next; + mes "^3355FFYou nonchalantly^000000"; + mes "^3355FFbrandish your Whip.^000000"; + next; + mes "[" + strcharinfo(0) + "]"; + mes "That's right."; + next; + mes "^3355FF*Snap!*"; + mes "*Snap!*"; + mes "*Crack crack crack!*"; + mes "*Snap snap snap crack!*^000000"; + next; + mes "[Phendark]"; + mes "Oh! That stinging pain"; + mes "that burns with bloodlust!"; + mes "It's almost as good as"; + mes "Zealtos's whip of love!"; + next; + mes "[Phendark]"; + mes "Zealotus..."; + mes "She must be pissed"; + mes "at me, but I just can't"; + mes "stop being afraid of all"; + mes "you humans! Damn it all!"; + set ZLMASKQ,2; + close; + } + else if(ZLMASKQ == 2 || ZLMASKQ == 3) + { + if(countitem(7315) > 368 && ZLMASKQ == 3) + { + mes "[Phendark]"; + mes "Y-you again!"; + mes "Why do you hound me?!"; + mes "Th-there's nothing I can"; + mes "give you, so please don't"; + mes "hurt me! Oh, oh p-please...!"; + emotion e_swt2; + next; + switch( select( "Feed him Dark Crystal Fragment.", "Threaten him." ) ) + { + case 1: + mes "[Phendark]"; + mes "What...? You want"; + mes "me to eat these?"; + mes "It doesn't seem natural,"; + mes "but if Rybio says I should,"; + mes "it might not be that bad."; + next; + mes "..."; + mes "......"; + next; + mes "[Phendark]"; + mes "What's supposed to"; + mes "happen now? My inner"; + mes "demon is supposed to"; + mes "awaken by eating these?"; + mes "That sounds ridiculous!"; + mes "Though, I did just eat crystal."; + next; + mes "[Phendark]"; + mes "Wh-whoa. Ugh!"; + mes "My chest! Something's"; + mes "burning inside! I c-can't--!"; + mes "Can't think straight... I'm..."; + mes "Slowly... Losing my humanity!"; + next; + mes "[Phendark]"; + mes "Huh... Huuurg--!"; + mes "Huk-huk! Heeeeh!"; + mes "Heeeeeh! Waaoooooh!"; + next; + mes "[Phendark]"; + mes "..."; + mes "Grrrrr...!"; + next; + mes "[Phendark]"; + mes "^333333*Pant pant*^000000"; + mes "What... just..."; + mes "What happened?"; + set ZLMASKQ,4; + delitem 7315,369; + close; + break; + + case 2: + mes "[" + strcharinfo(0) + "]"; + mes "So what happens"; + mes "if I don't decide not"; + mes "to hurt you? Whatcha"; + mes "gonna do then, huh?"; + next; + mes "..."; + mes "......"; + next; + mes "[Phendark]"; + mes "S-stop it!"; + mes "Just--Just stop it!"; + close; + break; + } + } + mes "[Phendark]"; + mes "Humans..."; + mes "They're everywhere!"; + mes "You guys--I can't..."; + mes "You're torturing me!"; + emotion e_sob; + close; + } + else if(ZLMASKQ == 4) + { + mes "[Phendark]"; + mes "My chest was on fire,"; + mes "like I was, I dunno,"; + mes "burning with anger or"; + mes "something. It's gone"; + mes "now, but what were"; + mes "those crystals?"; + close; + } + else if(ZLMASKQ == 5) + { + mes "[Phendark]"; + mes "You again? Oh no,"; + mes "you're not going to hurt"; + mes "me or make me eat those"; + mes "weird crystals again, are you?"; + next; + mes "^3131FF[" + strcharinfo(0) + "]^000000"; + switch( select( "Rybio", "Injustice", "Zealotus" ) ) + { + case 1: + mes "Rybio"; + set @temp1,1; + break; + + case 2: + mes "Injustice"; + set @temp1,2; + break; + + case 3: + mes "Zealotus"; + set @temp1,3; + break; + } + switch( select( "hates", "likes" ) ) + { + case 1: + mes "hates"; + set @temp2,1; + break; + + case 2: + mes "likes"; + set @temp2,2; + break; + } + switch( select( "Rybio.", "Injustice.", "Phendark.", "Zealotus." ) ) + { + case 1: + mes "Rybio."; + break; + + case 2: + mes "Injustice."; + break; + + case 3: + if((@temp1 == 1 || @temp1 == 2) && @temp2 == 1) + { + mes "[Phendark]"; + mes "I can't believe"; + mes "something like that!"; + mes "Oh, that doesn't matter."; + mes "Zealotus is too good for me."; + mes "I'm not even worthy of tasting"; + mes "the sting of her Love Whip."; + emotion e_sob; + close; + } + else if(@temp1 == 3 && @temp2 == 1) + { + mes "[Phendark]"; + mes "..."; + mes "......"; + mes "Hates me?"; + mes "N-no, that can't--"; + mes "I didn't, that doesn't--"; + next; + mes "[Phendark]"; + mes "Huh...?"; + mes "What is that"; + mes "supposed to mean?"; + close; + } + else if(@temp1 == 3 && @temp2 == 2) + { + mes "[Phendark]"; + mes "I can't believe"; + mes "something like that!"; + mes "Oh, that doesn't matter."; + mes "Zealotus is too good for me."; + mes "I'm not even worthy of tasting"; + mes "the sting of her Love Whip."; + emotion e_sob; + close; + } + break; + + case 4: + mes "Zealotus."; + break; + } + switch( select( "Insult him.", "Apologize." ) ) + { + case 1: + mes "[" + strcharinfo(0) + "]"; + mes "First of all,"; + mes "what exactly sets"; + mes "you apart from all the"; + mes "other eligible monsters"; + mes "that she can choose from?"; + mes "Not like you're much better..."; + next; + mes "[Phendark]"; + mes "..."; + mes "......"; + next; + switch( select( "Break his pride.", "Tell him you were joking." ) ) + { + case 1: + mes "^3131FF[" + strcharinfo(0) + "]^000000"; + mes "I mean, there are guys"; + mes "like Bloody Murderer out"; + mes "there who are more evil"; + mes "than you, and best of all,"; + mes "not afraid of humans!"; + next; + switch( select( "Go for the low blow.", "Try to salvage his confidence." ) ) + { + case 1: + mes "[" + strcharinfo(0) + "]"; + mes "You know, me and Zealotus"; + mes "were actually talking about"; + mes "you recently. She told me that"; + mes "the sight of you makes her"; + mes "feel sick! I mean, what kind"; + mes "of monster is afraid of humans?"; + next; + mes "[" + strcharinfo(0) + "]"; + mes "Now you've reached the"; + mes "point where even Injustice"; + mes "is manlier than you now,"; + mes "if you know what I mean!"; + mes "Hahahahahahahahaha!"; + next; + mes "[Phendark]"; + mes "..."; + mes "......"; + next; + mes "[Phendark]"; + mes "..."; + mes "......"; + mes "........."; + next; + mes "[Phendark]"; + mes "..."; + mes "......"; + mes "........."; + mes "............"; + next; + mes "[Phendark]"; + mes "GRRRRRR!"; + mes "THAT'S ENOUGH!"; + emotion e_ag; + next; + mes "[Phendark]"; + mes "I don't care who the"; + mes "hell she is, I'm going"; + mes "to see Zealotus and give"; + mes "that tramp a piece of my"; + mes "mind! Grrrr! She'll be sorry!"; + set ZLMASKQ,6; + emotion e_an; + close; + break; + + case 2: + mes "^3131FF[" + strcharinfo(0) + "]^000000"; + mes "But know that I think"; + mes "about it, maybe you look"; + mes "much tougher than that"; + mes "Bloody Murderer guy."; + next; + mes "[Phendark]"; + mes "*Sniff sniff*"; + mes "You really think so?"; + next; + mes "..."; + mes "......"; + next; + mes "[" + strcharinfo(0) + "]"; + mes "...Yeeeeeah."; + close; + break; + } + break; + + case 2: + mes "[" + strcharinfo(0) + "]"; + mes "But now that I think"; + mes "about it, you actually"; + mes "are much better than all"; + mes "those other monsters."; + mes "That stuff I said before?"; + mes "I was just kidding you."; + next; + mes "[Phendark]"; + mes "^333333*Sniff!*^000000"; + mes "You're..."; + mes "Not helping!"; + close; + break; + } + break; + + case 2: + mes "[" + strcharinfo(0) + "]"; + mes "I..."; + mes "I was just kidding!"; + mes "How could she hate"; + mes "somebody like you?"; + next; + mes "[Phendark]"; + mes "No... No."; + mes "You're right."; + mes "I don't deserve love."; + mes "Not from Zealotus or"; + mes "from anybody else..."; + close; + break; + } + } + else if(ZLMASKQ > 5) + { + mes "[Phendark]"; + mes "Zealotus! How dare"; + mes "she say those things"; + mes "against me! Less manly"; + mes "than Injustice?! I'll just"; + mes "have to prove her wrong!"; + mes "Out the way, pithy human!"; + close; + } + +} + +gl_prison1.gat,100,48,5 script Rybio#LhzHat 1201,{ + + if(ZLMASKQ == 2) + { + mes "[Rybio]"; + mes "You know, I usually just"; + mes "run up and slash like crazy"; + mes "once I see you humans, but"; + mes "my heart's not in it today, so"; + mes "I'm gonna give you just one"; + mes "chance to run for your life."; + next; + switch( select( "Talk about Phendark.", "Run for your life." ) ) + { + case 1: + mes "[Rybio]"; + mes "What th--? You know the"; + mes "same Phendark I know?"; + mes "Dayam, that's weird. But"; + mes "yeah, him and Zealotus have"; + mes "some kind of... I dunno what"; + mes "it is, actually. Um, love?"; + next; + mes "[Rybio]"; + mes "Anyway, Phendark has"; + mes "been acting really weird"; + mes "lately. I guess Zealotus"; + mes "loved him to the point that"; + mes "she abused him to the point"; + mes "that he's scared of humans now."; + next; + mes "[Rybio]"; + mes "Huh. You know what'd help?"; + mes "Dark Crystal Fragments. It's"; + mes "worthless to humans, but if"; + mes "creatures of darkness eat it,"; + mes "it brings out more of their"; + mes "inner demon. Scary, huh?"; + next; + mes "[Rybio]"; + mes "Since Phendark's pretty big, and he's acting like a total wuss, you"; + mes "you should probably get him to eat ^3131FF369 Dark Crystal Fragments^000000. Don't"; + mes "worry, you should be able to find those all over Rune-Midgard."; + next; + mes "[Rybio]"; + mes "I dunno why a human"; + mes "like you would want to"; + mes "help one of us out, though."; + mes "What's in it for you, exactly?"; + set ZLMASKQ,3; + close; + break; + + case 2: + mes "[Rybio]"; + mes "That's right!"; + mes "Run, get outta here!"; + mes "If you're not fast enough,"; + mes "I might eat you, human!"; + mes "...Well... Probably not."; + close; + break; + } + } + else if(ZLMASKQ == 3) + { + mes "[Rybio]"; + mes "I don't get why someone"; + mes "like you, a seemingly heroic"; + mes "adventurer, would want to help"; + mes "out Phendark? Did Zealotus"; + mes "blackmail you or something?"; + next; + mes "[Rybio]"; + mes "Well, you could"; + mes "probably help him"; + mes "by getting him to eat"; + mes "^3131FF369 Dark Crystal Fragments^000000"; + mes "to sort of stir up the demon"; + mes "that sleeping within, you know?"; + close; + } + else if(ZLMASKQ == 4) + { + mes "[Rybio]"; + mes "Feeding him all of those"; + mes "Dark Crystal Fragments didn't"; + mes "work? But that was supposed"; + mes "to be foolproof! Dayam, what"; + mes "the hell happened to Phendark's"; + mes "inner demon?! Man oh man..."; + next; + mes "[Rybio]"; + mes "Well, I don't know what"; + mes "else you could try. I mean,"; + mes "maybe you could try motivating"; + mes "him. Reverse psychology?"; + mes "It's weird talking about this"; + mes "with a human. Hahahaha~"; + set ZLMASKQ,5; + close; + } + else if(ZLMASKQ == 5) + { + mes "[Rybio]"; + mes "Phendark sure looks"; + mes "tough, but I guess even"; + mes "he isn't totally evil. Yeah."; + mes "We monsters aren't all"; + mes "bad... Just mostly bad."; + close; + } + +} diff --git a/npc/quests/newgears/2006_headgear.txt b/npc/quests/newgears/2006_headgear.txt index c59e383e6..a7445e6a5 100644 --- a/npc/quests/newgears/2006_headgear.txt +++ b/npc/quests/newgears/2006_headgear.txt @@ -1,489 +1,489 @@ -//===== eAthena Script =======================================
-//= 2006 Headgear
-//===== By: ==================================================
-//= DiviniaRO members, cleaned by reddozen
-//===== Current Version: =====================================
-//= 1.0c
-//===== Compatible With: =====================================
-//= SVN eA
-//===== Description: =========================================
-//= Anonymous Mask, Feather Beret, Valk. Helm, Smiling Mask,
-//= Lion Masquerade, Bride Mask, Judge Hat and A-Yam Hat
-//===== Additional Comments: =================================
-//= NPC id's and dialog are custom, please replace
-//= 1.0a fixed typos, added missing names, more cleaned and
-//= standartized stuff a bit [Lupus]
-//= 1.0b fixed Helm of Valkyries ingredients
-//= 1.0c corrected item names according to item_db [Lupus]
-//============================================================
-
-
-//===================== Anonymous Mask =====================================================
-
-rachel.gat,91,273,4 script Masked Man 880,{
- set @npcname$,"[Masked Man]";
-
- mes @npcname$;
- mes "Psssst....";
- next;
- mes @npcname$;
- mes "Shhhh...";
- mes "Come here, but keep quiet";
- next;
- mes @npcname$;
- mes "I have something that might interest you";
- next;
-
- switch(select("I think you know what I want...","Huh? Sorry, I'm Just looking around."))
- {
-
- case 1:
- mes @npcname$;
- mes "I only need a few things in return";
- mes "100 Slick Paper,";
- mes "99 Sticky Mucus,";
- mes "1 Black Dysetuff and";
- mes "100,000 Zeny.";
- next;
- mes @npcname$;
- if ( (countitem(983)<1) || (countitem(7111)<100) || (countitem(938)<99) || (Zeny < 100000) ) {
- mes "Come back when you have what I need...";
- close;
- }
-
- mes "I see you came prepared.";
- delitem 7111,100;
- delitem 938,99;
- delitem 983,1;
- set Zeny, Zeny-100000;
- next;
- getitem 5175,1;
- mes @npcname$;
- mes "You didnt get this from me by the way...";
- close;
-
-
- case 2:
- mes @npcname$;
- mes "Yeah... I knew that.";
- close;
- }
-
-}
-
-
-
-//======================== Feather Beret ================================================
-
-rachel.gat,135,121,4 script Sakyul 933,{
- set @npcname$,"[Sakyul]";
-
- mes @npcname$;
- mes "Mumble mumble..";
- mes "Stupid Arunafelz Military!";
- mes "I lost the use of my legs during the Rune-Midgard!";
- mes "I was in a special unit.. we even had our own beret!";
- mes "Wingmen, they called us..";
- next;
- mes @npcname$;
- mes "If you really want one, I can make a replica for you.";
- next;
-
- switch(select("Of course I do!","No way man, you creep me out!"))
- {
-
- case 1:
- mes @npcname$;
- mes "Alright then, I just need a few things:";
- mes "1 Beret,";
- mes "100 Soft Feathers and";
- mes "1 White Dyestuff.";
- next;
- mes @npcname$;
- if ( (countitem(5172)<1) || (countitem(982)<1) || (countitem(7063)<100) ) {
- mes "Eh.. I'm old, not Senile.. Bring me the rest of the stuff I asked for!";
- close;
- }
-
- mes "Nice to see a well prepared youngster!";
- delitem 5172,1;
- delitem 7063,100;
- delitem 982,1;
- next;
- getitem 5170,1;
- mes @npcname$;
- mes "Here.. This takes me back.. Have fun with it!";
- close;
-
-
- case 2:
- mes @npcname$;
- mes "Fine then! Leave an old man at peace! Git! Go!";
- close;
- }
-
-}
-
-
-
-//============================ Valkyrie Helm =====================================================
-
-hugel.gat,146,105,4 script Genirhimin 897,{
- set @npcname$,"[Genirhimin]";
-
- mes @npcname$;
- mes "Eh?";
- if (Zeny < 10000000) goto L_POOR;
- next;
- mes @npcname$;
- mes "In days long past us mortals were permitted";
- mes "to serve Odin and the Valkyries in battle..";
- mes "So that maybe we would have the cahnce to die";
- mes "honorably in battle and return to Val Halla";
- next;
- mes @npcname$;
- mes "The bravest of Warriors were rewarded with";
- mes "the Valkyrie Helm";
- mes "But.. those days are long since passed..";
- mes "I suppose I could make you one, if you can";
- mes "gather what I need.";
- next;
-
- switch(select("Really? I'd love one.","I'm not one for fairy tales old man."))
- {
-
- case 1:
- mes @npcname$;
- mes "Here is what I need:";
- mes "1 Sageworm Card,";
- mes "1 Argiope Card,";
- mes "1 Dryad Card,";
- mes "1 Wooden Golem Card,";
- mes "1 Bongun Card,";
- mes "1 Pirate Skel Card,";
- mes "1 Marduk Card and...";
- next;
- mes @npcname$;
- mes "1 Hode Card,";
- mes "1 Elder Card,";
- mes "1 Nightmare Terror Card,";
- mes "1000 Darkness Runes and";
- mes "1000 Bloody Runes.";
- next;
- mes @npcname$;
- if ( (countitem(4219)<1) || (countitem(4114)<1) || (countitem(4177)<1) || (countitem(4259)<1) || (countitem(4212)<1) || (countitem(4073)<1) || (countitem(4112)<1) || (countitem(4081)<1) || (countitem(4251)<1) || (countitem(4166)<1) || (countitem(7511)<1000) || (countitem(7563)<1000) ) {
- mes "I'm sorry, but I need more to make the helm.";
- close;
- }
-
- mes "Give me a minute and I'll work my magic...";
- delitem 4219,1;
- delitem 4114,1;
- delitem 4177,1;
- delitem 4259,1;
- delitem 4212,1;
- delitem 4073,1;
- delitem 4112,1;
- delitem 4081,1;
- delitem 4251,1;
- delitem 4166,1;
- delitem 7511,1000;
- delitem 7563,1000;
- next;
- getitem 5171,1;
- mes @npcname$;
- mes "This is a serious honour... You have proven yourself a brave and honorable Warrior, Wear this with Pride.";
- close;
-
- case 2:
- mes @npcname$;
- mes "So be it, suit yourself..";
- close;
- }
-
- L_POOR:
- mes "My time is worth more than the fortunes of Rune-Midgard and Arunafelz combined...";
- close;
-
-}
-
-
-
-//======================= Smiling Mask / Lion Masquerade / Bride Mask ===============================
-
-payon.gat,135,231,5 script Chung-Wol-Mang 907,{
- set @npcname$,"[Chung-Wol-Mang]";
-
- mes @npcname$;
- mes "Hey, I can make you three rare masks if you bring me all of the items needed to make them.";
- next;
- mes @npcname$;
- mes "So, which one will it be?";
- next;
- switch(select("Smiling Mask","Lion Masquerade","Bride Mask","I changed my mind."))
- {
-
- case 1:
- mes @npcname$;
- mes "Okay, for the Smiling Mask I need:";
- mes "1 Four-Leaf Clover,";
- mes "500 Trunks,";
- mes "10 Elastic Bands,";
- mes "20 Memory Bookmarks,";
- mes "1 Cigarette,";
- mes "100 Cactus Needles and";
- mes "100 Manes.";
- next;
-
- if ( (countitem(706) < 1) || (countitem(1019) < 500) || (countitem(7200) < 10) || (countitem(7015) < 20) || (countitem(2267) < 1) || (countitem(952) < 100) || (countitem(1028) < 100) || (countitem(1028) < 100) ){
- mes @npcname$;
- mes "Come back and talk to me when you've gathered all the items.";
- close;
- }
-
- mes @npcname$;
- mes "You brought all the items, thanks. Here give them to me.";
- delitem 706,1;
- delitem 1019,500;
- delitem 7200,10;
- delitem 7015,20;
- delitem 2267,1;
- delitem 952,100;
- delitem 1028,100;
- next;
- getitem 5176,1;
- mes @npcname$;
- mes "Thanks, you can have your mask now.";
- close;
-
- case 2:
- mes @npcname$;
- mes "Okay, for the Lion Masquerade I need:";
- mes "1 Four-Leaf Clover,";
- mes "500 Trunks,";
- mes "10 Elastic Bands,";
- mes "500 Horrendous Hairs,";
- mes "2 Ancient Teeth and";
- mes "1 Orange Dyestuff.";
- next;
-
- if ( (countitem(706) < 1) || (countitem(1019) < 500) || (countitem(7200) < 10) || (countitem(1048) < 500) || (countitem(1053) < 2) || (countitem(980) < 1) ) {
- mes @npcname$;
- mes "Come back and talk to me when you've gathered all the items.";
- close;
- }
-
- mes @npcname$;
- mes "You brought all the items, thanks. Here give them to me.";
- delitem 706,1;
- delitem 1019,500;
- delitem 7200,10;
- delitem 1048,500;
- delitem 1053,2;
- delitem 980,1;
- next;
- getitem 5177,1;
- mes @npcname$;
- mes "Thanks, you can have your mask now.";
- close;
-
-
- case 3:
- mes @npcname$;
- mes "Okay, for the Bride Mask I need:";
- mes "1 Four-Leaf Clover,";
- mes "500 Trunks,";
- mes "10 Elastic Bands,";
- mes "20 Skirts of Virgin,";
- mes "500 Transparent Celestial Robes,";
- mes "2 Ancient Lips and";
- mes "100 Squid Inks.";
- next;
-
- if ( (countitem(706) < 1) || (countitem(1019) < 500) || (countitem(7200) < 10) || (countitem(1049) < 20) || (countitem(7165) < 500) || (countitem(1054) < 2) || (countitem(1024) < 100) ) {
- mes @npcname$;
- mes "Come back and talk to me when you've gathered all the items.";
- close;
- }
-
- mes @npcname$;
- mes "You brought all the items, thanks. Here give them to me.";
- delitem 706,1;
- delitem 1019,500;
- delitem 7200,10;
- delitem 1049,20;
- delitem 7165,500;
- delitem 1054,2;
- delitem 1024,100;
- next;
- getitem 5169,1;
- mes @npcname$;
- mes "Thanks, you can have your mask now.";
- close;
-
-
- case 4:
- mes @npcname$;
- mes "Okay, come back if you feel up to it later.";
- close;
-
- }
-
-}
-
-
-
-//====================== Judge Hat / A-Yam Hat =============================================
-
-payon.gat,137,123,5 script Hangaram 740,{
- set @npcname$,"[Hangaram]";
-
- mes @npcname$;
- mes "Hello adventurer!";
- mes "Our life is complicated.";
- next;
-
- mes @npcname$;
- mes "But if you want I can help you by making 2 Hats.";
- next;
-
- mes @npcname$;
- mes "My creations are the Judge Hat and the A-Yam Hat.";
- mes "Which Hat do you want?";
- next;
-
- switch(select("Judge Hat","A-Yam Hat","No thanks"))
- {
-
- case 1:
- mes @npcname$;
- mes "^3355FFJudge Hat^000000";
- mes "7 Red Bijou,";
- mes "7 Blue Bijou,";
- mes "7 Yellow Bijou,";
- mes "7 Green Bijou,";
- mes "300 Shining Scales,";
- next;
- mes "1 Black Dyestuff,";
- mes "5 Cracked Diamond and";
- mes "1 Slotted Hat.";
- next;
- mes @npcname$;
- if( (countitem(7445)<7) || (countitem(7446)<7) || (countitem(7447)<7) || (countitem(7448)<7) || (countitem(954)<300) || (countitem(983)<1) || (countitem(733)<5) || (countitem(2221)<1) ){
- mes "Please, return when you have everything I need.";
- close;
- }
- delitem 7445,7;
- delitem 7446,7;
- delitem 7447,7;
- delitem 7448,7;
- delitem 954,300;
- delitem 983,1;
- delitem 733,5;
- delitem 2221,1;
-
- mes "Ok you seem to have all the items.";
- next;
-
- mes @npcname$;
- mes "Hmmm.. We now make this... Mmm.";
- emotion 9;
- next;
-
- mes @npcname$;
- mes "Now we use the Dyestuff like this.";
- emotion 23;
- next;
-
- mes @npcname$;
- mes "OMG!!! this isn't meant to be like this.";
- emotion 28;
- next;
-
- mes @npcname$;
- mes "....";
- next;
-
- mes @npcname$;
- mes "Sorry, it didn't work.";
- next;
-
- mes @npcname$;
- mes "Well that's the way life is.";
- next;
-
- mes @npcname$;
- mes "JAJAJAJA... I was just kidding here is your item !!";
- emotion 29;
- next;
-
- getitem 5173,1;
-
- mes @npcname$;
- mes "Good Work.";
- close;
-
- case 2:
- mes @npcname$;
- mes "^3355FFA-Yam Hat^000000";
- mes "7 Red Bijou,";
- mes "7 Blue Bijou,";
- mes "7 Yellow Bijou,";
- mes "7 Green Bijou,";
- mes "300 Shining Scales,";
- next;
- mes "1 Scarlet Dyestuff,";
- mes "5 Cracked Diamonds and";
- mes "50 Soft Silks.";
- next;
- mes @npcname$;
- if( (countitem(7445)<7) || (countitem(7446)<7) || (countitem(7447)<7) || (countitem(7448)<7) || (countitem(954)<300) || (countitem(975)<1) || (countitem(733)<5) || (countitem(7166)<50) ){
- mes "Please return when you have everything I need.";
- close;
- }
- delitem 7445,7;
- delitem 7446,7;
- delitem 7447,7;
- delitem 7448,7;
- delitem 954,300;
- delitem 975,1;
- delitem 733,5;
- delitem 7166,50;
-
- mes "Well, you have everything.";
- next;
-
- mes @npcname$;
- mes "Mmm now we just split this part...";
- emotion 9;
- next;
-
- mes @npcname$;
- mes "We throw this... Mmm..";
- emotion 23;
- next;
-
- mes @npcname$;
- mes "This isn't meant to be like this..";
- emotion 28;
- next;
-
- mes @npcname$;
- mes "... ready!!!";
- emotion 21;
- next;
-
- getitem 5174,1;
-
- mes @npcname$;
- mes "Here you have my young fella !";
- close;
-
-
- case 3:
- mes @npcname$;
- mes "Goodbye then.";
- close;
-
- }
+//===== eAthena Script ======================================= +//= 2006 Headgear +//===== By: ================================================== +//= DiviniaRO members, cleaned by reddozen +//===== Current Version: ===================================== +//= 1.0c +//===== Compatible With: ===================================== +//= SVN eA +//===== Description: ========================================= +//= Anonymous Mask, Feather Beret, Valk. Helm, Smiling Mask, +//= Lion Masquerade, Bride Mask, Judge Hat and A-Yam Hat +//===== Additional Comments: ================================= +//= NPC id's and dialog are custom, please replace +//= 1.0a fixed typos, added missing names, more cleaned and +//= standartized stuff a bit [Lupus] +//= 1.0b fixed Helm of Valkyries ingredients +//= 1.0c corrected item names according to item_db [Lupus] +//============================================================ + + +//===================== Anonymous Mask ===================================================== + +rachel.gat,91,273,4 script Masked Man 880,{ + set @npcname$,"[Masked Man]"; + + mes @npcname$; + mes "Psssst...."; + next; + mes @npcname$; + mes "Shhhh..."; + mes "Come here, but keep quiet"; + next; + mes @npcname$; + mes "I have something that might interest you"; + next; + + switch(select("I think you know what I want...","Huh? Sorry, I'm Just looking around.")) + { + + case 1: + mes @npcname$; + mes "I only need a few things in return"; + mes "100 Slick Paper,"; + mes "99 Sticky Mucus,"; + mes "1 Black Dysetuff and"; + mes "100,000 Zeny."; + next; + mes @npcname$; + if ( (countitem(983)<1) || (countitem(7111)<100) || (countitem(938)<99) || (Zeny < 100000) ) { + mes "Come back when you have what I need..."; + close; + } + + mes "I see you came prepared."; + delitem 7111,100; + delitem 938,99; + delitem 983,1; + set Zeny, Zeny-100000; + next; + getitem 5175,1; + mes @npcname$; + mes "You didnt get this from me by the way..."; + close; + + + case 2: + mes @npcname$; + mes "Yeah... I knew that."; + close; + } + +} + + + +//======================== Feather Beret ================================================ + +rachel.gat,135,121,4 script Sakyul 933,{ + set @npcname$,"[Sakyul]"; + + mes @npcname$; + mes "Mumble mumble.."; + mes "Stupid Arunafelz Military!"; + mes "I lost the use of my legs during the Rune-Midgard!"; + mes "I was in a special unit.. we even had our own beret!"; + mes "Wingmen, they called us.."; + next; + mes @npcname$; + mes "If you really want one, I can make a replica for you."; + next; + + switch(select("Of course I do!","No way man, you creep me out!")) + { + + case 1: + mes @npcname$; + mes "Alright then, I just need a few things:"; + mes "1 Beret,"; + mes "100 Soft Feathers and"; + mes "1 White Dyestuff."; + next; + mes @npcname$; + if ( (countitem(5172)<1) || (countitem(982)<1) || (countitem(7063)<100) ) { + mes "Eh.. I'm old, not Senile.. Bring me the rest of the stuff I asked for!"; + close; + } + + mes "Nice to see a well prepared youngster!"; + delitem 5172,1; + delitem 7063,100; + delitem 982,1; + next; + getitem 5170,1; + mes @npcname$; + mes "Here.. This takes me back.. Have fun with it!"; + close; + + + case 2: + mes @npcname$; + mes "Fine then! Leave an old man at peace! Git! Go!"; + close; + } + +} + + + +//============================ Valkyrie Helm ===================================================== + +hugel.gat,146,105,4 script Genirhimin 897,{ + set @npcname$,"[Genirhimin]"; + + mes @npcname$; + mes "Eh?"; + if (Zeny < 10000000) goto L_POOR; + next; + mes @npcname$; + mes "In days long past us mortals were permitted"; + mes "to serve Odin and the Valkyries in battle.."; + mes "So that maybe we would have the cahnce to die"; + mes "honorably in battle and return to Val Halla"; + next; + mes @npcname$; + mes "The bravest of Warriors were rewarded with"; + mes "the Valkyrie Helm"; + mes "But.. those days are long since passed.."; + mes "I suppose I could make you one, if you can"; + mes "gather what I need."; + next; + + switch(select("Really? I'd love one.","I'm not one for fairy tales old man.")) + { + + case 1: + mes @npcname$; + mes "Here is what I need:"; + mes "1 Sageworm Card,"; + mes "1 Argiope Card,"; + mes "1 Dryad Card,"; + mes "1 Wooden Golem Card,"; + mes "1 Bongun Card,"; + mes "1 Pirate Skel Card,"; + mes "1 Marduk Card and..."; + next; + mes @npcname$; + mes "1 Hode Card,"; + mes "1 Elder Card,"; + mes "1 Nightmare Terror Card,"; + mes "1000 Darkness Runes and"; + mes "1000 Bloody Runes."; + next; + mes @npcname$; + if ( (countitem(4219)<1) || (countitem(4114)<1) || (countitem(4177)<1) || (countitem(4259)<1) || (countitem(4212)<1) || (countitem(4073)<1) || (countitem(4112)<1) || (countitem(4081)<1) || (countitem(4251)<1) || (countitem(4166)<1) || (countitem(7511)<1000) || (countitem(7563)<1000) ) { + mes "I'm sorry, but I need more to make the helm."; + close; + } + + mes "Give me a minute and I'll work my magic..."; + delitem 4219,1; + delitem 4114,1; + delitem 4177,1; + delitem 4259,1; + delitem 4212,1; + delitem 4073,1; + delitem 4112,1; + delitem 4081,1; + delitem 4251,1; + delitem 4166,1; + delitem 7511,1000; + delitem 7563,1000; + next; + getitem 5171,1; + mes @npcname$; + mes "This is a serious honour... You have proven yourself a brave and honorable Warrior, Wear this with Pride."; + close; + + case 2: + mes @npcname$; + mes "So be it, suit yourself.."; + close; + } + + L_POOR: + mes "My time is worth more than the fortunes of Rune-Midgard and Arunafelz combined..."; + close; + +} + + + +//======================= Smiling Mask / Lion Masquerade / Bride Mask =============================== + +payon.gat,135,231,5 script Chung-Wol-Mang 907,{ + set @npcname$,"[Chung-Wol-Mang]"; + + mes @npcname$; + mes "Hey, I can make you three rare masks if you bring me all of the items needed to make them."; + next; + mes @npcname$; + mes "So, which one will it be?"; + next; + switch(select("Smiling Mask","Lion Masquerade","Bride Mask","I changed my mind.")) + { + + case 1: + mes @npcname$; + mes "Okay, for the Smiling Mask I need:"; + mes "1 Four-Leaf Clover,"; + mes "500 Trunks,"; + mes "10 Elastic Bands,"; + mes "20 Memory Bookmarks,"; + mes "1 Cigarette,"; + mes "100 Cactus Needles and"; + mes "100 Manes."; + next; + + if ( (countitem(706) < 1) || (countitem(1019) < 500) || (countitem(7200) < 10) || (countitem(7015) < 20) || (countitem(2267) < 1) || (countitem(952) < 100) || (countitem(1028) < 100) || (countitem(1028) < 100) ){ + mes @npcname$; + mes "Come back and talk to me when you've gathered all the items."; + close; + } + + mes @npcname$; + mes "You brought all the items, thanks. Here give them to me."; + delitem 706,1; + delitem 1019,500; + delitem 7200,10; + delitem 7015,20; + delitem 2267,1; + delitem 952,100; + delitem 1028,100; + next; + getitem 5176,1; + mes @npcname$; + mes "Thanks, you can have your mask now."; + close; + + case 2: + mes @npcname$; + mes "Okay, for the Lion Masquerade I need:"; + mes "1 Four-Leaf Clover,"; + mes "500 Trunks,"; + mes "10 Elastic Bands,"; + mes "500 Horrendous Hairs,"; + mes "2 Ancient Teeth and"; + mes "1 Orange Dyestuff."; + next; + + if ( (countitem(706) < 1) || (countitem(1019) < 500) || (countitem(7200) < 10) || (countitem(1048) < 500) || (countitem(1053) < 2) || (countitem(980) < 1) ) { + mes @npcname$; + mes "Come back and talk to me when you've gathered all the items."; + close; + } + + mes @npcname$; + mes "You brought all the items, thanks. Here give them to me."; + delitem 706,1; + delitem 1019,500; + delitem 7200,10; + delitem 1048,500; + delitem 1053,2; + delitem 980,1; + next; + getitem 5177,1; + mes @npcname$; + mes "Thanks, you can have your mask now."; + close; + + + case 3: + mes @npcname$; + mes "Okay, for the Bride Mask I need:"; + mes "1 Four-Leaf Clover,"; + mes "500 Trunks,"; + mes "10 Elastic Bands,"; + mes "20 Skirts of Virgin,"; + mes "500 Transparent Celestial Robes,"; + mes "2 Ancient Lips and"; + mes "100 Squid Inks."; + next; + + if ( (countitem(706) < 1) || (countitem(1019) < 500) || (countitem(7200) < 10) || (countitem(1049) < 20) || (countitem(7165) < 500) || (countitem(1054) < 2) || (countitem(1024) < 100) ) { + mes @npcname$; + mes "Come back and talk to me when you've gathered all the items."; + close; + } + + mes @npcname$; + mes "You brought all the items, thanks. Here give them to me."; + delitem 706,1; + delitem 1019,500; + delitem 7200,10; + delitem 1049,20; + delitem 7165,500; + delitem 1054,2; + delitem 1024,100; + next; + getitem 5169,1; + mes @npcname$; + mes "Thanks, you can have your mask now."; + close; + + + case 4: + mes @npcname$; + mes "Okay, come back if you feel up to it later."; + close; + + } + +} + + + +//====================== Judge Hat / A-Yam Hat ============================================= + +payon.gat,137,123,5 script Hangaram 740,{ + set @npcname$,"[Hangaram]"; + + mes @npcname$; + mes "Hello adventurer!"; + mes "Our life is complicated."; + next; + + mes @npcname$; + mes "But if you want I can help you by making 2 Hats."; + next; + + mes @npcname$; + mes "My creations are the Judge Hat and the A-Yam Hat."; + mes "Which Hat do you want?"; + next; + + switch(select("Judge Hat","A-Yam Hat","No thanks")) + { + + case 1: + mes @npcname$; + mes "^3355FFJudge Hat^000000"; + mes "7 Red Bijou,"; + mes "7 Blue Bijou,"; + mes "7 Yellow Bijou,"; + mes "7 Green Bijou,"; + mes "300 Shining Scales,"; + next; + mes "1 Black Dyestuff,"; + mes "5 Cracked Diamond and"; + mes "1 Slotted Hat."; + next; + mes @npcname$; + if( (countitem(7445)<7) || (countitem(7446)<7) || (countitem(7447)<7) || (countitem(7448)<7) || (countitem(954)<300) || (countitem(983)<1) || (countitem(733)<5) || (countitem(2221)<1) ){ + mes "Please, return when you have everything I need."; + close; + } + delitem 7445,7; + delitem 7446,7; + delitem 7447,7; + delitem 7448,7; + delitem 954,300; + delitem 983,1; + delitem 733,5; + delitem 2221,1; + + mes "Ok you seem to have all the items."; + next; + + mes @npcname$; + mes "Hmmm.. We now make this... Mmm."; + emotion 9; + next; + + mes @npcname$; + mes "Now we use the Dyestuff like this."; + emotion 23; + next; + + mes @npcname$; + mes "OMG!!! this isn't meant to be like this."; + emotion 28; + next; + + mes @npcname$; + mes "...."; + next; + + mes @npcname$; + mes "Sorry, it didn't work."; + next; + + mes @npcname$; + mes "Well that's the way life is."; + next; + + mes @npcname$; + mes "JAJAJAJA... I was just kidding here is your item !!"; + emotion 29; + next; + + getitem 5173,1; + + mes @npcname$; + mes "Good Work."; + close; + + case 2: + mes @npcname$; + mes "^3355FFA-Yam Hat^000000"; + mes "7 Red Bijou,"; + mes "7 Blue Bijou,"; + mes "7 Yellow Bijou,"; + mes "7 Green Bijou,"; + mes "300 Shining Scales,"; + next; + mes "1 Scarlet Dyestuff,"; + mes "5 Cracked Diamonds and"; + mes "50 Soft Silks."; + next; + mes @npcname$; + if( (countitem(7445)<7) || (countitem(7446)<7) || (countitem(7447)<7) || (countitem(7448)<7) || (countitem(954)<300) || (countitem(975)<1) || (countitem(733)<5) || (countitem(7166)<50) ){ + mes "Please return when you have everything I need."; + close; + } + delitem 7445,7; + delitem 7446,7; + delitem 7447,7; + delitem 7448,7; + delitem 954,300; + delitem 975,1; + delitem 733,5; + delitem 7166,50; + + mes "Well, you have everything."; + next; + + mes @npcname$; + mes "Mmm now we just split this part..."; + emotion 9; + next; + + mes @npcname$; + mes "We throw this... Mmm.."; + emotion 23; + next; + + mes @npcname$; + mes "This isn't meant to be like this.."; + emotion 28; + next; + + mes @npcname$; + mes "... ready!!!"; + emotion 21; + next; + + getitem 5174,1; + + mes @npcname$; + mes "Here you have my young fella !"; + close; + + + case 3: + mes @npcname$; + mes "Goodbye then."; + close; + + } }
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