diff options
author | FlavioJS <FlavioJS@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-12-05 13:23:07 +0000 |
---|---|---|
committer | FlavioJS <FlavioJS@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-12-05 13:23:07 +0000 |
commit | 288490094a7fe9167747dc78d416940759a31197 (patch) | |
tree | 53dc4f5c2375f4b688b53ca8841630ddec5e1f88 /npc/quests/newgears/2006_headgear.txt | |
parent | 8ec1c47aed09c90343949d57c92760ba84738a46 (diff) | |
download | hercules-288490094a7fe9167747dc78d416940759a31197.tar.gz hercules-288490094a7fe9167747dc78d416940759a31197.tar.bz2 hercules-288490094a7fe9167747dc78d416940759a31197.tar.xz hercules-288490094a7fe9167747dc78d416940759a31197.zip |
- Massive EOL normalization & 'svn:eol-style native' flag setting for all txt/conf/h/c files.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9410 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/quests/newgears/2006_headgear.txt')
-rw-r--r-- | npc/quests/newgears/2006_headgear.txt | 976 |
1 files changed, 488 insertions, 488 deletions
diff --git a/npc/quests/newgears/2006_headgear.txt b/npc/quests/newgears/2006_headgear.txt index c59e383e6..a7445e6a5 100644 --- a/npc/quests/newgears/2006_headgear.txt +++ b/npc/quests/newgears/2006_headgear.txt @@ -1,489 +1,489 @@ -//===== eAthena Script =======================================
-//= 2006 Headgear
-//===== By: ==================================================
-//= DiviniaRO members, cleaned by reddozen
-//===== Current Version: =====================================
-//= 1.0c
-//===== Compatible With: =====================================
-//= SVN eA
-//===== Description: =========================================
-//= Anonymous Mask, Feather Beret, Valk. Helm, Smiling Mask,
-//= Lion Masquerade, Bride Mask, Judge Hat and A-Yam Hat
-//===== Additional Comments: =================================
-//= NPC id's and dialog are custom, please replace
-//= 1.0a fixed typos, added missing names, more cleaned and
-//= standartized stuff a bit [Lupus]
-//= 1.0b fixed Helm of Valkyries ingredients
-//= 1.0c corrected item names according to item_db [Lupus]
-//============================================================
-
-
-//===================== Anonymous Mask =====================================================
-
-rachel.gat,91,273,4 script Masked Man 880,{
- set @npcname$,"[Masked Man]";
-
- mes @npcname$;
- mes "Psssst....";
- next;
- mes @npcname$;
- mes "Shhhh...";
- mes "Come here, but keep quiet";
- next;
- mes @npcname$;
- mes "I have something that might interest you";
- next;
-
- switch(select("I think you know what I want...","Huh? Sorry, I'm Just looking around."))
- {
-
- case 1:
- mes @npcname$;
- mes "I only need a few things in return";
- mes "100 Slick Paper,";
- mes "99 Sticky Mucus,";
- mes "1 Black Dysetuff and";
- mes "100,000 Zeny.";
- next;
- mes @npcname$;
- if ( (countitem(983)<1) || (countitem(7111)<100) || (countitem(938)<99) || (Zeny < 100000) ) {
- mes "Come back when you have what I need...";
- close;
- }
-
- mes "I see you came prepared.";
- delitem 7111,100;
- delitem 938,99;
- delitem 983,1;
- set Zeny, Zeny-100000;
- next;
- getitem 5175,1;
- mes @npcname$;
- mes "You didnt get this from me by the way...";
- close;
-
-
- case 2:
- mes @npcname$;
- mes "Yeah... I knew that.";
- close;
- }
-
-}
-
-
-
-//======================== Feather Beret ================================================
-
-rachel.gat,135,121,4 script Sakyul 933,{
- set @npcname$,"[Sakyul]";
-
- mes @npcname$;
- mes "Mumble mumble..";
- mes "Stupid Arunafelz Military!";
- mes "I lost the use of my legs during the Rune-Midgard!";
- mes "I was in a special unit.. we even had our own beret!";
- mes "Wingmen, they called us..";
- next;
- mes @npcname$;
- mes "If you really want one, I can make a replica for you.";
- next;
-
- switch(select("Of course I do!","No way man, you creep me out!"))
- {
-
- case 1:
- mes @npcname$;
- mes "Alright then, I just need a few things:";
- mes "1 Beret,";
- mes "100 Soft Feathers and";
- mes "1 White Dyestuff.";
- next;
- mes @npcname$;
- if ( (countitem(5172)<1) || (countitem(982)<1) || (countitem(7063)<100) ) {
- mes "Eh.. I'm old, not Senile.. Bring me the rest of the stuff I asked for!";
- close;
- }
-
- mes "Nice to see a well prepared youngster!";
- delitem 5172,1;
- delitem 7063,100;
- delitem 982,1;
- next;
- getitem 5170,1;
- mes @npcname$;
- mes "Here.. This takes me back.. Have fun with it!";
- close;
-
-
- case 2:
- mes @npcname$;
- mes "Fine then! Leave an old man at peace! Git! Go!";
- close;
- }
-
-}
-
-
-
-//============================ Valkyrie Helm =====================================================
-
-hugel.gat,146,105,4 script Genirhimin 897,{
- set @npcname$,"[Genirhimin]";
-
- mes @npcname$;
- mes "Eh?";
- if (Zeny < 10000000) goto L_POOR;
- next;
- mes @npcname$;
- mes "In days long past us mortals were permitted";
- mes "to serve Odin and the Valkyries in battle..";
- mes "So that maybe we would have the cahnce to die";
- mes "honorably in battle and return to Val Halla";
- next;
- mes @npcname$;
- mes "The bravest of Warriors were rewarded with";
- mes "the Valkyrie Helm";
- mes "But.. those days are long since passed..";
- mes "I suppose I could make you one, if you can";
- mes "gather what I need.";
- next;
-
- switch(select("Really? I'd love one.","I'm not one for fairy tales old man."))
- {
-
- case 1:
- mes @npcname$;
- mes "Here is what I need:";
- mes "1 Sageworm Card,";
- mes "1 Argiope Card,";
- mes "1 Dryad Card,";
- mes "1 Wooden Golem Card,";
- mes "1 Bongun Card,";
- mes "1 Pirate Skel Card,";
- mes "1 Marduk Card and...";
- next;
- mes @npcname$;
- mes "1 Hode Card,";
- mes "1 Elder Card,";
- mes "1 Nightmare Terror Card,";
- mes "1000 Darkness Runes and";
- mes "1000 Bloody Runes.";
- next;
- mes @npcname$;
- if ( (countitem(4219)<1) || (countitem(4114)<1) || (countitem(4177)<1) || (countitem(4259)<1) || (countitem(4212)<1) || (countitem(4073)<1) || (countitem(4112)<1) || (countitem(4081)<1) || (countitem(4251)<1) || (countitem(4166)<1) || (countitem(7511)<1000) || (countitem(7563)<1000) ) {
- mes "I'm sorry, but I need more to make the helm.";
- close;
- }
-
- mes "Give me a minute and I'll work my magic...";
- delitem 4219,1;
- delitem 4114,1;
- delitem 4177,1;
- delitem 4259,1;
- delitem 4212,1;
- delitem 4073,1;
- delitem 4112,1;
- delitem 4081,1;
- delitem 4251,1;
- delitem 4166,1;
- delitem 7511,1000;
- delitem 7563,1000;
- next;
- getitem 5171,1;
- mes @npcname$;
- mes "This is a serious honour... You have proven yourself a brave and honorable Warrior, Wear this with Pride.";
- close;
-
- case 2:
- mes @npcname$;
- mes "So be it, suit yourself..";
- close;
- }
-
- L_POOR:
- mes "My time is worth more than the fortunes of Rune-Midgard and Arunafelz combined...";
- close;
-
-}
-
-
-
-//======================= Smiling Mask / Lion Masquerade / Bride Mask ===============================
-
-payon.gat,135,231,5 script Chung-Wol-Mang 907,{
- set @npcname$,"[Chung-Wol-Mang]";
-
- mes @npcname$;
- mes "Hey, I can make you three rare masks if you bring me all of the items needed to make them.";
- next;
- mes @npcname$;
- mes "So, which one will it be?";
- next;
- switch(select("Smiling Mask","Lion Masquerade","Bride Mask","I changed my mind."))
- {
-
- case 1:
- mes @npcname$;
- mes "Okay, for the Smiling Mask I need:";
- mes "1 Four-Leaf Clover,";
- mes "500 Trunks,";
- mes "10 Elastic Bands,";
- mes "20 Memory Bookmarks,";
- mes "1 Cigarette,";
- mes "100 Cactus Needles and";
- mes "100 Manes.";
- next;
-
- if ( (countitem(706) < 1) || (countitem(1019) < 500) || (countitem(7200) < 10) || (countitem(7015) < 20) || (countitem(2267) < 1) || (countitem(952) < 100) || (countitem(1028) < 100) || (countitem(1028) < 100) ){
- mes @npcname$;
- mes "Come back and talk to me when you've gathered all the items.";
- close;
- }
-
- mes @npcname$;
- mes "You brought all the items, thanks. Here give them to me.";
- delitem 706,1;
- delitem 1019,500;
- delitem 7200,10;
- delitem 7015,20;
- delitem 2267,1;
- delitem 952,100;
- delitem 1028,100;
- next;
- getitem 5176,1;
- mes @npcname$;
- mes "Thanks, you can have your mask now.";
- close;
-
- case 2:
- mes @npcname$;
- mes "Okay, for the Lion Masquerade I need:";
- mes "1 Four-Leaf Clover,";
- mes "500 Trunks,";
- mes "10 Elastic Bands,";
- mes "500 Horrendous Hairs,";
- mes "2 Ancient Teeth and";
- mes "1 Orange Dyestuff.";
- next;
-
- if ( (countitem(706) < 1) || (countitem(1019) < 500) || (countitem(7200) < 10) || (countitem(1048) < 500) || (countitem(1053) < 2) || (countitem(980) < 1) ) {
- mes @npcname$;
- mes "Come back and talk to me when you've gathered all the items.";
- close;
- }
-
- mes @npcname$;
- mes "You brought all the items, thanks. Here give them to me.";
- delitem 706,1;
- delitem 1019,500;
- delitem 7200,10;
- delitem 1048,500;
- delitem 1053,2;
- delitem 980,1;
- next;
- getitem 5177,1;
- mes @npcname$;
- mes "Thanks, you can have your mask now.";
- close;
-
-
- case 3:
- mes @npcname$;
- mes "Okay, for the Bride Mask I need:";
- mes "1 Four-Leaf Clover,";
- mes "500 Trunks,";
- mes "10 Elastic Bands,";
- mes "20 Skirts of Virgin,";
- mes "500 Transparent Celestial Robes,";
- mes "2 Ancient Lips and";
- mes "100 Squid Inks.";
- next;
-
- if ( (countitem(706) < 1) || (countitem(1019) < 500) || (countitem(7200) < 10) || (countitem(1049) < 20) || (countitem(7165) < 500) || (countitem(1054) < 2) || (countitem(1024) < 100) ) {
- mes @npcname$;
- mes "Come back and talk to me when you've gathered all the items.";
- close;
- }
-
- mes @npcname$;
- mes "You brought all the items, thanks. Here give them to me.";
- delitem 706,1;
- delitem 1019,500;
- delitem 7200,10;
- delitem 1049,20;
- delitem 7165,500;
- delitem 1054,2;
- delitem 1024,100;
- next;
- getitem 5169,1;
- mes @npcname$;
- mes "Thanks, you can have your mask now.";
- close;
-
-
- case 4:
- mes @npcname$;
- mes "Okay, come back if you feel up to it later.";
- close;
-
- }
-
-}
-
-
-
-//====================== Judge Hat / A-Yam Hat =============================================
-
-payon.gat,137,123,5 script Hangaram 740,{
- set @npcname$,"[Hangaram]";
-
- mes @npcname$;
- mes "Hello adventurer!";
- mes "Our life is complicated.";
- next;
-
- mes @npcname$;
- mes "But if you want I can help you by making 2 Hats.";
- next;
-
- mes @npcname$;
- mes "My creations are the Judge Hat and the A-Yam Hat.";
- mes "Which Hat do you want?";
- next;
-
- switch(select("Judge Hat","A-Yam Hat","No thanks"))
- {
-
- case 1:
- mes @npcname$;
- mes "^3355FFJudge Hat^000000";
- mes "7 Red Bijou,";
- mes "7 Blue Bijou,";
- mes "7 Yellow Bijou,";
- mes "7 Green Bijou,";
- mes "300 Shining Scales,";
- next;
- mes "1 Black Dyestuff,";
- mes "5 Cracked Diamond and";
- mes "1 Slotted Hat.";
- next;
- mes @npcname$;
- if( (countitem(7445)<7) || (countitem(7446)<7) || (countitem(7447)<7) || (countitem(7448)<7) || (countitem(954)<300) || (countitem(983)<1) || (countitem(733)<5) || (countitem(2221)<1) ){
- mes "Please, return when you have everything I need.";
- close;
- }
- delitem 7445,7;
- delitem 7446,7;
- delitem 7447,7;
- delitem 7448,7;
- delitem 954,300;
- delitem 983,1;
- delitem 733,5;
- delitem 2221,1;
-
- mes "Ok you seem to have all the items.";
- next;
-
- mes @npcname$;
- mes "Hmmm.. We now make this... Mmm.";
- emotion 9;
- next;
-
- mes @npcname$;
- mes "Now we use the Dyestuff like this.";
- emotion 23;
- next;
-
- mes @npcname$;
- mes "OMG!!! this isn't meant to be like this.";
- emotion 28;
- next;
-
- mes @npcname$;
- mes "....";
- next;
-
- mes @npcname$;
- mes "Sorry, it didn't work.";
- next;
-
- mes @npcname$;
- mes "Well that's the way life is.";
- next;
-
- mes @npcname$;
- mes "JAJAJAJA... I was just kidding here is your item !!";
- emotion 29;
- next;
-
- getitem 5173,1;
-
- mes @npcname$;
- mes "Good Work.";
- close;
-
- case 2:
- mes @npcname$;
- mes "^3355FFA-Yam Hat^000000";
- mes "7 Red Bijou,";
- mes "7 Blue Bijou,";
- mes "7 Yellow Bijou,";
- mes "7 Green Bijou,";
- mes "300 Shining Scales,";
- next;
- mes "1 Scarlet Dyestuff,";
- mes "5 Cracked Diamonds and";
- mes "50 Soft Silks.";
- next;
- mes @npcname$;
- if( (countitem(7445)<7) || (countitem(7446)<7) || (countitem(7447)<7) || (countitem(7448)<7) || (countitem(954)<300) || (countitem(975)<1) || (countitem(733)<5) || (countitem(7166)<50) ){
- mes "Please return when you have everything I need.";
- close;
- }
- delitem 7445,7;
- delitem 7446,7;
- delitem 7447,7;
- delitem 7448,7;
- delitem 954,300;
- delitem 975,1;
- delitem 733,5;
- delitem 7166,50;
-
- mes "Well, you have everything.";
- next;
-
- mes @npcname$;
- mes "Mmm now we just split this part...";
- emotion 9;
- next;
-
- mes @npcname$;
- mes "We throw this... Mmm..";
- emotion 23;
- next;
-
- mes @npcname$;
- mes "This isn't meant to be like this..";
- emotion 28;
- next;
-
- mes @npcname$;
- mes "... ready!!!";
- emotion 21;
- next;
-
- getitem 5174,1;
-
- mes @npcname$;
- mes "Here you have my young fella !";
- close;
-
-
- case 3:
- mes @npcname$;
- mes "Goodbye then.";
- close;
-
- }
+//===== eAthena Script ======================================= +//= 2006 Headgear +//===== By: ================================================== +//= DiviniaRO members, cleaned by reddozen +//===== Current Version: ===================================== +//= 1.0c +//===== Compatible With: ===================================== +//= SVN eA +//===== Description: ========================================= +//= Anonymous Mask, Feather Beret, Valk. Helm, Smiling Mask, +//= Lion Masquerade, Bride Mask, Judge Hat and A-Yam Hat +//===== Additional Comments: ================================= +//= NPC id's and dialog are custom, please replace +//= 1.0a fixed typos, added missing names, more cleaned and +//= standartized stuff a bit [Lupus] +//= 1.0b fixed Helm of Valkyries ingredients +//= 1.0c corrected item names according to item_db [Lupus] +//============================================================ + + +//===================== Anonymous Mask ===================================================== + +rachel.gat,91,273,4 script Masked Man 880,{ + set @npcname$,"[Masked Man]"; + + mes @npcname$; + mes "Psssst...."; + next; + mes @npcname$; + mes "Shhhh..."; + mes "Come here, but keep quiet"; + next; + mes @npcname$; + mes "I have something that might interest you"; + next; + + switch(select("I think you know what I want...","Huh? Sorry, I'm Just looking around.")) + { + + case 1: + mes @npcname$; + mes "I only need a few things in return"; + mes "100 Slick Paper,"; + mes "99 Sticky Mucus,"; + mes "1 Black Dysetuff and"; + mes "100,000 Zeny."; + next; + mes @npcname$; + if ( (countitem(983)<1) || (countitem(7111)<100) || (countitem(938)<99) || (Zeny < 100000) ) { + mes "Come back when you have what I need..."; + close; + } + + mes "I see you came prepared."; + delitem 7111,100; + delitem 938,99; + delitem 983,1; + set Zeny, Zeny-100000; + next; + getitem 5175,1; + mes @npcname$; + mes "You didnt get this from me by the way..."; + close; + + + case 2: + mes @npcname$; + mes "Yeah... I knew that."; + close; + } + +} + + + +//======================== Feather Beret ================================================ + +rachel.gat,135,121,4 script Sakyul 933,{ + set @npcname$,"[Sakyul]"; + + mes @npcname$; + mes "Mumble mumble.."; + mes "Stupid Arunafelz Military!"; + mes "I lost the use of my legs during the Rune-Midgard!"; + mes "I was in a special unit.. we even had our own beret!"; + mes "Wingmen, they called us.."; + next; + mes @npcname$; + mes "If you really want one, I can make a replica for you."; + next; + + switch(select("Of course I do!","No way man, you creep me out!")) + { + + case 1: + mes @npcname$; + mes "Alright then, I just need a few things:"; + mes "1 Beret,"; + mes "100 Soft Feathers and"; + mes "1 White Dyestuff."; + next; + mes @npcname$; + if ( (countitem(5172)<1) || (countitem(982)<1) || (countitem(7063)<100) ) { + mes "Eh.. I'm old, not Senile.. Bring me the rest of the stuff I asked for!"; + close; + } + + mes "Nice to see a well prepared youngster!"; + delitem 5172,1; + delitem 7063,100; + delitem 982,1; + next; + getitem 5170,1; + mes @npcname$; + mes "Here.. This takes me back.. Have fun with it!"; + close; + + + case 2: + mes @npcname$; + mes "Fine then! Leave an old man at peace! Git! Go!"; + close; + } + +} + + + +//============================ Valkyrie Helm ===================================================== + +hugel.gat,146,105,4 script Genirhimin 897,{ + set @npcname$,"[Genirhimin]"; + + mes @npcname$; + mes "Eh?"; + if (Zeny < 10000000) goto L_POOR; + next; + mes @npcname$; + mes "In days long past us mortals were permitted"; + mes "to serve Odin and the Valkyries in battle.."; + mes "So that maybe we would have the cahnce to die"; + mes "honorably in battle and return to Val Halla"; + next; + mes @npcname$; + mes "The bravest of Warriors were rewarded with"; + mes "the Valkyrie Helm"; + mes "But.. those days are long since passed.."; + mes "I suppose I could make you one, if you can"; + mes "gather what I need."; + next; + + switch(select("Really? I'd love one.","I'm not one for fairy tales old man.")) + { + + case 1: + mes @npcname$; + mes "Here is what I need:"; + mes "1 Sageworm Card,"; + mes "1 Argiope Card,"; + mes "1 Dryad Card,"; + mes "1 Wooden Golem Card,"; + mes "1 Bongun Card,"; + mes "1 Pirate Skel Card,"; + mes "1 Marduk Card and..."; + next; + mes @npcname$; + mes "1 Hode Card,"; + mes "1 Elder Card,"; + mes "1 Nightmare Terror Card,"; + mes "1000 Darkness Runes and"; + mes "1000 Bloody Runes."; + next; + mes @npcname$; + if ( (countitem(4219)<1) || (countitem(4114)<1) || (countitem(4177)<1) || (countitem(4259)<1) || (countitem(4212)<1) || (countitem(4073)<1) || (countitem(4112)<1) || (countitem(4081)<1) || (countitem(4251)<1) || (countitem(4166)<1) || (countitem(7511)<1000) || (countitem(7563)<1000) ) { + mes "I'm sorry, but I need more to make the helm."; + close; + } + + mes "Give me a minute and I'll work my magic..."; + delitem 4219,1; + delitem 4114,1; + delitem 4177,1; + delitem 4259,1; + delitem 4212,1; + delitem 4073,1; + delitem 4112,1; + delitem 4081,1; + delitem 4251,1; + delitem 4166,1; + delitem 7511,1000; + delitem 7563,1000; + next; + getitem 5171,1; + mes @npcname$; + mes "This is a serious honour... You have proven yourself a brave and honorable Warrior, Wear this with Pride."; + close; + + case 2: + mes @npcname$; + mes "So be it, suit yourself.."; + close; + } + + L_POOR: + mes "My time is worth more than the fortunes of Rune-Midgard and Arunafelz combined..."; + close; + +} + + + +//======================= Smiling Mask / Lion Masquerade / Bride Mask =============================== + +payon.gat,135,231,5 script Chung-Wol-Mang 907,{ + set @npcname$,"[Chung-Wol-Mang]"; + + mes @npcname$; + mes "Hey, I can make you three rare masks if you bring me all of the items needed to make them."; + next; + mes @npcname$; + mes "So, which one will it be?"; + next; + switch(select("Smiling Mask","Lion Masquerade","Bride Mask","I changed my mind.")) + { + + case 1: + mes @npcname$; + mes "Okay, for the Smiling Mask I need:"; + mes "1 Four-Leaf Clover,"; + mes "500 Trunks,"; + mes "10 Elastic Bands,"; + mes "20 Memory Bookmarks,"; + mes "1 Cigarette,"; + mes "100 Cactus Needles and"; + mes "100 Manes."; + next; + + if ( (countitem(706) < 1) || (countitem(1019) < 500) || (countitem(7200) < 10) || (countitem(7015) < 20) || (countitem(2267) < 1) || (countitem(952) < 100) || (countitem(1028) < 100) || (countitem(1028) < 100) ){ + mes @npcname$; + mes "Come back and talk to me when you've gathered all the items."; + close; + } + + mes @npcname$; + mes "You brought all the items, thanks. Here give them to me."; + delitem 706,1; + delitem 1019,500; + delitem 7200,10; + delitem 7015,20; + delitem 2267,1; + delitem 952,100; + delitem 1028,100; + next; + getitem 5176,1; + mes @npcname$; + mes "Thanks, you can have your mask now."; + close; + + case 2: + mes @npcname$; + mes "Okay, for the Lion Masquerade I need:"; + mes "1 Four-Leaf Clover,"; + mes "500 Trunks,"; + mes "10 Elastic Bands,"; + mes "500 Horrendous Hairs,"; + mes "2 Ancient Teeth and"; + mes "1 Orange Dyestuff."; + next; + + if ( (countitem(706) < 1) || (countitem(1019) < 500) || (countitem(7200) < 10) || (countitem(1048) < 500) || (countitem(1053) < 2) || (countitem(980) < 1) ) { + mes @npcname$; + mes "Come back and talk to me when you've gathered all the items."; + close; + } + + mes @npcname$; + mes "You brought all the items, thanks. Here give them to me."; + delitem 706,1; + delitem 1019,500; + delitem 7200,10; + delitem 1048,500; + delitem 1053,2; + delitem 980,1; + next; + getitem 5177,1; + mes @npcname$; + mes "Thanks, you can have your mask now."; + close; + + + case 3: + mes @npcname$; + mes "Okay, for the Bride Mask I need:"; + mes "1 Four-Leaf Clover,"; + mes "500 Trunks,"; + mes "10 Elastic Bands,"; + mes "20 Skirts of Virgin,"; + mes "500 Transparent Celestial Robes,"; + mes "2 Ancient Lips and"; + mes "100 Squid Inks."; + next; + + if ( (countitem(706) < 1) || (countitem(1019) < 500) || (countitem(7200) < 10) || (countitem(1049) < 20) || (countitem(7165) < 500) || (countitem(1054) < 2) || (countitem(1024) < 100) ) { + mes @npcname$; + mes "Come back and talk to me when you've gathered all the items."; + close; + } + + mes @npcname$; + mes "You brought all the items, thanks. Here give them to me."; + delitem 706,1; + delitem 1019,500; + delitem 7200,10; + delitem 1049,20; + delitem 7165,500; + delitem 1054,2; + delitem 1024,100; + next; + getitem 5169,1; + mes @npcname$; + mes "Thanks, you can have your mask now."; + close; + + + case 4: + mes @npcname$; + mes "Okay, come back if you feel up to it later."; + close; + + } + +} + + + +//====================== Judge Hat / A-Yam Hat ============================================= + +payon.gat,137,123,5 script Hangaram 740,{ + set @npcname$,"[Hangaram]"; + + mes @npcname$; + mes "Hello adventurer!"; + mes "Our life is complicated."; + next; + + mes @npcname$; + mes "But if you want I can help you by making 2 Hats."; + next; + + mes @npcname$; + mes "My creations are the Judge Hat and the A-Yam Hat."; + mes "Which Hat do you want?"; + next; + + switch(select("Judge Hat","A-Yam Hat","No thanks")) + { + + case 1: + mes @npcname$; + mes "^3355FFJudge Hat^000000"; + mes "7 Red Bijou,"; + mes "7 Blue Bijou,"; + mes "7 Yellow Bijou,"; + mes "7 Green Bijou,"; + mes "300 Shining Scales,"; + next; + mes "1 Black Dyestuff,"; + mes "5 Cracked Diamond and"; + mes "1 Slotted Hat."; + next; + mes @npcname$; + if( (countitem(7445)<7) || (countitem(7446)<7) || (countitem(7447)<7) || (countitem(7448)<7) || (countitem(954)<300) || (countitem(983)<1) || (countitem(733)<5) || (countitem(2221)<1) ){ + mes "Please, return when you have everything I need."; + close; + } + delitem 7445,7; + delitem 7446,7; + delitem 7447,7; + delitem 7448,7; + delitem 954,300; + delitem 983,1; + delitem 733,5; + delitem 2221,1; + + mes "Ok you seem to have all the items."; + next; + + mes @npcname$; + mes "Hmmm.. We now make this... Mmm."; + emotion 9; + next; + + mes @npcname$; + mes "Now we use the Dyestuff like this."; + emotion 23; + next; + + mes @npcname$; + mes "OMG!!! this isn't meant to be like this."; + emotion 28; + next; + + mes @npcname$; + mes "...."; + next; + + mes @npcname$; + mes "Sorry, it didn't work."; + next; + + mes @npcname$; + mes "Well that's the way life is."; + next; + + mes @npcname$; + mes "JAJAJAJA... I was just kidding here is your item !!"; + emotion 29; + next; + + getitem 5173,1; + + mes @npcname$; + mes "Good Work."; + close; + + case 2: + mes @npcname$; + mes "^3355FFA-Yam Hat^000000"; + mes "7 Red Bijou,"; + mes "7 Blue Bijou,"; + mes "7 Yellow Bijou,"; + mes "7 Green Bijou,"; + mes "300 Shining Scales,"; + next; + mes "1 Scarlet Dyestuff,"; + mes "5 Cracked Diamonds and"; + mes "50 Soft Silks."; + next; + mes @npcname$; + if( (countitem(7445)<7) || (countitem(7446)<7) || (countitem(7447)<7) || (countitem(7448)<7) || (countitem(954)<300) || (countitem(975)<1) || (countitem(733)<5) || (countitem(7166)<50) ){ + mes "Please return when you have everything I need."; + close; + } + delitem 7445,7; + delitem 7446,7; + delitem 7447,7; + delitem 7448,7; + delitem 954,300; + delitem 975,1; + delitem 733,5; + delitem 7166,50; + + mes "Well, you have everything."; + next; + + mes @npcname$; + mes "Mmm now we just split this part..."; + emotion 9; + next; + + mes @npcname$; + mes "We throw this... Mmm.."; + emotion 23; + next; + + mes @npcname$; + mes "This isn't meant to be like this.."; + emotion 28; + next; + + mes @npcname$; + mes "... ready!!!"; + emotion 21; + next; + + getitem 5174,1; + + mes @npcname$; + mes "Here you have my young fella !"; + close; + + + case 3: + mes @npcname$; + mes "Goodbye then."; + close; + + } }
\ No newline at end of file |