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authorDastgir <dastgirpojee@rocketmail.com>2015-12-10 15:35:54 +0530
committerHaru <haru@dotalux.com>2015-12-18 05:13:36 +0100
commit48122727289c06906d8c4e38e183bb0a16ddbb53 (patch)
treedecd7a501b337f730cb2c16285e2d10049a4026e /npc/quests/newgears/2004_headgears.txt
parentecb934ebba6ac3fbd35d8816c1802f0d134ef4ac (diff)
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ItemID to Constant: quests/woe Folder
Diffstat (limited to 'npc/quests/newgears/2004_headgears.txt')
-rw-r--r--npc/quests/newgears/2004_headgears.txt424
1 files changed, 212 insertions, 212 deletions
diff --git a/npc/quests/newgears/2004_headgears.txt b/npc/quests/newgears/2004_headgears.txt
index 37c6d4e18..e9cb42069 100644
--- a/npc/quests/newgears/2004_headgears.txt
+++ b/npc/quests/newgears/2004_headgears.txt
@@ -55,7 +55,7 @@
//== Black Cat Ears ========================================
payon,115,131,3 script Neko Neko#1 4_F_JOB_ASSASSIN,{
disable_items;
- if (checkweight(1201,1) == 0) {
+ if (checkweight(Knife,1) == 0) {
mes "- Wait a minute! -";
mes "- Currently you're carrying -";
mes "- too many items with you. -";
@@ -63,7 +63,7 @@ payon,115,131,3 script Neko Neko#1 4_F_JOB_ASSASSIN,{
mes "- you put some items into Kafra Storage. -";
close;
}
- if (countitem(2213) > 0 && countitem(983) > 0 && countitem(914) > 199 && Zeny > 9999) {
+ if (countitem(Cat_Hairband) > 0 && countitem(Black_Dyestuffs) > 0 && countitem(Fluff) > 199 && Zeny > 9999) {
mes "[Neko Neko]";
mes "Heh? You brought all the items~";
mes "Okay, give me some time.";
@@ -81,11 +81,11 @@ payon,115,131,3 script Neko Neko#1 4_F_JOB_ASSASSIN,{
mes "Now you can wear";
mes "Black Cat Ears";
mes "of your very own~";
- delitem 2213,1; //Cat_Hairband
- delitem 983,1; //Black_Dyestuffs
- delitem 914,200; //Fluff
+ delitem Cat_Hairband,1;
+ delitem Black_Dyestuffs,1;
+ delitem Fluff,200;
Zeny -= 10000;
- getitem 5057,1; //Ear_Of_Black_Cat
+ getitem Ear_Of_Black_Cat,1;
next;
mes "[Neko Neko]";
mes "Thank you for using my service~!";
@@ -122,7 +122,7 @@ payon,115,131,3 script Neko Neko#1 4_F_JOB_ASSASSIN,{
//== X Hairpin, Band Aid, Flower Hairpin ===================
geffen,129,148,3 script Argen#1 4_M_YOYOROGUE,{
disable_items;
- if (checkweight(1201,1) == 0) {
+ if (checkweight(Knife,1) == 0) {
mes "[Argen]";
mes "Hey~ why are you carrying so many items?";
mes "You mind sharing them with me?";
@@ -169,7 +169,7 @@ geffen,129,148,3 script Argen#1 4_M_YOYOROGUE,{
emotion e_heh;
switch(select("^3131FFX Hairpin^000000:^3131FFBand Aid^000000:^3131FFFlower Hairpin^000000:No thanks.")) {
case 1:
- if (countitem(2294) > 0 && countitem(7220) > 399) {
+ if (countitem(Star_Dust) > 0 && countitem(Ectoplasm) > 399) {
mes "[Argen]";
mes "X Hairpin!";
mes "Nice choice~!";
@@ -193,9 +193,9 @@ geffen,129,148,3 script Argen#1 4_M_YOYOROGUE,{
mes "Alright, I'm done!";
mes "So what do you think?";
mes "Pretty cool, eh?";
- delitem 2294,1; //Star_Dust
- delitem 7220,400; //Ectoplasm
- getitem 5079,1; //Crossed_Hair_Band
+ delitem Star_Dust,1;
+ delitem Ectoplasm,400;
+ getitem Crossed_Hair_Band,1;
next;
break;
case 2:
@@ -218,7 +218,7 @@ geffen,129,148,3 script Argen#1 4_M_YOYOROGUE,{
}
break;
case 2:
- if (countitem(970) > 0 && countitem(930) > 499) {
+ if (countitem(Alchol) > 0 && countitem(Rotten_Bandage) > 499) {
mes "[Argen]";
mes "Band Aid, eh?";
mes "Got it! Hold on";
@@ -233,9 +233,9 @@ geffen,129,148,3 script Argen#1 4_M_YOYOROGUE,{
mes "*Whew~!*";
mes "I'm finished!";
mes "Pretty cool, huh?";
- delitem 970,1; //Alchol
- delitem 930,500; //Rotten_Bandage
- getitem 5063,1; //Plaster
+ delitem Alchol,1;
+ delitem Rotten_Bandage,500;
+ getitem Plaster,1;
next;
}
else {
@@ -251,7 +251,7 @@ geffen,129,148,3 script Argen#1 4_M_YOYOROGUE,{
}
break;
case 3:
- if (countitem(2269) > 0 && countitem(999) > 9 && Zeny > 19999) {
+ if (countitem(Centimental_Flower) > 0 && countitem(Steel) > 9 && Zeny > 19999) {
mes "[Argen]";
mes "You wanna a Flower Hairpin~?";
mes "Alright, gimmie a minute, yeah?";
@@ -263,11 +263,11 @@ geffen,129,148,3 script Argen#1 4_M_YOYOROGUE,{
mes "[Argen]";
mes "Ah... It's done!";
mes "Hey, that looks pretty smooth! Oh, and uh, you can keep this leftover Stem.";
- delitem 2269,1; //Centimental_Flower
- delitem 999,10; //Steel
+ delitem Centimental_Flower,1;
+ delitem Steel,10;
Zeny -= 20000;
- getitem 5061,1; //Flower_Hairpin
- getitem 905,1; //Stem
+ getitem Flower_Hairpin,1;
+ getitem Stem,1;
next;
}
else {
@@ -311,7 +311,7 @@ geffen,129,148,3 script Argen#1 4_M_YOYOROGUE,{
//== Hot-blooded Headband ==================================
yuno,300,188,5 script Zhenbolt#1 4_M_MONK,{
disable_items;
- if (checkweight(1201,1) == 0) {
+ if (checkweight(Knife,1) == 0) {
mes "- Wait a minute! -";
mes "- Currently you're carrying -";
mes "- too many items with you. -";
@@ -319,7 +319,7 @@ yuno,300,188,5 script Zhenbolt#1 4_M_MONK,{
mes "- you put some items into Kafra Storage. -";
close;
}
- if (countitem(7216) > 299 && countitem(7097) > 299 && countitem(2211) > 0 && countitem(982) > 0) {
+ if (countitem(Red_Scarf) > 299 && countitem(Burning_Heart) > 299 && countitem(Bandana) > 0 && countitem(White_Dyestuffs) > 0) {
mes "[Zhenbolt]";
mes "What's this?!";
mes "You've already brought everything I've asked! Good job, hero~! Let me get to work right away...";
@@ -336,11 +336,11 @@ yuno,300,188,5 script Zhenbolt#1 4_M_MONK,{
mes "[Zhenbolt]";
mes "Take this...";
mes "It's known as the ^FF0000Hot-blooded Headband^000000, my personal symbol of fighting spirit! With this on your head, nothing can stop you!";
- delitem 7216,300; //Red_Scarf
- delitem 7097,300; //Burning_Heart
- delitem 2211,1; //Bandana
- delitem 982,1; //White_Dyestuffs
- getitem 5070,1; //Headband_Of_Power
+ delitem Red_Scarf,300;
+ delitem Burning_Heart,300;
+ delitem Bandana,1;
+ delitem White_Dyestuffs,1;
+ getitem Headband_Of_Power,1;
next;
mes "[Zhenbolt]";
mes "Now, go!";
@@ -406,7 +406,7 @@ yuno,300,188,5 script Zhenbolt#1 4_M_MONK,{
//== Red Ribbon ============================================
prontera,165,232,3 script Nephia#1 4_F_ALCHE,{
disable_items;
- if (checkweight(1201,1) == 0) {
+ if (checkweight(Knife,1) == 0) {
mes "- Wait a minute! -";
mes "- Currently you're carrying -";
mes "- too many items with you. -";
@@ -414,7 +414,7 @@ prontera,165,232,3 script Nephia#1 4_F_ALCHE,{
mes "- you put some items into Kafra Storage. -";
close;
}
- if (countitem(2244) > 0 && countitem(2209) > 0 && countitem(10007) > 0) {
+ if (countitem(Big_Sis'_Ribbon) > 0 && countitem(Ribbon_) > 0 && countitem(Silk_Ribbon) > 0) {
mes "[Nephia]";
mes "Oh...";
mes "You've brought all these ribbons! I can't wait to tie you a new ribbon to put on your ^FF66CCbeautiful hair!^000000";
@@ -430,10 +430,10 @@ prontera,165,232,3 script Nephia#1 4_F_ALCHE,{
next;
mes "[Nephia]";
mes "That's it~! We're done! Oh, I just know you're going to look precious wearing this.";
- delitem 2244,1; //Big_Sis'_Ribbon
- delitem 2209,1; //Ribbon_
- delitem 10007,1; //Silk_Ribbon
- getitem 5083,1; //Red_Tailed_Ribbon
+ delitem Big_Sis'_Ribbon,1;
+ delitem Ribbon_,1;
+ delitem Silk_Ribbon,1;
+ getitem Red_Tailed_Ribbon,1;
next;
mes "[Nephia]";
mes "Hopefully, we can get together and do each other's hair sometime! Wouldn't that be soooo much fun?";
@@ -519,7 +519,7 @@ prontera,165,232,3 script Nephia#1 4_F_ALCHE,{
//== Indian Headband =======================================
comodo,237,217,5 script Meruntei#1 4_M_JOB_HUNTER,{
- if (checkweight(1201,1) == 0) {
+ if (checkweight(Knife,1) == 0) {
mes "- Wait a minute! -";
mes "- Currently you're carrying -";
mes "- too many items with you. -";
@@ -527,17 +527,17 @@ comodo,237,217,5 script Meruntei#1 4_M_JOB_HUNTER,{
mes "- you put some items into Kafra Storage. -";
close;
}
- if (countitem(5010) > 0 && countitem(5049) > 0 && countitem(7101) > 9 && Zeny > 9999) {
+ if (countitem(Indian_Hair_Piece) > 0 && countitem(Stripe_Band) > 0 && countitem(Peco_Wing_Feather) > 9 && Zeny > 9999) {
mes "[Meruntei]";
mes "Oh! You brought all of them! Now I shall make you an Indian Headband of your very own.";
next;
mes "[Meruntei]";
mes "Take this! The items you have brought will be very useful for continuing my work in spreading headbands around Rune-Midgard.";
- delitem 5010,1; //Indian_Hair_Piece
- delitem 5049,1; //Stripe_Band
- delitem 7101,10; //Peco_Wing_Feather
+ delitem Indian_Hair_Piece,1;
+ delitem Stripe_Band,1;
+ delitem Peco_Wing_Feather,10;
Zeny -= 10000;
- getitem 5071,1; //Indian_Headband
+ getitem Indian_Headband,1;
next;
mes "[Meruntei]";
mes "iiiyiyiyiyiyiyiiiiii~~!";
@@ -572,7 +572,7 @@ comodo,237,217,5 script Meruntei#1 4_M_JOB_HUNTER,{
//== Mushroom Band =========================================
geffen,67,87,3 script Ipore#1 8_F_GIRL,{
- if (checkweight(1201,1) == 0) {
+ if (checkweight(Knife,1) == 0) {
mes "- Wait a minute! -";
mes "- Currently you're carrying -";
mes "- too many items with you. -";
@@ -580,7 +580,7 @@ geffen,67,87,3 script Ipore#1 8_F_GIRL,{
mes "- you put some items into Kafra Storage. -";
close;
}
- if (countitem(921) > 299) {
+ if (countitem(Mushroom_Spore) > 299) {
mes "[Ipore]";
mes "Wow! Did you really gather these 300 Mushroom Spores all by yoruself? Nice! Now it's time to use my magic~";
next;
@@ -612,8 +612,8 @@ geffen,67,87,3 script Ipore#1 8_F_GIRL,{
next;
mes "[Ipore]";
mes "Anyway, now you can wear that mushroom at a rakish angle, the way it's supposed to be worn. Stay cool, you fashion rebel, you.";
- delitem 921,300; //Mushroom_Spore
- getitem 5082,1; //Mushroom_Band
+ delitem Mushroom_Spore,300;
+ getitem Mushroom_Band,1;
close;
}
mes "[Ipore]";
@@ -652,7 +652,7 @@ geffen,67,87,3 script Ipore#1 8_F_GIRL,{
//== Angel Wing Ears, Devil Wing Ears ======================
yuno,241,52,3 script Old Blacksmith#hgear 2_M_OLDBLSMITH,{
disable_items;
- if (checkweight(1201,1) == 0) {
+ if (checkweight(Knife,1) == 0) {
mes "- Wait a minute! -";
mes "- Currently you're carrying -";
mes "- too many items with you. -";
@@ -667,7 +667,7 @@ yuno,241,52,3 script Old Blacksmith#hgear 2_M_OLDBLSMITH,{
mes "[Skillful Looking Artisan]";
mes "Allow me to introduce myself. My name is Hatbyr Mhore, a travelling Blacksmith.";
next;
- if (countitem(2254) > 0 && countitem(2286) > 0) {
+ if (countitem(Angelic_Chain) > 0 && countitem(Elven_Ears) > 0) {
mes "[Hatbyr Mhore]";
mes "Oh? It seems that you're carrying some valuable stuff with you.";
next;
@@ -706,7 +706,7 @@ yuno,241,52,3 script Old Blacksmith#hgear 2_M_OLDBLSMITH,{
close;
}
else {
- if (countitem(2254) > 0 && countitem(2286) > 0 && Zeny > 19999) {
+ if (countitem(Angelic_Chain) > 0 && countitem(Elven_Ears) > 0 && Zeny > 19999) {
mes "[Hatbyr Mhore]";
mes "Alright...";
mes "Let's get a groove on!";
@@ -716,10 +716,10 @@ yuno,241,52,3 script Old Blacksmith#hgear 2_M_OLDBLSMITH,{
mes "There you go, buddy.";
mes "I am proud to say this is my masterpiece. Please take this item. I call it...";
mes "'Angel Wing Ears!'";
- delitem 2254,1; //Angelic_Chain
- delitem 2286,1; //Elven_Ears
+ delitem Angelic_Chain,1;
+ delitem Elven_Ears,1;
Zeny -= 20000;
- getitem 5074,1; //Ear_Of_Angel's_Wing
+ getitem Ear_Of_Angel's_Wing,1;
next;
mes "[Hatbyr Mhore]";
mes "There's no doubt that you'll be the talk of the town sporting these fashionable things.";
@@ -764,17 +764,17 @@ yuno,241,52,3 script Old Blacksmith#hgear 2_M_OLDBLSMITH,{
close;
}
else {
- if (countitem(2255) > 0 && countitem(2286) > 0 && Zeny > 19999) {
+ if (countitem(Satanic_Chain) > 0 && countitem(Elven_Ears) > 0 && Zeny > 19999) {
mes "[Hatbyr Mhore]";
mes "Alright, it's time to roll!";
specialeffect EF_REPAIRWEAPON;
next;
mes "[Hatbyr Mhore]";
mes "There you go, buddy. I am proud to say this is my masterpiece. I call it... 'Devil Wing Ears!'";
- delitem 2255,1; //Satanic_Chain
- delitem 2286,1; //Elven_Ears
+ delitem Satanic_Chain,1;
+ delitem Elven_Ears,1;
Zeny -= 20000;
- getitem 5068,1; //Ear_Of_Devil's_Wing
+ getitem Ear_Of_Devil's_Wing,1;
next;
mes "[Hatbyr Mhore]";
mes "You'll be wowing everyone on the streets with your fashionable new look that says 'It feels so good to be so bad.' Glad to be of service~!";
@@ -792,7 +792,7 @@ yuno,241,52,3 script Old Blacksmith#hgear 2_M_OLDBLSMITH,{
close;
}
}
- else if (countitem(2255) > 0 && countitem(2286) > 0) {
+ else if (countitem(Satanic_Chain) > 0 && countitem(Elven_Ears) > 0) {
mes "[Hatbyr Mhore]";
mes "Oh? It seems that you're carrying some valuable stuff with you.";
next;
@@ -832,7 +832,7 @@ yuno,241,52,3 script Old Blacksmith#hgear 2_M_OLDBLSMITH,{
close;
}
else {
- if (countitem(2255) > 0 && countitem(2286) > 0 && Zeny > 19999) {
+ if (countitem(Satanic_Chain) > 0 && countitem(Elven_Ears) > 0 && Zeny > 19999) {
mes "[Hatbyr Mhore]";
mes "Alright...";
mes "Let's get a groove on!";
@@ -841,10 +841,10 @@ yuno,241,52,3 script Old Blacksmith#hgear 2_M_OLDBLSMITH,{
mes "[Hatbyr Mhore]";
mes "There you go, buddy.";
mes "I am proud to say this is my masterpiece. Please take this item. I call it... 'Devil Wing Ears!'";
- delitem 2255,1; //Satanic_Chain
- delitem 2286,1; //Elven_Ears
+ delitem Satanic_Chain,1;
+ delitem Elven_Ears,1;
Zeny -= 20000;
- getitem 5068,1; //Ear_Of_Devil's_Wing
+ getitem Ear_Of_Devil's_Wing,1;
next;
mes "[Hatbyr Mhore]";
mes "You'll be wowing everyone on the streets with your fashionable new look that says 'It feels so good to be so bad.' Glad to be of service~!";
@@ -887,7 +887,7 @@ yuno,241,52,3 script Old Blacksmith#hgear 2_M_OLDBLSMITH,{
close;
}
else {
- if (countitem(2254) > 0 && countitem(2286) > 0 && Zeny > 19999) {
+ if (countitem(Angelic_Chain) > 0 && countitem(Elven_Ears) > 0 && Zeny > 19999) {
mes "Alright...";
mes "Let's get a groove on!";
specialeffect EF_REPAIRWEAPON;
@@ -895,10 +895,10 @@ yuno,241,52,3 script Old Blacksmith#hgear 2_M_OLDBLSMITH,{
mes "[Hatbyr Mhore]";
mes "There you go, buddy.";
mes "I am proud to say this is my masterpiece. Please take this item. I call it... 'Angel Wing Ears!'";
- delitem 2254,1; //Angelic_Chain
- delitem 2286,1; //Elven_Ears
+ delitem Angelic_Chain,1;
+ delitem Elven_Ears,1;
Zeny -= 20000;
- getitem 5074,1; //Ear_Of_Angel's_Wing
+ getitem Ear_Of_Angel's_Wing,1;
next;
mes "[Hatbyr Mhore]";
mes "There's no doubt that you'll be the talk of the town sporting these fashionable things.";
@@ -972,7 +972,7 @@ yuno,241,52,3 script Old Blacksmith#hgear 2_M_OLDBLSMITH,{
//== Sea-Otter Hat =========================================
xmas,183,267,3 script Pretty Lindsay#1 4_F_NFLOSTGIRL,{
disable_items;
- if (checkweight(1201,1) == 0) {
+ if (checkweight(Knife,1) == 0) {
mes "- Wait a minute! -";
mes "- Currently you're carrying -";
mes "- too many items with you. -";
@@ -985,7 +985,7 @@ xmas,183,267,3 script Pretty Lindsay#1 4_F_NFLOSTGIRL,{
mes "I know you brought everything you need for me to make you a hat, but you're carrying too much stuff. Why don't you put some of your things in Kafra Storage?";
close;
}
- else if (countitem(5033) > 0 && countitem(5064) > 0) {
+ else if (countitem(Smokie_Hat) > 0 && countitem(Leaf_Headgear) > 0) {
emotion e_gasp;
mes "[Pretty Lindsay]";
mes "Whoa~";
@@ -1008,9 +1008,9 @@ xmas,183,267,3 script Pretty Lindsay#1 4_F_NFLOSTGIRL,{
mes "Gosh! I think I";
mes "spent all my energy.";
mes "Okay, take this~";
- delitem 5033,1; //Smokie_Hat
- delitem 5064,1; //Leaf_Headgear
- getitem 5078,1; //Sea_Otter_Cap
+ delitem Smokie_Hat,1;
+ delitem Leaf_Headgear,1;
+ getitem Sea_Otter_Cap,1;
next;
mes "[Pretty Lindsay]";
mes "I made this hat with all my heart, so you gotta promise me you will take care of this, okay?";
@@ -1086,7 +1086,7 @@ xmas,183,267,3 script Pretty Lindsay#1 4_F_NFLOSTGIRL,{
//== Teddybear Hat =========================================
xmas,175,156,3 script Fuzzy Fuzz#1 4_M_05,{
disable_items;
- if (checkweight(1201,1) == 0) {
+ if (checkweight(Knife,1) == 0) {
mes "- Wait a minute! -";
mes "- Currently you're carrying -";
mes "- too many items with you. -";
@@ -1094,7 +1094,7 @@ xmas,175,156,3 script Fuzzy Fuzz#1 4_M_05,{
mes "- you put some items into Kafra Storage. -";
close;
}
- if (countitem(5030) > 0 && countitem(7213) > 99 && countitem(7217) > 99 && countitem(7161) > 299) {
+ if (countitem(Panda_Cap) > 0 && countitem(Needle_Pouch) > 99 && countitem(Spool) > 99 && countitem(Black_Bear's_Skin) > 299) {
if ((MaxWeight-Weight) < 2000) {
mes "[Fuzzy Fuzz]";
mes "You brought every material I need, but unfortunately you don't have enough space in your inventory. Try and place some of your items into Kafra Storage first.";
@@ -1117,11 +1117,11 @@ xmas,175,156,3 script Fuzzy Fuzz#1 4_M_05,{
mes "[Fuzzy Fuzz]";
emotion e_ic;
mes "It's complete! There you go. I think this one will look really good on you! Please take good care of this hat.";
- delitem 5030,1; //Panda_Cap
- delitem 7213,100; //Needle_Pouch
- delitem 7217,100; //Spool
- delitem 7161,300; //Black_Bear's_Skin
- getitem 5059,1; //Brown_Bear_Cap
+ delitem Panda_Cap,1;
+ delitem Needle_Pouch,100;
+ delitem Spool,100;
+ delitem Black_Bear's_Skin,300;
+ getitem Brown_Bear_Cap,1;
close;
}
emotion e_gasp;
@@ -1173,7 +1173,7 @@ xmas,175,156,3 script Fuzzy Fuzz#1 4_M_05,{
//== Model Training Hat ====================================
payon_in03,8,193,4 script Nanhyang#1 1_F_ORIENT_03,{
disable_items;
- if (checkweight(1201,1) == 0) {
+ if (checkweight(Knife,1) == 0) {
mes "- Wait a minute! -";
mes "- Currently you're carrying -";
mes "- too many items with you. -";
@@ -1187,7 +1187,7 @@ payon_in03,8,193,4 script Nanhyang#1 1_F_ORIENT_03,{
mes "You look like you're having trouble carrying all of your things. Why don't you place some of your extra items into the Kafra Storage?";
close;
}
- if (countitem(5073) > 0 && countitem(1750) > 0) {
+ if (countitem(Cap_Of_Concentration) > 0 && countitem(Arrow) > 0) {
mes "[Nanhyang]";
mes "Hello, there.";
mes "Ah, I can tell that you already have a ^8C1717'Model Training Hat'^000000. I see that using it has corrected your posture.";
@@ -1211,10 +1211,10 @@ payon_in03,8,193,4 script Nanhyang#1 1_F_ORIENT_03,{
mes " . . . . . . . . . . . . . ";
next;
mes "[Nanhyang]";
- delitem 5073,1; //Cap_Of_Concentration
- delitem 1750,1; //Arrow
- getitem 2285,1; //Apple_Of_Archer
- getitem 1550,1; //Book
+ delitem Cap_Of_Concentration,1;
+ delitem Arrow,1;
+ getitem Apple_Of_Archer,1;
+ getitem Book,1;
mes "There you go.";
next;
mes "[Nanhyang]";
@@ -1231,7 +1231,7 @@ payon_in03,8,193,4 script Nanhyang#1 1_F_ORIENT_03,{
mes "and glamorous poise.";
close;
}
- if (countitem(2285) > 0 && countitem(1550) > 0) {
+ if (countitem(Apple_Of_Archer) > 0 && countitem(Book) > 0) {
mes "[Nanhyang]";
emotion e_heh;
mes "You brought the materials~";
@@ -1272,13 +1272,13 @@ payon_in03,8,193,4 script Nanhyang#1 1_F_ORIENT_03,{
mes "[Nanhyang]";
mes "Here it is.";
mes "Oh, right, this arrow from the Apple of Archer is left over, so you can go ahead and take that.";
- delitem 2285,1; //Apple_Of_Archer
- delitem 1550,1; //Book
- getitem 5073,1; //Cap_Of_Concentration
+ delitem Apple_Of_Archer,1;
+ delitem Book,1;
+ getitem Cap_Of_Concentration,1;
next;
mes "[Nanhyang]";
mes "Also, I can disassemble the Model Training Hat into its original materials. So if you want the original items back, bring the Model Training Hat and the arrow I gave you.";
- getitem 1750,1; //Arrow
+ getitem Arrow,1;
next;
mes "[Nanhyang]";
mes "I hope you";
@@ -1333,7 +1333,7 @@ payon_in03,8,193,4 script Nanhyang#1 1_F_ORIENT_03,{
//== Tulip Hairpin =========================================
geffen,83,189,5 script Seth#1 4_M_KID2,{
disable_items;
- if (checkweight(1201,1) == 0) {
+ if (checkweight(Knife,1) == 0) {
mes " [Seth]";
mes "Whoa, why are you carrying so many items with you?";
mes "You look so heavy...! Maybe you can walk more easily if you put some of your stuff away?";
@@ -1348,7 +1348,7 @@ geffen,83,189,5 script Seth#1 4_M_KID2,{
mes "Today at school, I learned how to make a paper flower! The flower was sort of hard, but now I can do it! Then I made a tiny tiny flower and put in on my head~";
emotion e_lv;
next;
- if (countitem(2278) > 0 && countitem(975) > 0) {
+ if (countitem(Mr_Smile) > 0 && countitem(Scarlet_Dyestuffs) > 0) {
mes "[Seth]";
mes "Hey~!";
mes "You have a Mr. Smile and Scarlet Dyestuffs! Yaaay~! I could use those and make you a paper flower. C'mon, lemme show you!";
@@ -1378,9 +1378,9 @@ geffen,83,189,5 script Seth#1 4_M_KID2,{
mes "[Seth]";
mes "Tah dah~!";
next;
- delitem 2278,1; //Mr_Smile
- delitem 975,1; //Scarlet_Dyestuffs
- getitem 5077,1; //Tulip_Hairpin
+ delitem Mr_Smile,1;
+ delitem Scarlet_Dyestuffs,1;
+ getitem Tulip_Hairpin,1;
mes "[Seth]";
mes "Heheheh~!";
mes "I'm done!";
@@ -1389,7 +1389,7 @@ geffen,83,189,5 script Seth#1 4_M_KID2,{
if (BaseJob == Job_Novice || BaseJob == Job_SuperNovice) {
mes "[Seth]";
mes "Oh, here's the leftovers. Mommy says that we should always save things. Heh heh~";
- getitem 935,1; //Shell
+ getitem Shell,1;
next;
}
mes "[Seth]";
@@ -1451,7 +1451,7 @@ geffen,83,189,5 script Seth#1 4_M_KID2,{
//== Party Hat, Straw Hat, Cowboy Hat, Sombrero, Beanie ====
xmas_in,35,30,3 script Hat Merchant#zero 4_M_NFLOSTMAN,{
disable_items;
- if (checkweight(1201,1) == 0) {
+ if (checkweight(Knife,1) == 0) {
mes "- Wait a minute !! -";
mes "- Currently you're carrying -";
mes "- too many items with you. -";
@@ -1471,7 +1471,7 @@ xmas_in,35,30,3 script Hat Merchant#zero 4_M_NFLOSTMAN,{
next;
switch(select("Party Hat:Straw Hat:Cowboy Hat:Sombrero:Beanie")) {
case 1:
- if (countitem(2236) > 0 && countitem(7151) > 99 && countitem(7111) > 99) {
+ if (countitem(Santa's_Hat) > 0 && countitem(Oil_Paper) > 99 && countitem(Smooth_Paper) > 99) {
mes "[Mad Hatter]";
mes "Party Hat! It's a Santa Hat I've remade by adding colorful paper for a festive look. Celebrate good times with a Party Hat! Come on!";
next;
@@ -1494,16 +1494,16 @@ xmas_in,35,30,3 script Hat Merchant#zero 4_M_NFLOSTMAN,{
mes "^3355FF*Squick Squick Grind Grind*^000000";
mes "^3355FF*Swish Swish Rustle Rustle*^000000";
next;
- delitem 2236,1; //Santa's_Hat
- delitem 7151,100; //Oil_Paper
- delitem 7111,100; //Smooth_Paper
+ delitem Santa's_Hat,1;
+ delitem Oil_Paper,100;
+ delitem Smooth_Paper,100;
mes "[Mad Hatter]";
mes "It's done! Your new life, as the life of the party, has officially begun. All you need to do is wear this Party Hat. Though, knowing a couple jokes would probably help too.";
- getitem 5060,1; //Party_Hat
+ getitem Party_Hat,1;
next;
mes "[Mad Hatter]";
mes "Oh by the way, there's some stuff left over. I guess you should hold onto it. You know, in case you need it later.";
- getitem 914,10; //Fluff
+ getitem Fluff,10;
close;
}
else {
@@ -1526,7 +1526,7 @@ xmas_in,35,30,3 script Hat Merchant#zero 4_M_NFLOSTMAN,{
close;
}
case 2:
- if (countitem(2280) > 0 && countitem(7197) > 299 && countitem(7150) > 299) {
+ if (countitem(Sahkkat) > 0 && countitem(Tough_Vines) > 299 && countitem(Bamboo_Cut) > 299) {
mes "[Mad Hatter]";
mes "A Straw Hat! Made out of a Sakkat with bamboo and tough vines, it gives you a relaxed, rustic feeling when you wear it.";
next;
@@ -1550,14 +1550,14 @@ xmas_in,35,30,3 script Hat Merchant#zero 4_M_NFLOSTMAN,{
mes "^3355FF*Squish Squish Fwsht Fwsht*^000000";
mes "^3355FF*Crunch Crunch Tap Tap*^000000";
next;
- delitem 2280,1; //Sahkkat
- delitem 7197,300; //Tough_Vines
- delitem 7150,300; //Bamboo_Cut
+ delitem Sahkkat,1;
+ delitem Tough_Vines,300;
+ delitem Bamboo_Cut,300;
mes "[Mad Hatter]";
mes "It's done!";
mes "Now you can wear this hat, feel cool, and relax with style.";
mes "Please come again~";
- getitem 5062,1; //Straw_Hat
+ getitem Straw_Hat,1;
close;
}
else {
@@ -1575,7 +1575,7 @@ xmas_in,35,30,3 script Hat Merchant#zero 4_M_NFLOSTMAN,{
close;
}
case 3:
- if (countitem(2248) > 0 && countitem(7030) > 107 && countitem(7194) > 107 && countitem(7120) > 3) {
+ if (countitem(Western_Grace) > 0 && countitem(Claw_Of_Desert_Wolf) > 107 && countitem(Soft_Leaf) > 107 && countitem(Burning_Horse_Shoe) > 3) {
mes "[Mad Hatter]";
mes "I take a Western Grace, add some manliness, um, do some finangling, and Voila~! A Cowboy Hat!";
next;
@@ -1602,13 +1602,13 @@ xmas_in,35,30,3 script Hat Merchant#zero 4_M_NFLOSTMAN,{
mes "^3355FF*Bang Bang Ping Ping*^000000";
mes "^3355FF*Uk Uk Uk Uk Uhoh Uhoh*^000000";
next;
- delitem 2248,1; //Western_Grace
- delitem 7030,108; //Claw_Of_Desert_Wolf
- delitem 7194,108; //Soft_Leaf
- delitem 7120,4; //Burning_Horse_Shoe
+ delitem Western_Grace,1;
+ delitem Claw_Of_Desert_Wolf,108;
+ delitem Soft_Leaf,108;
+ delitem Burning_Horse_Shoe,4;
mes "[Mad Hatter]";
mes "Yeeeeehaw! With this hat on, you can tame broncos, rob stagecoaches, and look really stylish in duels!";
- getitem 5075,1; //Cowboy_Hat
+ getitem Cowboy_Hat,1;
close;
}
else {
@@ -1630,7 +1630,7 @@ xmas_in,35,30,3 script Hat Merchant#zero 4_M_NFLOSTMAN,{
close;
}
case 4:
- if (countitem(5062) > 0 && countitem(952) > 49 && countitem(1907) > 0) {
+ if (countitem(Straw_Hat) > 0 && countitem(Cactus_Needle) > 49 && countitem(Guitar) > 0) {
mes "[Mad Hatter]";
mes "Ah yes. Now here's a classy hat for mariachi heroes and Latin lovers. You can't deny the sex appeal that just pours from someone wearing a Sombrero.";
next;
@@ -1654,12 +1654,12 @@ xmas_in,35,30,3 script Hat Merchant#zero 4_M_NFLOSTMAN,{
mes "^3355FFDing Ding Ding Dan Dan Dan^000000";
mes "^3355FFAdios Amigo^000000";
next;
- delitem 5062,1; //Straw_Hat
- delitem 952,50; //Cactus_Needle
- delitem 1907,1; //Guitar
+ delitem Straw_Hat,1;
+ delitem Cactus_Needle,50;
+ delitem Guitar,1;
mes "[Mad Hatter]";
mes "With this Sombrero, you'll look like you have all kinds of style. Adios, cool guy~";
- getitem 5067,1; //Sombrero
+ getitem Sombrero,1;
close;
}
else {
@@ -1681,7 +1681,7 @@ xmas_in,35,30,3 script Hat Merchant#zero 4_M_NFLOSTMAN,{
close;
}
case 5:
- if (countitem(2226) > 0 && countitem(7038) > 499) {
+ if (countitem(Cap) > 0 && countitem(Yarn) > 499) {
mes "[Mad Hatter]";
mes "A Beanie...!";
mes "Whaddup, broham. This hat keeps your head toasty, but let's you play things cool with your homeys. And, um, fly girls.";
@@ -1706,15 +1706,15 @@ xmas_in,35,30,3 script Hat Merchant#zero 4_M_NFLOSTMAN,{
mes "^3355FF*Squish Squish Fwsht Fwsht*^000000";
mes "^3355FF*Crunch Crunch Tap Tap*^000000";
next;
- delitem 2226,1; //Cap
- delitem 7038,500; //Yarn
+ delitem Cap,1;
+ delitem Yarn,500;
mes "[Mad Hatter]";
mes "There you go! Your very own Beanie! Cute, but still 'dope!'";
next;
mes "[Mad Hatter]";
mes "Uh! Uh!";
mes "I'm in da house!";
- getitem 5076,1; //Fur_Hat
+ getitem Fur_Hat,1;
close;
}
else {
@@ -1741,7 +1741,7 @@ xmas_in,35,30,3 script Hat Merchant#zero 4_M_NFLOSTMAN,{
//== Decorative Golden Bell, Crown of Ancient Queen, Crown of Mistress =
yuno_in03,20,18,6 script Nehris#1 4_F_JOB_BLACKSMITH,{
disable_items;
- if (checkweight(1201,1) == 0) {
+ if (checkweight(Knife,1) == 0) {
mes "- Wait a minute! -";
mes "- Currently you're carrying -";
mes "- too many items with you. -";
@@ -1771,7 +1771,7 @@ yuno_in03,20,18,6 script Nehris#1 4_F_JOB_BLACKSMITH,{
mes "[Nehris]";
mes "This Golden Bell is fashioned after the one worn by the 'Sohee' monster. It's a cute accessory I personally recommend for us ladies. A little oversized, but I believe you'll like it a lot.";
next;
- if (countitem(10016) > 0 && countitem(714) > 0 && countitem(969) > 2 && Zeny > 19999) {
+ if (countitem(Golden_Bell) > 0 && countitem(Emperium) > 0 && countitem(Gold) > 2 && Zeny > 19999) {
mes "[Nehris]";
mes "Thank you for";
mes "bringing everything.";
@@ -1779,11 +1779,11 @@ yuno_in03,20,18,6 script Nehris#1 4_F_JOB_BLACKSMITH,{
next;
mes "^3355FF* Clang Clang! Scrape Scrape! Jingle Jingle! *^000000";
next;
- delitem 10016,1; //Golden_Bell
- delitem 714,1; //Emperium
- delitem 969,3; //Gold
+ delitem Golden_Bell,1;
+ delitem Emperium,1;
+ delitem Gold,3;
Zeny -= 20000;
- getitem 5091,1; //Big_Golden_Bell
+ getitem Big_Golden_Bell,1;
mes "[Nehris]";
mes "Yoohoo~";
mes "There you go. Here's your beautiful Golden Bell. I doubt it will jingle if you shake your head, though.";
@@ -1809,7 +1809,7 @@ yuno_in03,20,18,6 script Nehris#1 4_F_JOB_BLACKSMITH,{
mes "[Nehris]";
mes "This crown is inspired by the the one worn by the 'Isis' monster. It has a elegant look fitting for ancient royalty.";
next;
- if (countitem(10006) > 0 && countitem(714) > 0 && countitem(969) > 2 && Zeny > 19999) {
+ if (countitem(Queen's_Hair_Ornament) > 0 && countitem(Emperium) > 0 && countitem(Gold) > 2 && Zeny > 19999) {
mes "[Nehris]";
mes "Thank you for";
mes "bringing everything.";
@@ -1817,11 +1817,11 @@ yuno_in03,20,18,6 script Nehris#1 4_F_JOB_BLACKSMITH,{
next;
mes "^3355FF* Clang Clang! Scrape Scrape! Jingle Jingle! *^000000";
next;
- delitem 10006,1; //Queen's_Hair_Ornament
- delitem 714,1; //Emperium
- delitem 969,3; //Gold
+ delitem Queen's_Hair_Ornament,1;
+ delitem Emperium,1;
+ delitem Gold,3;
Zeny -= 20000;
- getitem 5080,1; //Headgear_Of_Queen
+ getitem Headgear_Of_Queen,1;
mes "[Nehris]";
mes "Tah dah!";
mes "Here's your Crown of Ancient Queen! I don't know if you can get anyone to bow before you while wearing this, but at least you'll look elegant.";
@@ -1844,7 +1844,7 @@ yuno_in03,20,18,6 script Nehris#1 4_F_JOB_BLACKSMITH,{
mes "[Nehris]";
mes "This crown is an imitation of the one worn by the 'Mistress' monster. Wearing this will give you a look of brusque authority.";
next;
- if (countitem(2249) > 0 && countitem(714) > 0 && countitem(969) > 2 && Zeny > 39999) {
+ if (countitem(Coronet) > 0 && countitem(Emperium) > 0 && countitem(Gold) > 2 && Zeny > 39999) {
mes "[Nehris]";
mes "Thank you for";
mes "bringing everything.";
@@ -1867,11 +1867,11 @@ yuno_in03,20,18,6 script Nehris#1 4_F_JOB_BLACKSMITH,{
next;
mes "^3355FF* Clang Clang! Scrape Scrape! Jingle Jingle! *^000000";
next;
- delitem 2249,1; //Coronet
- delitem 714,1; //Emperium
- delitem 969,3; //Gold
+ delitem Coronet,1;
+ delitem Emperium,1;
+ delitem Gold,3;
Zeny -= 40000;
- getitem 5081,1; //Mistress_Crown
+ getitem Mistress_Crown,1;
mes "[Nehris]";
mes "Yay! You've got a great looking crown!";
next;
@@ -1904,7 +1904,7 @@ yuno_in03,20,18,6 script Nehris#1 4_F_JOB_BLACKSMITH,{
//== Alarm Mask ============================================
alde_alche,88,180,0 script Muscle Man#Alarm Mask 4_M_ALCHE_A,{
- if (checkweight(1201,1) == 0) {
+ if (checkweight(Knife,1) == 0) {
mes "[Muscle Man]";
mes "Hmmm...";
mes "It's seems you're carrying too much stuff for me to give anything to you.";
@@ -1932,7 +1932,7 @@ alde_alche,88,180,0 script Muscle Man#Alarm Mask 4_M_ALCHE_A,{
specialeffect EF_CLAYMORE,AREA," #Alarm Mask Man3";
specialeffect EF_CLAYMORE,AREA," #Alarm Mask Man4";
initnpctimer;
- if (countitem(1095) > 2999 && countitem(2288) > 0) {
+ if (countitem(Needle_Of_Alarm) > 2999 && countitem(Mr_Scream) > 0) {
if (select("Give him items:Cancel") == 1) {
mes "[Muscle Man]";
mes "Ooh... Finally!";
@@ -1943,9 +1943,9 @@ alde_alche,88,180,0 script Muscle Man#Alarm Mask 4_M_ALCHE_A,{
mes "Alright...";
mes "Now I can use this Mr.Scream and all these clock hands to continue my testing.";
next;
- delitem 1095,3000; //Needle_Of_Alarm
- delitem 2288,1; //Mr_Scream
- getitem 5086,1; //Alarm_Mask
+ delitem Needle_Of_Alarm,3000;
+ delitem Mr_Scream,1;
+ getitem Alarm_Mask,1;
mes "[Muscle Man]";
mes "And, this is yours. All yours.";
next;
@@ -2077,7 +2077,7 @@ OnInit:
//== Drooping Cat, Smokie Leaf, Lazy Smokie, Blue Fish =====
morocc,273,79,4 script Educated Traveller 4W_M_03,{
disable_items;
- if ((MaxWeight-Weight) < 5000 || checkweight(1201,1) == 0) {
+ if ((MaxWeight-Weight) < 5000 || checkweight(Knife,1) == 0) {
mes "- Wait a minute! -";
mes "- Currently you're over weight -";
mes "- to receive more items from this NPC. -";
@@ -2085,7 +2085,7 @@ morocc,273,79,4 script Educated Traveller 4W_M_03,{
mes "- you put some items into Kafra Storage. -";
close;
}
- if (countitem(7030) > 0) {
+ if (countitem(Claw_Of_Desert_Wolf) > 0) {
mes "[Lee Hester]";
mes "Hm...?";
mes "What's that";
@@ -2108,7 +2108,7 @@ morocc,273,79,4 script Educated Traveller 4W_M_03,{
next;
switch(select("Drooping Cat:Smokie Leaf:Lazy Smokie:Blue Fish:That's... okay.")) {
case 1:
- if (countitem(2233) > 0 && countitem(983) > 0 && countitem(7206) > 299) {
+ if (countitem(Circlet_) > 0 && countitem(Black_Dyestuffs) > 0 && countitem(Black_Kitty_Doll) > 299) {
mes "[Lee Hester]";
mes "Ah...";
mes "You brought everything.";
@@ -2141,11 +2141,11 @@ morocc,273,79,4 script Educated Traveller 4W_M_03,{
mes "[Lee Hester]";
mes "There you go. *Phew~*";
mes "Your own 'Drooping Cat' hat, powered by a scientific principle! Also, would you mind if I keep that Desert Wolf Claw? Heh heh, thanks~";
- delitem 2233,1; //Circlet_
- delitem 983,1; //Black_Dyestuffs
- delitem 7206,300; //Black_Kitty_Doll
- delitem 7030,1; //Claw_Of_Desert_Wolf
- getitem 5058,1; //Drooping_Kitty
+ delitem Circlet_,1;
+ delitem Black_Dyestuffs,1;
+ delitem Black_Kitty_Doll,300;
+ delitem Claw_Of_Desert_Wolf,1;
+ getitem Drooping_Kitty,1;
emotion e_ho;
close;
}
@@ -2178,7 +2178,7 @@ morocc,273,79,4 script Educated Traveller 4W_M_03,{
close;
}
case 2:
- if (countitem(945) > 599) {
+ if (countitem(Raccoon_Leaf) > 599) {
mes "[Lee Hester]";
mes "Ah...";
mes "You brought everything.";
@@ -2213,9 +2213,9 @@ morocc,273,79,4 script Educated Traveller 4W_M_03,{
mes "[Lee Hester]";
mes "There you go. *Phew~*";
mes "Your own 'Smokie Leaf' hat, powered by a scientific principle! Also, would you mind if I keep that Desert Wolf Claw? Heh heh, thanks~";
- delitem 945,600; //Raccoon_Leaf
- delitem 7030,1; //Claw_Of_Desert_Wolf
- getitem 5064,1; //Leaf_Headgear
+ delitem Raccoon_Leaf,600;
+ delitem Claw_Of_Desert_Wolf,1;
+ getitem Leaf_Headgear,1;
emotion e_gasp;
close;
}
@@ -2251,7 +2251,7 @@ morocc,273,79,4 script Educated Traveller 4W_M_03,{
close;
}
case 3:
- if (countitem(1026) > 999 && countitem(7065) > 99 && countitem(945) > 9) {
+ if (countitem(Acorn) > 999 && countitem(Sea_Otter_Leather) > 99 && countitem(Raccoon_Leaf) > 9) {
mes "[Lee Hester]";
mes "Ah....";
mes "You brought everything.";
@@ -2288,11 +2288,11 @@ morocc,273,79,4 script Educated Traveller 4W_M_03,{
mes "[Lee Hester]";
mes "There you go. *Phew~*";
mes "Your own 'Lazy Smokie' hat, powered by a scientific principle! Also, would you mind if I keep that Desert Wolf Claw? Heh heh, thanks~";
- delitem 1026,1000; //Acorn
- delitem 7065,100; //Sea_Otter_Leather
- delitem 945,10; //Raccoon_Leaf
- delitem 7030,1; //Claw_Of_Desert_Wolf
- getitem 5084,1; //Lazy_Raccoon
+ delitem Acorn,1000;
+ delitem Sea_Otter_Leather,100;
+ delitem Raccoon_Leaf,10;
+ delitem Claw_Of_Desert_Wolf,1;
+ getitem Lazy_Raccoon,1;
emotion e_heh;
close;
}
@@ -2340,7 +2340,7 @@ morocc,273,79,4 script Educated Traveller 4W_M_03,{
close;
}
case 4:
- if (countitem(624) > 0 && countitem(959) > 299 && countitem(551) > 49 && countitem(1023) > 0 && countitem(938) > 99) {
+ if (countitem(Rotten_Fish) > 0 && countitem(Rotten_Scale) > 299 && countitem(Shusi) > 49 && countitem(Fish_Tail) > 0 && countitem(Sticky_Mucus) > 99) {
mes "[Lee Hester]";
mes "Ah...";
mes "You brought everything.";
@@ -2373,13 +2373,13 @@ morocc,273,79,4 script Educated Traveller 4W_M_03,{
mes "[Lee Hester]";
mes "There you go. *Phew~*";
mes "Your own 'Blue Fish' hat, powered by a scientific principle! Also, would you mind if I keep that Desert Wolf Claw? Heh heh, thanks~";
- delitem 624,1; //Rotten_Fish
- delitem 959,300; //Rotten_Scale
- delitem 551,50; //Shusi
- delitem 1023,1; //Fish_Tail
- delitem 938,100; //Sticky_Mucus
- delitem 7030,1; //Claw_Of_Desert_Wolf
- getitem 5065,1; //Fish_On_Head
+ delitem Rotten_Fish,1;
+ delitem Rotten_Scale,300;
+ delitem Shusi,50;
+ delitem Fish_Tail,1;
+ delitem Sticky_Mucus,100;
+ delitem Claw_Of_Desert_Wolf,1;
+ getitem Fish_On_Head,1;
emotion e_ic;
close;
}
@@ -2513,7 +2513,7 @@ OnTouch:
pay_dun03,48,84,4 script Nine Tails#Kitsune Man 4_M_JPN2,{
disable_items;
- if (checkweight(1201,1) == 0) {
+ if (checkweight(Knife,1) == 0) {
mes "- Wait a moment! -";
mes "- Currently you are carrying -";
mes "- too many items with you. -";
@@ -2521,13 +2521,13 @@ pay_dun03,48,84,4 script Nine Tails#Kitsune Man 4_M_JPN2,{
mes "- you put some items into Kafra Storage. -";
close;
}
- if (countitem(1022) > 998) {
+ if (countitem(Fox_Tail) > 998) {
mes "[Nine Tails]";
mes "Oh! You finally brought what I've asked, human. Okay, now I can bring her back to life!";
next;
if (select("Give items:Cancel") == 1) {
- delitem 1022,999; //Fox_Tail
- getitem 5069,1; //Mask_Of_Fox
+ delitem Fox_Tail,999;
+ getitem Mask_Of_Fox,1;
mes "[Nine Tails]";
mes "Now...";
mes "Take this";
@@ -2634,7 +2634,7 @@ OnMyMobDead2:
in_orcs01,31,93,1 script Orc Warrior#1 ORK_WARRIOR,2,2,{
OnTouch:
disable_items;
- if (checkweight(1201,1) == 0) {
+ if (checkweight(Knife,1) == 0) {
mes "- Wait a minute !! -";
mes "- Currently you're carrying -";
mes "- too many items with you. -";
@@ -2695,7 +2695,7 @@ OnTouch:
close;
}
else if (orcs_hero_hat == 1) {
- if (countitem(909) > 999) {
+ if (countitem(Jellopy) > 999) {
mes "[Orc Warrior]";
mes "WHAT?!";
mes "That's so much Jellopy!!";
@@ -2757,7 +2757,7 @@ OnTouch:
mes "[Orc Warrior]";
mes "I hate humans! In fact, all Orcs hate humans! Hate you hate you hate you with a passion!";
next;
- delitem 909,1000; //Jellopy
+ delitem Jellopy,1000;
orcs_hero_hat = 2;
mes "[Orc Warrior]";
mes "So...";
@@ -2781,7 +2781,7 @@ OnTouch:
close;
}
else if (orcs_hero_hat == 2) {
- if (countitem(909) > 999) {
+ if (countitem(Jellopy) > 999) {
mes "[Orc Warrior]";
mes "No.... Not again!!";
mes "What are you doing with so much Jellopy?!";
@@ -2816,7 +2816,7 @@ OnTouch:
mes "[Orc Warrior]";
mes "Bah! Humans have built their own towns and cities. Do they keep their senseless killing amongst each other?! NO! Humans have to rampage and ravage everything!!";
next;
- delitem 909,1000; //Jellopy
+ delitem Jellopy,1000;
orcs_hero_hat = 3;
mes "[Orc Warrior]";
mes "Now, if you want";
@@ -2837,7 +2837,7 @@ OnTouch:
close;
}
else if (orcs_hero_hat == 3) {
- if (countitem(909) > 999) {
+ if (countitem(Jellopy) > 999) {
mes "[Orc Warrior]";
mes ".....";
mes "Again, human, you confound me with your stubborness. I see that humans are masochists. Or just like to annoy Orcs by making them count a thousand Jellopies.";
@@ -2881,7 +2881,7 @@ OnTouch:
mes "I don't understand why I am sharing this story about my tribe.";
mes "That's enough for today!";
next;
- delitem 909,1000; //Jellopy
+ delitem Jellopy,1000;
orcs_hero_hat = 4;
mes "[Orc Warrior]";
mes "Grrr~! If you want to listen longer go bring me ^FF00001000 Jellopy^000000 again.";
@@ -2896,7 +2896,7 @@ OnTouch:
close;
}
else if (orcs_hero_hat == 4) {
- if (countitem(909) > 999) {
+ if (countitem(Jellopy) > 999) {
mes "[Orc Warrior]";
mes "Oh... it's you again.";
mes "I can see the Jellopy in your hands, and I'm pretty sure you've brought a thousand again, so let's get this over with.";
@@ -2917,7 +2917,7 @@ OnTouch:
mes "...I've talked too much already.";
mes "That's the end of the conversation for today.";
next;
- delitem 909,1000; //Jellopy
+ delitem Jellopy,1000;
orcs_hero_hat = 5;
mes "[Orc Warrior]";
mes "Now, if you want to listen some more, go bring me";
@@ -2933,7 +2933,7 @@ OnTouch:
close;
}
else if (orcs_hero_hat == 5) {
- if (countitem(909) > 999) {
+ if (countitem(Jellopy) > 999) {
mes "[Orc Warrior]";
mes "*Sigh...*";
mes "You're too tough to get rid of.";
@@ -2953,7 +2953,7 @@ OnTouch:
mes "[Orc Warrior]";
mes "Orcs never restore health during battle using your silly medicines. Hmpf. Humans can be so weak, drinking bottles of Potion to keep up in a fight. Oh well, though, I'm not sure if you're the same.";
next;
- delitem 909,1000; //Jellopy
+ delitem Jellopy,1000;
orcs_hero_hat = 6;
mes "[Orc Warrior]";
mes "Now, if you want";
@@ -2972,7 +2972,7 @@ OnTouch:
close;
}
else if (orcs_hero_hat == 6) {
- if (countitem(909) > 999) {
+ if (countitem(Jellopy) > 999) {
mes "[Orc Warrior]";
mes "What the...! Don't you know when to stop? I do not believe a human would like to hear about Orcs so much. But...";
mes "We Orcs are a proud race, and I shall oblige.";
@@ -2995,7 +2995,7 @@ OnTouch:
mes "[Orc Warrior]";
mes "Hm, well to you humans, we may all look the same, but we Orcs can tell each other apart. How about you, human? Do I look the same as every Warrior outside to you?";
next;
- delitem 909,1000; //Jellopy
+ delitem Jellopy,1000;
orcs_hero_hat = 7;
mes "[Orc Warrior]";
mes "Now...";
@@ -3015,7 +3015,7 @@ OnTouch:
close;
}
else if (orcs_hero_hat == 7) {
- if (countitem(909) > 999) {
+ if (countitem(Jellopy) > 999) {
mes "[Orc Warrior]";
mes "I expected you to quit by now. But I was wrong, because you're here once again. We made a deal and I will keep my promise.";
next;
@@ -3042,7 +3042,7 @@ OnTouch:
mes "[Orc Warrior]";
mes "Well, humans rarely get the chance to see this helmet unless they're in battle with an Orc Hero themselves...";
next;
- delitem 909,1000; //Jellopy
+ delitem Jellopy,1000;
orcs_hero_hat = 8;
mes "[Orc Warrior]";
mes "Now, if you want";
@@ -3063,7 +3063,7 @@ OnTouch:
close;
}
else if (orcs_hero_hat == 8) {
- if (countitem(909) > 999) {
+ if (countitem(Jellopy) > 999) {
mes "[Orc Warrior]";
mes "Oh, hello. You're back.";
mes "Go ahead and put the 1000 Jellopies over there on the table by the skulls.";
@@ -3086,7 +3086,7 @@ OnTouch:
mes "[Orc Warrior]";
mes "Every Orc can recognize him by his distinguished helm with the three horns.";
next;
- delitem 909,1000; //Jellopy
+ delitem Jellopy,1000;
orcs_hero_hat = 9;
mes "[Orc Warrior]";
mes "Now...";
@@ -3106,7 +3106,7 @@ OnTouch:
close;
}
else if (orcs_hero_hat == 9) {
- if (countitem(909) > 999) {
+ if (countitem(Jellopy) > 999) {
mes "[Orc Warrior]";
mes "It's been a while I've seen such a determined human such as yourself. Just leave the Jellopy near the bed.";
next;
@@ -3132,7 +3132,7 @@ OnTouch:
mes "[Orc Warrior]";
mes "I don't think there is a curse which transforms humans into a totally ugly creature depending on their deeds. So it is difficult to tell which humans are honorable...";
next;
- delitem 909,1000; //Jellopy
+ delitem Jellopy,1000;
orcs_hero_hat = 10;
mes "[Orc Warrior]";
mes "Now...";
@@ -3152,7 +3152,7 @@ OnTouch:
close;
}
else if (orcs_hero_hat == 10) {
- if (countitem(909) > 999) {
+ if (countitem(Jellopy) > 999) {
mes "[Orc Warrior]";
mes "With these...";
mes "You have brought me 10,000 Jellopies. I must say that I am impressed. Since you have shown me your respect, I will repay you with my honesty.";
@@ -3163,9 +3163,9 @@ OnTouch:
mes "[Orc Warrior]";
mes "I suggest you that you experience more battles with the many different Orcs out there. That's the best way of understanding and learning about the Orc tribe.";
next;
- delitem 909,1000; //Jellopy
+ delitem Jellopy,1000;
orcs_hero_hat = 11;
- getitem 1304,1; //Orcish_Axe
+ getitem Orcish_Axe,1;
mes "[Orc Warrior]";
mes "This is a small token of my gratitue. This axe used to aid me in many battles and is very precious to me. I hope you will take care of this.";
next;
@@ -3182,12 +3182,12 @@ OnTouch:
close;
}
else if (orcs_hero_hat == 11) {
- if (countitem(1304) > 0) {
+ if (countitem(Orcish_Axe) > 0) {
mes "[Orc Warrior]";
mes "You have made a lot of effort to show me your respect. Now, if you want to learn more about Orcs, feel free to come back anytime, my friend.";
close;
}
- else if (countitem(931) > 99) {
+ else if (countitem(Orcish_Voucher) > 99) {
if (rand(1,5) == 5) {
mes "[Orc Warrior]";
mes "Oh, I see you've taken my advice and have been meeting many other Orcs through battle.";
@@ -3222,7 +3222,7 @@ OnTouch:
mes "[Orc Warrior]";
mes "Ah, spoken like a true warrior. Alright then, go forth and do battle with others of my tribe, and bring me 10,000 Orcish Vouchers.";
next;
- delitem 931,100; //Orcish_Voucher
+ delitem Orcish_Voucher,100;
orcs_hero_hat = 13;
orcs_hero_hat2 = 100;
mes "[Orc Warrior]";
@@ -3249,7 +3249,7 @@ OnTouch:
}
}
else if (orcs_hero_hat2 > 99 && orcs_hero_hat2 < 10000) {
- if (countitem(931) > 0) {
+ if (countitem(Orcish_Voucher) > 0) {
if (orcs_hero_hat2 > 9999)
orcs_hero_hat2 = 10000;
mes "[Orc Warrior]";
@@ -3265,9 +3265,9 @@ OnTouch:
mes "victory with me?";
next;
if (select("Yes, I do.:I will do it later.") == 1) {
- .@total_vouchers = orcs_hero_hat2+countitem(931);
+ .@total_vouchers = orcs_hero_hat2+countitem(Orcish_Voucher);
if (.@total_vouchers < 10000) {
- delitem 931,countitem(931); //Orcish_Voucher
+ delitem Orcish_Voucher,countitem(Orcish_Voucher);
orcs_hero_hat2 = .@total_vouchers;
mes "[Orc Warrior]";
mes "I hope you will";
@@ -3305,14 +3305,14 @@ OnTouch:
else
mes "an Orc Lady!!";
next;
- delitem 931,countitem(931); //Orcish_Voucher
+ delitem Orcish_Voucher,countitem(Orcish_Voucher);
orcs_hero_hat = 14;
orcs_hero_hat2 = 10000;
- getitem 2299,1; //Viking_Helm
+ getitem Viking_Helm,1;
mes "[Orc Warrior]";
mes "This is a present for you. I am not sure if it will fit to your head or not, but try it. If your head is too big to wear this, I suggest that you carry this with you.";
next;
- getitem 931,1; //Orcish_Voucher
+ getitem Orcish_Voucher,1;
mes "[Orc Warrior]";
mes "As an Orc Warrior,";
mes "I will now give you";
@@ -3341,12 +3341,12 @@ OnTouch:
close;
}
else if (orcs_hero_hat == 14) {
- if (countitem(931) == 1 && (countitem(2299) > 0 || isequipped(2299))) {
+ if (countitem(Orcish_Voucher) == 1 && (countitem(Viking_Helm) > 0 || isequipped(2299))) {
mes "[Orc Warrior]";
mes "Hm? You don't think you cannot come back to where you originally came, just because now you're an Orc Warrior, do you? Hahahahaha!";
close;
}
- else if (countitem(2299) > 0 || isequipped(2299)) {
+ else if (countitem(Viking_Helm) > 0 || isequipped(2299)) {
mes "[Orc Warrior]";
mes "Warrior...";
mes "May a fresh";
@@ -3400,7 +3400,7 @@ OnTouch:
}
}
else if (orcs_hero_hat == 15) {
- if (countitem(968) > 99) {
+ if (countitem(Voucher_Of_Orcish_Hero) > 99) {
mes "[Orc Warrior]";
mes "Ah...";
mes "I knew you would succeed!";
@@ -3442,13 +3442,13 @@ OnTouch:
mes "[Orc Warrior]";
mes "You deserve to be an Orc Hero, the most powerful Orc warrior! As of today, you are now an Orc Hero!";
next;
- delitem 968,100; //Voucher_Of_Orcish_Hero
+ delitem Voucher_Of_Orcish_Hero,100;
orcs_hero_hat = 16;
- getitem 1124,1; //Orcish_Sword
+ getitem Orcish_Sword,1;
mes "[Orc Warrior]";
mes "This is a sword only given to our heroes. I am not sure if you can use this or not, but as an Orc Hero, you're obligated to carry this with you always.";
next;
- getitem 968,1; //Voucher_Of_Orcish_Hero
+ getitem Voucher_Of_Orcish_Hero,1;
mes "[Orc Warrior]";
mes "Now that you";
mes "are an Orc Hero,";
@@ -3477,12 +3477,12 @@ OnTouch:
close;
}
else if (orcs_hero_hat > 15) {
- if (countitem(968) < 1) {
+ if (countitem(Voucher_Of_Orcish_Hero) < 1) {
mes "[Orc Warrior]";
mes "Warrior, where did you leave your Heroic Emblem? Without the token, I cannot recognize you as an Orc Hero. Please find it and keep it with you anywhere you go.";
close;
}
- else if (countitem(1124) < 1 && isequipped(1124) == 0) {
+ else if (countitem(Orcish_Sword) < 1 && isequipped(1124) == 0) {
mes "[Orc Warrior]";
mes "Warrior, where did you leave your sword? Without the sword, I cannot recognize you as an Orc Hero. Please find it and keep it with you anywhere you go.";
close;
@@ -3504,7 +3504,7 @@ OnTouch:
in_orcs01,162,33,1 script Orc Hero#1 ORK_HERO,2,2,{
OnTouch:
- if (checkweight(1201,1) == 0) {
+ if (checkweight(Knife,1) == 0) {
mes "- Wait a minute !! -";
mes "- Currently you're carrying -";
mes "- too many items with you. -";
@@ -3526,14 +3526,14 @@ OnTouch:
close;
}
else if (orcs_hero_hat == 16) {
- if (countitem(968) == 1 && (countitem(1124) > 0 || isequipped(1124) == 1)) {
+ if (countitem(Voucher_Of_Orcish_Hero) == 1 && (countitem(Orcish_Sword) > 0 || isequipped(1124) == 1)) {
if (rand(1,10) == 1) {
mes "[Orc Hero]";
mes "Hm, are you the human who was granted status as an Orc Hero?";
next;
mes "[Orc Hero]";
mes "I hope you know the meaning of returning my Emblem. I expect that we will meet again on the battlefield.";
- if (countitem(2299) > 0) {
+ if (countitem(Viking_Helm) > 0) {
next;
mes "[Orc Hero]";
mes "Wait...";
@@ -3577,7 +3577,7 @@ OnTouch:
mes "[Orc Hero]";
mes "Although you're a human, you're an Orc Hero amongst us now, so you should have a helm suitable for your position...";
next;
- delitem 2299,1; //Viking_Helm
+ delitem Viking_Helm,1;
orcs_hero_hat = 17;
getnameditem 5094,strcharinfo(0); //Orc_Hero_Helm
mes "[Orc Hero]";