diff options
author | Lupus <Lupus@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-07-05 10:46:31 +0000 |
---|---|---|
committer | Lupus <Lupus@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-07-05 10:46:31 +0000 |
commit | 5fad247696b522ae0f468bd8daece1c320d353ca (patch) | |
tree | 66ae9d85fe08bfdb1d7ae6241e063cf327c7e9d5 /npc/quests/newgears/2004_headgears.txt | |
parent | e635025f2600a77f3c38e498b7b1f590da1867c6 (diff) | |
download | hercules-5fad247696b522ae0f468bd8daece1c320d353ca.tar.gz hercules-5fad247696b522ae0f468bd8daece1c320d353ca.tar.bz2 hercules-5fad247696b522ae0f468bd8daece1c320d353ca.tar.xz hercules-5fad247696b522ae0f468bd8daece1c320d353ca.zip |
fixed 2004_headgears.txt
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7535 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/quests/newgears/2004_headgears.txt')
-rw-r--r-- | npc/quests/newgears/2004_headgears.txt | 485 |
1 files changed, 266 insertions, 219 deletions
diff --git a/npc/quests/newgears/2004_headgears.txt b/npc/quests/newgears/2004_headgears.txt index 90d0f736f..a8d522c7f 100644 --- a/npc/quests/newgears/2004_headgears.txt +++ b/npc/quests/newgears/2004_headgears.txt @@ -3,7 +3,7 @@ //===== By: ==================================================
//= Dj-Yhn
//===== Current Version: =====================================
-//= 1.0
+//= 1.01
//===== Compatible With: =====================================
//= eAthena
//===== Description: =========================================
@@ -37,7 +37,7 @@ //=11) Tulip Haipin [Ses] {Geffen}
//= o geffen.gat 83 189
//=12) Party Hat, Straw Hat, Cowboy Hat, Sombrero
-//= and Fur hat [Headgear Merchant (Mike)*] {Lutie}
+//= and Fur hat [Headgear Merchant (Mike)*] {Lutie}
//= o xmas_in.gat 35 30
//=13) Big Golden Bell, Headgear of Queen
//= and Crown of Mistress [Neris] {Yuno}
@@ -45,17 +45,25 @@ //=14) Alarm Mask [Muscle Man*]{Aldebaran}
//= o alde_alche.gat 88 180
//=15) Drooping Kitty, Huge Leaf, Lazy Raccoon
-//= and Blue Fish [Traveler*] {Morroc}
+//= and Blue Fish [Traveler*] {Morroc}
//= o morocc.gat 273 79
//=16) Fox Mask [Nine Tail*] {Payon Dungeon}
//= o pay_dun03 48 84
//=17) Orc Hero Helm [Orc Warrior*] {Orc Village}
//= o in_orcs01 31 93 & 162 33
//============================================================
+//= 1.01 Fixed items names iRO->kRO, fixed some bugs [Qwadrat]
+//= Fixed possible item exploits, fixed Straw Hat
+//= Added missing checks [Lupus]
+//============================================================
//Payon /=Black cat ears=/
payon.gat,115,131,3 script NekoNeko 725,{
if (countitem(2213) > 0 && countitem(983) > 0 && countitem(914) > 199 && Zeny > 9999) {
+ delitem 2213,1;
+ delitem 983,1;
+ delitem 914,200;
+ set Zeny,Zeny-10000;
mes "[NekoNeko]";
mes "Hihi? So you have collected all materials.";
mes "According to our agreement,";
@@ -66,10 +74,6 @@ payon.gat,115,131,3 script NekoNeko 725,{ mes "Zomulazhumudazowuwudududu";
mes "DidiSusuohwuzaowududaduda";
next;
- delitem 2213,1;
- delitem 983,1;
- delitem 914,200;
- set Zeny,Zeny-10000;
getitem 5057,1;
mes "[NekoNeko]";
mes "Thank youfor using!";
@@ -98,7 +102,7 @@ payon.gat,115,131,3 script NekoNeko 725,{ mes "That's my thinking, hehehehe";
next;
mes "[NekoNeko]";
- mes "^FF0000Cat Hairband^000000 x1";
+ mes "^FF0000Kitty Band^000000 x1";
mes "^FF0000Black Dyestuffs^000000 x1";
mes "^FF0000Fluff^000000 x200";
mes "and lastly, it requires at least ^FF000010000zeny^000000!";
@@ -132,11 +136,11 @@ geffen.gat,129,148,3 script Arjen 779,{ mes "So, any idea of what accessory you would like to have?";
emotion e_heh; //ET_SMILE
next;
- switch(select("^3131FFCrossed Hair Band:Plaster:Flower Hairpin^000000:End conversation.")) {
+ switch(select("^3131FFX Hairpin:Giant Band Aid:Flower Hairpin^000000:End conversation.")) {
case 1:
if ((countitem(2294) > 0) && (countitem(7220) > 399)) {
mes "[Arjen]";
- mes "crossed Hair Band!";
+ mes "X Hairpin!";
mes "That's very good !!";
next;
mes "[Arjen]";
@@ -153,13 +157,15 @@ geffen.gat,129,148,3 script Arjen 779,{ mes "^3131FF - Sha Sha !! - ^000000";
mes "^3131FF - Cha Sha Haa !! - ^000000";
next;
+ if ((countitem(2294) > 0) && (countitem(7220) > 399)) {
+ delitem 2294,1;
+ delitem 7220,400;
+ getitem 5079,1; //X-Hairping == crossed hair band?
+ }
mes "[Arjen]";
mes " OK - !!";
mes "I still have my touch! Wa ha ha!!";
mes "How about that? Do you like it?";
- delitem 2294,1;
- delitem 7220,400;
- getitem 5079,1; //X-Hairping == crossed hair band?
next;
mes "[Arjen]";
mes "If you have any need, come and find me here anytime!";
@@ -172,7 +178,7 @@ geffen.gat,129,148,3 script Arjen 779,{ }
} else {
mes "[Arjen]";
- mes "Right - the ^3131FF Crossed Hair Band!^000000";
+ mes "Right - the ^3131FF X Hairpin!^000000";
mes "That's simple!";
next;
mes "[Arjen]";
@@ -184,20 +190,22 @@ geffen.gat,129,148,3 script Arjen 779,{ case 2:
if ((countitem(970) > 0) & (countitem(930) > 499)) {
mes "[Arjen]";
- mes "Plaster??..";
+ mes "Giant Band Aid??..";
mes "Oh well- Then,";
mes "it's time to show my skill after all this time !?";
next;
- mes "^3131FF ¡V Sha Sha !! - ^000000";
+ mes "^3131FF ЎV Sha Sha !! - ^000000";
mes "^3131FF - Cha Sha Haa !! - ^000000";
next;
+ if ((countitem(970) > 0) & (countitem(930) > 499)) {
+ delitem 970,1;
+ delitem 930,500;
+ getitem 5063,1; //another one in wich I love gravity for changing names =X
+ }
mes "[Arjen]";
mes " OK - !!";
mes "I still have my touch! Wa ha ha!!";
mes "How about that? Do you like it?";
- delitem 970,1;
- delitem 930,500;
- getitem 5063,1; //another one in wich I love gravity for changing names =X
next;
mes "[Arjen]";
mes "If you have any need, come and find me here anytime!";
@@ -211,7 +219,7 @@ geffen.gat,129,148,3 script Arjen 779,{ mes "Hmm, isn't that easy?";
next;
mes "[Arjen]";
- mes "^FF0000Alchol x1^000000";
+ mes "^FF0000Alcohol x1^000000";
mes "^FF0000Rotten Bandage x500^000000";
mes "If you have prepared all the items, I will help to make it for you now?";
close;
@@ -222,17 +230,19 @@ geffen.gat,129,148,3 script Arjen 779,{ mes "Great !! Flower Hairpin ~";
mes "it's time to show my skill after all this time !?";
next;
- mes "^3131FF ¡V Sha Sha !! - ^000000";
+ mes "^3131FF ЎV Sha Sha !! - ^000000";
mes "^3131FF - Cha Sha Haa !! - ^000000";
next;
+ if ((countitem(2269) > 0) & (countitem(999) > 9) & (Zeny > 19999)) {
+ delitem 2269,1;
+ delitem 999,10;
+ set Zeny,Zeny-20000;
+ getitem 5061,1; //finally a non-changed name =X
+ }
mes "[Arjen]";
mes " OK - !!";
mes "I still have my touch! Wa ha ha!!";
mes "How about it? Do you like it? Here is the stem left from the production. Take it as a souvenir. Haha.";
- delitem 2269,1;
- delitem 999,10;
- set Zeny,Zeny-20000;
- getitem 5061,1; //finally a non-changed name =X
next;
mes "[Arjen]";
mes "If you have any need, come and find me here anytime!";
@@ -262,7 +272,7 @@ geffen.gat,129,148,3 script Arjen 779,{ next;
mes "[Arjen]";
mes "So, please bring,";
- mes "^FF0000Centimental Flower x1^000000";
+ mes "^FF0000Romantic Flower x1^000000";
mes "^FF0000Steel x10^000000";
mes "together with ^3131FF 20,000 zeny^000000 !";
mes "If you have prepared all of these, I will make it for you right away!";
@@ -280,6 +290,10 @@ geffen.gat,129,148,3 script Arjen 779,{ //Yuno /=Hot-blooded headband=/ [5070]
yuno.gat,300,188,5 script Zhenbolt 753,{
if(countitem(7216) > 299 && countitem(7097) > 299 && countitem(2211) > 0 && countitem(982) > 0) {
+ delitem 7216,300;
+ delitem 7097,300;
+ delitem 2211,1;
+ delitem 982,1;
mes "[Zhenbolt]";
mes "Uh oh...Have you collected all the items?";
mes "Good.";
@@ -301,11 +315,7 @@ yuno.gat,300,188,5 script Zhenbolt 753,{ mes "you will feel some warmth,";
mes "in this cold world.";
mes "A great item has been born in this world.";
- mes "Ladies and gentleman, this is ^FF0000Headband of Hyper^000000!!";
- delitem 7216,300;
- delitem 7097,300;
- delitem 2211,1;
- delitem 982,1;
+ mes "Ladies and gentleman, this is ^FF0000Hot-blooded Headband^000000!!";
getitem 5070,1;
next;
mes "[Zhenbolt]";
@@ -356,6 +366,9 @@ yuno.gat,300,188,5 script Zhenbolt 753,{ //Prontera /=Red Tailed Ribbon=/ [5083](Red Ribbon)//
prontera.gat,165,232,3 script Netpia 744,{
if(countitem(2244) > 0 && countitem(2209) > 0 && countitem(10007) > 0) {
+ delitem 2244,1;
+ delitem 2209,1;
+ delitem 10007,1;
mes "[Netpia]";
mes "Wow... You've brought all of it.";
mes "You've must have done a lot.";
@@ -375,9 +388,6 @@ prontera.gat,165,232,3 script Netpia 744,{ mes "Here it is.";
mes "It's all yours now.";
mes "Remember to always wear it.";
- delitem 2244,1;
- delitem 2209,1;
- delitem 10007,1;
getitem 5083,1;
next;
mes "[Netpia]";
@@ -389,7 +399,7 @@ prontera.gat,165,232,3 script Netpia 744,{ mes "Where is he now?";
next;
mes "[Netpia]";
- mes "When you see the Red Tailed Ribbon,";
+ mes "When you see the Red Ribbon,";
mes "will you think of me,";
mes "and continue to work harder?";
mes "May you be blessed with luck on your journey.";
@@ -397,7 +407,7 @@ prontera.gat,165,232,3 script Netpia 744,{ } else {
mes "[Netpia]";
mes "Hello?";
- mes "Do you want to wear a Red Tailed Ribbon?";
+ mes "Do you want to wear a Red Ribbon?";
mes "It's a really beautiful head accesory.";
mes "I am not trying to trick you,";
mes "what do you think?";
@@ -412,7 +422,7 @@ prontera.gat,165,232,3 script Netpia 744,{ mes "[Netpia]";
mes "Remember to bring it to me.";
mes "I'll be more then glad,";
- mes "if you wear the Red Tailed Ribbon.";
+ mes "if you wear the Red Ribbon.";
mes "Then see you soon.";
next;
mes "[Netpia]";
@@ -427,6 +437,10 @@ prontera.gat,165,232,3 script Netpia 744,{ //Comodo /=Indian Headband=/ [5071]
comodo.gat,237,217,5 script Merunte 732,{
if (countitem(5010) > 0 && countitem(5049) > 0 && countitem(7101) > 9 && Zeny > 9999) {
+ delitem 5010,1;
+ delitem 5049,1;
+ delitem 7101,10;
+ set Zeny,Zeny-10000;
mes "[Merunte]";
mes "Oh oh! You have brought it like you've promised!";
mes "Then we shall pay our end of our bargain,";
@@ -436,10 +450,6 @@ comodo.gat,237,217,5 script Merunte 732,{ mes "Now let me have";
mes "the materials that you have brought first.";
mes "I will use it well to make the headband.";
- delitem 5010,1;
- delitem 5049,1;
- delitem 7101,10;
- set Zeny,Zeny-10000;
getitem 5071,1;
next;
mes "[Merunte]";
@@ -457,8 +467,8 @@ comodo.gat,237,217,5 script Merunte 732,{ mes "For this reason,";
mes "do you want to try wearing,";
mes "an Indian Headband? Bring ^FF0000Indian Fillet^000000 x1";
- mes "^FF0000Stipe Band^000000 x1";
- mes "^FF0000Peco Wing Feather^000000 x10";
+ mes "^FF0000Striped Hairband^000000 x1";
+ mes "^FF0000Peco Peco Feather^000000 x10";
mes "and together with ^FF000010000zeny^000000!";
next;
mes "[Merunte]";
@@ -479,6 +489,7 @@ comodo.gat,237,217,5 script Merunte 732,{ //Geffen /=Mushroom Band=/ [5082]
geffen.gat,67,87,3 script Ipore 700,{
if (countitem(921) > 299) {
+ delitem 921,300;
mes "[Ipore]";
mes "Oh Wow. You really have brought the Mushroom Spore x 300?";
mes "You much have been tired.";
@@ -487,7 +498,7 @@ geffen.gat,67,87,3 script Ipore 700,{ mes "Please wait for a while.";
next;
mes "- Sha Ka Sha Ka Sha Ka Sha Ka Sha Ka Sha Ka -";
- mes "- Iporeput all the Muchroom Spores-";
+ mes "- Iporeput all the Mushroom Spores-";
mes "- onto my head. -";
next;
mes "[Ipore]";
@@ -513,7 +524,6 @@ geffen.gat,67,87,3 script Ipore 700,{ mes "So, take this headban with you to show off somewhere.";
mes "If you want to make another one,";
mes "just come and find me!";
- delitem 921,300;
getitem 5082,1;
close;
} else {
@@ -578,7 +588,7 @@ yuno.gat,241,52,3 script Old Blacksmith 813,{ mes "[Habir Moah]";
mes "Aha, thank you!";
mes "Let's see the material first, shall we?";
- mes "Angel Wing and Elven Ear,";
+ mes "Angel Wing and Elven Ears,";
mes "other miscellaneous stuffs and 20000 zeny.";
mes "All these items really cost something.";
mes "I will help you make one fine accesory.";
@@ -607,11 +617,13 @@ yuno.gat,241,52,3 script Old Blacksmith 813,{ mes "the great creation of me, Habir Moah,";
mes "is completed!";
mes "Here it is,";
- mes "the Ears of Angel's Wing.";
- delitem 2254,1;
- delitem 2286,1;
- set Zeny,Zeny-20000;
- getitem 5074,1;
+ mes "the Angel Wing Ears.";
+ if (countitem(2254) && countitem(2286) && Zeny>19999) {
+ delitem 2254,1;
+ delitem 2286,1;
+ set Zeny,Zeny-20000;
+ getitem 5074,1;
+ }
next;
mes "[Habir Moah]";
mes "From now on,";
@@ -629,7 +641,7 @@ yuno.gat,241,52,3 script Old Blacksmith 813,{ mes "[Habir Moah]";
mes "Hoho, of couse I can craft";
mes "Evil Wing!";
- mes "I'll make it into Ears of Devil's Wing!";
+ mes "I'll make it into Devil Wing Ears!";
next;
mes "[Habir Moah]";
mes "Let's see the materials required, shall we?";
@@ -663,11 +675,13 @@ yuno.gat,241,52,3 script Old Blacksmith 813,{ mes "the great creation of me, Habir Moah,";
mes "is completed!";
mes "Here it is,";
- mes "Ears of Devil's Wing";
- delitem 2255,1;
- delitem 2286,1;
- set Zeny,Zeny-20000;
- getitem 5068,1;
+ mes "Devil Wing Ears";
+ if (countitem(2255) && countitem(2286) && Zeny > 19999) {
+ delitem 2255,1;
+ delitem 2286,1;
+ set Zeny,Zeny-20000;
+ getitem 5068,1;
+ }
next;
mes "[Habir Moah]";
mes "Fromnow on,";
@@ -750,11 +764,13 @@ yuno.gat,241,52,3 script Old Blacksmith 813,{ mes "the great creation of me, Habir Moah,";
mes "is completed!";
mes "Here it is,";
- mes "the Ears of Angel's Wing.";
- delitem 2255,1;
- delitem 2286,1;
- set Zeny,Zeny-20000;
- getitem 5068,1;
+ mes "the Angel Wing Ears.";
+ if (countitem(2255) && countitem(2286) && Zeny>19999) {
+ delitem 2255,1;
+ delitem 2286,1;
+ set Zeny,Zeny-20000;
+ getitem 5068,1;
+ }
next;
mes "[Habir Moah]";
mes "From now on,";
@@ -770,9 +786,9 @@ yuno.gat,241,52,3 script Old Blacksmith 813,{ }
case 3:
mes "[Habir Moah]";
- mes "Hoho, of couse I can craft";
+ mes "Hoho, of course I can craft";
mes "Angel Wing!";
- mes "I'll make it into Ears of Angel's Wing!";
+ mes "I'll make it into Angel Wing Ears!";
next;
mes "[Habir Moah]";
mes "Let's see the materials required, shall we?";
@@ -797,19 +813,19 @@ yuno.gat,241,52,3 script Old Blacksmith 813,{ switch(select("It's ok. Let's do it.:I need to tidy up first.")) {
case 1:
if (countitem(2254) && countitem(2286) && Zeny > 19999) {
- mes "[Habir Moah]";
- mes "So, let's do it!";
- next;
- misceffect 154;
- mes "[Habir Moah]";
- mes "With my skills,";
- mes "the great creation of me, Habir Moah,";
- mes "is completed!";
- mes "Here it is,";
- mes "Ears of Angel's Wing";
delitem 2254,1;
delitem 2286,1;
set Zeny,Zeny-20000;
+ mes "[Habir Moah]";
+ mes "So, let's do it!";
+ next;
+ misceffect 154;
+ mes "[Habir Moah]";
+ mes "With my skills,";
+ mes "the great creation of me, Habir Moah,";
+ mes "is completed!";
+ mes "Here it is,";
+ mes "Angel Wing Ears";
getitem 5074,1;
next;
mes "[Habir Moah]";
@@ -862,13 +878,13 @@ yuno.gat,241,52,3 script Old Blacksmith 813,{ mes "[Habir Moah]";
mes "Oh yes,";
mes "I need to tell you the details about the materials.";
- mes "Ears of Angel's Wing requires ^4d4dffAngel Wings^000000 and";
- mes "^4d4dffElven Ears^000000 ¡Aand the cost for other materials is";
+ mes "Angel Wing Ears requires ^4d4dffAngel Wings^000000 and";
+ mes "^4d4dffElven Ears^000000 ЎAand the cost for other materials is";
mes "approximatedly ^4d4dff20000 zeny^000000";
next;
mes "[Habir Moah]";
- mes "Ears of Devil's Wing requires ^4d4dffEvil Wing^000000 and";
- mes "^4d4dffElven Ears^000000 ¡Awhile the cost for other materials is";
+ mes "Devil Wing Ears requires ^4d4dffEvil Wing^000000 and";
+ mes "^4d4dffElven Ears^000000 ЎAwhile the cost for other materials is";
mes "approximately ^4d4dff20000 zeny";
next;
mes "[Habir Moah]";
@@ -887,9 +903,11 @@ yuno.gat,241,52,3 script Old Blacksmith 813,{ //Lutie /=Sea Otter Cap=/
xmas.gat,183,267,3 script Pretty Lindsay 793,{
if (countitem(5033) && countitem(5064)) {
+ delitem 5033,1;
+ delitem 5064,1;
mes "[Pretty Lindsay]";
mes "Wow~ you really have brought all the items here.";
- mes "Hond on for a while~";
+ mes "Hang on for a while~";
mes "Lindsay will make that for you right now.";
next;
mes "[Pretty Lindsay]";
@@ -899,19 +917,17 @@ xmas.gat,183,267,3 script Pretty Lindsay 793,{ mes "Haya, yah!";
next;
misceffect 261;
- mes "^FF0000Lindsay put the Smokie Hat on the ground,";
- mes "and place the Leaf Headgear on top of it.";
+ mes "^FF0000Lindsay put the Racoon Hat on the ground,";
+ mes "and place the Smokie Leaf on top of it.";
mes "Then she say something that none could understand its meaning.";
mes "There's a bright glitter,";
- mes "and the fur of the Smokie Hat slowly turns into blue color.";
+ mes "and the fur of the Racoon Hat slowly turns into blue color.";
mes "And finally, the shape of Smokie turns into Otter.";
next;
mes "[Pretty Lindsay]";
mes "Pheww! It's done!";
mes "It's so tiring I am feeling weak right now!";
mes "Here~ Take it~";
- delitem 5033,1;
- delitem 5064,1;
getitem 5078,1;
next;
mes "[Pretty Lindsay]";
@@ -922,8 +938,11 @@ xmas.gat,183,267,3 script Pretty Lindsay 793,{ } else {
mes "[Pretty Lindsay]";
mes "Hi~ Wassup?";
- if (sex == 0) mes "Beautiful?";
- if (sex == 1) mes "Handsome boy.";
+ if (sex) {
+ mes "Handsome boy.";
+ } else {
+ mes "Beautiful?";
+ }
next;
mes "[Pretty Lindsay]";
mes "Do you want to get a cute headgear?";
@@ -940,13 +959,13 @@ xmas.gat,183,267,3 script Pretty Lindsay 793,{ mes "I am getting excited just by imagining it.";
next;
mes "[Pretty Lindsay]";
- mes "However, production of ^4D4DFFSea Otter Cap^000000 requires,";
- mes "^0000FFSmokie Hat^000000 x1 ^0000FFLeaf Headgar^000000 x1";
- mes "So, if you want to get a Sea Otter Cap, brother,";
+ mes "However, production of ^4D4DFFSea-Otter Hat^000000 requires,";
+ mes "^0000FFRacoon Hat^000000 x1 ^0000FFSmokie Leaf^000000 x1";
+ mes "So, if you want to get a Sea-Otter Hat, brother,";
mes "just bring along the materials,";
mes "and Lindsay will make it for you immediately.";
next;
- switch(select("I will come again when I have collected them.:Yo..why Smokie Hat?")) {
+ switch(select("I will come again when I have collected them.:Yo..why Racoon Hat?")) {
case 1:
mes "[Pretty Lindsay]";
mes "Hmm~ Come back soon~";
@@ -954,15 +973,15 @@ xmas.gat,183,267,3 script Pretty Lindsay 793,{ close;
case 2:
mes "[Pretty Lindsay]";
- mes "Ah..why Sea Otter Hat production";
+ mes "Ah..why Sea-Otter Hat production";
mes "requires Smokie Hat?";
mes "Hmm. .That's because. . . secrets.. .";
next;
mes "[Pretty Lindsay]";
- mes "When you place Racoon Headgear with Smokie Hat,";
+ mes "When you place Smokie Leaf with Racoon Hat,";
mes "and say the spell,";
- mes "according to what my mom had taught, the Smokie Hat will";
- mes "^003063Bang!!^000000 and turn into Sea Otter Hat.";
+ mes "according to what my mom had taught, the Racoon Hat will";
+ mes "^003063Bang!!^000000 and turn into Sea-Otter Hat.";
next;
mes "[Pretty Lindsay]";
mes "But I don't know why it can be like that.";
@@ -980,11 +999,15 @@ xmas.gat,183,267,3 script Pretty Lindsay 793,{ //Lutie /=Brown Bear Cap=/ [5059]
xmas.gat,175,156,3 script Fuzzy Fuzz 712,{
if (countitem(5030) && countitem(7213) > 99 && countitem(7217) > 99 && countitem(7161) > 299) {
- mes "[Fuzzy Fuzz]";
- mes "Good! You've brought it!";
- mes "The production might take some time.";
- mes "There's a lot of amendment to be done.";
- mes "So, please wait for a while.";
+ delitem 5030,1;
+ delitem 7213,100;
+ delitem 7217,100;
+ delitem 7161,300;
+ mes "[Fuzzy Fuzz]";
+ mes "Good! You've brought it!";
+ mes "The production might take some time.";
+ mes "There's a lot of amendment to be done.";
+ mes "So, please wait for a while.";
next;
mes "[Fuzzy Fuzz]";
mes ". . . TutaTusa. . .";
@@ -1004,16 +1027,15 @@ xmas.gat,175,156,3 script Fuzzy Fuzz 712,{ mes "I used a lot of efforts,";
mes "so please take good care of it.";
mes "Here~ Please take it with you~";
- delitem 5030,1;
- delitem 7213,100;
- delitem 7217,100;
- delitem 7161,300;
getitem 5059,1;
close;
} else {
mes "[Fuzzy Fuzz]";
- if (sex == 0) mes "Yoh miss, hold it right there.";
- if (sex == 1) mes "Hey you, hold it right there!";
+ if (sex) {
+ mes "Hey you, hold it right there!";
+ } else {
+ mes "Yoh miss, hold it right there.";
+ }
mes "You who look like a slow and dumb bear,";
mes "I have a cap that fits you,";
mes "how about that? do you want it?";
@@ -1031,12 +1053,12 @@ xmas.gat,175,156,3 script Fuzzy Fuzz 712,{ mes "I can't make the cap now because I do not have the materials.";
mes "Can you please.";
mes "find the materials for me?";
- mes "I will help to make the 'Brown Bear Cap' for you.";
+ mes "I will help to make the 'Teddybear Hat' for you.";
next;
mes "[Fuzzy Fuzz]";
mes "Come, let me tell you about the required materials.";
mes "You won't need very much materials here.";
- mes "^0000FFPanda Cap^000000 x1 ^0000FFNeedle Pouch^000000 x100";
+ mes "^0000FFPanda Hat^000000 x1 ^0000FFNeedle Packet^000000 x100";
mes "^0000FFSpool^000000 x100 ^0000FFBlack Bear's Skin^000000 x300";
mes "That's all,";
mes "isn't that easy to be found?";
@@ -1054,7 +1076,7 @@ payon_in03.gat,8,193,4 script Nan Hyang 75,{ mes "Sigh, give that to me.";
mes "Before I start,";
mes "take note of this,";
- mes "In the process of production ^FF0000'Cap of Concentration'^000000,";
+ mes "In the process of production ^FF0000'Model Training Hat'^000000,";
mes "If ^FF0000the 'Book' is slotted with card,";
mes "or possesses refined level^000000,";
emotion e_heh; //ET_SMILE
@@ -1093,7 +1115,7 @@ payon_in03.gat,8,193,4 script Nan Hyang 75,{ mes "[Nan Hyang]";
mes "An apple is placed on the book,";
mes "keep it balanced and don't let is fall.";
- mes "This is the reason to put on the 'Cap of Concentration',";
+ mes "This is the reason to put on the 'Model Training Hat',";
mes "to keep the balance in order to keep the correct posture.";
emotion e_oh; //ET_AHA? =X
next;
@@ -1101,9 +1123,11 @@ payon_in03.gat,8,193,4 script Nan Hyang 75,{ mes "You might feel unconfortable and pain on your neck at the beginning.";
mes "But as you use it,";
mes "you will slowly found your posture going better.";
- delitem 2285,1;
- delitem 1550,1;
- getitem 5073,1;
+ if (countitem(2285) && countitem(1550)) {
+ delitem 2285,1;
+ delitem 1550,1;
+ getitem 5073,1;
+ }
next;
mes "[Nan Hyang]";
mes "Here it is.";
@@ -1119,7 +1143,7 @@ payon_in03.gat,8,193,4 script Nan Hyang 75,{ close;
case 2:
mes "[Nan Hyang]";
- mes "Ah.. isn't this an item that requiresa lot of equipments?";
+ mes "Ah.. isn't this an item that requires a lot of equipments?";
mes "If you've fully prepared, come and find me.";
emotion e_hmm; //ET_THINK?
close;
@@ -1159,7 +1183,7 @@ payon_in03.gat,8,193,4 script Nan Hyang 75,{ mes "Since it is quite impossible to correct your posture now,";
mes "I will let you correct it yourself.";
mes "The method is";
- mes "to create a 'Cap of Concentration',";
+ mes "to create a 'Model Training Hat',";
mes "for you.";
next;
mes "[Nan Hyang]";
@@ -1233,9 +1257,11 @@ geffen.gat,83,189,5 script Ses 716,{ next;
mes "[Ses]";
mes "Ha- !! It's done!!!!";
- delitem 2278,1;
- delitem 975,1;
- getitem 5077,1;
+ if (countitem(2278) && countitem(975)) {
+ delitem 2278,1;
+ delitem 975,1;
+ getitem 5077,1;
+ }
next;
mes "[Ses]";
mes "Hehe, it's done,";
@@ -1303,7 +1329,7 @@ xmas_in.gat,35,30,3 script Headgear Merchant 797,{ mes "to design the most fashionable hat.";
next;
switch(select("Party Hat:Straw Hat:Cowboy Hat:Sombrero:Fur Hat")) {
- case 1: //PArty hat [5060]
+ case 1: //Party hat [5060]
if(countitem(2236) && countitem(7151) > 99 && countitem(7111) > 99) {
mes "[Mike]";
mes "Party Hat! It is made according to the Santa's Hat,";
@@ -1335,15 +1361,17 @@ xmas_in.gat,35,30,3 script Headgear Merchant 797,{ mes "PotterPotter MeganMegan";
mes "PosongPosong ShahaShaha";
next;
- delitem 2236,1;
- delitem 7151,100;
- delitem 7111,100;
+ if(countitem(2236) && countitem(7151) > 99 && countitem(7111) > 99) {
+ delitem 2236,1;
+ delitem 7151,100;
+ delitem 7111,100;
+ getitem 5060,1;
+ }
mes "[Mike]";
mes "Very Good!";
mes "Force the birthday fellow to put this on,";
mes "then you can play tricks on him. That should be fun...";
mes "Please come again too next time~";
- getitem 5060,1;
next;
mes "[Mike]";
mes "And, this is what's left after the process.";
@@ -1369,7 +1397,7 @@ xmas_in.gat,35,30,3 script Headgear Merchant 797,{ mes "Anyway, the material required are";
mes "^3355FFSanta's Hat^000000 x1";
mes "^3355FFOil Paper^000000 x100";
- mes "^3355FFSmooth Paper^000000 x100";
+ mes "^3355FFSlick Paper^000000 x100";
next;
mes "[Mike]";
mes "These are what I need.";
@@ -1379,7 +1407,7 @@ xmas_in.gat,35,30,3 script Headgear Merchant 797,{ close;
}
case 2: //Straw Hat [5062]
- if(countitem(2280) && countitem(7197) > 299 && countitem(7150) > 229) {
+ if(countitem(2280) && countitem(7197) > 299 && countitem(7150) > 299) {
mes "[Mike]";
mes "Straw Hat! This hat is based on Sahkkat,";
mes "that is make of bamboo and rattan.";
@@ -1406,19 +1434,21 @@ xmas_in.gat,35,30,3 script Headgear Merchant 797,{ mes "Hmmmhmmmhmmm....";
close;
case 2:
- mes "^3355FFSakaSaka WakaWaka";
- mes "JekaJeka HuyiHuyi";
- mes "PokaPoka TewuTewu^000000";
- next;
- delitem 2280,1;
- delitem 7197,300;
- delitem 7150,300;
+ mes "^3355FFSakaSaka WakaWaka";
+ mes "JekaJeka HuyiHuyi";
+ mes "PokaPoka TewuTewu^000000";
+ next;
+ if(countitem(2280) && countitem(7197) > 299 && countitem(7150) > 299) {
+ delitem 2280,1;
+ delitem 7197,300;
+ delitem 7150,300;
+ getitem 5062,1;
+ }
mes "[Mike]";
mes "HmmHmm! It feels that the harvest of this year shall be good!";
mes "I hope next year will be the same too...";
mes "Ahahaha, what am I talking about...";
mes "Please come again if you want more~";
- getitem 5062,1;
close;
}
} else {
@@ -1436,9 +1466,9 @@ xmas_in.gat,35,30,3 script Headgear Merchant 797,{ next;
mes "[Mike]";
mes "Anyway, the materials required for production are";
- mes "^3355FFSahkkat^000000 x1";
+ mes "^3355FFSakkat^000000 x1";
mes "^3355FFTough Vines^000000 x300";
- mes "^3355FFBamboo Cut^000000 x300";
+ mes "^3355FFPiece of Bamboo^000000 x300";
next;
mes "[Mike]";
mes "These are what I need.";
@@ -1478,15 +1508,17 @@ xmas_in.gat,35,30,3 script Headgear Merchant 797,{ mes "TadamTadam BiyongBiyong";
mes "Wuuuuu Ahwuwuwuwuw^000000";
next;
- delitem 2248,1;
- delitem 7030,108;
- delitem 7194,108;
- delitem 7120,4;
+ if (countitem(2248) && countitem(7030) > 107 && countitem(7194) > 107 && countitem(7120) > 3) {
+ delitem 2248,1;
+ delitem 7030,108;
+ delitem 7194,108;
+ delitem 7120,4;
+ getitem 5075,1;
+ }
mes "[Mike]";
mes "HeeeHaH! With that";
mes "you can tame even the wildest stiallion!";
mes "Please come again if you need more~";
- getitem 5075,1;
close;
}
} else {
@@ -1505,9 +1537,9 @@ xmas_in.gat,35,30,3 script Headgear Merchant 797,{ mes "[Mike]";
mes "Anyway, the materials required for production are";
mes "^3355FFWestern Grace^000000 x1";
- mes "^3355FFClaw of Desert Wold^000000 x108";
- mes "^3355FFSoft Leaf^000000 x108";
- mes "^3355FFBurning Horse Shoe^000000 x4";
+ mes "^3355FFClaw of Desert Wolf^000000 x108";
+ mes "^3355FFSoft Blade of Grass^000000 x108";
+ mes "^3355FFBurning Horseshoe^000000 x4";
next;
mes "[Mike]";
mes "These are what I need.";
@@ -1547,14 +1579,16 @@ xmas_in.gat,35,30,3 script Headgear Merchant 797,{ mes "Diringringling kaciangkaciang";
mes "Adios Mamamiya^000000";
next;
- delitem 5062,1;
- delitem 952,50;
- delitem 1907,1;
+ if (countitem(5062) && countitem(952) > 49 && countitem(1907)) {
+ delitem 5062,1;
+ delitem 952,50;
+ delitem 1907,1;
+ getitem 5067,1;
+ }
mes "[Mike]";
mes "If you wear this to the desert,";
mes "you'll be Muka's friend too!! Full with joyous tempo and heat!!";
mes "Please come again if you want more~";
- getitem 5067,1;
close;
}
} else {
@@ -1589,7 +1623,7 @@ xmas_in.gat,35,30,3 script Headgear Merchant 797,{ mes "Fur Hat! Yo, Man! Check it out!";
mes "It's good for keeping warm! But it's fashionable too!";
mes "Even if you went to places as cold as Lutie,";
- mes "you will be ok with this Fur Hat!!";
+ mes "you will be ok with this Beanie!!";
next;
mes "[Mike]";
mes "Wait, before I start the productions, let's confirm this.";
@@ -1600,7 +1634,7 @@ xmas_in.gat,35,30,3 script Headgear Merchant 797,{ next;
mes "[Mike]";
mes "You've brought all the materials...";
- mes "Great! The one who wants a Fur Hat,";
+ mes "Great! The one who wants a Beanie,";
mes "do you want me to make it for you right now?";
next;
switch(select("No:Yes")) {
@@ -1615,18 +1649,20 @@ xmas_in.gat,35,30,3 script Headgear Merchant 797,{ mes "poterpote poterpote";
mes "PosongPosong PosongPosong";
next;
- delitem 2226,1;
- delitem 7038,500;
+ if (countitem(2226) && countitem(7038 > 499)) {
+ delitem 2226,1;
+ delitem 7038,500;
+ getitem 5076,1;
+ }
mes "[Mike]";
mes "Complete! The nicely knitted,";
mes "cute white hat! Yeat! Go Go!";
mes "Please come again if you need more~";
- getitem 5076,1;
close;
}
} else {
mes "[Mike]";
- mes "Fur Hat! Gimme a chocolate!! Right!";
+ mes "Beanie! Gimme a chocolate!! Right!";
mes "No matter who wears it,";
mes "you will feel the snowy winter!! Event if you are from Morocc,";
mes "you will look more like a traveller from Lutie if you put that on!";
@@ -1674,24 +1710,24 @@ yuno_in03.gat,20,18,6 script Neris 726,{ mes "[Neris]";
mes "Please select an accessoiries that you are curious of, or wich us to produce for you.";
next;
- switch(select("Big Golden Bell:Headgear of Queen:Misstress Crown")) {
+ switch(select("Decorative Golden Bell:Crown of Ancient Queen:Crown of Mistress")) {
case 1: //Big golden bell [5091]
mes "[Neris]";
- mes "The Big Golden Bell is";
+ mes "The Decorative Golden Bell is";
mes "the accessory equipped by the monster 'Sohee'.";
mes "It's very suitable and looks good on female players.";
mes "Altough it might be a little big, I'm sure you'll like it.";
next;
if (countitem(10016) && countitem(714) && countitem(969) > 2 && Zeny > 19999) {
+ delitem 10016,1;
+ delitem 714,1;
+ delitem 969,3;
+ set Zeny,Zeny-20000;
mes "[Neris]";
mes "So you have brought all the required materials.";
mes "Please wait for a while.";
next;
mes "^3355FF- Dang Dang! Qing Yi Qing Yi! Ding Ding Dang Dang! -^000000";
- delitem 10016,1;
- delitem 714,1;
- delitem 969,3;
- set Zeny,Zeny-20000;
getitem 5091,1;
next;
mes "[Neris]";
@@ -1721,25 +1757,25 @@ yuno_in03.gat,20,18,6 script Neris 726,{ }
case 2: //Headgear of Queen [5080] (Crown of ancient queen)
mes "[Neris]";
- mes "The Headgear of Queen is the equipment of";
+ mes "The Crown of Ancient Queen is the equipment of";
mes "monster 'Isis'.";
mes "When you wear it,";
mes "you will feel like a queen.";
next;
if (countitem(10006) && countitem(714) && countitem(969)>2 && Zeny>19999) {
+ delitem 10006,1;
+ delitem 714,1;
+ delitem 969,3;
+ set Zeny,Zeny-20000;
mes "[Neris]";
mes "So you have brought all the required materials.";
mes "Please wait for a while.";
next;
mes "^3355FF- Dang Dang! Qing Yi Qing Yi! Ding Ding Dang Dang! -";
- delitem 10006,1;
- delitem 714,1;
- delitem 969,3;
- set Zeny,Zeny-20000;
getitem 5080,1;
next;
mes "[Neris]";
- mes "Here it is! The Headgear of Queen!";
+ mes "Here it is! The Crown of Ancient Queen!";
mes "Altough you won't become a real queen after wearing it,";
mes "you will surely";
mes "have a different feeling.";
@@ -1766,7 +1802,7 @@ yuno_in03.gat,20,18,6 script Neris 726,{ }
case 3: //crown of mistress [5081]
mes "[Neris]";
- mes "Mistress Crown is";
+ mes "Crown of Mistress is";
mes "brought by monster 'Mistress'."; //Maya? riiiight!
mes "You can feel the precence of Mistress from it.";
next;
@@ -1791,15 +1827,17 @@ yuno_in03.gat,20,18,6 script Neris 726,{ mes "Please wait for a while.";
next;
mes "^3355FF- Dang Dang! Qing Yi Qing Yi! Ding Ding Dang Dang! -";
- delitem 2249,1;
- delitem 714,1;
- delitem 969,3;
- set Zeny,Zeny-40000;
- getitem 5081,1;
+ if (countitem(2249) && countitem(714) && countitem(969)>2 && Zeny>39999) {
+ delitem 2249,1;
+ delitem 714,1;
+ delitem 969,3;
+ set Zeny,Zeny-40000;
+ getitem 5081,1;
+ }
next;
mes "[Neris]";
mes "Woohoo!";
- mes "The beautiful Mistress Crown is completed.";
+ mes "The beautiful Crown of Mistress is completed.";
mes "Altough you won't have any servants,";
mes "after you've worn it,";
mes "I am sure you're having a different feeling.";
@@ -1863,13 +1901,15 @@ alde_alche.gat,88,180,1 script Muscle Man#Masked Alarm 748,{ mes "That's great! That's so great!";
next;
mes "[Muscle Man]";
- mes "Yes... From today onwards, the Needle of Alarm and Mr. Scream are mine! My Precious!";
+ mes "Yes... From today onwards, the Clock Hand and Mr. Scream are mine! My Precious!";
next;
mes "[Muscle Man]";
mes "And this, this shall be your precious.";
- delitem 1095,3000;
- delitem 2288,1;
- getitem 5086,1;
+ if (countitem(2288) && countitem(1095) > 2999) {
+ delitem 1095,3000;
+ delitem 2288,1;
+ getitem 5086,1;
+ }
next;
mes "[Muscle Man]";
mes "Good... Good bye! If you find more, remember to bring it here!!";
@@ -1912,7 +1952,7 @@ alde_alche.gat,88,180,1 script Muscle Man#Masked Alarm 748,{ mes "Do you have the will to help my in this research?";
next;
mes "[Muscle Man]";
- mes "The material is not enough. I want the Alarm's ^0000FFNeedle of Alarm^000000 and that strange ^0000FFMr. Scream^000000 that is said to look like the mask of Alarm.";
+ mes "The material is not enough. I want the Alarm's ^0000FFClock Hand^000000 and that strange ^0000FFMr. Scream^000000 that is said to look like the mask of Alarm.";
mes "It will help a lot if you have those things.";
next;
mes "[Muscle Man]";
@@ -1939,7 +1979,7 @@ alde_alche.gat,88,180,1 script Muscle Man#Masked Alarm 748,{ mes "Good, good!";
next;
mes "[Muscle Man]";
- mes "What I want is, ^0000FFNeedle of Alarm x3000^000000 and";
+ mes "What I want is, ^0000FFClock Hand x3000^000000 and";
mes "^0000FFMr. Scream x1 ^000000";
mes "With these items, I will be able to reasearch the fascinating parts of Mr. Alarm.";
next;
@@ -2056,19 +2096,19 @@ morocc.gat,273,79,4 script Traveler 99,{ mes "^FF0000the level of refines and cards will dissapear too.^000000";
mes "So please confirm the item you require.";
next;
- switch(select("Drooping Kitty:Huge Leaf:Lazy Raccoon:Blue Fish:There's nothing that I like.")) {
+ switch(select("Drooping Cat:Huge Leaf:Lazy Smokie:Blue Fish:There's nothing that I like.")) {
case 1:
- if (countitem(2233) && countitem(983) && countitem(7206) > 299) {
- creation_lines;
+ if (countitem(2233) && countitem(983) && countitem(7206) > 299 && countitem(7030)) {
delitem 2233,1;
delitem 983,1;
delitem 7206,300;
delitem 7030,1;
+ creation_lines;
getitem 5058,1;
close;
} else {
mes "[Human]";
- mes "Ah, you want the Drooping Kitty.";
+ mes "Ah, you want the Drooping Cat.";
mes "Well,";
mes "I can make that for you,";
mes "but you will have to gather the required materials by yourself.";
@@ -2078,16 +2118,16 @@ morocc.gat,273,79,4 script Traveler 99,{ mes "They are..";
mes "^FF0000One slot circlet^000000 and";
mes "^FF0000Black Dyestuff x1^000000";
- mes "plus ^FF0000Black Kitty Doll x 300^000000.";
+ mes "plus ^FF0000Black Cat Doll x 300^000000.";
mes "This is all you need.";
mes "If you bring them to me, I will make the Cat for you.";
close;
}
case 2: //Huge Leaf [7198]
- if (countitem(945) > 599) {
- creation_lines;
+ if (countitem(945) > 599 && countitem(7030)) {
delitem 945,600;
delitem 7030,1;
+ creation_lines;
getitem 7198,1;
close;
} else {
@@ -2107,12 +2147,12 @@ morocc.gat,273,79,4 script Traveler 99,{ close;
}
case 3: //Lazy Raccoon [5084]
- if (countitem(1026)>999 && countitem(7065)>99 && countitem(945)>9) {
- creation_lines;
+ if (countitem(1026)>999 && countitem(7065)>99 && countitem(945)>9 && countitem(7030)) {
delitem 1026,1000;
delitem 7065,100;
- delitem 945,9;
+ delitem 945,10;
delitem 7030,1;
+ creation_lines;
getitem 5084,1;
close;
} else {
@@ -2127,20 +2167,20 @@ morocc.gat,273,79,4 script Traveler 99,{ mes "[Human]";
mes "The materials are..";
mes "^FF0000Acorn x1000^000000 and";
- mes "^FF0000Sea Otter Leather x100^000000, as well as ^FF0000Raccoon Leaf x10^000000";
+ mes "^FF0000Sea-Otter Fur x100^000000, as well as ^FF0000Raccoon Leaf x10^000000";
mes "That's all you need.";
mes "If you bring it to me, I will make the headgear for you.";
close;
}
case 4: //Blue Fish [5065]
- if (countitem(624) && countitem(959)>299 && countitem(544)>49 && countitem(1023) && countitem(938)>99) {
- creation_lines;
+ if (countitem(624) && countitem(959)>299 && countitem(544)>49 && countitem(1023) && countitem(938)>99 && countitem(7030)) {
delitem 624,1;
delitem 959,1;
delitem 544,50;
delitem 1023,1;
delitem 938,100;
delitem 7030,1;
+ creation_lines;
getitem 5065,1;
} else {
mes "[Human]";
@@ -2153,8 +2193,8 @@ morocc.gat,273,79,4 script Traveler 99,{ mes "[Human]";
mes "The materials are..";
mes "^FF0000Rotten Fish x1";
- mes "Rotten Scale x300, Fish Slice x50,";
- mes "Fish Tail x1^000000 and lastly, it requires at least ^FF0000Stick Mucus x100^000000";
+ mes "Stinky Scale x300, Raw Fish x50,";
+ mes "Fish Tail x1^000000 and lastly, it requires at least ^FF0000Sticky Mucus x100^000000";
mes "That's all you need.";
mes "If you bring it to me, I will make the headgear for you.";
close;
@@ -2278,8 +2318,10 @@ pay_dun03.gat,48,84,4 script Nine Tail#2 1180,{ case 1:
mes "[Nine Tail]";
mes "Go now. You have got what you wanted, human. Now leave!";
- delitem 1044,999;
- getitem 5069,1;
+ if(countitem(1022)>998) {
+ delitem 1022,999;
+ getitem 5069,1;
+ }
disablenpc "Nine Tail#2";
donpcevent "Nine Tail#1::OnReset";
close;
@@ -2312,7 +2354,7 @@ pay_dun03.gat,48,84,4 script Nine Tail#2 1180,{ next;
mes "[Nine Tail]";
mes "To save my husband,";
- mes "please bring along ^0000FFFox's Tail^FF00000999^0000FFUnit^000000";
+ mes "please bring along ^0000FFNine Tails^FF00000999^0000FFUnit^000000";
mes "What? You said that's too much?";
next;
mes "[Nine Tail]";
@@ -2320,8 +2362,8 @@ pay_dun03.gat,48,84,4 script Nine Tail#2 1180,{ mes "I undertand. You human won't do anything without a reward....";
next;
mes "[Nine Tail]";
- mes "Hmm, ok. What do you think of the mask I'm wearing. The ^0000FFMask of Fox^000000?? Gather the item I want, and I will give you this.";
- mes "You must gather ^0000FFFox's Tail^FF0000 999^0000FF Unit^000000!";
+ mes "Hmm, ok. What do you think of the mask I'm wearing. The ^0000FFKitsune Mask^000000?? Gather the item I want, and I will give you this.";
+ mes "You must gather ^0000FFNine Tails^FF0000 999^0000FF Unit^000000!";
disablenpc "Nine Tail#2";
donpcevent "Nine Tail#1::OnReset";
close;
@@ -2331,6 +2373,7 @@ pay_dun03.gat,48,84,4 script Nine Tail#2 1180,{ in_orcs01.gat,31,93,1 script Orc Warrior#1 1023,2,2{
if (orcs_hero_hat == 1) {
if (countitem(909)>999) {
+ delitem 909,1000;
mes "[Orc Warrior]";
mes "Good, you have collected it all, haven't you?";
mes "So you really want to have a talk, hahahahaha!!";
@@ -2341,7 +2384,6 @@ in_orcs01.gat,31,93,1 script Orc Warrior#1 1023,2,2{ mes "All of the Orcish Tribe dislike humans.";
mes "Do you know that?";
mes "I really hate it when you come to find us.";
- delitem 909,1000;
set orcs_hero_hat,2;
next;
mes "[Orc Warrior]";
@@ -2351,8 +2393,9 @@ in_orcs01.gat,31,93,1 script Orc Warrior#1 1023,2,2{ close;
}
} else if (orcs_hero_hat == 2) {
- if (countitem(909) > 999) {
- mes "[Orc Warrior]";
+ if (countitem(909) > 999) {
+ delitem 909,1000;
+ mes "[Orc Warrior]";
mes "Good, you have collected it all, haven't you?";
mes "So you really want to have a talk, hahahahahaha!!";
mes "Ok, I will talk to you then";
@@ -2368,7 +2411,6 @@ in_orcs01.gat,31,93,1 script Orc Warrior#1 1023,2,2{ mes "and live there quietly?";
mes "Why do you create chaos everywhere...";
mes "I can't understand";
- delitem 909,1000;
set orcs_hero_hat,3;
next;
mes "[Orc Warrior]";
@@ -2386,7 +2428,8 @@ in_orcs01.gat,31,93,1 script Orc Warrior#1 1023,2,2{ }
} else if (orcs_hero_hat == 3) {
if (countitem(909)>999) {
- mes "[Orc Warrior]";
+ delitem 909,1000;
+ mes "[Orc Warrior]";
mes "Good, you have collect it all, haven't you? ";
mes "So you really want to have a talk, hahahahaha!!";
mes "Ok, I will talk to you until you're fed up then.";
@@ -2416,7 +2459,6 @@ in_orcs01.gat,31,93,1 script Orc Warrior#1 1023,2,2{ mes "...Hmm, this,";
mes "Why do I tell this to you humans?";
mes "The conversation ends here today.";
- delitem 909,1000;
set orcs_hero_hat,4;
next;
mes "[Orc Warrior]";
@@ -2433,7 +2475,8 @@ in_orcs01.gat,31,93,1 script Orc Warrior#1 1023,2,2{ }
} else if (orcs_hero_hat == 4) {
if (countitem(909)>999) {
- mes "[Orc Warrior]";
+ delitem 909,1000;
+ mes "[Orc Warrior]";
mes "Good, you have collect it all, haven't you? ";
mes "So you really want to have a talk, hahahahaha!!";
mes "Ok, I will talk to you until you're fed up then.";
@@ -2464,7 +2507,6 @@ in_orcs01.gat,31,93,1 script Orc Warrior#1 1023,2,2{ mes "[Orc Warrior]";
mes "...I have talked too much, and there's nothing more to talk about.";
mes "The conversation ends here.";
- delitem 909,1000;
set orcs_hero_hat,5;
next;
mes "[Orc Warrior]";
@@ -2481,6 +2523,7 @@ in_orcs01.gat,31,93,1 script Orc Warrior#1 1023,2,2{ }
} else if (orcs_hero_hat == 5) {
if (countitem(909)>999) {
+ delitem 909,1000;
mes "[Orc Warrior]";
mes "You reall have the patience to collect these things.";
mes "You really want to talk to me, don't you?... ";
@@ -2511,7 +2554,6 @@ in_orcs01.gat,31,93,1 script Orc Warrior#1 1023,2,2{ mes "That's why you use potions and herbs.";
mes "Without potion, you will quit immediately, don't you?";
mes "Hmm, I'm not sure whether you are like that too.";
- delitem 909,1000;
set orcs_hero_hat,6;
next;
mes "[Orc Warrior]";
@@ -2528,6 +2570,7 @@ in_orcs01.gat,31,93,1 script Orc Warrior#1 1023,2,2{ }
} else if (orcs_hero_hat == 6) {
if (countitem(909)>999) {
+ delitem 909,1000;
mes "[Orc Warrior]";
mes "You reall have the patience to collect these things.";
mes "You really want to talk to me, don't you?... ";
@@ -2567,7 +2610,6 @@ in_orcs01.gat,31,93,1 script Orc Warrior#1 1023,2,2{ mes "So, when you look at me, ";
mes "you will feel that I look like";
mes "no different that the orc warrior outside, isn't it?";
- delitem 909,1000;
set orcs_hero_hat,7;
next;
mes "[Orc Warrior]";
@@ -2584,6 +2626,7 @@ in_orcs01.gat,31,93,1 script Orc Warrior#1 1023,2,2{ }
} else if (orcs_hero_hat == 7) {
if (countitem(909)>999) {
+ delitem 909,1000;
mes "[Orc Warrior]";
mes "I can feel you are getting tired and want to quit now.";
mes "But you have keep the promise this time.";
@@ -2615,7 +2658,6 @@ in_orcs01.gat,31,93,1 script Orc Warrior#1 1023,2,2{ mes "It is a symbol of";
mes "the fame and strength of an Orc Hero... Just like you humans.";
mes "If you want to see it, you can only feel its power in the battle.";
- delitem 909,1000;
set orcs_hero_hat,8;
next;
mes "[Orc Warrior]";
@@ -2632,6 +2674,7 @@ in_orcs01.gat,31,93,1 script Orc Warrior#1 1023,2,2{ }
} else if (orcs_hero_hat == 8) {
if (countitem(909)>999) {
+ delitem 909,1000;
mes "[Orc Warrior]";
mes "I can feel you are getting tired and want to quit now.";
mes "But you have keep the promise this time.";
@@ -2662,7 +2705,6 @@ in_orcs01.gat,31,93,1 script Orc Warrior#1 1023,2,2{ mes "Orc Lord. And we honor them,";
mes "They wear a 3 horn iron helm";
mes "that represents the leadership of Orcish tribe.";
- delitem 909,1000;
set orcs_hero_hat,9;
next;
mes "[Orc Warrior]";
@@ -2679,6 +2721,7 @@ in_orcs01.gat,31,93,1 script Orc Warrior#1 1023,2,2{ }
} else if (orcs_hero_hat == 9) {
if (countitem(909)>999) {
+ delitem 909,1000;
mes "[Orc Warrior]";
mes "I've never seen,";
mes "a human that won't quit like you... So I'll keep my promise";
@@ -2711,7 +2754,6 @@ in_orcs01.gat,31,93,1 script Orc Warrior#1 1023,2,2{ mes "Therefore, we need to be more careful.";
mes "Because we can tell from the appearances,";
mes "how treacherous humans are....";
- delitem 909,1000;
set orcs_hero_hat,10;
next;
mes "[Orc Warrior]";
@@ -2728,7 +2770,8 @@ in_orcs01.gat,31,93,1 script Orc Warrior#1 1023,2,2{ }
} else if (orcs_hero_hat == 10) {
if (countitem(909)>999) {
- mes "[Orc Warrior]";
+ delitem 909,1000;
+ mes "[Orc Warrior]";
mes "Really? Have you really gathered 10,000 Jellopy?";
mes "Good, that's enough now.";
mes "You've shown your sincerity.";
@@ -2745,7 +2788,6 @@ in_orcs01.gat,31,93,1 script Orc Warrior#1 1023,2,2{ mes "through the battle with us to understand our tribe.";
mes "The most direct way,";
mes "is through combat.";
- delitem 909,1000;
set orcs_hero_hat,11;
next;
mes "[Orc Warrior]";
@@ -2825,9 +2867,11 @@ in_orcs01.gat,31,93,1 script Orc Warrior#1 1023,2,2{ mes "Bring me the voucher of orc warrior.";
mes "Once, ten times, or even hundreds";
mes "please leave your record of victories.";
- delitem 931,100;
- set orcs_hero_hat,13;
- set orcs_hero_hat2,100;
+ if (countitem(931)>99) {
+ delitem 931,100;
+ set orcs_hero_hat,13;
+ set orcs_hero_hat2,100;
+ }
next;
mes "[Orc Warrior]";
mes "If I take the voucher of Orc Warrior,";
@@ -3052,6 +3096,7 @@ in_orcs01.gat,31,93,1 script Orc Warrior#1 1023,2,2{ mes "Respecting your oppenent even after you've won,";
mes "such deeds";
mes "should be learned by we Orcs...!";
+ if (countitem(968)<100) close;
delitem 968,100;
set orcs_hero_hat,16;
next;
@@ -3272,9 +3317,11 @@ in_orcs01.gat,162,33,1 script Hero of Orc#1 1087,2,2{ mes "I have nade a special sign on it...";
mes "So continue to use this in the future,";
mes "understand? 'Human' Orc Warrior?";
- delitem 2299,1;
- getitem 5094,1;
- set orcs_hero_hat,17;
+ if (countitem(2299)) {
+ delitem 2299,1;
+ getitem 5094,1;
+ set orcs_hero_hat,17;
+ }
close;
}
} else {
@@ -3301,4 +3348,4 @@ in_orcs01.gat,162,33,1 script Hero of Orc#1 1087,2,2{ close;
}
}
-}
+}
\ No newline at end of file |