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author | Playtester <Playtester@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-07-14 12:12:41 +0000 |
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committer | Playtester <Playtester@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-07-14 12:12:41 +0000 |
commit | 4a38aee7780f8c5e933d45dca427257f26a4ad45 (patch) | |
tree | 81c1d174dcd75d1c685523fb4ff3dedc79cd531c /npc/quests/newgears/2004_headgears.txt | |
parent | 8e7dd3a2fe4e3ae718196a76c616e10dce094409 (diff) | |
download | hercules-4a38aee7780f8c5e933d45dca427257f26a4ad45.tar.gz hercules-4a38aee7780f8c5e933d45dca427257f26a4ad45.tar.bz2 hercules-4a38aee7780f8c5e933d45dca427257f26a4ad45.tar.xz hercules-4a38aee7780f8c5e933d45dca427257f26a4ad45.zip |
Improved the Fox Mask quest
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7671 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/quests/newgears/2004_headgears.txt')
-rw-r--r-- | npc/quests/newgears/2004_headgears.txt | 105 |
1 files changed, 56 insertions, 49 deletions
diff --git a/npc/quests/newgears/2004_headgears.txt b/npc/quests/newgears/2004_headgears.txt index 7a4294688..023958d57 100644 --- a/npc/quests/newgears/2004_headgears.txt +++ b/npc/quests/newgears/2004_headgears.txt @@ -2267,47 +2267,49 @@ morocc.gat,273,79,4 script Traveler 99,{ }
//Payon /=Fox Mask=/ //==Lets hope this works as it's supposed==//
pay_dun03.gat,48,84,4 script Nine Tail#1 1180,1,1{
-mes "[Nine Tail]";
-mes "Kee! KeeKee!";
-mes "KeeKeeKee! KeeKee! KeeKee!";
-next;
-switch(select("Shaking your head:Nodding")) {
-case 1:
mes "[Nine Tail]";
- mes "KeeKee! Ke! Kee!";
- donpcevent "Nine Tail#1::OnReset";
- close;
-case 2:
- emotion e_hmm;
- disablenpc "Nine Tail#1";
- enablenpc "Nine Tail#2";
- close;
-}
+ mes "Kee! KeeKee!";
+ mes "KeeKeeKee! KeeKee! KeeKee!";
+ next;
+ switch(select("Shaking your head:Nodding")) {
+ case 1:
+ mes "[Nine Tail]";
+ mes "KeeKee! Ke! Kee!";
+ close2;
+ donpcevent "Nine Tail#1::OnReset";
+ end;
+ case 2:
+ emotion e_hmm;
+ close2;
+ disablenpc "Nine Tail#1";
+ enablenpc "Nine Tail#2";
+ end;
+ }
OnInit:
-disablenpc "Nine Tail#1";
-disablenpc "Nine Tail#2";
-monster "pay_dun03.gat",48,84,"Nine Tail",1180,1,"NT::OnMobDead";
-end;
+ disablenpc "Nine Tail#1";
+ disablenpc "Nine Tail#2";
+ monster "pay_dun03.gat",48,84,"Nine Tail",1180,1,"NT::OnMobDead";
+ end;
OnReset:
-killmonster "pay_dun03.gat","NT::OnMobDeadGlobal";
-disablenpc "Nine Tail#1";
-disablenpc "Nine Tail#2";
-initnpctimer;
-end;
+ killmonster "pay_dun03.gat","NT::OnMobDeadGlobal";
+ disablenpc "Nine Tail#1";
+ disablenpc "Nine Tail#2";
+ initnpctimer;
+ end;
-OnTimer3000://00:
+OnTimer300000:
OnSpawn:
-stopnpctimer;
-killmonster "pay_dun03.gat","Nine Tail#1::OnMobDead";
-monster "pay_dun03.gat",48,84,"Nine Tail",1180,1,"NT::OnMobDead";
-end;
+ stopnpctimer;
+ killmonster "pay_dun03.gat","Nine Tail#1::OnMobDead";
+ monster "pay_dun03.gat",48,84,"Nine Tail",1180,1,"NT::OnMobDead";
+ end;
}
pay_dun03.gat,48,84,1 script NT -1,{
OnMobDead:
-enablenpc "Nine Tail#1";
-end;
+ enablenpc "Nine Tail#1";
+ end;
}
pay_dun03.gat,48,84,4 script Nine Tail#2 1180,{
if(countitem(1022)>998) {
@@ -2317,33 +2319,37 @@ pay_dun03.gat,48,84,4 script Nine Tail#2 1180,{ next;
switch(select("Give it to him:Do not give it to him")) {
case 1:
- mes "[Nine Tail]";
- mes "Go now. You have got what you wanted, human. Now leave!";
+ mes "[Nine Tail]";
+ mes "Go now. You have got what you wanted, human. Now leave!";
if(countitem(1022)>998) {
- delitem 1022,999;
- getitem 5069,1;
+ delitem 1022,999;
+ getitem 5069,1;
}
- disablenpc "Nine Tail#2";
+ close2;
+ disablenpc "Nine Tail#2";
donpcevent "Nine Tail#1::OnReset";
- close;
+ end;
case 2:
+ close2;
disablenpc "Nine Tail#2";
donpcevent "Nine Tail#1::OnReset";
+ end;
}
- } else {
- mes "[Nine Tail]";
- mes "......Aiyo? Isn't this the appearance of a human boy?";
- mes "Has my transfiguration skill gonewrong again... Oh... Oh well.";
+ }
+ else {
+ mes "[Nine Tail]";
+ mes "......Aiyo? Isn't this the appearance of a human boy?";
+ mes "Has my transfiguration skill gone wrong again... oh... oh well.";
next;
mes "[Nine Tail]";
- mes "Do you know how it feels to be chased everyday? How tough that is? huh?";
+ mes "Do you know how it feels to be chased everyday? How tough that is? Huh?";
mes "I just want to live a quiet life with my husband!";
next;
mes "[Nine Tail]";
- mes "But one day, someone intrude into our habitat and try to catch us.";
+ mes "But one day, someone intruded into our habitat and tried to catch us.";
next;
mes "[Nine Tail]";
- mes "Do you know how much that Sohee that live besides me like to complain to me everyday? Some will pull a disgusting face and said 'Haha, Miss Sohee~' and they will chase to rip off her clothes. They are making her crazy!";
+ mes "Do you know how much that Sohee that lives besides me likes to complain to me everyday? Someone will pull a disgusting face and say 'Haha, Miss Sohee~' and they will chase to rip off her clothes. They are making her crazy!";
next;
mes "[Nine Tail]";
mes "It is just a flawless body as fine as pine, and as beautiful as the flower. Why can't anyone understand that?";
@@ -2355,19 +2361,20 @@ pay_dun03.gat,48,84,4 script Nine Tail#2 1180,{ next;
mes "[Nine Tail]";
mes "To save my husband,";
- mes "please bring along ^0000FFNine Tails^FF00000999^0000FFUnit^000000";
+ mes "please bring along ^FF0000999 ^0000FFNine Tails^000000!";
mes "What? You said that's too much?";
next;
mes "[Nine Tail]";
mes "Hmmph, it really makes me angry to think of what you've done to us...";
- mes "I undertand. You human won't do anything without a reward....";
+ mes "I understand. You human won't do anything without a reward...";
next;
mes "[Nine Tail]";
- mes "Hmm, ok. What do you think of the mask I'm wearing. The ^0000FFKitsune Mask^000000?? Gather the item I want, and I will give you this.";
- mes "You must gather ^0000FFNine Tails^FF0000 999^0000FF Unit^000000!";
+ mes "Hmm, ok. What do you think of the mask I'm wearing? The ^0000FFKitsune Mask^000000. Gather the item I want, and I will give you this.";
+ mes "You must gather ^FF0000999 ^0000FFNine Tails^000000!";
+ close2;
disablenpc "Nine Tail#2";
donpcevent "Nine Tail#1::OnReset";
- close;
+ end;
}
}
//Orc Village /=Orc Hero Helm=/
|