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author | Dastgir <dastgirpojee@rocketmail.com> | 2016-01-17 17:35:36 +0530 |
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committer | Dastgir <dastgirpojee@rocketmail.com> | 2016-01-17 17:44:45 +0530 |
commit | 4d139eb924e63f88065071de722ddc39465cd5e3 (patch) | |
tree | f25d5322e19e1ebd060064786e5d9c6e1a5ef572 /npc/quests/lvl4_weapon_quest.txt | |
parent | 57ed698dc135be8222e127fe8e1d02c456e7f8b5 (diff) | |
download | hercules-4d139eb924e63f88065071de722ddc39465cd5e3.tar.gz hercules-4d139eb924e63f88065071de722ddc39465cd5e3.tar.bz2 hercules-4d139eb924e63f88065071de722ddc39465cd5e3.tar.xz hercules-4d139eb924e63f88065071de722ddc39465cd5e3.zip |
Script Standardization: changed select format in quests folder
Diffstat (limited to 'npc/quests/lvl4_weapon_quest.txt')
-rw-r--r-- | npc/quests/lvl4_weapon_quest.txt | 82 |
1 files changed, 41 insertions, 41 deletions
diff --git a/npc/quests/lvl4_weapon_quest.txt b/npc/quests/lvl4_weapon_quest.txt index f61c2122c..bbc75cd19 100644 --- a/npc/quests/lvl4_weapon_quest.txt +++ b/npc/quests/lvl4_weapon_quest.txt @@ -66,7 +66,7 @@ umbala,117,285,3 script Bazo#lv4 4_M_03,{ mes "[Bazo]"; mes "If you like, I'd be willing to show you my skills. Now how does that sound?"; next; - switch(select("Sounds good~:No, thanks.")) { + switch(select("Sounds good~", "No, thanks.")) { case 1: if (BaseLevel < 70) { mes "[Bazo]"; @@ -214,7 +214,7 @@ umbala,117,285,3 script Bazo#lv4 4_M_03,{ mes "thinking about right now."; } next; - .@answer = select("Poring:Hode:Obeaune:Minorous"); + .@answer = select("Poring", "Hode", "Obeaune", "Minorous"); if (.@answer == .@mons[.@i]) { ++.@dap; } @@ -286,7 +286,7 @@ umbala,117,285,3 script Bazo#lv4 4_M_03,{ mes "bring one kind of ore, not all of them. So which one would you"; mes "like to use?"; next; - switch(select("Citrin:Turquoise:Agate")) { + switch(select("Citrin", "Turquoise", "Agate")) { case 1: .@itemreq = 7295; // Citrine break; @@ -303,7 +303,7 @@ umbala,117,285,3 script Bazo#lv4 4_M_03,{ mes "bring one kind of ore, not"; mes "two. So which one would"; mes "you like to use?"; - switch(select("Citrin:Turquoise")) { + switch(select("Citrin", "Turquoise")) { case 1: .@itemreq = 7295; // Citrine break; @@ -317,7 +317,7 @@ umbala,117,285,3 script Bazo#lv4 4_M_03,{ mes "bring one kind of ore, not"; mes "two. So which one would"; mes "you like to use?"; - switch(select("Citrin:Agate")) { + switch(select("Citrin", "Agate")) { case 1: .@itemreq = 7295; // Citrine break; @@ -331,7 +331,7 @@ umbala,117,285,3 script Bazo#lv4 4_M_03,{ mes "bring one kind of ore, not"; mes "two. So which one would"; mes "you like to use?"; - switch(select("Turquoise:Agate")) { + switch(select("Turquoise", "Agate")) { case 1: .@itemreq = 7294; //Turqoise break; @@ -435,7 +435,7 @@ umbala,117,285,3 script Bazo#lv4 4_M_03,{ mes "[Bazo]"; mes "If you like, I'd be willing to show you my skills. Now how does that sound?"; next; - switch(select("Sounds good~:No, thanks.")) { + switch(select("Sounds good~", "No, thanks.")) { case 1: if (BaseLevel < 70) { mes "[Bazo]"; @@ -517,7 +517,7 @@ umbala,163,257,3 script Hibilaithan#lv4 4_M_UMDANCEKID2,{ mes "inspired and oft imitated"; mes "handiwork or not?"; next; - switch(select("Yes. Yes, I do.:Sorry, I don't need it!")) { + switch(select("Yes. Yes, I do.", "Sorry, I don't need it!")) { case 1: if (BaseLevel < 70) { mes "[Hibilaithan]"; @@ -659,7 +659,7 @@ umbala,163,257,3 script Hibilaithan#lv4 4_M_UMDANCEKID2,{ mes "am I thinking of?"; } next; - .@answer = select("Zealotus:Alice:Munak:Isis"); + .@answer = select("Zealotus", "Alice", "Munak", "Isis"); if (.@answer == .@mons[.@i]) { ++.@dap; } @@ -737,7 +737,7 @@ umbala,163,257,3 script Hibilaithan#lv4 4_M_UMDANCEKID2,{ mes "[Hibilaithan]"; mes "Whoa, you brought all three kinds of those ores I asked for? Haha, we can only use one of them, so go ahead and choose."; next; - switch(select("Muscovite:Biotite:Pyroxene")) { + switch(select("Muscovite", "Biotite", "Pyroxene")) { case 1: .@itemreq = 7292; //Muscovite break; @@ -753,7 +753,7 @@ umbala,163,257,3 script Hibilaithan#lv4 4_M_UMDANCEKID2,{ mes "[Hibilaithan]"; mes "Hahaha, you only needed to bring one kind of ore, not two. Now, which ore would you like to use?"; next; - switch(select("Muscovite:Biotite")) { + switch(select("Muscovite", "Biotite")) { case 1: .@itemreq = 7292; //Muscovite break; @@ -766,7 +766,7 @@ umbala,163,257,3 script Hibilaithan#lv4 4_M_UMDANCEKID2,{ mes "[Hibilaithan]"; mes "Hahaha, you only needed to bring one kind of ore, not two. Now, which ore would you like to use?"; next; - switch(select("Muscovite:Pyroxene")) { + switch(select("Muscovite", "Pyroxene")) { case 1: .@itemreq = 7292; //Muscovite break; @@ -779,7 +779,7 @@ umbala,163,257,3 script Hibilaithan#lv4 4_M_UMDANCEKID2,{ mes "[Hibilaithan]"; mes "Hahaha, you only needed to bring one kind of ore, not two. Now, which ore would you like to use?"; next; - switch(select("Biotite:Pyroxene")) { + switch(select("Biotite", "Pyroxene")) { case 1: .@itemreq = 7297; // Biotite break; @@ -891,7 +891,7 @@ umbala,163,257,3 script Hibilaithan#lv4 4_M_UMDANCEKID2,{ mes "inspired and oft imitated"; mes "handiwork or not?"; next; - switch(select("Yes. Yes, I do.:Sorry, I don't need it!")) { + switch(select("Yes. Yes, I do.", "Sorry, I don't need it!")) { case 1: if (BaseLevel < 70) { mes "[Hibilaithan]"; @@ -972,7 +972,7 @@ um_in,156,77,5 script Tabezthan#lv4 4_M_UMOLDMAN,{ mes "In any case, do have any use"; mes "for my skills? If so, please bring me the materials that I need so that I may be of service to you."; next; - switch(select("Yes, please.:No, thank you.")) { + switch(select("Yes, please.", "No, thank you.")) { case 1: if (BaseLevel < 70) { mes "[Tabezthan]"; @@ -1113,7 +1113,7 @@ um_in,156,77,5 script Tabezthan#lv4 4_M_UMOLDMAN,{ mes "monster I'm thinking of."; } next; - .@answer = select("Baphomet:Dark Lord:Bloody Knight:Stormy Knight"); + .@answer = select("Baphomet", "Dark Lord", "Bloody Knight", "Stormy Knight"); if (.@answer == .@mons[.@i]) { ++.@dap; } @@ -1179,7 +1179,7 @@ um_in,156,77,5 script Tabezthan#lv4 4_M_UMOLDMAN,{ mes "[Tabezthan]"; mes "Ah, you've brought all three. However, we can only use one kind of ore at a time, so please choose just one."; next; - switch(select("Phlogopite:Peridot:Rose Quartz")) { + switch(select("Phlogopite", "Peridot", "Rose Quartz")) { case 1: .@itemreq = 7290; //Phlogopite break; @@ -1198,7 +1198,7 @@ um_in,156,77,5 script Tabezthan#lv4 4_M_UMOLDMAN,{ mes "of ore. Now, which one would"; mes "you like to use?"; next; - switch(select("Phlogopite:Peridot")) { + switch(select("Phlogopite", "Peridot")) { case 1: .@itemreq = 7290; //Phlogopite break; @@ -1214,7 +1214,7 @@ um_in,156,77,5 script Tabezthan#lv4 4_M_UMOLDMAN,{ mes "of ore. Now, which one would"; mes "you like to use?"; next; - switch(select("Phlogopite:Rose Quartz")) { + switch(select("Phlogopite", "Rose Quartz")) { case 1: .@itemreq = 7290; //Phlogopite break; @@ -1230,7 +1230,7 @@ um_in,156,77,5 script Tabezthan#lv4 4_M_UMOLDMAN,{ mes "of ore. Now, which one would"; mes "you like to use?"; next; - switch(select("Peridot:Rose Quartz")) { + switch(select("Peridot", "Rose Quartz")) { case 1: .@itemreq = 7289; //Olivine break; @@ -1323,7 +1323,7 @@ um_in,156,77,5 script Tabezthan#lv4 4_M_UMOLDMAN,{ mes "In any case, do have any use"; mes "for my skills? If so, please bring me the materials that I need so that I may be of service to you."; next; - switch(select("Yes, please.:No, thank you.")) { + switch(select("Yes, please.", "No, thank you.")) { case 1: if (BaseLevel < 70) { mes "[Tabezthan]"; @@ -1730,7 +1730,7 @@ niflheim,240,193,3 script Kayron#lv4 4_M_NFDEADMAN2,{ mes "the dead. Without a body, I feel"; mes "so useless."; next; - switch(select("Show interest.:Ignore him.")) { + switch(select("Show interest.", "Ignore him.")) { case 1: mes "[Kayron]"; mes "Huh...?"; @@ -1847,7 +1847,7 @@ niflheim,240,193,3 script Kayron#lv4 4_M_NFDEADMAN2,{ mes "You'll write 'Rock,' 'Paper,' or 'Scissors,' and I'll do the same. Then we'll compare our results and see what happens. Alright, let's do the first match!"; next; .@npchand1 = rand(1,3); - .@myhand1 = select("Scissors:Rock:Paper"); + .@myhand1 = select("Scissors", "Rock", "Paper"); if (((.@myhand1 == 1) && (.@npchand1 == 3)) || ((.@myhand1 == 2) && (.@npchand1 == 1)) || ((.@myhand1 == 3) && (.@npchand1 == 2))) { ++.@shobu; } @@ -1857,7 +1857,7 @@ niflheim,240,193,3 script Kayron#lv4 4_M_NFDEADMAN2,{ mes "the second match~"; next; .@npchand2 = rand(1,3); - .@myhand2 = select("Scissors:Rock:Paper"); + .@myhand2 = select("Scissors", "Rock", "Paper"); if (((.@myhand2 == 1) && (.@npchand2 == 3)) || ((.@myhand2 == 2) && (.@npchand2 == 1)) || ((.@myhand2 == 3) && (.@npchand2 == 2))) { ++.@shobu; } @@ -1868,7 +1868,7 @@ niflheim,240,193,3 script Kayron#lv4 4_M_NFDEADMAN2,{ mes "'Paper' or 'Scissors.'"; next; .@npchand3 = rand(1,3); - .@myhand3 = select("Scissors:Rock:Paper"); + .@myhand3 = select("Scissors", "Rock", "Paper"); if (((.@myhand3 == 1) && (.@npchand3 == 3)) || ((.@myhand3 == 2) && (.@npchand3 == 1)) || ((.@myhand3 == 3) && (.@npchand3 == 2))) { ++.@shobu; } @@ -2139,7 +2139,7 @@ niflheim,240,193,3 script Kayron#lv4 4_M_NFDEADMAN2,{ mes "the dead. Without a body, I feel"; mes "so useless."; next; - switch(select("Show interest.:Ignore him.")) { + switch(select("Show interest.", "Ignore him.")) { case 1: mes "[Kayron]"; mes "Huh...?"; @@ -2183,7 +2183,7 @@ niflheim,99,268,5 script Reyghema#lv4 4_M_NFDEADMAN2,{ mes "something like that,"; mes "but there was more to it..."; next; - switch(select("Show interest.:Ignore him.")) { + switch(select("Show interest.", "Ignore him.")) { case 1: mes "[Reyghema]"; mes "Enjoy your youth..."; @@ -2297,7 +2297,7 @@ niflheim,99,268,5 script Reyghema#lv4 4_M_NFDEADMAN2,{ mes "Alright, here's a piece of paper. When I say so, you write down 'Rock,' 'Paper' or 'Scissors.' Alright? Let's start."; next; .@npchand1 = rand(1,3); - .@myhand1 = select("Scissors:Rock:Paper"); + .@myhand1 = select("Scissors", "Rock", "Paper"); if (((.@myhand1 == 1) && (.@npchand1 == 3)) || ((.@myhand1 == 2) && (.@npchand1 == 1)) || ((.@myhand1 == 3) && (.@npchand1 == 2))) { ++.@shobu; } @@ -2306,7 +2306,7 @@ niflheim,99,268,5 script Reyghema#lv4 4_M_NFDEADMAN2,{ mes "try this again."; next; .@npchand2 = rand(1,3); - .@myhand2 = select("Scissors:Rock:Paper"); + .@myhand2 = select("Scissors", "Rock", "Paper"); if (((.@myhand2 == 1) && (.@npchand2 == 3)) || ((.@myhand2 == 2) && (.@npchand2 == 1)) || ((.@myhand2 == 3) && (.@npchand2 == 2))) { ++.@shobu; } @@ -2316,7 +2316,7 @@ niflheim,99,268,5 script Reyghema#lv4 4_M_NFDEADMAN2,{ mes "'Paper' or 'Scissors.'"; next; .@npchand3 = rand(1,3); - .@myhand3 = select("Scissors:Rock:Paper"); + .@myhand3 = select("Scissors", "Rock", "Paper"); if (((.@myhand3 == 1) && (.@npchand3 == 3)) || ((.@myhand3 == 2) && (.@npchand3 == 1)) || ((.@myhand3 == 3) && (.@npchand3 == 2))) { ++.@shobu; } @@ -2612,7 +2612,7 @@ niflheim,99,268,5 script Reyghema#lv4 4_M_NFDEADMAN2,{ mes "something like that,"; mes "but there was more to it..."; next; - switch(select("Show interest.:Ignore him.")) { + switch(select("Show interest.", "Ignore him.")) { case 1: mes "[Reyghema]"; mes "Enjoy your youth..."; @@ -2648,7 +2648,7 @@ niflheim,187,280,3 script Hein#lv4 4_M_NFDEADMAN,{ mes "Back during those days,"; mes "I never accepted money for my work. Father always used to say, 'Never accept payment to forge a good weapon. It... It...'"; next; - switch(select("Show interest.:Ignore him.")) { + switch(select("Show interest.", "Ignore him.")) { case 1: mes "[Hein]"; mes "What was the rest of it?"; @@ -2758,7 +2758,7 @@ niflheim,187,280,3 script Hein#lv4 4_M_NFDEADMAN,{ mes "When I tell you to, write down 'Rock,' 'Paper' or 'Scissors.' I'll do the same thing, and we'll compare our results at the end, okay? Let's begin!"; next; .@npchand1 = rand(1,3); - .@myhand1 = select("Scissors:Rock:Paper"); + .@myhand1 = select("Scissors", "Rock", "Paper"); if (((.@myhand1 == 1) && (.@npchand1 == 3)) || ((.@myhand1 == 2) && (.@npchand1 == 1)) || ((.@myhand1 == 3) && (.@npchand1 == 2))) { ++.@shobu; } @@ -2767,7 +2767,7 @@ niflheim,187,280,3 script Hein#lv4 4_M_NFDEADMAN,{ mes "the second round!"; next; .@npchand2 = rand(1,3); - .@myhand2 = select("Scissors:Rock:Paper"); + .@myhand2 = select("Scissors", "Rock", "Paper"); if (((.@myhand2 == 1) && (.@npchand2 == 3)) || ((.@myhand2 == 2) && (.@npchand2 == 1)) || ((.@myhand2 == 3) && (.@npchand2 == 2))) { ++.@shobu; } @@ -2778,7 +2778,7 @@ niflheim,187,280,3 script Hein#lv4 4_M_NFDEADMAN,{ mes "compare our results."; next; .@npchand3 = rand(1,3); - .@myhand3 = select("Scissors:Rock:Paper"); + .@myhand3 = select("Scissors", "Rock", "Paper"); .@aekddam = rand(1,3); if (((.@myhand3 == 1) && (.@npchand3 == 3)) || ((.@myhand3 == 2) && (.@npchand3 == 1)) || ((.@myhand3 == 3) && (.@npchand3 == 2))) { ++.@shobu; @@ -3054,7 +3054,7 @@ niflheim,187,280,3 script Hein#lv4 4_M_NFDEADMAN,{ mes "Back during those days,"; mes "I never accepted money for my work. Father always used to say, 'Never accept payment to forge a good weapon. It... It...'"; next; - switch(select("Show interest.:Ignore him.")) { + switch(select("Show interest.", "Ignore him.")) { case 1: mes "[Hein]"; mes "What was the rest of it?"; @@ -3101,7 +3101,7 @@ niflheim,331,72,3 script Waltboughst#lv4 4_M_NFDEADMAN,{ mes "[Waltboughst]"; mes "It's funny, you know. My father always used to say, 'Trying your best won't always result in success...' Um, that's ... Huh? There was more, I think."; next; - switch(select("Show interest.:Ignore him.")) { + switch(select("Show interest.", "Ignore him.")) { case 1: mes "[Waltboughst]"; mes "Let me try it again."; @@ -3223,7 +3223,7 @@ niflheim,331,72,3 script Waltboughst#lv4 4_M_NFDEADMAN,{ mes "Now, when I tell you to, write down 'Rock,' 'Paper' or 'Scissors.' Let's begin...!"; next; .@npchand1 = rand(1,3); - .@myhand1 = select("Scissors:Rock:Paper"); + .@myhand1 = select("Scissors", "Rock", "Paper"); if (((.@myhand1 == 1) && (.@npchand1 == 3)) || ((.@myhand1 == 2) && (.@npchand1 == 1)) || ((.@myhand1 == 3) && (.@npchand1 == 2))) { ++.@shobu; } @@ -3233,7 +3233,7 @@ niflheim,331,72,3 script Waltboughst#lv4 4_M_NFDEADMAN,{ mes "a second time."; next; .@npchand2 = rand(1,3); - .@myhand2 = select("Scissors:Rock:Paper"); + .@myhand2 = select("Scissors", "Rock", "Paper"); if (((.@myhand2 == 1) && (.@npchand2 == 3)) || ((.@myhand2 == 2) && (.@npchand2 == 1)) || ((.@myhand2 == 3) && (.@npchand2 == 2))) { ++.@shobu; } @@ -3244,7 +3244,7 @@ niflheim,331,72,3 script Waltboughst#lv4 4_M_NFDEADMAN,{ mes "and check your luck."; next; .@npchand3 = rand(1,3); - .@myhand3 = select("Scissors:Rock:Paper"); + .@myhand3 = select("Scissors", "Rock", "Paper"); if (((.@myhand3 == 1) && (.@npchand3 == 3)) || ((.@myhand3 == 2) && (.@npchand3 == 1)) || ((.@myhand3 == 3) && (.@npchand3 == 2))) { ++.@shobu; } @@ -3498,7 +3498,7 @@ niflheim,331,72,3 script Waltboughst#lv4 4_M_NFDEADMAN,{ mes "[Waltboughst]"; mes "It's funny, you know. My father always used to say, 'Trying your best won't always result in success...' Um, that's ... Huh? There was more, I think."; next; - switch(select("Show interest.:Ignore him.")) { + switch(select("Show interest.", "Ignore him.")) { case 1: mes "[Waltboughst]"; mes "Let me try it again."; |