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author | Valaris <Valaris@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-01-29 16:00:45 +0000 |
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committer | Valaris <Valaris@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-01-29 16:00:45 +0000 |
commit | a2675f07d7da22a7c6ae11f545bf8f671e785a82 (patch) | |
tree | 4b825dc642cb6eb9a060e54bf8d69288fbee4904 /npc/quests/juice_maker.txt | |
parent | b8801ae9585201eaaf9fdf80d9c7117ee18f52e2 (diff) | |
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Clearing trunk.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5091 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/quests/juice_maker.txt')
-rw-r--r-- | npc/quests/juice_maker.txt | 304 |
1 files changed, 0 insertions, 304 deletions
diff --git a/npc/quests/juice_maker.txt b/npc/quests/juice_maker.txt deleted file mode 100644 index c94d9234d..000000000 --- a/npc/quests/juice_maker.txt +++ /dev/null @@ -1,304 +0,0 @@ -//===== eAthena Script ======================================= -//= Juice Maker Quest -//===== By: ================================================== -//= kobra_k88 -//===== Current Version: ===================================== -//= 1.3a -//===== Compatible With: ===================================== -//= eAthena 7.15 + -//===== Description: ========================================= -//= -//===== Additional Comments: ================================= -//= Fully working -//= 1.1 fixed input number check [Lupus] -//= 1.2 fixed misplaced Grape<->Carrot juices [Lupus] -//= 1.3 added a loopless menu 'as many as possible' [Lupus] -//= 1.3a Turned the juice making part of the Juicer npc into a -//= subfunc. Changed fruit amount needed to 1.[kobra_k88] -//============================================================ - - -// Morrison ------------------------------------------------ -prt_in.gat,47,173,2 script Morrison 97,{ - mes "[Little Morrison]"; - if(MEAT > 10) goto L_Candy; - if(MARIANNE == 1) goto L_GoAway; - - mes "Wahhhhh!!! Wahh... NO more! NO more!"; - mes "I won't... eat anymore stupid ^0000ffFruit^000000 things!!"; - emotion 28; - next; - menu "Talk",M_Talk,"Cancel",M_End; - - M_Talk: - if(countitem(517) > 0) goto L_Meat; //Meat - - mes "[Little Morrison]"; - mes "Arhhggg!! I'VE HAD ENOUGH!!! I can't eat anymore ^0000ffFruits^000000! They"; - mes "taste so SOUR..... I have to PEEL them before I can eat them....."; - mes "they feel sticky and squishy...... it's really ANNOYING!!!!"; - emotion 16; - next; - mes "[LIttle Morrison]"; - mes "I just HATE FRUIT! I can't even get full off of the stuff.(~sigh~)"; - mes "Give me something more edible..... give me some...... ^ff0000MEAT^000000!!!"; - close; - - L_Meat: - mes "[Little Morrison]"; - mes "...(sniff)....(sniff)(sniff).... Oh! Is that ^ff0000Meat^000000???"; - emotion 5; - next; - mes "[Little Morrison]"; - mes "Do you have some ^ff0000Meat^000000?!!!~(drools)~"; - mes "Umm... that yummy smell is making me SOOO HUNGRYYYY!!!l"; - emotion 37; - next; - mes "[Little Morrison]"; - mes "... Umm... excuse me..... could you give me some of that meat PLEEAASSSE?"; - emotion 28; - next; - menu "Give him some",sM_Give,"Ignore him",sM_Ignore; - - sM_Give: - set MORRISON,1; - set MEAT,MEAT + 1; - delitem 517,1; //Meat - mes "[Little Morrison]"; - mes "Whoah~!!! It's real Meat, Meat!"; - mes "Mmmm! It makes my mouth water."; - mes "Oh thank you. Now I feel happy. Yum Yum..."; - emotion 38; - close; - - sM_Ignore: - set MORRISON,2; - mes "[Little Morrison]"; - mes "Boo..."; - mes "Boo... Fine... Alright, Alright~!!! Selfish meanie!"; - emotion 36; - close; - M_End: - mes "[Little Morrison]"; - mes "Wahhhh!!! No matter how hard I try, I just can't eat Vegetables"; - mes "or ^0000ffFruit^000000! They're plain disgusting!!"; - emotion 28; - close; - -L_GoAway: - mes "Pffff... Leave me alone! You DON'T CARE about me! I'm gonna DIE"; - mes "because of these stupid Veggies and Fuits so MIND your own business!"; - emotion 32; - close; - -L_Candy: - mes "Ah..I am full now. You don't have to feed me any more. I think I"; - mes "am gonna BURST if I keep eating more."; - next; - mes "[Little Morrison]"; - mes "And... um... Take this."; - next; - getitem 529,3; - getitem 530,1; - set MEAT,0; - mes "[Little Morrison]"; - mes "It is from my secret stash of Candy that I hide from my Mom. Since"; - mes "you gave me some Meat, I will give you some candy." ; - close; - -} - -// Housewife Marianne --------------------------------------------------- -prt_in.gat,49,172,2 script Housewife Marianne 53,{ - mes "[Housewife Marianne]"; - if(MORRISON == 1) goto L_GaveMeat; - if(MORRISON == 2) goto L_Juice; - - mes "Morrison!! Please eat some fruit will ya? Fruit~!"; - mes "*Sob*~!! Like father like son..."; - emotion 28; - next; - menu "Talk",M_Talk,"Cancel",M_Cancel; - close; - - M_Talk: - mes "[Housewife Marianne]"; - mes "(~Sigh~)...This is Morrison... My one and only son. He's going"; - mes "through some kinda faze and doesn't want to eat any ^0000ffFruits^000000 or"; - mes "vegetables."; - emotion 40; - next; - mes "[Housewife Marianne]"; - mes "Look at his face..., it turns sour just hearing about ^0000ffFruit^000000..."; - next; - mes "[Housewife Marianne]"; - mes "All he wants to eat is but ^ff0000Meat^000000... (sigh)...he needs"; - mes "^0000ffFruits^000000 and vegetables for a proper diet."; - next; - - M_Cancel: - mes "[Housewife Marianne]"; - mes "Morrison!! I will get mad at you if you keep doing this!"; - emotion 36; - close; - -L_GaveMeat: - set MORRISON,0; - mes "Oh MY GOD!!... Oh lord..."; - emotion 23; - next; - mes "[Housewife Marianne]"; - mes "WHAT ARE YOU DOING!! HOW DARE YOU feed my son!! And ^ff0000MEAT^000000 of all things!!!"; - next; - mes "[Housewife Marianne]"; - mes "Arrrgh~~!! Get Lost right now!!!!!!"; - emotion 32; - close; - -L_Juice: - set MORRISON,0; - set MARIANNE,1; - mes "Thank you for not giving my son any meat. I'm trying to feed him"; - mes "^0000ffFruits^000000 and vegetables, but this child doesn't want to eat"; - mes "anything except Meat..."; - next; - mes "[Housewife Marianne]"; - mes "What if I could turn ^0000ffFruits^000000 into a ^0000ffJuice^000000... for example...Orange"; - mes "juice... Would my child like it?"; - emotion 20; - next; - mes "[Housewife Marianne]"; - mes "Ah! Now I remember..There is a town where you can get a variety of"; - mes "^0000ffFruit^000000 turned into ^0000ffFruit Juices^000000."; - emotion 5; - next; - mes "[Housewife Marianne]"; - mes "... Was is it...^ff0000Payon^000000...or ^ff0000Morroc^000000...?"; - emotion 20; - next; - close; - -} - -// Juicer Marx Hansen --------------------------------------------------------- -payon_in03.gat,188,146,5 script Juicer Marx Hansen 86,{ - mes "[Juicer Marx Hansen]"; - if(MARIANNE == 1) goto L_Juice; - mes "Welcome to my shop. What brings you here?"; - next; - menu "Conversation",M_0a,"I am just looking around",M_0b; - - M_0a: - mes "[Juicer Marx Hansen]"; - mes "In the earliest years of humanity, fruits were the only substanace availble for people to eat."; - mes "Fruits were vital for survival and without them people faced certain death."; - mes "During that time Mother Nature was worshiped for her generous offerering."; - next; - mes "[Juicer Marx Hansen]"; - mes "Nowadays food is plentifull and it comes in a variety of flavors and forms."; - mes "With so many other things to eat, fruits aren't consumed as much as they used to be."; - mes "This is especially true among kids who'd rather eat pizza and candy."; - next; - mes "[Juicer Marx Hansen]"; - mes "Because of this I wanted to find a way to make young people realize the importance of fuit."; - mes "I found that when fruits were turned into juices, they became more digestive and even tasty enough for kids."; - close; - M_0b: - mes "[Juicer Marx Hansen]"; - mes "Ok then."; - close; - -//-------------- -L_Juice: -//--------- - mes "Welcome to my shop. Are you here to process Fruits like everyone else?"; - next; - menu "Yes, I am.",M_1a, "How do you make fruit juice?",M_1b, "Nope.",M_1End; - - M_1a: - mes "[Juicer Marx Hansen]"; - mes "So what kind of fruit juice would you like to process?"; - next; - menu "Apple Juice",sM_1a,"Banana Juice",sM_1b,"Grape Juice",sM_1c,"Carrot Juice",sM_1d,"None.",M_1End; - - sM_1a: - callsub sF_Make, 512, "apples", 531; - goto M_1a; - sM_1b: - callsub sF_Make, 513, "bananas", 532; - goto M_1a; - sM_1c: - callsub sF_Make, 514, "grapes", 533; - goto M_1a; - sM_1d: - callsub sF_Make, 515, "carrots", 534; - goto M_1a; - M_1b: - mes "[Juicer Marx Hansen]"; - mes "# Fruit Juice Info #"; - mes "- ^FF3355Apple^000000 Juice - Apple x 1 ea, Empty Bottle x 1 ea, 3 zeny."; - mes "- ^D5A500Banana^000000 Juice - Banana x 1 ea, Empty Bottle x 1 ea, 3 zeny."; - mes "- ^FF8800Carrot^000000 Juice - Carrot x 1 ea, Empty Bottle x 1 ea, 3 zeny."; - mes "- ^AA00AAGrape^000000 Juice - Grape x 1 ea, Empty Bottle x 1 ea, 3 zeny."; - close; - M_1End: - mes "[Juicer Marx Hansen]"; - mes "Oh well... see you next time."; - close; - -// Subfunction for making juice -//---------------------------------- -sF_Make: - mes "[Juicer Marx Hansen]"; - mes "How many bottles would you like?"; - next; - menu "I'll tell you.",M_Tell, "As many as possible",-, "I've changed my mind.",M_1End; - - set @amount,1000; //max possible amount of Juice - //calc max possible # juices - if(Zeny/3 < @amount) set @ipnut, Zeny/3; - if(countitem(getarg(0)) < @amount) set @amount, countitem(getarg(0)); - if(countitem(713) < @amount) set @amount, countitem(713); - if(@amount > 0) goto L_Make; - mes "[Juicer Marx Hansen]"; - mes "Doh! You don't have enough ingredients for a single bottle of juice."; - emotion 0; - close; - - M_Tell: - mes "[Juicer Marx Hansen]"; - mes "Very well then. Enter 0 if you don't want any. Also you cannot"; - mes "buy more than 1000 at a time."; - next; - input @amount; - if(@amount < 1 || @amount > 1000) return; - if(countitem(getarg(0)) < @amount) goto sL_NoFruits; - if(countitem(713) < @amount) goto sL_NoBottles; - if(Zeny < @amount * 3) goto sL_NoZeny; - - L_Make: - delitem getarg(0), @amount; //del Fruit - delitem 713, @amount; //del Empty Bottle - set Zeny, Zeny - @amount * 3; - getitem getarg(2), @amount; //get Juice - mes "[Juicer Marx Hansen]"; - mes "Here you are. Take it."; - close; - - sL_NoFruits: - mes "[Juicer Marx Hansen]"; - mes "You don't have enough fruit."; - mes "You need " +@amount+ " " +getarg(1)+ " to make that much juice."; - next; - return; - sL_NoBottles: - mes "[Juicer Marx Hansen]"; - mes "You don't have enough bottles. You need "+@amount+" empty bottle(s) to make that many juice drinks."; - next; - return; - sL_NoZeny: - mes "[Juicer Marx Hansen]"; - mes "You don't have enough zeny. You need " +(@amount*3)+ " zeny, to make that many juice drinks."; - next; - return; -} |