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author | FlavioJS <FlavioJS@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-12-05 13:23:07 +0000 |
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committer | FlavioJS <FlavioJS@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-12-05 13:23:07 +0000 |
commit | 288490094a7fe9167747dc78d416940759a31197 (patch) | |
tree | 53dc4f5c2375f4b688b53ca8841630ddec5e1f88 /npc/quests/juice_maker.txt | |
parent | 8ec1c47aed09c90343949d57c92760ba84738a46 (diff) | |
download | hercules-288490094a7fe9167747dc78d416940759a31197.tar.gz hercules-288490094a7fe9167747dc78d416940759a31197.tar.bz2 hercules-288490094a7fe9167747dc78d416940759a31197.tar.xz hercules-288490094a7fe9167747dc78d416940759a31197.zip |
- Massive EOL normalization & 'svn:eol-style native' flag setting for all txt/conf/h/c files.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9410 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/quests/juice_maker.txt')
-rw-r--r-- | npc/quests/juice_maker.txt | 614 |
1 files changed, 307 insertions, 307 deletions
diff --git a/npc/quests/juice_maker.txt b/npc/quests/juice_maker.txt index 3661408d4..7a1e315c0 100644 --- a/npc/quests/juice_maker.txt +++ b/npc/quests/juice_maker.txt @@ -1,307 +1,307 @@ -//===== eAthena Script =======================================
-//= Juice Maker Quest
-//===== By: ==================================================
-//= kobra_k88
-//===== Current Version: =====================================
-//= 1.8
-//===== Compatible With: =====================================
-//= eAthena 7.15 +
-//===== Description: =========================================
-//=
-//===== Additional Comments: =================================
-//= Condition if done: (MISC_QUEST & 1)
-//=
-//= 1.1 fixed input number check [Lupus]
-//= 1.2 fixed misplaced Grape<->Carrot juices [Lupus]
-//= 1.3 added a loopless menu 'as many as possible' [Lupus]
-//= 1.3a Turned the juice making part of the Juicer npc into a
-//= subfunc. Changed fruit amount needed to 1.[kobra_k88]
-//= Fixed exploits [Lupus]
-//= 1.6 fixed typo (where did @ipnut came from?) [Lance]
-//= 1.8 got rid of vars: 'MEAT',"MARIANNE","MORRISON"
-//= From now, all common quests start using bits of the
-//= same variable MISC_QUEST [Lupus]
-//============================================================
-
-
-// Morrison ------------------------------------------------
-prt_in.gat,47,173,2 script Morrison 97,{
- mes "[Little Morrison]";
- if(MISC_QUEST&1 || @MORRISON > 10) goto L_GoAway;
- if(@MORRISON == 10) goto L_Candy;
-
- mes "Wahhhhh!!! Wahh... NO more! NO more!";
- mes "I won't... eat anymore stupid ^0000ffFruit^000000 things!!";
- emotion e_sob;
- next;
- menu "Talk",M_Talk,"Cancel",M_End;
-
- M_Talk:
- if(countitem(517)) goto L_Meat; //Meat
-
- mes "[Little Morrison]";
- mes "Arhhggg!! I'VE HAD ENOUGH!!! I can't eat anymore ^0000ffFruits^000000! They";
- mes "taste so SOUR..... I have to PEEL them before I can eat them.....";
- mes "they feel sticky and squishy...... it's really ANNOYING!!!!";
- emotion e_wah;
- next;
- mes "[LIttle Morrison]";
- mes "I just HATE FRUIT! I can't even get full off of the stuff.(~sigh~)";
- mes "Give me something more edible..... give me some...... ^ff0000MEAT^000000!!!";
- close;
-
- L_Meat:
- mes "[Little Morrison]";
- mes "...(sniff)....(sniff)(sniff).... Oh! Is that ^ff0000Meat^000000???";
- emotion e_ic;
- next;
- mes "[Little Morrison]";
- mes "Do you have some ^ff0000Meat^000000?!!!~(drools)~";
- mes "Umm... that yummy smell is making me SOOO HUNGRYYYY!!!l";
- emotion e_rice;
- next;
- mes "[Little Morrison]";
- mes "... Umm... excuse me..... could you give me some of that meat PLEEAASSSE?";
- emotion e_sob;
- next;
- menu "Give him some",sM_Give,"Ignore him",sM_Ignore;
-
- sM_Give:
- if(countitem(517) == 0) goto L_GoAway; //Meat
- delitem 517,1; //Meat
- set @MORRISON,@MORRISON+1;
- mes "[Little Morrison]";
- mes "Whoah~!!! It's real Meat, Meat!";
- mes "Mmmm! It makes my mouth water.";
- mes "Oh thank you. Now I feel happy. Yum Yum...";
- emotion e_awsm;
- close;
-
- sM_Ignore:
- set @MORRISON,11;
- mes "[Little Morrison]";
- mes "Boo...";
- mes "Boo... Fine... Alright, Alright~!!! Selfish meanie!";
- emotion e_bzz;
- close;
- M_End:
- mes "[Little Morrison]";
- mes "Wahhhh!!! No matter how hard I try, I just can't eat Vegetables";
- mes "or ^0000ffFruit^000000! They're plain disgusting!!";
- emotion e_sob;
- close;
-
-L_GoAway:
- mes "Pffff... Leave me alone! You DON'T CARE about me! I'm gonna DIE";
- mes "because of these stupid Veggies and Fuits so MIND your own business!";
- emotion e_pif;
- close;
-
-L_Candy:
- mes "Ah..I am full now. You don't have to feed me any more. I think I";
- mes "am gonna BURST if I keep eating more.";
- next;
- mes "[Little Morrison]";
- mes "And... um... Take this.";
- next;
- getitem 529,3;
- getitem 530,1;
- set @MORRISON,0;
- mes "[Little Morrison]";
- mes "It is from my secret stash of Candy that I hide from my Mom. Since";
- mes "you gave me some Meat, I will give you some candy." ;
- close;
-
-}
-
-// Housewife Marianne ---------------------------------------------------
-prt_in.gat,49,172,2 script Housewife Marianne 53,{
- mes "[Housewife Marianne]";
- if(MISC_QUEST&1 || @MORRISON > 10) goto L_Juice;
- if(@MORRISON) goto L_GaveMeat;
-
- mes "Morrison!! Please eat some fruit will ya? Fruit~!";
- mes "*Sob*~!! Like father like son...";
- emotion e_sob;
- next;
- menu "Talk",M_Talk,"Cancel",M_Cancel;
- close;
-
- M_Talk:
- mes "[Housewife Marianne]";
- mes "(~Sigh~)...This is Morrison... My one and only son. He's going";
- mes "through some kinda faze and doesn't want to eat any ^0000ffFruits^000000 or";
- mes "vegetables.";
- emotion e_shy;
- next;
- mes "[Housewife Marianne]";
- mes "Look at his face..., it turns sour just hearing about ^0000ffFruit^000000...";
- next;
- mes "[Housewife Marianne]";
- mes "All he wants to eat is but ^ff0000Meat^000000... (sigh)...he needs";
- mes "^0000ffFruits^000000 and vegetables for a proper diet.";
- next;
-
- M_Cancel:
- mes "[Housewife Marianne]";
- mes "Morrison!! I will get mad at you if you keep doing this!";
- emotion e_bzz;
- close;
-
-L_GaveMeat:
- set @MORRISON,0;
- mes "Oh MY GOD!!... Oh lord...";
- emotion e_omg;
- next;
- mes "[Housewife Marianne]";
- mes "WHAT ARE YOU DOING!! HOW DARE YOU feed my son!! And ^ff0000MEAT^000000 of all things!!!";
- next;
- mes "[Housewife Marianne]";
- mes "Arrrgh~~!! Get Lost right now!!!!!!";
- emotion e_pif;
- close;
-
-L_Juice:
- mes "Thank you for not giving my son any meat. I'm trying to feed him";
- mes "^0000ffFruits^000000 and vegetables, but this child doesn't want to eat";
- mes "anything except Meat...";
- next;
- mes "[Housewife Marianne]";
- mes "What if I could turn ^0000ffFruits^000000 into a ^0000ffJuice^000000... for example...Orange";
- mes "juice... Would my child like it?";
- emotion e_hmm;
- next;
- mes "[Housewife Marianne]";
- mes "Ah! Now I remember..There is a town where you can get a variety of";
- mes "^0000ffFruit^000000 turned into ^0000ffFruit Juices^000000.";
- emotion e_ic;
- next;
- mes "[Housewife Marianne]";
- mes "... Was is it...^ff0000Payon^000000...or ^ff0000Morroc^000000...?";
- emotion e_hmm;
- set @MORRISON,0;
- set MISC_QUEST,MISC_QUEST | 1;
- close;
-}
-
-// Juicer Marx Hansen ---------------------------------------------------------
-payon_in03.gat,188,146,5 script Juicer Marx Hansen 86,{
- mes "[Juicer Marx Hansen]";
- if(MISC_QUEST&1) goto L_Juice;
- mes "Welcome to my shop. What brings you here?";
- next;
- menu "Conversation",-,"I am just looking around",M_End;
-
- mes "[Juicer Marx Hansen]";
- mes "In the earliest years of humanity, fruits were the only substanace availble for people to eat.";
- mes "Fruits were vital for survival and without them people faced certain death.";
- mes "During that time Mother Nature was worshiped for her generous offerering.";
- next;
- mes "[Juicer Marx Hansen]";
- mes "Nowadays food is plentifull and it comes in a variety of flavors and forms.";
- mes "With so many other things to eat, fruits aren't consumed as much as they used to be.";
- mes "This is especially true among kids who'd rather eat pizza and candy.";
- next;
- mes "[Juicer Marx Hansen]";
- mes "Because of this I wanted to find a way to make young people realize the importance of fuit.";
- mes "I found that when fruits were turned into juices, they became more digestive and even tasty enough for kids.";
- close;
- M_End:
- mes "[Juicer Marx Hansen]";
- mes "Ok then.";
- close;
-
-//--------------
-L_Juice:
-//---------
- mes "Welcome to my shop. Are you here to process Fruits like everyone else?";
- next;
- menu "Yes, I am.",M_1a, "How do you make fruit juice?",M_1b, "Nope.",M_1End;
-
- M_1a:
- mes "[Juicer Marx Hansen]";
- mes "So what kind of fruit juice would you like to process?";
- next;
- menu "Apple Juice",sM_1a,"Banana Juice",sM_1b,"Grape Juice",sM_1c,"Carrot Juice",sM_1d,"None.",M_1End;
-
- sM_1a:
- callsub sF_Make, 512, "apples", 531;
- goto M_1a;
- sM_1b:
- callsub sF_Make, 513, "bananas", 532;
- goto M_1a;
- sM_1c:
- callsub sF_Make, 514, "grapes", 533;
- goto M_1a;
- sM_1d:
- callsub sF_Make, 515, "carrots", 534;
- goto M_1a;
- M_1b:
- mes "[Juicer Marx Hansen]";
- mes "# Fruit Juice Info #";
- mes "- ^FF3355Apple^000000 Juice - Apple x 1 ea, Empty Bottle x 1 ea, 3 zeny.";
- mes "- ^D5A500Banana^000000 Juice - Banana x 1 ea, Empty Bottle x 1 ea, 3 zeny.";
- mes "- ^FF8800Carrot^000000 Juice - Carrot x 1 ea, Empty Bottle x 1 ea, 3 zeny.";
- mes "- ^AA00AAGrape^000000 Juice - Grape x 1 ea, Empty Bottle x 1 ea, 3 zeny.";
- close;
- M_1End:
- mes "[Juicer Marx Hansen]";
- mes "Oh well... see you next time.";
- close;
-
-// Subfunction for making juice
-//----------------------------------
-sF_Make:
- mes "[Juicer Marx Hansen]";
- mes "How many bottles would you like?";
- next;
- menu "I'll tell you.",M_Tell, "As many as possible",-, "I've changed my mind.",M_1End;
-
- set @amount,1000; //max possible amount of Juice
- //calc max possible # juices
- if(Zeny/3 < @amount) set @amount, Zeny/3;
- if(countitem(getarg(0)) < @amount) set @amount, countitem(getarg(0));
- if(countitem(713) < @amount) set @amount, countitem(713);
- if(@amount > 0) goto L_Make;
- mes "[Juicer Marx Hansen]";
- mes "Doh! You don't have enough ingredients for a single bottle of juice.";
- emotion e_gasp;
- close;
-
- M_Tell:
- mes "[Juicer Marx Hansen]";
- mes "Very well then. Enter 0 if you don't want any. Also you cannot";
- mes "buy more than 1000 at a time.";
- next;
- input @amount;
- if(@amount < 1 || @amount > 1000) return;
- if(countitem(getarg(0)) < @amount) goto sL_NoFruits;
- if(countitem(713) < @amount) goto sL_NoBottles;
- if(Zeny < @amount * 3) goto sL_NoZeny;
-
- L_Make:
- delitem getarg(0), @amount; //del Fruit
- delitem 713, @amount; //del Empty Bottle
- set Zeny, Zeny - @amount * 3;
- getitem getarg(2), @amount; //get Juice
- mes "[Juicer Marx Hansen]";
- mes "Here you are. Take it.";
- close;
-
- sL_NoFruits:
- mes "[Juicer Marx Hansen]";
- mes "You don't have enough fruit.";
- mes "You need " +@amount+ " " +getarg(1)+ " to make that much juice.";
- next;
- return;
- sL_NoBottles:
- mes "[Juicer Marx Hansen]";
- mes "You don't have enough bottles. You need "+@amount+" empty bottle(s) to make that many juice drinks.";
- next;
- return;
- sL_NoZeny:
- mes "[Juicer Marx Hansen]";
- mes "You don't have enough zeny. You need " +(@amount*3)+ " zeny, to make that many juice drinks.";
- next;
- return;
-}
+//===== eAthena Script ======================================= +//= Juice Maker Quest +//===== By: ================================================== +//= kobra_k88 +//===== Current Version: ===================================== +//= 1.8 +//===== Compatible With: ===================================== +//= eAthena 7.15 + +//===== Description: ========================================= +//= +//===== Additional Comments: ================================= +//= Condition if done: (MISC_QUEST & 1) +//= +//= 1.1 fixed input number check [Lupus] +//= 1.2 fixed misplaced Grape<->Carrot juices [Lupus] +//= 1.3 added a loopless menu 'as many as possible' [Lupus] +//= 1.3a Turned the juice making part of the Juicer npc into a +//= subfunc. Changed fruit amount needed to 1.[kobra_k88] +//= Fixed exploits [Lupus] +//= 1.6 fixed typo (where did @ipnut came from?) [Lance] +//= 1.8 got rid of vars: 'MEAT',"MARIANNE","MORRISON" +//= From now, all common quests start using bits of the +//= same variable MISC_QUEST [Lupus] +//============================================================ + + +// Morrison ------------------------------------------------ +prt_in.gat,47,173,2 script Morrison 97,{ + mes "[Little Morrison]"; + if(MISC_QUEST&1 || @MORRISON > 10) goto L_GoAway; + if(@MORRISON == 10) goto L_Candy; + + mes "Wahhhhh!!! Wahh... NO more! NO more!"; + mes "I won't... eat anymore stupid ^0000ffFruit^000000 things!!"; + emotion e_sob; + next; + menu "Talk",M_Talk,"Cancel",M_End; + + M_Talk: + if(countitem(517)) goto L_Meat; //Meat + + mes "[Little Morrison]"; + mes "Arhhggg!! I'VE HAD ENOUGH!!! I can't eat anymore ^0000ffFruits^000000! They"; + mes "taste so SOUR..... I have to PEEL them before I can eat them....."; + mes "they feel sticky and squishy...... it's really ANNOYING!!!!"; + emotion e_wah; + next; + mes "[LIttle Morrison]"; + mes "I just HATE FRUIT! I can't even get full off of the stuff.(~sigh~)"; + mes "Give me something more edible..... give me some...... ^ff0000MEAT^000000!!!"; + close; + + L_Meat: + mes "[Little Morrison]"; + mes "...(sniff)....(sniff)(sniff).... Oh! Is that ^ff0000Meat^000000???"; + emotion e_ic; + next; + mes "[Little Morrison]"; + mes "Do you have some ^ff0000Meat^000000?!!!~(drools)~"; + mes "Umm... that yummy smell is making me SOOO HUNGRYYYY!!!l"; + emotion e_rice; + next; + mes "[Little Morrison]"; + mes "... Umm... excuse me..... could you give me some of that meat PLEEAASSSE?"; + emotion e_sob; + next; + menu "Give him some",sM_Give,"Ignore him",sM_Ignore; + + sM_Give: + if(countitem(517) == 0) goto L_GoAway; //Meat + delitem 517,1; //Meat + set @MORRISON,@MORRISON+1; + mes "[Little Morrison]"; + mes "Whoah~!!! It's real Meat, Meat!"; + mes "Mmmm! It makes my mouth water."; + mes "Oh thank you. Now I feel happy. Yum Yum..."; + emotion e_awsm; + close; + + sM_Ignore: + set @MORRISON,11; + mes "[Little Morrison]"; + mes "Boo..."; + mes "Boo... Fine... Alright, Alright~!!! Selfish meanie!"; + emotion e_bzz; + close; + M_End: + mes "[Little Morrison]"; + mes "Wahhhh!!! No matter how hard I try, I just can't eat Vegetables"; + mes "or ^0000ffFruit^000000! They're plain disgusting!!"; + emotion e_sob; + close; + +L_GoAway: + mes "Pffff... Leave me alone! You DON'T CARE about me! I'm gonna DIE"; + mes "because of these stupid Veggies and Fuits so MIND your own business!"; + emotion e_pif; + close; + +L_Candy: + mes "Ah..I am full now. You don't have to feed me any more. I think I"; + mes "am gonna BURST if I keep eating more."; + next; + mes "[Little Morrison]"; + mes "And... um... Take this."; + next; + getitem 529,3; + getitem 530,1; + set @MORRISON,0; + mes "[Little Morrison]"; + mes "It is from my secret stash of Candy that I hide from my Mom. Since"; + mes "you gave me some Meat, I will give you some candy." ; + close; + +} + +// Housewife Marianne --------------------------------------------------- +prt_in.gat,49,172,2 script Housewife Marianne 53,{ + mes "[Housewife Marianne]"; + if(MISC_QUEST&1 || @MORRISON > 10) goto L_Juice; + if(@MORRISON) goto L_GaveMeat; + + mes "Morrison!! Please eat some fruit will ya? Fruit~!"; + mes "*Sob*~!! Like father like son..."; + emotion e_sob; + next; + menu "Talk",M_Talk,"Cancel",M_Cancel; + close; + + M_Talk: + mes "[Housewife Marianne]"; + mes "(~Sigh~)...This is Morrison... My one and only son. He's going"; + mes "through some kinda faze and doesn't want to eat any ^0000ffFruits^000000 or"; + mes "vegetables."; + emotion e_shy; + next; + mes "[Housewife Marianne]"; + mes "Look at his face..., it turns sour just hearing about ^0000ffFruit^000000..."; + next; + mes "[Housewife Marianne]"; + mes "All he wants to eat is but ^ff0000Meat^000000... (sigh)...he needs"; + mes "^0000ffFruits^000000 and vegetables for a proper diet."; + next; + + M_Cancel: + mes "[Housewife Marianne]"; + mes "Morrison!! I will get mad at you if you keep doing this!"; + emotion e_bzz; + close; + +L_GaveMeat: + set @MORRISON,0; + mes "Oh MY GOD!!... Oh lord..."; + emotion e_omg; + next; + mes "[Housewife Marianne]"; + mes "WHAT ARE YOU DOING!! HOW DARE YOU feed my son!! And ^ff0000MEAT^000000 of all things!!!"; + next; + mes "[Housewife Marianne]"; + mes "Arrrgh~~!! Get Lost right now!!!!!!"; + emotion e_pif; + close; + +L_Juice: + mes "Thank you for not giving my son any meat. I'm trying to feed him"; + mes "^0000ffFruits^000000 and vegetables, but this child doesn't want to eat"; + mes "anything except Meat..."; + next; + mes "[Housewife Marianne]"; + mes "What if I could turn ^0000ffFruits^000000 into a ^0000ffJuice^000000... for example...Orange"; + mes "juice... Would my child like it?"; + emotion e_hmm; + next; + mes "[Housewife Marianne]"; + mes "Ah! Now I remember..There is a town where you can get a variety of"; + mes "^0000ffFruit^000000 turned into ^0000ffFruit Juices^000000."; + emotion e_ic; + next; + mes "[Housewife Marianne]"; + mes "... Was is it...^ff0000Payon^000000...or ^ff0000Morroc^000000...?"; + emotion e_hmm; + set @MORRISON,0; + set MISC_QUEST,MISC_QUEST | 1; + close; +} + +// Juicer Marx Hansen --------------------------------------------------------- +payon_in03.gat,188,146,5 script Juicer Marx Hansen 86,{ + mes "[Juicer Marx Hansen]"; + if(MISC_QUEST&1) goto L_Juice; + mes "Welcome to my shop. What brings you here?"; + next; + menu "Conversation",-,"I am just looking around",M_End; + + mes "[Juicer Marx Hansen]"; + mes "In the earliest years of humanity, fruits were the only substanace availble for people to eat."; + mes "Fruits were vital for survival and without them people faced certain death."; + mes "During that time Mother Nature was worshiped for her generous offerering."; + next; + mes "[Juicer Marx Hansen]"; + mes "Nowadays food is plentifull and it comes in a variety of flavors and forms."; + mes "With so many other things to eat, fruits aren't consumed as much as they used to be."; + mes "This is especially true among kids who'd rather eat pizza and candy."; + next; + mes "[Juicer Marx Hansen]"; + mes "Because of this I wanted to find a way to make young people realize the importance of fuit."; + mes "I found that when fruits were turned into juices, they became more digestive and even tasty enough for kids."; + close; + M_End: + mes "[Juicer Marx Hansen]"; + mes "Ok then."; + close; + +//-------------- +L_Juice: +//--------- + mes "Welcome to my shop. Are you here to process Fruits like everyone else?"; + next; + menu "Yes, I am.",M_1a, "How do you make fruit juice?",M_1b, "Nope.",M_1End; + + M_1a: + mes "[Juicer Marx Hansen]"; + mes "So what kind of fruit juice would you like to process?"; + next; + menu "Apple Juice",sM_1a,"Banana Juice",sM_1b,"Grape Juice",sM_1c,"Carrot Juice",sM_1d,"None.",M_1End; + + sM_1a: + callsub sF_Make, 512, "apples", 531; + goto M_1a; + sM_1b: + callsub sF_Make, 513, "bananas", 532; + goto M_1a; + sM_1c: + callsub sF_Make, 514, "grapes", 533; + goto M_1a; + sM_1d: + callsub sF_Make, 515, "carrots", 534; + goto M_1a; + M_1b: + mes "[Juicer Marx Hansen]"; + mes "# Fruit Juice Info #"; + mes "- ^FF3355Apple^000000 Juice - Apple x 1 ea, Empty Bottle x 1 ea, 3 zeny."; + mes "- ^D5A500Banana^000000 Juice - Banana x 1 ea, Empty Bottle x 1 ea, 3 zeny."; + mes "- ^FF8800Carrot^000000 Juice - Carrot x 1 ea, Empty Bottle x 1 ea, 3 zeny."; + mes "- ^AA00AAGrape^000000 Juice - Grape x 1 ea, Empty Bottle x 1 ea, 3 zeny."; + close; + M_1End: + mes "[Juicer Marx Hansen]"; + mes "Oh well... see you next time."; + close; + +// Subfunction for making juice +//---------------------------------- +sF_Make: + mes "[Juicer Marx Hansen]"; + mes "How many bottles would you like?"; + next; + menu "I'll tell you.",M_Tell, "As many as possible",-, "I've changed my mind.",M_1End; + + set @amount,1000; //max possible amount of Juice + //calc max possible # juices + if(Zeny/3 < @amount) set @amount, Zeny/3; + if(countitem(getarg(0)) < @amount) set @amount, countitem(getarg(0)); + if(countitem(713) < @amount) set @amount, countitem(713); + if(@amount > 0) goto L_Make; + mes "[Juicer Marx Hansen]"; + mes "Doh! You don't have enough ingredients for a single bottle of juice."; + emotion e_gasp; + close; + + M_Tell: + mes "[Juicer Marx Hansen]"; + mes "Very well then. Enter 0 if you don't want any. Also you cannot"; + mes "buy more than 1000 at a time."; + next; + input @amount; + if(@amount < 1 || @amount > 1000) return; + if(countitem(getarg(0)) < @amount) goto sL_NoFruits; + if(countitem(713) < @amount) goto sL_NoBottles; + if(Zeny < @amount * 3) goto sL_NoZeny; + + L_Make: + delitem getarg(0), @amount; //del Fruit + delitem 713, @amount; //del Empty Bottle + set Zeny, Zeny - @amount * 3; + getitem getarg(2), @amount; //get Juice + mes "[Juicer Marx Hansen]"; + mes "Here you are. Take it."; + close; + + sL_NoFruits: + mes "[Juicer Marx Hansen]"; + mes "You don't have enough fruit."; + mes "You need " +@amount+ " " +getarg(1)+ " to make that much juice."; + next; + return; + sL_NoBottles: + mes "[Juicer Marx Hansen]"; + mes "You don't have enough bottles. You need "+@amount+" empty bottle(s) to make that many juice drinks."; + next; + return; + sL_NoZeny: + mes "[Juicer Marx Hansen]"; + mes "You don't have enough zeny. You need " +(@amount*3)+ " zeny, to make that many juice drinks."; + next; + return; +} |