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author | Lupus <Lupus@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-05-17 05:11:42 +0000 |
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committer | Lupus <Lupus@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-05-17 05:11:42 +0000 |
commit | 7d850b71d9c288782186c70cb8622d7c250f641a (patch) | |
tree | 6e662239925c5d4da4f7d4f5c6ab3bf96661f003 /npc/quests/gunslinger_quests.txt | |
parent | 11f6eff506ae96596fffe92b629ce207ad5a0dbb (diff) | |
download | hercules-7d850b71d9c288782186c70cb8622d7c250f641a.tar.gz hercules-7d850b71d9c288782186c70cb8622d7c250f641a.tar.bz2 hercules-7d850b71d9c288782186c70cb8622d7c250f641a.tar.xz hercules-7d850b71d9c288782186c70cb8622d7c250f641a.zip |
removed .GAT-s again from recent scripts
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@10552 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/quests/gunslinger_quests.txt')
-rw-r--r-- | npc/quests/gunslinger_quests.txt | 7 |
1 files changed, 4 insertions, 3 deletions
diff --git a/npc/quests/gunslinger_quests.txt b/npc/quests/gunslinger_quests.txt index 28f23c453..c3c73ce38 100644 --- a/npc/quests/gunslinger_quests.txt +++ b/npc/quests/gunslinger_quests.txt @@ -1,7 +1,7 @@ //===== By: ================================================== //= Playtester //===== Current Version: ===================================== -//= 1.6 +//= 1.6a //===== Compatible With: ===================================== //= SVN eA //===== Description: ========================================= @@ -16,12 +16,13 @@ //= 1.5 Updated Inferno Quest to official version [SinSloth] //= 1.6 Updated Garrison Quest - Credits to Lazarus^ for //= making the first official version. [SinSloth] +//= 1.6a Removed .GATs [Lupus] //============================================================ //===================== Garrison ===================================================== -que_ng.gat,182,85,3 script Garrison 109,{ +que_ng,182,85,3 script Garrison 109,{ if(BaseJob != Job_Gunslinger) { @@ -376,7 +377,7 @@ SubGarrison_: } } -lighthalzen.gat,322,247,6 script Ravey 86,{ +lighthalzen,322,247,6 script Ravey 86,{ if(gun_gs == 2) { |