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author | Haru <haru@dotalux.com> | 2015-11-15 00:54:33 +0100 |
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committer | Haru <haru@dotalux.com> | 2015-11-15 00:57:00 +0100 |
commit | 34037c40d28c9fe179d930949320090448b249e9 (patch) | |
tree | 3fe4d79c6185df4f165beae47cc3e7a286ce5af8 /npc/quests/guildrelay.txt | |
parent | 8ee5eafc741d581579efd696765fb0646b72a553 (diff) | |
download | hercules-34037c40d28c9fe179d930949320090448b249e9.tar.gz hercules-34037c40d28c9fe179d930949320090448b249e9.tar.bz2 hercules-34037c40d28c9fe179d930949320090448b249e9.tar.xz hercules-34037c40d28c9fe179d930949320090448b249e9.zip |
Fixed too-generic constant names of gettime() types
- Follow-up to 3bd77ffc0daca508352834add828766490075aee
- The names were too generic (not namespaced), and were easily clashing
with custom (and potential future official) constants or variables.
- Constants are now prefixed with a 'GETTIME_' namespace:
- GETTIME_SECOND
- GETTIME_MINUTE
- GETTIME_HOUR
- GETTIME_WEEKDAY
- GETTIME_DAYOFMONTH
- GETTIME_MONTH
- GETTIME_YEAR
- GETTIME_DAYOFYEAR
- Fixed some excessive (and some times incorrect) parentheses in
various scripts using gettime().
- Updated documentation.
Signed-off-by: Haru <haru@dotalux.com>
Diffstat (limited to 'npc/quests/guildrelay.txt')
-rw-r--r-- | npc/quests/guildrelay.txt | 60 |
1 files changed, 30 insertions, 30 deletions
diff --git a/npc/quests/guildrelay.txt b/npc/quests/guildrelay.txt index de61abad4..6c12574f0 100644 --- a/npc/quests/guildrelay.txt +++ b/npc/quests/guildrelay.txt @@ -70,7 +70,7 @@ if (strcharinfo(0) == getguildmaster(.@GID)) { if (guildrelay_q == 100) { if (guildtime > 22) { - if ((gettime(HOUR) > 1) && (gettime(HOUR) < guildtime)) { + if (gettime(GETTIME_HOUR) > 1 && gettime(GETTIME_HOUR) < guildtime) { mes "[" + .@name$ + "]"; mes "Oh, you're back. So did you"; mes "rest up enough? I'm sure the"; @@ -127,7 +127,7 @@ } } else if (guildtime > 22) { - if ((gettime(HOUR) > 0) && (gettime(HOUR) < guildtime)) { + if (gettime(GETTIME_HOUR) > 0 && gettime(GETTIME_HOUR) < guildtime) { mes "[" + .@name$ + "]"; mes "Oh, you're back. So did you"; mes "rest up enough? I'm sure the"; @@ -182,8 +182,7 @@ mes "come back to me later."; close; } - } - else if ((gettime(HOUR) - guildtime) > 2) { + } else if (gettime(GETTIME_HOUR) - guildtime > 2) { mes "[" + .@name$ + "]"; mes "Oh, you're back. So did you"; mes "rest up enough? I'm sure the"; @@ -240,7 +239,9 @@ } } else if (guildrelay_q == 150) { - if (((guildtime > 22) && (gettime(HOUR) > 1) && (gettime(HOUR) < guildtime)) || ((guildtime > 21) && (gettime(HOUR) > 0) && (gettime(HOUR) < guildtime)) || ((gettime(HOUR) - guildtime) > 2)) { + if ((guildtime > 22 && gettime(GETTIME_HOUR) > 1 && gettime(GETTIME_HOUR) < guildtime) + || (guildtime > 21 && gettime(GETTIME_HOUR) > 0 && gettime(GETTIME_HOUR) < guildtime) + || (gettime(GETTIME_HOUR) - guildtime > 2)) { mes "[" + .@name$ + "]"; mes "Ah, you look well rested,"; mes "master. It is now time for"; @@ -304,12 +305,12 @@ } } else if (guildrelay_q == 25) { - if (((guildtime > 22) && ((gettime(HOUR) > 4) && (gettime(HOUR) < guildtime))) - || ((guildtime > 21) && ((gettime(HOUR) > 3) && (gettime(HOUR) < guildtime))) - || ((guildtime > 20) && ((gettime(HOUR) > 2) && (gettime(HOUR) < guildtime))) - || ((guildtime > 19) && ((gettime(HOUR) > 1) && (gettime(HOUR) < guildtime))) - || ((guildtime > 18) && ((gettime(HOUR) > 0) && (gettime(HOUR) < guildtime))) - || ((gettime(HOUR) - guildtime) > 5)) { + if ((guildtime > 22 && gettime(GETTIME_HOUR) > 4 && gettime(GETTIME_HOUR) < guildtime) + || (guildtime > 21 && gettime(GETTIME_HOUR) > 3 && gettime(GETTIME_HOUR) < guildtime) + || (guildtime > 20 && gettime(GETTIME_HOUR) > 2 && gettime(GETTIME_HOUR) < guildtime) + || (guildtime > 19 && gettime(GETTIME_HOUR) > 1 && gettime(GETTIME_HOUR) < guildtime) + || (guildtime > 18 && gettime(GETTIME_HOUR) > 0 && gettime(GETTIME_HOUR) < guildtime) + || gettime(GETTIME_HOUR) - guildtime > 5) { mes "[" + .@name$ + "]"; mes "Ah, have you rested well,"; mes "master? Please excuse my"; @@ -413,7 +414,7 @@ mes "Hand me the spirit, and allow"; mes "me to give you your guild's reward."; delitem 7239,1; //Soul_Of_Proceeding - guildtime = gettime(HOUR); + guildtime = gettime(GETTIME_HOUR); guildrelay_q = 100; .@incen_item = rand(1,100); if ((.@incen_item > 0) && (.@incen_item < 25)) { @@ -481,7 +482,7 @@ mes "challenges that you will all"; mes "face together. Good work!"; delitem 7245,1; //Soul_Of_Friendship - guildtime = gettime(HOUR); + guildtime = gettime(GETTIME_HOUR); guildrelay_q = 150; .@incen_item = rand(1,100); if ((.@incen_item > 0) && (.@incen_item < 16)) { @@ -574,7 +575,7 @@ mes "Tristan III, and share it with"; mes "guild. Once again, good work."; delitem 7251,1; //Soul_Of_Victory - guildtime = gettime(HOUR); + guildtime = gettime(GETTIME_HOUR); guildrelay_q = 25; .@incen_item = rand(1,100); if ((.@incen_item > 0) && (.@incen_item < 26)) { @@ -1409,11 +1410,11 @@ mes "don't you worry about it."; delitem 7235,1; //Soul_Of_Courage guildrelay_q = 4; - guildtime = gettime(HOUR); + guildtime = gettime(GETTIME_HOUR); close; } if ((guildtime > 22) && (guildrelay_q == 4) && (BaseJob == Job_Blacksmith)) { - if ((gettime(HOUR) > 2) && (gettime(HOUR) < guildtime)) { + if (gettime(GETTIME_HOUR) > 2 && gettime(GETTIME_HOUR) < guildtime) { mes "[" + .@name$ + "]"; mes "I guess enough time"; mes "has passed. You ready"; @@ -1427,7 +1428,7 @@ } } if ((guildtime > 21) && (guildrelay_q == 4) && (BaseJob == Job_Blacksmith)) { - if ((gettime(HOUR) > 0101) && (gettime(HOUR) < guildtime)) { + if (gettime(GETTIME_HOUR) > 0101 && gettime(GETTIME_HOUR) < guildtime) { // FIXME[Haru]: hour is clearly wrong mes "[" + .@name$ + "]"; mes "I guess enough time"; mes "has passed. You ready"; @@ -1441,7 +1442,7 @@ } } if ((guildtime > 20) && (guildrelay_q == 4) && (BaseJob == Job_Blacksmith)) { - if ((gettime(HOUR) > 0001) && (gettime(HOUR) < guildtime)) { + if (gettime(GETTIME_HOUR) > 0001 && gettime(GETTIME_HOUR) < guildtime) { // FIXME[Haru]: Hour is probably wrong mes "[" + .@name$ + "]"; mes "I guess enough time"; mes "has passed. You ready"; @@ -1454,7 +1455,7 @@ close; } } - if ((gettime(HOUR) - guildtime > 0300) && (guildrelay_q == 4) && (BaseJob == Job_Blacksmith)) { + if (gettime(GETTIME_HOUR) - guildtime > 0300 && guildrelay_q == 4 && BaseJob == Job_Blacksmith) { // FIXME[Haru]: Hour is clearly wrong mes "[" + .@name$ + "]"; mes "I guess enough time"; mes "has passed. You ready"; @@ -1795,11 +1796,11 @@ mes "in order to be successful."; delitem 7240,1; //Soul_Of_Confidence guildrelay_q = 9; - guildtime = gettime(HOUR); + guildtime = gettime(GETTIME_HOUR); close; } if ((guildtime > 22) && (guildrelay_q == 9) && (BaseJob == Job_Sage)) { - if ((gettime(HOUR) > 02) && (gettime(HOUR) < guildtime)) { + if (gettime(GETTIME_HOUR) > 2 && gettime(GETTIME_HOUR) < guildtime) { mes "[" + .@name$ + "]"; mes "So did you spend some"; mes "quality time with your"; @@ -1830,7 +1831,7 @@ } } else if ((guildtime > 21) && (guildrelay_q == 9) && (BaseJob == Job_Sage)) { - if ((gettime(HOUR) > 01) && (gettime(HOUR) < guildtime)) { + if (gettime(GETTIME_HOUR) > 1 && gettime(GETTIME_HOUR) < guildtime) { mes "[" + .@name$ + "]"; mes "So did you spend some"; mes "quality time with your"; @@ -1861,7 +1862,7 @@ } } else if ((guildtime > 20) && (guildrelay_q == 9) && (BaseJob == Job_Sage)) { - if ((gettime(HOUR) > 0) && (gettime(HOUR) < guildtime)) { + if (gettime(GETTIME_HOUR) > 0 && gettime(GETTIME_HOUR) < guildtime) { mes "[" + .@name$ + "]"; mes "So did you spend some"; mes "quality time with your"; @@ -1890,8 +1891,7 @@ mes "dreams, passions, and goals!"; close; } - } - else if ((gettime(HOUR) - guildtime > 3) && (guildrelay_q == 9) && (BaseJob == Job_Sage)) { + } else if (gettime(GETTIME_HOUR) - guildtime > 3 && guildrelay_q == 9 && BaseJob == Job_Sage) { mes "[" + .@name$ + "]"; mes "So did you spend some"; mes "quality time with your"; @@ -2765,11 +2765,11 @@ mes "to your feelings this time..."; delitem 7249,1; //Soul_Of_Service guildrelay_q = 21; - guildtime = gettime(HOUR); + guildtime = gettime(GETTIME_HOUR); close; } if ((guildtime > 22) && (guildrelay_q == 21) && (BaseJob == Job_Crusader)) { - if ((gettime(HOUR) > 2) && (gettime(HOUR) < guildtime)) { + if (gettime(GETTIME_HOUR) > 2 && gettime(GETTIME_HOUR) < guildtime) { mes "[" + .@name$ + "]"; mes "Yes. You've come at just"; mes "the right time. Remember"; @@ -2791,7 +2791,7 @@ } } if ((guildtime > 21) && (guildrelay_q == 21) && (BaseJob == Job_Crusader)) { - if ((gettime(HOUR) > 1) && (gettime(HOUR) < guildtime)) { + if (gettime(GETTIME_HOUR) > 1 && gettime(GETTIME_HOUR) < guildtime) { mes "[" + .@name$ + "]"; mes "Yes. You've come at just"; mes "the right time. Remember"; @@ -2813,7 +2813,7 @@ } } if ((guildtime > 20) && (guildrelay_q == 21) && (BaseJob == Job_Crusader)) { - if ((gettime(HOUR) > 0) && (gettime(HOUR) < guildtime)) { + if (gettime(GETTIME_HOUR) > 0 && gettime(GETTIME_HOUR) < guildtime) { mes "[" + .@name$ + "]"; mes "Yes. You've come at just"; mes "the right time. Remember"; @@ -2834,7 +2834,7 @@ close; } } - if ((gettime(HOUR) - guildtime > 3) && (guildrelay_q == 21) && (BaseJob == Job_Crusader)) { + if (gettime(GETTIME_HOUR) - guildtime > 3 && guildrelay_q == 21 && BaseJob == Job_Crusader) { mes "[" + .@name$ + "]"; mes "Yes. You've come at just"; mes "the right time. Remember"; |