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authordaegaladh <daegaladh@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-08-01 04:29:56 +0000
committerdaegaladh <daegaladh@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-08-01 04:29:56 +0000
commit8832adba3ec9df0f7f890154f69f0993b8d1d8e5 (patch)
tree0e73afe6a780abf29fe035301f1354f24762da7a /npc/quests/guildrelay.txt
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Full npc folder reorganization. (I hope I didn't break anything D:)
-Now common scripts goes to the main npc folder, and pre-re-only/re-only ones goes to their respective folders. -NPCs with practically the same script but little differences have been left in the main folder and uses the command checkre() for the differences. -For those NPCs with different coordinates but same script, the script has been left in the main folder but the NPCs splitted as duplicates. -All pre-renewal files has been reverted back to their pre-renewal behavior. TODO: -Correct pre-re quest rewards. -Check for pre-re/re differences in mapflags. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16545 54d463be-8e91-2dee-dedb-b68131a5f0ec
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+//===== rAthena Script =======================================
+//= Guild Relay Quest
+//===== By: ==================================================
+//= L0ne_W0lf
+//===== Current Version: =====================================
+//= 1.1
+//===== Compatible With: =====================================
+//= rAthena SVN
+//===== Description: =========================================
+//= [Aegis Conversion]
+//= Guild Relay Quest.
+//= Quest designed for multiple users at once.
+//= Variable in use: guildrelay_q (Max: ??)
+//= Variable in use: guildtime (Max: ??)
+//===== Additional Comments: =================================
+//= 1.0 First version.
+//= 1.1 Fixed errors reported by NoHealing (Bugreport:3934) [L0ne_W0lf]
+//= NPCs now duplicate from FLOATING npcs instead of Luina 1 npcs.
+//============================================================
+
+// Floating NPCs to duplicate from.
+//============================================================
+- script RelayDummy1::GuildRelay1 754,{
+ set .@name$,strnpcinfo(1);
+ if (.@name$ == "Buzz") {
+ set .@name2$,"Lenya";
+ set .@name3$,"Gealuve";
+ set .@name4$,"Pariz";
+ set .@GID, GetCastleData("aldeg_cas"+strnpcinfo(2),1);
+ }
+ else if (.@name$ == "Jody") {
+ set .@name2$,"Ron Haware";
+ set .@name3$,"Vers";
+ set .@name4$,"Gen Garish";
+ set .@GID, GetCastleData("gefg_cas"+strnpcinfo(2),1);
+ }
+ else if (.@name$ == "Chungye") {
+ set .@name2$,"Dosuhlji";
+ set .@name3$,"Yayula";
+ set .@name4$,"Ashin";
+ set .@GID, GetCastleData("payg_cas"+strnpcinfo(2),1);
+ }
+ else if (.@name$ == "Hermod") {
+ set .@name2$,"Atila";
+ set .@name3$,"Cecil";
+ set .@name4$,"Diligo";
+ set .@GID, GetCastleData("prtg_cas"+strnpcinfo(2),1);
+ }
+ if (checkweight(908,630) == 0) {
+ mes "^3355FFWait a minute! You're";
+ mes "carrying too many items";
+ mes "right now: store some of";
+ mes "your extra things in Kafra";
+ mes "Storage, and then come back.^000000";
+ close;
+ }
+ if (.@GID == 0) {
+ mes "^3355FFYou're not sure why, but";
+ mes "this guy seems to be pretty";
+ mes "depressed. He briefly makes";
+ mes "eye contact with you, but then";
+ mes "breaks it off. Apparently,";
+ mes "he wants to be left alone.^000000";
+ next;
+ mes "^3355FFThere's no reason for you";
+ mes "to stick around an ownerless";
+ mes "stronghold. You may as well";
+ mes "head on your way.^000000";
+ close;
+ }
+ if (getcharid(2) == .@GID) {
+ if (strcharinfo(0) == getguildmaster(.@GID)) {
+ if (guildrelay_q == 100) {
+ if (guildtime > 22) {
+ if ((gettime(3) > 1) && (gettime(3) < guildtime)) {
+ mes "[" + .@name$ + "]";
+ mes "Oh, you're back. So did you";
+ mes "rest up enough? I'm sure the";
+ mes "other guild members are";
+ mes "feeling refreshed by now.";
+ mes "From the looks of it, you're";
+ mes "ready for your next mission.";
+ next;
+ mes "[" + .@name$ + "]";
+ mes "The next step for";
+ mes "you is to take this, the";
+ mes "''Spirit of Trust.'' If this";
+ mes "guild is going to be solid,";
+ mes "you need to think how much";
+ mes "trust there is in the guild.";
+ set guildrelay_q,8;
+ getitem 7240,1; //Soul_Of_Confidence
+ next;
+ mes "[" + .@name$ + "]";
+ mes "Your second test will be";
+ mes "to give that ^4D4DFFSpirit of Trust^000000";
+ mes "to a sage that can manipulate";
+ mes "nature's attributes. In other";
+ mes "words, a Sage or Scholar";
+ mes "must carry out this task.";
+ next;
+ mes "[" + .@name$ + "]";
+ mes "The Spirit of Trust must";
+ mes "be delivered to ^4D4DFF" + .@name3$ + "^000000,";
+ mes "so don't forget to relay";
+ mes "that information to your";
+ mes "Sage or Scholar. Very well,";
+ mes "good luck on your journey.";
+ close;
+ }
+ else {
+ mes "[" + .@name$ + "]";
+ mes "Ah, did you rest we-- Oh.";
+ mes "Why do you look so pale?";
+ mes "You can't accomplish great";
+ mes "deeds when you're overworked!";
+ mes "Rest. Your guild must be able";
+ mes "to depend on your strength.";
+ emotion e_gasp;
+ next;
+ mes "[" + .@name$ + "]";
+ mes "Your determination and";
+ mes "spirit is commendable, but";
+ mes "have the patience to recollect";
+ mes "yourself when you must. I will";
+ mes "be waiting here, so please";
+ mes "come back to me later.";
+ close;
+ }
+ }
+ else if (guildtime > 22) {
+ if ((gettime(3) > 0) && (gettime(3) < guildtime)) {
+ mes "[" + .@name$ + "]";
+ mes "Oh, you're back. So did you";
+ mes "rest up enough? I'm sure the";
+ mes "other guild members are";
+ mes "feeling refreshed by now.";
+ mes "From the looks of it, you're";
+ mes "ready for your next mission.";
+ next;
+ mes "[" + .@name$ + "]";
+ mes "The next step for";
+ mes "you is to take this, the";
+ mes "''Spirit of Trust.'' If this";
+ mes "guild is going to be solid,";
+ mes "you need to think how much";
+ mes "trust there is in the guild.";
+ set guildrelay_q,8;
+ getitem 7240,1; //Soul_Of_Confidence
+ next;
+ mes "[" + .@name$ + "]";
+ mes "Your second test will be";
+ mes "to give that ^4D4DFFSpirit of Trust^000000";
+ mes "to a sage that can manipulate";
+ mes "nature's attributes. In other";
+ mes "words, a Sage or Scholar";
+ mes "must carry out this task.";
+ next;
+ mes "[" + .@name$ + "]";
+ mes "The Spirit of Trust must";
+ mes "be delivered to ^4D4DFF" + .@name3$ + "^000000,";
+ mes "so don't forget to relay";
+ mes "that information to your";
+ mes "Sage or Scholar. Very well,";
+ mes "good luck on your journey.";
+ close;
+ }
+ else {
+ mes "[" + .@name$ + "]";
+ mes "Ah, did you rest we-- Oh.";
+ mes "Why do you look so pale?";
+ mes "You can't accomplish great";
+ mes "deeds when you're overworked!";
+ mes "Rest. Your guild must be able";
+ mes "to depend on your strength.";
+ emotion e_gasp;
+ next;
+ mes "[" + .@name$ + "]";
+ mes "Your determination and";
+ mes "spirit is commendable, but";
+ mes "have the patience to recollect";
+ mes "yourself when you must. I will";
+ mes "be waiting here, so please";
+ mes "come back to me later.";
+ close;
+ }
+ }
+ else if ((gettime(3) - guildtime) > 2) {
+ mes "[" + .@name$ + "]";
+ mes "Oh, you're back. So did you";
+ mes "rest up enough? I'm sure the";
+ mes "other guild members are";
+ mes "feeling refreshed by now.";
+ mes "From the looks of it, you're";
+ mes "ready for your next mission.";
+ next;
+ mes "[" + .@name$ + "]";
+ mes "The next step for";
+ mes "you is to take this, the";
+ mes "''Spirit of Trust.'' If this";
+ mes "guild is going to be solid,";
+ mes "you need to think how much";
+ mes "trust there is in the guild.";
+ set guildrelay_q,8;
+ getitem 7240,1; //Soul_Of_Confidence
+ next;
+ mes "[" + .@name$ + "]";
+ mes "Your second test will be";
+ mes "to give that ^4D4DFFSpirit of Trust^000000";
+ mes "to a sage that can manipulate";
+ mes "nature's attributes. In other";
+ mes "words, a Sage or Scholar";
+ mes "must carry out this task.";
+ next;
+ mes "[" + .@name$ + "]";
+ mes "The Spirit of Trust must";
+ mes "be delivered to ^4D4DFFY" + .@name3$ + "^000000,";
+ mes "so don't forget to relay";
+ mes "that information to your";
+ mes "Sage or Scholar. Very well,";
+ mes "good luck on your journey.";
+ close;
+ }
+ else {
+ mes "[" + .@name$ + "]";
+ mes "Ah, did you rest we-- Oh.";
+ mes "Why do you look so pale?";
+ mes "You can't accomplish great";
+ mes "deeds when you're overworked!";
+ mes "Rest. Your guild must be able";
+ mes "to depend on your strength.";
+ emotion e_gasp;
+ next;
+ mes "[" + .@name$ + "]";
+ mes "Your determination and";
+ mes "spirit is commendable, but";
+ mes "have the patience to recollect";
+ mes "yourself when you must. I will";
+ mes "be waiting here, so please";
+ mes "come back to me later.";
+ close;
+ }
+ }
+ else if (guildrelay_q == 150) {
+ if (((guildtime > 22) && (gettime(3) > 1) && (gettime(3) < guildtime)) || ((guildtime > 21) && (gettime(3) > 0) && (gettime(3) < guildtime)) || ((gettime(3) - guildtime) > 2)) {
+ mes "[" + .@name$ + "]";
+ mes "Ah, you look well rested,";
+ mes "master. It is now time for";
+ mes "you to proceed with the third";
+ mes "test. Let me remind you that";
+ mes "these spirits are incredibly";
+ mes "precious. Do not lose them.";
+ next;
+ mes "[" + .@name$ + "]";
+ mes "Like all the other spirits,";
+ mes "please keep this one safely.";
+ mes "This is the ^4D4DFFSpirit of Peace^000000.";
+ mes "It seems contradictive that";
+ mes "strongholds and might can";
+ mes "bring peace, but it's true.";
+ set guildrelay_q,15;
+ getitem 7246,1; //Soul_Of_Peace
+ next;
+ mes "[" + .@name$ + "]";
+ mes "If power isn't used to";
+ mes "protect the weak, then";
+ mes "some bully, in one form or";
+ mes "another, will always come";
+ mes "to exploit them. That is why";
+ mes "Tristan III built the strongholds.";
+ next;
+ mes "[" + .@name$ + "]";
+ mes "Please dispatch a Rogue";
+ mes "or Stalker to bring this";
+ mes "Spirit of Peace to ^4D4DFF" + .@name4$ + "^000000.";
+ mes "If you don't know any Rogues";
+ mes "or Stalkers, then it would be";
+ mes "prudent for you to meet one.";
+ next;
+ mes "[" + .@name$ + "]";
+ mes "Yes, there's no substitute";
+ mes "for the subterfuge and intel";
+ mes "gathering that a Rogue can";
+ mes "provide. Anyway, " + .@name4$ + " will";
+ mes "guide you on your third test.";
+ close;
+ }
+ else {
+ mes "[" + .@name$ + "]";
+ mes "Ah, did you rest we-- Oh.";
+ mes "Why do you look so pale?";
+ mes "You can't accomplish great";
+ mes "deeds when you're overworked!";
+ mes "Rest. Your guild must be able";
+ mes "to depend on your strength.";
+ emotion e_gasp;
+ next;
+ mes "[" + .@name$ + "]";
+ mes "Your determination and";
+ mes "spirit is commendable, but";
+ mes "have the patience to recollect";
+ mes "yourself when you must. I will";
+ mes "be waiting here, so please";
+ mes "come back to me later.";
+ close;
+ }
+ }
+ else if (guildrelay_q == 25) {
+ if (((guildtime > 22) && ((gettime(3) > 4) && (gettime(3) < guildtime)))
+ || ((guildtime > 21) && ((gettime(3) > 3) && (gettime(3) < guildtime)))
+ || ((guildtime > 20) && ((gettime(3) > 2) && (gettime(3) < guildtime)))
+ || ((guildtime > 19) && ((gettime(3) > 1) && (gettime(3) < guildtime)))
+ || ((guildtime > 18) && ((gettime(3) > 0) && (gettime(3) < guildtime)))
+ || ((gettime(3) - guildtime) > 5)) {
+ mes "[" + .@name$ + "]";
+ mes "Ah, have you rested well,";
+ mes "master? Please excuse my";
+ mes "manners a while ago. I had";
+ mes "to report your trial results,";
+ mes "and lost my composure for a";
+ mes "moment. It won't happen again.";
+ set guildrelay_q,999;
+ close;
+ }
+ else {
+ mes "...............................";
+ mes "...............................";
+ next;
+ mes "...............................";
+ mes "...............................";
+ mes "...............................";
+ next;
+ mes "[" + .@name$ + "]";
+ emotion e_omg;
+ mes "Oh! M-master? Wh-when";
+ mes "did you...? I'm so sorry.";
+ mes "I was busy working.";
+ next;
+ mes "[" + .@name$ + "]";
+ mes "It's only been a few days";
+ mes "since you finished the trials.";
+ mes "For now, you should rest and";
+ mes "take care of your guild, okay?";
+ mes "Please come back later.";
+ mes "I've got much to attend to...";
+ close;
+ }
+ }
+ else if (guildrelay_q == 999) {
+ mes "[" + .@name$ + "]";
+ mes "Good day, master.";
+ mes "Is something wrong?";
+ mes "You look as though";
+ mes "something is on your mind.";
+ next;
+ switch(select("N-no, nothing.:I want to take a lesson.")) {
+ case 1:
+ mes "[" + .@name$ + "]";
+ mes "Hm? That's strange.";
+ emotion e_swt;
+ mes "You didn't want to take";
+ mes "the trials again, did you?";
+ close;
+ case 2:
+ mes "[" + .@name$ + "]";
+ mes "I see. You know it won't";
+ mes "be easy, but I suppose you";
+ mes "are prepared. Here, take";
+ mes "the ^4D4DFFSpirit of Guild^000000, and";
+ mes "give it to your most trusted";
+ mes "Knight or Lord Knight.";
+ set guildrelay_q,1;
+ getitem 7234,1; //Soul_Of_Guild
+ next;
+ mes "[" + .@name$ + "]";
+ mes "This Knight should take";
+ mes "the Spirit of Guild over";
+ mes "to ^4D4DFF" + .@name2$ + "^000000. Good luck, and";
+ mes "may the gods be with you.";
+ close;
+ }
+ }
+ else if (guildrelay_q == 1) {
+ if (countitem(7234) > 0) {
+ mes "[" + .@name$ + "]";
+ mes "You still have the Spirit of";
+ mes "Guild I gave you? I suppose";
+ mes "you haven't found a Knight or";
+ mes "Lord Knight to which it can";
+ mes "be entrusted. It is imperative";
+ mes "that you find someone soon.";
+ next;
+ mes "[" + .@name$ + "]";
+ mes "For the sake of the guild, it";
+ mes "will be advantageous to have";
+ mes "a Knight or Lord Knight on";
+ mes "your side: their combat skills";
+ mes "can turn the tide of battles.";
+ next;
+ mes "[" + .@name$ + "]";
+ mes "When you do find a Knight,";
+ mes "give him the Spirit of Guild";
+ mes "and ask him to find " + .@name2$ + "";
+ mes "since he will conducting";
+ mes "the trial. Good luck";
+ mes "to you, master.";
+ close;
+ }
+ else if (countitem(7239) > 0) {
+ mes "[" + .@name$ + "]";
+ mes "Ah, is this the Spirit";
+ mes "of Advance? This must mean";
+ mes "that you completed the first";
+ mes "test. Keep up the good work.";
+ mes "Hand me the spirit, and allow";
+ mes "me to give you your guild's reward.";
+ delitem 7239,1; //Soul_Of_Proceeding
+ set guildtime,gettime(3);
+ set guildrelay_q,100;
+ set .@incen_item,rand(1,100);
+ if ((.@incen_item > 0) && (.@incen_item < 25)) {
+ getitem 608,20; //Seed_Of_Yggdrasil
+ getitem 678,2; //Poison_Bottle
+ }
+ else if ((.@incen_item > 24) && (.@incen_item < 50)) {
+ getitem 607,10; //Yggdrasilberry
+ getitem 678,2; //Poison_Bottle
+ }
+ else if ((.@incen_item > 50) && (.@incen_item < 75)) {
+ getitem 644,5; //Gift_Box
+ getitem 678,2; //Poison_Bottle
+ }
+ else if ((.@incen_item > 74) && (.@incen_item < 101)) {
+ getitem 603,3; //Old_Blue_Box
+ getitem 678,2; //Poison_Bottle
+ }
+ next;
+ mes "[" + .@name$ + "]";
+ mes "You've done well, but";
+ mes "there are more trials";
+ mes "ahead of you. For now,";
+ mes "you should rest before";
+ mes "undertaking the second test.";
+ mes "Please come when you are ready.";
+ close;
+ }
+ else {
+ mes "[" + .@name$ + "]";
+ mes "If you're not busy, then";
+ mes "why don't you spend your";
+ mes "time increasing morale";
+ mes "among your guild members?";
+ mes "Perhaps some team building";
+ mes "exercise can be of help.";
+ close;
+ }
+ }
+ else if (guildrelay_q == 8) {
+ if (countitem(7240) > 0) {
+ mes "[" + .@name$ + "]";
+ mes "You must be having";
+ mes "trouble finding " + .@name3$ + ".";
+ mes "Make sure that you have";
+ mes "a Sage or Scholar friend";
+ mes "give that Spirit of Trust to";
+ mes "him once you locate him.";
+ close;
+ }
+ else if (countitem(7245) > 0) {
+ mes "[" + .@name$ + "]";
+ mes "Ah, so you already completed";
+ mes "the test and earned the Spirit";
+ mes "of Friendship? Good work.";
+ mes "You must now recognize the";
+ mes "value of teamwork. Please give";
+ mes "the Spirit of Friendship to me.";
+ next;
+ mes "[" + .@name$ + "]";
+ mes "Now, please take this";
+ mes "reward and share it with";
+ mes "your guild members. This";
+ mes "may come in handy in future";
+ mes "challenges that you will all";
+ mes "face together. Good work!";
+ delitem 7245,1; //Soul_Of_Friendship
+ set guildtime,gettime(3);
+ set guildrelay_q,150;
+ set .@incen_item,rand(1,100);
+ if ((.@incen_item > 0) && (.@incen_item < 16)) {
+ getitem 607,10; //Yggdrasilberry
+ getitem 644,5; //Gift_Box
+ getitem 678,3; //Poison_Bottle
+ }
+ else if ((.@incen_item > 14) && (.@incen_item < 31)) {
+ getitem 607,10; //Yggdrasilberry
+ getitem 603,3; //Old_Blue_Box
+ getitem 678,3; //Poison_Bottle
+ }
+ else if ((.@incen_item > 29) && (.@incen_item < 46)) {
+ getitem 607,10; //Yggdrasilberry
+ getitem 617,3; //Old_Violet_Box
+ getitem 678,3; //Poison_Bottle
+ }
+ else if ((.@incen_item > 44) && (.@incen_item < 61)) {
+ getitem 644,4; //Gift_Box
+ getitem 603,2; //Old_Blue_Box
+ getitem 678,3; //Poison_Bottle
+ }
+ else if ((.@incen_item > 59) && (.@incen_item < 76)) {
+ getitem 644,3; //Gift_Box
+ getitem 617,2; //Old_Violet_Box
+ getitem 678,3; //Poison_Bottle
+ }
+ else if ((.@incen_item > 74) && (.@incen_item < 91)) {
+ getitem 603,2; //Old_Blue_Box
+ getitem 617,2; //Old_Violet_Box
+ getitem 678,3; //Poison_Bottle
+ }
+ else if ((.@incen_item > 89) && (.@incen_item < 101)) {
+ getitem 607,10; //Yggdrasilberry
+ getitem 644,3; //Gift_Box
+ getitem 603,2; //Old_Blue_Box
+ getitem 617,1; //Old_Violet_Box
+ }
+ next;
+ mes "[" + .@name$ + "]";
+ mes "You should rest and";
+ mes "recuperate before you";
+ mes "undertake the third test.";
+ mes "I too would benefit from";
+ mes "a brief respite. Please come";
+ mes "back to me when you are ready.";
+ close;
+ }
+ else {
+ mes "[" + .@name$ + "]";
+ mes "If you're not busy, then";
+ mes "why don't you spend your";
+ mes "time increasing morale";
+ mes "among your guild members?";
+ mes "Perhaps some team building";
+ mes "exercise can be of help.";
+ next;
+ mes "[" + .@name$ + "]";
+ mes "If it suits your fancy,";
+ mes "you may simply come here";
+ mes "and join me for a cup of tea.";
+ close;
+ }
+ }
+ else if (guildrelay_q == 15) {
+ if (countitem(7246) > 0) {
+ mes "[" + .@name$ + "]";
+ mes "You still have the";
+ mes "Spirit of Peace? If you";
+ mes "don't have any Rogues or";
+ mes "Stalkers in your guild, now";
+ mes "would be the time to recruit";
+ mes "them. Heed my advice...";
+ close;
+ }
+ else if (countitem(7251) > 0) {
+ mes "[" + .@name$ + "]";
+ mes "I see that you've completed";
+ mes "the last test and received";
+ mes "the Spirit of Victory. Heh.";
+ mes "Victory is the natural result";
+ mes "when your guild works together";
+ mes "in harmony as a united team.";
+ next;
+ mes "[" + .@name$ + "]";
+ mes "Congratulations on";
+ mes "completing all the trials.";
+ mes "Please accept this reward,";
+ mes "given on the behalf of King";
+ mes "Tristan III, and share it with";
+ mes "guild. Once again, good work.";
+ delitem 7251,1; //Soul_Of_Victory
+ set guildtime,gettime(3);
+ set guildrelay_q,25;
+ set .@incen_item,rand(1,100);
+ if ((.@incen_item > 0) && (.@incen_item < 26)) {
+ getitem 608,10; //Seed_Of_Yggdrasil
+ getitem 607,5; //Yggdrasilberry
+ getitem 644,4; //Gift_Box
+ }
+ else if ((.@incen_item > 25) && (.@incen_item < 51)) {
+ getitem 608,10; //Seed_Of_Yggdrasil
+ getitem 607,5; //Yggdrasilberry
+ getitem 603,3; //Old_Blue_Box
+ }
+ else if ((.@incen_item > 50) && (.@incen_item < 76)) {
+ getitem 608,10; //Seed_Of_Yggdrasil
+ getitem 617,2; //Old_Violet_Box
+ getitem 607,5; //Yggdrasilberry
+ }
+ else if ((.@incen_item > 75) && (.@incen_item < 91)) {
+ getitem 608,10; //Seed_Of_Yggdrasil
+ getitem 644,4; //Gift_Box
+ getitem 603,2; //Old_Blue_Box
+ getitem 617,1; //Old_Violet_Box
+ }
+ else if ((.@incen_item > 90) && (.@incen_item < 101)) {
+ getitem 5074,1; //Ear_Of_Angel's_Wing
+ }
+ next;
+ mes "[" + .@name$ + "]";
+ mes "You and your guild must be";
+ mes "quite tired now. Your rooms";
+ mes "are ready for you if you decide";
+ mes "to rest. Please visit me again";
+ mes "if you wish to take the trials";
+ mes "again. I'll see you later.";
+ close;
+ }
+ else {
+ mes "[" + .@name$ + "]";
+ mes "If you aren't particularly";
+ mes "busy, then why don't you";
+ mes "spend some time with your";
+ mes "guild members? Building";
+ mes "strong camaraderie never";
+ mes "fails to pay off. Never.";
+ close;
+ }
+ }
+ else {
+ mes "[" + .@name$ + "]";
+ mes "Greetings, master.";
+ mes "I am " + .@name$ + ", one of the four";
+ mes "Great Sages, and I am here";
+ mes "to serve you under the orders";
+ mes "of wise and benevolent";
+ mes "King Tristan III.";
+ next;
+ mes "[" + .@name$ + "]";
+ mes "We test guilds that own";
+ mes "strongholds, and see if they";
+ mes "are qualified to be considered";
+ mes "elite guilds. Our goal is to";
+ mes "train guilds to strengthen";
+ mes "our military forces.";
+ next;
+ mes "[" + .@name$ + "]";
+ mes "Although your guild has the";
+ mes "strength and courage to conquer";
+ mes "a stronghold, we want you to";
+ mes "prove that your guild has";
+ mes "a strong sense of justice,";
+ mes "honor, and compassion.";
+ next;
+ mes "[" + .@name$ + "]";
+ mes "It is up to you. Will";
+ mes "you take the test I have";
+ mes "for you? I will do my best to";
+ mes "help your guild grow stronger";
+ mes "so that you will be better";
+ mes "able to protect the weak.";
+ next;
+ switch(select("I want to take the test.:Let me think about it.")) {
+ case 1:
+ mes "[" + .@name$ + "]";
+ mes "Is that so? In this test,";
+ mes "you will be given orders";
+ mes "and special spirits. These";
+ mes "spirits will only be given";
+ mes "once: you must not lose them.";
+ next;
+ mes "[" + .@name$ + "]";
+ mes "If you lose the spirit,";
+ mes "you will be judged as";
+ mes "irresponsible, and will be";
+ mes "unable to complete the tests.";
+ mes "You must find any lost spirit to";
+ mes "proceed. There's no second chance.";
+ next;
+ mes "[" + .@name$ + "]";
+ mes "There are a few things you";
+ mes "should know. Firstly, you can";
+ mes "only take care of one spirit";
+ mes "at a time. Secondly, you need";
+ mes "to do the tests in order and";
+ mes "follow the guide's instructions.";
+ next;
+ mes "[" + .@name$ + "]";
+ mes "Thirdly, the spirit should";
+ mes "be given to the type of person";
+ mes "specified in the test. Those";
+ mes "are the rules. Remember them.";
+ next;
+ mes "[" + .@name$ + "]";
+ mes "Okay, this is the first";
+ mes "spirit that will be entrusted";
+ mes "to you. Make sure to give this";
+ mes "to a Knight or Lord Knight.";
+ mes "The test has now officially";
+ mes "begun. Good luck to you.";
+ set guildrelay_q,1;
+ getitem 7234,1; //Soul_Of_Guild
+ close;
+ case 2:
+ mes "[" + .@name$ + "]";
+ mes "I suppose it would be";
+ mes "a good idea to discuss";
+ mes "this with your guild before";
+ mes "you decide to commit to";
+ mes "taking the test. Feel free";
+ mes "free to visit me again later.";
+ close;
+ }
+ }
+ }
+ else {
+ if (countitem(7234) > 0) {
+ if (BaseJob == Job_Knight) {
+ mes "[" + .@name$ + "]";
+ mes "Hello," + strcharinfo(0) + ".";
+ mes "So you were the one chosen";
+ mes "by your guild master? I see.";
+ mes "You should deliver that Spirit";
+ mes "of Guild over to " + .@name2$ + ".";
+ mes "He'll instruct you further.";
+ close;
+ }
+ else {
+ mes "[" + .@name$ + "]";
+ mes "The Spirit of Guild is";
+ mes "useless unless it is in the";
+ mes "hands of a Knight or Lord";
+ mes "Knight. You should speak";
+ mes "to " + .@name2$ + " to learn more.";
+ close;
+ }
+ }
+ else if (countitem(7235) > 0) {
+ if ((guildrelay_q == 88) && (BaseJob == Job_Knight)) {
+ mes "[" + .@name$ + "]";
+ mes "Ah," + strcharinfo(0) + "";
+ mes "Congratulations. It looks";
+ mes "like you did a good job.";
+ mes "Please give the Spirit of";
+ mes "Charge to the next person";
+ mes "to continue the testing.";
+ next;
+ mes "[" + .@name$ + "]";
+ mes "" + .@name2$ + " should have";
+ mes "explained everything, but";
+ mes "if you forgot, then please";
+ mes "go and ask him again.";
+ close;
+ }
+ else if (BaseJob == Job_Blacksmith) {
+ mes "[" + .@name$ + "]";
+ mes "Hello," + strcharinfo(0) + ".";
+ mes "Ah, I see that you have";
+ mes "the Spirit of Charge.";
+ mes "Heh heh, it's always exciting";
+ mes "to charge into battle, isn't";
+ mes "it? Well then, do your best.";
+ close;
+ }
+ else {
+ mes "[" + .@name$ + "]";
+ mes "That spirit won't be very";
+ mes "useful if it's not in the";
+ mes "hands of the right person.";
+ mes "" + .@name2$ + " knows more about the";
+ mes "Spirit of Charge, so you should";
+ mes "ask him more about that spirit.";
+ close;
+ }
+ }
+ else if (countitem(7237) > 0) {
+ if ((guildrelay_q == 87) && (BaseJob == Job_Blacksmith)) {
+ mes "[" + .@name$ + "]";
+ mes "Hello," + strcharinfo(0) + ".";
+ mes "I commend you on your work.";
+ mes "Please give that spirit to";
+ mes "the next person so that the";
+ mes "testing can continue.";
+ next;
+ mes "[" + .@name$ + "]";
+ mes "" + .@name2$ + " should have";
+ mes "explained everything, but";
+ mes "if you forgot, then please";
+ mes "go and ask him again.";
+ close;
+ }
+ else if (BaseJob == Job_Alchemist) {
+ mes "[" + .@name$ + "]";
+ mes "Hello, " + strcharinfo(0) + ".";
+ mes "I see that you posess";
+ mes "the Spirit of Association.";
+ mes "Good luck with your test.";
+ close;
+ }
+ else {
+ mes "[" + .@name$ + "]";
+ mes "That spirit won't be very";
+ mes "useful if it's not in the";
+ mes "hands of the right person.";
+ mes "Talk to " + .@name2$ + " if you want";
+ mes "to know more about the";
+ mes "Spirit of Association.";
+ close;
+ }
+ }
+ else if (countitem(7238) > 0) {
+ if ((guildrelay_q == 86) && (BaseJob == Job_Alchemist)) {
+ mes "[" + .@name$ + "]";
+ mes "Hello," + strcharinfo(0) + ".";
+ mes "I commend you on your work.";
+ mes "Please give that spirit to";
+ mes "the next person so that the";
+ mes "testing can continue.";
+ next;
+ mes "[" + .@name$ + "]";
+ mes "" + .@name2$ + " should have";
+ mes "explained everything, but";
+ mes "if you forgot, then please";
+ mes "go and ask him again.";
+ close;
+ }
+ else if (BaseJob == Job_Hunter) {
+ mes "[" + .@name$ + "]";
+ mes "Hello, " + strcharinfo(0) + ".";
+ mes "I see that you posess";
+ mes "the Spirit of Coordination.";
+ mes "Good luck on your test.";
+ close;
+ }
+ else {
+ mes "[" + .@name$ + "]";
+ mes "That spirit won't be very";
+ mes "useful if it's not in the";
+ mes "hands of the right person.";
+ mes "" + .@name2$ + " will know more about";
+ mes "the Spirit of Coordination";
+ mes "so you should consult him.";
+ close;
+ }
+ }
+ else if (countitem(7239) > 0) {
+ if ((guildrelay_q == 85) && (BaseJob == Job_Hunter)) {
+ mes "[" + .@name$ + "]";
+ mes "Hello, " + strcharinfo(0) + ".";
+ mes "Congratulations, it looks";
+ mes "like you finished the test.";
+ mes "You may now give the Spirit of";
+ mes "Advance to your guild master.";
+ close;
+ }
+ else {
+ mes "[" + .@name$ + "]";
+ mes "That spirit won't be very";
+ mes "useful if it's not in the";
+ mes "hands of the right person.";
+ mes "" + .@name2$ + " will know more about";
+ mes "the Spirit of Advance so";
+ mes "you should consult him.";
+ close;
+ }
+ }
+ else if (countitem(7240) > 0) {
+ if (BaseJob == Job_Sage) {
+ mes "[" + .@name$ + "]";
+ mes "Hello, " + strcharinfo(0) + ".";
+ mes "I see that you possess";
+ mes "the Spirit of Trust.";
+ mes "Good luck, and do not";
+ mes "fail the trust placed in";
+ mes "you by your guild.";
+ close;
+ }
+ else {
+ mes "[" + .@name$ + "]";
+ mes "That spirit won't be very";
+ mes "useful if it's not in the";
+ mes "hands of the right person.";
+ mes "" + .@name3$ + " will know more";
+ mes "about the Spirit of Trust";
+ mes "so you should consult him.";
+ close;
+ }
+ }
+ else if (countitem(7241) > 0) {
+ if ((guildrelay_q == 71) && (BaseJob == Job_Sage)) {
+ mes "[" + .@name$ + "]";
+ mes "Hello," + strcharinfo(0) + ".";
+ mes "I commend you on your work.";
+ mes "Please give that spirit to";
+ mes "the next person so that the";
+ mes "testing can continue.";
+ next;
+ mes "[" + .@name$ + "]";
+ mes "If you don't remember";
+ mes "" + .@name3$ + "'s explanation,";
+ mes "then you might want to";
+ mes "go back to him and ask";
+ mes "him to tell you again.";
+ close;
+ }
+ else if ((BaseJob == Job_Bard) || (BaseJob == Job_Dancer)) {
+ mes "[" + .@name$ + "]";
+ mes "Ah, " + strcharinfo(0) + ",";
+ mes "I see that you have the";
+ mes "Spirit of Union. Always keep";
+ mes "in mind that the strength of";
+ mes "your guild is directly";
+ mes "related to its unity.";
+ close;
+ }
+ else {
+ mes "[" + .@name$ + "]";
+ mes "That spirit won't be very";
+ mes "useful if it's not in the";
+ mes "hands of the right person.";
+ mes "" + .@name3$ + " will know more";
+ mes "about the Spirit of Union";
+ mes "so you should consult him.";
+ close;
+ }
+ }
+ else if (countitem(7242) > 0) {
+ if ((guildrelay_q == 72) && ((BaseJob == Job_Bard) || (BaseJob == Job_Dancer))) {
+ mes "[" + .@name$ + "]";
+ mes "Hello," + strcharinfo(0) + ".";
+ mes "I commend you on your work.";
+ mes "Please give that spirit to";
+ mes "the next person so that the";
+ mes "testing can continue.";
+ next;
+ mes "[" + .@name$ + "]";
+ mes "If you don't remember";
+ mes "" + .@name3$ + "'s explanation,";
+ mes "then you might want to";
+ mes "go back to him and ask";
+ mes "him to tell you again.";
+ close;
+ }
+ else if (BaseJob == Job_Assassin) {
+ mes "[" + .@name$ + "]";
+ mes "Ah, " + strcharinfo(0) + ",";
+ mes "I see that you have the Spirit";
+ mes "of Combination. Remember that";
+ mes "working in tandem, combining";
+ mes "your guild's skills and talents,";
+ mes "will realize your true potential.";
+ close;
+ }
+ else {
+ mes "[" + .@name$ + "]";
+ mes "That spirit won't be very";
+ mes "useful if it's not in the";
+ mes "hands of the right person.";
+ mes "" + .@name3$ + " will know more about";
+ mes "the Spirit of Combination so";
+ mes "you should consult him.";
+ close;
+ }
+ }
+ else if (countitem(7244) > 0) {
+ if ((guildrelay_q == 74) && (BaseJob == Job_Assassin)) {
+ mes "[" + .@name$ + "]";
+ mes "Greetings, " + strcharinfo(0) + ",";
+ mes "did you rest well? Please";
+ mes "give that spirit to the next";
+ mes "person so that the testing";
+ mes "of your guild may continue.";
+ next;
+ mes "[" + .@name$ + "]";
+ mes "If you don't remember";
+ mes "" + .@name3$ + "'s explanation,";
+ mes "then you might want to";
+ mes "go back to him and ask";
+ mes "him to tell you again.";
+ close;
+ }
+ else if (BaseJob == Job_Wizard) {
+ mes "[" + .@name$ + "]";
+ mes "Hello, " + strcharinfo(0) + ",";
+ mes "I see that you've been";
+ mes "entrusted with the Spirit";
+ mes "of Solidarity. Do your best";
+ mes "on this test for the sake";
+ mes "of your guild, alright?";
+ close;
+ }
+ else {
+ mes "[" + .@name$ + "]";
+ mes "That spirit won't be very";
+ mes "useful if it's not in the";
+ mes "hands of the right person.";
+ mes "" + .@name3$ + " will know more";
+ mes "about the Spirit of Solidarity";
+ mes "so you should consult him.";
+ close;
+ }
+ }
+ else if (countitem(7245) > 0) {
+ if ((guildrelay_q == 75) && (BaseJob == Job_Wizard)) {
+ mes "[" + .@name$ + "]";
+ mes "Ah, " + strcharinfo(0) + ",";
+ mes "congratulations on a job";
+ mes "well done. Please give the";
+ mes "Spirit of Friendship to your";
+ mes "guild master to continue";
+ mes "the guild testing.";
+ close;
+ }
+ else {
+ mes "[" + .@name$ + "]";
+ mes "That spirit won't be very";
+ mes "useful if it's not in the";
+ mes "hands of the right person.";
+ mes "" + .@name3$ + " will know more";
+ mes "about the Spirit of Friendship";
+ mes "so you should consult him.";
+ close;
+ }
+ }
+ else if (countitem(7246) > 0) {
+ if (BaseJob == Job_Rogue) {
+ mes "[" + .@name$ + "]";
+ mes "Ah, " + strcharinfo(0) + ",";
+ mes "I see that you have the";
+ mes "Spirit of Peace. Please";
+ mes "do your best for the sake";
+ mes "of the guild, though I do not";
+ mes "doubt you'll pass this test.";
+ close;
+ }
+ else {
+ mes "[" + .@name$ + "]";
+ mes "That spirit won't be very";
+ mes "useful if it's not in the";
+ mes "hands of the right person.";
+ mes "" + .@name4$ + " will know more";
+ mes "about the Spirit of Peace";
+ mes "so you should consult him.";
+ close;
+ }
+ }
+ else if (countitem(7247) > 0) {
+ if ((guildrelay_q == 95) && (BaseJob == Job_Priest)) {
+ mes "[" + .@name$ + "]";
+ mes "Hello," + strcharinfo(0) + ".";
+ mes "I commend you on your work.";
+ mes "Please give that spirit to";
+ mes "the next person so that the";
+ mes "testing can continue.";
+ next;
+ mes "[" + .@name$ + "]";
+ mes "If you don't remember";
+ mes "" + .@name4$ + "'s explanation,";
+ mes "then you might want to";
+ mes "go back to him and ask";
+ mes "him to tell you again.";
+ close;
+ }
+ else if (BaseJob == Job_Priest) {
+ mes "[" + .@name$ + "]";
+ mes "Ah, " + strcharinfo(0) + ",";
+ mes "please take good care of";
+ mes "that Spirit of Determination.";
+ close;
+ }
+ else {
+ mes "[" + .@name$ + "]";
+ mes "That spirit won't be very";
+ mes "useful if it's not in the";
+ mes "hands of the right person.";
+ mes "" + .@name4$ + " will know more about";
+ mes "the Spirit of Determination";
+ mes "so you should consult him.";
+ close;
+ }
+ }
+ else if (countitem(7249) > 0) {
+ if ((guildrelay_q == 98) && (BaseJob == Job_Priest)) {
+ mes "[" + .@name$ + "]";
+ mes "Hello," + strcharinfo(0) + ".";
+ mes "I commend you on your work.";
+ mes "Please give that spirit to";
+ mes "the next person so that the";
+ mes "testing can continue.";
+ next;
+ mes "[" + .@name$ + "]";
+ mes "If you don't remember";
+ mes "" + .@name4$ + "'s explanation,";
+ mes "then you might want to";
+ mes "go back to him and ask";
+ mes "him to tell you again.";
+ close;
+ }
+ else if (BaseJob == Job_Crusader) {
+ mes "[" + .@name$ + "]";
+ mes "Ah, " + strcharinfo(0) + ",";
+ mes "please take good care";
+ mes "of that Spirit of Service.";
+ close;
+ }
+ else {
+ mes "[" + .@name$ + "]";
+ mes "That spirit won't be very";
+ mes "useful if it's not in the";
+ mes "hands of the right person.";
+ mes "" + .@name4$ + " will know more about";
+ mes "the Spirit of Service so";
+ mes "you should consult him.";
+ close;
+ }
+ }
+ else if (countitem(7250) > 0) {
+ if ((guildrelay_q == 96) && (BaseJob == Job_Crusader)) {
+ mes "[" + .@name$ + "]";
+ mes "Hello," + strcharinfo(0) + ".";
+ mes "I commend you on your work.";
+ mes "Please give that spirit to";
+ mes "the next person so that the";
+ mes "testing can continue.";
+ next;
+ mes "[" + .@name$ + "]";
+ mes "If you don't remember";
+ mes "" + .@name4$ + "'s explanation,";
+ mes "then you might want to";
+ mes "go back to him and ask";
+ mes "him to tell you again.";
+ close;
+ }
+ else if (BaseJob == Job_Monk) {
+ mes "[" + .@name$ + "]";
+ mes "Ah, " + strcharinfo(0) + ",";
+ mes "please take good care";
+ mes "of that Spirit of Glory.";
+ close;
+ }
+ else {
+ mes "[" + .@name$ + "]";
+ mes "That spirit won't be very";
+ mes "useful if it's not in the";
+ mes "hands of the right person.";
+ mes "" + .@name4$ + " will know more about";
+ mes "the Spirit of Glory so you";
+ mes "should consult him.";
+ close;
+ }
+ }
+ else if (countitem(7251) > 0) {
+ if ((guildrelay_q == 97) && (Class == Job_Monk)) {
+ mes "[" + .@name$ + "]";
+ mes "Ah, " + strcharinfo(0) + ",";
+ mes "congratulations on a job";
+ mes "well done. Please give";
+ mes "the Spirit of Victory to your";
+ mes "guild master. That's it for now.";
+ mes "Good luck to you in the future.";
+ close;
+ }
+ else {
+ mes "[" + .@name$ + "]";
+ mes "That spirit won't be very";
+ mes "useful if it's not in the";
+ mes "hands of the right person.";
+ mes "" + .@name4$ + " will know more about";
+ mes "the Spirit of Victory so you";
+ mes "should consult him.";
+ close;
+ }
+ }
+ else {
+ mes "[" + .@name$ + "]";
+ mes "I'm sorry, but I'm too";
+ mes "busy with my work to offer";
+ mes "you any help right now.";
+ mes "You'll have to forgive me.";
+ close;
+ }
+ }
+ }
+ else {
+ if (getcharid(2) == 0) {
+ mes "[" + .@name$ + "]";
+ mes "You haven't joined";
+ mes "a guild yet? Why don't";
+ mes "you think about joining";
+ mes "one? Well, it's your decision,";
+ mes "but I don't think you'd regret";
+ mes "being part of a strong guild.";
+ close;
+ }
+ else {
+ mes "[" + .@name$ + "]";
+ mes "Ah, I see that you are";
+ mes "affiliated with a guild.";
+ mes "Have you come here";
+ mes "as an invited guest?";
+ next;
+ switch(select("No, not really...:I was invited by the guild master.")) {
+ case 1:
+ mes "[" + .@name$ + "]";
+ mes "Oh, really?";
+ mes "That's too bad...";
+ mes "My apologies, but";
+ mes "I can't allow strangers";
+ mes "to simply come and go";
+ mes "around here. Farewell, then.";
+ next;
+ warp "alde_gld",186,157;
+ close;
+ case 2:
+ mes "[" + .@name$ + "]";
+ mes "Oh, really? Ah, now";
+ mes "I recognize you, ^4d4dff" + strcharinfo(0) + "^000000.";
+ mes "Please come in, and make";
+ mes "yourself comfortable.";
+ close;
+ }
+ }
+ }
+}
+
+- script RelayDummy2::GuildRelay2 754,{
+ set .@name$,strnpcinfo(1);
+ getmapxy(.@m$,.@x,.@x,1);
+ set .@GID, GetCastleData(.@m$,1);
+ if (checkweight(1201,1) == 0) {
+ mes "^3355FFWait a minute! You're";
+ mes "carrying too many items";
+ mes "right now: store some of";
+ mes "your extra things in Kafra";
+ mes "Storage, and then come back.^000000";
+ close;
+ }
+ if (.@GID == 0) {
+ mes "^3355FFYou're not sure why, but";
+ mes "this guy seems to be pretty";
+ mes "depressed. He briefly makes";
+ mes "eye contact with you, but then";
+ mes "breaks it off. Apparently,";
+ mes "he wants to be left alone.^000000";
+ next;
+ mes "^3355FFThere's no reason for you";
+ mes "to stick around an ownerless";
+ mes "stronghold. You may as well";
+ mes "head on your way.^000000";
+ close;
+ }
+ if (getcharid(2) == .@GID) {
+ if (strcharinfo(0) == getguildmaster(.@GID)) {
+ if (countitem(7234) > 0) {
+ mes "[" + .@name$ + "]";
+ mes "Hm. You can't just keep";
+ mes "that spirit to yourself.";
+ mes "Give it to a ^FF0000Knight^000000 or";
+ mes "a ^FF0000Lord Knight^000000. Hurry it up!";
+ mes "You need to work fast to";
+ mes "expand your guild.";
+ close;
+ }
+ else {
+ mes "[" + .@name$ + "]";
+ mes "Hm. You seem awfully";
+ mes "busy. Why don't you just";
+ mes "take a break, and relax?";
+ mes "It's alright to have fun";
+ mes "if you're feeling a lot of";
+ mes "pressure. Heh heh heh~";
+ close;
+ }
+ }
+ else {
+ if ((BaseJob == Job_Knight) && (countitem(7234) > 0)) {
+ mes "[" + .@name$ + "]";
+ mes "For your first test,";
+ mes "I'll start you off with";
+ mes "something pretty simple.";
+ mes "Just collect some items,";
+ mes "and bring them to me. Ah, and";
+ mes "your guild can help you too.";
+ next;
+ switch(rand(1,3)) {
+ case 1:
+ mes "[" + .@name$ + "]";
+ mes "^FF000030 Tongues^000000,";
+ mes "^FF000030 Dark Masks^000000, and";
+ mes "^FF000030 Shoulder Protectors^000000.";
+ mes "That shouldn't be too";
+ mes "hard now, right?";
+ delitem 7234,1; //Soul_Of_Guild
+ set guildrelay_q,2;
+ close;
+ case 2:
+ mes "[" + .@name$ + "]";
+ mes "^FF000030 Worn Out Pages^000000,";
+ mes "^FF000030 Round Shells^000000, and";
+ mes "^FF000030 Mole Whiskers^000000.";
+ mes "That shouldn't be too";
+ mes "hard now, right?";
+ delitem 7234,1; //Soul_Of_Guild
+ set guildrelay_q,3;
+ close;
+ case 3:
+ mes "[" + .@name$ + "]";
+ mes "^FF000030 Frills^000000,";
+ mes "^FF000030 Sharp Papers^000000, and";
+ mes "^FF000030 Elder Pixie's Moustaches^000000.";
+ mes "That shouldn't be too";
+ mes "hard now, right?";
+ delitem 7234,1; //Soul_Of_Guild
+ set guildrelay_q,89;
+ close;
+ }
+ }
+ if ((countitem(1015) > 29) && (countitem(7196) > 29) && (countitem(7157) > 29) && (guildrelay_q == 2)) {
+ mes "[" + .@name$ + "]";
+ mes "Huh. I didn't actually";
+ mes "expect that you'd collect";
+ mes "all these items. Good job.";
+ mes "Now, take this and give it to";
+ mes "a Blacksmith or Mastersmith.";
+ mes "Your guild's pretty good...";
+ delitem 1015,30; //Thin_N'_Long_Tongue
+ delitem 7196,30; //Shoulder_Protection
+ delitem 7157,30; //Black_Mask
+ set guildrelay_q,88;
+ getitem 7235,1; //Soul_Of_Courage
+ close;
+ }
+ if ((BaseJob == Job_Knight) && (guildrelay_q == 2)) {
+ mes "[" + .@name$ + "]";
+ mes "Did you forget what";
+ mes "to bring me? I wanted";
+ mes "^FF000030 Tongues^000000,";
+ mes "^FF000030 Dark Masks^000000, and";
+ mes "^FF000030 Shoulder Protectors^000000.";
+ mes "Don't forget this time.";
+ close;
+ }
+ if ((countitem(1097) > 29) && (countitem(1017) > 29) && (countitem(1096) > 29) && (guildrelay_q == 3)) {
+ mes "[" + .@name$ + "]";
+ mes "Huh. I didn't actually";
+ mes "expect that you'd collect";
+ mes "all these items. Good job.";
+ mes "Now, take this and give it to";
+ mes "a Blacksmith or Mastersmith.";
+ mes "Your guild's pretty good...";
+ delitem 1097,30; //Worn_Out_Page
+ delitem 1017,30; //Moustache_Of_Mole
+ delitem 1096,30; //Round_Shell
+ set guildrelay_q,88;
+ getitem 7235,1; //Soul_Of_Courage
+ close;
+ }
+ if ((BaseJob == Job_Knight) && (guildrelay_q == 3)) {
+ mes "[" + .@name$ + "]";
+ mes "Did you forget what";
+ mes "to bring me? I wanted";
+ mes "^FF000030 Worn Out Pages^000000,";
+ mes "^FF000030 Round Shells^000000, and";
+ mes "^FF000030 Mole Whiskers^000000.";
+ mes "Don't forget this time.";
+ close;
+ }
+ if ((countitem(7112) > 29) && (countitem(1012) > 29) && (countitem(1040) > 29) && (guildrelay_q == 89)) {
+ mes "[" + .@name$ + "]";
+ mes "Huh. I didn't actually";
+ mes "expect that you'd collect";
+ mes "all these items. Good job.";
+ mes "Now, take this and give it to";
+ mes "a Blacksmith or Mastersmith.";
+ mes "Your guild's pretty good...";
+ delitem 7112,30; //Fright_Paper_Blade
+ delitem 1012,30; //Lizard_Scruff
+ delitem 1040,30; //Elder_Pixie's_Beard
+ set guildrelay_q,88;
+ getitem 7235,1; //Soul_Of_Courage
+ close;
+ }
+ if ((BaseJob == Job_Knight) && (guildrelay_q == 89)) {
+ mes "[" + .@name$ + "]";
+ mes "Did you forget what";
+ mes "to bring me? I wanted";
+ mes "^FF000030 Frills^000000,";
+ mes "^FF000030 Sharp Papers^000000, and";
+ mes "^FF000030 Elder Pixie's Moustaches^000000.";
+ mes "Don't forget this time.";
+ close;
+ }
+ if ((BaseJob == Job_Blacksmith) && (countitem(7235) > 0)) {
+ mes "[" + .@name$ + "]";
+ mes "Wow, you brought the";
+ mes "items sooner than I had";
+ mes "expected. Great! Well then,";
+ mes "your next task for me will";
+ mes "be to... Wait. Wait and";
+ mes "kill some time. Easy, huh?";
+ next;
+ mes "[" + .@name$ + "]";
+ mes "^FF0000just waiting.^000000";
+ mes "Justing wait and kill";
+ mes "some time. You can do";
+ mes "whatever you want to";
+ mes "do during that time.";
+ next;
+ mes "[" + .@name$ + "]";
+ mes "Come back after you've";
+ mes "relaxed and enjoyed yourself.";
+ mes "We can continue the testing";
+ mes "when the time is right so";
+ mes "don't you worry about it.";
+ delitem 7235,1; //Soul_Of_Courage
+ set guildrelay_q,4;
+ set guildtime,gettime(3);
+ close;
+ }
+ if ((guildtime > 22) && (guildrelay_q == 4) && (BaseJob == Job_Blacksmith)) {
+ if ((gettime(3) > 2) && (gettime(3) < guildtime)) {
+ mes "[" + .@name$ + "]";
+ mes "I guess enough time";
+ mes "has passed. You ready";
+ mes "to resume the testing?";
+ mes "Please give this to an";
+ mes "Alchemist or Biochemist.";
+ mes "Your work here is done.";
+ set guildrelay_q,87;
+ getitem 7237,1; //Soul_Of_Partnership
+ close;
+ }
+ }
+ if ((guildtime > 21) && (guildrelay_q == 4) && (BaseJob == Job_Blacksmith)) {
+ if ((gettime(3) > 0101) && (gettime(3) < guildtime)) {
+ mes "[" + .@name$ + "]";
+ mes "I guess enough time";
+ mes "has passed. You ready";
+ mes "to resume the testing?";
+ mes "Please give this to an";
+ mes "Alchemist or Biochemist.";
+ mes "Your work here is done.";
+ set guildrelay_q,87;
+ getitem 7237,1; //Soul_Of_Partnership
+ close;
+ }
+ }
+ if ((guildtime > 20) && (guildrelay_q == 4) && (BaseJob == Job_Blacksmith)) {
+ if ((gettime(3) > 0001) && (gettime(3) < guildtime)) {
+ mes "[" + .@name$ + "]";
+ mes "I guess enough time";
+ mes "has passed. You ready";
+ mes "to resume the testing?";
+ mes "Please give this to an";
+ mes "Alchemist or Biochemist.";
+ mes "Your work here is done.";
+ set guildrelay_q,87;
+ getitem 7237,1; //Soul_Of_Partnership
+ close;
+ }
+ }
+ if ((gettime(3) - guildtime > 0300) && (guildrelay_q == 4) && (BaseJob == Job_Blacksmith)) {
+ mes "[" + .@name$ + "]";
+ mes "I guess enough time";
+ mes "has passed. You ready";
+ mes "to resume the testing?";
+ mes "Please give this to an";
+ mes "Alchemist or Biochemist.";
+ mes "Your work here is done.";
+ set guildrelay_q,87;
+ getitem 7237,1; //Soul_Of_Partnership
+ close;
+ }
+ if ((guildrelay_q == 4) && (BaseJob == Job_Blacksmith)) {
+ mes "[" + .@name$ + "]";
+ mes "You must be rarin'";
+ mes "to take on the next";
+ mes "test. Please be patient,";
+ mes "kill some time, and just";
+ mes "come back to me later.";
+ close;
+ }
+ if ((BaseJob == Job_Alchemist) && (countitem(7237) > 0)) {
+ mes "[" + .@name$ + "]";
+ mes "Oh, you got it, eh?";
+ mes "You might not think this";
+ mes "will be so hard, but I'm";
+ mes "going to give you a much";
+ mes "different challenge now.";
+ mes "Are you ready for it?";
+ next;
+ if ((BaseLevel > 1) && (BaseLevel < 58)) {
+ mes "[" + .@name$ + "]";
+ mes "Your test will be to";
+ mes "grow a little stronger!";
+ mes "You'll pass once you";
+ mes "gain 3 more levels.";
+ mes "How about that, eh?";
+ delitem 7237,1; //Soul_Of_Partnership
+ set guildrelay_q,5;
+ close;
+ }
+ if ((BaseLevel > 57) && (BaseLevel < 76)) {
+ mes "[" + .@name$ + "]";
+ mes "Your test will be to";
+ mes "grow a little stronger!";
+ mes "You'll pass once you";
+ mes "gain 2 more levels.";
+ mes "How about that, eh?";
+ delitem 7237,1; //Soul_Of_Partnership
+ set guildrelay_q,6;
+ close;
+ }
+ if ((BaseLevel > 75) && (BaseLevel < 94)) {
+ mes "[" + .@name$ + "]";
+ mes "Your test will be to";
+ mes "grow a little stronger!";
+ mes "You'll pass once you";
+ mes "gain 1 more level.";
+ mes "How about that, eh?";
+ delitem 7237,1; //Soul_Of_Partnership
+ set guildrelay_q,7;
+ close;
+ }
+ if (BaseLevel > 93) {
+ mes "[" + .@name$ + "]";
+ mes "Wait a minute. Forget it!";
+ mes "I was going to ask you to";
+ mes "raise your Base Level, but";
+ mes "you're tough enough as it is.";
+ mes "Fine, fine. You pass! Give this";
+ mes "to a ^FF0000Hunter^000000 or ^FF0000Sniper^000000 now~";
+ delitem 7237,1; //Soul_Of_Partnership
+ set guildrelay_q,86;
+ getitem 7238,1; //Soul_Of_Correspondence
+ close;
+ }
+ }
+ if (((BaseLevel + 2) < (BaseLevel)) && (guildrelay_q == 5)) {
+ mes "[" + .@name$ + "]";
+ mes "You got a little stronger,";
+ mes "eh? Fine, fine. You pass.";
+ mes "Here, now take this and";
+ mes "give it to a ^FF0000Hunter^000000 or ^FF0000Sniper^000000";
+ mes "in your guild. Nice work,";
+ mes "and I'll see you around.";
+ set guildrelay_q,86;
+ getitem 7238,1; //Soul_Of_Correspondence
+ close;
+ }
+ if (((BaseLevel + 1) < (BaseLevel)) && (guildrelay_q == 6)) {
+ mes "[" + .@name$ + "]";
+ mes "You got a little stronger,";
+ mes "eh? Fine, fine. You pass.";
+ mes "Here, now take this and";
+ mes "give it to a ^FF0000Hunter^000000 or ^FF0000Sniper^000000";
+ mes "in your guild. Nice work,";
+ mes "and I'll see you around.";
+ set guildrelay_q,86;
+ getitem 7238,1; //Soul_Of_Correspondence
+ close;
+ }
+ if ((BaseLevel < (BaseLevel)) && (guildrelay_q == 7)) {
+ mes "[" + .@name$ + "]";
+ mes "You got a little stronger,";
+ mes "eh? Fine, fine. You pass.";
+ mes "Here, now take this and";
+ mes "give it to a ^FF0000Hunter^000000 or ^FF0000Sniper^000000";
+ mes "in your guild. Nice work,";
+ mes "and I'll see you around.";
+ set guildrelay_q,86;
+ getitem 7238,1; //Soul_Of_Correspondence
+ close;
+ }
+ if ((guildrelay_q == 5) || (guildrelay_q == 6) || (guildrelay_q == 7)) {
+ mes "[" + .@name$ + "]";
+ mes "You're still not strong";
+ mes "enough to pass this test.";
+ mes "Hurry up, kill some monsters,";
+ mes "and gain some ^FF0000Base Levels^000000.";
+ mes "You have to become stronger!";
+ close;
+ }
+ if ((BaseJob == Job_Hunter) && (countitem(7238) > 0)) {
+ mes "[" + .@name$ + "]";
+ mes "Ah, good, you're here.";
+ mes "Now, my request for you";
+ mes "is this: please donate";
+ mes "your Falcon for the";
+ mes "sake of your guild.";
+ next;
+ switch(select("Donate Falcon:No way!")) {
+ case 1:
+ if (checkfalcon()) {
+ mes "[" + .@name$ + "]";
+ mes "Great! Don't worry,";
+ mes "your Falcon will be safe";
+ mes "under our care, and will";
+ mes "be use to scout areas and";
+ mes "deliver mail. That's why";
+ mes "I asked you for it.";
+ next;
+ mes "[" + .@name$ + "]";
+ mes "Now, please take this";
+ mes "spirit, and give it to";
+ mes "your guild master as";
+ mes "soon as you can, alright?";
+ setfalcon;
+ delitem 7238,1; //Soul_Of_Correspondence
+ set guildrelay_q,85;
+ getitem 7239,1; //Soul_Of_Proceeding
+ close;
+ }
+ else {
+ mes "[" + .@name$ + "]";
+ mes "I'm glad that you're";
+ mes "willing to part with your";
+ mes "Falcon, but it doesn't seem";
+ mes "to be with you right now.";
+ mes "Go get one, and come back.";
+ close;
+ }
+ case 2:
+ mes "[" + .@name$ + "]";
+ mes "Well, I can't help it if you";
+ mes "really want to keep your";
+ mes "Falcon, but please come";
+ mes "back if you change your mind.";
+ mes "I can't do anything for you";
+ mes "unless you cooperate.";
+ close;
+ }
+ }
+ if ((guildrelay_q == 88) && (countitem(7235) > 0)) {
+ mes "[" + .@name$ + "]";
+ mes "Please give the";
+ mes "Spirit of Charge to";
+ mes "a ^FF0000Blacksmith^000000 or ^FF0000Mastersmith^000000.";
+ mes "It won't do any good in the";
+ mes "hands of anybody else.";
+ close;
+ }
+ if (guildrelay_q == 88) {
+ mes "[" + .@name$ + "]";
+ mes "You don't have";
+ mes "anything to do?";
+ mes "Why don't you help";
+ mes "your guild hunt monsters?";
+ mes "It'll be a good chance to";
+ mes "show them your skills~";
+ close;
+ }
+ if ((guildrelay_q == 87) && (countitem(7237) > 0)) {
+ mes "[" + .@name$ + "]";
+ mes "Please give the";
+ mes "Spirit of Association to";
+ mes "an ^FF0000Alchemist^000000 or ^FF0000Biochemist^000000.";
+ mes "It won't do any good in the";
+ mes "hands of anybody else.";
+ close;
+ }
+ if (guildrelay_q == 87) {
+ mes "[" + .@name$ + "]";
+ mes "Hm. Don't you have";
+ mes "anything to do? I suppose";
+ mes "it's better to be bored";
+ mes "than to be overwhelmed.";
+ mes "Oh well, you'll figure";
+ mes "something out.";
+ close;
+ }
+ if ((guildrelay_q == 86) && (countitem(7238) > 0)) {
+ mes "[" + .@name$ + "]";
+ mes "Please give the";
+ mes "Spirit of Coordination";
+ mes "to a ^FF0000Hunter^000000 or ^FF0000Sniper^000000.";
+ mes "It won't do any good in the";
+ mes "hands of anybody else.";
+ close;
+ }
+ if (guildrelay_q == 86) {
+ mes "[" + .@name$ + "]";
+ mes "Good work. Please";
+ mes "go ahead and take a rest,";
+ mes "and then come back to me";
+ mes "later. I'll have something";
+ mes "to give you by then.";
+ close;
+ }
+ if ((guildrelay_q == 85) && (countitem(7239) > 0)) {
+ mes "[" + .@name$ + "]";
+ mes "Please give the";
+ mes "Spirit of Advance";
+ mes "to your ^FF0000guild master^000000.";
+ mes "It won't do any good in the";
+ mes "hands of anybody else.";
+ close;
+ }
+ if (guildrelay_q == 85) {
+ mes "[" + .@name$ + "]";
+ mes "Your falcon's been";
+ mes "a great help in the";
+ mes "guild. Hm? You already";
+ mes "miss it? Hahahaha!";
+ close;
+ }
+ mes "[" + .@name$ + "]";
+ mes "Hm? What brings you";
+ mes "here? I don't think we";
+ mes "have any business to";
+ mes "conduct. Am I mistaken?";
+ close;
+ }
+ }
+ else {
+ if (strcharinfo(0) == getguildmaster(.@GID)) {
+ mes "[" + .@name$ + "]";
+ mes "Hm? What brings you";
+ mes "here? Feel free to take";
+ mes "your time and look around";
+ mes "if that's what pleases you.";
+ close;
+ }
+ else {
+ mes "[" + .@name$ + "]";
+ mes "There isn't much to see";
+ mes "around here, but you're";
+ mes "welcome to stay and look";
+ mes "around here if you wish.";
+ close;
+ }
+ }
+}
+
+- script RelayDummy3::GuildRelay3 754,{
+ set .@name$,strnpcinfo(1);
+ getmapxy(.@m$,.@x,.@x,1);
+ set .@GID, GetCastleData(.@m$,1);
+ if (checkweight(1201,1) == 0) {
+ mes "^3355FFWait a minute! You're";
+ mes "carrying too many items";
+ mes "right now: store some of";
+ mes "your extra things in Kafra";
+ mes "Storage, and then come back.^000000";
+ close;
+ }
+ if (.@GID == 0) {
+ mes "^3355FFThis exhausted man";
+ mes "notices you staring at";
+ mes "him, but chooses to leave";
+ mes "you alone. There's no one";
+ mes "else in this stronghold so";
+ mes "there's no reason to be here.^000000";
+ close;
+ }
+ if (getcharid(2) == .@GID) {
+ if (strcharinfo(0) == getguildmaster(.@GID)) {
+ if (countitem(7240) > 0) {
+ mes "[" + .@name$ + "]";
+ mes "Hm? What are you doing?";
+ mes "You're not supposed to";
+ mes "be the one holding onto";
+ mes "this soul. A Sage or a";
+ mes "Professor was supposed";
+ mes "to come here with it.";
+ next;
+ mes "[" + .@name$ + "]";
+ mes "Make sure you give";
+ mes "that soul you're holding";
+ mes "to a ^FF0000Sage^000000 or ^FF0000Professor^000000, and";
+ mes "then have him bring it to me.";
+ close;
+ }
+ else {
+ mes "[" + .@name$ + "]";
+ mes "Our business together";
+ mes "has concluded. If you're";
+ mes "not busy, why don't you try";
+ mes "helping out your guild? Yes,";
+ mes "I'm sure they'd appreciate it.";
+ close;
+ }
+ }
+ else {
+ if ((BaseJob == Job_Sage) && (countitem(7240) > 0)) {
+ mes "[" + .@name$ + "]";
+ mes "I see that you've brought";
+ mes "the ^42426FSpirit of Trust^000000. Now, the";
+ mes "first thing I want you to do is";
+ mes "to build the trust between you";
+ mes "and your guild members.";
+ mes "Spend time with them.";
+ next;
+ mes "[" + .@name$ + "]";
+ mes "I want you to build";
+ mes "up some friendly bonds";
+ mes "within your guild before";
+ mes "coming back to me. Your";
+ mes "guild must have solidarity";
+ mes "in order to be successful.";
+ delitem 7240,1; //Soul_Of_Confidence
+ set guildrelay_q,9;
+ set guildtime,gettime(3);
+ close;
+ }
+ if ((guildtime > 22) && (guildrelay_q == 9) && (BaseJob == Job_Sage)) {
+ if ((gettime(3) > 02) && (gettime(3) < guildtime)) {
+ mes "[" + .@name$ + "]";
+ mes "So did you spend some";
+ mes "quality time with your";
+ mes "guild members, and get";
+ mes "a chance to really learn";
+ mes "who they are? You must";
+ mes "love your comrades.";
+ next;
+ mes "[" + .@name$ + "]";
+ mes "Now you know how";
+ mes "important bonding truly";
+ mes "is. Please give this spirit";
+ mes "to a ^42426FBard^000000, ^42426FMinstrel^000000, ^42426FDancer^000000,";
+ mes "or ^42426FGypsy^000000. Good luck to you.";
+ set guildrelay_q,81;
+ getitem 7241,1; //Soul_Of_Agreement
+ close;
+ }
+ else {
+ mes "[" + .@name$ + "]";
+ mes "Hm? Back so soon?";
+ mes "That hasn't been enough";
+ mes "time for you to really bond";
+ mes "with your guild members.";
+ mes "Go back, ask them about their";
+ mes "dreams, passions, and goals!";
+ close;
+ }
+ }
+ else if ((guildtime > 21) && (guildrelay_q == 9) && (BaseJob == Job_Sage)) {
+ if ((gettime(3) > 01) && (gettime(3) < guildtime)) {
+ mes "[" + .@name$ + "]";
+ mes "So did you spend some";
+ mes "quality time with your";
+ mes "guild members, and get";
+ mes "a chance to really learn";
+ mes "who they are? You must";
+ mes "love your comrades.";
+ next;
+ mes "[" + .@name$ + "]";
+ mes "Now you know how";
+ mes "important bonding truly";
+ mes "is. Please give this spirit";
+ mes "to a ^42426FBard^000000, ^42426FMinstrel^000000, ^42426FDancer^000000,";
+ mes "or ^42426FGypsy^000000. Good luck to you.";
+ set guildrelay_q,71;
+ getitem 7241,1; //Soul_Of_Agreement
+ close;
+ }
+ else {
+ mes "[" + .@name$ + "]";
+ mes "Hm? Back so soon?";
+ mes "That hasn't been enough";
+ mes "time for you to really bond";
+ mes "with your guild members.";
+ mes "Go back, ask them about their";
+ mes "dreams, passions, and goals!";
+ close;
+ }
+ }
+ else if ((guildtime > 20) && (guildrelay_q == 9) && (BaseJob == Job_Sage)) {
+ if ((gettime(3) > 0) && (gettime(3) < guildtime)) {
+ mes "[" + .@name$ + "]";
+ mes "So did you spend some";
+ mes "quality time with your";
+ mes "guild members, and get";
+ mes "a chance to really learn";
+ mes "who they are? You must";
+ mes "love your comrades.";
+ next;
+ mes "[" + .@name$ + "]";
+ mes "Now you know how";
+ mes "important bonding truly";
+ mes "is. Please give this spirit";
+ mes "to a ^42426FBard^000000, ^42426FMinstrel^000000, ^42426FDancer^000000,";
+ mes "or ^42426FGypsy^000000. Good luck to you.";
+ set guildrelay_q,71;
+ getitem 7241,1; //Soul_Of_Agreement
+ close;
+ }
+ else {
+ mes "[" + .@name$ + "]";
+ mes "Hm? Back so soon?";
+ mes "That hasn't been enough";
+ mes "time for you to really bond";
+ mes "with your guild members.";
+ mes "Go back, ask them about their";
+ mes "dreams, passions, and goals!";
+ close;
+ }
+ }
+ else if ((gettime(3) - guildtime > 3) && (guildrelay_q == 9) && (BaseJob == Job_Sage)) {
+ mes "[" + .@name$ + "]";
+ mes "So did you spend some";
+ mes "quality time with your";
+ mes "guild members, and get";
+ mes "a chance to really learn";
+ mes "who they are? You must";
+ mes "love your comrades.";
+ next;
+ mes "[" + .@name$ + "]";
+ mes "You have done";
+ mes "what you had to do for now.";
+ mes "Please give it to a ^42426FBard^000000 or ^42426FClown^000000";
+ mes "You can also give it to ^42426FDancer^000000 or ^42426FGypsy^000000";
+ mes "Good luck.";
+ set guildrelay_q,71;
+ getitem 7241,1; //Soul_Of_Agreement
+ close;
+ }
+ else if ((BaseJob == Job_Sage) && (guildrelay_q == 9)) {
+ mes "[" + .@name$ + "]";
+ mes "Hm? Back so soon?";
+ mes "That hasn't been enough";
+ mes "time for you to really bond";
+ mes "with your guild members.";
+ mes "Go back, ask them about their";
+ mes "dreams, passions, and goals!";
+ close;
+ }
+ if (((BaseJob == Job_Bard) || (BaseJob == Job_Dancer)) && (countitem(7241) > 0)) {
+ mes "[" + .@name$ + "]";
+ mes "For the sake of promoting";
+ mes "teamwork amongst your guild,";
+ mes "my test will be for you to";
+ mes "gather specific items for me.";
+ next;
+ mes "[" + .@name$ + "]";
+ mes "This is a difficult task";
+ mes "to complete alone, but it";
+ mes "will be much easier if you";
+ mes "and your guild cooperate to";
+ mes "get all the items. Now listen,";
+ mes "this is what I want you to get.";
+ next;
+ switch(rand(1,3)) {
+ case 1:
+ mes "[" + .@name$ + "]";
+ mes "^8C171730 Burning Hearts^000000,";
+ mes "^8C171730 Wolf Claws^000000, and";
+ mes "^8C171730 Leopard Claws^000000.";
+ mes "You might want to write";
+ mes "these down so you don't";
+ mes "forget. Good luck to you.";
+ delitem 7241,1; //Soul_Of_Agreement
+ set guildrelay_q,10;
+ break;
+ case 2:
+ mes "[" + .@name$ + "]";
+ mes "^8C171730 Soft Blades of Grass^000000,";
+ mes "^8C171730 Wooden Hearts^000000, and";
+ mes "^8C171730 Poisonous Toad Skins^000000.";
+ mes "You might want to write";
+ mes "these down so you don't";
+ mes "forget. Good luck to you.";
+ delitem 7241,1; //Soul_Of_Agreement
+ set guildrelay_q,11;
+ break;
+ case 3:
+ mes "[" + .@name$ + "]";
+ mes "^8C171730 Antelope Horns^000000,";
+ mes "^8C171730 Honey Pots^000000, and";
+ mes "^8C171730 Porcupine Quills^000000.";
+ mes "You might want to write";
+ mes "these down so you don't";
+ mes "forget. Good luck to you.";
+ delitem 7241,1; //Soul_Of_Agreement
+ set guildrelay_q,80;
+ break;
+ }
+ next;
+ mes "[" + .@name$ + "]";
+ mes "You should be bonding";
+ mes "with your guild while you";
+ mes "gather those items I asked";
+ mes "you to bring. I know enough";
+ mes "time hasn't passed for your";
+ mes "guild to work together on this.";
+ close;
+ }
+ if ((countitem(7097) > 29) && (countitem(7172) > 29) && (countitem(920) > 29) && (guildrelay_q == 10)) {
+ mes "[" + .@name$ + "]";
+ mes "Oh, perfect! You brought";
+ mes "all the items. Well then,";
+ mes "I guess you're ready to";
+ mes "take this spirit now. Please";
+ mes "give it to an ^42426FAssassin^000000 or an";
+ mes "^42426FAssassin Cross^000000. Thank you.";
+ delitem 7097,30; //Burning_Heart
+ delitem 7172,30; //Leopard_Talon
+ delitem 920,30; //Claw_Of_Wolves
+ if (BaseJob == Job_Dancer) {
+ set guildrelay_q,72;
+ }
+ else {
+ set guildrelay_q,72;
+ }
+ getitem 7242,1; //Soul_Of_Harmony
+ close;
+ }
+ else if ((countitem(7189) > 29) && (countitem(7194) > 29) && (countitem(7155) > 29) && (guildrelay_q == 11)) {
+ mes "[" + .@name$ + "]";
+ mes "Oh, perfect! You brought";
+ mes "all the items. Well then,";
+ mes "I guess you're ready to";
+ mes "take this spirit now. Please";
+ mes "give it to an ^42426FAssassin^000000 or an";
+ mes "^42426FAssassin Cross^000000. Thank you.";
+ delitem 7189,30; //Heart_Of_Tree
+ delitem 7194,30; //Soft_Leaf
+ delitem 7155,30; //Poison_Toad's_Skin
+ if (BaseJob == Job_Dancer) {
+ set guildrelay_q,72;
+ }
+ else {
+ set guildrelay_q,72;
+ }
+ getitem 7242,1; //Soul_Of_Harmony
+ close;
+ }
+ else if ((countitem(7106) > 29) && (countitem(7121) > 29) && (countitem(1027) > 29) && (guildrelay_q == 80)) {
+ mes "[" + .@name$ + "]";
+ mes "Oh, perfect! You brought";
+ mes "all the items. Well then,";
+ mes "I guess you're ready to";
+ mes "take this spirit now. Please";
+ mes "give it to an ^42426FAssassin^000000 or an";
+ mes "^42426FAssassin Cross^000000. Thank you.";
+ delitem 7106,30; //Goat's_Horn
+ delitem 7121,30; //Honey_Jar
+ delitem 1027,30; //Porcupine_Spike
+ if (BaseJob == Job_Dancer) {
+ set guildrelay_q,72;
+ }
+ else {
+ set guildrelay_q,72;
+ }
+ getitem 7242,1; //Soul_Of_Harmony
+ close;
+ }
+ else if (guildrelay_q == 10) {
+ mes "[" + .@name$ + "]";
+ mes "Hm? You still haven't";
+ mes "gathered all the items";
+ mes "with your guild yet?";
+ mes "Let me remind you what";
+ mes "you need to bring me.";
+ next;
+ mes "[" + .@name$ + "]";
+ mes "^8C171730 Burning Hearts^000000,";
+ mes "^8C171730 Wolf Claws^000000, and";
+ mes "^8C171730 Leopard Claws^000000.";
+ mes "You might want to write";
+ mes "these down so you don't";
+ mes "forget. Good luck to you.";
+ close;
+ }
+ else if (guildrelay_q == 11) {
+ mes "[" + .@name$ + "]";
+ mes "Hm? You still haven't";
+ mes "gathered all the items";
+ mes "with your guild yet?";
+ mes "Let me remind you what";
+ mes "you need to bring me.";
+ next;
+ mes "[" + .@name$ + "]";
+ mes "^8C171730 Soft Blades of Grass^000000,";
+ mes "^8C171730 Wooden Hearts^000000, and";
+ mes "^8C171730 Poisonous Toad Skins^000000.";
+ mes "You might want to write";
+ mes "these down so you don't";
+ mes "forget. Good luck to you.";
+ close;
+ }
+ else if (guildrelay_q == 80) {
+ mes "[" + .@name$ + "]";
+ mes "Hm? You still haven't";
+ mes "gathered all the items";
+ mes "with your guild yet?";
+ mes "Let me remind you what";
+ mes "you need to bring me.";
+ next;
+ mes "[" + .@name$ + "]";
+ mes "^8C171730 Antelope Horns^000000,";
+ mes "^8C171730 Honey Pots^000000, and";
+ mes "^8C171730 Porcupine Quills^000000.";
+ mes "You might want to write";
+ mes "these down so you don't";
+ mes "forget. Good luck to you.";
+ close;
+ }
+ if ((BaseJob == Job_Assassin) && (countitem(7242) > 0)) {
+ mes "[" + .@name$ + "]";
+ mes "You brought the";
+ mes "Spirit of Combination?";
+ mes "Make sure that you give";
+ mes "that to a ^2F4F2FWizard^000000 or";
+ mes "a ^2F4F2FHigh Wizard^000000.";
+ delitem 7242,1; //Soul_Of_Harmony
+ set guildrelay_q,74;
+ getitem 7244,1; //Soul_Of_Unity
+ close;
+ }
+ if ((BaseJob == Job_Wizard) && (countitem(7244) > 0)) {
+ mes "[" + .@name$ + "]";
+ mes "For the sake of your";
+ mes "guild, you must become";
+ mes "stronger. Sometimes";
+ mes "your spells will make the";
+ mes "difference between victory";
+ mes "and defeat. Remember that.";
+ next;
+ mes "[" + .@name$ + "]";
+ mes "Hey," + strcharinfo(0) + ",";
+ mes "if you really want to become";
+ mes "strong enough to protect your";
+ mes "guild, then you must level up.";
+ mes "Come back to me once you've";
+ mes "raised your Base Level.";
+ next;
+ if ((BaseLevel > 0) && (BaseLevel < 61)) {
+ mes "[" + .@name$ + "]";
+ mes "You will be ready";
+ mes "for your task after you";
+ mes "gain ^FF00003 Base Levels^000000.";
+ mes "Don't despair: I know";
+ mes "you'll be able to reach";
+ mes "this goal. Good luck to you.";
+ delitem 7244,1; //Soul_Of_Unity
+ set guildrelay_q,12;
+ close;
+ }
+ else if ((BaseLevel > 60) && (BaseLevel < 76)) {
+ mes "[" + .@name$ + "]";
+ mes "You will be ready";
+ mes "for your task after you";
+ mes "gain ^FF00002 Base Levels^000000.";
+ mes "Don't despair: I know";
+ mes "you'll be able to reach";
+ mes "this goal. Good luck to you.";
+ delitem 7244,1; //Soul_Of_Unity
+ set guildrelay_q,13;
+ close;
+ }
+ else if ((BaseLevel > 75) && (BaseLevel < 97)) {
+ mes "[" + .@name$ + "]";
+ mes "You will be ready";
+ mes "for your task after you";
+ mes "gain ^FF00001 Base Level^000000.";
+ mes "Don't despair: I know";
+ mes "you'll be able to reach";
+ mes "this goal. Good luck to you.";
+ delitem 7244,1; //Soul_Of_Unity
+ set guildrelay_q,14;
+ close;
+ }
+ else if (BaseLevel > 96) {
+ mes "[" + .@name$ + "]";
+ mes "Hm. You're much stronger";
+ mes "that I expected. There's no";
+ mes "need for me to encourage";
+ mes "you to develop your strength.";
+ mes "I admit that you are strong.";
+ next;
+ mes "[" + .@name$ + "]";
+ mes "Acknowledge the extent and";
+ mes "limits of your strength, but";
+ mes "never allow conceit to pollute";
+ mes "your heart. Pride will always";
+ mes "shackle your power if you";
+ mes "let it. Remember humility.";
+ next;
+ mes "[" + .@name$ + "]";
+ mes "You qualified enough";
+ mes "for me to trust you.";
+ mes "Please give this spirit";
+ mes "to your ^FF0000Guild Master^000000.";
+ mes "You're done for now.";
+ delitem 7244,1; //Soul_Of_Unity
+ set guildrelay_q,75;
+ getitem 7245,1; //Soul_Of_Friendship
+ close;
+ }
+ }
+ if ((BaseLevel + 2) < (BaseLevel) && (guildrelay_q == 12)) {
+ mes "[" + .@name$ + "]";
+ mes "I see that you've";
+ mes "completed the task";
+ mes "I have given you. It may";
+ mes "have been difficult, but";
+ mes "you'll see that I had your";
+ mes "guild's best interests in mind.";
+ next;
+ mes "[" + .@name$ + "]";
+ mes "You've earned my trust.";
+ mes "Please give this spirit";
+ mes "to your ^FF0000Guild Master^000000.";
+ mes "You've done well.";
+ set guildrelay_q,75;
+ getitem 7245,1; //Soul_Of_Friendship
+ close;
+ }
+ else if ((BaseLevel + 1) < (BaseLevel) && (guildrelay_q == 13)) {
+ mes "[" + .@name$ + "]";
+ mes "I see that you've";
+ mes "completed the task";
+ mes "I have given you. It may";
+ mes "have been difficult, but";
+ mes "you'll see that I had your";
+ mes "guild's best interests in mind.";
+ next;
+ mes "[" + .@name$ + "]";
+ mes "You've earned my trust.";
+ mes "Please give this spirit";
+ mes "to your ^FF0000Guild Master^000000.";
+ mes "You've done well.";
+ set guildrelay_q,75;
+ getitem 7245,1; //Soul_Of_Friendship
+ close;
+ }
+ else if ((BaseLevel < BaseLevel) && (guildrelay_q == 14)) {
+ mes "[" + .@name$ + "]";
+ mes "I see that you've";
+ mes "completed the task";
+ mes "I have given you. It may";
+ mes "have been difficult, but";
+ mes "you'll see that I had your";
+ mes "guild's best interests in mind.";
+ next;
+ mes "[" + .@name$ + "]";
+ mes "You've earned my trust.";
+ mes "Please give this spirit";
+ mes "to your ^FF0000Guild Master^000000.";
+ mes "You've done well.";
+ set guildrelay_q,75;
+ getitem 7245,1; //Soul_Of_Friendship
+ close;
+ }
+ if ((guildrelay_q == 12) && (BaseJob == Job_Wizard)) {
+ mes "[" + .@name$ + "]";
+ mes "You're not strong enough";
+ mes "yet for your guild to fully";
+ mes "rely on you in a crisis.";
+ mes "You must level up!";
+ close;
+ }
+ else if ((guildrelay_q == 13) && (BaseJob == Job_Wizard)) {
+ mes "[" + .@name$ + "]";
+ mes "You're not strong enough";
+ mes "yet for your guild to fully";
+ mes "rely on you in a crisis.";
+ mes "You must level up!";
+ close;
+ }
+ else if ((guildrelay_q == 14) && (BaseJob == Job_Wizard)) {
+ mes "[" + .@name$ + "]";
+ mes "Hmm... I don't think you've";
+ mes "spent enough time leveling";
+ mes "up yet. Keep working on it.";
+ close;
+ }
+ }
+ }
+ else {
+ if (strcharinfo(0) == getguildmaster(.@GID)) {
+ mes "[" + .@name$ + "]";
+ mes "Hm. You're the master";
+ mes "of another guild, aren't";
+ mes "you? I have no loyalty";
+ mes "towards you. Please...";
+ mes "Leave this place.";
+ close;
+ }
+ else {
+ mes "[" + .@name$ + "]";
+ mes "Hm? You have no reason";
+ mes "to linger in this stronghold.";
+ mes "Please leave this place now.";
+ close;
+ }
+ }
+ if ((guildrelay_q == 71) && (countitem(7241) > 0)) {
+ mes "[" + .@name$ + "]";
+ mes "There's no need for you";
+ mes "to hold onto that Spirit";
+ mes "of Union. Please give it to";
+ mes "a Bard, Minstrel, Dancer";
+ mes "or Gypsy in your guild.";
+ close;
+ }
+ else if (guildrelay_q == 71) {
+ mes "[" + .@name$ + "]";
+ mes "When you improve yourself,";
+ mes "you'll also be strengthening";
+ mes "your guild. Always devote some";
+ mes "time for yourself and for your";
+ mes "team. You cannot have one";
+ mes "without the other.";
+ next;
+ mes "[" + .@name$ + "]";
+ mes "I suppose you really";
+ mes "don't have much use";
+ mes "for me anymore... But I'll";
+ mes "always offer my support.";
+ close;
+ }
+ if ((guildrelay_q == 72) && (countitem(7242) > 0)) {
+ mes "[" + .@name$ + "]";
+ mes "There's no need for you";
+ mes "to hold onto that Spirit of";
+ mes "Combination. Please give";
+ mes "it to an Assassin or Assassin";
+ mes "Cross in your guild.";
+ close;
+ }
+ else if (guildrelay_q == 72) {
+ mes "[" + .@name$ + "]";
+ mes "Your songs bolster your";
+ mes "guild's morale, and will";
+ mes "help them stand and fight,";
+ mes "no matter how deseperate";
+ mes "the situation may seem.";
+ mes "Your voice can make miracles.";
+ next;
+ mes "[" + .@name$ + "]";
+ mes "I suppose you really";
+ mes "don't have much use";
+ mes "for me anymore... But I'll";
+ mes "always offer my support.";
+ close;
+ }
+ if ((guildrelay_q == 73) && (countitem(7242) > 0)) {
+ mes "[" + .@name$ + "]";
+ mes "There's no need for you";
+ mes "to hold onto that Spirit of";
+ mes "Combination. Please give";
+ mes "it to an Assassin or Assassin";
+ mes "Cross in your guild.";
+ close;
+ }
+ else if (guildrelay_q == 73) {
+ mes "[" + .@name$ + "]";
+ mes "Your dances bolster your";
+ mes "guild's morale, and will";
+ mes "help them stand and fight,";
+ mes "no matter how deseperate";
+ mes "the situation may seem.";
+ mes "Your voice can make miracles.";
+ next;
+ mes "[" + .@name$ + "]";
+ mes "I suppose you really";
+ mes "don't have much use";
+ mes "for me anymore... But I'll";
+ mes "always offer my support.";
+ close;
+ }
+ if ((guildrelay_q == 74) && (countitem(7244) > 0)) {
+ mes "[" + .@name$ + "]";
+ mes "There's no need for you";
+ mes "to hold onto that Spirit";
+ mes "of Solidarity. Please give";
+ mes "it to a Wizard or High";
+ mes "Wizard in your guild.";
+ close;
+ }
+ else if (guildrelay_q == 74) {
+ mes "[" + .@name$ + "]";
+ mes "I suppose you really";
+ mes "don't have much use";
+ mes "for me anymore... But I'll";
+ mes "always offer my support.";
+ next;
+ mes "[" + .@name$ + "]";
+ mes "Know who your enemies are.";
+ mes "If anybody opposes your guild,";
+ mes "you must crush them without";
+ mes "any hesitation. Your justice";
+ mes "must be meted swiftly!";
+ close;
+ }
+ if ((guildrelay_q == 75) && (countitem(7245) > 0)) {
+ mes "[" + .@name$ + "]";
+ mes "There's no need for you";
+ mes "to hold onto that Spirit of";
+ mes "Friendship. Please give";
+ mes "it to your Guild Master.";
+ close;
+ }
+ else if (guildrelay_q == 75) {
+ mes "[" + .@name$ + "]";
+ mes "I can tell that you're";
+ mes "always trying to help all";
+ mes "the members of your guild.";
+ mes "Your loyalty will bring them";
+ mes "to your side in times of";
+ mes "joy and of tribulation.";
+ next;
+ mes "[" + .@name$ + "]";
+ mes "I suppose you really";
+ mes "don't have much use";
+ mes "for me anymore... But I'll";
+ mes "always offer my support.";
+ close;
+ }
+ mes "[" + .@name$ + "]";
+ mes "We have nothing to";
+ mes "do with each other.";
+ mes "Leave me be, and";
+ mes "just go on your way.";
+ close;
+}
+
+- script GuildDummy4::GuildRelay4 754,{
+ set .@name$,strnpcinfo(1);
+ getmapxy(.@m$,.@x,.@x,1);
+ set .@GID, GetCastleData(.@m$,1);
+ if (checkweight(1201,1) == 0) {
+ mes "^3355FFWait a minute! You're";
+ mes "carrying too many items";
+ mes "right now: store some of";
+ mes "your extra things in Kafra";
+ mes "Storage, and then come back.^000000";
+ close;
+ }
+ if (.@GID == 0) {
+ mes "^3355FFThis exhausted man";
+ mes "notices you staring at";
+ mes "him, but chooses to leave";
+ mes "you alone. There's no one";
+ mes "else in this stronghold so";
+ mes "there's no reason to be here.^000000";
+ close;
+ }
+ if (getcharid(2) == .@GID) {
+ if (strcharinfo(0) == getguildmaster(.@GID)) {
+ if (countitem(7246) > 0) {
+ mes "[" + .@name$ + "]";
+ mes "Hm? That spirit that";
+ mes "you've brought with you...";
+ mes "I'm sorry, but it's useless";
+ mes "for you to carry it around.";
+ next;
+ mes "[" + .@name$ + "]";
+ mes "Please give that to";
+ mes "a ^FF0000Rogue^000000 or ^FF0000Stalker^000000";
+ mes "in your guild, and then";
+ mes "ask him bring it to me.";
+ close;
+ }
+ else {
+ mes "[" + .@name$ + "]";
+ mes "Our business together";
+ mes "has concluded. If you're";
+ mes "not busy, why don't you try";
+ mes "helping out your guild? Yes,";
+ mes "I'm sure they'd appreciate it.";
+ close;
+ }
+ }
+ else {
+ if ((BaseJob == Job_Rogue) && (countitem(7246) > 0)) {
+ mes "[" + .@name$ + "]";
+ mes "So you're the one that's";
+ mes "been entrusted with the";
+ mes "Spirit of Peace? Well then...";
+ mes "My task for you is to ^FF0000form";
+ switch(rand(1,3)) {
+ case 1:
+ mes "a party with 6 members^000000.";
+ mes "No more and no less.";
+ next;
+ mes "[" + .@name$ + "]";
+ mes "This is a strange test,";
+ mes "but if you can do this, it";
+ mes "will clearly demonstrate";
+ mes "to me that your people";
+ mes "skills are up to par.";
+ delitem 7246,1; //Soul_Of_Peace
+ set guildrelay_q,91;
+ close;
+ case 2:
+ mes "a party with 8 members^000000.";
+ mes "No more and no less.";
+ next;
+ mes "[" + .@name$ + "]";
+ mes "This is a strange test,";
+ mes "but if you can do this, it";
+ mes "will clearly demonstrate";
+ mes "to me that your people";
+ mes "skills are up to par.";
+ delitem 7246,1; //Soul_Of_Peace
+ set guildrelay_q,92;
+ close;
+ case 3:
+ mes "a party with 10 members^000000.";
+ mes "No more and no less.";
+ next;
+ mes "[" + .@name$ + "]";
+ mes "This is a strange test,";
+ mes "but if you can do this, it";
+ mes "will clearly demonstrate";
+ mes "to me that your people";
+ mes "skills are up to par.";
+ delitem 7246,1; //Soul_Of_Peace
+ set guildrelay_q,93;
+ close;
+ }
+ }
+ getpartymember(getcharid(1));
+ set .@partymembercount,$@partymembercount;
+ set .@partyleader,getpartyleader(getcharid(1),2);
+ if (guildrelay_q == 91) {
+ if (.@partymembercount == 6) {
+ mes "[" + .@name$ + "]";
+ mes "I see that you've";
+ mes "formed a party with";
+ mes "the exact number of";
+ mes "people that I asked. Hmm.";
+ mes "I guess you can be trusted";
+ mes "to lead when you must.";
+ next;
+ mes "[" + .@name$ + "]";
+ mes "Here. I want you to take";
+ mes "this spirit, and then give";
+ mes "it to a Priest or High";
+ mes "Priest in your guild.";
+ set guildrelay_q,95;
+ getitem 7247,1; //Soul_Of_Spirit
+ close;
+ }
+ else {
+ mes "[" + .@name$ + "]";
+ mes "I thought I asked you to";
+ mes "^FF0000form a party of 6 members^000000?";
+ mes "No more and no less. Hmm.";
+ mes "Come back to me after you've";
+ mes "finished this simple task.";
+ close;
+ }
+ }
+ if (guildrelay_q == 92) {
+ if (.@partymembercount == 8) {
+ mes "[" + .@name$ + "]";
+ mes "I see that you've";
+ mes "formed a party with";
+ mes "the exact number of";
+ mes "people that I asked. Hmm.";
+ mes "I guess you can be trusted";
+ mes "to lead when you must.";
+ next;
+ mes "[" + .@name$ + "]";
+ mes "Here. I want you to take";
+ mes "this spirit, and then give";
+ mes "it to a Priest or High";
+ mes "Priest in your guild.";
+ set guildrelay_q,95;
+ getitem 7247,1; //Soul_Of_Spirit
+ close;
+ }
+ else {
+ mes "[" + .@name$ + "]";
+ mes "I thought I asked you to";
+ mes "^FF0000form a party of 8 members^000000?";
+ mes "No more and no less. Hmm.";
+ mes "Come back to me after you've";
+ mes "finished this simple task.";
+ close; }
+ }
+ if (guildrelay_q == 93) {
+ if (.@partymembercount == 10) {
+ mes "[" + .@name$ + "]";
+ mes "I see that you've";
+ mes "formed a party with";
+ mes "the exact number of";
+ mes "people that I asked. Hmm.";
+ mes "I guess you can be trusted";
+ mes "to lead when you must.";
+ next;
+ mes "[" + .@name$ + "]";
+ mes "Here. I want you to take";
+ mes "this spirit, and then give";
+ mes "it to a Priest or High";
+ mes "Priest in your guild.";
+ set guildrelay_q,95;
+ getitem 7247,1; //Soul_Of_Spirit
+ close;
+ }
+ else {
+ mes "[" + .@name$ + "]";
+ mes "I thought I asked you to";
+ mes "^FF0000form a party of 10 members^000000?";
+ mes "No more and no less. Hmm.";
+ mes "Come back to me after you've";
+ mes "finished this simple task.";
+ close;
+ }
+ }
+ if ((BaseJob == Job_Priest) && (countitem(7247) > 0)) {
+ mes "[" + .@name$ + "]";
+ mes "Good work getting the";
+ mes "Spirit of Determination,";
+ mes "but I want you to work on";
+ mes "getting stronger. If you";
+ mes "intend to protect others,";
+ mes "you can't afford to lose.";
+ next;
+ if ((BaseLevel > 1) && (BaseLevel < 61)) {
+ mes "[" + .@name$ + "]";
+ mes "I want you to gain";
+ mes "^FF00003 Base Levels^000000 for the";
+ mes "sake of strengthening";
+ mes "yourself and your guild.";
+ mes "This is my test for you.";
+ next;
+ mes "[" + .@name$ + "]";
+ mes "Try not to worry";
+ mes "over this task so much.";
+ mes "I'm certain you can do";
+ mes "this. Come back to me";
+ mes "when you are ready.";
+ delitem 7247,1; //Soul_Of_Spirit
+ set guildrelay_q,18;
+ close;
+ }
+ if ((BaseLevel > 60) && (BaseLevel < 76)) {
+ mes "[" + .@name$ + "]";
+ mes "I want you to gain";
+ mes "^FF00002 Base Levels^000000 for the";
+ mes "sake of strengthening";
+ mes "yourself and your guild.";
+ mes "This is my test for you.";
+ next;
+ mes "[" + .@name$ + "]";
+ mes "Try not to worry";
+ mes "over this task so much.";
+ mes "I'm certain you can do";
+ mes "this. Come back to me";
+ mes "when you are ready.";
+ delitem 7247,1; //Soul_Of_Spirit
+ set guildrelay_q,19;
+ close;
+ }
+ if ((BaseLevel > 75) && (BaseLevel < 97)) {
+ mes "[" + .@name$ + "]";
+ mes "I want you to gain";
+ mes "^FF00001 Base Level^000000 for the";
+ mes "sake of strengthening";
+ mes "yourself and your guild.";
+ mes "This is my test for you.";
+ next;
+ mes "[" + .@name$ + "]";
+ mes "Try not to worry";
+ mes "over this task so much.";
+ mes "I'm certain you can do";
+ mes "this. Come back to me";
+ mes "when you are ready.";
+ delitem 7247,1; //Soul_Of_Spirit
+ set guildrelay_q,20;
+ close;
+ }
+ if (BaseLevel > 96) {
+ mes "[" + .@name$ + "]";
+ mes "Hum, You are stronger than";
+ mes "I was expected.";
+ mes "You don't need any more quests";
+ mes "for becoming stronger.";
+ mes "But, do not be so proud of yourself.";
+ next;
+ mes "[" + .@name$ + "]";
+ mes "Alright then...";
+ mes "I entrust you with";
+ mes "this spirit. Please be";
+ mes "sure to give it to a";
+ mes "^4D4DFFCrusader^000000 or ^4D4DFFPaladin^000000";
+ mes "in your guild.";
+ delitem 7247,1; //Soul_Of_Spirit
+ set guildrelay_q,98;
+ getitem 7249,1; //Soul_Of_Service
+ close;
+ }
+ }
+ if (((BaseLevel + 2) < (BaseLevel)) && (guildrelay_q == 18)) {
+ mes "[" + .@name$ + "]";
+ mes "Huh. I see that you've";
+ mes "become much stronger,";
+ mes "just as I asked. No wonder";
+ mes "your guild mates can rely";
+ mes "on you. Congratulations";
+ mes "on a job well done.";
+ next;
+ mes "[" + .@name$ + "]";
+ mes "Alright then...";
+ mes "I entrust you with";
+ mes "this spirit. Please be";
+ mes "sure to give it to a";
+ mes "^4D4DFFCrusader^000000 or ^4D4DFFPaladin^000000";
+ mes "in your guild.";
+ set guildrelay_q,98;
+ getitem 7249,1; //Soul_Of_Service
+ close;
+ }
+ if (((BaseLevel + 1) < (BaseLevel)) && (guildrelay_q == 19)) {
+ mes "[" + .@name$ + "]";
+ mes "Huh. I see that you've";
+ mes "become much stronger,";
+ mes "just as I asked. No wonder";
+ mes "your guild mates can rely";
+ mes "on you. Congratulations";
+ mes "on a job well done.";
+ next;
+ mes "[" + .@name$ + "]";
+ mes "Alright then...";
+ mes "I entrust you with";
+ mes "this spirit. Please be";
+ mes "sure to give it to a";
+ mes "^4D4DFFCrusader^000000 or ^4D4DFFPaladin^000000";
+ mes "in your guild.";
+ set guildrelay_q,98;
+ getitem 7249,1; //Soul_Of_Service
+ close;
+ }
+ if ((BaseLevel < BaseLevel) && (guildrelay_q == 20)) {
+ mes "[" + .@name$ + "]";
+ mes "Huh. I see that you've";
+ mes "become much stronger,";
+ mes "just as I asked. No wonder";
+ mes "your guild mates can rely";
+ mes "on you. Congratulations";
+ mes "on a job well done.";
+ next;
+ mes "[" + .@name$ + "]";
+ mes "Ok, take this and give to";
+ mes "Crusader or Paladin";
+ mes "who is in our guild.";
+ mes "Good luck!";
+ set guildrelay_q,98;
+ getitem 7249,1; //Soul_Of_Service
+ close;
+ }
+ if ((BaseJob == Job_Crusader) && (countitem(7249) > 0)) {
+ mes "[" + .@name$ + "]";
+ mes "I see that you possess";
+ mes "the Spirit of Service. Hmm.";
+ mes "Good job. Now, your next";
+ mes "task will test your patience.";
+ mes "All you have to do is ^FF0000wait^000000.";
+ mes "Wait until the time is right.";
+ next;
+ mes "[" + .@name$ + "]";
+ mes "I want you to spend this";
+ mes "time to look into yourself,";
+ mes "and examine your relationship";
+ mes "with your guild members.";
+ mes "When you feel that the time";
+ mes "is right, come talk to me.";
+ next;
+ mes "[" + .@name$ + "]";
+ mes "I'm not going to tell you";
+ mes "when you should come back.";
+ mes "I'll merely confirm whether";
+ mes "you've come early or on time.";
+ mes "You'll need to really listen";
+ mes "to your feelings this time...";
+ delitem 7249,1; //Soul_Of_Service
+ set guildrelay_q,21;
+ set guildtime,gettime(3);
+ close;
+ }
+ if ((guildtime > 22) && (guildrelay_q == 21) && (BaseJob == Job_Crusader)) {
+ if ((gettime(3) > 2) && (gettime(3) < guildtime)) {
+ mes "[" + .@name$ + "]";
+ mes "Yes. You've come at just";
+ mes "the right time. Remember";
+ mes "that feeling in your heart,";
+ mes "and trust it when it comes";
+ mes "again. Now give this spirit to";
+ mes "a ^FF0000Monk^000000 or ^FF0000Champion^000000 for me...";
+ set guildrelay_q,96;
+ getitem 7250,1; //Soul_Of_Glory
+ close;
+ }
+ else {
+ mes "[" + .@name$ + "]";
+ mes "Too early.";
+ mes "Still too early.";
+ mes "Have you been listening";
+ mes "to your heart? Listen harder.";
+ close;
+ }
+ }
+ if ((guildtime > 21) && (guildrelay_q == 21) && (BaseJob == Job_Crusader)) {
+ if ((gettime(3) > 1) && (gettime(3) < guildtime)) {
+ mes "[" + .@name$ + "]";
+ mes "Yes. You've come at just";
+ mes "the right time. Remember";
+ mes "that feeling in your heart,";
+ mes "and trust it when it comes";
+ mes "again. Now give this spirit to";
+ mes "a ^FF0000Monk^000000 or ^FF0000Champion^000000 for me...";
+ set guildrelay_q,96;
+ getitem 7250,1; //Soul_Of_Glory
+ close;
+ }
+ else {
+ mes "[" + .@name$ + "]";
+ mes "Too early.";
+ mes "Still too early.";
+ mes "Have you been listening";
+ mes "to your heart? Listen harder.";
+ close;
+ }
+ }
+ if ((guildtime > 20) && (guildrelay_q == 21) && (BaseJob == Job_Crusader)) {
+ if ((gettime(3) > 0) && (gettime(3) < guildtime)) {
+ mes "[" + .@name$ + "]";
+ mes "Yes. You've come at just";
+ mes "the right time. Remember";
+ mes "that feeling in your heart,";
+ mes "and trust it when it comes";
+ mes "again. Now give this spirit to";
+ mes "a ^FF0000Monk^000000 or ^FF0000Champion^000000 for me...";
+ set guildrelay_q,96;
+ getitem 7250,1; //Soul_Of_Glory
+ close;
+ }
+ else {
+ mes "[" + .@name$ + "]";
+ mes "Too early.";
+ mes "Still too early.";
+ mes "Have you been listening";
+ mes "to your heart? Listen harder.";
+ close;
+ }
+ }
+ if ((gettime(3) - guildtime > 3) && (guildrelay_q == 21) && (BaseJob == Job_Crusader)) {
+ mes "[" + .@name$ + "]";
+ mes "Yes. You've come at just";
+ mes "the right time. Remember";
+ mes "that feeling in your heart,";
+ mes "and trust it when it comes";
+ mes "again. Now give this spirit to";
+ mes "a ^FF0000Monk^000000 or ^FF0000Champion^000000 for me...";
+ set guildrelay_q,96;
+ getitem 7250,1; //Soul_Of_Glory
+ close;
+ }
+ if ((guildrelay_q == 21) && (BaseJob == Job_Crusader)) {
+ mes "[" + .@name$ + "]";
+ mes "Not yet. Just wait";
+ mes "a little longer. Relax,";
+ mes "and come back later.";
+ close;
+ }
+ if ((BaseJob == Job_Monk) && (countitem(7250) > 0)) {
+ mes "[" + .@name$ + "]";
+ mes "Most of the souls have";
+ mes "been shared, and there is";
+ mes "but one thing I want to ask";
+ mes "you to do. Please bring me";
+ mes "some items. Having your friends";
+ mes "help you do this is acceptable.";
+ next;
+ switch(rand(1,3)) {
+ case 1:
+ mes "[" + .@name$ + "]";
+ mes "Please bring";
+ mes "^FF000030 Dokebi Horns^000000,";
+ mes "^FF000030 Fish Tails^000000, and";
+ mes "^FF000030 Celestial Robes^000000.";
+ mes "I shall be waiting";
+ mes "for you right here.";
+ delitem 7250,1; //Soul_Of_Glory
+ set guildrelay_q,23;
+ close;
+ case 2:
+ mes "[" + .@name$ + "]";
+ mes "Please bring";
+ mes "^FF000030 Rainbow Shells^000000,";
+ mes "^FF000030 Elastic Bands^000000, and";
+ mes "^FF000030 Horrendous Hairs^000000.";
+ mes "I shall be waiting";
+ mes "for you right here.";
+ delitem 7250,1; //Soul_Of_Glory
+ set guildrelay_q,24;
+ close;
+ case 3:
+ mes "[" + .@name$ + "]";
+ mes "Please bring";
+ mes "^FF000030 Worn-out Kimonos^000000,";
+ mes "^FF000030 Anolian Skins^000000, and";
+ mes "^FF000030 PecoPeco Feathers^000000.";
+ mes "I shall be waiting";
+ mes "for you right here.";
+ delitem 7250,1; //Soul_Of_Glory
+ set guildrelay_q,94;
+ close;
+ }
+ }
+ if ((countitem(7165) > 29) && (countitem(1021) > 29) && (countitem(1023) > 29) && (guildrelay_q == 23)) {
+ mes "[" + .@name$ + "]";
+ mes "Well, well. You've";
+ mes "gathered those items";
+ mes "more quickly that I thought";
+ mes "you would. Good job. Now,";
+ mes "please give this to your ^FF0000Guild";
+ mes "Master^000000 as soon as you can.";
+ delitem 7165,30; //Limpid_Celestial_Robe
+ delitem 1021,30; //Dokkaebi_Horn
+ delitem 1023,30; //Fish_Tail
+ set guildrelay_q,97;
+ getitem 7251,1; //Soul_Of_Victory
+ close;
+ }
+ if ((BaseJob == Job_Monk) && (guildrelay_q == 23)) {
+ mes "[" + .@name$ + "]";
+ mes "You have to give ^FF0000Transparent Celestial Robe ^00000030ea,";
+ mes "^FF0000Dokebi Horn ^00000030ea, ^FF0000Fish Tail ^00000030ea.";
+ mes "You know that, right?";
+ mes "Good luck~";
+ close;
+ }
+ if ((countitem(1048) > 29) && (countitem(1013) > 29) && (countitem(7200) > 29) && (guildrelay_q == 24)) {
+ mes "[" + .@name$ + "]";
+ mes "Well, well. You've";
+ mes "gathered those items";
+ mes "more quickly that I thought";
+ mes "you would. Good job. Now,";
+ mes "please give this to your ^FF0000Guild";
+ mes "Master^000000 as soon as you can.";
+ delitem 1048,30; //Slender_Snake
+ delitem 1013,30; //Colorful_Shell
+ delitem 7200,30; //Flexible_String
+ set guildrelay_q,97;
+ getitem 7251,1; //Soul_Of_Victory
+ close;
+ }
+ if ((BaseJob == Job_Monk) && (guildrelay_q == 24)) {
+ mes "[" + .@name$ + "]";
+ mes "Please bring";
+ mes "^FF000030 Rainbow Shells^000000,";
+ mes "^FF000030 Elastic Bands^000000, and";
+ mes "^FF000030 Horrendous Hairs^000000.";
+ mes "I shall be waiting";
+ mes "for you right here.";
+ close;
+ }
+ if ((countitem(7003) > 29) && (countitem(7101) > 29) && (countitem(7153) > 29) && (guildrelay_q == 94)) {
+ mes "[" + .@name$ + "]";
+ mes "Well, well. You've";
+ mes "gathered those items";
+ mes "more quickly that I thought";
+ mes "you would. Good job. Now,";
+ mes "please give this to your ^FF0000Guild";
+ mes "Master^000000 as soon as you can.";
+ delitem 7003,30; //Anolian_Skin
+ delitem 7101,30; //Peco_Wing_Feather
+ delitem 7153,30; //Old_Japaness_Clothes
+ set guildrelay_q,97;
+ getitem 7251,1; //Soul_Of_Victory
+ close;
+ }
+ if ((BaseJob == Job_Monk) && (guildrelay_q == 94)) {
+ mes "[" + .@name$ + "]";
+ mes "Please bring";
+ mes "^FF000030 Worn-out Kimonos^000000,";
+ mes "^FF000030 Anolian Skins^000000, and";
+ mes "^FF000030 PecoPeco Feathers^000000.";
+ mes "I shall be waiting";
+ mes "for you right here.";
+ close;
+ }
+ if ((guildrelay_q == 95) && (countitem(7247) > 0)) {
+ mes "[" + .@name$ + "]";
+ mes "Please give the";
+ mes "Spirit of Determination";
+ mes "to a ^FF0000Priest^000000 or ^FF0000High Priest^000000.";
+ mes "You knew that already,";
+ mes "didn't you? Please hurry";
+ mes "and deliver it soon.";
+ close;
+ }
+ if (guildrelay_q == 95) {
+ mes "[" + .@name$ + "]";
+ mes "For now, it would be";
+ mes "best for you to rest and";
+ mes "recoup your strength. Your";
+ mes "chance to help your guild";
+ mes "will come soon enough so";
+ mes "there's no need to rush.";
+ close;
+ }
+ if ((guildrelay_q == 98) && (countitem(7249) > 0)) {
+ mes "[" + .@name$ + "]";
+ mes "Please give the";
+ mes "Spirit of Service to";
+ mes "a ^FF0000Crusader^000000 or ^FF0000Paladin^000000.";
+ mes "You knew that already,";
+ mes "didn't you? Please hurry";
+ mes "and deliver it soon.";
+ close;
+ }
+ if (guildrelay_q == 98) {
+ mes "[" + .@name$ + "]";
+ mes "Hmm. You need to wait";
+ mes "for the right time to act.";
+ mes "Why don't you help out";
+ mes "your guild in the meantime?";
+ close;
+ }
+ if ((guildrelay_q == 96) && (countitem(7250) > 0)) {
+ mes "[" + .@name$ + "]";
+ mes "Please give the";
+ mes "Spirit of Glory to";
+ mes "a ^FF0000Monk^000000 or ^FF0000Champion^000000.";
+ mes "You knew that already,";
+ mes "didn't you? Please hurry";
+ mes "and deliver it soon.";
+ close;
+ }
+ if (guildrelay_q == 96) {
+ mes "[" + .@name$ + "]";
+ mes "I see that you have";
+ mes "the potential to become";
+ mes "a great leader. Be sure";
+ mes "not to waste it, and lead";
+ mes "your guild as well as you can.";
+ close;
+ }
+ if ((guildrelay_q == 97) && (countitem(7251) > 0)) {
+ mes "[" + .@name$ + "]";
+ mes "You need to give";
+ mes "the ^FF0000Spirit of Victory^000000";
+ mes "to your Guild Master.";
+ mes "Please make sure that";
+ mes "it gets delivered soon.";
+ close;
+ }
+ if (guildrelay_q == 97) {
+ mes "[" + .@name$ + "]";
+ mes "You're a nenown explorer,";
+ mes "and I see in you the potential";
+ mes "to accomplish even more";
+ mes "great things. However,";
+ mes "I doubt there is anything";
+ mes "more that you can do here.";
+ close;
+ }
+ mes "[" + .@name$ + "]";
+ mes "Hmm. You have no business";
+ mes "being here. Why don't you";
+ mes "find something productive";
+ mes "to do? There is nothing";
+ mes "for you here, I assure you.";
+ close;
+ }
+ }
+ else {
+ if (strcharinfo(0) == getguildmaster(.@GID)) {
+ mes "[" + .@name$ + "]";
+ mes "You might be the master";
+ mes "of a guild, but you and I";
+ mes "have nothing to do with";
+ mes "each other. I'm sorry.";
+ next;
+ mes "[" + .@name$ + "]";
+ mes "Then again, I suppose";
+ mes "you came here to see";
+ mes "how a real guild operates.";
+ mes "If that's the case, you're";
+ mes "welcome to stay and observe.";
+ close;
+ }
+ else {
+ mes "[" + .@name$ + "]";
+ mes ".........................";
+ next;
+ mes "[" + .@name$ + "]";
+ mes ".........................";
+ next;
+ mes "[" + .@name$ + "]";
+ mes "What brings you here?";
+ mes "I don't think I've seen";
+ mes "you around before. Hm.";
+ close;
+ }
+ }
+}
+
+// Luina 1
+//============================================================
+aldeg_cas01,51,102,5 duplicate(GuildRelay1) Buzz#01 754,{
+aldeg_cas01,75,39,3 duplicate(GuildRelay2) Lenya#01 754,{
+aldeg_cas01,200,175,3 duplicate(GuildRelay3) Gealuve#01 754,{
+aldeg_cas01,59,224,3 duplicate(GuildRelay4) Pariz#01 754,{
+
+// Luina 2
+//============================================================
+aldeg_cas02,120,51,5 duplicate(GuildRelay1) Buzz#02 754
+aldeg_cas02,180,184,3 duplicate(GuildRelay2) Lenya#02 754
+aldeg_cas02,62,65,3 duplicate(GuildRelay3) Gealuve#02 754
+aldeg_cas02,62,201,3 duplicate(GuildRelay4) Pariz#02 754
+
+// Luina 3
+//============================================================
+aldeg_cas03,70,252,5 duplicate(GuildRelay1) Buzz#03 754
+aldeg_cas03,72,115,3 duplicate(GuildRelay2) Lenya#03 754
+aldeg_cas03,114,119,3 duplicate(GuildRelay3) Gealuve#03 754
+aldeg_cas03,188,181,3 duplicate(GuildRelay4) Pariz#03 754
+
+// Luina 4
+//============================================================
+aldeg_cas04,31,116,5 duplicate(GuildRelay1) Buzz#04 754
+aldeg_cas04,66,117,3 duplicate(GuildRelay2) Lenya#04 754
+aldeg_cas04,24,80,3 duplicate(GuildRelay3) Gealuve#04 754
+aldeg_cas04,181,97,3 duplicate(GuildRelay4) Pariz#04 754
+
+// Luina 5
+//============================================================
+aldeg_cas05,31,191,5 duplicate(GuildRelay1) Buzz#05 754
+aldeg_cas05,140,196,3 duplicate(GuildRelay2) Lenya#05 754
+aldeg_cas05,148,224,3 duplicate(GuildRelay3) Gealuve#05 754
+aldeg_cas05,165,51,3 duplicate(GuildRelay4) Pariz#05 754
+
+// Britoniah 1
+//============================================================
+gefg_cas01,85,47,4 duplicate(GuildRelay1) Jody#01 754
+gefg_cas01,67,83,3 duplicate(GuildRelay2) Ron Haware#01 754
+gefg_cas01,184,40,3 duplicate(GuildRelay3) Vers#01 754
+gefg_cas01,35,34,6 duplicate(GuildRelay4) Gen Garish#01 754
+
+// Britoniah 2
+//============================================================
+gefg_cas02,15,69,4 duplicate(GuildRelay1) Jody#02 754
+gefg_cas02,23,22,3 duplicate(GuildRelay2) Ron Haware#02 754
+gefg_cas02,178,38,3 duplicate(GuildRelay3) Vers#02 754
+gefg_cas02,18,159,5 duplicate(GuildRelay4) Gen Garish#02 754
+
+// Britoniah 3
+//============================================================
+gefg_cas03,257,41,4 duplicate(GuildRelay1) Jody#03 754
+gefg_cas03,110,91,3 duplicate(GuildRelay2) Ron Haware#03 754
+gefg_cas03,158,57,3 duplicate(GuildRelay3) Vers#03 754
+gefg_cas03,124,24,3 duplicate(GuildRelay4) Gen Garish#03 754
+
+// Britoniah 4
+//============================================================
+gefg_cas04,26,73,4 duplicate(GuildRelay1) Jody#04 754
+gefg_cas04,34,16,1 duplicate(GuildRelay2) Ron Haware#04 754
+gefg_cas04,55,70,5 duplicate(GuildRelay3) Vers#04 754
+gefg_cas04,73,38,6 duplicate(GuildRelay4) Gen Garish#04 754
+
+// Britoniah 5
+//============================================================
+gefg_cas05,47,47,4 duplicate(GuildRelay1) Jody#05 754
+gefg_cas05,65,28,3 duplicate(GuildRelay2) Ron Haware#05 754
+gefg_cas05,87,31,3 duplicate(GuildRelay3) Vers#05 754
+gefg_cas05,46,28,3 duplicate(GuildRelay4) Gen Garish#05 754
+
+// Greenwood Lake 1
+//============================================================
+payg_cas01,87,35,3 duplicate(GuildRelay1) Chungye#01 106
+payg_cas01,129,29,3 duplicate(GuildRelay2) Dosuhlji#01 754
+payg_cas01,13,146,5 duplicate(GuildRelay3) Yayula#01 741
+payg_cas01,91,49,3 duplicate(GuildRelay4) Ashin#01 59
+
+// Greenwood Lake 2
+//============================================================
+payg_cas02,34,253,3 duplicate(GuildRelay1) Chungye#02 106
+payg_cas02,77,229,3 duplicate(GuildRelay2) Dosuhlji#02 754
+payg_cas02,252,287,3 duplicate(GuildRelay3) Yayula#02 741
+payg_cas02,289,264,3 duplicate(GuildRelay4) Ashin#02 59
+
+// Greenwood Lake 3
+//============================================================
+payg_cas03,48,265,3 duplicate(GuildRelay1) Chungye#03 106
+payg_cas03,7,265,5 duplicate(GuildRelay2) Dosuhlji#03 754
+payg_cas03,16,16,5 duplicate(GuildRelay3) Yayula#03 741
+payg_cas03,10,266,3 duplicate(GuildRelay4) Ashin#03 59
+
+// Greenwood Lake 4
+//============================================================
+payg_cas04,24,285,3 duplicate(GuildRelay1) Chungye#04 106
+payg_cas04,21,16,3 duplicate(GuildRelay2) Dosuhlji#04 754
+payg_cas04,69,270,3 duplicate(GuildRelay3) Yayula#04 741
+payg_cas04,18,239,3 duplicate(GuildRelay4) Ashin#04 59
+
+// Greenwood Lake 5
+//============================================================
+payg_cas05,277,271,3 duplicate(GuildRelay1) Chungye#05 106
+payg_cas05,273,15,3 duplicate(GuildRelay2) Dosuhlji#05 754
+payg_cas05,283,24,3 duplicate(GuildRelay3) Yayula#05 741
+payg_cas05,276,287,3 duplicate(GuildRelay4) Ashin#05 59
+
+// Valkyrie Realms 1
+//============================================================
+prtg_cas01,96,205,5 duplicate(GuildRelay1) Hermod#01 754
+prtg_cas01,157,117,3 duplicate(GuildRelay2) Atila#01 728
+prtg_cas01,149,78,3 duplicate(GuildRelay3) Cecil#01 92
+prtg_cas01,125,191,3 duplicate(GuildRelay4) Diligo#01 754
+
+// Valkyrie Realms 2
+//============================================================
+prtg_cas02,73,35,5 duplicate(GuildRelay1) Hermod#02 754
+prtg_cas02,43,41,5 duplicate(GuildRelay2) Atila#02 728
+prtg_cas02,52,63,3 duplicate(GuildRelay3) Cecil#02 92
+prtg_cas02,100,62,3 duplicate(GuildRelay4) Diligo#02 754
+
+// Valkyrie Realms 3
+//============================================================
+prtg_cas03,5,68,5 duplicate(GuildRelay1) Hermod#03 754
+prtg_cas03,18,109,3 duplicate(GuildRelay2) Atila#03 728
+prtg_cas03,71,81,5 duplicate(GuildRelay3) Cecil#03 92
+prtg_cas03,183,215,3 duplicate(GuildRelay4) Diligo#03 754
+
+// Valkyrie Realms 4
+//============================================================
+prtg_cas04,39,263,3 duplicate(GuildRelay1) Hermod#04 754
+prtg_cas04,259,251,3 duplicate(GuildRelay2) Atila#04 728
+prtg_cas04,6,281,5 duplicate(GuildRelay3) Cecil#04 92
+prtg_cas04,59,282,5 duplicate(GuildRelay4) Diligo#04 754
+
+// Valkyrie Realms 5
+//============================================================
+prtg_cas05,52,70,5 duplicate(GuildRelay1) Hermod#05 754
+prtg_cas05,253,91,3 duplicate(GuildRelay2) Atila#05 728
+prtg_cas05,276,93,3 duplicate(GuildRelay3) Cecil#05 92
+prtg_cas05,211,36,3 duplicate(GuildRelay4) Diligo#05 754