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author | Emistry <Equinox1991@gmail.com> | 2015-10-27 18:31:29 +0800 |
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committer | Emistry <Equinox1991@gmail.com> | 2015-10-27 18:31:29 +0800 |
commit | 3bd77ffc0daca508352834add828766490075aee (patch) | |
tree | b6d2b9f8e02c2c993985908a9406ae9f72685f75 /npc/quests/guildrelay.txt | |
parent | 415114467ab6bcac45e66031993e33f1a68a3255 (diff) | |
download | hercules-3bd77ffc0daca508352834add828766490075aee.tar.gz hercules-3bd77ffc0daca508352834add828766490075aee.tar.bz2 hercules-3bd77ffc0daca508352834add828766490075aee.tar.xz hercules-3bd77ffc0daca508352834add828766490075aee.zip |
Replaced parameter type with constant.
constant for gettime( <type> )
constant for Weekday and Month.
Diffstat (limited to 'npc/quests/guildrelay.txt')
-rw-r--r-- | npc/quests/guildrelay.txt | 56 |
1 files changed, 28 insertions, 28 deletions
diff --git a/npc/quests/guildrelay.txt b/npc/quests/guildrelay.txt index 25282ff56..de61abad4 100644 --- a/npc/quests/guildrelay.txt +++ b/npc/quests/guildrelay.txt @@ -70,7 +70,7 @@ if (strcharinfo(0) == getguildmaster(.@GID)) { if (guildrelay_q == 100) { if (guildtime > 22) { - if ((gettime(3) > 1) && (gettime(3) < guildtime)) { + if ((gettime(HOUR) > 1) && (gettime(HOUR) < guildtime)) { mes "[" + .@name$ + "]"; mes "Oh, you're back. So did you"; mes "rest up enough? I'm sure the"; @@ -127,7 +127,7 @@ } } else if (guildtime > 22) { - if ((gettime(3) > 0) && (gettime(3) < guildtime)) { + if ((gettime(HOUR) > 0) && (gettime(HOUR) < guildtime)) { mes "[" + .@name$ + "]"; mes "Oh, you're back. So did you"; mes "rest up enough? I'm sure the"; @@ -183,7 +183,7 @@ close; } } - else if ((gettime(3) - guildtime) > 2) { + else if ((gettime(HOUR) - guildtime) > 2) { mes "[" + .@name$ + "]"; mes "Oh, you're back. So did you"; mes "rest up enough? I'm sure the"; @@ -240,7 +240,7 @@ } } else if (guildrelay_q == 150) { - if (((guildtime > 22) && (gettime(3) > 1) && (gettime(3) < guildtime)) || ((guildtime > 21) && (gettime(3) > 0) && (gettime(3) < guildtime)) || ((gettime(3) - guildtime) > 2)) { + if (((guildtime > 22) && (gettime(HOUR) > 1) && (gettime(HOUR) < guildtime)) || ((guildtime > 21) && (gettime(HOUR) > 0) && (gettime(HOUR) < guildtime)) || ((gettime(HOUR) - guildtime) > 2)) { mes "[" + .@name$ + "]"; mes "Ah, you look well rested,"; mes "master. It is now time for"; @@ -304,12 +304,12 @@ } } else if (guildrelay_q == 25) { - if (((guildtime > 22) && ((gettime(3) > 4) && (gettime(3) < guildtime))) - || ((guildtime > 21) && ((gettime(3) > 3) && (gettime(3) < guildtime))) - || ((guildtime > 20) && ((gettime(3) > 2) && (gettime(3) < guildtime))) - || ((guildtime > 19) && ((gettime(3) > 1) && (gettime(3) < guildtime))) - || ((guildtime > 18) && ((gettime(3) > 0) && (gettime(3) < guildtime))) - || ((gettime(3) - guildtime) > 5)) { + if (((guildtime > 22) && ((gettime(HOUR) > 4) && (gettime(HOUR) < guildtime))) + || ((guildtime > 21) && ((gettime(HOUR) > 3) && (gettime(HOUR) < guildtime))) + || ((guildtime > 20) && ((gettime(HOUR) > 2) && (gettime(HOUR) < guildtime))) + || ((guildtime > 19) && ((gettime(HOUR) > 1) && (gettime(HOUR) < guildtime))) + || ((guildtime > 18) && ((gettime(HOUR) > 0) && (gettime(HOUR) < guildtime))) + || ((gettime(HOUR) - guildtime) > 5)) { mes "[" + .@name$ + "]"; mes "Ah, have you rested well,"; mes "master? Please excuse my"; @@ -413,7 +413,7 @@ mes "Hand me the spirit, and allow"; mes "me to give you your guild's reward."; delitem 7239,1; //Soul_Of_Proceeding - guildtime = gettime(3); + guildtime = gettime(HOUR); guildrelay_q = 100; .@incen_item = rand(1,100); if ((.@incen_item > 0) && (.@incen_item < 25)) { @@ -481,7 +481,7 @@ mes "challenges that you will all"; mes "face together. Good work!"; delitem 7245,1; //Soul_Of_Friendship - guildtime = gettime(3); + guildtime = gettime(HOUR); guildrelay_q = 150; .@incen_item = rand(1,100); if ((.@incen_item > 0) && (.@incen_item < 16)) { @@ -574,7 +574,7 @@ mes "Tristan III, and share it with"; mes "guild. Once again, good work."; delitem 7251,1; //Soul_Of_Victory - guildtime = gettime(3); + guildtime = gettime(HOUR); guildrelay_q = 25; .@incen_item = rand(1,100); if ((.@incen_item > 0) && (.@incen_item < 26)) { @@ -1409,11 +1409,11 @@ mes "don't you worry about it."; delitem 7235,1; //Soul_Of_Courage guildrelay_q = 4; - guildtime = gettime(3); + guildtime = gettime(HOUR); close; } if ((guildtime > 22) && (guildrelay_q == 4) && (BaseJob == Job_Blacksmith)) { - if ((gettime(3) > 2) && (gettime(3) < guildtime)) { + if ((gettime(HOUR) > 2) && (gettime(HOUR) < guildtime)) { mes "[" + .@name$ + "]"; mes "I guess enough time"; mes "has passed. You ready"; @@ -1427,7 +1427,7 @@ } } if ((guildtime > 21) && (guildrelay_q == 4) && (BaseJob == Job_Blacksmith)) { - if ((gettime(3) > 0101) && (gettime(3) < guildtime)) { + if ((gettime(HOUR) > 0101) && (gettime(HOUR) < guildtime)) { mes "[" + .@name$ + "]"; mes "I guess enough time"; mes "has passed. You ready"; @@ -1441,7 +1441,7 @@ } } if ((guildtime > 20) && (guildrelay_q == 4) && (BaseJob == Job_Blacksmith)) { - if ((gettime(3) > 0001) && (gettime(3) < guildtime)) { + if ((gettime(HOUR) > 0001) && (gettime(HOUR) < guildtime)) { mes "[" + .@name$ + "]"; mes "I guess enough time"; mes "has passed. You ready"; @@ -1454,7 +1454,7 @@ close; } } - if ((gettime(3) - guildtime > 0300) && (guildrelay_q == 4) && (BaseJob == Job_Blacksmith)) { + if ((gettime(HOUR) - guildtime > 0300) && (guildrelay_q == 4) && (BaseJob == Job_Blacksmith)) { mes "[" + .@name$ + "]"; mes "I guess enough time"; mes "has passed. You ready"; @@ -1795,11 +1795,11 @@ mes "in order to be successful."; delitem 7240,1; //Soul_Of_Confidence guildrelay_q = 9; - guildtime = gettime(3); + guildtime = gettime(HOUR); close; } if ((guildtime > 22) && (guildrelay_q == 9) && (BaseJob == Job_Sage)) { - if ((gettime(3) > 02) && (gettime(3) < guildtime)) { + if ((gettime(HOUR) > 02) && (gettime(HOUR) < guildtime)) { mes "[" + .@name$ + "]"; mes "So did you spend some"; mes "quality time with your"; @@ -1830,7 +1830,7 @@ } } else if ((guildtime > 21) && (guildrelay_q == 9) && (BaseJob == Job_Sage)) { - if ((gettime(3) > 01) && (gettime(3) < guildtime)) { + if ((gettime(HOUR) > 01) && (gettime(HOUR) < guildtime)) { mes "[" + .@name$ + "]"; mes "So did you spend some"; mes "quality time with your"; @@ -1861,7 +1861,7 @@ } } else if ((guildtime > 20) && (guildrelay_q == 9) && (BaseJob == Job_Sage)) { - if ((gettime(3) > 0) && (gettime(3) < guildtime)) { + if ((gettime(HOUR) > 0) && (gettime(HOUR) < guildtime)) { mes "[" + .@name$ + "]"; mes "So did you spend some"; mes "quality time with your"; @@ -1891,7 +1891,7 @@ close; } } - else if ((gettime(3) - guildtime > 3) && (guildrelay_q == 9) && (BaseJob == Job_Sage)) { + else if ((gettime(HOUR) - guildtime > 3) && (guildrelay_q == 9) && (BaseJob == Job_Sage)) { mes "[" + .@name$ + "]"; mes "So did you spend some"; mes "quality time with your"; @@ -2765,11 +2765,11 @@ mes "to your feelings this time..."; delitem 7249,1; //Soul_Of_Service guildrelay_q = 21; - guildtime = gettime(3); + guildtime = gettime(HOUR); close; } if ((guildtime > 22) && (guildrelay_q == 21) && (BaseJob == Job_Crusader)) { - if ((gettime(3) > 2) && (gettime(3) < guildtime)) { + if ((gettime(HOUR) > 2) && (gettime(HOUR) < guildtime)) { mes "[" + .@name$ + "]"; mes "Yes. You've come at just"; mes "the right time. Remember"; @@ -2791,7 +2791,7 @@ } } if ((guildtime > 21) && (guildrelay_q == 21) && (BaseJob == Job_Crusader)) { - if ((gettime(3) > 1) && (gettime(3) < guildtime)) { + if ((gettime(HOUR) > 1) && (gettime(HOUR) < guildtime)) { mes "[" + .@name$ + "]"; mes "Yes. You've come at just"; mes "the right time. Remember"; @@ -2813,7 +2813,7 @@ } } if ((guildtime > 20) && (guildrelay_q == 21) && (BaseJob == Job_Crusader)) { - if ((gettime(3) > 0) && (gettime(3) < guildtime)) { + if ((gettime(HOUR) > 0) && (gettime(HOUR) < guildtime)) { mes "[" + .@name$ + "]"; mes "Yes. You've come at just"; mes "the right time. Remember"; @@ -2834,7 +2834,7 @@ close; } } - if ((gettime(3) - guildtime > 3) && (guildrelay_q == 21) && (BaseJob == Job_Crusader)) { + if ((gettime(HOUR) - guildtime > 3) && (guildrelay_q == 21) && (BaseJob == Job_Crusader)) { mes "[" + .@name$ + "]"; mes "Yes. You've come at just"; mes "the right time. Remember"; |