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author | Haru <haru@dotalux.com> | 2015-05-08 16:15:07 +0200 |
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committer | Haru <haru@dotalux.com> | 2015-05-08 16:21:05 +0200 |
commit | ad9a14992cde8ad6759263da37e723b2b1825981 (patch) | |
tree | f6c168973bb2d2c5f243ad1c5688ae15439dcc5c /npc/quests/first_class | |
parent | 513059cad7510c20f44e1a19f731efbe2f28dbec (diff) | |
download | hercules-ad9a14992cde8ad6759263da37e723b2b1825981.tar.gz hercules-ad9a14992cde8ad6759263da37e723b2b1825981.tar.bz2 hercules-ad9a14992cde8ad6759263da37e723b2b1825981.tar.xz hercules-ad9a14992cde8ad6759263da37e723b2b1825981.zip |
Replaced checkre() calls with constants
Signed-off-by: Haru <haru@dotalux.com>
Diffstat (limited to 'npc/quests/first_class')
-rw-r--r-- | npc/quests/first_class/tu_acolyte.txt | 14 | ||||
-rw-r--r-- | npc/quests/first_class/tu_archer.txt | 32 | ||||
-rw-r--r-- | npc/quests/first_class/tu_magician01.txt | 2 | ||||
-rw-r--r-- | npc/quests/first_class/tu_sword.txt | 52 |
4 files changed, 50 insertions, 50 deletions
diff --git a/npc/quests/first_class/tu_acolyte.txt b/npc/quests/first_class/tu_acolyte.txt index 6a60f40c9..3a1a5f748 100644 --- a/npc/quests/first_class/tu_acolyte.txt +++ b/npc/quests/first_class/tu_acolyte.txt @@ -455,7 +455,7 @@ prt_monk,230,106,3 script Asthe#tu 1_F_PRIEST,{ mes "building nearby."; close; case 9: - mes "You went to "+(checkre(0)?"Prontera":"Payon")+" on behalf of the convent for Priest Gardron? That must have been tough..."; + mes "You went to "+(RENEWAL?"Prontera":"Payon")+" on behalf of the convent for Priest Gardron? That must have been tough..."; next; mes "[Asthe]"; mes "Blessing!"; @@ -776,7 +776,7 @@ prt_monk,230,106,3 script Asthe#tu 1_F_PRIEST,{ mes "[Asthe]"; mes "Well, please don't forget what I've taught you. I hope you look back with fondness at our time together amongst these beautiful flowers. May God bless you~"; tu_acolyte01 = 25; - if (checkre(3)) + if (RENEWAL_EXP) getexp 1000,1000; else getexp 5000,3000; @@ -833,7 +833,7 @@ monk_in,18,38,6 script Priest Gardron#tu 4_M_MINISTER,{ close; } } else if(tu_acolyte01 == 8){ - if(countitem((checkre(0)?939:957)) > 4){ + if(countitem(RENEWAL?939:957) > 4){ mes "Oh...!"; mes "You've returned!"; mes "Let's see... One..."; @@ -845,7 +845,7 @@ monk_in,18,38,6 script Priest Gardron#tu 4_M_MINISTER,{ mes "on behalf of the convent,"; mes "not to mention the fact that"; mes "you've protected the citizens"; - mes "of "+(checkre(0)?"Prontera":"Payon")+" from danger."; + mes "of "+(RENEWAL?"Prontera":"Payon")+" from danger."; next; mes "[Priest Gardron]"; mes "May you always"; @@ -855,7 +855,7 @@ monk_in,18,38,6 script Priest Gardron#tu 4_M_MINISTER,{ mes "Acolyte training."; tu_acolyte01 = 9; percentheal 100,100; - if (checkre(3)) + if (RENEWAL_EXP) getexp 1000,1000; else getexp 2000,2000; @@ -863,7 +863,7 @@ monk_in,18,38,6 script Priest Gardron#tu 4_M_MINISTER,{ //getitem 505,1; //Blue_Potion close; } else { - if (checkre(0)) { + if (RENEWAL) { mes "A few days ago, a sister in Prontera"; mes "sent me a telegram that citizens had been harmed"; mes "by Hornets in the western field,"; @@ -1130,7 +1130,7 @@ prt_monk,226,257,6 script Ill Girl#tu 4_F_04,{ mes "It seemed that this good"; mes "deed has improved your skills.^000000"; tu_acolyte01 = 13; - if (checkre(3)) + if (RENEWAL_EXP) getexp 0,500; else getexp 0,1000; diff --git a/npc/quests/first_class/tu_archer.txt b/npc/quests/first_class/tu_archer.txt index cedf21a6f..e80dbe01d 100644 --- a/npc/quests/first_class/tu_archer.txt +++ b/npc/quests/first_class/tu_archer.txt @@ -306,7 +306,7 @@ payon_in02,54,13,3 script Master Kavaruk 1_M_JOBTESTER,{ mes "for bringing me the news. As Arthail has said, I shall wait until he has more news for me."; mes "You should also train and prepare for the future as well."; tu_archer02 = 10; - if (checkre(3)) + if (RENEWAL_EXP) getexp 1000,1000; else getexp 2000,1000; @@ -547,7 +547,7 @@ pay_arche,103,165,5 script Reidin Corse#tu 4_M_REIDIN_KURS,{ tu_archer01 = 6; mes "Now, your first assignment"; mes "is to learn ^3131FFLevel 3 Owl's Eye^000000!"; - if (checkre(0)) + if (RENEWAL) mes "From Morroc, if you travel south, you can fight Condors for your training."; else mes "From Prontera, if you travel south, south and then west, you can fight Condors for your training."; @@ -560,7 +560,7 @@ pay_arche,103,165,5 script Reidin Corse#tu 4_M_REIDIN_KURS,{ switch(select("I'll follow your advice, Chief!:I'll hunt somewhere else...")) { case 1: mes "[Reidin Corse]"; - if (checkre(0)) { + if (RENEWAL) { mes "I'll send you to"; mes "Morroc for now,"; mes "so don't forget the"; @@ -589,7 +589,7 @@ pay_arche,103,165,5 script Reidin Corse#tu 4_M_REIDIN_KURS,{ mes "[Reidin Corse]"; mes "Okay...!"; mes "Off you go!"; - if (checkre(0)) { + if (RENEWAL) { mes "To Morroc!"; close2; warp "morocc",156,46; @@ -731,7 +731,7 @@ pay_arche,103,165,5 script Reidin Corse#tu 4_M_REIDIN_KURS,{ .@eagle = getskilllv("AC_VULTURE"); if(.@eagle < 3){ - if (checkre(0)) + if (RENEWAL) mes "Alright, Mandagora usually live around Geffen. I can send you to Geffen, so just travel north from there to find"; else mes "Alright, Mandagora usually live around Mt. Mjolnir. I can send you to Prontera, so just travel north, then east from there to find"; @@ -763,7 +763,7 @@ pay_arche,103,165,5 script Reidin Corse#tu 4_M_REIDIN_KURS,{ mes "Alright...!"; mes "Get a move on!"; close2; - if (checkre(0)) + if (RENEWAL) warp "geffen",120,39; else warp "prontera",116,72; @@ -791,7 +791,7 @@ pay_arche,103,165,5 script Reidin Corse#tu 4_M_REIDIN_KURS,{ } else if(tu_archer01 == 8){ .@eagle = getskilllv("AC_VULTURE"); if(.@eagle < 3){ - if (checkre(0)) + if (RENEWAL) mes "Mandagora lives in the area north of Geffen. Learn up to Level 3 Vulture's Eye and get acquainted with your attack range."; else mes "Mandagora lives in the area north and east of Prontera. Learn up to Level 3 Vulture's Eye and get acquainted with your attack range."; @@ -807,7 +807,7 @@ pay_arche,103,165,5 script Reidin Corse#tu 4_M_REIDIN_KURS,{ mes "Alright...!"; mes "Get a move on!"; close2; - if (checkre(0)) + if (RENEWAL) warp "geffen",120,39; else warp "prontera",116,72; @@ -891,7 +891,7 @@ pay_arche,103,165,5 script Reidin Corse#tu 4_M_REIDIN_KURS,{ close; } } else if(tu_archer01 == 10){ - if (checkre(0)) { + if (RENEWAL) { mes "Now, I've taught you a lot of stuff and I wanna make sure you retain all of it. That's why I want you to take this midterm. Your mission: ^FF0000Attack the Rockers^000000!"; emotion e_no1; next; @@ -929,12 +929,12 @@ pay_arche,103,165,5 script Reidin Corse#tu 4_M_REIDIN_KURS,{ tu_archer01 = 11; close; } else if(tu_archer01 == 11){ - if (checkre(0) && countitem(940) < 10) { + if (RENEWAL && countitem(940) < 10) { mes "Hey..."; mes "You gotta bring"; mes "^3131FF10 Grasshopper's Leg^000000 to pass my midterm! Go back to the southwest area of Prontera and get them!"; close; - } else if (!checkre(0) && (countitem(962) < 10 || countitem(991) == 0)) { + } else if (!RENEWAL && (countitem(962) < 10 || countitem(991) == 0)) { mes "Hey..."; mes "You gotta bring"; mes "^3131FF10 Tentacles^000000 and"; @@ -955,7 +955,7 @@ pay_arche,103,165,5 script Reidin Corse#tu 4_M_REIDIN_KURS,{ mes "Don't forget that you gotta keep training and improve your skills. Before you know it, you'll be an expert almost as good as me!"; specialeffect2 EF_WIND; tu_archer01 = 12; - if (checkre(0)) + if (RENEWAL) delitem 940,10; //Grasshopper's_Leg getexp 1000,1000; getitem 1707,1; //Great_Bow @@ -1001,7 +1001,7 @@ pay_arche,103,165,5 script Reidin Corse#tu 4_M_REIDIN_KURS,{ mes "no need for you to fret."; next; mes "[Reidin Corse]"; - if (checkre(0)) { + if (RENEWAL) { mes "Now, go into the forest east of Payon and hunt Spores and Wormtails. Your test will be to bring back ^3131FF10 Mushroom Spores^000000 and"; mes "^3131FF10 Pointed Scales^000000."; } else { @@ -1034,14 +1034,14 @@ pay_arche,103,165,5 script Reidin Corse#tu 4_M_REIDIN_KURS,{ close; } } else if((tu_archer01 == 14) || (tu_archer01 == 15)){ - if (checkre(0) && (countitem(906) < 10 || countitem(921) < 10)) { + if (RENEWAL && (countitem(906) < 10 || countitem(921) < 10)) { mes "Remember, you"; mes "need to head into"; mes "the forest east of Payon and get me"; mes "^3131FF10 Mushroom Spores^000000"; mes "and ^3131FF10 Pointed Scales^000000."; close; - } else if (!checkre(0) && (countitem(1032) < 5 || countitem(905) < 20)) { + } else if (!RENEWAL && (countitem(1032) < 5 || countitem(905) < 20)) { mes "Remember, you"; mes "need to head over to"; mes "Mt. Mjolnir and get me"; @@ -1088,7 +1088,7 @@ pay_arche,103,165,5 script Reidin Corse#tu 4_M_REIDIN_KURS,{ mes "this little reward!"; specialeffect2 EF_WIND; tu_archer01 = 16; - if (checkre(3)) + if (RENEWAL_EXP) getexp 1000,1000; else getexp 3000,3000; diff --git a/npc/quests/first_class/tu_magician01.txt b/npc/quests/first_class/tu_magician01.txt index a3ef46322..01dd61b54 100644 --- a/npc/quests/first_class/tu_magician01.txt +++ b/npc/quests/first_class/tu_magician01.txt @@ -132,7 +132,7 @@ geffen,67,180,4 script New Mage Manager#M 8_F,{ mes "time for a break. But we'll"; mes "continue this later, okay?"; tu_magician01 = 1; - if (checkre(3)) + if (RENEWAL_EXP) getexp BaseLevel*3,BaseLevel*2; else getexp BaseLevel*30,BaseLevel*15; diff --git a/npc/quests/first_class/tu_sword.txt b/npc/quests/first_class/tu_sword.txt index 33cfd9fa6..dc2b4109c 100644 --- a/npc/quests/first_class/tu_sword.txt +++ b/npc/quests/first_class/tu_sword.txt @@ -108,7 +108,7 @@ izlude_in,82,163,3 script Shurank 4_M_JOB_KNIGHT1,{ mes "your great efforts. But do not let your talents allow you to grow arrogant!"; tu_swordman = 23; completequest 8228; - if (checkre(3)) + if (RENEWAL_EXP) getexp 186,0; else getexp 1860,0; @@ -199,7 +199,7 @@ izlude_in,82,163,3 script Shurank 4_M_JOB_KNIGHT1,{ mes "your accomplishment."; tu_swordman = 22; changequest 8227,8228; - if (checkre(3)) + if (RENEWAL_EXP) getexp 186,0; else getexp 1860,0; @@ -229,7 +229,7 @@ izlude_in,82,163,3 script Shurank 4_M_JOB_KNIGHT1,{ tu_swordman = 13; erasequest 8221; setquest 8222; - if (checkre(3)) + if (RENEWAL_EXP) getexp 126,0; else getexp 1260,0; @@ -294,7 +294,7 @@ izlude_in,82,163,3 script Shurank 4_M_JOB_KNIGHT1,{ tu_swordman = 13; erasequest 8221; setquest 8222; - if (checkre(3)) + if (RENEWAL_EXP) getexp 126,0; else getexp 1260,0; @@ -374,7 +374,7 @@ izlude_in,82,163,3 script Shurank 4_M_JOB_KNIGHT1,{ tu_swordman = 13; erasequest 8221; setquest 8222; - if (checkre(3)) + if (RENEWAL_EXP) getexp 126,0; else getexp 1260,0; @@ -398,7 +398,7 @@ izlude_in,82,163,3 script Shurank 4_M_JOB_KNIGHT1,{ mes "[Shurank]"; mes "Ah, I see that you have a fairly good understanding of the Provoke skill. Let me reward you in this small way for your efforts."; tu_swordman = 10; - if (checkre(3)) + if (RENEWAL_EXP) getexp 112,0; else getexp 1120,0; @@ -415,7 +415,7 @@ izlude_in,82,163,3 script Shurank 4_M_JOB_KNIGHT1,{ mes "an outstanding Swordman."; mes "Here is a small reward..."; tu_swordman = 10; - if (checkre(3)) + if (RENEWAL_EXP) getexp 126,0; else getexp 1260,0; @@ -467,7 +467,7 @@ izlude_in,82,163,3 script Shurank 4_M_JOB_KNIGHT1,{ mes "[Shurank]"; mes "Ah, I see that you have a fairly good understanding of the Provoke skill. Let me reward you in this small way for your efforts."; tu_swordman = 10; - if (checkre(3)) + if (RENEWAL_EXP) getexp 112,0; else getexp 1120,0; @@ -484,7 +484,7 @@ izlude_in,82,163,3 script Shurank 4_M_JOB_KNIGHT1,{ mes "an outstanding Swordman."; mes "Here is a small reward..."; tu_swordman = 10; - if (checkre(3)) + if (RENEWAL_EXP) getexp 126,0; else getexp 1260,0; @@ -569,7 +569,7 @@ izlude_in,82,163,3 script Shurank 4_M_JOB_KNIGHT1,{ mes "Ah, I see that you have a fairly good understanding of the Provoke skill. Let me reward you in this small way for your efforts."; tu_swordman = 10; changequest 8219,8220; - if (checkre(3)) + if (RENEWAL_EXP) getexp 112,0; else getexp 1120,0; @@ -590,7 +590,7 @@ izlude_in,82,163,3 script Shurank 4_M_JOB_KNIGHT1,{ completequest 8219; completequest 8220; setquest 8221; - if (checkre(3)) + if (RENEWAL_EXP) getexp 126,0; else getexp 1260,0; @@ -682,7 +682,7 @@ izlude_in,82,163,3 script Shurank 4_M_JOB_KNIGHT1,{ mes "Ah! That healthy glow!"; mes "I see that you've mastered this skill already. Let me give you a little reward for your hard training!"; tu_swordman = 5; - if (checkre(3)) + if (RENEWAL_EXP) getexp 112,0; else getexp 1120,0; @@ -725,7 +725,7 @@ izlude_in,82,163,3 script Shurank 4_M_JOB_KNIGHT1,{ mes "Here's a small prize in recognition of your efforts thus far. But don't relax yet! You still have a long way to go before grasping"; mes "all of the basics."; tu_swordman = 4; - if (checkre(3)) + if (RENEWAL_EXP) getexp 97,0; else getexp 970,0; @@ -763,7 +763,7 @@ izlude_in,82,163,3 script Shurank 4_M_JOB_KNIGHT1,{ mes "Here's a little reward for all of your hard work. I hope you realize the importance of using Bash as"; mes "you grow stronger."; tu_swordman = 3; - if (checkre(3)) + if (RENEWAL_EXP) getexp 83,0; else getexp 830,0; @@ -777,7 +777,7 @@ izlude_in,82,163,3 script Shurank 4_M_JOB_KNIGHT1,{ mes "Here's a small prize in recognition of your efforts thus far. But don't relax yet! You still have a long way to go before grasping"; mes "all of the basics."; tu_swordman = 4; - if (checkre(3)) + if (RENEWAL_EXP) getexp 97,0; else getexp 970,0; @@ -815,7 +815,7 @@ izlude_in,82,163,3 script Shurank 4_M_JOB_KNIGHT1,{ mes "Still, for your training efforts, let me give you a humble reward. But remember, we still have more"; mes "of the fundamentals to cover!"; tu_swordman = 2; - if (checkre(3)) + if (RENEWAL_EXP) getexp 58,0; else getexp 580,0; @@ -848,7 +848,7 @@ izlude_in,82,163,3 script Shurank 4_M_JOB_KNIGHT1,{ mes "For your efforts and patience, I offer you this small reward. Please take it and grow even stronger..."; tu_swordman = 3; setquest 8211; - if (checkre(3)) + if (RENEWAL_EXP) getexp 83,0; else getexp 830,0; @@ -865,7 +865,7 @@ izlude_in,82,163,3 script Shurank 4_M_JOB_KNIGHT1,{ mes "Here's a small prize in recognition of your efforts thus far. But don't relax yet! You still have a long way to go before grasping"; mes "all of the basics."; tu_swordman = 4; - if (checkre(3)) + if (RENEWAL_EXP) getexp 97,0; else getexp 970,0; @@ -901,7 +901,7 @@ izlude_in,82,163,3 script Shurank 4_M_JOB_KNIGHT1,{ mes "[Shurank]"; mes "Now, if you wish to become a true Swordman, you must learn the Bash skill. There's no question about it: You've got to know these basics! Take this, and learn to Bash!"; tu_swordman = 1; - if (checkre(3)) + if (RENEWAL_EXP) getexp 49,0; else getexp 490,0; @@ -929,7 +929,7 @@ izlude_in,82,163,3 script Shurank 4_M_JOB_KNIGHT1,{ mes "of the fundamentals to cover!"; tu_swordman = 2; changequest 8211,8212; - if (checkre(3)) + if (RENEWAL_EXP) getexp 58,0; else getexp 580,0; @@ -955,7 +955,7 @@ izlude_in,82,163,3 script Shurank 4_M_JOB_KNIGHT1,{ mes "of the fundamentals to cover!"; tu_swordman = 3; changequest 8212,8213; - if (checkre(3)) + if (RENEWAL_EXP) getexp 83,0; else getexp 830,0; @@ -976,7 +976,7 @@ izlude_in,82,163,3 script Shurank 4_M_JOB_KNIGHT1,{ completequest 8212; completequest 8213; setquest 8214; - if (checkre(3)) + if (RENEWAL_EXP) getexp 97,0; else getexp 970,0; @@ -1072,7 +1072,7 @@ geffen,154,143,3 script Dequ'ee 4_M_JOB_KNIGHT2,{ tu_swordman = 21; changequest 8226,8227; close2; - if (checkre(0)) + if (RENEWAL) warp "izlude",127,100; else warp "izlude",35,78; @@ -1132,7 +1132,7 @@ geffen,154,143,3 script Dequ'ee 4_M_JOB_KNIGHT2,{ mes "Hurry over to Morroc and monitor Bankley in case he does anything desperate. If something happens, report to me right away!"; tu_swordman = 19; changequest 8224,8225; - if (checkre(3)) + if (RENEWAL_EXP) getexp 162,0; else getexp 1620,0; @@ -2177,7 +2177,7 @@ geffen,154,143,3 script Dequ'ee 4_M_JOB_KNIGHT2,{ mes "Thank you for taking the trouble to come this far. Let me reward you with some experience points."; tu_swordman = 7; changequest 8216,8217; - if (checkre(3)) + if (RENEWAL_EXP) getexp 112,0; else getexp 1120,0; @@ -2187,7 +2187,7 @@ geffen,154,143,3 script Dequ'ee 4_M_JOB_KNIGHT2,{ mes "of yourself,"; mes "brave Swordman."; next; - if (checkre(0)) + if (RENEWAL) warp "izlude",127,100; else warp "izlude",35,78; |