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authorKisuka <Kisuka@54d463be-8e91-2dee-dedb-b68131a5f0ec>2009-06-22 03:14:16 +0000
committerKisuka <Kisuka@54d463be-8e91-2dee-dedb-b68131a5f0ec>2009-06-22 03:14:16 +0000
commit4898f65a98e8a36e80ba05806ca4c8dbd238846e (patch)
tree9639c53c08a819c614e668ef6101456d93403ff0 /npc/quests/first_class
parent68e63c6c4225a21d8b0c743beb835327186b78a0 (diff)
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- Added missing 10.3 dialog to tu_archer.
- Removed 'Arpesto' and added to hunter_skills with its script (Official Phantasmic Arrow Quest). git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@13906 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/quests/first_class')
-rw-r--r--npc/quests/first_class/tu_archer.txt50
1 files changed, 25 insertions, 25 deletions
diff --git a/npc/quests/first_class/tu_archer.txt b/npc/quests/first_class/tu_archer.txt
index f7bd0f2c8..832a670ad 100644
--- a/npc/quests/first_class/tu_archer.txt
+++ b/npc/quests/first_class/tu_archer.txt
@@ -3,7 +3,7 @@
//===== By: ==================================================
//= Fix up by Jukka
//===== Current Version: =====================================
-//= 1.6
+//= 1.7
//===== Compatible With: =====================================
//= eAthena SVN (Testet in Trunk 88xx)
//===== Description: =========================================
@@ -17,6 +17,7 @@
//= 1.4 Fixed experience gains to match upcoming rate adjustments. [SinSloth]
//= 1.5 Fixed bad NPC header data to comply with rev. 11603. [L0ne_W0lf]
//= 1.6 Fixed infinate loop. (bugreport:2393) [L0ne_W0lf]
+//= 1.7 Added 10.3 dialog and moved Arpesto to hunter skill quest. [Kisuka]
//============================================================
@@ -213,11 +214,11 @@ payon_in02,47,13,3 script Master Kavaruk 55,{
close;
} else if(Class == Job_Hunter || Class == Job_Sniper || Class == Job_Baby_Hunter){ //CHECK
- mes "In fact, there are a few members in our guild who handle Falcons and Arrows, just like you.";
- next;
mes "[Master Kavaruk]";
- mes "...But I don't seem to see any of them around here right now. They're always out exploring, I suppose. I'm sure that you'll be able to meet one of your colleagues";
- mes "here sometime, though.";
+ mes "Arpesto is waiting";
+ mes "outside. Since he's a";
+ mes "veteran hunter, he can";
+ mes "be of great help to you.";
close;
} else if(Class == Job_Dancer || Class == Job_Gypsy || Class == Job_Baby_Dancer){ //CHECK
@@ -336,6 +337,13 @@ payon_in02,47,13,3 script Master Kavaruk 55,{
} else if(BaseClass == Job_Archer){
mes "Although I can't deny that you're an expert, I suppose it is a good idea to review the basics of archery from time to time. Would you like to try some refresher training?";
+ } else if(Class == Job_Hunter || Class == Job_Sniper){ //CHECK
+ mes "[Master Kavaruk]";
+ mes "Arpesto is waiting";
+ mes "outside. Since he's a";
+ mes "veteran hunter, he can";
+ mes "be of great help to you.";
+ close;
} else if(Class == Job_Archer || Class == Job_Baby_Archer){
mes "As an Archer, I can see that you'd want to make sure that you have a strong grasp on the fundamentals";
@@ -1107,7 +1115,6 @@ pay_arche,103,165,5 script Raiden Karus#tu 832,{
mes "this offer still lasts!";
next;
emotion e_pif;
-
mes "[Arpesto]";
mes "Raiden...";
mes "Stop messing around.";
@@ -1128,26 +1135,19 @@ pay_arche,103,165,5 script Raiden Karus#tu 832,{
mes "But I'll still date all of";
mes "those cute girls...";
close;
-}
-//=================================================Arepesto====================================================
-pay_arche,109,169,3 script Arpesto 712,{
- mes "[Arpesto]";
- mes "The sky still looks clear, but recently the winds that have been blowing through the land seem to carry with them an air of misfortune.";
- next;
- emotion e_pif;
- mes "[Raiden Karus]";
- mes "So...";
- mes "Danger's coming?";
- mes "Heh! Chill, gramps~";
- mes "I got it covered!";
- next;
- emotion e_swt2;
- mes "[Arpesto]";
- mes "Ho ho...";
- mes "Energetic, but";
- mes "cocky. Kids nowadays...";
- close;
+ OnKik:
+ emotion 29;
+ OnSwt:
+ emotion 4;
+ OnIc:
+ emotion 5;
+ OnOmg:
+ emotion 23;
+ OnThink:
+ emotion 9;
+ OnHng:
+ emotion 32;
}
//=================================================Seisner====================================================