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authorAsheraf <acheraf1998@gmail.com>2016-08-29 17:40:13 +0100
committerhemagx <ibrahem.h.basyone@gmail.com>2016-09-02 04:56:00 +0200
commit0f1d0507eb95cf07ce7eb66d89ad9853938612e6 (patch)
tree57780b1ecc7c5ae125be1c89406f8db1e00a581b /npc/quests/first_class
parent0f1d03f505fdc03533122db8ba19fa55f64f11b7 (diff)
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change *strcharinfo to use constants
Diffstat (limited to 'npc/quests/first_class')
-rw-r--r--npc/quests/first_class/tu_acolyte.txt32
-rw-r--r--npc/quests/first_class/tu_archer.txt24
-rw-r--r--npc/quests/first_class/tu_ma_th01.txt16
-rw-r--r--npc/quests/first_class/tu_magician01.txt2
-rw-r--r--npc/quests/first_class/tu_sword.txt28
5 files changed, 51 insertions, 51 deletions
diff --git a/npc/quests/first_class/tu_acolyte.txt b/npc/quests/first_class/tu_acolyte.txt
index 6a2c8f7f2..2762325cb 100644
--- a/npc/quests/first_class/tu_acolyte.txt
+++ b/npc/quests/first_class/tu_acolyte.txt
@@ -44,7 +44,7 @@ prt_church,179,15,1 script Priest Praupin 4_M_MINISTER,{
if(BaseJob != Job_Acolyte){
if(tu_acolyte01 == 25){
mes "Oh...!";
- mes "You're "+strcharinfo(0)+" !";
+ mes "You're "+strcharinfo(PC_NAME)+" !";
mes "You've grown so much!";
mes "I'm truly proud of you.";
} else {
@@ -230,7 +230,7 @@ prt_monk,230,106,3 script Asthe#tu 1_F_PRIEST,{
mes "the lessons?";
next;
mes "[Asthe]";
- mes ""+strcharinfo(0)+",";
+ mes ""+strcharinfo(PC_NAME)+",";
mes "have you thought about what kind of Acolyte you would like to become? It's very important that you plan for the future that you want.";
next;
if(select("One that supports others.", "One that punishes evil.")==1){
@@ -257,7 +257,7 @@ prt_monk,230,106,3 script Asthe#tu 1_F_PRIEST,{
next;
mes "[Asthe]";
mes "Now,";
- mes ""+strcharinfo(0)+"...";
+ mes ""+strcharinfo(PC_NAME)+"...";
mes "What do you think";
mes "is the most necessary";
mes "skill for an Acolyte?";
@@ -451,7 +451,7 @@ prt_monk,230,106,3 script Asthe#tu 1_F_PRIEST,{
tu_acolyte01 = 6;
close;
case 6:
- mes ""+strcharinfo(0)+",";
+ mes ""+strcharinfo(PC_NAME)+",";
mes "I just received this letter, but it seems to have been a mistake.";
mes "It's actually addressed";
mes "to Priest Gardron.";
@@ -893,7 +893,7 @@ monk_in,18,38,6 script Priest Gardron#tu 4_M_MINISTER,{
emotion e_gasp;
next;
mes "[Priest Gardron]";
- mes "May I entrust you, acolyte "+strcharinfo(0)+",";
+ mes "May I entrust you, acolyte "+strcharinfo(PC_NAME)+",";
mes "this urgent matter?";
mes "Please dispose of Hornets";
mes "which are causing trouble on ^FF0000the western field of Prontera^000000.";
@@ -927,7 +927,7 @@ monk_in,18,38,6 script Priest Gardron#tu 4_M_MINISTER,{
emotion e_gasp;
next;
mes "[Priest Gardron]";
- mes ""+strcharinfo(0)+",";
+ mes ""+strcharinfo(PC_NAME)+",";
mes "may I ask";
mes "you to take care";
mes "of this task? Exterminate the Skeletons and Zombies in the";
@@ -1005,7 +1005,7 @@ prt_monk,235,245,5 script Dog#tu 4_DOG01,{
}
}
}
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "So cute~!";
close;
}
@@ -1080,20 +1080,20 @@ prt_monk,226,257,6 script Ill Girl#tu 4_F_04,{
mes "should take a better look";
mes "and see what's wrong.^000000";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Are you alright?";
mes "................";
next;
specialeffect EF_CURSEATTACK;
soundeffectall "_curse.wav",0;
emotion e_omg;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "This is....!";
mes "A cursed spirit";
mes "is tormenting this";
mes "poor young girl!";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "I'll cure you...";
mes "For sure.";
tu_acolyte01 = 11;
@@ -1113,7 +1113,7 @@ prt_monk,226,257,6 script Ill Girl#tu 4_F_04,{
next;
switch(select("Heal!", "Blessing!", "Cure!", "Recovery!", "Signum Crucis!", "B.S Sacramenti!")){
case 1:
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "H...";
mes "Heal !!";
specialeffect EF_HEAL;
@@ -1125,13 +1125,13 @@ prt_monk,226,257,6 script Ill Girl#tu 4_F_04,{
break;
case 2:
if(getskilllv("AL_BLESSING") > 0){
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "B...";
mes "Blessing!";
next;
if(rand(100) < getskilllv("AL_BLESSING")*10){
specialeffect EF_BLESSING;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "I...";
mes "I did it!!";
next;
@@ -1149,7 +1149,7 @@ prt_monk,226,257,6 script Ill Girl#tu 4_F_04,{
next;
break;
} else {
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Huh...?";
mes "It's not working...";
mes "Maybe it's because";
@@ -1165,7 +1165,7 @@ prt_monk,226,257,6 script Ill Girl#tu 4_F_04,{
break;
case 3:
if(getskilllv("AL_CURE") > 0){
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "C-Cure...!";
specialeffect EF_CURE;
next;
@@ -1185,7 +1185,7 @@ prt_monk,226,257,6 script Ill Girl#tu 4_F_04,{
close;
case 5:
if(getskilllv("AL_CRUCIS") > 0){
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "S-Signum...";
mes "Signum Crucis!";
specialeffect EF_SIGNUM;
diff --git a/npc/quests/first_class/tu_archer.txt b/npc/quests/first_class/tu_archer.txt
index 79dc4ebbe..89af304ef 100644
--- a/npc/quests/first_class/tu_archer.txt
+++ b/npc/quests/first_class/tu_archer.txt
@@ -258,7 +258,7 @@ payon_in02,54,13,3 script Master Kavaruk 1_M_JOBTESTER,{
if(Class == Job_Archer || Class == Job_Baby_Archer || Class == Job_Archer_High){
if(tu_archer02 == 0){
mes "Oh, it's a good thing";
- mes "you're here, "+strcharinfo(0)+".";
+ mes "you're here, "+strcharinfo(PC_NAME)+".";
mes "I've just received request for support from the Alchemist";
mes "Guild in Al De Baran.";
next;
@@ -401,7 +401,7 @@ payon_in02,54,13,3 script Master Kavaruk 1_M_JOBTESTER,{
close;
} else if(tu_archer01 == 3){
- mes "So "+strcharinfo(0)+",";
+ mes "So "+strcharinfo(PC_NAME)+",";
mes "Did you have a good experience? Learning theory alone is never too enjoyable, but it is necessary.";
next;
mes "[Master Kavaruk]";
@@ -855,7 +855,7 @@ pay_arche,103,165,5 script Reidin Corse#tu 4_M_REIDIN_KURS,{
next;
.@eagle = getskilllv("AC_DOUBLE");
if(.@eagle > 2){
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "I...";
mes "I already know";
mes "about Double Strafe.";
@@ -915,7 +915,7 @@ pay_arche,103,165,5 script Reidin Corse#tu 4_M_REIDIN_KURS,{
mes "Bring all of that and you pass~";
next;
mes "[Reidin Corse]";
- mes "It's easier to find them if you pass by the southern gate of Prontera and then head west. Alright, off you go, " + strcharinfo(0) + "~";
+ mes "It's easier to find them if you pass by the southern gate of Prontera and then head west. Alright, off you go, " + strcharinfo(PC_NAME) + "~";
} else {
mes "Now, I've taught you a lot of stuff and I wanna make sure you retain all of it. That's why I want you to take this midterm. Your mission: ^FF0000Attack the Rockers^000000!";
emotion e_no1;
@@ -933,7 +933,7 @@ pay_arche,103,165,5 script Reidin Corse#tu 4_M_REIDIN_KURS,{
mes "Bring all of that and you pass~";
next;
mes "[Reidin Corse]";
- mes "It's easier to find Izlude if you pass by Prontera, so head towards the fields near Prontera. Alright, off you go, " + strcharinfo(0) + "~";
+ mes "It's easier to find Izlude if you pass by Prontera, so head towards the fields near Prontera. Alright, off you go, " + strcharinfo(PC_NAME) + "~";
}
tu_archer01 = 11;
close;
@@ -1114,7 +1114,7 @@ pay_arche,103,165,5 script Reidin Corse#tu 4_M_REIDIN_KURS,{
emotion e_pif;
next;
mes "[Reidin Corse]";
- mes "Well, "+ strcharinfo(0) +",";
+ mes "Well, "+ strcharinfo(PC_NAME) +",";
mes "It'd make me really happy if you get to the point where you develop a true love for the art of archery. I'll see you sometime, okay?";
emotion e_no1;
close;
@@ -1734,7 +1734,7 @@ prontera,126,335,5 script Arthail 1_M_BARD,{
mes "^3355FFArthail of the Wind";
mes "has fallen fast asleep.^000000";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Ah...";
mes "So peaceful~";
next;
@@ -1745,7 +1745,7 @@ prontera,126,335,5 script Arthail 1_M_BARD,{
mes "...";
soundeffectall "se_littlewaves02.wav",0;
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Huh?";
mes "What was";
mes "that noise?";
@@ -1755,7 +1755,7 @@ prontera,126,335,5 script Arthail 1_M_BARD,{
emotion e_omg;
soundeffectall "se_scream_w01.wav",0;
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "What the--?!";
mes "That sounds like";
mes "screams coming from";
@@ -1765,7 +1765,7 @@ prontera,126,335,5 script Arthail 1_M_BARD,{
mes "but he's deeply asleep";
mes "and won't budge at all.^000000";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "I can't help it then.";
mes "I'd better go check";
mes "this out on my own.";
@@ -1866,7 +1866,7 @@ prt_castle,76,165,6 script Minister#tu 1_M_JOBTESTER,{
mes "our nation's administration.";
if(tu_archer02 == 5){
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "I heard screams";
mes "from outside! Did";
mes "something happen?";
@@ -1887,7 +1887,7 @@ prt_castle,76,165,6 script Minister#tu 1_M_JOBTESTER,{
close;
} else if(tu_acolyte01 == 25){
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Um...";
mes "I hear that";
mes "the royal family";
diff --git a/npc/quests/first_class/tu_ma_th01.txt b/npc/quests/first_class/tu_ma_th01.txt
index dc5dd31fd..40137b74a 100644
--- a/npc/quests/first_class/tu_ma_th01.txt
+++ b/npc/quests/first_class/tu_ma_th01.txt
@@ -317,13 +317,13 @@ moc_fild11,205,52,0 script Trace of Battle#5 CLEAR_NPC,{
next;
switch(select("Don't investigate.", "Investigate.")){
case 1:
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "A piece of cloth";
mes "is nothing to be";
mes "concerned about.";
close;
case 2:
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Hey... There's";
mes "blood on this cloth";
mes "and some writing on";
@@ -338,7 +338,7 @@ moc_fild11,205,52,0 script Trace of Battle#5 CLEAR_NPC,{
close;
}
case 2:
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Hmm...";
mes "It'll probably be";
mes "faster if I follow this";
@@ -386,13 +386,13 @@ moc_fild11,205,52,0 script Trace of Battle#5 CLEAR_NPC,{
next;
switch(select("Don't investigate.", "Investigate.")){
case 1:
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "A piece of cloth";
mes "is nothing to be";
mes "concerned about.";
close;
case 2:
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Hey... There's";
mes "blood on this cloth";
mes "and some writing on";
@@ -407,7 +407,7 @@ moc_fild11,205,52,0 script Trace of Battle#5 CLEAR_NPC,{
close;
}
case 2:
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Hmm...";
mes "It'll probably be";
mes "faster if I follow this";
@@ -996,7 +996,7 @@ moc_fild18,109,197,0 script Trace of Battle#15 CLEAR_NPC,{
close;
}
case 2:
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "I guess...";
mes "I'll try investigating";
mes "this area a little more?";
@@ -1150,7 +1150,7 @@ moc_fild18,109,197,0 script Trace of Battle#15 CLEAR_NPC,{
close;
}
case 2:
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "I guess...";
mes "I'll try investigating";
mes "this area a little more?";
diff --git a/npc/quests/first_class/tu_magician01.txt b/npc/quests/first_class/tu_magician01.txt
index 39298db93..73a3007f3 100644
--- a/npc/quests/first_class/tu_magician01.txt
+++ b/npc/quests/first_class/tu_magician01.txt
@@ -781,7 +781,7 @@ geffen,67,180,4 script New Mage Manager#M 8_F,{
mes "a message, saying that";
mes "you've done a great job in";
mes "completing your mission.";
- mes "Very nice work, "+strcharinfo(0)+"~";
+ mes "Very nice work, "+strcharinfo(PC_NAME)+"~";
next;
mes "[Mana]";
mes "It seems like there are";
diff --git a/npc/quests/first_class/tu_sword.txt b/npc/quests/first_class/tu_sword.txt
index 59e64fb89..fa4c0defb 100644
--- a/npc/quests/first_class/tu_sword.txt
+++ b/npc/quests/first_class/tu_sword.txt
@@ -2047,20 +2047,20 @@ geffen,154,143,3 script Dequ'ee 4_M_JOB_KNIGHT2,{
next;
switch(select("Killer...", "Murderer...")) {
case 1:
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "What happened";
mes "to the killer?";
next;
switch(select("Who he is...", "Who is behind...")) {
case 1:
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Did you find";
mes "out who he is?";
mes "If you did...";
next;
switch(select("Why are we...", "What are we...")) {
case 1:
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Why are sitting";
mes "around, doing nothing?!";
next;
@@ -2076,7 +2076,7 @@ geffen,154,143,3 script Dequ'ee 4_M_JOB_KNIGHT2,{
mes "a response...";
close;
case 2:
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "What are we";
mes "supposed to do now?";
next;
@@ -2093,14 +2093,14 @@ geffen,154,143,3 script Dequ'ee 4_M_JOB_KNIGHT2,{
close;
}
case 2:
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Did you figure out";
mes "who's behind all this?";
mes "If you did...";
next;
switch(select("Why are we...", "What are we...")) {
case 1:
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Why are sitting";
mes "around, doing nothing?!";
next;
@@ -2116,7 +2116,7 @@ geffen,154,143,3 script Dequ'ee 4_M_JOB_KNIGHT2,{
mes "a response...";
close;
case 2:
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "What are we";
mes "supposed to do now?";
next;
@@ -2135,20 +2135,20 @@ geffen,154,143,3 script Dequ'ee 4_M_JOB_KNIGHT2,{
}
break;
case 2:
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "What happened";
mes "to the murderer?";
next;
switch(select("Who he is...", "Who is behind...")) {
case 1:
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Did you find";
mes "out who he is?";
mes "If you did...";
next;
switch(select("Why are we...", "What are we...")) {
case 1:
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Why are sitting";
mes "around, doing nothing?!";
next;
@@ -2167,7 +2167,7 @@ geffen,154,143,3 script Dequ'ee 4_M_JOB_KNIGHT2,{
mes "a response...";
close;
case 2:
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "What are we";
mes "supposed to do now?";
next;
@@ -2213,14 +2213,14 @@ geffen,154,143,3 script Dequ'ee 4_M_JOB_KNIGHT2,{
close;
}
case 2:
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Did you figure out";
mes "who's behind all this?";
mes "If you did...";
next;
switch(select("Why are we...", "What are we...")) {
case 1:
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Why are sitting";
mes "around, doing nothing?!";
next;
@@ -2238,7 +2238,7 @@ geffen,154,143,3 script Dequ'ee 4_M_JOB_KNIGHT2,{
mes "a response...";
close;
case 2:
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "What are we";
mes "supposed to do now?";
next;