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authorLupus <Lupus@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-02-21 13:26:37 +0000
committerLupus <Lupus@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-02-21 13:26:37 +0000
commitfc2c7c7f11ca46785fdf1b731305c761d428094f (patch)
tree98f196b07488303f811893fe750e7a7fe80d9419 /npc/quests/first_class
parent7c24f3bbc9553cb7b13826cd07906830fc5e27a1 (diff)
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fixed npc name according to the official info -> Raiden Karus, Albest
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9888 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/quests/first_class')
-rw-r--r--npc/quests/first_class/tu_archer.txt202
1 files changed, 101 insertions, 101 deletions
diff --git a/npc/quests/first_class/tu_archer.txt b/npc/quests/first_class/tu_archer.txt
index cbc4057dd..eb95bcc66 100644
--- a/npc/quests/first_class/tu_archer.txt
+++ b/npc/quests/first_class/tu_archer.txt
@@ -391,7 +391,7 @@ payon_in02.gat,47,13,3 script Master Kavaruk 55,{
next;
mes "[Master Kavaruk]";
if(Class == Job_Archer || Class == Job_Archer_High || Class == Job_Baby_Archer){
- mes "Now it is time to experience the principles you've just learned firsthand. Go speak to ^3131FFReidin Corse^000000, who is just outside of this building, and he'll tell you about the different skills.";
+ mes "Now it is time to experience the principles you've just learned firsthand. Go speak to ^3131FFRaiden Karus^000000, who is just outside of this building, and he'll tell you about the different skills.";
set tu_archer01, 4;
} else {
mes "Still, there's no need for you to do any field training since only Archers can actually participate";
@@ -400,7 +400,7 @@ payon_in02.gat,47,13,3 script Master Kavaruk 55,{
close;
} else if(tu_archer01 == 4){
- mes "Reidin Corse is just outside of this building. Didn't you see him on your way in?";
+ mes "Raiden Karus is just outside of this building. Didn't you see him on your way in?";
close;
}
@@ -411,10 +411,10 @@ payon_in02.gat,47,13,3 script Master Kavaruk 55,{
close;
}
-//=================================================Reidin Corse====================================================
-pay_arche.gat,103,165,5 script Reidin Corse#tu 832,{
+//=================================================Raiden Karus====================================================
+pay_arche.gat,103,165,5 script Raiden Karus#tu 832,{
- mes "[Reidin Corse]";
+ mes "[Raiden Karus]";
if(MaxWeight - Weight < 2000){
mes "Hey, you're carrying an";
mes "awful lot of stuff. You ought";
@@ -430,7 +430,7 @@ pay_arche.gat,103,165,5 script Reidin Corse#tu 832,{
next;
switch(select("Tell me about skills.:Er, not really...")){
case 1:
- mes "[Reidin Corse]";
+ mes "[Raiden Karus]";
mes "Huh. So Master";
mes "Kavaruk told you";
mes "to come to me, eh?";
@@ -439,7 +439,7 @@ pay_arche.gat,103,165,5 script Reidin Corse#tu 832,{
next;
break;
case 2:
- mes "[Reidin Corse]";
+ mes "[Raiden Karus]";
mes "Huh...?";
mes "Alright. You sure";
mes "you've got nothing";
@@ -448,18 +448,18 @@ pay_arche.gat,103,165,5 script Reidin Corse#tu 832,{
close;
break;
}
- mes "[Reidin Corse]";
+ mes "[Raiden Karus]";
mes "Fine. I'm an incredibly";
mes "busy guy, but I'll make time for you. I'll teach you what I know about Archer skills... On one condition!";
next;
- mes "[Reidin Corse]";
+ mes "[Raiden Karus]";
mes "From here on out, you gotta";
mes "call me ^3131FFChief^000000, got it? Stick with me and you'll become the second best archer in the world! How";
mes "about it, kid?";
next;
switch(select("You got it, Chief!", "Ugh, no thanks~!")){
case 1:
- mes "[Reidin Corse]";
+ mes "[Raiden Karus]";
mes "Ho ho!";
mes "That's the way to go!";
mes "Good good~ Call me Chief";
@@ -467,12 +467,12 @@ pay_arche.gat,103,165,5 script Reidin Corse#tu 832,{
next;
break;
case 2:
- mes "[Reidin Corse]";
+ mes "[Raiden Karus]";
mes "Huh? What kind of attitude";
mes "is that? Ah, I get it. You're not mature enough to recognize greatness when it's right";
mes "before you.";
next;
- mes "[Reidin Corse]";
+ mes "[Raiden Karus]";
mes "Don't worry...";
mes "When you come crawlin'";
mes "back, I'll reconsider";
@@ -480,14 +480,14 @@ pay_arche.gat,103,165,5 script Reidin Corse#tu 832,{
close;
break;
}
- mes "[Reidin Corse]";
+ mes "[Raiden Karus]";
mes "Let's see...";
mes "How much do you know?";
mes "Mmmmmmmmmm...";
next;
- mes "^3355FFReidin Corse narrows his experienced eyes and sizes you up.^000000";
+ mes "^3355FFRaiden Karus narrows his experienced eyes and sizes you up.^000000";
next;
- mes "[Reidin Corse]";
+ mes "[Raiden Karus]";
if(JobLevel > 39){
mes "Hey! You're ready to change jobs, aren't you? Don't waste time here and just get a new job already! Eh, or you can ask Master Kavaruk for something to do.";
close;
@@ -496,7 +496,7 @@ pay_arche.gat,103,165,5 script Reidin Corse#tu 832,{
mes "up. Okay? Good.";
next;
set tu_archer01, 5;
- mes "[Reidin Corse]";
+ mes "[Raiden Karus]";
mes "Okay, I'm ready to begin the lessons! Come back over here once you've got your bow and arrows and everything else ready, got it?";
close;
} else {
@@ -505,7 +505,7 @@ pay_arche.gat,103,165,5 script Reidin Corse#tu 832,{
mes "a little experienced, there's still room for you to learn. So try and keep up, got it?";
next;
set tu_archer01, 5;
- mes "[Reidin Corse]";
+ mes "[Raiden Karus]";
mes "Well, I'm ready to teach whenever you're ready to learn. Come back once your bow and arrows and everything else is ready, alright?";
close;
}
@@ -513,33 +513,33 @@ pay_arche.gat,103,165,5 script Reidin Corse#tu 832,{
mes "You ready? I think it's fair to remind you that I won't tolerate any complaining! Just do what";
mes "I say and you'll be the second best Archer in the world! After me, of course~";
next;
- mes "[Reidin Corse]";
+ mes "[Raiden Karus]";
mes "If you don't like it, you can just quit! No reason to stick around";
mes "if you can't keep up with the Chief, anyway.";
next;
switch(select("Please teach me... Chief!:I want to quit.")){
case 1:
- mes "[Reidin Corse]";
+ mes "[Raiden Karus]";
mes "That's what I'm talkin' about! Yeah! Just trust me and you'll learn almost everything about Archer skills! Let's get started!";
next;
menu "Yes, Chief!",-;
emotion e_ok;
- mes "[Reidin Corse]";
+ mes "[Raiden Karus]";
mes "Great...!";
mes "I like your style!";
next;
- mes "[Reidin Corse]";
+ mes "[Raiden Karus]";
mes "Now, open your Skill Window (Alt+S). You oughta be able to see two skills: ^FF0000Owl's Eye^000000 and ^FF0000Double Strafe^000000. First, I'll talk about Owl's Eye.";
next;
- mes "[Reidin Corse]";
+ mes "[Raiden Karus]";
mes "We Archers need to be able to preceive the movements of our targets from far away. Now, even during the night, nothing can escape the eyes of an owl.";
next;
- mes "[Reidin Corse]";
+ mes "[Raiden Karus]";
mes "So we gotta train our vision so that we see the way owls do. Now";
mes "if you can't aim at your targets, you'd be horrible at archery, right? You gotta have Accuracy!";
next;
- mes "[Reidin Corse]";
+ mes "[Raiden Karus]";
set @skill_owl, getskilllv(43);
if(@skill_owl < 3){
set tu_archer01, 6;
@@ -547,14 +547,14 @@ pay_arche.gat,103,165,5 script Reidin Corse#tu 832,{
mes "is to learn ^3131FFLevel 3 Owl's Eye^000000!";
mes "From Prontera, if you travel south, south and then west, you can fight Condors for your training.";
next;
- mes "[Reidin Corse]";
+ mes "[Raiden Karus]";
mes "You can head somewhere";
mes "else if you want, but if you don't know any training areas, then";
mes "just follow my great advice.";
next;
switch(select("I'll follow your advice, Chief!:I'll hunt somewhere else...")){
case 1:
- mes "[Reidin Corse]";
+ mes "[Raiden Karus]";
mes "I'll send you to";
mes "Prontera for now,";
mes "so don't forget the";
@@ -564,7 +564,7 @@ pay_arche.gat,103,165,5 script Reidin Corse#tu 832,{
next;
switch(select("Leave right away~", "W-wait, let me get ready!")){
case 1:
- mes "[Reidin Corse]";
+ mes "[Raiden Karus]";
mes "When you struggle";
mes "through the hardships";
mes "of training, just think";
@@ -573,7 +573,7 @@ pay_arche.gat,103,165,5 script Reidin Corse#tu 832,{
mes "ever: me.";
emotion e_dots;
next;
- mes "[Reidin Corse]";
+ mes "[Raiden Karus]";
mes "Okay...!";
mes "Off you go!";
mes "To Prontera!";
@@ -582,7 +582,7 @@ pay_arche.gat,103,165,5 script Reidin Corse#tu 832,{
end;
break;
case 2:
- mes "[Reidin Corse]";
+ mes "[Raiden Karus]";
mes "Hm...?";
mes "What do you possibly";
mes "need to prepare? Alright,";
@@ -594,7 +594,7 @@ pay_arche.gat,103,165,5 script Reidin Corse#tu 832,{
break;
case 2:
emotion e_an;
- mes "[Reidin Corse]";
+ mes "[Raiden Karus]";
mes "Say what...?";
mes "Alright, then.";
mes "But the next time";
@@ -613,7 +613,7 @@ pay_arche.gat,103,165,5 script Reidin Corse#tu 832,{
}
break;
case 2:
- mes "[Reidin Corse]";
+ mes "[Raiden Karus]";
mes "Huh. Okay.";
mes "And here I was";
mes "getting ready to";
@@ -631,7 +631,7 @@ pay_arche.gat,103,165,5 script Reidin Corse#tu 832,{
mes "waiting for a while!";
next;
emotion e_gasp;
- mes "[Reidin Corse]";
+ mes "[Raiden Karus]";
mes "Ah, but your eyes look a lot sharper than they used to be.";
mes "Here, this is a small, special reward for you.";
//misceffect EF_WIND ;
@@ -639,12 +639,12 @@ pay_arche.gat,103,165,5 script Reidin Corse#tu 832,{
set BaseExp, BaseExp + 500;
next;
emotion e_pif;
- mes "[Reidin Corse]";
+ mes "[Raiden Karus]";
mes "Not bad, but you really should master Owl's Eye. That means";
mes "you need to learn it all the way";
mes "up to Level 10!";
next;
- mes "[Reidin Corse]";
+ mes "[Raiden Karus]";
mes "Now, I guess I'll";
mes "talk about a different";
mes "skill in my next lecture, kay?";
@@ -667,19 +667,19 @@ pay_arche.gat,103,165,5 script Reidin Corse#tu 832,{
mes "able to see the Vulture's Eye";
mes "skill in the list too.";
next;
- mes "[Reidin Corse]";
+ mes "[Raiden Karus]";
mes "Now when you think";
mes "about vultures, what";
mes "exactly comes to mind?";
next;
switch(select("Sharp, precise eyes.", "You, Chief.")){
case 1:
- mes "[Reidin Corse]";
+ mes "[Raiden Karus]";
mes "Exactly!";
break;
case 2:
emotion e_lv2;
- mes "[Reidin Corse]";
+ mes "[Raiden Karus]";
mes "Hahahaha!";
mes "Well, I am famous";
mes "for my incredible";
@@ -688,25 +688,25 @@ pay_arche.gat,103,165,5 script Reidin Corse#tu 832,{
break;
}
next;
- mes "[Reidin Corse]";
+ mes "[Raiden Karus]";
mes "Vultures circle the sky, find a target on the ground, and then very swiftly swoop down and ensnare their prey in their claws.";
next;
emotion e_lv;
- mes "[Reidin Corse]";
+ mes "[Raiden Karus]";
mes "No doubt about it.";
mes "Vultures are awesome!";
next;
- mes "[Reidin Corse]";
+ mes "[Raiden Karus]";
mes "The ^3131FFVulture's Eye^000000 skill allows";
mes "you to train your vision to be like a vulture's. You'll increase your Attack Accuracy and can target enemies from further away.";
next;
emotion e_no;
- mes "[Reidin Corse]";
+ mes "[Raiden Karus]";
mes "I know that you can attack";
mes "from a distance now, but don't";
mes "be satisfied with just your current attack range. Learn Vulture's Eye so you can attack from even further distances.";
next;
- mes "[Reidin Corse]";
+ mes "[Raiden Karus]";
mes "Now for your";
mes "second assignment!";
mes "Go hunt Mandagora!";
@@ -720,7 +720,7 @@ pay_arche.gat,103,165,5 script Reidin Corse#tu 832,{
mes "Alright, Mandagora usually live around Mt. Mjolnir. I can send you to Prontera, so just travel north, then east from there to find";
mes "some of them.";
next;
- mes "[Reidin Corse]";
+ mes "[Raiden Karus]";
mes "Remember, the most";
mes "important thing is to level the Vulture's Eye skill and test the distance of your attack range.";
if(MaxWeight - Weight < 1000){
@@ -730,19 +730,19 @@ pay_arche.gat,103,165,5 script Reidin Corse#tu 832,{
next;
} else {
next;
- mes "[Reidin Corse]";
+ mes "[Raiden Karus]";
mes "Here's a little something to encourage you. Since Mandagora are Earth property monsters, these Fire Arrows will work really well.";
set tu_archer01, 8;
getitem 1752, 300;
next;
}
- mes "[Reidin Corse]";
+ mes "[Raiden Karus]";
mes "Alright~";
mes "Ready to go?";
next;
switch(select("Let's go!", "W-wait a minute!")){
case 1:
- mes "[Reidin Corse]";
+ mes "[Raiden Karus]";
mes "Alright...!";
mes "Get a move on!";
close2;
@@ -750,7 +750,7 @@ pay_arche.gat,103,165,5 script Reidin Corse#tu 832,{
end;
break;
case 2:
- mes "[Reidin Corse]";
+ mes "[Raiden Karus]";
mes "You still need";
mes "to get ready?";
mes "Hurry it up!";
@@ -762,7 +762,7 @@ pay_arche.gat,103,165,5 script Reidin Corse#tu 832,{
mes "Wait a minute...";
emotion e_what;
next;
- mes "[Reidin Corse]";
+ mes "[Raiden Karus]";
mes "You already";
mes "learned Vulture's Eye!";
mes "Why did I spend so much time explaining about it? Well, I guess we're ready to move on to the next lesson...";
@@ -775,14 +775,14 @@ pay_arche.gat,103,165,5 script Reidin Corse#tu 832,{
if(@eagle < 3){
mes "Mandagora lives in the area north and east of Prontera. Learn up to Level 3 Vulture's Eye and get acquainted with your attack range.";
next;
- mes "[Reidin Corse]";
+ mes "[Raiden Karus]";
mes "Okay...";
mes "Are you";
mes "ready to go?";
next;
switch(select("Go.", "Wait a moment.")){
case 1:
- mes "[Reidin Corse]";
+ mes "[Raiden Karus]";
mes "Alright...!";
mes "Get a move on!";
close2;
@@ -790,7 +790,7 @@ pay_arche.gat,103,165,5 script Reidin Corse#tu 832,{
end;
break;
case 2:
- mes "[Reidin Corse]";
+ mes "[Raiden Karus]";
mes "You still need";
mes "to get ready?";
mes "Hurry it up!";
@@ -811,11 +811,11 @@ pay_arche.gat,103,165,5 script Reidin Corse#tu 832,{
mes "You know, Owl's Eye";
mes "and Vulture's Eye.";
next;
- mes "[Reidin Corse]";
+ mes "[Raiden Karus]";
mes "Even though you may not be doing anything, Passive Skills are always in effect. Now, it's time for me to teach you about an Active Skill";
mes "for Archers. Ready?";
next;
- mes "[Reidin Corse]";
+ mes "[Raiden Karus]";
mes "Today I'll tell";
mes "you all about";
mes "^3131FFDouble Strafe^000000!";
@@ -829,23 +829,23 @@ pay_arche.gat,103,165,5 script Reidin Corse#tu 832,{
mes "I already know";
mes "about Double Strafe.";
next;
- mes "[Reidin Corse]";
+ mes "[Raiden Karus]";
mes "...";
mes "......";
next;
- mes "[Reidin Corse]";
+ mes "[Raiden Karus]";
mes "^333333*Sigh*^000000";
mes "Next lesson...";
set tu_archer01, 10;
close;
} else {
- mes "[Reidin Corse]";
+ mes "[Raiden Karus]";
mes "Just like its name, Double Strafe allows you to attack enemies with your arrows twice in a row! Booyah~";
next;
- mes "[Reidin Corse]";
+ mes "[Raiden Karus]";
mes "As Double Strafe's level rises, its attack strength also increases. If you master this skill, you can do a great amount of damage to your enemies!";
next;
- mes "[Reidin Corse]";
+ mes "[Raiden Karus]";
mes "Hold your bow and arrow";
mes "like this, concentrate, aim,";
mes "then fire twice with all your";
@@ -859,10 +859,10 @@ pay_arche.gat,103,165,5 script Reidin Corse#tu 832,{
}
emotion e_no1;
next;
- mes "[Reidin Corse]";
+ mes "[Raiden Karus]";
mes "Now, there's another skill known as ^FF0000Arrow Shower^000000. Where Double Strafe uses 2 Arrows, Arrow Shower fires a bunch of arrows at once.";
next;
- mes "[Reidin Corse]";
+ mes "[Raiden Karus]";
mes "Not even I can handle";
mes "Arrow Shower all that well since it's really hard. Still, maybe if you trained more at it, you'd manage to pull it off?";
emotion e_heh;
@@ -872,19 +872,19 @@ pay_arche.gat,103,165,5 script Reidin Corse#tu 832,{
mes "Now, I've taught you a lot of stuff and I wanna make sure you retain all of it. That's why I want you to take this midterm. Your mission: ^FF0000Attack the Hydras^000000!";
emotion e_no1;
next;
- mes "[Reidin Corse]";
+ mes "[Raiden Karus]";
mes "There's a ship that";
mes "leads to Byalan Island in Izlude, Prontera's satellite city. Ride that ship to Byalan Island.";
next;
- mes "[Reidin Corse]";
+ mes "[Raiden Karus]";
mes "In the center of that island is the entrance to a dungeon where a lot of Hydras live. Remember that it's a water dungeon, and that ^3131FFWater resists Fire^000000, ^3131FFbut is weak against Wind^000000.";
next;
- mes "[Reidin Corse]";
+ mes "[Raiden Karus]";
mes "Now go and bring ^3131FF10 Tentacles^000000";
mes "from hunting Hydra and ^3131FF1 Crystal Blue^000000, which you can get from hunting the Mushrooms there.";
mes "Bring all of that and you pass~";
next;
- mes "[Reidin Corse]";
+ mes "[Raiden Karus]";
mes "It's easier to find Izlude if you pass by Prontera, so head towards the fields near Prontera. Alright, off you go, " + strcharinfo(0) + "~";
set tu_archer01, 11;
close;
@@ -899,7 +899,7 @@ pay_arche.gat,103,165,5 script Reidin Corse#tu 832,{
mes "Let's see now...";
next;
emotion e_no1;
- mes "[Reidin Corse]";
+ mes "[Raiden Karus]";
mes "Good! You pass.";
mes "Don't forget that you gotta keep training and improve your skills. Before you know it, you'll be an expert almost as good as me!";
//misceffect EF_WIND;
@@ -920,21 +920,21 @@ pay_arche.gat,103,165,5 script Reidin Corse#tu 832,{
mes "Alright, now there's only";
mes "one more skill you need to know about. Personally, I think this one is crucial for every Archer...";
next;
- mes "[Reidin Corse]";
+ mes "[Raiden Karus]";
mes "Open your Skill Window.";
mes "Make sure that you learn";
mes "^FF0000Increase Concentration^000000.";
mes "Now, how can I describe";
mes "how to do it?";
next;
- mes "[Reidin Corse]";
+ mes "[Raiden Karus]";
mes "I guess that first, you gotta quiet your mind and enter a state of complete concentration. Steadily draw your bowstring back. If there's even a millisecond of imbalance, you'll miss.";
next;
- mes "[Reidin Corse]";
+ mes "[Raiden Karus]";
mes "We use Increase Concentration";
mes "to keep ourselves calm and focused to ^3131FFmaximize certain abilities and stats^000000. This skill enhances our performance as Archers immensely!";
next;
- mes "[Reidin Corse]";
+ mes "[Raiden Karus]";
mes "You might not be able";
mes "to see it now, but as you become more skilled, you'll eventually recognize all the benefits of this skill.";
set tu_archer01, 13;
@@ -946,29 +946,29 @@ pay_arche.gat,103,165,5 script Reidin Corse#tu 832,{
mes "done with all of your lessons.";
emotion e_pif;
next;
- mes "[Reidin Corse]";
+ mes "[Raiden Karus]";
mes "Ah, but it's not time for";
mes "you to relax yet! Since I've given you a midterm, it's only fitting that I also give you a final!";
next;
- mes "[Reidin Corse]";
+ mes "[Raiden Karus]";
mes "Surprised, huh?";
mes "Well, this test is a little harder, but I'll help you out so there's";
mes "no need for you to fret.";
next;
- mes "[Reidin Corse]";
+ mes "[Raiden Karus]";
mes "Now, go to Mt. Mjolnir and hunt Floras. Your test will be to bring back ^3131FF5 Maneater Blossoms^000000 and";
mes "^3131FF20 Stems^000000.";
next;
- mes "[Reidin Corse]";
+ mes "[Raiden Karus]";
mes "I know it's a little dangerous,";
mes "but I've got a pal who'll be there to help you. Of course, she's still in training, but...";
next;
- mes "[Reidin Corse]";
+ mes "[Raiden Karus]";
mes "Oh...";
mes "And one last thing.";
mes "Take some of these.";
next;
- mes "[Reidin Corse]";
+ mes "[Raiden Karus]";
if(MaxWeight - Weight < 2100){
mes "H-hey!";
mes "Why are you carrying";
@@ -991,10 +991,10 @@ pay_arche.gat,103,165,5 script Reidin Corse#tu 832,{
mes "now! Yeap, I can see it";
mes "in your eyes.";
next;
- mes "[Reidin Corse]";
+ mes "[Raiden Karus]";
mes "Right, did you get a chance to meet my Acolyte pal, Mafra? She's pretty shy, but I hope you two got along.";
next;
- mes "[Reidin Corse]";
+ mes "[Raiden Karus]";
mes "I'm happy to tell";
mes "you that you've passed";
mes "my final exam! Here, take";
@@ -1005,17 +1005,17 @@ pay_arche.gat,103,165,5 script Reidin Corse#tu 832,{
set JobExp,JobExp+3000;
getitem 1770, 500;
next;
- mes "[Reidin Corse]";
+ mes "[Raiden Karus]";
mes "Well, it's like you're a full fledged Archer now. Honestly,";
mes "I've got nothing more to teach you. Well, about archery, anyway.";
emotion e_heh;
next;
- mes "[Reidin Corse]";
+ mes "[Raiden Karus]";
mes "Well, if you talk to him, Master Kavaruk might have something for you to do. He happens to have me running around to doing errands";
mes "for him too. That creep!";
emotion e_pif;
next;
- mes "[Reidin Corse]";
+ mes "[Raiden Karus]";
mes "Well, "+ strcharinfo(0) +",";
mes "It'd make me really happy if you get to the point where you develop a true love for the art of archery. I'll see you sometime, okay?";
emotion e_no1;
@@ -1027,13 +1027,13 @@ pay_arche.gat,103,165,5 script Reidin Corse#tu 832,{
mes "^3131FF5 Maneater Blossoms^000000";
mes "and ^3131FF20 Stems^000000.";
next;
- mes "[Reidin Corse]";
+ mes "[Raiden Karus]";
mes "From Prontera, you'd get to Mt. Mjolnir by traveling ^3131FFnorth^000000, ^3131FFnorth^000000 and then ^3131FFeast^000000. But if you want,";
mes "I can just send you there.";
next;
switch(select("Go!:W-Wait!")){
case 1:
- mes "[Reidin Corse]";
+ mes "[Raiden Karus]";
mes "Alright!";
mes "Oh, and if you get";
mes "the chance, give a hello to my Acolyte pal over there for me~";
@@ -1043,7 +1043,7 @@ pay_arche.gat,103,165,5 script Reidin Corse#tu 832,{
end;
break;
case 2:
- mes "[Reidin Corse]";
+ mes "[Raiden Karus]";
mes "Huh?";
mes "Um, sure. But";
mes "there's no reason to";
@@ -1058,11 +1058,11 @@ pay_arche.gat,103,165,5 script Reidin Corse#tu 832,{
mes "There's so much lush greenery";
mes "and the birds are always singing. Payon really is peaceful.";
next;
- mes "[Reidin Corse]";
+ mes "[Raiden Karus]";
mes "Of course, I've got friends here that I can trust with my life. We always argue, but we all want what's best for each other.";
emotion e_pif;
next;
- mes "[Reidin Corse]";
+ mes "[Raiden Karus]";
mes "Wouldn't you";
mes "agree that it's";
mes "wonderful to have";
@@ -1072,36 +1072,36 @@ pay_arche.gat,103,165,5 script Reidin Corse#tu 832,{
mes "I really like this town.";
mes "Everything is green and birds singing all around.. such a peaceful place Payon is.";
next;
- mes "[Reidin Corse]";
+ mes "[Raiden Karus]";
mes "I feel so happy laying in the grass and looking up at the sky.";
next;
- mes "[Reidin Corse]";
+ mes "[Raiden Karus]";
mes "It might also be because I have my trustable friends here with me. Haha.";
mes "We always argue, but we care for each other deep down inside.";
emotion e_pif;
next;
- mes "[Reidin Corse]";
+ mes "[Raiden Karus]";
mes "..'friend' is a wonderful word. Don't you agree?";
close;
}
}
- mes "Allow me to introduce myself. I'm the Archer of all Archers, ^3131FFReidin Corse^000000, Master of the Icarus Guild!";
+ mes "Allow me to introduce myself. I'm the Archer of all Archers, ^3131FFRaiden Karus^000000, Master of the Icarus Guild!";
next;
emotion e_no1;
- mes "[Reidin Corse]";
+ mes "[Raiden Karus]";
mes "Right now, we're having a special event! The application fee for the Icarus Guild has been slashed by 50%! Join now and there'll be no annual fees!";
next;
emotion e_lv;
- mes "[Reidin Corse]";
+ mes "[Raiden Karus]";
mes "During our special event, we'll have no job class restrictions!";
mes "As an added bonus, all new male members will be introduced to beautiful Dancer girls!";
next;
emotion e_heh;
- mes "[Reidin Corse]";
+ mes "[Raiden Karus]";
mes "And new female members will have the special opportunity to go out on a date with me! Don't miss out!";
next;
emotion e_cash;
- mes "[Reidin Corse]";
+ mes "[Raiden Karus]";
mes "Join right now";
mes "for a one time fee of only ^3131FF1,000,000, zeny^000000! Hurry and join the Icarus Guild while";
mes "this offer still lasts!";
@@ -1109,19 +1109,19 @@ pay_arche.gat,103,165,5 script Reidin Corse#tu 832,{
emotion e_pif;
mes "[Arpesto]";
- mes "Reidin...";
+ mes "Raiden...";
mes "Stop messing around.";
mes "Hey there, kid. The real";
mes "master of the Icarus Guild";
mes "is in that building.";
next;
emotion e_omg;
- mes "[Reidin Corse]";
+ mes "[Raiden Karus]";
mes "Arpesto...!";
mes "Why'd you...?!";
next;
emotion e_ag;
- mes "[Reidin Corse]";
+ mes "[Raiden Karus]";
mes "^333333*Sigh*^000000";
mes "You got me, you got me.";
mes "There's no application fee.";
@@ -1136,7 +1136,7 @@ pay_arche.gat,109,169,3 script Arpesto 712,{
mes "The sky still looks clear, but recently the winds that have been blowing through the land seem to carry with them an air of misfortune.";
next;
emotion e_pif;
- mes "[Reidin Corse]";
+ mes "[Raiden Karus]";
mes "So...";
mes "Danger's coming?";
mes "Heh! Chill, gramps~";
@@ -1364,12 +1364,12 @@ mjolnir_11.gat,27,223,3 script Acolyte#tu 95,{
if(gettime(3) >= 18 && gettime(3) < 22){
mes "H-hello!";
mes "Umm, umm...";
- mes "Are you R-Reidin Corse's";
+ mes "Are you R-Raiden Karus's";
mes "friend t-too?";
next;
mes "[Acolyte]";
mes "M-my name is Mafra.";
- mes "Ever since he saved my life, Reidin has a-always been a good f-friend to me. He's such a great Archer";
+ mes "Ever since he saved my life, Raiden has a-always been a good f-friend to me. He's such a great Archer";
mes "and a really nice person!";
next;
mes "[Acolyte]";
@@ -1384,7 +1384,7 @@ mjolnir_11.gat,27,223,3 script Acolyte#tu 95,{
mes "Let's h-help each other train!";
mes "Um, is that okay?";
next;
- switch(select("Sure.:No thanks.:Reidin Corse is mine!")){
+ switch(select("Sure.:No thanks.:Raiden Karus is mine!")){
case 1:
mes "[Acolyte]";
mes "Wow!";
@@ -1482,7 +1482,7 @@ mjolnir_11.gat,27,223,3 script Acolyte#tu 95,{
//misceffect EF_SLEEPATTACK;
next;
mes "[Acolyte]";
- mes "Reidin Corse?";
+ mes "Raiden Karus?";
mes "I can't believe";
mes "I feel asleep fo--";
mes "^666666Zzzzzzz...^000000";