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authorLupus <Lupus@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-10-30 09:39:29 +0000
committerLupus <Lupus@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-10-30 09:39:29 +0000
commitb005a0e1890c0dc1477a97affb0de382060b53d9 (patch)
tree50ff890f4650aee5a8ac7802ae5e7ef8b70a83d2 /npc/quests/first_class/tu_sword.txt
parent57d0c23c9c09da2cbf878fbaf19eb91248ee603d (diff)
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added official 1st class quests
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9097 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/quests/first_class/tu_sword.txt')
-rw-r--r--npc/quests/first_class/tu_sword.txt178
1 files changed, 89 insertions, 89 deletions
diff --git a/npc/quests/first_class/tu_sword.txt b/npc/quests/first_class/tu_sword.txt
index a34ed8f64..4c87a4bd0 100644
--- a/npc/quests/first_class/tu_sword.txt
+++ b/npc/quests/first_class/tu_sword.txt
@@ -18,7 +18,7 @@
//=================================================Shurank====================================================
izlude_in.gat,82,163,3 script Shurank 733,{
mes "[Shurank]";
- if (Class == Job_Novice || Class == Job_Baby) {
+ if(Class == Job_Novice || Class == Job_Baby){
mes "Still wondering";
mes "what to do with";
mes "your future, eh?";
@@ -38,10 +38,10 @@ izlude_in.gat,82,163,3 script Shurank 733,{
mes "come back to me...";
close;
}
- if (BaseClass == Job_Swordman && eaclass()&(EAJL_2|EAJL_UPPER)) {
+ if(BaseClass == Job_Swordman && eaclass()&(EAJL_2|EAJL_UPPER)){
mes "From your raiment,";
mes "I see that you are";
- if (Sex)
+ if(Sex)
mes "a man of the sword.";
else
mes "a woman of the sword.";
@@ -52,7 +52,7 @@ izlude_in.gat,82,163,3 script Shurank 733,{
mes "There's nothing that I can actually offer to teach you. But if you know any new Swordmen that show potential, please direct them to me.";
close;
}
- if (BaseClass != Job_Swordman) {
+ if(BaseClass != Job_Swordman){
mes "Greetings adventurer.";
mes "If you happen to know";
mes "any new Swordmen,";
@@ -67,7 +67,7 @@ izlude_in.gat,82,163,3 script Shurank 733,{
mes "Foreign to me.";
close;
}
- switch(tu_swordman) {
+ switch(tu_swordman){
case 23:
mes "Greetings, my friend.";
mes "There is nothing more";
@@ -97,7 +97,7 @@ izlude_in.gat,82,163,3 script Shurank 733,{
mes "when surrounded by foes, but also keep in mind that it also inflicts a little damage on its caster.";
next;
set @chk_magnum, getskilllv(7);
- if (@chk_magnum > 5) {
+ if(@chk_magnum > 5){
mes "[Shurank]";
mes "I see that you've been training in the use of Magnum Break. Although it is an awesome skill, it's not for every Swordman. Still, there's no harm in learning it.";
next;
@@ -182,7 +182,7 @@ izlude_in.gat,82,163,3 script Shurank 733,{
next;
set @chk_hanson, getskilllv(2);
set @chk_yangson, getskilllv(3);
- if ((@chk_hanson > 9) || (@chk_yangson > 9)) {
+ if((@chk_hanson > 9) || (@chk_yangson > 9)){
mes "[Shurank]";
mes "Ah, from the way you handle your Sword, I see that you have mastered a Sword Mastery. I'm thoroughly impressed.";
next;
@@ -215,7 +215,7 @@ izlude_in.gat,82,163,3 script Shurank 733,{
mes "skill coming along?";
next;
set @chk_endure, getskilllv(8);
- if (@chk_endure > 1) {
+ if(@chk_endure > 1){
mes "[Shurank]";
mes "From that gleen of toughness upon your skin, I see now that I was foolish to ask. Well done~";
set tu_swordman, 13;
@@ -245,7 +245,7 @@ izlude_in.gat,82,163,3 script Shurank 733,{
mes "the Endure skill yet?";
next;
set @chk_endure, getskilllv(8);
- if ((@chk_endure > 0) && (@chk_endure < 2)) {
+ if((@chk_endure > 0) && (@chk_endure < 2)){
mes "[Shurank]";
mes "I see that you";
mes "know how to use the";
@@ -274,7 +274,7 @@ izlude_in.gat,82,163,3 script Shurank 733,{
mes "Hurry and meet with Dequ'ee and return to me when you complete whatever it is that he wishes for you to do.";
close2;
end;
- } else if (@chk_endure > 1) {
+ } else if(@chk_endure > 1){
mes "[Shurank]";
mes "From that gleen of toughness upon your skin, I see now that I was foolish to ask. Well done~";
set tu_swordman, 13;
@@ -302,7 +302,7 @@ izlude_in.gat,82,163,3 script Shurank 733,{
mes "the Endure skill.";
next;
set @chk_endure, getskilllv(8);
- if (@chk_endure == 0) {
+ if(@chk_endure == 0){
mes "[Shurank]";
mes "As you've noticed, receiving any damage causes you to reel in pain, stunning you for an instant. Thus, rapidly attacking enemies are dangerous since it's difficult to counter or escape them.";
next;
@@ -319,7 +319,7 @@ izlude_in.gat,82,163,3 script Shurank 733,{
mes "from your enemies!";
set tu_swordman, 11;
close;
- } else if ((@chk_endure > 0) && (@chk_endure < 2)) {
+ } else if((@chk_endure > 0) && (@chk_endure < 2)){
mes "[Shurank]";
mes "I see that you";
mes "know how to use the";
@@ -347,7 +347,7 @@ izlude_in.gat,82,163,3 script Shurank 733,{
mes "[Shurank]";
mes "Hurry and meet with Dequ'ee and return to me when you complete whatever it is that he wishes for you to do.";
close;
- } else if (@chk_endure > 1) {
+ } else if(@chk_endure > 1){
mes "[Shurank]";
mes "Hm. But judging from the gleen of toughness on your skin, I suppose teaching you about Endure would be a waste of your time. Well done!";
set tu_swordman, 13;
@@ -369,7 +369,7 @@ izlude_in.gat,82,163,3 script Shurank 733,{
mes "the use of the Provoke skill?";
next;
set @chk_provoke, getskilllv(6);
- if ((@chk_provoke > 4) && (@chk_provoke < 10)) {
+ if((@chk_provoke > 4) && (@chk_provoke < 10)){
mes "[Shurank]";
mes "Ah, I see that you have a fairly good understanding of the Provoke skill. Let me reward you in this small way for your efforts.";
set tu_swordman, 10;
@@ -378,7 +378,7 @@ izlude_in.gat,82,163,3 script Shurank 733,{
mes "[Shurank]";
mes "Next time we speak, I will tell you what I know about the ^5D478BEndure^000000 skill. When you're ready to learn, come back to me.";
close;
- } else if (@chk_provoke == 10) {
+ } else if(@chk_provoke == 10){
mes "[Shurank]";
mes "Y-you've mastered";
mes "Provoke? Impressive!";
@@ -407,7 +407,7 @@ izlude_in.gat,82,163,3 script Shurank 733,{
mes "skill been progressing?";
next;
set @chk_provoke, getskilllv(6);
- if ((@chk_provoke > 0) && (@chk_provoke < 5)) {
+ if((@chk_provoke > 0) && (@chk_provoke < 5)){
mes "[Shurank]";
mes "Ah, now I can see that you";
mes "know how to use it. That's a vast improvement over not being able to use it at all. Let me refesh you on Provoke's details.";
@@ -433,7 +433,7 @@ izlude_in.gat,82,163,3 script Shurank 733,{
mes "Alright, come back to me when you become sufficiently skilled in the use of Provoke. In the meantime, keep training.";
set tu_swordman, 9;
close;
- } else if ((@chk_provoke > 4) && (@chk_provoke < 10)) {
+ } else if((@chk_provoke > 4) && (@chk_provoke < 10)){
mes "[Shurank]";
mes "Ah, I see that you have a fairly good understanding of the Provoke skill. Let me reward you in this small way for your efforts.";
set tu_swordman, 10;
@@ -442,7 +442,7 @@ izlude_in.gat,82,163,3 script Shurank 733,{
mes "[Shurank]";
mes "Next time we speak, I will tell you what I know about the ^5D478BEndure^000000 skill. When you're ready to learn, come back to me.";
close;
- } else if (@chk_provoke == 10) {
+ } else if(@chk_provoke == 10){
mes "[Shurank]";
mes "Y-you've mastered";
mes "Provoke? Impressive!";
@@ -472,7 +472,7 @@ izlude_in.gat,82,163,3 script Shurank 733,{
mes "of that, let me continue your instruction on Swordman skills. This time, we'll cover Provoke.";
next;
set @chk_provoke, getskilllv(6);
- if (@chk_provoke == 0) {
+ if(@chk_provoke == 0){
mes "[Shurank]";
mes "You haven't";
mes "learned Provoke yet?";
@@ -501,7 +501,7 @@ izlude_in.gat,82,163,3 script Shurank 733,{
mes "to me when you have a sufficient understanding of the use of the Provoke skill.";
set tu_swordman, 8;
close;
- } else if ((@chk_provoke > 0) && (@chk_provoke < 5)) {
+ } else if((@chk_provoke > 0) && (@chk_provoke < 5)){
mes "[Shurank]";
mes "Hm. You seem to have a basic understanding of Provoke, but let me give you a few details so that you can better understand the use of that skill.";
next;
@@ -527,7 +527,7 @@ izlude_in.gat,82,163,3 script Shurank 733,{
mes "to me when you have a sufficient understanding of the use of the Provoke skill.";
set tu_swordman, 9;
close;
- } else if ((@chk_provoke > 4) && (@chk_provoke < 10)) {
+ } else if((@chk_provoke > 4) && (@chk_provoke < 10)){
mes "[Shurank]";
mes "Ah, I see that you have a fairly good understanding of the Provoke skill. Let me reward you in this small way for your efforts.";
set tu_swordman, 10;
@@ -536,7 +536,7 @@ izlude_in.gat,82,163,3 script Shurank 733,{
mes "[Shurank]";
mes "Next time we speak, I will tell you what I know about the ^5D478BEndure^000000 skill. When you're ready to learn, come back to me.";
close;
- } else if (@chk_provoke == 10) {
+ } else if(@chk_provoke == 10){
mes "[Shurank]";
mes "Y-you've mastered";
mes "Provoke? Impressive!";
@@ -612,7 +612,7 @@ izlude_in.gat,82,163,3 script Shurank 733,{
mes "able to both take it and dish it out.";
next;
set @chk_hp, getskilllv(4);
- if (@chk_hp == 0) {
+ if(@chk_hp == 0){
mes "[Shurank]";
mes "But judging from that";
mes "scrawny frame of yours,";
@@ -631,7 +631,7 @@ izlude_in.gat,82,163,3 script Shurank 733,{
mes "learn this skill! Of course, there are other Swordman skills that are just as important, though...";
set tu_swordman, 5;
next;
- } else if (@chk_hp == 10) {
+ } else if(@chk_hp == 10){
mes "[Shurank]";
mes "Ah! That healthy glow!";
mes "I see that you've mastered this skill already. Let me give you a little reward for your hard training!";
@@ -669,7 +669,7 @@ izlude_in.gat,82,163,3 script Shurank 733,{
mes "you as a fellow Swordman.";
next;
set @chk_bash, getskilllv(5);
- if (@chk_bash == 10) {
+ if(@chk_bash == 10){
mes "[Shurank]";
mes "Those calluses...!";
mes "Only a master of the Bash skill has those kinds of hands. Great work, Swordman. I'm very impressed.";
@@ -695,7 +695,7 @@ izlude_in.gat,82,163,3 script Shurank 733,{
mes "need to master this skill.";
next;
set @chk_bash, getskilllv(5);
- if ((@chk_bash > 4) && (@chk_bash < 10)) {
+ if((@chk_bash > 4) && (@chk_bash < 10)){
mes "[Shurank]";
mes "Hm. It doesn't look like you've gained mastery of Bash, but it seems like you're trying hard.";
next;
@@ -716,7 +716,7 @@ izlude_in.gat,82,163,3 script Shurank 733,{
set tu_swordman, 3;
set BaseExp, BaseExp + 830;
close;
- } else if (@chk_bash == 10) {
+ } else if(@chk_bash == 10){
mes "[Shurank]";
mes "Those calluses...!";
mes "Only a master of the Bash skill has those kinds of hands. Great work, Swordman. I'm very impressed.";
@@ -740,7 +740,7 @@ izlude_in.gat,82,163,3 script Shurank 733,{
mes "the art of using Bash? I fervently believe that the Bash skill is the essense of Swordmanship!";
next;
set @chk_bash, getskilllv(5);
- if ((@chk_bash > 0) && (@chk_bash < 5)) {
+ if((@chk_bash > 0) && (@chk_bash < 5)){
mes "[Shurank]";
mes "I see that you understand";
mes "a little bit about the Bash skill. But still, it's not enough. Let me explain in detail...";
@@ -763,7 +763,7 @@ izlude_in.gat,82,163,3 script Shurank 733,{
set tu_swordman, 2;
set BaseExp, BaseExp + 585;
close;
- } else if ((@chk_bash > 4) && (@chk_bash < 10)) {
+ } else if((@chk_bash > 4) && (@chk_bash < 10)){
mes "[Shurank]";
mes "Hmm...";
mes "Still haven't mastered Bash, eh? Well, in any case, I think you've made some progress.";
@@ -795,7 +795,7 @@ izlude_in.gat,82,163,3 script Shurank 733,{
mes "[Shurank]";
mes "I believe that every true Swordman should master the Bash skill. If you ever do master the skill as a Swordman, come back to me.";
close;
- } else if (@chk_bash == 10) {
+ } else if(@chk_bash == 10){
mes "[Shurank]";
mes "Those calluses...!";
mes "Only a master of the Bash skill has those kinds of hands. Great work, Swordman. I'm very impressed.";
@@ -830,7 +830,7 @@ izlude_in.gat,82,163,3 script Shurank 733,{
mes "which is the ^5D478BBash^000000 skill.";
next;
set @chk_bash, getskilllv(5);
- if (@chk_bash == 0) {
+ if(@chk_bash == 0){
mes "[Shurank]";
mes "^333333*Gasp*^000000";
mes "Those soft, delicate hands! You've never learned how to use Bash, haven't you?! How do you expect to lead battles without knowing Bash?";
@@ -840,7 +840,7 @@ izlude_in.gat,82,163,3 script Shurank 733,{
set tu_swordman, 1;
set BaseExp, BaseExp + 490;
close;
- } else if ((@chk_bash > 0) && (@chk_bash < 5)) {
+ } else if((@chk_bash > 0) && (@chk_bash < 5)){
mes "[Shurank]";
mes "I see that you understand";
mes "a little bit about the Bash skill. But still, it's not enough. Let me explain in detail...";
@@ -863,7 +863,7 @@ izlude_in.gat,82,163,3 script Shurank 733,{
set tu_swordman, 2;
set BaseExp, BaseExp + 585;
close;
- } else if ((@chk_bash > 4) && (@chk_bash < 10)) {
+ } else if((@chk_bash > 4) && (@chk_bash < 10)){
mes "[Shurank]";
mes "I see that you've gained some proficiency with the Bash skill. But still, it's not enough. Let me explain...";
next;
@@ -888,7 +888,7 @@ izlude_in.gat,82,163,3 script Shurank 733,{
mes "[Shurank]";
mes "But if you wish to become an expert Swordman in my eyes, you must master Bash!";
close;
- } else if (@chk_bash == 10) {
+ } else if(@chk_bash == 10){
mes "[Shurank]";
mes "Those calluses...!";
mes "Only a master of the Bash skill has those kinds of hands. Great work, Swordman. I'm very impressed.";
@@ -910,7 +910,7 @@ izlude_in.gat,82,163,3 script Shurank 733,{
//=================================================Daqu'ee====================================================
geffen.gat,154,143,3 script Dequ'ee 734,{
- if (BaseJob == Job_Novice) {
+ if(BaseJob == Job_Novice){
mes "[Dequ'ee]";
mes "Hey there.";
mes "Frustrated with";
@@ -928,7 +928,7 @@ geffen.gat,154,143,3 script Dequ'ee 734,{
mes "I don't know how you want to live your life, but you should give the Swordman job some serious thought...";
close;
}
- if (BaseClass == Job_Swordman && eaclass()&(EAJL_2|EAJL_UPPER)) {
+ if(BaseClass == Job_Swordman && eaclass()&(EAJL_2|EAJL_UPPER)){
mes "[Dequ'ee]";
mes "Ah...";
mes "A fellow sword wielder!";
@@ -939,7 +939,7 @@ geffen.gat,154,143,3 script Dequ'ee 734,{
mes "depend on the strength of your blade. It's an awesome responsibility, but we can never let our allies down in battle...";
close;
}
- if (BaseClass != Job_Swordman) {
+ if(BaseClass != Job_Swordman){
mes "[Dequ'ee]";
mes "Hello there.";
mes "Not a fan of swords, are you?";
@@ -955,7 +955,7 @@ geffen.gat,154,143,3 script Dequ'ee 734,{
close;
}
-if (tu_swordman > 20) {
+if(tu_swordman > 20){
mes "[Dequ'ee]";
mes "I hope you continue";
mes "to train yourself in";
@@ -965,7 +965,7 @@ if (tu_swordman > 20) {
close;
}
-if (tu_swordman == 20) {
+if(tu_swordman == 20){
mes "[Dequ'ee]";
mes "Huh...?";
mes "Aren't you supposed";
@@ -995,7 +995,7 @@ if (tu_swordman == 20) {
end;
}
-if (tu_swordman == 19) {
+if(tu_swordman == 19){
mes "[Dequ'ee]";
mes "What are still doing here?";
mes "Hurry and check on Bankley!";
@@ -1004,15 +1004,15 @@ if (tu_swordman == 19) {
close;
}
-if ((tu_swordman == 17) || (tu_swordman == 18)) {
+if((tu_swordman == 17) || (tu_swordman == 18)){
mes "[Dequ'ee]";
- if (tu_swordman == 17) {
+ if(tu_swordman == 17){
mes "TheisWesomeof";
mes "ConBanfoevidehi";
mes "victkleyundncem";
mes "hekdlfiDrindkelsd";
next;
- } else if (tu_swordman == 18) {
+ } else if(tu_swordman == 18){
mes "hekdlfiDrindkelsd";
mes "TheisWesomeof";
mes "ConBanfoevidehi";
@@ -1025,7 +1025,7 @@ if ((tu_swordman == 17) || (tu_swordman == 18)) {
mes "This is a complex transposition cipher in which we remove one person's code from the rest of them. So who do you think is";
mes "the murderer?";
next;
- switch(select("Hans", "Bankley", "Geil", "Muetro")) {
+ switch(select("Hans", "Bankley", "Geil", "Muetro")){
case 1:
mes "[Dequ'ee]";
mes "Hans...?";
@@ -1079,14 +1079,14 @@ if ((tu_swordman == 17) || (tu_swordman == 18)) {
}
}
-if (tu_swordman == 16) {
+if(tu_swordman == 16){
mes "[Dequ'ee]";
mes "I guess these codes need to be arranged in a certain order before we can figure out its secrets.";
next;
mes "[Dequ'ee]";
mes "Hm, you guess the order and I'll try to formulate a cryptanalysis based on your guess.";
next;
- switch(select("Muetro", "Hans", "Geil", "Bankley")) {
+ switch(select("Muetro", "Hans", "Geil", "Bankley")){
case 1:
mes "[Dequ'ee]";
mes "Okay, Muetro's";
@@ -1095,7 +1095,7 @@ if (tu_swordman == 16) {
mes "code do you think";
mes "should go second?";
next;
- switch(select("Hans", "Geil", "Bankley")) {
+ switch(select("Hans", "Geil", "Bankley")){
case 1:
mes "[Dequ'ee]";
mes "Hans...?";
@@ -1104,7 +1104,7 @@ if (tu_swordman == 16) {
mes "the third code";
mes "would be...?";
next;
- switch(select("Geil", "Bankley")) {
+ switch(select("Geil", "Bankley")){
case 1:
mes "[Dequ'ee]";
mes "Muetro, Hans,";
@@ -1159,7 +1159,7 @@ if (tu_swordman == 16) {
mes "the third code";
mes "would be...?";
next;
- switch(select("Hans", "Bankley")) {
+ switch(select("Hans", "Bankley")){
case 1:
mes "[Dequ'ee]";
mes "Muetro, Geil,";
@@ -1214,7 +1214,7 @@ if (tu_swordman == 16) {
mes "the third code";
mes "would be...?";
next;
- switch(select("Hans", "Geil")) {
+ switch(select("Hans", "Geil")){
case 1:
mes "[Dequ'ee]";
mes "Muetro, Bankley,";
@@ -1271,7 +1271,7 @@ if (tu_swordman == 16) {
mes "code do you think";
mes "should go second?";
next;
- switch(select("Muetro", "Geil", "Bankley")) {
+ switch(select("Muetro", "Geil", "Bankley")){
case 1:
mes "[Dequ'ee]";
mes "Muestro's...?";
@@ -1280,7 +1280,7 @@ if (tu_swordman == 16) {
mes "the third code";
mes "would be...?";
next;
- switch(select("Geil", "Bankley")) {
+ switch(select("Geil", "Bankley")){
case 1:
mes "[Dequ'ee]";
mes "Hans, Muetro,";
@@ -1335,7 +1335,7 @@ if (tu_swordman == 16) {
mes "the third code";
mes "would be...?";
next;
- switch(select("Muetro", "Bankley")) {
+ switch(select("Muetro", "Bankley")){
case 1:
mes "[Dequ'ee]";
mes "Hans, Geil,";
@@ -1390,7 +1390,7 @@ if (tu_swordman == 16) {
mes "the third code";
mes "would be...?";
next;
- switch(select("Muetro", "Geil")) {
+ switch(select("Muetro", "Geil")){
case 1:
mes "[Dequ'ee]";
mes "Hans, Bankley,";
@@ -1447,7 +1447,7 @@ if (tu_swordman == 16) {
mes "code do you think";
mes "should go second?";
next;
- switch(select("Muetro", "Hans", "Bankley")) {
+ switch(select("Muetro", "Hans", "Bankley")){
case 1:
mes "[Dequ'ee]";
mes "Muestro's...?";
@@ -1456,7 +1456,7 @@ if (tu_swordman == 16) {
mes "the third code";
mes "would be...?";
next;
- switch(select("Hans", "Bankley")) {
+ switch(select("Hans", "Bankley")){
case 1:
mes "[Dequ'ee]";
mes "Geil, Muetro,";
@@ -1518,7 +1518,7 @@ if (tu_swordman == 16) {
mes "the third code";
mes "would be...?";
next;
- switch(select("Muetro", "Bankley")) {
+ switch(select("Muetro", "Bankley")){
case 1:
mes "[Dequ'ee]";
mes "Geil, Hans,";
@@ -1573,7 +1573,7 @@ if (tu_swordman == 16) {
mes "the third code";
mes "would be...?";
next;
- switch(select("Muetro", "Hans")) {
+ switch(select("Muetro", "Hans")){
case 1:
mes "[Dequ'ee]";
mes "Geil, Bankley,";
@@ -1630,7 +1630,7 @@ if (tu_swordman == 16) {
mes "code do you think";
mes "should go second?";
next;
- switch(select("Muetro", "Hans", "Geil")) {
+ switch(select("Muetro", "Hans", "Geil")){
case 1:
mes "[Dequ'ee]";
mes "Muestro's...?";
@@ -1639,7 +1639,7 @@ if (tu_swordman == 16) {
mes "the third code";
mes "would be...?";
next;
- switch(select("Hans", "Geil")) {
+ switch(select("Hans", "Geil")){
case 1:
mes "[Dequ'ee]";
mes "Bankley, Muetro,";
@@ -1694,7 +1694,7 @@ if (tu_swordman == 16) {
mes "the third code";
mes "would be...?";
next;
- switch(select("Muetro", "Geil")) {
+ switch(select("Muetro", "Geil")){
case 1:
mes "[Dequ'ee]";
mes "Bankley, Hans,";
@@ -1747,7 +1747,7 @@ if (tu_swordman == 16) {
mes "the third code";
mes "would be...?";
next;
- switch(select("Muetro", "Hans")) {
+ switch(select("Muetro", "Hans")){
case 1:
mes "[Dequ'ee]";
mes "Bankley, Geil,";
@@ -1806,7 +1806,7 @@ if (tu_swordman == 16) {
}
}
-if (tu_swordman == 15) {
+if(tu_swordman == 15){
set @hans$, "victkleyundncem";
set @bang$, "hekdlfiDrindkelsd";
set @mutr$, "ConBanfoevidehi";
@@ -1828,7 +1828,7 @@ if (tu_swordman == 15) {
next;
set @inputstr$, NULL;
input @inputstr$;
- if (@inputstr$ == @hans$) {
+ if(@inputstr$ == @hans$){
mes "[Dequ'ee]";
mes "victkleyundncem?";
mes "That's certainly";
@@ -1837,7 +1837,7 @@ if (tu_swordman == 15) {
next;
set @inputstr$, NULL;
input @inputstr$;
- if (@inputstr$ == @bang$) {
+ if(@inputstr$ == @bang$){
mes "[Dequ'ee]";
mes "hekdlfiDrindkelsd..";
mes "What the hell is that...?";
@@ -1846,7 +1846,7 @@ if (tu_swordman == 15) {
next;
set @inputstr$, NULL;
input @inputstr$;
- if (@inputstr$ == @mutr$) {
+ if(@inputstr$ == @mutr$){
mes "[Dequ'ee]";
mes "ConBanfoevidehi.";
mes "This is going to";
@@ -1856,7 +1856,7 @@ if (tu_swordman == 15) {
next;
set @inputstr$, NULL;
input @inputstr$;
- if (@inputstr$ == @geil$) {
+ if(@inputstr$ == @geil$){
mes "[Dequ'ee]";
mes "TheisWesomeof...";
mes "Alright, great.";
@@ -1901,7 +1901,7 @@ if (tu_swordman == 15) {
}
}
-if (tu_swordman == 14) {
+if(tu_swordman == 14){
mes "[Dequ'ee]";
mes "Didn't I ask you";
mes "to interrogate the";
@@ -1912,7 +1912,7 @@ if (tu_swordman == 14) {
close;
}
-if (tu_swordman == 13) {
+if(tu_swordman == 13){
mes "[Dequ'ee]";
mes "Ah, you're here!";
mes "Shurank must have";
@@ -1949,7 +1949,7 @@ if (tu_swordman == 13) {
close;
}
-if ((tu_swordman > 7) && (tu_swordman < 13)) {
+if((tu_swordman > 7) && (tu_swordman < 13)){
mes "[Dequ'ee]";
mes "Hmm...";
mes "Still receiving";
@@ -1962,7 +1962,7 @@ if ((tu_swordman > 7) && (tu_swordman < 13)) {
close;
}
-if (tu_swordman == 7) {
+if(tu_swordman == 7){
mes "[Dequ'ee]";
mes "What are you";
mes "still doing here?";
@@ -1978,7 +1978,7 @@ if (tu_swordman == 7) {
close;
}
-if (tu_swordman == 6) {
+if(tu_swordman == 6){
mes "[Dequ'ee]";
mes "Ah...!";
mes "Are you the Swordman";
@@ -1990,20 +1990,20 @@ if (tu_swordman == 6) {
mes "What message does";
mes "Shurank have for me?";
next;
- switch(select("Killer...", "Murderer...")) {
+ switch(select("Killer...", "Murderer...")){
case 1:
mes "[" + strcharinfo(0) + "]";
mes "What happened";
mes "to the killer?";
next;
- switch(select("Who he is...", "Who is behind...")) {
+ switch(select("Who he is...", "Who is behind...")){
case 1:
mes "[" + strcharinfo(0) + "]";
mes "Did you find";
mes "out who he is?";
mes "If you did...";
next;
- switch(select("Why are we...", "What are we...")) {
+ switch(select("Why are we...", "What are we...")){
case 1:
mes "[" + strcharinfo(0) + "]";
mes "Why are sitting";
@@ -2046,7 +2046,7 @@ if (tu_swordman == 6) {
mes "who's behind all this?";
mes "If you did...";
next;
- switch(select("Why are we...", "What are we...")) {
+ switch(select("Why are we...", "What are we...")){
case 1:
mes "[" + strcharinfo(0) + "]";
mes "Why are sitting";
@@ -2090,14 +2090,14 @@ if (tu_swordman == 6) {
mes "What happened";
mes "to the murderer?";
next;
- switch(select("Who he is...", "Who is behind...")) {
+ switch(select("Who he is...", "Who is behind...")){
case 1:
mes "[" + strcharinfo(0) + "]";
mes "Did you find";
mes "out who he is?";
mes "If you did...";
next;
- switch(select("Why are we...", "What are we...")) {
+ switch(select("Why are we...", "What are we...")){
case 1:
mes "[" + strcharinfo(0) + "]";
mes "Why are sitting";
@@ -2165,7 +2165,7 @@ if (tu_swordman == 6) {
mes "who's behind all this?";
mes "If you did...";
next;
- switch(select("Why are we...", "What are we...")) {
+ switch(select("Why are we...", "What are we...")){
case 1:
mes "[" + strcharinfo(0) + "]";
mes "Why are sitting";
@@ -2221,7 +2221,7 @@ if (tu_swordman == 6) {
//=================================================Geil====================================================
morocc_in.gat,51,101,3 script Geil 89,{
mes "[Geil]";
- if (tu_swordman == 15) {
+ if(tu_swordman == 15){
mes "Were you sent by the authorities? Quit giving me such a hard time! I'm not the murderer! I don't even know who was killed. I'm not the one you're looking for!";
next;
@@ -2240,7 +2240,7 @@ morocc_in.gat,51,101,3 script Geil 89,{
mes "What's so important about this code, and why do you guys keep hounding me about the murder?!";
close;
}
- if (tu_swordman == 14) {
+ if(tu_swordman == 14){
mes "Were you sent by the authorities? Quit giving me such a hard time! I'm not the murderer! I don't even know who was killed. I'm not the one you're looking for!";
next;
@@ -2273,7 +2273,7 @@ morocc_in.gat,51,101,3 script Geil 89,{
//=================================================Meutro====================================================
morocc.gat,82,292,5 script Muetro 84,{
mes "[Muetro]";
- if (tu_swordman == 15) {
+ if(tu_swordman == 15){
mes "You're just";
mes "like all the others.";
mes "You want the code";
@@ -2286,7 +2286,7 @@ morocc.gat,82,292,5 script Muetro 84,{
mes "catch the murderer.";
close;
}
- if (tu_swordman == 14) {
+ if(tu_swordman == 14){
mes "You're just";
mes "like all the others.";
mes "You want the code";
@@ -2313,7 +2313,7 @@ morocc.gat,82,292,5 script Muetro 84,{
//=================================================Hans====================================================
morocc.gat,240,72,3 script Hans 86,{
mes "[Hans]";
- if (tu_swordman == 15) {
+ if(tu_swordman == 15){
mes "Help me!";
mes "Please help me!";
mes "I'm no murderer!";
@@ -2337,7 +2337,7 @@ morocc.gat,240,72,3 script Hans 86,{
mes "It's like he used magic or something to make it stick out in my brain. Please leave me alone, this is all I know!";
close;
}
- if (tu_swordman == 14) {
+ if(tu_swordman == 14){
mes "Help me!";
mes "Please help me!";
mes "I'm no murderer!";
@@ -2369,13 +2369,13 @@ morocc.gat,240,72,3 script Hans 86,{
//=================================================Bankley====================================================
morocc_in.gat,12,156,3 script Bankley 97,{
- if (tu_swordman > 19) {
+ if(tu_swordman > 19){
mes "^3355FFBankley had a pitiable";
mes "expression on his face.^000000";
mes "^3355FFHis body is completely lifeless. There's a long, deep wound in his chest, and a blood drenched knife is clenched in his right hand.^000000";
close;
}
- if (tu_swordman == 19) {
+ if(tu_swordman == 19){
mes "...";
mes "......";
next;
@@ -2387,7 +2387,7 @@ morocc_in.gat,12,156,3 script Bankley 97,{
close;
}
mes "[Bankley]";
- if (tu_swordman == 15) {
+ if(tu_swordman == 15){
mes "I didn't kill anybody...!";
mes "I'm innocent and don't";
mes "have anything to hide!";
@@ -2414,7 +2414,7 @@ morocc_in.gat,12,156,3 script Bankley 97,{
mes "for the real culprit!";
close;
}
- if (tu_swordman == 14) {
+ if(tu_swordman == 14){
mes "I didn't kill anybody...!";
mes "I'm innocent and don't";
mes "have anything to hide!";