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author | daegaladh <daegaladh@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-08-01 04:29:56 +0000 |
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committer | daegaladh <daegaladh@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-08-01 04:29:56 +0000 |
commit | 8832adba3ec9df0f7f890154f69f0993b8d1d8e5 (patch) | |
tree | 0e73afe6a780abf29fe035301f1354f24762da7a /npc/quests/first_class/tu_magician01.txt | |
parent | fa533907d49c7e288be33efb55fcb094f8e48591 (diff) | |
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Full npc folder reorganization. (I hope I didn't break anything D:)
-Now common scripts goes to the main npc folder, and pre-re-only/re-only ones goes to their respective folders.
-NPCs with practically the same script but little differences have been left in the main folder and uses the command checkre() for the differences.
-For those NPCs with different coordinates but same script, the script has been left in the main folder but the NPCs splitted as duplicates.
-All pre-renewal files has been reverted back to their pre-renewal behavior.
TODO:
-Correct pre-re quest rewards.
-Check for pre-re/re differences in mapflags.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16545 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/quests/first_class/tu_magician01.txt')
-rw-r--r-- | npc/quests/first_class/tu_magician01.txt | 849 |
1 files changed, 849 insertions, 0 deletions
diff --git a/npc/quests/first_class/tu_magician01.txt b/npc/quests/first_class/tu_magician01.txt new file mode 100644 index 000000000..f28d8cf71 --- /dev/null +++ b/npc/quests/first_class/tu_magician01.txt @@ -0,0 +1,849 @@ +//===== rAthena Script ======================================= +//= Magican Class Tutorial and Job Specific Quest +//===== By: ================================================== +//= Fix up by Jukka +//===== Current Version: ===================================== +//= 1.3 +//===== Compatible With: ===================================== +//= rAthena SVN (Testet in Trunk 88xx) +//===== Description: ========================================= +//= +//===== Additional Comments: ================================= +//= 1.0 Fully working +//= 1.1 Optimized [Lupus] +//= TODO: Test, Add proper misceffects +//= 1.2 Fixed experience gains to match upcoming rate adjustments. [SinSloth] +//= 1.3 Misc. updates. [L0ne_W0lf] +//============================================================ + + +//=================================================Sign==================================================== +geffen,61,174,4 script Sign#M 111,{ + mes "- Mage Job Change -"; + close; +} + + +//=================================================New Mage Manager==================================================== +geffen,67,180,4 script New Mage Manager#M 102,{ + mes "[Mana]"; + if(Class == Job_Novice){ + mes "[Mana]"; + mes "You're not ready for"; + mes "any of the training I have"; + mes "to offer. You'll have to train"; + mes "some more and become"; + mes "a Mage first. Alright, dear?"; + close; + } + if(BaseClass != Job_Mage){ + mes "You know, sometimes"; + mes "other jobs might look a"; + mes "little better in some battle"; + mes "situations, but always have"; + mes "pride in yourself. Not just"; + mes "anyone can do what you do~"; + close; + } + if(eaclass()&(EAJL_UPPER|EAJL_2) && tu_magician01 < 7){ + mes "[Mana]"; + mes "My training isn't very helpful to those that are already skilled in magic. I'm afraid you'll have to rely on yourself to improve your skills."; + close; + } + switch(tu_magician01){ + case 0: + mes "Ah, welcome~"; + mes "My name is Mana,"; + mes "a trainer in charge"; + mes "of new recruits in the"; + mes "Mage Guild. That means"; + mes "I'm responsible for you~"; + next; + mes "[Mana]"; + mes "I've only been doing"; + mes "this for just a little while,"; + mes "but I'm here to help you if"; + mes "you want to learn more on"; + mes "the basics of the Mage job."; + next; + switch(select("Will you teach me?:Perhaps later...")) { + case 1: + mes "[Mana]"; + mes "Of course!"; + mes "And don't worry,"; + mes "everyone is a beginner"; + mes "at one point or another."; + mes "You can only get better!"; + next; + break; + case 2: + mes "[Mana]"; + mes "Well, I guess"; + mes "it'll all work out."; + mes "But I look forward"; + mes "to meeting you again"; + mes "if you decide that you"; + mes "do want some instruction~"; + close; + } + mes "[Mana]"; + mes "Alright, let's begin with"; + mes "a general description"; + mes "of our job, shall we?"; + mes "What exactly are Mages?"; + next; + mes "[Mana]"; + mes "Instead of physical strength,"; + mes "Mages use the power of the"; + mes "elements in battle. These are"; + mes "^ff0000Fire^000000, ^5C4033Earth^000000, ^93DB70Wind^000000, ^0000FFWater^000000."; + mes "We also have access to spells"; + mes "to spells with the ^CFB53BGhost^000000 property."; + next; + mes "[Mana]"; + mes "Now, when an enemy has"; + mes "an elemental property, it will"; + mes "be able to resist that element, but will be susceptible to others."; + mes "That's why knowing elemental properties is so important to us."; + next; + mes "[Mana]"; + mes "Listen carefully to these"; + mes "elemental relationships."; + mes "^FF0000Fire^000000 is strong against Earth,"; + mes "but is weak against Water."; + mes "^5C4033Earth^000000 is strong against Wind,"; + mes "but is weak against Fire."; + next; + mes "[Mana]"; + mes "^0000FFWater^000000 is strong against"; + mes "Fire, but weak against Wind."; + mes "Finally, ^93DB70Wind^000000 is strong against"; + mes "Water, but weak against Earth."; + next; + mes "[Mana]"; + mes "I can't remember"; + mes "the last time I've"; + mes "spoken so much in one"; + mes "sitting! I'm bushed, so it's"; + mes "time for a break. But we'll"; + mes "continue this later, okay?"; + set tu_magician01, 1; + getexp BaseLevel*3,BaseLevel*2; + //misceffect EF_HIT5; + close; + break; + case 1: + mes "Are you ready"; + mes "to continue our"; + mes "discussion on the"; + mes "elemental properties?"; + next; + mes "[Mana]"; + mes "You should know that"; + mes "each monster has an"; + mes "elemental property and that"; + mes "there are different levels for"; + mes "all of these elements. It's"; + mes "important to understand this..."; + next; + mes "[Mana]"; + mes "Let me explain to you"; + mes "all of the nuances of"; + mes "each element. Just ask"; + mes "me which specific element"; + mes "you'd like to learn more about."; + next; + mes "[Mana]"; + mes "In other words, even the same properties"; + mes "have different features that must be considered."; + mes "I will explain the properties now."; + next; + while((1)){ + switch(select("^ff0000Fire^000000", "^5C4033Earth^000000", "^93DB70Wind^000000", "^0000FFWater^000000", "^CFB53BGhost^000000", "Quit.")){ + case 1: + mes "[Mana]"; + mes "Monsters with the ^ff0000Fire^000000"; + mes "property tend to have strong"; + mes "attacks. Since we Mages are"; + mes "physically weaker, even slight"; + mes "hits from these monsters can"; + mes "be extremely damaging to us."; + next; + mes "[Mana]"; + mes "So if we have to fight"; + mes "monsters with the ^FF0000Fire^000000"; + mes "property on our own, we"; + mes "can use Frost Diver to"; + mes "freeze them in their tracks."; + next; + mes "[Mana]"; + mes "But if we use Fire"; + mes "property skills on Fire"; + mes "monsters, we'd do little to no"; + mes "damage and that's not good."; + next; + mes "[Mana]"; + mes "For reference, our Fire"; + mes "property skills are Sight,"; + mes "Fire Bolt, Fire Ball and Fire"; + mes "Wall. Ooh, let me tell you"; + mes "a little more about Fire Wall."; + next; + mes "[Mana]"; + mes "Fire Wall is very distinctive"; + mes "in that it can be used up to"; + mes "3 times on one screen. Any"; + mes "monsters that run into it will"; + mes "get damaged, then move away"; + mes "in the opposite direction."; + next; + mes "[Mana]"; + mes "But if an Undead monster"; + mes "runs into a Fire Wall, it's "; + mes "only slightly injured and the"; + mes "Fire Wall won't necessarily"; + mes "block its approach. So beware!"; + set tu_mana,tu_mana|1; + next; + break; + case 2: + mes "[Mana]"; + mes "Alright, ^5C4033Earth^000000 property"; + mes "monsters usually have"; + mes "good targeting, so even"; + mes "if your Dodge Rate is high,"; + mes "you might find it hard to"; + mes "evade all of their attacks."; + next; + mes "[Mana]"; + mes "When dealing with these"; + mes "monsters, use Fire property"; + mes "spells. Fire Wall is usually"; + mes "pretty effective, since it'll"; + mes "stop the monster and also"; + mes "cause some good damage."; + next; + mes "[Mana]"; + mes "It's also handy to know"; + mes "that when you use Stone"; + mes "Curse on a monster, that"; + mes "monster becomes Earth"; + mes "property while the spell"; + mes "is in effect. Cool, huh?"; + next; + mes "[Mana]"; + mes "So if you use Stone Curse,"; + mes "a good strategy would be to"; + mes "use Fire property skills right"; + mes "afterwards, like Fire Bolt and"; + mes "Fire Ball, to take advantage of"; + mes "the monster's Earth property."; + set tu_mana,tu_mana|2; + next; + break; + case 3: + mes "[Mana]"; + mes "Now, don't be too surprised"; + mes "if you keep missing when you"; + mes "attack ^93DB70Wind^000000 property monsters."; + mes "Most of them can avoid physical"; + mes "attacks really well because of"; + mes "their high Dodge Rates."; + next; + mes "[Mana]"; + mes "But since we Mages"; + mes "mostly attack with our"; + mes "spells, we don't need to"; + mes "worry so much about that."; + mes "Still, Wind monsters tend to"; + mes "be pretty quick, so be careful."; + next; + mes "[Mana]"; + mes "When it comes to attacking"; + mes "Wind monsters, it'd be ideal"; + mes "to use Earth property skills."; + mes "But since only Wizards have"; + mes "access to Earth property attacks,"; + mes "we should settle for Fire skills."; + next; + mes "[Mana]"; + mes "Fire property skills might"; + mes "not do a whole lot of damage,"; + mes "but they'll have a greater effect than Wind or Water property skills, which would do very little or no damage at all to Wind monsters."; + next; + mes "[Mana]"; + mes "Just so you know,"; + mes "the ^93DB70Wind^000000 property skills"; + mes "that we Mages can use are"; + mes "Lighning Bolt and Thunder Storm."; + next; + set tu_mana,tu_mana|4; + next; + break; + case 4: + mes "[Mana]"; + mes "^0000FFWater^000000 property monsters"; + mes "tend to have a lot of health,"; + mes "so they can take more damage"; + mes "than other monsters, making"; + mes "battles with them longer."; + next; + mes "[Mana]"; + mes "Now, remember how I said"; + mes "that there are differing levels"; + mes "for properties? Water property monsters are actually a bit more"; + mes "sensitive to damage from their opposing element at higher levels."; + next; + mes "[Mana]"; + mes "In other words, monsters"; + mes "that are higher in level for"; + mes "the Water property are going"; + mes "to take even more damage"; + mes "from Wind property attacks."; + next; + mes "[Mana]"; + mes "Water property skills"; + mes "in the Mage's repertoire"; + mes "include Cold Bolt and Frost"; + mes "Diver. These skills are very"; + mes "effective against Fire monsters."; + next; + mes "[Mana]"; + mes "Frost Diver is special in"; + mes "that it has the chance to"; + mes "actually freeze monsters."; + mes "While monsters are frozen by"; + mes "Frost Diver, they're considered Water monsters. Interesting, huh?"; + set tu_mana,tu_mana|8; + next; + break; + case 5: + mes "[Mana]"; + mes "Now, there aren't many"; + mes "^CFB53BGhost^000000 property monsters"; + mes "around. But if you do run into"; + mes "them, go ahead and use your"; + mes "Ghost property skills, which"; + mes "should be effective."; + next; + mes "[Mana]"; + mes "The Ghost property attacks"; + mes "that we Mages can use are"; + mes "Napalm Beat and Soul Strike."; + mes "These skills generally tend"; + mes "to work pretty well, except on"; + mes "high Holy property monsters."; + next; + mes "[Mana]"; + mes "Now, the Safety Wall spell"; + mes "is sort of a Ghost property"; + mes "skill, but it's hard to classify. Casting Safety Wall creates"; + mes "a barrier than protects against"; + mes "close range physical attacks."; + next; + mes "[Mana]"; + mes "However, this barrier only"; + mes "fits one person and doesn't"; + mes "shield against long range"; + mes "attacks or strong property"; + mes "attacks, so be really careful!"; + set tu_mana,tu_mana|16; + next; + break; + case 6: + mes "[Mana]"; + mes "Are you sure that you've"; + mes "heard enough about the"; + mes "nuances of the elemental"; + mes "properties? Because if you're"; + mes "ready, we'll cover some new"; + mes "material for you to learn."; + next; + switch(select("W-wait, not yet!:I'm ready to go on.")) { + case 1: + break; + case 2: + mes "[Mana]"; + mes "Alrighty, we'll"; + mes "move on to the next"; + mes "subject then. Ho ho ho~!"; + set tu_magician01,2; + specialeffect2 EF_HIT5; + if(tu_mana&1){ + getexp 15,7; + } + if(tu_mana&2){ + getexp 15,7; + } + if(tu_mana&4){ + getexp 15,7; + } + if(tu_mana&8){ + getexp 15,7; + } + if(tu_mana&16){ + getexp 15,7; + } + set tu_mana,0; + } + close; + break; + } + } + break; + case 2: + mes "I know that the concept"; + mes "of properties might be"; + mes "confusing now, but over"; + mes "time you'll get the hang"; + mes "of it. Now it's time to talk"; + mes "about magic skills in depth~"; + next; + mes "[Mana]"; + mes "Now, the most basic magic"; + mes "attack spells are Fire Bolt,"; + mes "Cold Bolt, Lightning Bolt and"; + mes "Napalm Beat. Learning these"; + mes "enables Mages to learn their"; + mes "more advanced skills."; + specialeffect2 EF_NAPALMBEAT; + next; + mes "[Mana]"; + mes "Increasing the levels of"; + mes "these skills not only opens"; + mes "access to other spells, but"; + mes "the damage of those basic"; + mes "attack skills is also increased."; + specialeffect2 EF_LIGHTBOLT; + next; + mes "[Mana]"; + mes "Other skills that are"; + mes "basic to the Mage class"; + mes "are Sight, Stone Curse and"; + mes "Increase SP Recovery. They're"; + mes "not really attack spells, but are useful in certain situations."; + next; + specialeffect2 EF_SIGHT; + mes "[Mana]"; + mes "Sight is used to"; + mes "reveal enemies that"; + mes "are hiding. Keep in"; + mes "mind that this skill's"; + mes "range doesn't go too far."; + next; + specialeffect2 EF_STONECURSE; + mes "[Mana]"; + mes "Stone Curse has the chance"; + mes "to curse a target, temporarily"; + mes "immobilizing it and making it"; + mes "^5C4033Earth^000000 property. However, each"; + mes "attempt to cast Stone Curse"; + mes "requires 1 Red Gemstone."; + next; + mes "[Mana]"; + mes "Increase SP Recovery is"; + mes "a passive skill which helps"; + mes "you recover more SP while sitting down to rest. It doesn't directly affect battle, but having more SP is always better."; + next; + mes "[Mana]"; + mes "Well, I feel like I've"; + mes "explained the basic spells"; + mes "enough. Now, before I talk"; + mes "about our advanced skills,"; + mes "there's an assignment I want"; + mes "you to complete for training."; + next; + mes "[Mana]"; + mes "If you head west from"; + mes "here, you'll find a big bridge"; + mes "bridge where you can encounter"; + mes "these monsters called Pupa."; + mes "Pupa don't move and can't"; + mes "attack to save their lives."; + next; + mes "[Mana]"; + mes "Hunt these Pupa"; + mes "until you've collected"; + mes "10 Chrysalis from them."; + mes "Then bring them to me, okay?"; + set tu_magician01, 3; + getexp 40,20; + specialeffect2 EF_HIT5; + + close; + break; + case 3: + mes "Ah, you're back?"; + mes "Let's see if you gathered"; + mes "all 10 Chrysalis from hunting"; + mes "all of those Pupa. Hmmmm..."; + next; + if (countitem(915) < 10) { + mes "[Mana]"; + mes "Aw, you don't"; + mes "have enough of"; + mes "them yet. Head west"; + mes "from here and hunt Pupa"; + mes "to get more Chrysalis, okay?"; + mes "For now, I'll just heal you up."; + set tu_magician01, 4; + percentheal 100,100; + close; + } else { + mes "[Mana]"; + mes "...Nine, ten."; + mes "Alright, you pass!"; + mes "By now, you must be more"; + mes "used to using your skills, huh?"; + mes "Anyway, let me know when you're ready for the next lesson, okay?"; + set tu_magician01, 5; + getexp 40,20; + specialeffect2 EF_HIT5; + close; + } + break; + case 4: + mes "So..."; + mes "Did you get"; + mes "10 Chrysalis"; + mes "from hunting Pupa"; + mes "like I asked? I hope so..."; + mes "Because I'm going to check~"; + next; + if(countitem(915) < 10){ + mes "[Mana]"; + mes "Whoa, you need"; + mes "more than just this."; + mes "I know you can do it..."; + mes "Pupas are completely"; + mes "defenseless monsters!"; + close; + } else { + mes "[Mana]"; + mes "...Nine, ten."; + mes "Alright, you pass!"; + mes "By now, you must be more"; + mes "used to using your skills, huh?"; + mes "Anyway, let me know when you're ready for the next lesson, okay?"; + set tu_magician01, 5; + getexp 40,20; + specialeffect2 EF_HIT5; + close; + } + break; + case 5: + mes "Now I'll tell you"; + mes "what I know about the"; + mes "more advanced Mage"; + mes "skills. Which one would"; + mes "you like me to explain?"; + next; + while(1){ + switch(select("Soul Strike:Safety Wall:Fire Ball:Frost Diver:Thunderstorm:Fire Wall:Energy Coat:Quit.")) { + case 1: + mes "[Mana]"; + mes "Soul Strike is a ^CFB53BGhost^000000"; + mes "property skill that you can"; + mes "learn after increasing the"; + mes "Napalm Beat skill up to"; + mes "a certain level. It attacks"; + mes "with ancient spiritual power~"; + next; + specialeffect2 EF_SOULSTRIKE; + next; + mes "[Mana]"; + mes "As you train in the use"; + mes "of Soul Strike and increase"; + mes "that skill's level, it will grow in strength and you'll be able"; + mes "to cast it much more quickly."; + set tu_mana,tu_mana|1; + next; + break; + case 2: + mes "[Mana]"; + mes "You can learn Safety Wall"; + mes "after training in the use of"; + mes "Napalm Beat and Soul Strike."; + mes "Safety Wall protects against"; + mes "most close range attacks."; + next; + specialeffect2 EF_GLASSWALL; + next; + mes "[Mana]"; + mes "However, Safety Wall"; + mes "has a time duration and"; + mes "can only protect from a"; + mes "certain number of attacks,"; + mes "depending on the level of the"; + mes "Safety Wall skill that you use."; + set tu_mana,tu_mana|2; + next; + break; + case 3: + mes "[Mana]"; + mes "Fire Ball is a ^FF0000Fire^000000"; + mes "property skill that you"; + mes "can learn after training"; + mes "in the use of Fire Bolt."; + next; + specialeffect2 EF_FIREBALL; + next; + mes "[Mana]"; + mes "Fire Ball can actually"; + mes "inflict damage on multiple"; + mes "enemies if they are within"; + mes "the range of the skill. Make"; + mes "good use of the destructive"; + mes "power of the Fire Ball!"; + next; + set tu_mana,tu_mana|4; + break; + case 4: + mes "[Mana]"; + mes "Frost Diver is a ^0000FFWater^000000"; + mes "property skill that can be"; + mes "learned after increasing"; + mes "the Cold Bolt skill to"; + mes "a certain level."; + specialeffect2 EF_FROSTDIVER; + next; + specialeffect2 EF_FROSTDIVER2; + mes "[Mana]"; + mes "Frost Diver will damage"; + mes "enemies and has the chance"; + mes "to freeze them as well. Once"; + mes "frozen, the monster will be"; + mes "considered to be a Water"; + mes "property creature."; + next; + mes "[Mana]"; + mes "Now, as you increase"; + mes "the level of the Frost Diver"; + mes "skill, its damage and chance"; + mes "of freezing monsters will also"; + mes "increase. Pretty dangerous, eh? ^FFFFFFkamenriderblack^000000"; + set tu_mana,tu_mana|8; + next; + break; + case 5: + mes "[Mana]"; + mes "Thunderstorm is a"; + mes "^93DB70Wind^000000 property skill"; + mes "that you can learn after"; + mes "increasing the Lightning"; + mes "Bolt skill to a certain level."; + next; + specialeffect2 EF_THUNDERSTORM; + mes "[Mana]"; + mes "Thunderstorm is similar"; + mes "to Fire Ball in that it can"; + mes "attack multiple enemies"; + mes "within a certain range."; + mes "It's an incredibly potent"; + mes "ground targeting attack."; + set tu_mana,tu_mana|16; + next; + break; + case 6: + mes "[Mana]"; + mes "Fire Wall is a ^FF0000Fire^000000"; + mes "property skill that can"; + mes "be learned after training"; + mes "in the use of Fire Ball and"; + mes "Sight. Unlike other skills,"; + mes "Fire Wall targets an area."; + next; + specialeffect2 EF_FIREWALL; + mes "[Mana]"; + mes "So you can place"; + mes "a Fire Wall in locations"; + mes "where you think the enemy"; + mes "will move towards. And it's"; + mes "especially useful when"; + mes "monsters approach you!"; + next; + mes "[Mana]"; + mes "So if you can use"; + mes "Fire Well strategically"; + mes "and effectively, it can"; + mes "be a very powerful skill~"; + set tu_mana,tu_mana|32; + next; + break; + case 7: + mes "[Mana]"; + mes "Energy Coat is, well,"; + mes "a unique skill that you"; + mes "can't just learn on your own."; + mes "You'll have to ask Blizardis"; + mes "inside the Mage Guild to"; + mes "teach you how to use it."; + next; + specialeffect2 EF_ENERGYCOAT; + next; + mes "[Mana]"; + mes "If you do decide to"; + mes "learn Energy Coat, I'm"; + mes "sure Blizardis will tell"; + mes "you all you need to know."; + set tu_mana,tu_mana|64; + next; + break; + case 8: + mes "[Mana]"; + mes "Did you understand"; + mes "all of that? Good, because"; + mes "now I have a mission to give"; + mes "you on behalf of the Mage"; + mes "Guild. When you're ready for"; + mes "briefing, talk to me, okay?"; + next; + mes "[Mana]"; + mes "Oh, and please take"; + mes "this. It's a present for"; + mes "you to help you in your"; + mes "training. I hope it comes"; + mes "in handy when fighting..."; + set tu_magician01, 6; + getitem 1604,1; //Wand + specialeffect2 EF_HIT5; + if(tu_mana&1){ + getexp 30,10; + } + if(tu_mana&2){ + getexp 30,10; + } + if(tu_mana&4){ + getexp 30,10; + } + if(tu_mana&8){ + getexp 30,10; + } + if(tu_mana&16){ + getexp 30,10; + } + if(tu_mana&32){ + getexp 30,10; + } + if(tu_mana&64){ + getexp 30,10; + } + set tu_mana,0; + close; + default: + break; + } + } + close; + break; + case 6: + mes "Oh good, you're back."; + mes "Let me tell you about"; + mes "your mission. Recently,"; + mes "something has happened in"; + mes "Morroc and the Thief Guild"; + mes "is requesting our assistance."; + next; + mes "[Mana]"; + mes "It's not mandatory"; + mes "for you to do this, but"; + mes "you will be compensated"; + mes "for your efforts and we'll"; + mes "give you some support."; + mes "So what do you think?"; + next; + switch(select("I'll do it.:Sorry, but...")) { + case 1: + mes "[Mana]"; + mes "Great! Alright,"; + mes "I'll send you straight"; + mes "to Morroc, then. Once you"; + mes "get there, go to the front"; + mes "of the Morroc Pyramid and"; + mes "speak to Yierhan. Thanks~"; + next; + mes "[Mana]"; + mes "Oh, and when you're"; + mes "done with what Yierhan"; + mes "has you do, come back"; + mes "and report to me, okay?"; + set tu_magician01, 7; + emotion e_heh; + warp "morocc",182,286; + close; + case 2: + mes "[Mana]"; + mes "Mmm...?"; + mes "Oh, I see. Well, if"; + mes "you happen to change"; + mes "your mind, come back"; + mes "and ask me later, okay?"; + close; + } + break; + case 7: + mes "I don't know"; + mes "what kind of work"; + mes "Yierhan has in store"; + mes "for you, but hopefully"; + mes "it won't be too difficult."; + close; + break; + case 27: + mes "Yierhan just sent me"; + mes "a message, saying that"; + mes "you've done a great job in"; + mes "completing your mission."; + mes "Very nice work, "+PcName+"~"; + next; + mes "[Mana]"; + mes "It seems like there are"; + mes "two secret organizations"; + mes "involved in all of this dirty"; + mes "business. Why would they"; + mes "be working together?"; + next; + mes "[Mana]"; + mes "Well, in any case..."; + mes "This is some pretty"; + mes "major business that"; + mes "I guess the higher-ups"; + mes "will handle, so you don't"; + mes "need to worry about it for now."; + next; + mes "[Mana]"; + mes "Please take this as"; + mes "a little reward for helping"; + mes "out both of our guilds. Once"; + mes "again, thanks very much~"; + set tu_magician01, 28; + getitem 2321,1; //Silk_Robe + set Zeny, Zeny + 3000; + getexp 300,100; + close; + break; + default: + if(tu_magician01 < 27){ + mes "So..."; + mes "It looks like something is"; + mes "going on in the Rune-Midgarts"; + mes "Kingdom for sure. No wonder"; + mes "all the guilds are so busy..."; + next; + mes "[Mana]"; + mes "Anyway, please "; + mes "keep up the good"; + mes "work. And, um, is"; + mes "Yierhan doing well?"; + close; + } else { + mes "You seem to be well"; + mes "experienced now and there"; + mes "isn't anything else that I can"; + mes "really teach you. Now it's up"; + mes "to you to find ways to master"; + mes "the ways of magic on your own."; + close; + } + } +} |