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author | shennetsind <shennetsind@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-07-08 19:30:07 +0000 |
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committer | shennetsind <shennetsind@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-07-08 19:30:07 +0000 |
commit | 31825ccc2dde034a218d9ad466dd721c40b5651d (patch) | |
tree | 961b976e45988f7f7158d33b3f11a18688f34b1f /npc/quests/first_class/tu_ma_th01.txt | |
parent | 22c75b070526de8b103032f5bf13504af81e0095 (diff) | |
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Okie ladies and gentleman if this commit breaks anything it's jman's and maki's fault, yes, blame them.
Fixing pre-re / re npc support, moving /config/ folder to src root so other servers may also make use of the #define renewal dir and other stuff.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16382 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/quests/first_class/tu_ma_th01.txt')
-rw-r--r-- | npc/quests/first_class/tu_ma_th01.txt | 1337 |
1 files changed, 0 insertions, 1337 deletions
diff --git a/npc/quests/first_class/tu_ma_th01.txt b/npc/quests/first_class/tu_ma_th01.txt deleted file mode 100644 index 0399a5112..000000000 --- a/npc/quests/first_class/tu_ma_th01.txt +++ /dev/null @@ -1,1337 +0,0 @@ -//===== rAthena Script ======================================= -//= Theif Mage Quest Story Mode -//===== By: ================================================== -//= Fix up by Jukka -//===== Current Version: ===================================== -//= 1.3 -//===== Compatible With: ===================================== -//= rAthena SVN (Testet in Trunk 88xx) -//===== Description: ========================================= -//= -//===== Additional Comments: ================================= -//= 1.0 Fully working -//= 1.1 optimized [Lupus] -//= TODO: Test, Add correct misceffects numbers -//= 1.2 Changed "battle_trace" to "Trace of Battle". [L0ne_W0lf] -//= 1.3 Misc. updates. [L0ne_W0lf] -//============================================================ - - -//=================================================Battle Traces 1==================================================== -moc_fild12,166,369,0 script Trace of Battle#1 844,{ - if(BaseClass == Job_Thief){ - if(tu_thief01 < 5){ - mes "^3355FFYou find traces of poison"; - mes "used in a battle. You sense"; - mes "its potency and decide not"; - mes "to get too close to it.^000000"; - close; - } else if(tu_thief01 == 5){ - mes "^3355FFYou find traces of poison"; - mes "used in a battle. A feeling"; - mes "of acute dizziness overcomes"; - mes "you after examining the scene.^000000"; - set tu_thief01, 6; - sc_start SC_Poison,60000,0; - specialeffect EF_VENOMDUST2; - close; - } else if(tu_thief01 == 6){ - mes "^3355FFYou find traces of poison"; - mes "used in a battle. A feeling"; - mes "of acute dizziness overcomes"; - mes "you after examining the scene.^000000"; - sc_start SC_Poison,60000,0; - specialeffect EF_VENOMDUST2; - close; - } else if(tu_thief01 == 7){ - mes "^3355FFYou find traces of poison"; - mes "used in a battle. You sense"; - mes "its potency and decide not"; - mes "to get too close to it.^000000"; - close; - } else if(tu_thief01 == 8){ - mes "^3355FFThere are traces of a battle"; - mes "that seem to be leading in"; - mes "different directions. From the"; - mes "peculiar smell that permeates"; - mes "the area, it seems that some"; - mes "kind of lethal poison was used.^000000"; - next; - mes "^3355FFStill..."; - mes "The trail of this"; - mes "battle decidedly"; - mes "heads southward.^000000"; - set tu_thief01, 9; - close; - } else { - mes "^3355FFYou find signs of"; - mes "a heated pursuit"; - mes "that head south."; - close; - } - } - if(BaseClass == Job_Mage){ - if(tu_magician01 < 8){ - mes "^3355FFYou find traces of poison"; - mes "used in a battle. You sense"; - mes "its potency and decide not"; - mes "to get too close to it.^000000"; - specialeffect EF_VENOMDUST2; - close; - } else if(tu_magician01 == 8){ - mes "^3355FFThere are traces of a battle"; - mes "that seem to be leading in"; - mes "different directions. From the"; - mes "peculiar smell that permeates"; - mes "the area, it seems that some"; - mes "kind of lethal poison was used.^000000"; - next; - mes "^3355FFStill..."; - mes "The trail of this"; - mes "battle decidedly"; - mes "heads southward.^000000"; - set tu_magician01, 9; - close; - } else { - mes "^3355FFYou find signs of"; - mes "a heated pursuit"; - mes "that head south."; - close; - } - } - mes "^3355FFThere are signs that show"; - mes "that some violent scuffle"; - mes "might have occurred here,"; - mes "but you can't tell what had"; - mes "happened exactly...^000000"; - close; -} - -//=================================================Battle Traces 2==================================================== -moc_fild12,173,215,0 script Trace of Battle#2 844,{ - if(BaseClass == Job_Thief){ - if(tu_thief01 < 9){ - mes "^3355FFThere are signs"; - mes "that many people"; - mes "have traveled through"; - mes "this particular area.^000000"; - close; - } else if(tu_thief01 == 9){ - mes "^3355FFYou've found traces"; - mes "of the pursuit which"; - mes "continue eastward.^000000"; - set tu_thief01, 10; - close; - } else { - mes "^3355FFThese traces of"; - mes "the pursuit lead"; - mes "towards the east.^000000"; - close; - } - } else if(BaseClass == Job_Mage){ - if(tu_magician01 < 9){ - mes "^3355FFThere are signs"; - mes "that many people"; - mes "have traveled through"; - mes "this particular area.^000000"; - close; - } else if(tu_magician01 == 9){ - mes "^3355FFYou've found traces"; - mes "of the pursuit which"; - mes "continue eastward.^000000"; - set tu_magician01, 10; - close; - } else { - mes "^3355FFThese traces of"; - mes "the pursuit lead"; - mes "towards the east.^000000"; - close; - } - } - mes "^3355FFThere are signs that show"; - mes "that some violent scuffle"; - mes "might have occurred here,"; - mes "but you can't tell what had"; - mes "happened exactly...^000000"; - close; -} - -//=================================================Battle Traces 3==================================================== -moc_fild12,276,165,0 script Trace of Battle#3 844,{ - if(BaseClass == Job_Thief){ - if(tu_thief01 < 10){ - mes "^3355FFThere are signs"; - mes "that many people"; - mes "have traveled through"; - mes "this particular area.^000000"; - close; - } else if(tu_thief01 == 10){ - mes "^3355FFYou examine these traces"; - mes "and notice that one set of"; - mes "footprints looks almost too"; - mes "pronounced, as if it had been"; - mes "made for somebody to find.^000000"; - set tu_thief01, 11; - close; - } else { - mes "^3355FFIt's a very"; - mes "strange looking"; - mes "set of footprints.^000000"; - close; - } - } else if(BaseClass == Job_Mage){ - if(tu_magician01 < 10){ - mes "^3355FFThere are signs"; - mes "that many people"; - mes "have traveled through"; - mes "this particular area.^000000"; - close; - } else if(tu_magician01 == 10){ - mes "^3355FFYou examine these traces"; - mes "and notice that one set of"; - mes "footprints looks almost too"; - mes "pronounced, as if it had been"; - mes "made for somebody to find.^000000"; - set tu_magician01, 11; - close; - } else { - mes "^3355FFIt's a very"; - mes "strange looking"; - mes "set of footprints.^000000"; - close; - } - } - mes "^3355FFThese look like"; - mes "traces of some kind"; - mes "of pursuit or battle, but"; - mes "you can't really tell for sure.^000000"; - close; -} - -//=================================================Battle Traces 4==================================================== -moc_fild11,39,163,0 script Trace of Battle#4 844,{ - if(BaseClass == Job_Thief){ - if(tu_thief01 < 11){ - mes "^3355FFThere are signs"; - mes "that many people"; - mes "have traveled through"; - mes "this particular area.^000000"; - close; - } else if(tu_thief01 == 11){ - mes "^3355FFFrom these traces,"; - mes "you see that another"; - mes "set of footprints has"; - mes "been added. It looks like"; - mes "someone } else got involved."; - mes "These prints are distinctly"; - mes "clearer and much smaller.^000000"; - set tu_thief01, 12; - close; - } else { - mes "^3355FFFrom these traces,"; - mes "you see that another"; - mes "person has gotten involved"; - mes "in this heated scuffle.^000000"; - close; - } - } else if(BaseClass == Job_Mage){ - if(tu_magician01 < 11){ - mes "^3355FFThere are signs"; - mes "that many people"; - mes "have traveled through"; - mes "this particular area.^000000"; - close; - } else if(tu_magician01 == 11){ - mes "^3355FFFrom these traces,"; - mes "you see that another"; - mes "set of footprints has"; - mes "been added. It looks like"; - mes "someone } else got involved."; - mes "These prints are distinctly"; - mes "clearer and much smaller.^000000"; - set tu_magician01, 12; - close; - } else { - mes "^3355FFFrom these traces,"; - mes "you see that another"; - mes "person has gotten involved"; - mes "in this heated scuffle.^000000"; - close; - } - } - mes "^3355FFThere are signs that show"; - mes "that some violent scuffle"; - mes "might have occurred here,"; - mes "but you can't tell what had"; - mes "happened exactly...^000000"; - close; -} - -//=================================================Battle Traces 5==================================================== -moc_fild11,205,52,0 script Trace of Battle#5 844,{ - if(BaseClass == Job_Thief){ - if(tu_thief01 < 12){ - mes "^3355FFThere are signs"; - mes "that many people"; - mes "have traveled through"; - mes "this particular area.^000000"; - close; - } else if(tu_thief01 == 12){ - mes "^3355FFThe traces of the battle"; - mes "now split and head towards"; - mes "the north and south. However,^000000"; - if(countitem(506) == 0){ - mes "^3355FFthere is a puddle of strong poison that you must neutralize before you can investigate this scene.^000000"; - close; - } else { - mes "^3355FFthere is a puddle of strong poison that you must neutralize before you can investigate this scene.^000000"; - next; - mes "^3355FFFortunately, you can"; - mes "temporarily nullify the"; - mes "poison by using one"; - mes "of your Green Potions.^000000"; - next; - switch(select("Use Green Potion.:Don't use it.")){ - case 1: - mes "^3355FFThe poison weakens"; - mes "and some of it evaporates,"; - mes "revealing a piece of cloth that"; - mes "was hidden in that puddle.^000000"; - next; - switch(select("Don't investigate.:Investigate.")){ - case 1: - mes "["+strcharinfo(0)+"]"; - mes "A piece of cloth"; - mes "is nothing to be"; - mes "concerned about."; - close; - break; - case 2: - mes "["+strcharinfo(0)+"]"; - mes "Hey... There's"; - mes "blood on this cloth"; - mes "and some writing on"; - mes "it that I can't recognize."; - mes "Hopefully, this'll provide"; - mes "some sort of clue to all this?"; - set tu_thief01, 13; - next; - mes "^3355FFYou take the piece"; - mes "of cloth from the puddle"; - mes "of poison and keep it with you.^000000"; - close; - break; - } - break; - case 2: - mes "["+strcharinfo(0)+"]"; - mes "Hmm..."; - mes "It'll probably be"; - mes "faster if I follow this"; - mes "trail, rather than stop to"; - mes "investigate this scene."; - close; - break; - } - } - } else { - mes "^3355FFYou can't find"; - mes "anything } else here,"; - mes "aside from the traces"; - mes "that split and lead both"; - mes "northward and southward.^000000"; - close; - } - } else if(BaseClass == Job_Mage){ - if(tu_magician01 < 12){ - mes "^3355FFThere are signs"; - mes "that many people"; - mes "have traveled through"; - mes "this particular area.^000000"; - close; - } else if(tu_magician01 == 12){ - mes "^3355FFThe traces of the battle"; - mes "now split and head towards"; - mes "the north and south. However,^000000"; - if(countitem(506) == 0){ - mes "^3355FFthere is a puddle of strong poison that you must neutralize before you can investigate this scene.^000000"; - close; - } else { - mes "^3355FFthere is a puddle of strong poison that you must neutralize before you can investigate this scene.^000000"; - next; - mes "^3355FFFortunately, you can"; - mes "temporarily nullify the"; - mes "poison by using one"; - mes "of your Green Potions.^000000"; - next; - switch(select("Use Green Potion.:Don't use it.")){ - case 1: - mes "^3355FFThe poison weakens"; - mes "and some of it evaporates,"; - mes "revealing a piece of cloth that"; - mes "was hidden in that puddle.^000000"; - next; - switch(select("Don't investigate.:Investigate.")){ - case 1: - mes "["+strcharinfo(0)+"]"; - mes "A piece of cloth"; - mes "is nothing to be"; - mes "concerned about."; - close; - break; - case 2: - mes "["+strcharinfo(0)+"]"; - mes "Hey... There's"; - mes "blood on this cloth"; - mes "and some writing on"; - mes "it that I can't recognize."; - mes "Hopefully, this'll provide"; - mes "some sort of clue to all this?"; - set tu_magician01,13; - next; - mes "^3355FFYou take the piece"; - mes "of cloth from the puddle"; - mes "of poison and keep it with you.^000000"; - close; - break; - } - break; - case 2: - mes "["+strcharinfo(0)+"]"; - mes "Hmm..."; - mes "It'll probably be"; - mes "faster if I follow this"; - mes "trail, rather than stop to"; - mes "investigate this scene."; - close; - break; - } - } - } else { - mes "^3355FFYou can't find"; - mes "anything } else here,"; - mes "aside from the traces"; - mes "that split and lead both"; - mes "northward and southward.^000000"; - close; - } - } - mes "^3355FFThese look like"; - mes "traces of some kind"; - mes "of pursuit or battle, but"; - mes "you can't really tell for sure.^000000"; - close; -} - -//=================================================Battle Traces 6==================================================== -moc_fild11,226,235,0 script Trace of Battle#6 844,{ - if(BaseClass == Job_Thief){ - if(tu_thief01 < 13){ - mes "^3355FFThere are signs"; - mes "that many people"; - mes "have traveled through"; - mes "this particular area.^000000"; - close; - } else { - mes "^3355FFThese footprints"; - mes "look like they're"; - mes "heading towards the"; - mes "north from the south."; - mes "But you can't really"; - mes "be sure just yet.^000000"; - close; - } - } else if(BaseClass == Job_Mage){ - if(tu_magician01 < 13){ - mes "^3355FFThere are signs"; - mes "that many people"; - mes "have traveled through"; - mes "this particular area.^000000"; - close; - } else { - mes "^3355FFThese footprints"; - mes "look like they're"; - mes "heading towards the"; - mes "north from the south."; - mes "But you can't really"; - mes "be sure just yet.^000000"; - close; - } - } - mes "^3355FFThese look like"; - mes "traces of some kind"; - mes "of pursuit or battle, but"; - mes "you can't really tell for sure.^000000"; - close; -} - -//=================================================Battle Traces 7==================================================== -moc_fild11,184,342,0 script Trace of Battle#7 844,{ - if(BaseClass == Job_Thief){ - if(tu_thief01 < 13){ - mes "^3355FFThere are signs"; - mes "that many people"; - mes "have traveled through"; - mes "this particular area.^000000"; - close; - } else { - mes "^3355FFThe trail here looks pretty"; - mes "muddled, since it looks like"; - mes "they battled here for quite a"; - mes "while. But the footprints are"; - mes "definitely heading south.^000000"; - close; - } - } else if(BaseClass == Job_Mage){ - if(tu_magician01 < 13){ - mes "^3355FFThere are signs"; - mes "that many people"; - mes "have traveled through"; - mes "this particular area.^000000"; - close; - } else { - mes "^3355FFThe trail here looks pretty"; - mes "muddled, since it looks like"; - mes "they battled here for quite a"; - mes "while. But the footprints are"; - mes "definitely heading south.^000000"; - close; - } - } - mes "^3355FFThese look like"; - mes "traces of some kind"; - mes "of pursuit or battle, but"; - mes "you can't really tell for sure.^000000"; - close; -} - -//=================================================Battle Traces 8==================================================== -moc_fild17,213,358,0 script Trace of Battle#8 844,{ - if(BaseClass == Job_Thief){ - if(tu_thief01 < 13){ - mes "^3355FFThere are two"; - mes "distinct sets of"; - mes "footprints in this"; - mes "area, but they don't"; - mes "hold any significance"; - mes "right about now.^000000"; - close; - } else if(tu_thief01 == 13){ - mes "^3355FFAround here, it"; - mes "looks like there are"; - mes "only two sets of footprints."; - mes "What happened to the other"; - mes "set that you found earlier?^000000"; - set tu_thief01, 14; - close; - } else { - mes "^3355FFFrom the evidence"; - mes "that you've found here,"; - mes "it looks like the battle"; - mes "involves only two people"; - mes "from this point onward.^000000"; - close; - } - } else if(BaseClass == Job_Mage){ - if(tu_magician01 < 13){ - mes "^3355FFThere are two"; - mes "distinct sets of"; - mes "footprints in this"; - mes "area, but they don't"; - mes "hold any significance"; - mes "right about now.^000000"; - close; - } else if(tu_magician01 == 13){ - mes "^3355FFAround here, it"; - mes "looks like there are"; - mes "only two sets of footprints."; - mes "What happened to the other"; - mes "set that you found earlier?^000000"; - set tu_magician01, 14; - close; - } else { - mes "^3355FFFrom the evidence"; - mes "that you've found here,"; - mes "it looks like the battle"; - mes "involves only two people"; - mes "from this point onward.^000000"; - close; - } - } - mes "^3355FFThese look like"; - mes "traces of some kind"; - mes "of pursuit or battle, but"; - mes "you can't really tell for sure.^000000"; - close; -} - -//=================================================Battle Traces 9==================================================== -moc_fild17,228,274,0 script Trace of Battle#9 844,{ - if(BaseClass == Job_Thief){ - if(tu_thief01 < 14){ - mes "^3355FFTraces of some"; - mes "sort of battle are"; - mes "scattered all over"; - mes "this particular area.^000000"; - close; - } else if(tu_thief01 == 14){ - mes "^3355FFYou follow the trail"; - mes "and although traces from"; - mes "the north and southeast mix"; - mes "together, it looks like the battle continues towards the east."; - mes "But you should check this"; - mes "spot a little bit more...^000000"; - set tu_thief01, 15; - close; - } else if(tu_thief01 == 15){ - set .@seek_tm, rand(1,10); - if(.@seek_tm == 7){ - mes "^3355FFAfter investigating this"; - mes "area more thoroughly,"; - mes "you find another piece of"; - mes "cloth stained with blood."; - mes "You decide to keep it with"; - mes "you, hoping that it will"; - mes "provide more clues.^000000"; - set tu_thief01, 16; - close; - } else { - mes "^3355FFYou don't find anything,"; - mes "but you still can't shake"; - mes "the feeling that there is"; - mes "some important clue that"; - mes "you have to find here. It won't hurt to keep investigating here.^000000"; - close; - } - } else { - mes "^3355FFYou better continue"; - mes "following this trail"; - mes "which leads westward.^000000"; - close; - } - } else if(BaseClass == Job_Mage){ - if(tu_magician01 < 14){ - mes "^3355FFTraces of some"; - mes "sort of battle are"; - mes "scattered all over"; - mes "this particular area.^000000"; - close; - } else if(tu_magician01 == 14){ - mes "^3355FFYou follow the trail"; - mes "and although traces from"; - mes "the north and southeast mix"; - mes "together, it looks like the battle continues towards the east."; - mes "But you should check this"; - mes "spot a little bit more...^000000"; - set tu_magician01, 15; - close; - } else if(tu_magician01 == 15){ - set .@seek_tm1, rand(1,10); - if(.@seek_tm1 == 7){ - mes "^3355FFAfter investigating this"; - mes "area more thoroughly,"; - mes "you find another piece of"; - mes "cloth stained with blood."; - mes "You decide to keep it with"; - mes "you, hoping that it will"; - mes "provide more clues.^000000"; - set tu_magician01, 16; - close; - } else { - mes "^3355FFYou don't find anything,"; - mes "but you still can't shake"; - mes "the feeling that there is"; - mes "some important clue that"; - mes "you have to find here. It won't hurt to keep investigating here.^000000"; - close; - } - } else { - mes "^3355FFYou better continue"; - mes "following this trail"; - mes "which leads westward.^000000"; - close; - } - } - mes "^3355FFThese look like"; - mes "traces of some kind"; - mes "of pursuit or battle, but"; - mes "you can't really tell for sure.^000000"; - close; -} - -//=================================================Battle Traces 10==================================================== -moc_fild17,34,292,0 script Trace of Battle#10 844,{ - if(BaseClass == Job_Thief){ - if(tu_thief01 < 16){ - mes "^3355FFThere are signs"; - mes "showing that a lot"; - mes "of people were in"; - mes "this area earlier.^000000"; - close; - } else if(tu_thief01 == 16){ - mes "^3355FFThe lead set of footprints,"; - mes "probably belonging to the one"; - mes "who was being pursued, look"; - mes "more erratic, as if exhaustion"; - mes "and desperation were setting in. These traces lead to the west.^000000"; - set tu_thief01, 17; - close; - } else { - mes "^3355FFThe trail from"; - mes "this point heads"; - mes "towards the west.^000000"; - close; - } - } else if(BaseClass == Job_Mage){ - if(tu_magician01 < 16){ - mes "^3355FFThere are signs"; - mes "showing that a lot"; - mes "of people were in"; - mes "this area earlier.^000000"; - close; - } else if(tu_magician01 == 16){ - mes "^3355FFThe lead set of footprints,"; - mes "probably belonging to the one"; - mes "who was being pursued, look"; - mes "more erratic, as if exhaustion"; - mes "and desperation were setting in. These traces lead to the west.^000000"; - set tu_magician01, 17; - close; - } else { - mes "^3355FFThe trail from"; - mes "this point heads"; - mes "towards the west.^000000"; - close; - } - } - mes "^3355FFThese look like"; - mes "traces of some kind"; - mes "of pursuit or battle, but"; - mes "you can't really tell for sure.^000000"; - close; -} - -//=================================================Battle Traces 11==================================================== -moc_fild18,346,296,0 script Trace of Battle#11 844,{ - if(BaseClass == Job_Thief){ - if(tu_thief01 < 17){ - mes "^3355FFThere are signs"; - mes "showing that a lot"; - mes "of people were in"; - mes "this area earlier.^000000"; - close; - } else if(tu_thief01 == 17){ - mes "^3355FFFollowing the"; - mes "trail, you see signs"; - mes "that blood was spilled"; - mes "in this area. It looks like"; - mes "someone was injured"; - mes "pretty badly around here.^000000"; - set tu_thief01, 18; - close; - } else { - mes "^3355FFSince someone involved"; - mes "in this conflict was bleeding,"; - mes "further traces of this pursuit"; - mes "might be easier to find now.^000000"; - close; - } - } else if(BaseClass == Job_Mage){ - if(tu_magician01 < 17){ - mes "^3355FFThere are signs"; - mes "showing that a lot"; - mes "of people were in"; - mes "this area earlier.^000000"; - close; - } else if(tu_magician01 == 17){ - mes "^3355FFFollowing the"; - mes "trail, you see signs"; - mes "that blood was spilled"; - mes "in this area. It looks like"; - mes "someone was injured"; - mes "pretty badly around here.^000000"; - set tu_magician01, 18; - close; - } else { - mes "^3355FFSince someone involved"; - mes "in this conflict was bleeding,"; - mes "further traces of this pursuit"; - mes "might be easier to find now.^000000"; - close; - } - } - mes "^3355FFThese look like"; - mes "traces of some kind"; - mes "of pursuit or battle, but"; - mes "you can't really tell for sure.^000000"; - close; -} - -//=================================================Battle Traces 12==================================================== -moc_fild18,309,257,0 script Trace of Battle#12 844,{ - if(BaseClass == Job_Thief){ - if(tu_thief01 < 18){ - mes "^3355FFThere are signs"; - mes "showing that a lot"; - mes "of people were in"; - mes "this area earlier.^000000"; - close; - } else if(tu_thief01 == 18){ - mes "^3355FFThese traces lead"; - mes "northward and it looks"; - mes "like whoever is doing"; - mes "the chasing is getting"; - mes "much closer to his prey.^000000"; - set tu_thief01, 19; - close; - } else { - mes "^3355FFThe trail of this"; - mes "pursuit now leads"; - mes "towards the north.^000000"; - close; - } - } else if(BaseClass == Job_Mage){ - if(tu_magician01 < 18){ - mes "^3355FFThere are signs"; - mes "showing that a lot"; - mes "of people were in"; - mes "this area earlier.^000000"; - close; - } else if(tu_magician01 == 18){ - mes "^3355FFThese traces lead"; - mes "northward and it looks"; - mes "like whoever is doing"; - mes "the chasing is getting"; - mes "much closer to his prey.^000000"; - set tu_magician01, 19; - close; - } else { - mes "^3355FFThe trail of this"; - mes "pursuit now leads"; - mes "towards the north.^000000"; - close; - } - } - mes "^3355FFThese look like"; - mes "traces of some kind"; - mes "of pursuit or battle, but"; - mes "you can't really tell for sure.^000000"; - close; -} - -//=================================================Battle Traces 13==================================================== -moc_fild18,177,333,0 script Trace of Battle#13 844,{ - if(BaseClass == Job_Thief){ - if(tu_thief01 < 19){ - mes "^3355FFThere are signs"; - mes "showing that a lot"; - mes "of people were in"; - mes "this area earlier.^000000"; - close; - } else if(tu_thief01 == 19){ - mes "^3355FFJudging from these"; - mes "traces, it looks like"; - mes "even more people have"; - mes "joined the battle which"; - mes "now seems to be leading"; - mes "in the southwest direction.^000000"; - set tu_thief01, 20; - close; - } else { - mes "^3355FFIt looks like"; - mes "the battle heads"; - mes "towards the southwest"; - mes "from this particular point.^000000"; - close; - } - } else if(BaseClass == Job_Mage){ - if(tu_magician01 < 19){ - mes "A large group of people seem to have gone by."; - close; - } else if(tu_magician01 == 19){ - mes "^3355FFJudging from these"; - mes "traces, it looks like"; - mes "even more people have"; - mes "joined the battle which"; - mes "now seems to be leading"; - mes "in the southwest direction.^000000"; - set tu_magician01, 20; - close; - } else { - mes "^3355FFIt looks like"; - mes "the battle heads"; - mes "towards the southwest"; - mes "from this particular point.^000000"; - close; - } - } - mes "^3355FFThese look like"; - mes "traces of some kind"; - mes "of pursuit or battle, but"; - mes "you can't really tell for sure.^000000"; - close; -} - -//=================================================Battle Traces 14==================================================== -moc_fild18,111,303,0 script Trace of Battle#14 844,{ - if(BaseClass == Job_Thief){ - if(tu_thief01 < 20){ - mes "^3355FFThere are signs"; - mes "showing that a lot"; - mes "of people were in"; - mes "this area earlier.^000000"; - close; - } else if(tu_thief01 == 20){ - mes "^3355FFIn this area, it looks"; - mes "like even more people"; - mes "joined in this battle and"; - mes "the pursuit clearly heads"; - mes "towards the south.^000000"; - set tu_thief01, 21; - close; - } else { - mes "^3355FFThe trail of"; - mes "this battle heads"; - mes "towards the south.^000000"; - close; - } - } else if(BaseClass == Job_Mage){ - if(tu_magician01 < 20){ - mes "^3355FFThere are signs"; - mes "showing that a lot"; - mes "of people were in"; - mes "this area earlier.^000000"; - close; - } else if(tu_magician01 == 20){ - mes "^3355FFIn this area, it looks"; - mes "like even more people"; - mes "joined in this battle and"; - mes "the pursuit clearly heads"; - mes "towards the south.^000000"; - set tu_magician01, 21; - close; - } else { - mes "^3355FFThe trail of"; - mes "this battle heads"; - mes "towards the south.^000000"; - close; - } - } - mes "^3355FFThese look like"; - mes "traces of some kind"; - mes "of pursuit or battle, but"; - mes "you can't really tell for sure.^000000"; - close; -} - -//=================================================Battle Traces 15==================================================== -moc_fild18,109,197,0 script Trace of Battle#15 844,{ - if(BaseClass == Job_Thief){ - if(tu_thief01 < 21){ - mes "^3355FFThere are signs"; - mes "showing that a lot"; - mes "of people were in"; - mes "this area earlier.^000000"; - close; - } else if(tu_thief01 == 21){ - mes "^3355FFThis area is clearly"; - mes "marked with signs"; - mes "of a violent battle, with"; - mes "traces of poison strewn"; - mes "all over the ground.^000000"; - next; - switch(select("Continue following the traces.:Further investigate the area.")){ - case 1: - mes "^3355FFYou examine the"; - mes "trail, but can't really"; - mes "discern the direction"; - mes "in which the battle"; - mes "continues...^000000"; - close; - break; - case 2: - mes "^3355FFYou find a bunch of"; - mes "traps that use different"; - mes "kinds of poison. The ones"; - mes "that have been set off are"; - mes "mixed with the ones which"; - mes "haven't been triggered.^000000"; - set tu_thief01, 22; - close; - break; - } - } else if(tu_thief01 == 22){ - set .@trap_tm, rand(1,3); - if(.@trap_tm == 3){ - mes "^3355FFOne trap in particular"; - mes "stands out to you more"; - mes "than the rest. Perhaps"; - mes "you should pour some"; - mes "Green Potion on it to"; - mes "neutralize it first.^000000"; - next; - switch(select("Pour Green Potion.:Don't use Green Potion.")){ - case 1: - if(countitem(506) < 1){ - mes "^3355FFUnfortunately, you"; - mes "don't have a Green"; - mes "Potion that you can"; - mes "use to pour on this trap...^000000"; - close; - } else { - mes "^3355FFPouring that"; - mes "Green Potion didn't"; - mes "really make anything"; - mes "happen. Perhaps you"; - mes "should try something else.^000000"; - delitem 506,1; //Green_Potion - set tu_thief01, 23; - close; - } - break; - case 2: - mes "["+strcharinfo(0)+"]"; - mes "I guess..."; - mes "I'll try investigating"; - mes "this area a little more?"; - close; - break; - } - } else { - mes "^3355FFBy sheer accident,"; - mes "you set off one of"; - mes "the traps in the area.^000000"; - sc_start SC_Poison,60000,0; - specialeffect EF_VENOMDUST2; - percentheal -30,0; - close; - } - } else if(tu_thief01 == 23){ - if(countitem(511) > 0 || countitem(716) > 0){ - if(countitem(511) > 0 && countitem(716) > 0){ - mes "^3355FFYou try grinding"; - mes "a Green Herb and"; - mes "sprinkling it on the"; - mes "trap and then place"; - mes "a Red Gemstone on it."; - mes "The gem glows and"; - mes "slowly melts away...^000000"; - next; - mes "^3355FFAlthough you don't"; - mes "fully understand the"; - mes "science of using poisons"; - mes "or antidotes, you managed"; - mes "to successfully dismantle"; - mes "the trap. Now you can safely"; - mes "check what might be inside.^000000"; - delitem 511,1; //Green_Herb - delitem 716,1; //Red_Gemstone - set tu_thief01, 24; - close; - } else if(countitem(511) > 0){ - mes "^3355FFYou should try to"; - mes "dismantle this trap"; - mes "by using other catalysts"; - mes "related to the curing or"; - mes "use of poison. You do have"; - mes "a Green Herb on you, so you"; - mes "try sprinkling it on the trap.^000000"; - next; - mes "^3355FFHowever, nothing"; - mes "happens. It seems that"; - mes "you need another catalyst"; - mes "in addition to the Green Herb"; - mes "that you have in order to"; - mes "dismantle this trap.^000000"; - close; - } else { - mes "^3355FFYou should try to"; - mes "dismantle this trap"; - mes "by using other catalysts"; - mes "related to the curing or use"; - mes "of poison. You do have a"; - mes "Red Gemstone, so you grind"; - mes "it and sprinkle it on the trap.^000000"; - next; - mes "^3355FFHowever, nothing"; - mes "happens. It seems that"; - mes "you need another catalyst to"; - mes "use with the Red Gemstone"; - mes "that you have in order to"; - mes "dismantle this trap.^000000"; - close; - } - } else { - mes "^3355FFYou should try to"; - mes "dismantle this trap"; - mes "by using other catalysts"; - mes "related to the curing or"; - mes "use of poison. But what"; - mes "items should you bring?^000000"; - close; - } - } else if(tu_thief01 == 24){ - mes "^3355FFInside the dismantled"; - mes "trap, you find another"; - mes "piece of strange cloth"; - mes "that's stained with blood."; - mes "You take it with you in"; - mes "hopes that it provides"; - mes "some kind of evidence.^000000"; - set tu_thief01, 25; - close; - } else { - mes "^3355FFYou examine the area"; - mes "a little further and guess"; - mes "that the battle might head"; - mes "towards the south.^000000"; - close; - } - } else if(BaseClass == Job_Mage){ - if(tu_magician01 < 21){ - mes "A large group of people seem to have gone by."; - close; - } else if(tu_magician01 == 21){ - mes "^3355FFThis area is clearly"; - mes "marked with signs"; - mes "of a violent battle, with"; - mes "traces of poison strewn"; - mes "all over the ground.^000000"; - next; - switch(select("Continue following the traces.:Further investigate the area.")){ - case 1: - mes "^3355FFYou examine the"; - mes "trail, but can't really"; - mes "discern the direction"; - mes "in which the battle"; - mes "continues...^000000"; - close; - break; - case 2: - mes "^3355FFYou find a bunch of"; - mes "traps that use different"; - mes "kinds of poison. The ones"; - mes "that have been set off are"; - mes "mixed with the ones which"; - mes "haven't been triggered.^000000"; - set tu_magician01, 22; - close; - break; - } - } else if(tu_magician01 == 22){ - set .@trap_tm, rand(1,3); - if(.@trap_tm == 3){ - mes "^3355FFOne trap in particular"; - mes "stands out to you more"; - mes "than the rest. Perhaps"; - mes "you should pour some"; - mes "Green Potion on it to"; - mes "neutralize it first.^000000"; - next; - switch(select("Pour Green Potion.:Don't use Green Potion.")){ - case 1: - if(countitem(506) < 1){ - mes "^3355FFUnfortunately, you"; - mes "don't have a Green"; - mes "Potion that you can"; - mes "use to pour on this trap...^000000"; - close; - } else { - mes "^3355FFPouring that"; - mes "Green Potion didn't"; - mes "really make anything"; - mes "happen. Perhaps you"; - mes "should try something else.^000000"; - delitem 506,1; //Green_Potion - set tu_magician01, 23; - close; - } - break; - case 2: - mes "["+strcharinfo(0)+"]"; - mes "I guess..."; - mes "I'll try investigating"; - mes "this area a little more?"; - close; - break; - } - } else { - mes "^3355FFBy sheer accident,"; - mes "you set off one of"; - mes "the traps in the area.^000000"; - sc_start SC_Poison,60000,0; - specialeffect EF_VENOMDUST2; - percentheal -30,0; - close; - } - } else if(tu_magician01 == 23){ - if(countitem(511) > 0 || countitem(716) > 0){ - if(countitem(511) > 0 && countitem(716) > 0){ - mes "^3355FFYou try grinding"; - mes "a Green Herb and"; - mes "sprinkling it on the"; - mes "trap and then place"; - mes "a Red Gemstone on it."; - mes "The gem glows and"; - mes "slowly melts away...^000000"; - next; - mes "^3355FFAlthough you don't"; - mes "fully understand the"; - mes "science of using poisons"; - mes "or antidotes, you managed"; - mes "to successfully dismantle"; - mes "the trap. Now you can safely"; - mes "check what might be inside.^000000"; - delitem 511,1; //Green_Herb - delitem 716,1; //Red_Gemstone - set tu_magician01, 24; - close; - } else if(countitem(511) > 0){ - mes "^3355FFYou should try to"; - mes "dismantle this trap"; - mes "by using other catalysts"; - mes "related to the curing or"; - mes "use of poison. You do have"; - mes "a Green Herb on you, so you"; - mes "try sprinkling it on the trap.^000000"; - next; - mes "^3355FFHowever, nothing"; - mes "happens. It seems that"; - mes "you need another catalyst"; - mes "in addition to the Green Herb"; - mes "that you have in order to"; - mes "dismantle this trap.^000000"; - close; - } else { - mes "^3355FFYou should try to"; - mes "dismantle this trap"; - mes "by using other catalysts"; - mes "related to the curing or use"; - mes "of poison. You do have a"; - mes "Red Gemstone, so you grind"; - mes "it and sprinkle it on the trap.^000000"; - next; - mes "^3355FFHowever, nothing"; - mes "happens. It seems that"; - mes "you need another catalyst to"; - mes "use with the Red Gemstone"; - mes "that you have in order to"; - mes "dismantle this trap.^000000"; - close; - } - } else { - mes "^3355FFYou should try to"; - mes "dismantle this trap"; - mes "by using other catalysts"; - mes "related to the curing or"; - mes "use of poison. But what"; - mes "items should you bring?^000000"; - close; - } - } else if(tu_magician01 == 24){ - mes "^3355FFInside the dismantled"; - mes "trap, you find another"; - mes "piece of strange cloth"; - mes "that's stained with blood."; - mes "You take it with you in"; - mes "hopes that it provides"; - mes "some kind of evidence.^000000"; - set tu_magician01, 25; - close; - } else { - mes "^3355FFYou examine the area"; - mes "a little further and guess"; - mes "that the battle might head"; - mes "towards the south.^000000"; - close; - } - - } - mes "^3355FFThese look like"; - mes "traces of some kind"; - mes "of pursuit or battle, but"; - mes "you can't really tell for sure.^000000"; - close; -} - -//=================================================Battle Traces 16==================================================== -moc_fild18,156,96,0 script Trace of Battle#16 844,{ - if(BaseClass == Job_Thief){ - if(tu_thief01 < 25){ - mes "^3355FFThere are signs"; - mes "that a large group"; - mes "of people have been in"; - mes "this area for some reason.^000000"; - close; - } else if(tu_thief01 == 25){ - mes "^3355FFThese traces lead"; - mes "to the edge of the cliff."; - mes "marking the end of the trail."; - mes "Apparently, the one who was"; - mes "being chased met his fate here.^000000"; - next; - mes "^3355FFThere are many footprints"; - mes "leading to the edge of the"; - mes "cliff and all of them leave"; - mes "this scene, save for the set"; - mes "of footprints that distinctly"; - mes "belong to the person who"; - mes "was pursued all this time...^3355FF"; - next; - mes "^3355FFIt looks like you've"; - mes "learned all that you can"; - mes "from this investigation. You"; - mes "better return and report your"; - mes "findings to Yierhan soon.^000000"; - set tu_thief01, 26; - close; - } else { - mes "^3355FFThis is the end"; - mes "of the trail. There"; - mes "aren't any more traces"; - mes "of the battle left to find.^000000"; - close; - } - } else if(BaseClass == Job_Mage){ - if(tu_magician01 < 25){ - mes "^3355FFThere are signs"; - mes "that a large group"; - mes "of people have been in"; - mes "this area for some reason.^000000"; - close; - } else if(tu_magician01 == 25){ - mes "^3355FFThese traces lead"; - mes "to the edge of the cliff."; - mes "marking the end of the trail."; - mes "Apparently, the one who was"; - mes "being chased met his fate here.^000000"; - next; - mes "^3355FFThere are many footprints"; - mes "leading to the edge of the"; - mes "cliff and all of them leave"; - mes "this scene, save for the set"; - mes "of footprints that distinctly"; - mes "belong to the person who"; - mes "was pursued all this time...^3355FF"; - next; - mes "^3355FFIt looks like you've"; - mes "learned all that you can"; - mes "from this investigation. You"; - mes "better return and report your"; - mes "findings to Yierhan soon.^000000"; - set tu_magician01, 26; - close; - } else { - mes "^3355FFThis is the end"; - mes "of the trail. There"; - mes "aren't any more traces"; - mes "of the battle left to find.^000000"; - close; - } - } - mes "^3355FFThese look like"; - mes "traces of some kind"; - mes "of pursuit or battle, but"; - mes "you can't really tell for sure.^000000"; - close; -} |