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author | Michieru <michieru@0-mail.com> | 2013-10-24 12:10:43 +0200 |
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committer | Michieru <michieru@0-mail.com> | 2013-10-24 12:10:43 +0200 |
commit | e3afdc2af4c5e50c79237ee092e25f39b7428e47 (patch) | |
tree | 20cfd05dd6fc2e3e53173ef059f045cee1526d58 /npc/quests/first_class/tu_archer.txt | |
parent | 491892212d338903179909b89a5bfc2385e52261 (diff) | |
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Update to last rAthena npc.
Fix some typos
change sc_bleeding to -> sc_blooding
Updated RE EXP for quests_brasilis.txt
Diffstat (limited to 'npc/quests/first_class/tu_archer.txt')
-rw-r--r-- | npc/quests/first_class/tu_archer.txt | 318 |
1 files changed, 208 insertions, 110 deletions
diff --git a/npc/quests/first_class/tu_archer.txt b/npc/quests/first_class/tu_archer.txt index 2f95cf11a..b965ae05d 100644 --- a/npc/quests/first_class/tu_archer.txt +++ b/npc/quests/first_class/tu_archer.txt @@ -1,19 +1,18 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Archer Class Tutorial and Job Specific Quest -//===== By: ================================================== +//===== By: ================================================== //= Fix up by Jukka -//===== Current Version: ===================================== -//= 1.9a -//===== Compatible With: ===================================== -//= rAthena SVN (Testet in Trunk 88xx) -//===== Description: ========================================= -//= -//===== Additional Comments: ================================= +//===== Current Version: ===================================== +//= 2.0 +//===== Description: ========================================= +//= [Official Conversion] +//= Archer training quest. +//===== Additional Comments: ================================= //= 1.0 Fully working -//= 1.1 optimized [Lupus] 1.2 fixed Weight check -//= TODO: Test, Add correct misceffects numbers +//= 1.1 optimized [Lupus] +//= 1.2 fixed Weight check //= 1.3 Moved Master Kavaruk (overlapped Phantasmic Arrow -//= Skill quest NPC) [Lupus] +//= Skill quest NPC) [Lupus] //= 1.4 Fixed experience gains to match upcoming rate adjustments. [SinSloth] //= 1.5 Fixed bad NPC header data to comply with rev. 11603. [L0ne_W0lf] //= 1.6 Fixed infinate loop. (bugreport:2393) [L0ne_W0lf] @@ -21,7 +20,9 @@ //= 1.8 Updated slightly, removed additional emotions from Reiden. [L0ne_W0lf] //= 1.9 Misc. updates. [L0ne_W0lf] //= 1.9a Added 'npcskill' command. [Euphy] -//============================================================ +//= 2.0 Updated to match the official script. [Euphy] +//= Added Pre-Renewal support. +//============================================================ // Bard Jet //============================================================ @@ -278,7 +279,7 @@ payon_in02,54,13,3 script Master Kavaruk 55,{ next; mes "[Master Kavaruk]"; mes "I asked a member of Icarus to"; - mes "wander about the Rune-Midgarts Kingdom and gather news and information about what has been going on recenty."; + mes "wander about the Rune-Midgarts Kingdom and gather news and information about what has been going on recently."; next; mes "[Master Kavaruk]"; mes "He has been sending me letters containing detailed information, but all of a sudden, I've lost contact with him. I'm concerned over what may have happened."; @@ -305,7 +306,10 @@ payon_in02,54,13,3 script Master Kavaruk 55,{ mes "for bringing me the news. As Arthail has said, I shall wait until he has more news for me."; mes "You should also train and prepare for the future as well."; set tu_archer02, 10; - getexp 200,100; + if (checkre(3)) + getexp 1000,1000; + else + getexp 2000,1000; close; } } @@ -543,7 +547,10 @@ pay_arche,103,165,5 script Reidin Corse#tu 832,{ set tu_archer01, 6; mes "Now, your first assignment"; mes "is to learn ^3131FFLevel 3 Owl's Eye^000000!"; - mes "From Morroc, if you travel south, you can fight Condors for your training."; + if (checkre(0)) + mes "From Morroc, if you travel south, you can fight Condors for your training."; + else + mes "From Prontera, if you travel south, south and then west, you can fight Condors for your training."; next; mes "[Reidin Corse]"; mes "You can head somewhere"; @@ -553,11 +560,20 @@ pay_arche,103,165,5 script Reidin Corse#tu 832,{ switch(select("I'll follow your advice, Chief!:I'll hunt somewhere else...")) { case 1: mes "[Reidin Corse]"; - mes "I'll send you to"; - mes "Morroc for now,"; - mes "so don't forget the"; - mes "directions I gave you."; - mes "Travel ^3131FFsouth^000000."; + if (checkre(0)) { + mes "I'll send you to"; + mes "Morroc for now,"; + mes "so don't forget the"; + mes "directions I gave you."; + mes "Travel ^3131FFsouth^000000."; + } else { + mes "I'll send you to"; + mes "Prontera for now,"; + mes "so don't forget the"; + mes "directions I gave you."; + mes "Travel ^3131FFsouth^000000, ^3131FFsouth^000000,"; + mes "and then ^3131FFwest^000000."; + } next; switch(select("Leave right away~:W-wait, let me get ready!")) { case 1: @@ -573,9 +589,15 @@ pay_arche,103,165,5 script Reidin Corse#tu 832,{ mes "[Reidin Corse]"; mes "Okay...!"; mes "Off you go!"; - mes "To Morroc!"; - close2; - warp "morocc",156,46; + if (checkre(0)) { + mes "To Morroc!"; + close2; + warp "morocc",156,46; + } else { + mes "To Prontera!"; + close2; + warp "prontera",116,72; + } end; case 2: mes "[Reidin Corse]"; @@ -601,7 +623,7 @@ pay_arche,103,165,5 script Reidin Corse#tu 832,{ emotion e_ag; mes "Huh. So you already know a little about Owl's Eye already, huh? Well then, I guess I oughta talk about something you don't know about!"; set tu_archer01, 7; - getexp 50,0; + getexp 500,0; close; } break; @@ -628,7 +650,7 @@ pay_arche,103,165,5 script Reidin Corse#tu 832,{ mes "Here, this is a small, special reward for you."; specialeffect2 EF_WIND; set tu_archer01, 7; - getexp 50,0; + getexp 500,0; next; emotion e_pif; mes "[Reidin Corse]"; @@ -709,7 +731,10 @@ pay_arche,103,165,5 script Reidin Corse#tu 832,{ set .@eagle, getskilllv("AC_VULTURE"); if(.@eagle < 3){ - mes "Alright, Mandagora usually live around Geffen. I can send you to Geffen, so just travel north from there to find"; + if (checkre(0)) + mes "Alright, Mandagora usually live around Geffen. I can send you to Geffen, so just travel north from there to find"; + else + mes "Alright, Mandagora usually live around Mt. Mjolnir. I can send you to Prontera, so just travel north, then east from there to find"; mes "some of them."; next; mes "[Reidin Corse]"; @@ -738,7 +763,10 @@ pay_arche,103,165,5 script Reidin Corse#tu 832,{ mes "Alright...!"; mes "Get a move on!"; close2; - warp "geffen",120,39; + if (checkre(0)) + warp "geffen",120,39; + else + warp "prontera",116,72; end; case 2: mes "[Reidin Corse]"; @@ -763,7 +791,10 @@ pay_arche,103,165,5 script Reidin Corse#tu 832,{ } else if(tu_archer01 == 8){ set .@eagle, getskilllv("AC_VULTURE"); if(.@eagle < 3){ - mes "Mandagora lives in the area north of Geffen. Learn up to Level 3 Vulture's Eye and get acquainted with your attack range."; + if (checkre(0)) + mes "Mandagora lives in the area north of Geffen. Learn up to Level 3 Vulture's Eye and get acquainted with your attack range."; + else + mes "Mandagora lives in the area north and east of Prontera. Learn up to Level 3 Vulture's Eye and get acquainted with your attack range."; next; mes "[Reidin Corse]"; mes "Okay..."; @@ -776,7 +807,10 @@ pay_arche,103,165,5 script Reidin Corse#tu 832,{ mes "Alright...!"; mes "Get a move on!"; close2; - warp "geffen",120,39; + if (checkre(0)) + warp "geffen",120,39; + else + warp "prontera",116,72; end; case 2: mes "[Reidin Corse]"; @@ -843,7 +877,7 @@ pay_arche,103,165,5 script Reidin Corse#tu 832,{ if(.@eagle == 0){ specialeffect2 EF_WIND; set tu_archer01, 10; - getexp 0,50; + getexp 0,500; } emotion e_no1; next; @@ -857,48 +891,75 @@ pay_arche,103,165,5 script Reidin Corse#tu 832,{ close; } } else if(tu_archer01 == 10){ - mes "Now, I've taught you a lot of stuff and I wanna make sure you retain all of it. That's why I want you to take this midterm. Your mission: ^FF0000Attack the Rockers^000000!"; - emotion e_no1; - next; - mes "[Reidin Corse]"; - mes "Rockers live just southwest of Prontera."; - next; - mes "[Reidin Corse]"; - mes "Be aware that Rockers are earth element monsters!! ^3131FFSo they should be weak against fire^000000."; - next; - mes "[Reidin Corse]"; - mes "Now go and bring ^3131FF10 Grasshopper's Leg^000000 from hunting Rockers."; - mes "Bring all of that and you pass~"; - next; - mes "[Reidin Corse]"; - mes "It's easier to find them if you pass by the southern gate of Prontera and then head west. Alright, off you go, " + strcharinfo(0) + "~"; + if (checkre(0)) { + mes "Now, I've taught you a lot of stuff and I wanna make sure you retain all of it. That's why I want you to take this midterm. Your mission: ^FF0000Attack the Rockers^000000!"; + emotion e_no1; + next; + mes "[Reidin Corse]"; + mes "Rockers live just southwest of Prontera."; + next; + mes "[Reidin Corse]"; + mes "Be aware that Rockers are earth element monsters!! ^3131FFSo they should be weak against fire^000000."; + next; + mes "[Reidin Corse]"; + mes "Now go and bring ^3131FF10 Grasshopper's Leg^000000 from hunting Rockers."; + mes "Bring all of that and you pass~"; + next; + mes "[Reidin Corse]"; + mes "It's easier to find them if you pass by the southern gate of Prontera and then head west. Alright, off you go, " + strcharinfo(0) + "~"; + } else { + mes "Now, I've taught you a lot of stuff and I wanna make sure you retain all of it. That's why I want you to take this midterm. Your mission: ^FF0000Attack the Rockers^000000!"; + emotion e_no1; + next; + mes "[Reidin Corse]"; + mes "There's a ship that"; + mes "leads to Byalan Island in Izlude, Prontera's satellite city. Ride that ship to Byalan Island."; + next; + mes "[Reidin Corse]"; + mes "In the center of that island is the entrance to a dungeon where a lot of Hydras live. Remember that it's a water dungeon, and that ^3131FFWater resists Fire^000000, ^3131FFbut is weak against Wind^000000."; + next; + mes "[Reidin Corse]"; + mes "Now go and bring ^3131FF10 Tentacles^000000"; + mes "from hunting Hydra and ^3131FF1 Crystal Blue^000000, which you can get from hunting the Mushrooms there."; + mes "Bring all of that and you pass~"; + next; + mes "[Reidin Corse]"; + mes "It's easier to find Izlude if you pass by Prontera, so head towards the fields near Prontera. Alright, off you go, " + strcharinfo(0) + "~"; + } set tu_archer01,11; close; } else if(tu_archer01 == 11){ - if(countitem(940) > 9){ - if(MaxWeight - Weight < 1000){ - mes "Why are you carrying"; - mes "so much stuff? You better put everything you don't need into Kafra Storage."; - close; - } else { - mes "Hey, you're back!"; - mes "Let's see now..."; - next; - emotion e_no1; - mes "[Reidin Corse]"; - mes "Good! You pass."; - mes "Don't forget that you gotta keep training and improve your skills. Before you know it, you'll be an expert almost as good as me!"; - specialeffect2 EF_WIND; - set tu_archer01, 12; - getexp 100,100; - getitem 1707,1; //Great_Bow - close; - } - } else { + if (checkre(0) && countitem(940) < 10) { mes "Hey..."; mes "You gotta bring"; mes "^3131FF10 Grasshopper's Leg^000000 to pass my midterm! Go back to the southwest area of Prontera and get them!"; close; + } else if (!checkre(0) && (countitem(962) < 10 || countitem(991) == 0)) { + mes "Hey..."; + mes "You gotta bring"; + mes "^3131FF10 Tentacles^000000 and"; + mes "^3131FF1 Crystal Blue^000000 to pass my midterm! Go back to the dungeon on Byalan Island and get them!"; + close; + } + if(MaxWeight - Weight < 1000){ + mes "Why are you carrying"; + mes "so much stuff? You better put everything you don't need into Kafra Storage."; + close; + } else { + mes "Hey, you're back!"; + mes "Let's see now..."; + next; + emotion e_no1; + mes "[Reidin Corse]"; + mes "Good! You pass."; + mes "Don't forget that you gotta keep training and improve your skills. Before you know it, you'll be an expert almost as good as me!"; + specialeffect2 EF_WIND; + set tu_archer01, 12; + if (checkre(0)) + delitem 940,10; //Grasshopper's_Leg + getexp 1000,1000; + getitem 1707,1; //Great_Bow + close; } } else if(tu_archer01 == 12){ mes "Alright, now there's only"; @@ -940,8 +1001,13 @@ pay_arche,103,165,5 script Reidin Corse#tu 832,{ mes "no need for you to fret."; next; mes "[Reidin Corse]"; - mes "Now, go into the forest east of Payon and hunt Spores and Wormtails. Your test will be to bring back ^3131FF10 Mushroom Spores^000000 and"; - mes "^3131FF10 Pointed Scales^000000."; + if (checkre(0)) { + mes "Now, go into the forest east of Payon and hunt Spores and Wormtails. Your test will be to bring back ^3131FF10 Mushroom Spores^000000 and"; + mes "^3131FF10 Pointed Scales^000000."; + } else { + mes "Now, go to Mt. Mjolnir and hunt Floras. Your test will be to bring back ^3131FF5 Maneater Blossoms^000000 and"; + mes "^3131FF20 Stems^000000."; + } next; mes "[Reidin Corse]"; mes "I know it's a little dangerous,"; @@ -968,49 +1034,81 @@ pay_arche,103,165,5 script Reidin Corse#tu 832,{ close; } } else if((tu_archer01 == 14) || (tu_archer01 == 15)){ - if((countitem(906) > 9) && (countitem(921) > 9)){ - mes "Ha-ha~!"; - mes "You look more like"; - mes "a veteran than a rookie"; - mes "now! Yeap, I can see it"; - mes "in your eyes."; - next; - mes "[Reidin Corse]"; - mes "Right, did you get a chance to meet my Acolyte pal, Mafra? She's pretty shy, but I hope you two got along."; - next; - mes "[Reidin Corse]"; - mes "I'm happy to tell"; - mes "you that you've passed"; - mes "my final exam! Here, take"; - mes "this little reward!"; - specialeffect2 EF_WIND; - set tu_archer01,16; - getexp 300,300; - getitem 1770,500; //Iron_Arrow - next; - mes "[Reidin Corse]"; - mes "Well, it's like you're a full fledged Archer now. Honestly,"; - mes "I've got nothing more to teach you. Well, about archery, anyway."; - emotion e_heh; - next; - mes "[Reidin Corse]"; - mes "Well, if you talk to him, Master Kavaruk might have something for you to do. He happens to have me running around to doing errands"; - mes "for him too. That creep!"; - emotion e_pif; - next; - mes "[Reidin Corse]"; - mes "Well, "+ strcharinfo(0) +","; - mes "It'd make me really happy if you get to the point where you develop a true love for the art of archery. I'll see you sometime, okay?"; - emotion e_no1; - close; - } else { + if (checkre(0) && (countitem(906) < 10 || countitem(921) < 10)) { mes "Remember, you"; mes "need to head into"; mes "the forest east of Payon and get me"; mes "^3131FF10 Mushroom Spores^000000"; mes "and ^3131FF10 Pointed Scales^000000."; close; + } else if (!checkre(0) && (countitem(1032) < 5 || countitem(905) < 20)) { + mes "Remember, you"; + mes "need to head over to"; + mes "Mt. Mjolnir and get me"; + mes "^3131FF5 Maneater Blossoms^000000"; + mes "and ^3131FF20 Stems^000000."; + next; + mes "[Reidin Corse]"; + mes "From Prontera, you'd get to Mt. Mjolnir by traveling ^3131FFnorth^000000, ^3131FFnorth^000000 and then ^3131FFeast^000000. But if you want,"; + mes "I can just send you there."; + next; + switch(select("Go!:W-Wait!")) { + case 1: + mes "[Reidin Corse]"; + mes "Alright!"; + mes "Oh, and if you get"; + mes "the chance, give a hello to my Acolyte pal over there for me~"; + emotion e_heh; + close2; + warp "mjolnir_11",25,221; + end; + case 2: + mes "[Reidin Corse]"; + mes "Huh?"; + mes "Um, sure. But"; + mes "there's no reason to"; + mes "get so nervous, even if"; + mes "this my final exam for you."; + close; + } } + mes "Ha-ha~!"; + mes "You look more like"; + mes "a veteran than a rookie"; + mes "now! Yeap, I can see it"; + mes "in your eyes."; + next; + mes "[Reidin Corse]"; + mes "Right, did you get a chance to meet my Acolyte pal, Mafra? She's pretty shy, but I hope you two got along."; + next; + mes "[Reidin Corse]"; + mes "I'm happy to tell"; + mes "you that you've passed"; + mes "my final exam! Here, take"; + mes "this little reward!"; + specialeffect2 EF_WIND; + set tu_archer01,16; + if (checkre(3)) + getexp 1000,1000; + else + getexp 3000,3000; + getitem 1770,500; //Iron_Arrow + next; + mes "[Reidin Corse]"; + mes "Well, it's like you're a full fledged Archer now. Honestly,"; + mes "I've got nothing more to teach you. Well, about archery, anyway."; + emotion e_heh; + next; + mes "[Reidin Corse]"; + mes "Well, if you talk to him, Master Kavaruk might have something for you to do. He happens to have me running around to doing errands"; + mes "for him too. That creep!"; + emotion e_pif; + next; + mes "[Reidin Corse]"; + mes "Well, "+ strcharinfo(0) +","; + mes "It'd make me really happy if you get to the point where you develop a true love for the art of archery. I'll see you sometime, okay?"; + emotion e_no1; + close; } else if(tu_archer01 == 16){ mes "I really like this town."; mes "There's so much lush greenery"; @@ -1280,13 +1378,13 @@ pay_arche,84,139,3 script Seisner 727,{ specialeffect2 EF_WIND; set tu_archer01, 3; if(JobLevel == 1){ - getexp 0,5; + getexp 0,30; } else if((JobLevel > 1) && (JobLevel < 11)){ - getexp 0,10; + getexp 0,80; } else if((JobLevel > 10) && (JobLevel < 21)){ - getexp 0,25; + getexp 0,100; } else { - getexp 0,50; + getexp 0,120; } end; } @@ -1295,11 +1393,11 @@ pay_arche,84,139,3 script Seisner 727,{ // Target //============================================================ -pay_arche,76,135,3 script Target#Target 111,{ end; } // empty NPC?? [Jukka] +pay_arche,76,135,3 script #Target 111,{ end; } // Acolyte //============================================================ -pay_fild08,40,83,5 script Acolyte#tu 95,{ +- script ::Acolyte_Tu -1,{ mes "[Acolyte]"; if(tu_archer01 == 14){ if(gettime(3) >= 18 && gettime(3) < 22){ |