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author | Kisuka <Kisuka@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2009-06-22 03:14:16 +0000 |
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committer | Kisuka <Kisuka@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2009-06-22 03:14:16 +0000 |
commit | 4898f65a98e8a36e80ba05806ca4c8dbd238846e (patch) | |
tree | 9639c53c08a819c614e668ef6101456d93403ff0 /npc/quests/first_class/tu_archer.txt | |
parent | 68e63c6c4225a21d8b0c743beb835327186b78a0 (diff) | |
download | hercules-4898f65a98e8a36e80ba05806ca4c8dbd238846e.tar.gz hercules-4898f65a98e8a36e80ba05806ca4c8dbd238846e.tar.bz2 hercules-4898f65a98e8a36e80ba05806ca4c8dbd238846e.tar.xz hercules-4898f65a98e8a36e80ba05806ca4c8dbd238846e.zip |
- Added missing 10.3 dialog to tu_archer.
- Removed 'Arpesto' and added to hunter_skills with its script (Official Phantasmic Arrow Quest).
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@13906 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/quests/first_class/tu_archer.txt')
-rw-r--r-- | npc/quests/first_class/tu_archer.txt | 50 |
1 files changed, 25 insertions, 25 deletions
diff --git a/npc/quests/first_class/tu_archer.txt b/npc/quests/first_class/tu_archer.txt index f7bd0f2c8..832a670ad 100644 --- a/npc/quests/first_class/tu_archer.txt +++ b/npc/quests/first_class/tu_archer.txt @@ -3,7 +3,7 @@ //===== By: ================================================== //= Fix up by Jukka //===== Current Version: ===================================== -//= 1.6 +//= 1.7 //===== Compatible With: ===================================== //= eAthena SVN (Testet in Trunk 88xx) //===== Description: ========================================= @@ -17,6 +17,7 @@ //= 1.4 Fixed experience gains to match upcoming rate adjustments. [SinSloth] //= 1.5 Fixed bad NPC header data to comply with rev. 11603. [L0ne_W0lf] //= 1.6 Fixed infinate loop. (bugreport:2393) [L0ne_W0lf] +//= 1.7 Added 10.3 dialog and moved Arpesto to hunter skill quest. [Kisuka] //============================================================ @@ -213,11 +214,11 @@ payon_in02,47,13,3 script Master Kavaruk 55,{ close; } else if(Class == Job_Hunter || Class == Job_Sniper || Class == Job_Baby_Hunter){ //CHECK - mes "In fact, there are a few members in our guild who handle Falcons and Arrows, just like you."; - next; mes "[Master Kavaruk]"; - mes "...But I don't seem to see any of them around here right now. They're always out exploring, I suppose. I'm sure that you'll be able to meet one of your colleagues"; - mes "here sometime, though."; + mes "Arpesto is waiting"; + mes "outside. Since he's a"; + mes "veteran hunter, he can"; + mes "be of great help to you."; close; } else if(Class == Job_Dancer || Class == Job_Gypsy || Class == Job_Baby_Dancer){ //CHECK @@ -336,6 +337,13 @@ payon_in02,47,13,3 script Master Kavaruk 55,{ } else if(BaseClass == Job_Archer){ mes "Although I can't deny that you're an expert, I suppose it is a good idea to review the basics of archery from time to time. Would you like to try some refresher training?"; + } else if(Class == Job_Hunter || Class == Job_Sniper){ //CHECK + mes "[Master Kavaruk]"; + mes "Arpesto is waiting"; + mes "outside. Since he's a"; + mes "veteran hunter, he can"; + mes "be of great help to you."; + close; } else if(Class == Job_Archer || Class == Job_Baby_Archer){ mes "As an Archer, I can see that you'd want to make sure that you have a strong grasp on the fundamentals"; @@ -1107,7 +1115,6 @@ pay_arche,103,165,5 script Raiden Karus#tu 832,{ mes "this offer still lasts!"; next; emotion e_pif; - mes "[Arpesto]"; mes "Raiden..."; mes "Stop messing around."; @@ -1128,26 +1135,19 @@ pay_arche,103,165,5 script Raiden Karus#tu 832,{ mes "But I'll still date all of"; mes "those cute girls..."; close; -} -//=================================================Arepesto==================================================== -pay_arche,109,169,3 script Arpesto 712,{ - mes "[Arpesto]"; - mes "The sky still looks clear, but recently the winds that have been blowing through the land seem to carry with them an air of misfortune."; - next; - emotion e_pif; - mes "[Raiden Karus]"; - mes "So..."; - mes "Danger's coming?"; - mes "Heh! Chill, gramps~"; - mes "I got it covered!"; - next; - emotion e_swt2; - mes "[Arpesto]"; - mes "Ho ho..."; - mes "Energetic, but"; - mes "cocky. Kids nowadays..."; - close; + OnKik: + emotion 29; + OnSwt: + emotion 4; + OnIc: + emotion 5; + OnOmg: + emotion 23; + OnThink: + emotion 9; + OnHng: + emotion 32; } //=================================================Seisner==================================================== |