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authorHaru <haru@dotalux.com>2013-11-04 16:30:43 +0100
committerHaru <haru@dotalux.com>2013-11-04 16:33:53 +0100
commitba5ca9e100564cecb4a1fb1edabca1c042c10204 (patch)
tree9e5530d8b9d4d3087d39a7df92a3105223ccef08 /npc/quests/first_class/tu_acolyte.txt
parent7e248a309cc3129a2e790fd413dea80eaa03db56 (diff)
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Follow-up to 124ab2a1cdb344f24170a4d91f7000ebabf39b40
- Changed a few leftover NPC IDs to constants - Note: we're still missing support for mob sprite constants, so the NPCs using mob sprites are still not converted. Signed-off-by: Haru <haru@dotalux.com>
Diffstat (limited to 'npc/quests/first_class/tu_acolyte.txt')
-rw-r--r--npc/quests/first_class/tu_acolyte.txt2
1 files changed, 1 insertions, 1 deletions
diff --git a/npc/quests/first_class/tu_acolyte.txt b/npc/quests/first_class/tu_acolyte.txt
index fde13dbae..c788462bd 100644
--- a/npc/quests/first_class/tu_acolyte.txt
+++ b/npc/quests/first_class/tu_acolyte.txt
@@ -1778,7 +1778,7 @@ prt_monk,223,123,3 script Eavesdrop#tu HIDDEN_NPC,{
}
}
-sec_in02,17,156,3 script 1st Job Quest Reset 726,{
+sec_in02,17,156,3 script 1st Job Quest Reset 4_F_JOB_BLACKSMITH,{
callfunc "F_GM_NPC";
mes "[1st Job Quest]";
mes "Which would you like to reset?";