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author | Lupus <Lupus@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-10-30 09:39:29 +0000 |
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committer | Lupus <Lupus@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-10-30 09:39:29 +0000 |
commit | b005a0e1890c0dc1477a97affb0de382060b53d9 (patch) | |
tree | 50ff890f4650aee5a8ac7802ae5e7ef8b70a83d2 /npc/quests/first_class/tu_acolyte.txt | |
parent | 57d0c23c9c09da2cbf878fbaf19eb91248ee603d (diff) | |
download | hercules-b005a0e1890c0dc1477a97affb0de382060b53d9.tar.gz hercules-b005a0e1890c0dc1477a97affb0de382060b53d9.tar.bz2 hercules-b005a0e1890c0dc1477a97affb0de382060b53d9.tar.xz hercules-b005a0e1890c0dc1477a97affb0de382060b53d9.zip |
added official 1st class quests
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9097 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/quests/first_class/tu_acolyte.txt')
-rw-r--r-- | npc/quests/first_class/tu_acolyte.txt | 110 |
1 files changed, 55 insertions, 55 deletions
diff --git a/npc/quests/first_class/tu_acolyte.txt b/npc/quests/first_class/tu_acolyte.txt index 1c0aabe36..bf38d1402 100644 --- a/npc/quests/first_class/tu_acolyte.txt +++ b/npc/quests/first_class/tu_acolyte.txt @@ -18,8 +18,8 @@ //=================================================Priest Praupin==================================================== prt_church.gat,179,15,1 script Priest Praupin 110,{ mes "[Priest Praupin]"; - if (BaseClass != Job_Acolyte) { - if (tu_acolyte01 == 25) { + if(BaseClass != Job_Acolyte){ + if(tu_acolyte01 == 25){ mes "Oh...!"; mes "You're "+strcharinfo(0)+" !"; mes "You've grown so much!"; @@ -42,7 +42,7 @@ prt_church.gat,179,15,1 script Priest Praupin 110,{ mes "you may not know what to do"; mes "as an Acolyte from here on..."; next; - switch(select("I'm not worried.:What should I do?")) { + switch(select("I'm not worried.:What should I do?")){ case 1: mes "[Priest Praupin]"; mes "Seeing your eyes filled with such determination assures me. But if you run into any trouble, feel free to ask me for help. Good bye for now, blessed child."; @@ -59,7 +59,7 @@ prt_church.gat,179,15,1 script Priest Praupin 110,{ mes "become a better Acolyte after learning from Sister Asthe's instructions. If you like, I can send you to the convent."; set tu_acolyte01, 1; next; - if(select("Go to the convent.:Do not go.")==1) { + if(select("Go to the convent.:Do not go.")==1){ mes "[Priest Praupin]"; mes "Please say hello"; mes "to Sister Asthe for me."; @@ -88,7 +88,7 @@ prt_church.gat,179,15,1 script Priest Praupin 110,{ close; break; case 22: - if (countitem(7181) > 0) { // Receipt_01 + if(countitem(7181) > 0){ // Receipt_01 emotion e_gasp; mes "Oh my, you seem"; mes "to be growing quickly"; @@ -113,7 +113,7 @@ prt_church.gat,179,15,1 script Priest Praupin 110,{ mes "I know I'm not offering much,"; mes "but they were quite helpful to me when I was a young Acolyte like yourself."; next; - if(select("Maces:Clubs")==1) { + if(select("Maces:Clubs")==1){ getitem 1604, 1; } else { getitem 1510, 1; @@ -144,7 +144,7 @@ prt_church.gat,179,15,1 script Priest Praupin 110,{ mes "[Priest Praupin]"; mes "Would you like me to send you to the convent so that you can learn from this wonderful teacher?"; next; - if(select("Yes, please.:No thanks.")==1) { + if(select("Yes, please.:No thanks.")==1){ mes "[Priest Praupin]"; mes "Please say hello"; mes "to Sister Asthe for me."; @@ -166,7 +166,7 @@ prt_church.gat,179,15,1 script Priest Praupin 110,{ //=================================================Asthe==================================================== prt_monk.gat,230,106,3 script Asthe#tu 79,{ mes "[Asthe]"; - switch(tu_acolyte01) { + switch(tu_acolyte01){ case 1: mes "Oh my..."; mes "How did such"; @@ -174,7 +174,7 @@ prt_monk.gat,230,106,3 script Asthe#tu 79,{ mes "manage to reach"; mes "this remote place?"; next; - if(select("I came for fun.:Priest Praupin suggested I come here.")==1) { + if(select("I came for fun.:Priest Praupin suggested I come here.")==1){ mes "[Asthe]"; mes "This convent is always quiet and peaceful. Sitting on the benches and feeling the almighty presense all around you is such a relaxing, meditative experience."; close; @@ -208,7 +208,7 @@ prt_monk.gat,230,106,3 script Asthe#tu 79,{ mes ""+strcharinfo(0)+","; mes "have you thought about what kind of Acolyte you would like to become? It's very important that you plan for the future that you want."; next; - if(select("One that supports others.:One that punishes evil.")==1) { + if(select("One that supports others.:One that punishes evil.")==1){ mes "[Asthe]"; mes "Ah, you have such"; mes "a generous heart!"; @@ -237,7 +237,7 @@ prt_monk.gat,230,106,3 script Asthe#tu 79,{ mes "is the most necessary"; mes "skill for an Acolyte?"; next; - switch(select("Heal:Aqua Benedicta:Teleport")) { + switch(select("Heal:Aqua Benedicta:Teleport")){ case 1: mes "[Asthe]"; mes "Ah, yes."; @@ -283,7 +283,7 @@ prt_monk.gat,230,106,3 script Asthe#tu 79,{ mes "HEAL !!"; unitskilluseid getcharid(3),28,10; set tu_acolyte01, 3; - if (getskilllv(28) == 0) { + if(getskilllv(28) == 0){ set JobExp,JobExp+100; //misceffect EF_CONE; } @@ -294,7 +294,7 @@ prt_monk.gat,230,106,3 script Asthe#tu 79,{ mes "think? I believe learning the basics is your most important"; mes "task for now."; next; - if (getskilllv(28) < 3) { + if(getskilllv(28) < 3){ mes "[Asthe]"; mes "Well then, learn"; mes "the Heal skill up to"; @@ -344,8 +344,8 @@ prt_monk.gat,230,106,3 script Asthe#tu 79,{ } break; case 4: - if (getskilllv(28) > 2) { - if (countitem(1504) > 0) { + if(getskilllv(28) > 2){ + if(countitem(1504) > 0){ mes "Oh my!"; mes "Welcome back~"; mes "I see that you've"; @@ -354,7 +354,7 @@ prt_monk.gat,230,106,3 script Asthe#tu 79,{ emotion e_heh; set tu_acolyte01, 5; delitem 1504, 1; - if (Class == Job_Acolyte_High) { + if(Class == Job_Acolyte_High){ set JobExp,JobExp+1000; set BaseExp, BaseExp + 2000; //misceffect EF_CONE; @@ -632,7 +632,7 @@ prt_monk.gat,230,106,3 script Asthe#tu 79,{ mes "Now, we've covered some"; mes "pretty complicated material in this lesson. Would you like to hear this again?"; next; - if(select("Listen again.:Move to the next topic.")==1) { + if(select("Listen again.:Move to the next topic.")==1){ mes "[Asthe]"; mes "Alright,"; mes "give me a moment"; @@ -667,7 +667,7 @@ prt_monk.gat,230,106,3 script Asthe#tu 79,{ mes "[Asthe]"; mes "Oh, and this last delivery is a receipt for ^3131FFPriest Praupin^000000, the priest who told you about me."; mes "Here you go, the letters and packages..."; - if (MaxWeight - Weight < 2430) { + if(MaxWeight - Weight < 2430){ next; mes "[Asthe]"; mes "Oh...!"; @@ -787,8 +787,8 @@ prt_monk.gat,230,106,3 script Asthe#tu 79,{ //=================================================Priest Gardron==================================================== monk_in.gat,18,38,6 script Priest Gardron#tu 110,{ mes "[Priest Gardron]"; - if (tu_acolyte01 == 7) { - if (countitem(7148) >= 1) { + if(tu_acolyte01 == 7){ + if(countitem(7148) >= 1){ mes "Hmm...?"; mes "What's that?"; mes "You have something for me?"; @@ -817,8 +817,8 @@ monk_in.gat,18,38,6 script Priest Gardron#tu 110,{ mes "it or misplaced it somewhere."; close; } - } else if (tu_acolyte01 == 8) { - if (countitem(957) > 4) { + } else if(tu_acolyte01 == 8){ + if(countitem(957) > 4){ mes "Oh..!"; mes "You've returned!"; mes "Let's see... One..."; @@ -872,7 +872,7 @@ monk_in.gat,18,38,6 script Priest Gardron#tu 110,{ mes "Now then..."; mes "Will you go to Payon?"; next; - if(select("Let's go to Payon!:Um, let me get ready first.")==1) { + if(select("Let's go to Payon!:Um, let me get ready first.")==1){ mes "[Priest Gardron]"; mes "Good, good."; mes "I shall send you"; @@ -899,13 +899,13 @@ prt_monk.gat,235,245,5 script Dog#tu 81,{ mes "^CDB79EBark bark!"; mes "Woof woof!^000000"; next; - if (tu_acolyte01 == 10) { + if(tu_acolyte01 == 10){ set @dog_food, 0; - while((1)) { - switch(select("Give a treat.:Pet the dog.:End actions.")) { + while((1)){ + switch(select("Give a treat.:Pet the dog.:End actions.")){ case 1: set @dog_food, @dog_food + 1; - if (@dog_food > 4) { + if(@dog_food > 4){ mes "[Dog]"; mes "^CDB79EGrrrrrr...!^000000"; emotion e_an; @@ -952,7 +952,7 @@ OnTouch: //=================================================Ill Girl==================================================== prt_monk.gat,226,257,6 script Ill Girl#tu 93,{ mes "[Angelic]"; - if (tu_acolyte01 > 12) { + if(tu_acolyte01 > 12){ mes "Thanks for helping me."; mes "I'm sad my older sister is no longer with me, but I oughta"; mes "cheer up, right? I'll try my best!"; @@ -963,7 +963,7 @@ prt_monk.gat,226,257,6 script Ill Girl#tu 93,{ mes "^333333*Sniff* *Cough cough!*^000000"; mes "It h-hurts so... much...!"; mes "Sis...ter..."; - if (tu_acolyte01 == 10) { + if(tu_acolyte01 == 10){ next; mes "[Angelic]"; mes "^333333*Sniff...*^000000"; @@ -1028,21 +1028,21 @@ prt_monk.gat,226,257,6 script Ill Girl#tu 93,{ set tu_acolyte01, 11; close; } else - if (tu_acolyte01 == 11) { + if(tu_acolyte01 == 11){ next; mes "[Angelic]"; mes "It hurts...!"; mes "I... I can't...!"; close; } else - if (tu_acolyte01 == 12) { + if(tu_acolyte01 == 12){ next; mes "^3355FFYou go towards"; mes "the girl, place your hands"; mes "on her back and perform"; mes "a holy spell...^000000"; next; - switch(select("Heal!:Blessing!:Cure!:Recovery!:Signum Crucis!:B.S Sacramenti!")) { + switch(select("Heal!:Blessing!:Cure!:Recovery!:Signum Crucis!:B.S Sacramenti!")){ case 1: mes "["+strcharinfo(0)+"]"; mes "H..."; @@ -1055,12 +1055,12 @@ prt_monk.gat,226,257,6 script Ill Girl#tu 93,{ close; break; case 2: - if (getskilllv(34) == 0) goto L_NONE; + if(getskilllv(34) == 0) goto L_NONE; mes "["+strcharinfo(0)+"]"; mes "B..."; mes "Blessing!"; next; - if (rand(100) < getskilllv(34)*10) { + if(rand(100) < getskilllv(34)*10){ //misceffect EF_BLESSING; mes "["+strcharinfo(0)+"]"; mes "I..."; @@ -1085,7 +1085,7 @@ prt_monk.gat,226,257,6 script Ill Girl#tu 93,{ } break; case 3: - if (getskilllv(35) == 0) goto L_NONE; + if(getskilllv(35) == 0) goto L_NONE; mes "["+strcharinfo(0)+"]"; mes "C-Cure...!"; //misceffect EF_CURE; @@ -1101,7 +1101,7 @@ prt_monk.gat,226,257,6 script Ill Girl#tu 93,{ close; break; case 5: - if (getskilllv(32) == 0) goto L_NONE; + if(getskilllv(32) == 0) goto L_NONE; mes "["+strcharinfo(0)+"]"; mes "S-Signum..."; mes "Signum Crucis!"; @@ -1142,7 +1142,7 @@ L_NONE: //=================================================Veiner==================================================== prt_monk.gat,197,228,3 script Veiner 89,{ mes "[Veiner]"; - if (countitem(1081) && tu_acolyte01 == 18) { + if(countitem(1081) && tu_acolyte01 == 18){ set tu_acolyte01, 19; delitem 1081, 1; mes "So very exhausted..."; @@ -1167,7 +1167,7 @@ prt_monk.gat,197,228,3 script Veiner 89,{ mes "Thank you very much for delivering this to me. Sorry, but I'm always excited to hear from my cutie pie~"; emotion e_thx; close; - } else if (tu_acolyte01 > 18) { + } else if(tu_acolyte01 > 18){ mes "I can't wait"; mes "to see her again!"; mes "Bibi...! I loooove you!"; @@ -1190,7 +1190,7 @@ prt_monk.gat,28,260,5 script Hedrick 50,{ mes "And so efficiently too!"; mes "Awesome job as usual,"; mes "Hedrick. You're number one!"; - if (countitem(7148)==0 || tu_acolyte01 != 19) close; + if(countitem(7148)==0 || tu_acolyte01 != 19) close; next; mes "[Hedrick]"; mes "Oh...?"; @@ -1220,7 +1220,7 @@ prt_monk.gat,28,260,5 script Hedrick 50,{ //=================================================Weapon Merchant==================================================== prt_monk.gat,135,263,4 script Weapon Merchant#tu 139,9,9{ OnTouch: - if (tu_acolyte01 != 20 || countitem(1081)==0) end; + if(tu_acolyte01 != 20 || countitem(1081)==0) end; delitem 1081, 1; set tu_acolyte01, 21; mes "[Weapon Merchant]"; @@ -1238,7 +1238,7 @@ OnTouch: monk_in.gat,103,176,7 script Karven 60,{ mes "[Karven]"; mes "May you rest"; - if (tu_acolyte01 == 21 && countitem(7183)) { + if(tu_acolyte01 == 21 && countitem(7183)){ delitem 7183, 1; set tu_acolyte01, 22; mes "in peace forever..."; @@ -1270,7 +1270,7 @@ monk_in.gat,103,176,7 script Karven 60,{ //=================================================Gloria==================================================== prt_monk.gat,219,164,3 script Gloria#tu 95,{ mes "[Gloria]"; - if(BaseJob != Job_Acolyte) { + if(BaseJob != Job_Acolyte){ mes "Hi, hi~"; mes "I'm Gloria."; mes "You wanna know"; @@ -1287,7 +1287,7 @@ prt_monk.gat,219,164,3 script Gloria#tu 95,{ mes "you, but I like my name very much. I mean, it's not like my parents named me after that weapon, right?"; close; } - if (tu_acolyte01 > 0 && tu_acolyte01 < 25) { + if(tu_acolyte01 > 0 && tu_acolyte01 < 25){ mes "I'm still"; mes "a young Acolyte"; mes "in training and I'm"; @@ -1312,7 +1312,7 @@ prt_monk.gat,219,164,3 script Gloria#tu 95,{ mes "send you to Prontera."; mes "Just let me know, okay?"; next; - switch(select("I'm okay for now.:Send me to Prontera.")) { + switch(select("I'm okay for now.:Send me to Prontera.")){ case 1: mes "[Gloria]"; mes "In order to use"; @@ -1343,7 +1343,7 @@ prt_monk.gat,219,164,3 script Gloria#tu 95,{ //=================================================Cleope Verce==================================================== prt_monk.gat,153,210,3 script Cleope Verce 95,{ mes "[Cleope Verce]"; - if (BaseJob != Job_Acolyte) { + if(BaseJob != Job_Acolyte){ mes "Hello hello."; mes "The sun is very"; mes "warm today, don't"; @@ -1351,7 +1351,7 @@ prt_monk.gat,153,210,3 script Cleope Verce 95,{ mes "weather today..."; close; } - if (JobLevel >= 40) { + if(JobLevel >= 40){ mes "Hmmm?"; mes "It looks like you've"; mes "learned quite a lot as"; @@ -1360,7 +1360,7 @@ prt_monk.gat,153,210,3 script Cleope Verce 95,{ mes "call you a rookie anymore~"; close; } - if (BaseLevel < 26) { + if(BaseLevel < 26){ mes "Oh my.. "; mes "A newbie Acolyte?"; mes "It doesn't even seem"; @@ -1402,7 +1402,7 @@ prt_monk.gat,153,210,3 script Cleope Verce 95,{ mes "Good luck..."; mes "Rookie."; close; - } else if (BaseLevel < 36) { + } else if(BaseLevel < 36){ mes "Oh my.. "; mes "A young Acolyte?"; mes "You seem to have just"; @@ -1453,7 +1453,7 @@ prt_monk.gat,153,210,3 script Cleope Verce 95,{ mes "Good luck,"; mes "young friend."; close; - } else if (BaseLevel < 46) { + } else if(BaseLevel < 46){ mes "Well, well, well~"; mes "Hello, young Acolyte."; mes "You're still kind of"; @@ -1523,7 +1523,7 @@ prt_monk.gat,153,210,3 script Cleope Verce 95,{ //=================================================Range NPC==================================================== prt_monk.gat,217,123,4 script #tu_monk 139,10,10{ OnTouch: - if (BaseJob == Job_Acolyte) { + if(BaseJob == Job_Acolyte){ switch(tu_acolyte01){ case 0: mes "[Sound by Window]"; @@ -1542,7 +1542,7 @@ OnTouch: mes "yonder window...^000000"; close; } - } else if (BaseClass == Job_Archer) { + } else if(BaseClass == Job_Archer){ mes "[Sound by Window]"; mes "Oh...no.. ....so....."; close; @@ -1551,11 +1551,11 @@ OnTouch: } //=================================================Eavesdrop==================================================== prt_monk.gat,223,123,3 script Eavesdrop#tu 111,{ - if (BaseJob != Job_Acolyte) { + if(BaseJob != Job_Acolyte){ mes "^3355FFThere's nothing here.^000000"; close; } - if (tu_acolyte01 > 3 && tu_acolyte01 < 10) { + if(tu_acolyte01 > 3 && tu_acolyte01 < 10){ mes "[Voices from Window]"; mes "^A68064Sir..."; mes "Something doesn't"; @@ -1580,7 +1580,7 @@ prt_monk.gat,223,123,3 script Eavesdrop#tu 111,{ mes "Still, I can't help"; mes "but feel uneasy...^000000"; close; - } else if (tu_acolyte01 > 9 && tu_acolyte01 < 25) { + } else if(tu_acolyte01 > 9 && tu_acolyte01 < 25){ mes "[Voices from Window]"; mes "^A68064I heard from an"; mes "official at the palace"; @@ -1611,7 +1611,7 @@ prt_monk.gat,223,123,3 script Eavesdrop#tu 111,{ mes "[Voices from Window]"; mes "^CD6600Thank you...^000000"; close; - } else if (tu_acolyte01 > 24) { + } else if(tu_acolyte01 > 24){ mes "[Voices from Window]"; mes "^A68064...Sir, do you know anything about the ^855E42curse of the Geobourg family^A68064?^000000"; next; |