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author | Kisuka <kisuka@kisuka.com> | 2013-10-28 00:42:23 -0700 |
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committer | Kisuka <kisuka@kisuka.com> | 2013-10-28 00:42:23 -0700 |
commit | 124ab2a1cdb344f24170a4d91f7000ebabf39b40 (patch) | |
tree | ebc5aeee49da96f88e55358c184d69d90eae9289 /npc/quests/first_class/tu_acolyte.txt | |
parent | e7efdfe96e1b4c288bca845c03512da6842d6425 (diff) | |
download | hercules-124ab2a1cdb344f24170a4d91f7000ebabf39b40.tar.gz hercules-124ab2a1cdb344f24170a4d91f7000ebabf39b40.tar.bz2 hercules-124ab2a1cdb344f24170a4d91f7000ebabf39b40.tar.xz hercules-124ab2a1cdb344f24170a4d91f7000ebabf39b40.zip |
Added ability to use constants instead of sprite IDs for NPCs. Converted all npcs to use this.
Diffstat (limited to 'npc/quests/first_class/tu_acolyte.txt')
-rw-r--r-- | npc/quests/first_class/tu_acolyte.txt | 28 |
1 files changed, 14 insertions, 14 deletions
diff --git a/npc/quests/first_class/tu_acolyte.txt b/npc/quests/first_class/tu_acolyte.txt index 3f845faaf..fde13dbae 100644 --- a/npc/quests/first_class/tu_acolyte.txt +++ b/npc/quests/first_class/tu_acolyte.txt @@ -23,7 +23,7 @@ // Priest Praupin //============================================================ -prt_church,179,15,1 script Priest Praupin 110,{ +prt_church,179,15,1 script Priest Praupin 4_M_MINISTER,{ mes "[Priest Praupin]"; if(BaseJob != Job_Acolyte){ if(tu_acolyte01 == 25){ @@ -174,7 +174,7 @@ prt_church,179,15,1 script Priest Praupin 110,{ // Asthe //============================================================ -prt_monk,230,106,3 script Asthe#tu 79,{ +prt_monk,230,106,3 script Asthe#tu 1_F_PRIEST,{ mes "[Asthe]"; switch(tu_acolyte01){ case 1: @@ -800,7 +800,7 @@ prt_monk,230,106,3 script Asthe#tu 79,{ // Priest Gardron //============================================================ -monk_in,18,38,6 script Priest Gardron#tu 110,{ +monk_in,18,38,6 script Priest Gardron#tu 4_M_MINISTER,{ mes "[Priest Gardron]"; if(tu_acolyte01 == 7){ if(countitem(7148) >= 1){ @@ -952,7 +952,7 @@ monk_in,18,38,6 script Priest Gardron#tu 110,{ // Dog //============================================================ -prt_monk,235,245,5 script Dog#tu 81,{ +prt_monk,235,245,5 script Dog#tu 4_DOG01,{ mes "[Dog]"; mes "^CDB79EBark bark!"; mes "Woof woof!^000000"; @@ -999,7 +999,7 @@ prt_monk,235,245,5 script Dog#tu 81,{ // Boy //============================================================ -prt_monk,243,238,5 script Boy#boy_voi 139,5,5,{ +prt_monk,243,238,5 script Boy#boy_voi HIDDEN_WARP_NPC,5,5,{ OnTouch_: if(tu_acolyte01 != 10)end; mes "[??]"; @@ -1010,7 +1010,7 @@ OnTouch_: // Ill Girl //============================================================ -prt_monk,226,257,6 script Ill Girl#tu 93,{ +prt_monk,226,257,6 script Ill Girl#tu 4_F_04,{ mes "[Angelic]"; if(tu_acolyte01 > 12){ mes "Thanks for helping me."; @@ -1212,7 +1212,7 @@ prt_monk,226,257,6 script Ill Girl#tu 93,{ // Veiner //============================================================ -prt_monk,197,228,3 script Veiner 89,{ +prt_monk,197,228,3 script Veiner 4_M_ORIENT02,{ mes "[Veiner]"; if(countitem(1081) && tu_acolyte01 == 18){ mes "So very exhausted..."; @@ -1256,7 +1256,7 @@ prt_monk,197,228,3 script Veiner 89,{ // Hedrick //============================================================ -prt_monk,28,260,5 script Hedrick 50,{ +prt_monk,28,260,5 script Hedrick 1_M_04,{ mes "[Hedrick]"; mes "^333333*Whew!*^000000"; mes "Man I worked hard today!"; @@ -1292,7 +1292,7 @@ prt_monk,28,260,5 script Hedrick 50,{ // Weapon Merchant //============================================================ -prt_monk,136,261,0 script Weapon Merchant#tu 139,9,9,{ +prt_monk,136,261,0 script Weapon Merchant#tu HIDDEN_WARP_NPC,9,9,{ OnTouch: if(tu_acolyte01 != 20 || countitem(1081)==0) end; mes "[Weapon Merchant]"; @@ -1310,7 +1310,7 @@ OnTouch: // Karven //============================================================ -monk_in,103,176,7 script Karven 60,{ +monk_in,103,176,7 script Karven 1_M_PASTOR,{ mes "[Karven]"; mes "May you rest"; if(tu_acolyte01 == 21 && countitem(7183)){ @@ -1344,7 +1344,7 @@ monk_in,103,176,7 script Karven 60,{ // Gloria //============================================================ -prt_monk,219,164,3 script Gloria#tu 95,{ +prt_monk,219,164,3 script Gloria#tu 4_F_SISTER,{ mes "[Gloria]"; if(BaseJob != Job_Acolyte){ mes "Hi, hi~"; @@ -1417,7 +1417,7 @@ prt_monk,219,164,3 script Gloria#tu 95,{ // Cleope Verce //============================================================ -prt_monk,153,210,3 script Cleope Verce 95,{ +prt_monk,153,210,3 script Cleope Verce 4_F_SISTER,{ mes "[Cleope Verce]"; if(BaseJob != Job_Acolyte){ if (JobLevel < 40) { @@ -1591,7 +1591,7 @@ prt_monk,153,210,3 script Cleope Verce 95,{ } // Range NPC //============================================================ -prt_monk,217,123,0 script #tu_monk 139,10,10,{ +prt_monk,217,123,0 script #tu_monk HIDDEN_WARP_NPC,10,10,{ OnTouch_: if(BaseJob == Job_Acolyte){ switch(tu_acolyte01){ @@ -1612,7 +1612,7 @@ OnTouch_: // Eavesdrop //============================================================ -prt_monk,223,123,3 script Eavesdrop#tu 111,{ +prt_monk,223,123,3 script Eavesdrop#tu HIDDEN_NPC,{ if(BaseJob != Job_Acolyte){ mes "^3355FFThere's nothing here.^000000"; close; |