summaryrefslogtreecommitdiff
path: root/npc/quests/first_class/tu_acolyte.txt
diff options
context:
space:
mode:
authorHaru <haru@dotalux.com>2016-02-07 01:23:46 +0100
committerHaru <haru@dotalux.com>2016-02-07 01:23:46 +0100
commit1fd628e7be9e6de4ea48394be09ae10e912d8f3d (patch)
tree4e5b42a444f83976c33f22540d3aa46a8ceb7001 /npc/quests/first_class/tu_acolyte.txt
parente68aa1f74d315f7bf24d7c8829002d0031b23539 (diff)
parent0462bc828e59ce99a48303a2f6190d3a01ce9465 (diff)
downloadhercules-1fd628e7be9e6de4ea48394be09ae10e912d8f3d.tar.gz
hercules-1fd628e7be9e6de4ea48394be09ae10e912d8f3d.tar.bz2
hercules-1fd628e7be9e6de4ea48394be09ae10e912d8f3d.tar.xz
hercules-1fd628e7be9e6de4ea48394be09ae10e912d8f3d.zip
Merge pull request #1110 from dastgir/22-ScriptClean-Phase2
Script CleanUp Phase 2
Diffstat (limited to 'npc/quests/first_class/tu_acolyte.txt')
-rw-r--r--npc/quests/first_class/tu_acolyte.txt30
1 files changed, 15 insertions, 15 deletions
diff --git a/npc/quests/first_class/tu_acolyte.txt b/npc/quests/first_class/tu_acolyte.txt
index a819942d1..6a2c8f7f2 100644
--- a/npc/quests/first_class/tu_acolyte.txt
+++ b/npc/quests/first_class/tu_acolyte.txt
@@ -65,7 +65,7 @@ prt_church,179,15,1 script Priest Praupin 4_M_MINISTER,{
mes "you may not know what to do";
mes "as an Acolyte from here on...";
next;
- switch(select("I'm not worried.:What should I do?")){
+ switch(select("I'm not worried.", "What should I do?")){
case 1:
mes "[Priest Praupin]";
mes "Seeing your eyes filled with such determination assures me. But if you run into any trouble, feel free to ask me for help. Good bye for now, blessed child.";
@@ -81,7 +81,7 @@ prt_church,179,15,1 script Priest Praupin 4_M_MINISTER,{
mes "become a better Acolyte after learning from Sister Asthe's instructions. If you like, I can send you to the convent.";
tu_acolyte01 = 1;
next;
- if(select("Go to the convent.:Do not go.")==1){
+ if(select("Go to the convent.", "Do not go.")==1){
mes "[Priest Praupin]";
mes "Please say hello";
mes "to Sister Asthe for me.";
@@ -133,7 +133,7 @@ prt_church,179,15,1 script Priest Praupin 4_M_MINISTER,{
mes "I know I'm not offering much,";
mes "but they were quite helpful to me when I was a young Acolyte like yourself.";
next;
- switch(select("Wand:Flail")) {
+ switch(select("Wand", "Flail")) {
case 1:
delitem Receipt_01,1;
tu_acolyte01 = 23;
@@ -169,7 +169,7 @@ prt_church,179,15,1 script Priest Praupin 4_M_MINISTER,{
mes "[Priest Praupin]";
mes "Would you like me to send you to the convent so that you can learn from this wonderful teacher?";
next;
- if(select("Yes, please.:No thanks.")==1){
+ if(select("Yes, please.", "No thanks.")==1){
mes "[Priest Praupin]";
mes "Please say hello";
mes "to Sister Asthe for me.";
@@ -199,7 +199,7 @@ prt_monk,230,106,3 script Asthe#tu 1_F_PRIEST,{
mes "manage to reach";
mes "this remote place?";
next;
- if(select("I came for fun.:Priest Praupin suggested I come here.")==1){
+ if(select("I came for fun.", "Priest Praupin suggested I come here.")==1){
mes "[Asthe]";
mes "This convent is always quiet and peaceful. Sitting on the benches and feeling the almighty presense all around you is such a relaxing, meditative experience.";
close;
@@ -233,7 +233,7 @@ prt_monk,230,106,3 script Asthe#tu 1_F_PRIEST,{
mes ""+strcharinfo(0)+",";
mes "have you thought about what kind of Acolyte you would like to become? It's very important that you plan for the future that you want.";
next;
- if(select("One that supports others.:One that punishes evil.")==1){
+ if(select("One that supports others.", "One that punishes evil.")==1){
mes "[Asthe]";
mes "Ah, you have such";
mes "a generous heart!";
@@ -262,7 +262,7 @@ prt_monk,230,106,3 script Asthe#tu 1_F_PRIEST,{
mes "is the most necessary";
mes "skill for an Acolyte?";
next;
- switch(select("Heal:Aqua Benedicta:Teleport")){
+ switch(select("Heal", "Aqua Benedicta", "Teleport")){
case 1:
mes "[Asthe]";
mes "Ah, yes.";
@@ -385,7 +385,7 @@ prt_monk,230,106,3 script Asthe#tu 1_F_PRIEST,{
mes "[Asthe]";
mes "Would you like me to take the mace away from your inventory now?";
next;
- if(select("Sure.:Let me check again.") == 2) {
+ if(select("Sure.", "Let me check again.") == 2) {
mes "[Asthe]";
mes "Okay, no problem.";
mes "Please make sure that you do not carry any ^FF0000Mace with an elemental Property^000000.";
@@ -664,7 +664,7 @@ prt_monk,230,106,3 script Asthe#tu 1_F_PRIEST,{
mes "Now, we've covered some";
mes "pretty complicated material in this lesson. Would you like to hear this again?";
next;
- if(select("Listen again.:Move to the next topic.")==1){
+ if(select("Listen again.", "Move to the next topic.")==1){
mes "[Asthe]";
mes "Alright,";
mes "give me a moment";
@@ -906,7 +906,7 @@ monk_in,18,38,6 script Priest Gardron#tu 4_M_MINISTER,{
mes "[Priest Gardron]";
mes "Will you go to Prontera?";
next;
- if(select("Let's go to Prontera!:I'll be back after doing some preparation.") == 1) {
+ if(select("Let's go to Prontera!", "I'll be back after doing some preparation.") == 1) {
mes "[Priest Gardron]";
mes "Okay, I will send you to Prontera.";
mes "Please dispose of Hornets and bring me 5 Bee Stings for confirmation.";
@@ -942,7 +942,7 @@ monk_in,18,38,6 script Priest Gardron#tu 4_M_MINISTER,{
mes "Now then...";
mes "Will you go to Payon?";
next;
- if(select("Let's go to Payon!:Um, let me get ready first.")==1) {
+ if(select("Let's go to Payon!", "Um, let me get ready first.")==1) {
mes "[Priest Gardron]";
mes "Good, good.";
mes "I shall send you";
@@ -972,7 +972,7 @@ prt_monk,235,245,5 script Dog#tu 4_DOG01,{
next;
if(tu_acolyte01 == 10){
while(1) {
- switch(select("Give a treat.:Pet the dog.:End actions.")){
+ switch(select("Give a treat.", "Pet the dog.", "End actions.")){
case 1:
++.@dog_food;
if(.@dog_food > 4){
@@ -1111,7 +1111,7 @@ prt_monk,226,257,6 script Ill Girl#tu 4_F_04,{
mes "on her back and perform";
mes "a holy spell...^000000";
next;
- switch(select("Heal!:Blessing!:Cure!:Recovery!:Signum Crucis!:B.S Sacramenti!")){
+ switch(select("Heal!", "Blessing!", "Cure!", "Recovery!", "Signum Crucis!", "B.S Sacramenti!")){
case 1:
mes "["+strcharinfo(0)+"]";
mes "H...";
@@ -1394,7 +1394,7 @@ prt_monk,219,164,3 script Gloria#tu 4_F_SISTER,{
mes "send you to Prontera.";
mes "Just let me know, okay?";
next;
- switch(select("I'm okay for now.:Send me to Prontera.")){
+ switch(select("I'm okay for now.", "Send me to Prontera.")){
case 1:
mes "[Gloria]";
mes "In order to use";
@@ -1786,7 +1786,7 @@ sec_in02,17,156,3 script 1st Job Quest Reset 4_F_JOB_BLACKSMITH,{
mes "[1st Job Quest]";
mes "Which would you like to reset?";
next;
- switch(select("Swordsman:Merchant:Archer:Acolyte:Thief:Mage")) {
+ switch(select("Swordsman", "Merchant", "Archer", "Acolyte", "Thief", "Mage")) {
case 1:
tu_swordman = 0;
break;