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author | Haru <haru@dotalux.com> | 2016-02-07 01:23:46 +0100 |
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committer | Haru <haru@dotalux.com> | 2016-02-07 01:23:46 +0100 |
commit | 1fd628e7be9e6de4ea48394be09ae10e912d8f3d (patch) | |
tree | 4e5b42a444f83976c33f22540d3aa46a8ceb7001 /npc/quests/first_class/tu_acolyte.txt | |
parent | e68aa1f74d315f7bf24d7c8829002d0031b23539 (diff) | |
parent | 0462bc828e59ce99a48303a2f6190d3a01ce9465 (diff) | |
download | hercules-1fd628e7be9e6de4ea48394be09ae10e912d8f3d.tar.gz hercules-1fd628e7be9e6de4ea48394be09ae10e912d8f3d.tar.bz2 hercules-1fd628e7be9e6de4ea48394be09ae10e912d8f3d.tar.xz hercules-1fd628e7be9e6de4ea48394be09ae10e912d8f3d.zip |
Merge pull request #1110 from dastgir/22-ScriptClean-Phase2
Script CleanUp Phase 2
Diffstat (limited to 'npc/quests/first_class/tu_acolyte.txt')
-rw-r--r-- | npc/quests/first_class/tu_acolyte.txt | 30 |
1 files changed, 15 insertions, 15 deletions
diff --git a/npc/quests/first_class/tu_acolyte.txt b/npc/quests/first_class/tu_acolyte.txt index a819942d1..6a2c8f7f2 100644 --- a/npc/quests/first_class/tu_acolyte.txt +++ b/npc/quests/first_class/tu_acolyte.txt @@ -65,7 +65,7 @@ prt_church,179,15,1 script Priest Praupin 4_M_MINISTER,{ mes "you may not know what to do"; mes "as an Acolyte from here on..."; next; - switch(select("I'm not worried.:What should I do?")){ + switch(select("I'm not worried.", "What should I do?")){ case 1: mes "[Priest Praupin]"; mes "Seeing your eyes filled with such determination assures me. But if you run into any trouble, feel free to ask me for help. Good bye for now, blessed child."; @@ -81,7 +81,7 @@ prt_church,179,15,1 script Priest Praupin 4_M_MINISTER,{ mes "become a better Acolyte after learning from Sister Asthe's instructions. If you like, I can send you to the convent."; tu_acolyte01 = 1; next; - if(select("Go to the convent.:Do not go.")==1){ + if(select("Go to the convent.", "Do not go.")==1){ mes "[Priest Praupin]"; mes "Please say hello"; mes "to Sister Asthe for me."; @@ -133,7 +133,7 @@ prt_church,179,15,1 script Priest Praupin 4_M_MINISTER,{ mes "I know I'm not offering much,"; mes "but they were quite helpful to me when I was a young Acolyte like yourself."; next; - switch(select("Wand:Flail")) { + switch(select("Wand", "Flail")) { case 1: delitem Receipt_01,1; tu_acolyte01 = 23; @@ -169,7 +169,7 @@ prt_church,179,15,1 script Priest Praupin 4_M_MINISTER,{ mes "[Priest Praupin]"; mes "Would you like me to send you to the convent so that you can learn from this wonderful teacher?"; next; - if(select("Yes, please.:No thanks.")==1){ + if(select("Yes, please.", "No thanks.")==1){ mes "[Priest Praupin]"; mes "Please say hello"; mes "to Sister Asthe for me."; @@ -199,7 +199,7 @@ prt_monk,230,106,3 script Asthe#tu 1_F_PRIEST,{ mes "manage to reach"; mes "this remote place?"; next; - if(select("I came for fun.:Priest Praupin suggested I come here.")==1){ + if(select("I came for fun.", "Priest Praupin suggested I come here.")==1){ mes "[Asthe]"; mes "This convent is always quiet and peaceful. Sitting on the benches and feeling the almighty presense all around you is such a relaxing, meditative experience."; close; @@ -233,7 +233,7 @@ prt_monk,230,106,3 script Asthe#tu 1_F_PRIEST,{ mes ""+strcharinfo(0)+","; mes "have you thought about what kind of Acolyte you would like to become? It's very important that you plan for the future that you want."; next; - if(select("One that supports others.:One that punishes evil.")==1){ + if(select("One that supports others.", "One that punishes evil.")==1){ mes "[Asthe]"; mes "Ah, you have such"; mes "a generous heart!"; @@ -262,7 +262,7 @@ prt_monk,230,106,3 script Asthe#tu 1_F_PRIEST,{ mes "is the most necessary"; mes "skill for an Acolyte?"; next; - switch(select("Heal:Aqua Benedicta:Teleport")){ + switch(select("Heal", "Aqua Benedicta", "Teleport")){ case 1: mes "[Asthe]"; mes "Ah, yes."; @@ -385,7 +385,7 @@ prt_monk,230,106,3 script Asthe#tu 1_F_PRIEST,{ mes "[Asthe]"; mes "Would you like me to take the mace away from your inventory now?"; next; - if(select("Sure.:Let me check again.") == 2) { + if(select("Sure.", "Let me check again.") == 2) { mes "[Asthe]"; mes "Okay, no problem."; mes "Please make sure that you do not carry any ^FF0000Mace with an elemental Property^000000."; @@ -664,7 +664,7 @@ prt_monk,230,106,3 script Asthe#tu 1_F_PRIEST,{ mes "Now, we've covered some"; mes "pretty complicated material in this lesson. Would you like to hear this again?"; next; - if(select("Listen again.:Move to the next topic.")==1){ + if(select("Listen again.", "Move to the next topic.")==1){ mes "[Asthe]"; mes "Alright,"; mes "give me a moment"; @@ -906,7 +906,7 @@ monk_in,18,38,6 script Priest Gardron#tu 4_M_MINISTER,{ mes "[Priest Gardron]"; mes "Will you go to Prontera?"; next; - if(select("Let's go to Prontera!:I'll be back after doing some preparation.") == 1) { + if(select("Let's go to Prontera!", "I'll be back after doing some preparation.") == 1) { mes "[Priest Gardron]"; mes "Okay, I will send you to Prontera."; mes "Please dispose of Hornets and bring me 5 Bee Stings for confirmation."; @@ -942,7 +942,7 @@ monk_in,18,38,6 script Priest Gardron#tu 4_M_MINISTER,{ mes "Now then..."; mes "Will you go to Payon?"; next; - if(select("Let's go to Payon!:Um, let me get ready first.")==1) { + if(select("Let's go to Payon!", "Um, let me get ready first.")==1) { mes "[Priest Gardron]"; mes "Good, good."; mes "I shall send you"; @@ -972,7 +972,7 @@ prt_monk,235,245,5 script Dog#tu 4_DOG01,{ next; if(tu_acolyte01 == 10){ while(1) { - switch(select("Give a treat.:Pet the dog.:End actions.")){ + switch(select("Give a treat.", "Pet the dog.", "End actions.")){ case 1: ++.@dog_food; if(.@dog_food > 4){ @@ -1111,7 +1111,7 @@ prt_monk,226,257,6 script Ill Girl#tu 4_F_04,{ mes "on her back and perform"; mes "a holy spell...^000000"; next; - switch(select("Heal!:Blessing!:Cure!:Recovery!:Signum Crucis!:B.S Sacramenti!")){ + switch(select("Heal!", "Blessing!", "Cure!", "Recovery!", "Signum Crucis!", "B.S Sacramenti!")){ case 1: mes "["+strcharinfo(0)+"]"; mes "H..."; @@ -1394,7 +1394,7 @@ prt_monk,219,164,3 script Gloria#tu 4_F_SISTER,{ mes "send you to Prontera."; mes "Just let me know, okay?"; next; - switch(select("I'm okay for now.:Send me to Prontera.")){ + switch(select("I'm okay for now.", "Send me to Prontera.")){ case 1: mes "[Gloria]"; mes "In order to use"; @@ -1786,7 +1786,7 @@ sec_in02,17,156,3 script 1st Job Quest Reset 4_F_JOB_BLACKSMITH,{ mes "[1st Job Quest]"; mes "Which would you like to reset?"; next; - switch(select("Swordsman:Merchant:Archer:Acolyte:Thief:Mage")) { + switch(select("Swordsman", "Merchant", "Archer", "Acolyte", "Thief", "Mage")) { case 1: tu_swordman = 0; break; |