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authormekolat <mekolat@users.noreply.github.com>2017-06-03 15:34:53 -0400
committerHaru <haru@dotalux.com>2017-06-03 21:34:53 +0200
commit19883c583e5e1471c87ae80e67f34882a7e75bc6 (patch)
tree7d7e1a7a04081ce9725f771402a88a09d859f5e6 /npc/quests/first_class/tu_acolyte.txt
parent9d28c5187812e496b10d6fbaf62c642a69916021 (diff)
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Unify specialeffect, convert legacy scripts (#1746)
* allow to use specialeffect() on any unit, and to send to any player * update the documentation for specialeffect() * remove specialeffect2 from databases * remove specialeffect2 from npcs * remove misceffect from npcs * convert specialeffect calls with strings to use GID * add missing constants to specialeffect calls * flag specialeffect2() as deprecated * flag misceffect() as deprecated
Diffstat (limited to 'npc/quests/first_class/tu_acolyte.txt')
-rw-r--r--npc/quests/first_class/tu_acolyte.txt14
1 files changed, 7 insertions, 7 deletions
diff --git a/npc/quests/first_class/tu_acolyte.txt b/npc/quests/first_class/tu_acolyte.txt
index 2762325cb..69cfb3cbf 100644
--- a/npc/quests/first_class/tu_acolyte.txt
+++ b/npc/quests/first_class/tu_acolyte.txt
@@ -310,7 +310,7 @@ prt_monk,230,106,3 script Asthe#tu 1_F_PRIEST,{
tu_acolyte01 = 3;
if(getskilllv("AL_HEAL") == 0){
getexp 0,100;
- specialeffect2 EF_CONE;
+ specialeffect(EF_CONE, AREA, playerattached());
}
close;
case 3:
@@ -399,11 +399,11 @@ prt_monk,230,106,3 script Asthe#tu 1_F_PRIEST,{
delitem Mace, 1;
if(Class == Job_Acolyte_High) {
getexp 2000,1000;
- specialeffect2 EF_CONE;
+ specialeffect(EF_CONE, AREA, playerattached());
close;
} else {
getexp 1000,500;
- specialeffect2 EF_CONE;
+ specialeffect(EF_CONE, AREA, playerattached());
close;
}
} else {
@@ -654,7 +654,7 @@ prt_monk,230,106,3 script Asthe#tu 1_F_PRIEST,{
mes "[Asthe]";
mes "Pneuma shields characters";
mes "within a 3*3 block, or a 9 cell area, from ^FF0000long range attacks^000000. If you party with Archers or other Bow users, be careful since you might accidentally block their attacks.";
- specialeffect2 EF_PNEUMA;
+ specialeffect(EF_PNEUMA, AREA, playerattached());
next;
mes "[Asthe]";
mes "There are some Undead monsters";
@@ -795,7 +795,7 @@ prt_monk,230,106,3 script Asthe#tu 1_F_PRIEST,{
getexp 1000,1000;
else
getexp 5000,3000;
- specialeffect2 EF_CONE;
+ specialeffect(EF_CONE, AREA, playerattached());
close;
}
mes "If you get into an";
@@ -873,7 +873,7 @@ monk_in,18,38,6 script Priest Gardron#tu 4_M_MINISTER,{
getexp 1000,1000;
else
getexp 2000,2000;
- specialeffect2 EF_CONE;
+ specialeffect(EF_CONE, AREA, playerattached());
//getitem Blue_Potion,1;
close;
} else {
@@ -1145,7 +1145,7 @@ prt_monk,226,257,6 script Ill Girl#tu 4_F_04,{
getexp 0,500;
else
getexp 0,1000;
- specialeffect2 EF_CONE;
+ specialeffect(EF_CONE, AREA, playerattached());
next;
break;
} else {