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authorHaru <haru@dotalux.com>2015-11-16 02:40:31 +0100
committerHaru <haru@dotalux.com>2015-12-15 20:53:52 +0100
commit1a6bb87686dd770b3f072fb5d687ba71ff29c51a (patch)
tree6870263be343c2b81e7ef33c6e4ad696321c001b /npc/quests/first_class/tu_acolyte.txt
parentfa2cd738a941906700ba3a1f7c5486dcc3ccbea0 (diff)
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Standardized header in scripts (part 9)
- Now including GPL-compliant license/copyright info - Restored some missing copyrights - Quest scripts folders Signed-off-by: Haru <haru@dotalux.com>
Diffstat (limited to 'npc/quests/first_class/tu_acolyte.txt')
-rw-r--r--npc/quests/first_class/tu_acolyte.txt99
1 files changed, 51 insertions, 48 deletions
diff --git a/npc/quests/first_class/tu_acolyte.txt b/npc/quests/first_class/tu_acolyte.txt
index 3a1a5f748..96b6e628e 100644
--- a/npc/quests/first_class/tu_acolyte.txt
+++ b/npc/quests/first_class/tu_acolyte.txt
@@ -1,28 +1,44 @@
-//===== Hercules Script ======================================
+//================= Hercules Script =======================================
+//= _ _ _
+//= | | | | | |
+//= | |_| | ___ _ __ ___ _ _| | ___ ___
+//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
+//= | | | | __/ | | (__| |_| | | __/\__ \
+//= \_| |_/\___|_| \___|\__,_|_|\___||___/
+//================= License ===============================================
+//= This file is part of Hercules.
+//= http://herc.ws - http://github.com/HerculesWS/Hercules
+//=
+//= Copyright (C) 2012-2015 Hercules Dev Team
+//= Copyright (C) Daegaladh
+//= Copyright (C) Euphy
+//= Copyright (C) Joseph
+//= Copyright (C) L0ne_W0lf
+//= Copyright (C) SinSloth
+//= Copyright (C) Lupus
+//= Copyright (C) Jukka
+//=
+//= Hercules is free software: you can redistribute it and/or modify
+//= it under the terms of the GNU General Public License as published by
+//= the Free Software Foundation, either version 3 of the License, or
+//= (at your option) any later version.
+//=
+//= This program is distributed in the hope that it will be useful,
+//= but WITHOUT ANY WARRANTY; without even the implied warranty of
+//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+//= GNU General Public License for more details.
+//=
+//= You should have received a copy of the GNU General Public License
+//= along with this program. If not, see <http://www.gnu.org/licenses/>.
+//=========================================================================
//= Acolyte Class Tutorial and Job Specific Quest
-//===== By: ==================================================
-//= Fix up by Jukka
-//===== Current Version: =====================================
-//= 1.9
-//===== Description: =========================================
-//= [Official Conversion]
+//================= Description ===========================================
//= Acolyte training quest.
-//===== Additional Comments: =================================
-//= 1.0 Fully working
-//= 1.1 optimized [Lupus]
-//= 1.2 Fixed experience gains to match upcoming rate adjustments. [SinSloth]
-//= 1.3 Fixed bad NPC header data to comply with rev. 11603. [L0ne_W0lf]
-//= 1.4 Misc. updates. [L0ne_W0lf]
-//= 1.5 Adjusted EXP gains to Renewal values.
-//= 1.6 Fixed a wrong placed curly bracket. [Joseph]
-//= 1.6a Added 'npcskill' command. [Euphy]
-//= 1.7 Fixed exp, texts, and requirements in pre-renewal [Daegaladh]
-//= 1.8 Updated to match the official script. [Euphy]
-//= 1.9 Added GM management function. [Euphy]
-//============================================================
+//================= Current Version =======================================
+//= 1.9
+//=========================================================================
-// Priest Praupin
-//============================================================
+//== Priest Praupin ========================================
prt_church,179,15,1 script Priest Praupin 4_M_MINISTER,{
mes "[Priest Praupin]";
if(BaseJob != Job_Acolyte){
@@ -172,8 +188,7 @@ prt_church,179,15,1 script Priest Praupin 4_M_MINISTER,{
close;
}
-// Asthe
-//============================================================
+//== Asthe =================================================
prt_monk,230,106,3 script Asthe#tu 1_F_PRIEST,{
mes "[Asthe]";
switch(tu_acolyte01){
@@ -798,8 +813,7 @@ prt_monk,230,106,3 script Asthe#tu 1_F_PRIEST,{
}
-// Priest Gardron
-//============================================================
+//== Priest Gardron ========================================
monk_in,18,38,6 script Priest Gardron#tu 4_M_MINISTER,{
mes "[Priest Gardron]";
if(tu_acolyte01 == 7){
@@ -950,8 +964,7 @@ monk_in,18,38,6 script Priest Gardron#tu 4_M_MINISTER,{
close;
}
-// Dog
-//============================================================
+//== Dog ===================================================
prt_monk,235,245,5 script Dog#tu 4_DOG01,{
mes "[Dog]";
mes "^CDB79EBark bark!";
@@ -997,8 +1010,7 @@ prt_monk,235,245,5 script Dog#tu 4_DOG01,{
close;
}
-// Boy
-//============================================================
+//== Boy ===================================================
prt_monk,243,238,5 script Boy#boy_voi HIDDEN_WARP_NPC,5,5,{
OnTouch_:
if(tu_acolyte01 != 10)end;
@@ -1008,8 +1020,7 @@ OnTouch_:
close;
}
-// Ill Girl
-//============================================================
+//== Ill Girl ==============================================
prt_monk,226,257,6 script Ill Girl#tu 4_F_04,{
mes "[Angelic]";
if(tu_acolyte01 > 12){
@@ -1210,8 +1221,7 @@ prt_monk,226,257,6 script Ill Girl#tu 4_F_04,{
close;
}
-// Veiner
-//============================================================
+//== Veiner ================================================
prt_monk,197,228,3 script Veiner 4_M_ORIENT02,{
mes "[Veiner]";
if(countitem(1081) && tu_acolyte01 == 18){
@@ -1254,8 +1264,7 @@ prt_monk,197,228,3 script Veiner 4_M_ORIENT02,{
close;
}
-// Hedrick
-//============================================================
+//== Hedrick ===============================================
prt_monk,28,260,5 script Hedrick 1_M_04,{
mes "[Hedrick]";
mes "^333333*Whew!*^000000";
@@ -1290,8 +1299,7 @@ prt_monk,28,260,5 script Hedrick 1_M_04,{
close;
}
-// Weapon Merchant
-//============================================================
+//== Weapon Merchant =======================================
prt_monk,136,261,0 script Weapon Merchant#tu HIDDEN_WARP_NPC,9,9,{
OnTouch:
if(tu_acolyte01 != 20 || countitem(1081)==0) end;
@@ -1308,8 +1316,7 @@ OnTouch:
close;
}
-// Karven
-//============================================================
+//== Karven ================================================
monk_in,103,176,7 script Karven 1_M_PASTOR,{
mes "[Karven]";
mes "May you rest";
@@ -1342,8 +1349,7 @@ monk_in,103,176,7 script Karven 1_M_PASTOR,{
close;
}
-// Gloria
-//============================================================
+//== Gloria ================================================
prt_monk,219,164,3 script Gloria#tu 4_F_SISTER,{
mes "[Gloria]";
if(BaseJob != Job_Acolyte){
@@ -1415,8 +1421,7 @@ prt_monk,219,164,3 script Gloria#tu 4_F_SISTER,{
close;
}
-// Cleope Verce
-//============================================================
+//== Cleope Verce ==========================================
prt_monk,153,210,3 script Cleope Verce 4_F_SISTER,{
mes "[Cleope Verce]";
if(BaseJob != Job_Acolyte){
@@ -1589,8 +1594,7 @@ prt_monk,153,210,3 script Cleope Verce 4_F_SISTER,{
mes "weather today...";
close;
}
-// Range NPC
-//============================================================
+//== Range NPC =============================================
prt_monk,217,123,0 script #tu_monk HIDDEN_WARP_NPC,10,10,{
OnTouch_:
if(BaseJob == Job_Acolyte){
@@ -1610,8 +1614,7 @@ OnTouch_:
end;
}
-// Eavesdrop
-//============================================================
+//== Eavesdrop =============================================
prt_monk,223,123,3 script Eavesdrop#tu HIDDEN_NPC,{
if(BaseJob != Job_Acolyte){
mes "^3355FFThere's nothing here.^000000";