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author | Haru <haru@dotalux.com> | 2015-11-16 02:40:31 +0100 |
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committer | Haru <haru@dotalux.com> | 2015-12-15 20:53:52 +0100 |
commit | 1a6bb87686dd770b3f072fb5d687ba71ff29c51a (patch) | |
tree | 6870263be343c2b81e7ef33c6e4ad696321c001b /npc/quests/first_class/tu_acolyte.txt | |
parent | fa2cd738a941906700ba3a1f7c5486dcc3ccbea0 (diff) | |
download | hercules-1a6bb87686dd770b3f072fb5d687ba71ff29c51a.tar.gz hercules-1a6bb87686dd770b3f072fb5d687ba71ff29c51a.tar.bz2 hercules-1a6bb87686dd770b3f072fb5d687ba71ff29c51a.tar.xz hercules-1a6bb87686dd770b3f072fb5d687ba71ff29c51a.zip |
Standardized header in scripts (part 9)
- Now including GPL-compliant license/copyright info
- Restored some missing copyrights
- Quest scripts folders
Signed-off-by: Haru <haru@dotalux.com>
Diffstat (limited to 'npc/quests/first_class/tu_acolyte.txt')
-rw-r--r-- | npc/quests/first_class/tu_acolyte.txt | 99 |
1 files changed, 51 insertions, 48 deletions
diff --git a/npc/quests/first_class/tu_acolyte.txt b/npc/quests/first_class/tu_acolyte.txt index 3a1a5f748..96b6e628e 100644 --- a/npc/quests/first_class/tu_acolyte.txt +++ b/npc/quests/first_class/tu_acolyte.txt @@ -1,28 +1,44 @@ -//===== Hercules Script ====================================== +//================= Hercules Script ======================================= +//= _ _ _ +//= | | | | | | +//= | |_| | ___ _ __ ___ _ _| | ___ ___ +//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| +//= | | | | __/ | | (__| |_| | | __/\__ \ +//= \_| |_/\___|_| \___|\__,_|_|\___||___/ +//================= License =============================================== +//= This file is part of Hercules. +//= http://herc.ws - http://github.com/HerculesWS/Hercules +//= +//= Copyright (C) 2012-2015 Hercules Dev Team +//= Copyright (C) Daegaladh +//= Copyright (C) Euphy +//= Copyright (C) Joseph +//= Copyright (C) L0ne_W0lf +//= Copyright (C) SinSloth +//= Copyright (C) Lupus +//= Copyright (C) Jukka +//= +//= Hercules is free software: you can redistribute it and/or modify +//= it under the terms of the GNU General Public License as published by +//= the Free Software Foundation, either version 3 of the License, or +//= (at your option) any later version. +//= +//= This program is distributed in the hope that it will be useful, +//= but WITHOUT ANY WARRANTY; without even the implied warranty of +//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +//= GNU General Public License for more details. +//= +//= You should have received a copy of the GNU General Public License +//= along with this program. If not, see <http://www.gnu.org/licenses/>. +//========================================================================= //= Acolyte Class Tutorial and Job Specific Quest -//===== By: ================================================== -//= Fix up by Jukka -//===== Current Version: ===================================== -//= 1.9 -//===== Description: ========================================= -//= [Official Conversion] +//================= Description =========================================== //= Acolyte training quest. -//===== Additional Comments: ================================= -//= 1.0 Fully working -//= 1.1 optimized [Lupus] -//= 1.2 Fixed experience gains to match upcoming rate adjustments. [SinSloth] -//= 1.3 Fixed bad NPC header data to comply with rev. 11603. [L0ne_W0lf] -//= 1.4 Misc. updates. [L0ne_W0lf] -//= 1.5 Adjusted EXP gains to Renewal values. -//= 1.6 Fixed a wrong placed curly bracket. [Joseph] -//= 1.6a Added 'npcskill' command. [Euphy] -//= 1.7 Fixed exp, texts, and requirements in pre-renewal [Daegaladh] -//= 1.8 Updated to match the official script. [Euphy] -//= 1.9 Added GM management function. [Euphy] -//============================================================ +//================= Current Version ======================================= +//= 1.9 +//========================================================================= -// Priest Praupin -//============================================================ +//== Priest Praupin ======================================== prt_church,179,15,1 script Priest Praupin 4_M_MINISTER,{ mes "[Priest Praupin]"; if(BaseJob != Job_Acolyte){ @@ -172,8 +188,7 @@ prt_church,179,15,1 script Priest Praupin 4_M_MINISTER,{ close; } -// Asthe -//============================================================ +//== Asthe ================================================= prt_monk,230,106,3 script Asthe#tu 1_F_PRIEST,{ mes "[Asthe]"; switch(tu_acolyte01){ @@ -798,8 +813,7 @@ prt_monk,230,106,3 script Asthe#tu 1_F_PRIEST,{ } -// Priest Gardron -//============================================================ +//== Priest Gardron ======================================== monk_in,18,38,6 script Priest Gardron#tu 4_M_MINISTER,{ mes "[Priest Gardron]"; if(tu_acolyte01 == 7){ @@ -950,8 +964,7 @@ monk_in,18,38,6 script Priest Gardron#tu 4_M_MINISTER,{ close; } -// Dog -//============================================================ +//== Dog =================================================== prt_monk,235,245,5 script Dog#tu 4_DOG01,{ mes "[Dog]"; mes "^CDB79EBark bark!"; @@ -997,8 +1010,7 @@ prt_monk,235,245,5 script Dog#tu 4_DOG01,{ close; } -// Boy -//============================================================ +//== Boy =================================================== prt_monk,243,238,5 script Boy#boy_voi HIDDEN_WARP_NPC,5,5,{ OnTouch_: if(tu_acolyte01 != 10)end; @@ -1008,8 +1020,7 @@ OnTouch_: close; } -// Ill Girl -//============================================================ +//== Ill Girl ============================================== prt_monk,226,257,6 script Ill Girl#tu 4_F_04,{ mes "[Angelic]"; if(tu_acolyte01 > 12){ @@ -1210,8 +1221,7 @@ prt_monk,226,257,6 script Ill Girl#tu 4_F_04,{ close; } -// Veiner -//============================================================ +//== Veiner ================================================ prt_monk,197,228,3 script Veiner 4_M_ORIENT02,{ mes "[Veiner]"; if(countitem(1081) && tu_acolyte01 == 18){ @@ -1254,8 +1264,7 @@ prt_monk,197,228,3 script Veiner 4_M_ORIENT02,{ close; } -// Hedrick -//============================================================ +//== Hedrick =============================================== prt_monk,28,260,5 script Hedrick 1_M_04,{ mes "[Hedrick]"; mes "^333333*Whew!*^000000"; @@ -1290,8 +1299,7 @@ prt_monk,28,260,5 script Hedrick 1_M_04,{ close; } -// Weapon Merchant -//============================================================ +//== Weapon Merchant ======================================= prt_monk,136,261,0 script Weapon Merchant#tu HIDDEN_WARP_NPC,9,9,{ OnTouch: if(tu_acolyte01 != 20 || countitem(1081)==0) end; @@ -1308,8 +1316,7 @@ OnTouch: close; } -// Karven -//============================================================ +//== Karven ================================================ monk_in,103,176,7 script Karven 1_M_PASTOR,{ mes "[Karven]"; mes "May you rest"; @@ -1342,8 +1349,7 @@ monk_in,103,176,7 script Karven 1_M_PASTOR,{ close; } -// Gloria -//============================================================ +//== Gloria ================================================ prt_monk,219,164,3 script Gloria#tu 4_F_SISTER,{ mes "[Gloria]"; if(BaseJob != Job_Acolyte){ @@ -1415,8 +1421,7 @@ prt_monk,219,164,3 script Gloria#tu 4_F_SISTER,{ close; } -// Cleope Verce -//============================================================ +//== Cleope Verce ========================================== prt_monk,153,210,3 script Cleope Verce 4_F_SISTER,{ mes "[Cleope Verce]"; if(BaseJob != Job_Acolyte){ @@ -1589,8 +1594,7 @@ prt_monk,153,210,3 script Cleope Verce 4_F_SISTER,{ mes "weather today..."; close; } -// Range NPC -//============================================================ +//== Range NPC ============================================= prt_monk,217,123,0 script #tu_monk HIDDEN_WARP_NPC,10,10,{ OnTouch_: if(BaseJob == Job_Acolyte){ @@ -1610,8 +1614,7 @@ OnTouch_: end; } -// Eavesdrop -//============================================================ +//== Eavesdrop ============================================= prt_monk,223,123,3 script Eavesdrop#tu HIDDEN_NPC,{ if(BaseJob != Job_Acolyte){ mes "^3355FFThere's nothing here.^000000"; |