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authorLupus <Lupus@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-10-30 09:39:29 +0000
committerLupus <Lupus@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-10-30 09:39:29 +0000
commitb005a0e1890c0dc1477a97affb0de382060b53d9 (patch)
tree50ff890f4650aee5a8ac7802ae5e7ef8b70a83d2 /npc/quests/first_class/tu_acolyte.txt
parent57d0c23c9c09da2cbf878fbaf19eb91248ee603d (diff)
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added official 1st class quests
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9097 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/quests/first_class/tu_acolyte.txt')
-rw-r--r--npc/quests/first_class/tu_acolyte.txt110
1 files changed, 55 insertions, 55 deletions
diff --git a/npc/quests/first_class/tu_acolyte.txt b/npc/quests/first_class/tu_acolyte.txt
index 1c0aabe36..bf38d1402 100644
--- a/npc/quests/first_class/tu_acolyte.txt
+++ b/npc/quests/first_class/tu_acolyte.txt
@@ -18,8 +18,8 @@
//=================================================Priest Praupin====================================================
prt_church.gat,179,15,1 script Priest Praupin 110,{
mes "[Priest Praupin]";
- if (BaseClass != Job_Acolyte) {
- if (tu_acolyte01 == 25) {
+ if(BaseClass != Job_Acolyte){
+ if(tu_acolyte01 == 25){
mes "Oh...!";
mes "You're "+strcharinfo(0)+" !";
mes "You've grown so much!";
@@ -42,7 +42,7 @@ prt_church.gat,179,15,1 script Priest Praupin 110,{
mes "you may not know what to do";
mes "as an Acolyte from here on...";
next;
- switch(select("I'm not worried.:What should I do?")) {
+ switch(select("I'm not worried.:What should I do?")){
case 1:
mes "[Priest Praupin]";
mes "Seeing your eyes filled with such determination assures me. But if you run into any trouble, feel free to ask me for help. Good bye for now, blessed child.";
@@ -59,7 +59,7 @@ prt_church.gat,179,15,1 script Priest Praupin 110,{
mes "become a better Acolyte after learning from Sister Asthe's instructions. If you like, I can send you to the convent.";
set tu_acolyte01, 1;
next;
- if(select("Go to the convent.:Do not go.")==1) {
+ if(select("Go to the convent.:Do not go.")==1){
mes "[Priest Praupin]";
mes "Please say hello";
mes "to Sister Asthe for me.";
@@ -88,7 +88,7 @@ prt_church.gat,179,15,1 script Priest Praupin 110,{
close;
break;
case 22:
- if (countitem(7181) > 0) { // Receipt_01
+ if(countitem(7181) > 0){ // Receipt_01
emotion e_gasp;
mes "Oh my, you seem";
mes "to be growing quickly";
@@ -113,7 +113,7 @@ prt_church.gat,179,15,1 script Priest Praupin 110,{
mes "I know I'm not offering much,";
mes "but they were quite helpful to me when I was a young Acolyte like yourself.";
next;
- if(select("Maces:Clubs")==1) {
+ if(select("Maces:Clubs")==1){
getitem 1604, 1;
} else {
getitem 1510, 1;
@@ -144,7 +144,7 @@ prt_church.gat,179,15,1 script Priest Praupin 110,{
mes "[Priest Praupin]";
mes "Would you like me to send you to the convent so that you can learn from this wonderful teacher?";
next;
- if(select("Yes, please.:No thanks.")==1) {
+ if(select("Yes, please.:No thanks.")==1){
mes "[Priest Praupin]";
mes "Please say hello";
mes "to Sister Asthe for me.";
@@ -166,7 +166,7 @@ prt_church.gat,179,15,1 script Priest Praupin 110,{
//=================================================Asthe====================================================
prt_monk.gat,230,106,3 script Asthe#tu 79,{
mes "[Asthe]";
- switch(tu_acolyte01) {
+ switch(tu_acolyte01){
case 1:
mes "Oh my...";
mes "How did such";
@@ -174,7 +174,7 @@ prt_monk.gat,230,106,3 script Asthe#tu 79,{
mes "manage to reach";
mes "this remote place?";
next;
- if(select("I came for fun.:Priest Praupin suggested I come here.")==1) {
+ if(select("I came for fun.:Priest Praupin suggested I come here.")==1){
mes "[Asthe]";
mes "This convent is always quiet and peaceful. Sitting on the benches and feeling the almighty presense all around you is such a relaxing, meditative experience.";
close;
@@ -208,7 +208,7 @@ prt_monk.gat,230,106,3 script Asthe#tu 79,{
mes ""+strcharinfo(0)+",";
mes "have you thought about what kind of Acolyte you would like to become? It's very important that you plan for the future that you want.";
next;
- if(select("One that supports others.:One that punishes evil.")==1) {
+ if(select("One that supports others.:One that punishes evil.")==1){
mes "[Asthe]";
mes "Ah, you have such";
mes "a generous heart!";
@@ -237,7 +237,7 @@ prt_monk.gat,230,106,3 script Asthe#tu 79,{
mes "is the most necessary";
mes "skill for an Acolyte?";
next;
- switch(select("Heal:Aqua Benedicta:Teleport")) {
+ switch(select("Heal:Aqua Benedicta:Teleport")){
case 1:
mes "[Asthe]";
mes "Ah, yes.";
@@ -283,7 +283,7 @@ prt_monk.gat,230,106,3 script Asthe#tu 79,{
mes "HEAL !!";
unitskilluseid getcharid(3),28,10;
set tu_acolyte01, 3;
- if (getskilllv(28) == 0) {
+ if(getskilllv(28) == 0){
set JobExp,JobExp+100;
//misceffect EF_CONE;
}
@@ -294,7 +294,7 @@ prt_monk.gat,230,106,3 script Asthe#tu 79,{
mes "think? I believe learning the basics is your most important";
mes "task for now.";
next;
- if (getskilllv(28) < 3) {
+ if(getskilllv(28) < 3){
mes "[Asthe]";
mes "Well then, learn";
mes "the Heal skill up to";
@@ -344,8 +344,8 @@ prt_monk.gat,230,106,3 script Asthe#tu 79,{
}
break;
case 4:
- if (getskilllv(28) > 2) {
- if (countitem(1504) > 0) {
+ if(getskilllv(28) > 2){
+ if(countitem(1504) > 0){
mes "Oh my!";
mes "Welcome back~";
mes "I see that you've";
@@ -354,7 +354,7 @@ prt_monk.gat,230,106,3 script Asthe#tu 79,{
emotion e_heh;
set tu_acolyte01, 5;
delitem 1504, 1;
- if (Class == Job_Acolyte_High) {
+ if(Class == Job_Acolyte_High){
set JobExp,JobExp+1000;
set BaseExp, BaseExp + 2000;
//misceffect EF_CONE;
@@ -632,7 +632,7 @@ prt_monk.gat,230,106,3 script Asthe#tu 79,{
mes "Now, we've covered some";
mes "pretty complicated material in this lesson. Would you like to hear this again?";
next;
- if(select("Listen again.:Move to the next topic.")==1) {
+ if(select("Listen again.:Move to the next topic.")==1){
mes "[Asthe]";
mes "Alright,";
mes "give me a moment";
@@ -667,7 +667,7 @@ prt_monk.gat,230,106,3 script Asthe#tu 79,{
mes "[Asthe]";
mes "Oh, and this last delivery is a receipt for ^3131FFPriest Praupin^000000, the priest who told you about me.";
mes "Here you go, the letters and packages...";
- if (MaxWeight - Weight < 2430) {
+ if(MaxWeight - Weight < 2430){
next;
mes "[Asthe]";
mes "Oh...!";
@@ -787,8 +787,8 @@ prt_monk.gat,230,106,3 script Asthe#tu 79,{
//=================================================Priest Gardron====================================================
monk_in.gat,18,38,6 script Priest Gardron#tu 110,{
mes "[Priest Gardron]";
- if (tu_acolyte01 == 7) {
- if (countitem(7148) >= 1) {
+ if(tu_acolyte01 == 7){
+ if(countitem(7148) >= 1){
mes "Hmm...?";
mes "What's that?";
mes "You have something for me?";
@@ -817,8 +817,8 @@ monk_in.gat,18,38,6 script Priest Gardron#tu 110,{
mes "it or misplaced it somewhere.";
close;
}
- } else if (tu_acolyte01 == 8) {
- if (countitem(957) > 4) {
+ } else if(tu_acolyte01 == 8){
+ if(countitem(957) > 4){
mes "Oh..!";
mes "You've returned!";
mes "Let's see... One...";
@@ -872,7 +872,7 @@ monk_in.gat,18,38,6 script Priest Gardron#tu 110,{
mes "Now then...";
mes "Will you go to Payon?";
next;
- if(select("Let's go to Payon!:Um, let me get ready first.")==1) {
+ if(select("Let's go to Payon!:Um, let me get ready first.")==1){
mes "[Priest Gardron]";
mes "Good, good.";
mes "I shall send you";
@@ -899,13 +899,13 @@ prt_monk.gat,235,245,5 script Dog#tu 81,{
mes "^CDB79EBark bark!";
mes "Woof woof!^000000";
next;
- if (tu_acolyte01 == 10) {
+ if(tu_acolyte01 == 10){
set @dog_food, 0;
- while((1)) {
- switch(select("Give a treat.:Pet the dog.:End actions.")) {
+ while((1)){
+ switch(select("Give a treat.:Pet the dog.:End actions.")){
case 1:
set @dog_food, @dog_food + 1;
- if (@dog_food > 4) {
+ if(@dog_food > 4){
mes "[Dog]";
mes "^CDB79EGrrrrrr...!^000000";
emotion e_an;
@@ -952,7 +952,7 @@ OnTouch:
//=================================================Ill Girl====================================================
prt_monk.gat,226,257,6 script Ill Girl#tu 93,{
mes "[Angelic]";
- if (tu_acolyte01 > 12) {
+ if(tu_acolyte01 > 12){
mes "Thanks for helping me.";
mes "I'm sad my older sister is no longer with me, but I oughta";
mes "cheer up, right? I'll try my best!";
@@ -963,7 +963,7 @@ prt_monk.gat,226,257,6 script Ill Girl#tu 93,{
mes "^333333*Sniff* *Cough cough!*^000000";
mes "It h-hurts so... much...!";
mes "Sis...ter...";
- if (tu_acolyte01 == 10) {
+ if(tu_acolyte01 == 10){
next;
mes "[Angelic]";
mes "^333333*Sniff...*^000000";
@@ -1028,21 +1028,21 @@ prt_monk.gat,226,257,6 script Ill Girl#tu 93,{
set tu_acolyte01, 11;
close;
} else
- if (tu_acolyte01 == 11) {
+ if(tu_acolyte01 == 11){
next;
mes "[Angelic]";
mes "It hurts...!";
mes "I... I can't...!";
close;
} else
- if (tu_acolyte01 == 12) {
+ if(tu_acolyte01 == 12){
next;
mes "^3355FFYou go towards";
mes "the girl, place your hands";
mes "on her back and perform";
mes "a holy spell...^000000";
next;
- switch(select("Heal!:Blessing!:Cure!:Recovery!:Signum Crucis!:B.S Sacramenti!")) {
+ switch(select("Heal!:Blessing!:Cure!:Recovery!:Signum Crucis!:B.S Sacramenti!")){
case 1:
mes "["+strcharinfo(0)+"]";
mes "H...";
@@ -1055,12 +1055,12 @@ prt_monk.gat,226,257,6 script Ill Girl#tu 93,{
close;
break;
case 2:
- if (getskilllv(34) == 0) goto L_NONE;
+ if(getskilllv(34) == 0) goto L_NONE;
mes "["+strcharinfo(0)+"]";
mes "B...";
mes "Blessing!";
next;
- if (rand(100) < getskilllv(34)*10) {
+ if(rand(100) < getskilllv(34)*10){
//misceffect EF_BLESSING;
mes "["+strcharinfo(0)+"]";
mes "I...";
@@ -1085,7 +1085,7 @@ prt_monk.gat,226,257,6 script Ill Girl#tu 93,{
}
break;
case 3:
- if (getskilllv(35) == 0) goto L_NONE;
+ if(getskilllv(35) == 0) goto L_NONE;
mes "["+strcharinfo(0)+"]";
mes "C-Cure...!";
//misceffect EF_CURE;
@@ -1101,7 +1101,7 @@ prt_monk.gat,226,257,6 script Ill Girl#tu 93,{
close;
break;
case 5:
- if (getskilllv(32) == 0) goto L_NONE;
+ if(getskilllv(32) == 0) goto L_NONE;
mes "["+strcharinfo(0)+"]";
mes "S-Signum...";
mes "Signum Crucis!";
@@ -1142,7 +1142,7 @@ L_NONE:
//=================================================Veiner====================================================
prt_monk.gat,197,228,3 script Veiner 89,{
mes "[Veiner]";
- if (countitem(1081) && tu_acolyte01 == 18) {
+ if(countitem(1081) && tu_acolyte01 == 18){
set tu_acolyte01, 19;
delitem 1081, 1;
mes "So very exhausted...";
@@ -1167,7 +1167,7 @@ prt_monk.gat,197,228,3 script Veiner 89,{
mes "Thank you very much for delivering this to me. Sorry, but I'm always excited to hear from my cutie pie~";
emotion e_thx;
close;
- } else if (tu_acolyte01 > 18) {
+ } else if(tu_acolyte01 > 18){
mes "I can't wait";
mes "to see her again!";
mes "Bibi...! I loooove you!";
@@ -1190,7 +1190,7 @@ prt_monk.gat,28,260,5 script Hedrick 50,{
mes "And so efficiently too!";
mes "Awesome job as usual,";
mes "Hedrick. You're number one!";
- if (countitem(7148)==0 || tu_acolyte01 != 19) close;
+ if(countitem(7148)==0 || tu_acolyte01 != 19) close;
next;
mes "[Hedrick]";
mes "Oh...?";
@@ -1220,7 +1220,7 @@ prt_monk.gat,28,260,5 script Hedrick 50,{
//=================================================Weapon Merchant====================================================
prt_monk.gat,135,263,4 script Weapon Merchant#tu 139,9,9{
OnTouch:
- if (tu_acolyte01 != 20 || countitem(1081)==0) end;
+ if(tu_acolyte01 != 20 || countitem(1081)==0) end;
delitem 1081, 1;
set tu_acolyte01, 21;
mes "[Weapon Merchant]";
@@ -1238,7 +1238,7 @@ OnTouch:
monk_in.gat,103,176,7 script Karven 60,{
mes "[Karven]";
mes "May you rest";
- if (tu_acolyte01 == 21 && countitem(7183)) {
+ if(tu_acolyte01 == 21 && countitem(7183)){
delitem 7183, 1;
set tu_acolyte01, 22;
mes "in peace forever...";
@@ -1270,7 +1270,7 @@ monk_in.gat,103,176,7 script Karven 60,{
//=================================================Gloria====================================================
prt_monk.gat,219,164,3 script Gloria#tu 95,{
mes "[Gloria]";
- if(BaseJob != Job_Acolyte) {
+ if(BaseJob != Job_Acolyte){
mes "Hi, hi~";
mes "I'm Gloria.";
mes "You wanna know";
@@ -1287,7 +1287,7 @@ prt_monk.gat,219,164,3 script Gloria#tu 95,{
mes "you, but I like my name very much. I mean, it's not like my parents named me after that weapon, right?";
close;
}
- if (tu_acolyte01 > 0 && tu_acolyte01 < 25) {
+ if(tu_acolyte01 > 0 && tu_acolyte01 < 25){
mes "I'm still";
mes "a young Acolyte";
mes "in training and I'm";
@@ -1312,7 +1312,7 @@ prt_monk.gat,219,164,3 script Gloria#tu 95,{
mes "send you to Prontera.";
mes "Just let me know, okay?";
next;
- switch(select("I'm okay for now.:Send me to Prontera.")) {
+ switch(select("I'm okay for now.:Send me to Prontera.")){
case 1:
mes "[Gloria]";
mes "In order to use";
@@ -1343,7 +1343,7 @@ prt_monk.gat,219,164,3 script Gloria#tu 95,{
//=================================================Cleope Verce====================================================
prt_monk.gat,153,210,3 script Cleope Verce 95,{
mes "[Cleope Verce]";
- if (BaseJob != Job_Acolyte) {
+ if(BaseJob != Job_Acolyte){
mes "Hello hello.";
mes "The sun is very";
mes "warm today, don't";
@@ -1351,7 +1351,7 @@ prt_monk.gat,153,210,3 script Cleope Verce 95,{
mes "weather today...";
close;
}
- if (JobLevel >= 40) {
+ if(JobLevel >= 40){
mes "Hmmm?";
mes "It looks like you've";
mes "learned quite a lot as";
@@ -1360,7 +1360,7 @@ prt_monk.gat,153,210,3 script Cleope Verce 95,{
mes "call you a rookie anymore~";
close;
}
- if (BaseLevel < 26) {
+ if(BaseLevel < 26){
mes "Oh my.. ";
mes "A newbie Acolyte?";
mes "It doesn't even seem";
@@ -1402,7 +1402,7 @@ prt_monk.gat,153,210,3 script Cleope Verce 95,{
mes "Good luck...";
mes "Rookie.";
close;
- } else if (BaseLevel < 36) {
+ } else if(BaseLevel < 36){
mes "Oh my.. ";
mes "A young Acolyte?";
mes "You seem to have just";
@@ -1453,7 +1453,7 @@ prt_monk.gat,153,210,3 script Cleope Verce 95,{
mes "Good luck,";
mes "young friend.";
close;
- } else if (BaseLevel < 46) {
+ } else if(BaseLevel < 46){
mes "Well, well, well~";
mes "Hello, young Acolyte.";
mes "You're still kind of";
@@ -1523,7 +1523,7 @@ prt_monk.gat,153,210,3 script Cleope Verce 95,{
//=================================================Range NPC====================================================
prt_monk.gat,217,123,4 script #tu_monk 139,10,10{
OnTouch:
- if (BaseJob == Job_Acolyte) {
+ if(BaseJob == Job_Acolyte){
switch(tu_acolyte01){
case 0:
mes "[Sound by Window]";
@@ -1542,7 +1542,7 @@ OnTouch:
mes "yonder window...^000000";
close;
}
- } else if (BaseClass == Job_Archer) {
+ } else if(BaseClass == Job_Archer){
mes "[Sound by Window]";
mes "Oh...no.. ....so.....";
close;
@@ -1551,11 +1551,11 @@ OnTouch:
}
//=================================================Eavesdrop====================================================
prt_monk.gat,223,123,3 script Eavesdrop#tu 111,{
- if (BaseJob != Job_Acolyte) {
+ if(BaseJob != Job_Acolyte){
mes "^3355FFThere's nothing here.^000000";
close;
}
- if (tu_acolyte01 > 3 && tu_acolyte01 < 10) {
+ if(tu_acolyte01 > 3 && tu_acolyte01 < 10){
mes "[Voices from Window]";
mes "^A68064Sir...";
mes "Something doesn't";
@@ -1580,7 +1580,7 @@ prt_monk.gat,223,123,3 script Eavesdrop#tu 111,{
mes "Still, I can't help";
mes "but feel uneasy...^000000";
close;
- } else if (tu_acolyte01 > 9 && tu_acolyte01 < 25) {
+ } else if(tu_acolyte01 > 9 && tu_acolyte01 < 25){
mes "[Voices from Window]";
mes "^A68064I heard from an";
mes "official at the palace";
@@ -1611,7 +1611,7 @@ prt_monk.gat,223,123,3 script Eavesdrop#tu 111,{
mes "[Voices from Window]";
mes "^CD6600Thank you...^000000";
close;
- } else if (tu_acolyte01 > 24) {
+ } else if(tu_acolyte01 > 24){
mes "[Voices from Window]";
mes "^A68064...Sir, do you know anything about the ^855E42curse of the Geobourg family^A68064?^000000";
next;