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author | Lupus <Lupus@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-09-27 11:40:56 +0000 |
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committer | Lupus <Lupus@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-09-27 11:40:56 +0000 |
commit | ff01632251f796dd2ee851f1d249b3a54af2e40d (patch) | |
tree | d1b450c579c233d9e68378e9120613eabe1ff662 /npc/quests/first_class/WIP/tu_thief01.txt | |
parent | 563647bdb3db7db7fb2ccdd85ed02e806b35300c (diff) | |
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added to keep new versions of 1st class quests. Work in progress!
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8884 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/quests/first_class/WIP/tu_thief01.txt')
-rw-r--r-- | npc/quests/first_class/WIP/tu_thief01.txt | 750 |
1 files changed, 750 insertions, 0 deletions
diff --git a/npc/quests/first_class/WIP/tu_thief01.txt b/npc/quests/first_class/WIP/tu_thief01.txt new file mode 100644 index 000000000..436da1e1a --- /dev/null +++ b/npc/quests/first_class/WIP/tu_thief01.txt @@ -0,0 +1,750 @@ +//===== eAthena Script ======================================= +//= Acolyte Class Tutorial and Job Specific Quest +//===== By: ================================================== +//= Fix up by Jukka +//===== Current Version: ===================================== +//= 1.1 +//===== Compatible With: ===================================== +//= eAthena SVN (Testet in Trunk 88xx) +//===== Description: ========================================= +//= +//===== Additional Comments: ================================= +//= 1.0 Fully working +//= 1.1 optimized [Lupus] +//= TODO: Test, Add correct misceffects numbers +//============================================================ + +//=================================================Thief Trainer==================================================== +moc_ruins.gat,66,164,4 script Thief Trainer#T 84,{ +if (Class == Job_Novice) { + mes "[Yierhan]"; + mes "Eh...?"; + mes "A Novice?"; + mes "Still thinking"; + mes "what job you're"; + mes "gonna choose..."; + mes "Am I right?"; + + next; + mes "[Yierhan]"; + mes "Listen, if you ever decide to become a Thief--a smart choice"; + mes "I might add--come and talk to me. I'll show you the ropes!"; + close; +} else if ((Class == Job_Thief) | (Class == Job_Thief_High) | (Class == Job_Assassin) | (Class ==Job_Assassin_Cross) | (Class == Job_Rogue) | (Class == Job_Stalker)) { + if ((Class == Job_Thief_High) | (Class == Job_Assassin) | (Class ==Job_Assassin_Cross) | (Class == Job_Rogue) | (Class == Job_Stalker)) { + if (tu_thief01 < 8) { + mes "[Yierhan]"; + mes "Whaaaat are you"; + mes "doin' here? There's"; + mes "nothing I can teach you!"; + mes "You're waaay beyond me!"; + next; + mes "[Yierhan]"; + mes "In fact, I think"; + mes "you're qualified"; + mes "to teach me some stuff!"; + mes "Come on! I need new moves!"; + close; + } + } + if (tu_thief01 == 0) { + mes "[Yierhan]"; + mes "Heya pal."; + mes "I'm Yierhan."; + mes "I happen to be"; + mes "the guy in charge"; + mes "of training new Thieves."; + next; + switch(select("Training?", "Training? Right now?")) { + case 1: + mes "[Yierhan]"; + mes "Yeah, training. I mean, this kind of stuff is second nature to some people, but other guys need a little more help. So this is one of those 'just in case' things."; + next; + break; + case 2: + mes "[Yierhan]"; + mes "Right now?"; + mes "Yeah, right now!"; + mes "But if you're not ready for some reason, I guess I can wait."; + close; + break; + } + mes "[Yierhan]"; + mes "Alright, first of all, Thieves use melee attacks. Well, most of us do. There are a few who like using long range Bows. But all of us are good at bein' fast!"; + next; + mes "[Yierhan]"; + mes "So for melee attacks, which stat increases your damage? Come on"; + mes "now, you should know this if you didn't skip the Novice Training Grounds."; + next; + switch(select("^6B8E23INT^000000", "^2F4F2FSTR^000000", "^23238EDEX^000000")) { + case 1: + mes "[Yierhan]"; + mes "Say whaaat? ^6B8E23INT^000000 affects magic damage, magic defense and some skills. Thieves don't even work with magic!"; + next; + mes "[Yierhan]"; + mes "You musta skipped the Novice Training Grounds altogether! Not that I blame you though. Anyway, it's ^2F4F2FSTR^000000 that increases your attack damage, got it?"; + next; + mes "[Yierhan]"; + mes "So if you're feeling like the damage you're making is pretty weak, you might want more stat points in ^2F4F2FSTR^000000. How high your raise your own STR is really up to you."; + set tu_thief01, 1; + set BaseExp, BaseExp + 200; + set JobExp, JobExp + 100; + //misceffect EF_HIT5; + close; + break; + case 2: + mes "[Yierhan]"; + mes "Yeah, that's right! If you wanna increase your damage, you need"; + mes "to put some stat points into ^2F4F2FSTR^000000. Increasing STR also increases"; + mes "your Max Weight Limit too."; + next; + mes "[Yierhan]"; + mes "So if you're feeling like the damage you're making is pretty weak, you might want more stat points in ^2F4F2FSTR^000000. How high your raise your own STR is really up to you."; + next; + mes "[Yierhan]"; + mes "Sure, ^23238EDEX^000000 and LUK can"; + mes "also increase your attack damage, but they're insignificant compared to STR. I repeat: ^660000insignificant^000000."; + set tu_thief01, 1; + set BaseExp, BaseExp + 400; + set JobExp, JobExp + 200; + //misceffect EF_HIT5; + close; + break; + case 3: + mes "[Yierhan]"; + mes "Say whaaat? ^23238EDEX^000000 affects"; + mes "your attack accuracy, not your damage! Well, unless you're using"; + mes "a Bow. Otherwise, it increases your damage only by a tiny bit."; + next; + mes "[Yierhan]"; + mes "You musta skipped the Novice Training Grounds altogether! Not that I blame you though. Anyway, it's ^2F4F2FSTR^000000 that increases your attack damage, got it?"; + next; + mes "[Yierhan]"; + mes "So if you're feeling like the damage you're making is pretty weak, you might want more stat points in ^2F4F2FSTR^000000. How high your raise your own STR is really up to you."; + set tu_thief01, 1; + set BaseExp, BaseExp + 200; + set JobExp, JobExp + 100; + //misceffect EF_HIT5; + close; + break; + } + } else if (tu_thief01 == 1) { + mes "[Yierhan]"; + mes "Alright, enough about stats."; + mes "You know what? I think I'll just talk to you about the skills that we Thieves use."; + next; + mes "[Yierhan]"; + mes "So level up your skills, learn a few new ones if you want, and"; + mes "then come back over here."; + set tu_thief01, 2; + close2; + end; + } else if (tu_thief01 == 2) { + mes "[Yierhan]"; + mes "Okay, let me see your skills. You know you gotta change your battle strategy depending on what skills you have, right? Skills are just as important as stats!"; + next; + + set @chk_th_skill1, getskilllv(48); + set @chk_th_skill2, getskilllv(49); + set @chk_th_skill3, getskilllv(50); + set @chk_th_skill4, getskilllv(51); + set @chk_th_skill5, getskilllv(52); + set @chk_th_skill6, getskilllv(53); + if ((@chk_th_skill1 == 0) && (@chk_th_skill2 == 0) && (@chk_th_skill3 == 0) && (@chk_th_skill4 == 0) && (@chk_th_skill5 == 0) && (@chk_th_skill6 == 0)) { + mes "[Yierhan]"; + mes "You haven't learned any skills yet? Come on, it's your skills that'll set you apart from Novices and everyone else!"; + close; + } else { + if (@chk_th_skill1 > 0) { + mes "[Yierhan]"; + mes "Ah, so you've learned"; + mes "Level "+@chk_th_skill1+" Double Attack."; + mes "Nice! This skill gives you the chance to attack twice in one"; + mes "attack. Wicked!"; + next; + mes "[Yierhan]"; + mes "It's a Passive skill, so it's always in effect and won't have to use any SP to use it. The higher your Double Attack skill level, the more double attacks you'll do."; + next; + } + if (@chk_th_skill2 > 0) { + mes "[Yierhan]"; + mes "Let's see..."; + mes "Level "+@chk_th_skill2+" Increase Dodge? "; + mes "That increases your Flee Rate, meaning you've got a better chance of dodging attacks from your enemies."; + next; + mes "[Yierhan]"; + mes "Just like the Double Attack skill, Increase Dodge is a Passive skill. It won't use SP and it's always in"; + mes "effect. If you don't like to bruise, this is your skill."; + next; + } + if (@chk_th_skill3 > 0) { + mes "[Yierhan]"; + mes "Whoa, so you've"; + mes "got Level "+@chk_th_skill3+" Steal~"; + mes "Now that's the skill which gives our job its name! You can't use"; + mes "it against people, though..."; + next; + mes "[Yierhan]"; + mes "But you can use Steal to take items from monsters. If you're lucky, you can get some good items that way. Oh, and Steal doesn't affect monster drop rates."; + next; + } + if (@chk_th_skill4 > 0) { + mes "[Yierhan]"; + mes "You've learned"; + mes "Level "+@chk_th_skill4+" Hiding?"; + mes "Let's see, you can only learn"; + mes "that after learning the Steal skill up to a certain level."; + next; + mes "[Yierhan]"; + mes "Of course, you use "; + mes "the Hiding skill to hide underground in an emergency, like when you're surrounded by tough enemies. Be careful though..."; + next; + mes "[Yierhan]"; + mes "Certain monsters will still be able to find you, no matter how well you hide. There are even a few monsters that can flush you out of hiding!"; + next; + } + if (@chk_th_skill5 > 0) { + mes "[Yierhan]"; + mes "Alright, I see that you"; + mes "know Level "+@chk_th_skill5+" Envenom."; + mes "You like being dangerous,"; + mes "don't you?"; + next; + mes "[Yierhan]"; + mes "This attack skill has the chance"; + mes "to poison your enemy for a set amount of time. While poisoned, an enemy will constantly lose its HP and will have decreased defense."; + next; + mes "[Yierhan]"; + mes "Eh, but remember."; + mes "If the monster's too strong for you, you might not be able to poison it. So don't go crazy."; + next; + } + if (@chk_th_skill6 > 0) { + mes "[Yierhan]"; + mes "Level "+@chk_th_skill6+" Detoxify."; + mes "If you took the trouble to learn that, you must be the cautious"; + mes "type or something."; + next; + mes "[Yierhan]"; + mes "You can only learn Detoxify"; + mes "after you learn the Envenom skill. Detoxify allows you to counteract the effects of poison on a target."; + next; + } + } + + mes "[Yierhan]"; + mes "Alright, I guess"; + mes "if you want to know"; + mes "about any other skills,"; + mes "I can explain real quick."; + set tu_thief01, 3; + set BaseExp, BaseExp + (BaseLevel * 30); + set JobExp, JobExp + (BaseLevel *15); + //misceffect EF_HIT5;//CHECK + close; + } else if (tu_thief01 == 3) { + mes "[Yierhan]"; + mes "So..."; + mes "Are there any"; + mes "skills you want"; + mes "explained or is this"; + mes "pretty much stuff you"; + mes "already know?"; + next; + while((1)) { + switch(select("Double Attack", "Increase Dodge", "Steal", "Hiding", "Envenom", "Detoxify", "Cancel")) { + case 1: + mes "[Yierhan]"; + mes "Just like its name,"; + mes "Double Attack gives your attacks the chance to be a double attack, two strikes in one blow."; + next; + mes "[Yierhan]"; + mes "It's a Passive skill, so it's always in effect and won't have to use any SP to use it. The higher your Double Attack skill level, the more double attacks you'll do."; + set read_d, 1; + next; + break; + case 2: + mes "[Yierhan]"; + mes "Increase Dodge"; + mes "gives a nice boost"; + mes "to your Flee Rate that"; + mes "the other jobs don't offer."; + mes "Why take your lumps when you"; + mes "can avoid them altogether?"; + next; + mes "[Yierhan]"; + mes "Just like the Double Attack skill, Increase Dodge is a Passive skill. It won't use SP and it's always in"; + mes "effect. If you don't like to bruise, this is your skill."; + set read_f, 1; + next; + break; + case 3: + mes "[Yierhan]"; + mes "Steal is an Active Skill that has the chance of nabbing you some"; + mes "free items! You can't use it against other people, though."; + next; + //misceffect EF_STEAL; + mes "[Yierhan]"; + mes "But you can use Steal to take items from monsters! If you're lucky, you can get some good items that way. Oh, and Steal doesn't affect monster drop rates."; + set read_s, 1; + next; + break; + case 4: + mes "[Yierhan]"; + mes "Hiding is an active skill where you submerge yourself underground. You can only stay hidden so long, and you can't move, but sometimes it's better than being found!"; + next; + mes "[Yierhan]"; + mes "Of course, you use "; + mes "the Hiding skill to hide underground in an emergency, like when you're surrounded by tough enemies. Be careful though..."; + next; + mes "[Yierhan]"; + mes "Certain monsters will still be able to find you, no matter how well you hide. There are even a few monsters that can flush you out of hiding!"; + set read_p, 1; + next; + break; + case 5: + mes "[Yierhan]"; + mes "Envenom is an offensive Active Skill that every Thief should know. But that's just what I think."; + next; + mes "[Yierhan]"; + mes "This attack skill has the chance"; + mes "to poison your enemy for a set amount of time. While poisoned, an enemy will constantly lose its HP and will have decreased defense."; + mes "Remember that."; + set read_h, 1; + next; + break; + case 6: + mes "[Yierhan]"; + mes "Since Thieves deal"; + mes "quite a bit with poison,"; + mes "we've got to have a way"; + mes "to, well, have a taste"; + mes "of our own medicine."; + next; + mes "[Yierhan]"; + mes "You can learn Detoxify"; + mes "after you learn the Envenom skill. Detoxify allows you to counteract the effects of poison on a target."; + set read_r, 1; + next; + //misceffect EF_DETOXICATION; + next; + break; + case 7: + mes "[Yierhan]"; + mes "Yeah..."; + mes "I'm tired of explaining these skills anyway. Let's move on to"; + mes "the next part of Thief training..."; + next; + mes "[Yierhan]"; + mes "Now that you're such an expert on skills, I want you to level up your skills and come back, got it?"; + set tu_thief01, 4; + //misceffect EF_HIT5; + if (read_d) { + set BaseExp, BaseExp + 300; + set JobExp, JobExp + 100; + } + if (read_f) { + set BaseExp, BaseExp + 300; + set JobExp, JobExp + 100; + } + if (read_s) { + set BaseExp, BaseExp + 300; + set JobExp, JobExp + 100; + } + if (read_p) { + set BaseExp, BaseExp + 300; + set JobExp, JobExp + 100; + } + if (read_h) { + set BaseExp, BaseExp + 300; + set JobExp, JobExp + 100; + } + if (read_r) { + set BaseExp, BaseExp + 300; + set JobExp, JobExp + 100; + } + break; + close; + break; + } + } + } else if (tu_thief01 == 4) { + mes "[Yierhan]"; + mes "Alright, we studied the skills and you've been practicing a little, right? You better have..."; + next; + mes "[Yierhan]"; + mes "Alright, now I got some actual fight training I want you to do. Here's a chance for you to figure what skills are best for which situations."; + next; + mes "[Yierhan]"; + mes "Go and get me"; + mes "10 ^ff0000Feather of Birds^000000."; + mes "You can go ahead and kill Pickies to get those. It really shouldn't be that hard. Oh, and use this Wing thingee to come back."; + set tu_thief01, 5; + savepoint "moc_ruins.gat",80,164; + getitem 602, 1; + set BaseExp, BaseExp + 100; + set JobExp, JobExp + 50; + //misceffect EF_HIT5; + close2; + warp "moc_fild12.gat",158,373; + end; + } else if ((tu_thief01 == 5) || (tu_thief01 == 6)) { + if (countitem(916) < 10) { //Feather_Of_Birds + mes "[Yierhan]"; + mes "'Ey, you don't"; + mes "have the 10 ^ff0000Feather of Birds^000000 I asked you for "; + mes "Remember, experience is more important"; + mes "that knowledge."; + close2; + warp "moc_fild07.gat",203,38; + end; + } else { + mes "[Yierhan]"; + mes "Ah~ there you go."; + mes "Well done, my friend."; + mes "These feathers are the token of your self-improvement."; + next; + mes "[Yierhan]"; + mes "I hope you will continue to do your best."; + mes "Do you have any question?"; + next; + if (tu_thief01 == 6) { + switch(select("Regarding the Traces.", "No.")) { + case 1: + mes "[Yierhan]"; + mes "Ah...."; + mes "You found the traces, huh?"; + mes "Hmmm..."; + mes "I really didn't want to tell you this"; + mes "as you just have become a thief...but..."; + next; + mes "[Yierhan]"; + mes "There was a fight happened at the south of town."; + mes "It was midnight when it was happened"; + mes "so only few people know about this."; + mes "I stayed up late for a guild meeting"; + mes "I accidentally witnessed the fight."; + next; + mes "[Yierhan]"; + mes "Later I went there where the fight was occurred."; + mes "All I found was the traces of fight were headed south."; + mes "It seems the trace has something to do with Assassins..."; + mes "since the traces are poisons scattered around the place."; + mes "But that is just my assumption."; + next; + mes "[Yierhan]"; + mes "If you are interested in, go follow the traces."; + mes "But don't get so near the traces."; + mes "They are still poisonous."; + set tu_thief01, 8; + getitem 1207, 1; + set BaseExp, BaseExp + 1000; + set JobExp, JobExp + 500; + //misceffect EF_HIT5; + close; + break; + case 2: + mes "[Yierhan]"; + mes "Oh, okay then."; + mes "I expect to see you become stronger next time."; + mes "And please take this."; + mes "Hahaha..."; + set tu_thief01, 7; + getitem 1207, 1; + set BaseExp, BaseExp + 500; + set JobExp, JobExp + 200; + //misceffect EF_HIT5; + close; + break; + } + } else { + switch(select("It was nice to meet you.", "No.")) { + case 1: + mes "[Yierhan]"; + mes "Hahaha...nice to meet you, too."; + mes "I hope you will do your best to practice hard."; + mes "If you do, you will become one of the greatest thieves."; + next; + mes "[Yierhan]"; + mes "And please take this."; + mes "Hahaha..."; + set tu_thief01, 7; + getitem 1207, 1; + set BaseExp, BaseExp + 500; + set JobExp, JobExp + 200; + //misceffect EF_HIT5; + close; + break; + case 2: + mes "[Yierhan]"; + mes "Oh, okay then."; + mes "I expect to see you become stronger next time."; + mes "And please take this."; + mes "Hahaha..."; + set tu_thief01, 7; + getitem 1207, 1; + set BaseExp, BaseExp + 500; + set JobExp, JobExp + 200; + //misceffect EF_HIT5; + close; + break; + } + } + } + } else if (tu_thief01 == 7) { + mes "[Yierhan]"; + mes "There was a fight happened at the south of town."; + mes "It was midnight when it was happened"; + mes "so only few people know about this."; + mes "I stayed up late for a guild meeting"; + mes "I accidentally witnessed the fight."; + next; + mes "[Yierhan]"; + mes "Later I went there where the fight was occurred."; + mes "All I found was the traces of fight were headed south."; + mes "It seems the trace has something to do with Assassins..."; + mes "since the traces are poisons scattered around the place."; + mes "But that is just my assumption."; + next; + mes "[Yierhan]"; + mes "If you are interested in, go follow the traces."; + mes "But don't get so near the traces."; + mes "They are still poisonous."; + next; + mes "[Yierhan]"; + mes "For your information, Green Herb and Green Potion"; + mes "counteracts poison. And if someone"; + mes "takes out a Red Gemstone in front of you, beware."; + mes "He might try to use poison with the Gemstone."; + set tu_thief01, 8; + set BaseExp, BaseExp + 200; + set JobExp, JobExp + 100; + //misceffect EF_HIT5; + close; + } else if (tu_thief01 == 8) { + mes "[Yierhan]"; + mes "So, how are you lately?"; + mes "Fighting against an unknown enemy always"; + mes "have a big danger within."; + mes "It seems outsiders have been wielding their power,"; + mes "so be careful."; + next; + mes "[Yierhan]"; + mes "When you are on adventure, you should be careful"; + mes "for everything. Not only monsters are your enemies but"; + mes "people, even your comrades."; + close; + } else if (tu_thief01 < 26) { + mes "[Yierhan]"; + mes "I heard that an assassin who"; + mes "was on a misson has never come back."; + mes "Although the assassin guild was reported his mission was complete,"; + mes "he has not come back to them yet."; + mes "He was a very competent man...as I remember."; + next; + mes "[Yierhan]"; + mes "Anyways, take care of yourself well."; + close; + } else if (tu_thief01 == 26) { + mes "[Yierhan]"; + mes "So, did you complete your mission?"; + mes "I know it is a pretty difficult one though."; + next; + switch(select("I am still ivestigating.", "Not yet.", "Yes, I did.")) { + case 1: + mes "[Yierhan]"; + mes "Ah..."; + mes "I see. Well, I understand that it is difficult."; + mes "Keep up the good work."; + close2; + break; + case 2: + mes "[Yierhan]"; + mes "Ah..."; + mes "I see. Well, I understand that it is difficult."; + mes "Keep up the good work."; + close2; + break; + case 3: + mes "[Yierhan]"; + mes "Oh, you did!"; + mes "Okay, I am ready to listen."; + mes "I was anticipating to see this time come."; + next; + mes "- You reported him with the result of investigation -"; + mes "- and a scrap of cloth which you obtained during the mission. -"; + next; + mes "[Yierhan]"; + mes "Hmm...I see."; + mes "Let me see the cloth."; + next; + mes "- You gave him the scrap of cloth. -"; + next; + mes "[Yierhan]"; + mes "Umm...isn't this...?"; + mes "I see, I see..."; + mes "You did a great job."; + mes "You brought me really important information."; + next; + mes "[Yierhan]"; + mes "As you see, the pattern on this cloth"; + mes "is one of the Assassin's peculiar codes."; + mes "Especially this pattern looks like"; + mes "ones used by high assassins."; + next; + mes "[Yierhan]"; + mes "Well, with this, I can figure out"; + mes "what happened on that night."; + mes "Thank you."; + next; + mes "[Yierhan]"; + mes "let's ask other higher guild members to take care"; + mes "of the result of investigation."; + mes "You did your job perfect and now I want"; + mes "you to focus on your skill trainings."; + next; + mes "[Yierhan]"; + mes "Please take this."; + mes "This is a reward for your great job."; + set tu_thief01, 27; + set Mantle, 1; // Why this? Maybe getitem? [Jukka] + set Zeny, Zeny + 5000; + set BaseExp, BaseExp + 8000; + set JobExp, JobExp + 3000; + next; + mes "[Yierhan]"; + mes "Take care now."; + close2; + break; + } + } else { + mes "[Yierhan]"; + mes "Always cherish your dream."; + mes "Life without a dream cannot become a perfect one."; + close2; + } + +} else if ((Class == Job_Mage) | (Class == Job_Mage_High) | (Class == Job_Wizard) | (Class == Job_High_Wizard) | (Class == Job_Sage) | (Class == Job_Professor)) { + if (tu_magician01 < 7) { + mes "[Yierhan]"; + mes "I am a thief trainer."; + mes "And I can tell you are not a thief."; + mes "You should become a thief if you wanted to"; + mes "be taught by me...hahaha."; + close2; + end; + } else if (tu_magician01 == 7) { + mes "[Yierhan]"; + mes "Hm...?"; + mes "That's weird, usually only Thieves hang around this joint. What's someone like you doing here? Unless..."; + next; + switch(select("I'm here on behalf of 'Mana.'")) { + case 1: + mes "[Yierhan]"; + mes "Ah, I've been expecting you. Good good, I asked Mana for help with something."; + next; + mes "[Yierhan]"; + mes "You came at just the right time. You see, there have been something strange has been found in South Morroc."; + next; + mes "[Yierhan]"; + mes "Basically, we found traces of poison there were used in a fight. We were going to investigate it, but we've been distracted by other pressing matters."; + next; + mes "[Yierhan]"; + mes "That's why we've been asking support from the Mage Guild. Fortunately, I'm well acquainted with Mana, so..."; + next; + mes "[Yierhan]"; + mes "Anyway, please head to South Morroc since it seems to be the best place to begin your investigation. You'll see what we've found right outside the South Morroc gate."; + set tu_magician01, 8; + break; + } + } else if (tu_magician01 < 26) { + mes "[Yierhan]"; + mes "There's stories of some highly skilled Assassin that has never returned from a mission..."; + next; + mes "[Yierhan]"; + mes "What's strange about it is that the Assassin Guild has reported that the mission was actually completed."; + next; + mes "[Yierhan]"; + mes "Be careful, my friend. It seems your mission might be related to that mysterious Assassin..."; + close; + } else if (tu_magician01 == 26) { + mes "[Yierhan]"; + mes "Hmm....."; + mes "So how is it going lately?"; + mes "I have had so many other works recently"; + mes "to focus on the investigation."; + next; + switch(select("I am still ivestigating.", "Not yet.", "I finished to investigate.")) { + case 1: + mes "[Yierhan]"; + mes "Ah..."; + mes "I see. Well, I understand that it is difficult."; + mes "Keep up the good work."; + close2; + break; + case 2: + mes "[Yierhan]"; + mes "Ah..."; + mes "I see. Well, I understand that it is difficult."; + mes "Keep up the good work."; + close2; + break; + case 3: + mes "[Yierhan]"; + mes "Oh, you did!"; + mes "Okay, I am ready to listen."; + mes "I was anticipating to see this time come."; + next; + mes "- You reported him with the result of investigation -"; + mes "- and a scrap of cloth which you obtained during the mission. -"; + next; + mes "[Yierhan]"; + mes "Hmm...I see."; + mes "Let me see the cloth."; + next; + mes "- You gave him the scrap of cloth. -"; + next; + mes "[Yierhan]"; + mes "Umm...isn't this...?"; + mes "I see, I see..."; + mes "You did a great job."; + mes "You brought me really important information."; + next; + mes "[Yierhan]"; + mes "As you see, the pattern on this cloth"; + mes "is one of the Assassin's peculiar codes."; + mes "Especially this pattern looks like"; + mes "ones used by high assassins."; + next; + mes "[Yierhan]"; + mes "Well, with this, I can figure out"; + mes "what happened on that night."; + mes "Thank you."; + next; + mes "[Yierhan]"; + mes "Ah, please take my token of gratitute."; + mes "I will send a message to 'Mana' regarding your help."; + mes "Take care now."; + set tu_magician01, 27; + set Zeny, Zeny + 5000; + set BaseExp, BaseExp + 5000; + set JobExp, JobExp + 2000; + close2; + break; + } + } else { + mes "[Yierhan]"; + mes "As I assumed, it was not done by only a group."; + mes "There are at least two or three groups involved with this."; + mes "Hmm...I am concerned that something bad might happen soon."; + close2; + } +} else { + mes "[Yierhan]"; + mes "The most romantic "; + mes "thing in the desert is"; + mes "of course the sand storm. Hahaha."; + close2; +} +end; +}
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