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authorLupus <Lupus@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-09-27 11:40:56 +0000
committerLupus <Lupus@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-09-27 11:40:56 +0000
commitff01632251f796dd2ee851f1d249b3a54af2e40d (patch)
treed1b450c579c233d9e68378e9120613eabe1ff662 /npc/quests/first_class/WIP/tu_thief01.txt
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added to keep new versions of 1st class quests. Work in progress!
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8884 54d463be-8e91-2dee-dedb-b68131a5f0ec
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+//===== eAthena Script =======================================
+//= Acolyte Class Tutorial and Job Specific Quest
+//===== By: ==================================================
+//= Fix up by Jukka
+//===== Current Version: =====================================
+//= 1.1
+//===== Compatible With: =====================================
+//= eAthena SVN (Testet in Trunk 88xx)
+//===== Description: =========================================
+//=
+//===== Additional Comments: =================================
+//= 1.0 Fully working
+//= 1.1 optimized [Lupus]
+//= TODO: Test, Add correct misceffects numbers
+//============================================================
+
+//=================================================Thief Trainer====================================================
+moc_ruins.gat,66,164,4 script Thief Trainer#T 84,{
+if (Class == Job_Novice) {
+ mes "[Yierhan]";
+ mes "Eh...?";
+ mes "A Novice?";
+ mes "Still thinking";
+ mes "what job you're";
+ mes "gonna choose...";
+ mes "Am I right?";
+
+ next;
+ mes "[Yierhan]";
+ mes "Listen, if you ever decide to become a Thief--a smart choice";
+ mes "I might add--come and talk to me. I'll show you the ropes!";
+ close;
+} else if ((Class == Job_Thief) | (Class == Job_Thief_High) | (Class == Job_Assassin) | (Class ==Job_Assassin_Cross) | (Class == Job_Rogue) | (Class == Job_Stalker)) {
+ if ((Class == Job_Thief_High) | (Class == Job_Assassin) | (Class ==Job_Assassin_Cross) | (Class == Job_Rogue) | (Class == Job_Stalker)) {
+ if (tu_thief01 < 8) {
+ mes "[Yierhan]";
+ mes "Whaaaat are you";
+ mes "doin' here? There's";
+ mes "nothing I can teach you!";
+ mes "You're waaay beyond me!";
+ next;
+ mes "[Yierhan]";
+ mes "In fact, I think";
+ mes "you're qualified";
+ mes "to teach me some stuff!";
+ mes "Come on! I need new moves!";
+ close;
+ }
+ }
+ if (tu_thief01 == 0) {
+ mes "[Yierhan]";
+ mes "Heya pal.";
+ mes "I'm Yierhan.";
+ mes "I happen to be";
+ mes "the guy in charge";
+ mes "of training new Thieves.";
+ next;
+ switch(select("Training?", "Training? Right now?")) {
+ case 1:
+ mes "[Yierhan]";
+ mes "Yeah, training. I mean, this kind of stuff is second nature to some people, but other guys need a little more help. So this is one of those 'just in case' things.";
+ next;
+ break;
+ case 2:
+ mes "[Yierhan]";
+ mes "Right now?";
+ mes "Yeah, right now!";
+ mes "But if you're not ready for some reason, I guess I can wait.";
+ close;
+ break;
+ }
+ mes "[Yierhan]";
+ mes "Alright, first of all, Thieves use melee attacks. Well, most of us do. There are a few who like using long range Bows. But all of us are good at bein' fast!";
+ next;
+ mes "[Yierhan]";
+ mes "So for melee attacks, which stat increases your damage? Come on";
+ mes "now, you should know this if you didn't skip the Novice Training Grounds.";
+ next;
+ switch(select("^6B8E23INT^000000", "^2F4F2FSTR^000000", "^23238EDEX^000000")) {
+ case 1:
+ mes "[Yierhan]";
+ mes "Say whaaat? ^6B8E23INT^000000 affects magic damage, magic defense and some skills. Thieves don't even work with magic!";
+ next;
+ mes "[Yierhan]";
+ mes "You musta skipped the Novice Training Grounds altogether! Not that I blame you though. Anyway, it's ^2F4F2FSTR^000000 that increases your attack damage, got it?";
+ next;
+ mes "[Yierhan]";
+ mes "So if you're feeling like the damage you're making is pretty weak, you might want more stat points in ^2F4F2FSTR^000000. How high your raise your own STR is really up to you.";
+ set tu_thief01, 1;
+ set BaseExp, BaseExp + 200;
+ set JobExp, JobExp + 100;
+ //misceffect EF_HIT5;
+ close;
+ break;
+ case 2:
+ mes "[Yierhan]";
+ mes "Yeah, that's right! If you wanna increase your damage, you need";
+ mes "to put some stat points into ^2F4F2FSTR^000000. Increasing STR also increases";
+ mes "your Max Weight Limit too.";
+ next;
+ mes "[Yierhan]";
+ mes "So if you're feeling like the damage you're making is pretty weak, you might want more stat points in ^2F4F2FSTR^000000. How high your raise your own STR is really up to you.";
+ next;
+ mes "[Yierhan]";
+ mes "Sure, ^23238EDEX^000000 and LUK can";
+ mes "also increase your attack damage, but they're insignificant compared to STR. I repeat: ^660000insignificant^000000.";
+ set tu_thief01, 1;
+ set BaseExp, BaseExp + 400;
+ set JobExp, JobExp + 200;
+ //misceffect EF_HIT5;
+ close;
+ break;
+ case 3:
+ mes "[Yierhan]";
+ mes "Say whaaat? ^23238EDEX^000000 affects";
+ mes "your attack accuracy, not your damage! Well, unless you're using";
+ mes "a Bow. Otherwise, it increases your damage only by a tiny bit.";
+ next;
+ mes "[Yierhan]";
+ mes "You musta skipped the Novice Training Grounds altogether! Not that I blame you though. Anyway, it's ^2F4F2FSTR^000000 that increases your attack damage, got it?";
+ next;
+ mes "[Yierhan]";
+ mes "So if you're feeling like the damage you're making is pretty weak, you might want more stat points in ^2F4F2FSTR^000000. How high your raise your own STR is really up to you.";
+ set tu_thief01, 1;
+ set BaseExp, BaseExp + 200;
+ set JobExp, JobExp + 100;
+ //misceffect EF_HIT5;
+ close;
+ break;
+ }
+ } else if (tu_thief01 == 1) {
+ mes "[Yierhan]";
+ mes "Alright, enough about stats.";
+ mes "You know what? I think I'll just talk to you about the skills that we Thieves use.";
+ next;
+ mes "[Yierhan]";
+ mes "So level up your skills, learn a few new ones if you want, and";
+ mes "then come back over here.";
+ set tu_thief01, 2;
+ close2;
+ end;
+ } else if (tu_thief01 == 2) {
+ mes "[Yierhan]";
+ mes "Okay, let me see your skills. You know you gotta change your battle strategy depending on what skills you have, right? Skills are just as important as stats!";
+ next;
+
+ set @chk_th_skill1, getskilllv(48);
+ set @chk_th_skill2, getskilllv(49);
+ set @chk_th_skill3, getskilllv(50);
+ set @chk_th_skill4, getskilllv(51);
+ set @chk_th_skill5, getskilllv(52);
+ set @chk_th_skill6, getskilllv(53);
+ if ((@chk_th_skill1 == 0) && (@chk_th_skill2 == 0) && (@chk_th_skill3 == 0) && (@chk_th_skill4 == 0) && (@chk_th_skill5 == 0) && (@chk_th_skill6 == 0)) {
+ mes "[Yierhan]";
+ mes "You haven't learned any skills yet? Come on, it's your skills that'll set you apart from Novices and everyone else!";
+ close;
+ } else {
+ if (@chk_th_skill1 > 0) {
+ mes "[Yierhan]";
+ mes "Ah, so you've learned";
+ mes "Level "+@chk_th_skill1+" Double Attack.";
+ mes "Nice! This skill gives you the chance to attack twice in one";
+ mes "attack. Wicked!";
+ next;
+ mes "[Yierhan]";
+ mes "It's a Passive skill, so it's always in effect and won't have to use any SP to use it. The higher your Double Attack skill level, the more double attacks you'll do.";
+ next;
+ }
+ if (@chk_th_skill2 > 0) {
+ mes "[Yierhan]";
+ mes "Let's see...";
+ mes "Level "+@chk_th_skill2+" Increase Dodge? ";
+ mes "That increases your Flee Rate, meaning you've got a better chance of dodging attacks from your enemies.";
+ next;
+ mes "[Yierhan]";
+ mes "Just like the Double Attack skill, Increase Dodge is a Passive skill. It won't use SP and it's always in";
+ mes "effect. If you don't like to bruise, this is your skill.";
+ next;
+ }
+ if (@chk_th_skill3 > 0) {
+ mes "[Yierhan]";
+ mes "Whoa, so you've";
+ mes "got Level "+@chk_th_skill3+" Steal~";
+ mes "Now that's the skill which gives our job its name! You can't use";
+ mes "it against people, though...";
+ next;
+ mes "[Yierhan]";
+ mes "But you can use Steal to take items from monsters. If you're lucky, you can get some good items that way. Oh, and Steal doesn't affect monster drop rates.";
+ next;
+ }
+ if (@chk_th_skill4 > 0) {
+ mes "[Yierhan]";
+ mes "You've learned";
+ mes "Level "+@chk_th_skill4+" Hiding?";
+ mes "Let's see, you can only learn";
+ mes "that after learning the Steal skill up to a certain level.";
+ next;
+ mes "[Yierhan]";
+ mes "Of course, you use ";
+ mes "the Hiding skill to hide underground in an emergency, like when you're surrounded by tough enemies. Be careful though...";
+ next;
+ mes "[Yierhan]";
+ mes "Certain monsters will still be able to find you, no matter how well you hide. There are even a few monsters that can flush you out of hiding!";
+ next;
+ }
+ if (@chk_th_skill5 > 0) {
+ mes "[Yierhan]";
+ mes "Alright, I see that you";
+ mes "know Level "+@chk_th_skill5+" Envenom.";
+ mes "You like being dangerous,";
+ mes "don't you?";
+ next;
+ mes "[Yierhan]";
+ mes "This attack skill has the chance";
+ mes "to poison your enemy for a set amount of time. While poisoned, an enemy will constantly lose its HP and will have decreased defense.";
+ next;
+ mes "[Yierhan]";
+ mes "Eh, but remember.";
+ mes "If the monster's too strong for you, you might not be able to poison it. So don't go crazy.";
+ next;
+ }
+ if (@chk_th_skill6 > 0) {
+ mes "[Yierhan]";
+ mes "Level "+@chk_th_skill6+" Detoxify.";
+ mes "If you took the trouble to learn that, you must be the cautious";
+ mes "type or something.";
+ next;
+ mes "[Yierhan]";
+ mes "You can only learn Detoxify";
+ mes "after you learn the Envenom skill. Detoxify allows you to counteract the effects of poison on a target.";
+ next;
+ }
+ }
+
+ mes "[Yierhan]";
+ mes "Alright, I guess";
+ mes "if you want to know";
+ mes "about any other skills,";
+ mes "I can explain real quick.";
+ set tu_thief01, 3;
+ set BaseExp, BaseExp + (BaseLevel * 30);
+ set JobExp, JobExp + (BaseLevel *15);
+ //misceffect EF_HIT5;//CHECK
+ close;
+ } else if (tu_thief01 == 3) {
+ mes "[Yierhan]";
+ mes "So...";
+ mes "Are there any";
+ mes "skills you want";
+ mes "explained or is this";
+ mes "pretty much stuff you";
+ mes "already know?";
+ next;
+ while((1)) {
+ switch(select("Double Attack", "Increase Dodge", "Steal", "Hiding", "Envenom", "Detoxify", "Cancel")) {
+ case 1:
+ mes "[Yierhan]";
+ mes "Just like its name,";
+ mes "Double Attack gives your attacks the chance to be a double attack, two strikes in one blow.";
+ next;
+ mes "[Yierhan]";
+ mes "It's a Passive skill, so it's always in effect and won't have to use any SP to use it. The higher your Double Attack skill level, the more double attacks you'll do.";
+ set read_d, 1;
+ next;
+ break;
+ case 2:
+ mes "[Yierhan]";
+ mes "Increase Dodge";
+ mes "gives a nice boost";
+ mes "to your Flee Rate that";
+ mes "the other jobs don't offer.";
+ mes "Why take your lumps when you";
+ mes "can avoid them altogether?";
+ next;
+ mes "[Yierhan]";
+ mes "Just like the Double Attack skill, Increase Dodge is a Passive skill. It won't use SP and it's always in";
+ mes "effect. If you don't like to bruise, this is your skill.";
+ set read_f, 1;
+ next;
+ break;
+ case 3:
+ mes "[Yierhan]";
+ mes "Steal is an Active Skill that has the chance of nabbing you some";
+ mes "free items! You can't use it against other people, though.";
+ next;
+ //misceffect EF_STEAL;
+ mes "[Yierhan]";
+ mes "But you can use Steal to take items from monsters! If you're lucky, you can get some good items that way. Oh, and Steal doesn't affect monster drop rates.";
+ set read_s, 1;
+ next;
+ break;
+ case 4:
+ mes "[Yierhan]";
+ mes "Hiding is an active skill where you submerge yourself underground. You can only stay hidden so long, and you can't move, but sometimes it's better than being found!";
+ next;
+ mes "[Yierhan]";
+ mes "Of course, you use ";
+ mes "the Hiding skill to hide underground in an emergency, like when you're surrounded by tough enemies. Be careful though...";
+ next;
+ mes "[Yierhan]";
+ mes "Certain monsters will still be able to find you, no matter how well you hide. There are even a few monsters that can flush you out of hiding!";
+ set read_p, 1;
+ next;
+ break;
+ case 5:
+ mes "[Yierhan]";
+ mes "Envenom is an offensive Active Skill that every Thief should know. But that's just what I think.";
+ next;
+ mes "[Yierhan]";
+ mes "This attack skill has the chance";
+ mes "to poison your enemy for a set amount of time. While poisoned, an enemy will constantly lose its HP and will have decreased defense.";
+ mes "Remember that.";
+ set read_h, 1;
+ next;
+ break;
+ case 6:
+ mes "[Yierhan]";
+ mes "Since Thieves deal";
+ mes "quite a bit with poison,";
+ mes "we've got to have a way";
+ mes "to, well, have a taste";
+ mes "of our own medicine.";
+ next;
+ mes "[Yierhan]";
+ mes "You can learn Detoxify";
+ mes "after you learn the Envenom skill. Detoxify allows you to counteract the effects of poison on a target.";
+ set read_r, 1;
+ next;
+ //misceffect EF_DETOXICATION;
+ next;
+ break;
+ case 7:
+ mes "[Yierhan]";
+ mes "Yeah...";
+ mes "I'm tired of explaining these skills anyway. Let's move on to";
+ mes "the next part of Thief training...";
+ next;
+ mes "[Yierhan]";
+ mes "Now that you're such an expert on skills, I want you to level up your skills and come back, got it?";
+ set tu_thief01, 4;
+ //misceffect EF_HIT5;
+ if (read_d) {
+ set BaseExp, BaseExp + 300;
+ set JobExp, JobExp + 100;
+ }
+ if (read_f) {
+ set BaseExp, BaseExp + 300;
+ set JobExp, JobExp + 100;
+ }
+ if (read_s) {
+ set BaseExp, BaseExp + 300;
+ set JobExp, JobExp + 100;
+ }
+ if (read_p) {
+ set BaseExp, BaseExp + 300;
+ set JobExp, JobExp + 100;
+ }
+ if (read_h) {
+ set BaseExp, BaseExp + 300;
+ set JobExp, JobExp + 100;
+ }
+ if (read_r) {
+ set BaseExp, BaseExp + 300;
+ set JobExp, JobExp + 100;
+ }
+ break;
+ close;
+ break;
+ }
+ }
+ } else if (tu_thief01 == 4) {
+ mes "[Yierhan]";
+ mes "Alright, we studied the skills and you've been practicing a little, right? You better have...";
+ next;
+ mes "[Yierhan]";
+ mes "Alright, now I got some actual fight training I want you to do. Here's a chance for you to figure what skills are best for which situations.";
+ next;
+ mes "[Yierhan]";
+ mes "Go and get me";
+ mes "10 ^ff0000Feather of Birds^000000.";
+ mes "You can go ahead and kill Pickies to get those. It really shouldn't be that hard. Oh, and use this Wing thingee to come back.";
+ set tu_thief01, 5;
+ savepoint "moc_ruins.gat",80,164;
+ getitem 602, 1;
+ set BaseExp, BaseExp + 100;
+ set JobExp, JobExp + 50;
+ //misceffect EF_HIT5;
+ close2;
+ warp "moc_fild12.gat",158,373;
+ end;
+ } else if ((tu_thief01 == 5) || (tu_thief01 == 6)) {
+ if (countitem(916) < 10) { //Feather_Of_Birds
+ mes "[Yierhan]";
+ mes "'Ey, you don't";
+ mes "have the 10 ^ff0000Feather of Birds^000000 I asked you for ";
+ mes "Remember, experience is more important";
+ mes "that knowledge.";
+ close2;
+ warp "moc_fild07.gat",203,38;
+ end;
+ } else {
+ mes "[Yierhan]";
+ mes "Ah~ there you go.";
+ mes "Well done, my friend.";
+ mes "These feathers are the token of your self-improvement.";
+ next;
+ mes "[Yierhan]";
+ mes "I hope you will continue to do your best.";
+ mes "Do you have any question?";
+ next;
+ if (tu_thief01 == 6) {
+ switch(select("Regarding the Traces.", "No.")) {
+ case 1:
+ mes "[Yierhan]";
+ mes "Ah....";
+ mes "You found the traces, huh?";
+ mes "Hmmm...";
+ mes "I really didn't want to tell you this";
+ mes "as you just have become a thief...but...";
+ next;
+ mes "[Yierhan]";
+ mes "There was a fight happened at the south of town.";
+ mes "It was midnight when it was happened";
+ mes "so only few people know about this.";
+ mes "I stayed up late for a guild meeting";
+ mes "I accidentally witnessed the fight.";
+ next;
+ mes "[Yierhan]";
+ mes "Later I went there where the fight was occurred.";
+ mes "All I found was the traces of fight were headed south.";
+ mes "It seems the trace has something to do with Assassins...";
+ mes "since the traces are poisons scattered around the place.";
+ mes "But that is just my assumption.";
+ next;
+ mes "[Yierhan]";
+ mes "If you are interested in, go follow the traces.";
+ mes "But don't get so near the traces.";
+ mes "They are still poisonous.";
+ set tu_thief01, 8;
+ getitem 1207, 1;
+ set BaseExp, BaseExp + 1000;
+ set JobExp, JobExp + 500;
+ //misceffect EF_HIT5;
+ close;
+ break;
+ case 2:
+ mes "[Yierhan]";
+ mes "Oh, okay then.";
+ mes "I expect to see you become stronger next time.";
+ mes "And please take this.";
+ mes "Hahaha...";
+ set tu_thief01, 7;
+ getitem 1207, 1;
+ set BaseExp, BaseExp + 500;
+ set JobExp, JobExp + 200;
+ //misceffect EF_HIT5;
+ close;
+ break;
+ }
+ } else {
+ switch(select("It was nice to meet you.", "No.")) {
+ case 1:
+ mes "[Yierhan]";
+ mes "Hahaha...nice to meet you, too.";
+ mes "I hope you will do your best to practice hard.";
+ mes "If you do, you will become one of the greatest thieves.";
+ next;
+ mes "[Yierhan]";
+ mes "And please take this.";
+ mes "Hahaha...";
+ set tu_thief01, 7;
+ getitem 1207, 1;
+ set BaseExp, BaseExp + 500;
+ set JobExp, JobExp + 200;
+ //misceffect EF_HIT5;
+ close;
+ break;
+ case 2:
+ mes "[Yierhan]";
+ mes "Oh, okay then.";
+ mes "I expect to see you become stronger next time.";
+ mes "And please take this.";
+ mes "Hahaha...";
+ set tu_thief01, 7;
+ getitem 1207, 1;
+ set BaseExp, BaseExp + 500;
+ set JobExp, JobExp + 200;
+ //misceffect EF_HIT5;
+ close;
+ break;
+ }
+ }
+ }
+ } else if (tu_thief01 == 7) {
+ mes "[Yierhan]";
+ mes "There was a fight happened at the south of town.";
+ mes "It was midnight when it was happened";
+ mes "so only few people know about this.";
+ mes "I stayed up late for a guild meeting";
+ mes "I accidentally witnessed the fight.";
+ next;
+ mes "[Yierhan]";
+ mes "Later I went there where the fight was occurred.";
+ mes "All I found was the traces of fight were headed south.";
+ mes "It seems the trace has something to do with Assassins...";
+ mes "since the traces are poisons scattered around the place.";
+ mes "But that is just my assumption.";
+ next;
+ mes "[Yierhan]";
+ mes "If you are interested in, go follow the traces.";
+ mes "But don't get so near the traces.";
+ mes "They are still poisonous.";
+ next;
+ mes "[Yierhan]";
+ mes "For your information, Green Herb and Green Potion";
+ mes "counteracts poison. And if someone";
+ mes "takes out a Red Gemstone in front of you, beware.";
+ mes "He might try to use poison with the Gemstone.";
+ set tu_thief01, 8;
+ set BaseExp, BaseExp + 200;
+ set JobExp, JobExp + 100;
+ //misceffect EF_HIT5;
+ close;
+ } else if (tu_thief01 == 8) {
+ mes "[Yierhan]";
+ mes "So, how are you lately?";
+ mes "Fighting against an unknown enemy always";
+ mes "have a big danger within.";
+ mes "It seems outsiders have been wielding their power,";
+ mes "so be careful.";
+ next;
+ mes "[Yierhan]";
+ mes "When you are on adventure, you should be careful";
+ mes "for everything. Not only monsters are your enemies but";
+ mes "people, even your comrades.";
+ close;
+ } else if (tu_thief01 < 26) {
+ mes "[Yierhan]";
+ mes "I heard that an assassin who";
+ mes "was on a misson has never come back.";
+ mes "Although the assassin guild was reported his mission was complete,";
+ mes "he has not come back to them yet.";
+ mes "He was a very competent man...as I remember.";
+ next;
+ mes "[Yierhan]";
+ mes "Anyways, take care of yourself well.";
+ close;
+ } else if (tu_thief01 == 26) {
+ mes "[Yierhan]";
+ mes "So, did you complete your mission?";
+ mes "I know it is a pretty difficult one though.";
+ next;
+ switch(select("I am still ivestigating.", "Not yet.", "Yes, I did.")) {
+ case 1:
+ mes "[Yierhan]";
+ mes "Ah...";
+ mes "I see. Well, I understand that it is difficult.";
+ mes "Keep up the good work.";
+ close2;
+ break;
+ case 2:
+ mes "[Yierhan]";
+ mes "Ah...";
+ mes "I see. Well, I understand that it is difficult.";
+ mes "Keep up the good work.";
+ close2;
+ break;
+ case 3:
+ mes "[Yierhan]";
+ mes "Oh, you did!";
+ mes "Okay, I am ready to listen.";
+ mes "I was anticipating to see this time come.";
+ next;
+ mes "- You reported him with the result of investigation -";
+ mes "- and a scrap of cloth which you obtained during the mission. -";
+ next;
+ mes "[Yierhan]";
+ mes "Hmm...I see.";
+ mes "Let me see the cloth.";
+ next;
+ mes "- You gave him the scrap of cloth. -";
+ next;
+ mes "[Yierhan]";
+ mes "Umm...isn't this...?";
+ mes "I see, I see...";
+ mes "You did a great job.";
+ mes "You brought me really important information.";
+ next;
+ mes "[Yierhan]";
+ mes "As you see, the pattern on this cloth";
+ mes "is one of the Assassin's peculiar codes.";
+ mes "Especially this pattern looks like";
+ mes "ones used by high assassins.";
+ next;
+ mes "[Yierhan]";
+ mes "Well, with this, I can figure out";
+ mes "what happened on that night.";
+ mes "Thank you.";
+ next;
+ mes "[Yierhan]";
+ mes "let's ask other higher guild members to take care";
+ mes "of the result of investigation.";
+ mes "You did your job perfect and now I want";
+ mes "you to focus on your skill trainings.";
+ next;
+ mes "[Yierhan]";
+ mes "Please take this.";
+ mes "This is a reward for your great job.";
+ set tu_thief01, 27;
+ set Mantle, 1; // Why this? Maybe getitem? [Jukka]
+ set Zeny, Zeny + 5000;
+ set BaseExp, BaseExp + 8000;
+ set JobExp, JobExp + 3000;
+ next;
+ mes "[Yierhan]";
+ mes "Take care now.";
+ close2;
+ break;
+ }
+ } else {
+ mes "[Yierhan]";
+ mes "Always cherish your dream.";
+ mes "Life without a dream cannot become a perfect one.";
+ close2;
+ }
+
+} else if ((Class == Job_Mage) | (Class == Job_Mage_High) | (Class == Job_Wizard) | (Class == Job_High_Wizard) | (Class == Job_Sage) | (Class == Job_Professor)) {
+ if (tu_magician01 < 7) {
+ mes "[Yierhan]";
+ mes "I am a thief trainer.";
+ mes "And I can tell you are not a thief.";
+ mes "You should become a thief if you wanted to";
+ mes "be taught by me...hahaha.";
+ close2;
+ end;
+ } else if (tu_magician01 == 7) {
+ mes "[Yierhan]";
+ mes "Hm...?";
+ mes "That's weird, usually only Thieves hang around this joint. What's someone like you doing here? Unless...";
+ next;
+ switch(select("I'm here on behalf of 'Mana.'")) {
+ case 1:
+ mes "[Yierhan]";
+ mes "Ah, I've been expecting you. Good good, I asked Mana for help with something.";
+ next;
+ mes "[Yierhan]";
+ mes "You came at just the right time. You see, there have been something strange has been found in South Morroc.";
+ next;
+ mes "[Yierhan]";
+ mes "Basically, we found traces of poison there were used in a fight. We were going to investigate it, but we've been distracted by other pressing matters.";
+ next;
+ mes "[Yierhan]";
+ mes "That's why we've been asking support from the Mage Guild. Fortunately, I'm well acquainted with Mana, so...";
+ next;
+ mes "[Yierhan]";
+ mes "Anyway, please head to South Morroc since it seems to be the best place to begin your investigation. You'll see what we've found right outside the South Morroc gate.";
+ set tu_magician01, 8;
+ break;
+ }
+ } else if (tu_magician01 < 26) {
+ mes "[Yierhan]";
+ mes "There's stories of some highly skilled Assassin that has never returned from a mission...";
+ next;
+ mes "[Yierhan]";
+ mes "What's strange about it is that the Assassin Guild has reported that the mission was actually completed.";
+ next;
+ mes "[Yierhan]";
+ mes "Be careful, my friend. It seems your mission might be related to that mysterious Assassin...";
+ close;
+ } else if (tu_magician01 == 26) {
+ mes "[Yierhan]";
+ mes "Hmm.....";
+ mes "So how is it going lately?";
+ mes "I have had so many other works recently";
+ mes "to focus on the investigation.";
+ next;
+ switch(select("I am still ivestigating.", "Not yet.", "I finished to investigate.")) {
+ case 1:
+ mes "[Yierhan]";
+ mes "Ah...";
+ mes "I see. Well, I understand that it is difficult.";
+ mes "Keep up the good work.";
+ close2;
+ break;
+ case 2:
+ mes "[Yierhan]";
+ mes "Ah...";
+ mes "I see. Well, I understand that it is difficult.";
+ mes "Keep up the good work.";
+ close2;
+ break;
+ case 3:
+ mes "[Yierhan]";
+ mes "Oh, you did!";
+ mes "Okay, I am ready to listen.";
+ mes "I was anticipating to see this time come.";
+ next;
+ mes "- You reported him with the result of investigation -";
+ mes "- and a scrap of cloth which you obtained during the mission. -";
+ next;
+ mes "[Yierhan]";
+ mes "Hmm...I see.";
+ mes "Let me see the cloth.";
+ next;
+ mes "- You gave him the scrap of cloth. -";
+ next;
+ mes "[Yierhan]";
+ mes "Umm...isn't this...?";
+ mes "I see, I see...";
+ mes "You did a great job.";
+ mes "You brought me really important information.";
+ next;
+ mes "[Yierhan]";
+ mes "As you see, the pattern on this cloth";
+ mes "is one of the Assassin's peculiar codes.";
+ mes "Especially this pattern looks like";
+ mes "ones used by high assassins.";
+ next;
+ mes "[Yierhan]";
+ mes "Well, with this, I can figure out";
+ mes "what happened on that night.";
+ mes "Thank you.";
+ next;
+ mes "[Yierhan]";
+ mes "Ah, please take my token of gratitute.";
+ mes "I will send a message to 'Mana' regarding your help.";
+ mes "Take care now.";
+ set tu_magician01, 27;
+ set Zeny, Zeny + 5000;
+ set BaseExp, BaseExp + 5000;
+ set JobExp, JobExp + 2000;
+ close2;
+ break;
+ }
+ } else {
+ mes "[Yierhan]";
+ mes "As I assumed, it was not done by only a group.";
+ mes "There are at least two or three groups involved with this.";
+ mes "Hmm...I am concerned that something bad might happen soon.";
+ close2;
+ }
+} else {
+ mes "[Yierhan]";
+ mes "The most romantic ";
+ mes "thing in the desert is";
+ mes "of course the sand storm. Hahaha.";
+ close2;
+}
+end;
+} \ No newline at end of file