summaryrefslogtreecommitdiff
path: root/npc/quests/eye_of_hellion.txt
diff options
context:
space:
mode:
authorAndrei Karas <akaras@inbox.ru>2014-10-05 11:34:32 +0300
committerAndrei Karas <akaras@inbox.ru>2018-12-05 22:08:28 +0300
commitaeb3bc85725e73b10001de849e618e9c95ecad35 (patch)
tree53213a4658baa898020c529c652ace48aa72a8d0 /npc/quests/eye_of_hellion.txt
parent7e26dde2d2b3936dbd07af3064d270d7b8377611 (diff)
downloadhercules-aeb3bc85725e73b10001de849e618e9c95ecad35.tar.gz
hercules-aeb3bc85725e73b10001de849e618e9c95ecad35.tar.bz2
hercules-aeb3bc85725e73b10001de849e618e9c95ecad35.tar.xz
hercules-aeb3bc85725e73b10001de849e618e9c95ecad35.zip
Remove conf dir.
Diffstat (limited to 'npc/quests/eye_of_hellion.txt')
-rw-r--r--npc/quests/eye_of_hellion.txt2456
1 files changed, 0 insertions, 2456 deletions
diff --git a/npc/quests/eye_of_hellion.txt b/npc/quests/eye_of_hellion.txt
deleted file mode 100644
index a070bf8df..000000000
--- a/npc/quests/eye_of_hellion.txt
+++ /dev/null
@@ -1,2456 +0,0 @@
-//================= Hercules Script =======================================
-//= _ _ _
-//= | | | | | |
-//= | |_| | ___ _ __ ___ _ _| | ___ ___
-//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
-//= | | | | __/ | | (__| |_| | | __/\__ \
-//= \_| |_/\___|_| \___|\__,_|_|\___||___/
-//================= License ===============================================
-//= This file is part of Hercules.
-//= http://herc.ws - http://github.com/HerculesWS/Hercules
-//=
-//= Copyright (C) 2012-2015 Hercules Dev Team
-//= Copyright (C) Euphy
-//= Copyright (C) Kisuka
-//= Copyright (C) L0ne_W0lf
-//= Copyright (C) SinSloth
-//= Copyright (C) FlavioJS
-//= Copyright (C) MasterOfMuppets
-//=
-//= Hercules is free software: you can redistribute it and/or modify
-//= it under the terms of the GNU General Public License as published by
-//= the Free Software Foundation, either version 3 of the License, or
-//= (at your option) any later version.
-//=
-//= This program is distributed in the hope that it will be useful,
-//= but WITHOUT ANY WARRANTY; without even the implied warranty of
-//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-//= GNU General Public License for more details.
-//=
-//= You should have received a copy of the GNU General Public License
-//= along with this program. If not, see <http://www.gnu.org/licenses/>.
-//=========================================================================
-//= The Eye of Hellion Quest
-//================= Description ===========================================
-//= Quest for getting a Nile Rose
-//================= Current Version =======================================
-//= 2.1
-//================= Additional Comments ===================================
-//= There are two versions of this quest. Version 1 (not implemented) was
-//= used on iRO as an event for its anniversary, while version 2 (this
-//= version) is the one that remained active on main servers.
-//=========================================================================
-
-morocc_in,116,101,3 script Old Scholar Tyus#hellion 4_M_JOB_WIZARD,3,3,{
- if ((MaxWeight-Weight) < 2000 || checkweight(Knife,1) == 0) {
- mes "^3355FFHold it right there!";
- mes "You're carrying too many items and don't have enough inventory space to receive any rewards. Please make more inventory space available and come back to take this challenge.";
- close;
- }
- if (HELLIONQ < 36) {
- mes "[Sir Chilias'Tyus]";
- mes "Greetings...";
- mes "My name is Sir Chilias'Tyus.";
- mes "I've lived a long time here in";
- mes "Rune-Midgard and I've come";
- mes "to see and know a lot of things. Power, jealously, hardship...";
- next;
- mes "[" + strcharinfo(PC_NAME) + "]";
- mes "So what exactly";
- mes "brings you here to";
- mes "the middle of Morroc?";
- next;
- mes "[Sir Chilias'Tyus]";
- mes "This land has grown corrupt";
- mes "with the diseases of greed";
- mes "and selfishness. Everywhere";
- mes "you go, people are heartless,";
- mes "but I still believe that I'll find the one worthy enough to help me...";
- next;
- mes "[Sir Chilias'Tyus]";
- mes "There is no shortage of";
- mes "brave and strong warriors";
- mes "in these dangerous times.";
- mes "But for the thing I seek,";
- mes "I must have the help of one";
- mes "who is truly pure of heart...";
- next;
- if (select("What are you looking for?", "Pure of heart? Hah! Good luck!") == 1) {
- if (BaseLevel < 60 ) {
- mes "[Sir Chilias'Tyus]";
- mes "Heh heh~ I see your eyes";
- mes "glimmer with enthusiasm,";
- mes "but it seems this task might";
- mes "be a little too much for you.";
- mes "I'm sorry, but that's the";
- mes "reality I can't ignore...";
- next;
- mes "[Sir Chilias'Tyus]";
- mes "Go out in to the world,";
- mes "and grow in strength.";
- mes "Perhaps after you become";
- mes "more capable, I'll find that";
- mes "I can rely on your help.";
- close;
- }
- mes "[Sir Chilias'Tyus]";
- mes "I suppose I should tell you";
- mes "first about my grandfather,";
- mes "who was once a young and";
- mes "feareless adventurer, much";
- mes "like yourself. Yes, he traveled the world with his three friends...";
- next;
- mes "[Sir Chilias'Tyus]";
- mes "The four of them went on";
- mes "many expeditions together";
- mes "and earned themselves a";
- mes "reputation as a courageous";
- mes "team that worked especially";
- mes "well together after many years.";
- next;
- mes "[Sir Chilias'Tyus]";
- mes "Then, on what was supposed";
- mes "to be a typical journey, they found an uncharted cave. Curious, and";
- mes "in need of rest, the four ventured inside. There, they encountered";
- mes "that most horrible creature...";
- next;
- mes "[Sir Chilias'Tyus]";
- mes "It was a ferocious beast";
- mes "with horns as large and as";
- mes "sharp as their weapons, with";
- mes "eyes that blazed with hellfire.";
- mes "My grandfather could tell that";
- mes "it was thirsty for blood.";
- next;
- mes "[Sir Chilias'Tyus]";
- mes "They ran from the beast";
- mes "as quickly as they could,";
- mes "but the four were separated";
- mes "in the cave's darkness. It was";
- mes "all they could do to hide in";
- mes "the darkness of the cave...";
- next;
- mes "[Sir Chilias'Tyus]";
- mes "From his hiding place, my";
- mes "grandfather heard the screams";
- mes "of his friends as the monster";
- mes "slaughtered them, one by one.";
- mes "The screams and the monster's";
- mes "growls were getting closer...";
- next;
- mes "[Sir Chilias'Tyus]";
- mes "Unable to endure the";
- mes "suffering of his trusted";
- mes "comrades, my grandfather";
- mes "jumped out hiding and tried";
- mes "to save his friends. The beast";
- mes "found him and they battled.";
- next;
- mes "[Sir Chilias'Tyus]";
- mes "It was no use. The beast";
- mes "was too powerful and my";
- mes "grandfather was knocked out.";
- mes "When he came to, his friends";
- mes "were all dead and a shining";
- mes "gem lay in a pool of blood.";
- next;
- mes "[Sir Chilias'Tyus]";
- mes "My grandfather buried";
- mes "his friends that day. He";
- mes "took that gem as a memento";
- mes "of their final expedition, but";
- mes "wondered why the beast";
- mes "had decided to spare him.";
- next;
- mes "[Sir Chilias'Tyus]";
- mes "It wasn't long before he";
- mes "experienced the gem's curse";
- mes "firsthand. The gem inexplicably";
- mes "drew people to it, taking the";
- mes "greed in their hearts and";
- mes "twisting their minds...";
- next;
- mes "[Sir Chilias'Tyus]";
- mes "Grandfather believed the";
- mes "beast let him live so that";
- mes "the gem would be set loose";
- mes "upon the outside world, free";
- mes "to pollute it with its evil. He had to do something...";
- next;
- mes "[Sir Chilias'Tyus]";
- mes "However, the gem proved";
- mes "to be formed out of pure evil";
- mes "and could not be destroyed";
- mes "by human means. In the end,";
- mes "my grandfather hid the gem";
- mes "someplace safe...";
- next;
- mes "[Sir Chilias'Tyus]";
- mes "However, the threat of the";
- mes "gem still exists. Grandfather";
- mes "and my father worked for years to find a way to seal its darkness.";
- mes "Only now have I been able to create a bracelet to seal its evil power.";
- next;
- mes "[Sir Chilias'Tyus]";
- mes "For my grandfather and his";
- mes "friends to truly rest in peace,";
- mes "I must find an adventurer of";
- mes "pure heart who can find the";
- mes "gem and bring it to me so that";
- mes "I can finally seal its power.";
- next;
- mes "[Sir Chilias'Tyus]";
- mes "I think... I think you";
- mes "might be the hero that";
- mes "I've been waiting for. Will";
- mes "you help an old man for the";
- mes "sake of all that is good?";
- next;
- if (select("Of course, I will.", "I'm sorry, but I can't.") == 1) {
- mes "[Sir Chilias'Tyus]";
- mes "Good, good, but first";
- mes "I must test to see if you";
- mes "are worthy of holding the";
- mes "Hellion's gem. I can't tell";
- mes "you exactly where it is, but";
- mes "I will give you some clues.";
- next;
- mes "[Sir Chilias'Tyus]";
- mes "First, speak to Clanux";
- mes "Heffron in Prontera. He";
- mes "has offered to help me find";
- mes "the gem, but I do not know if";
- mes "I can trust him. Please help me protect this world from the gem...";
- HELLIONQ = 36;
- close;
- }
- mes "[Sir Chilias'Tyus]";
- mes "I understand...";
- mes "I know I am asking much";
- mes "of you, and this task is not";
- mes "one to take lightly. However,";
- mes "I believe that you are wholly";
- mes "capable of accomplishing this.";
- HELLIONQ = 37;
- close;
- }
- mes "[Sir Chilias'Tyus]";
- mes "Times are bad when";
- mes "even the youth have";
- mes "been jaded. But I refuse";
- mes "to believe that hope is";
- mes "truly lost in this age...";
- close;
- }
- else if (HELLIONQ == 36) {
- mes "[Sir Chilias'Tyus]";
- mes "Please seek out";
- mes "Clanux Heffron in";
- mes "Prontera. He may have";
- mes "information regarding a";
- mes "clue leading to the Hellion";
- mes "gem. Good luck to you.";
- close;
- }
- else if (HELLIONQ == 37) {
- mes "[Sir Chilias'Tyus]";
- mes "So have you considered";
- mes "my proposal? I believe that";
- mes "you may be the one who will";
- mes "help me in sealing away the";
- mes "Hellion gem's evil forever.";
- next;
- if (select("I will help you.", "...Sorry about that.") == 1) {
- mes "[Sir Chilias'Tyus]";
- mes "Good, good, but first";
- mes "I must test to see if you";
- mes "are worthy of holding the";
- mes "Hellion's gem. I can't tell";
- mes "you exactly where it is, but";
- mes "I will give you some clues.";
- next;
- mes "[Sir Chilias'Tyus]";
- mes "First, speak to Clanux";
- mes "Heffron in Prontera. He";
- mes "has offered to help me find";
- mes "the gem, but I do not know if";
- mes "I can trust him. Please help me protect this world from the gem...";
- HELLIONQ = 36;
- close;
- }
- mes "[Sir Chilias'Tyus]";
- mes "I understand...";
- mes "I know I am asking much";
- mes "of you, and this task is not";
- mes "one to take lightly. However,";
- mes "I believe that you are wholly";
- mes "capable of accomplishing this.";
- close;
- }
- else if (HELLIONQ > 37 && HELLIONQ < 45) {
- mes "[Sir Chilias'Tyus]";
- mes "Try to see what you can";
- mes "learn from Clanux Heffron.";
- mes "I don't know how cooperative";
- mes "he will be, but I'm sure that";
- mes "he'll tell you something one";
- mes "way or another.";
- close;
- }
- else if (HELLIONQ == 45 || HELLIONQ == 46) {
- mes "[Sir Chilias'Tyus]";
- mes "Ah, yes! This is one piece";
- mes "of the tablet that will lead";
- mes "you to the Hellion's gem!";
- mes "This engraving was definitely";
- mes "made by my grandfather, and Christopher was one of his friends.";
- next;
- mes "[Sir Chilias'Tyus]";
- mes "I suppose he hid these pieces";
- mes "in the places that reminded him";
- mes "of his friends. Now according";
- mes "to the tablet's message, you";
- mes "should find the next piece in ''the city of thickest forest.''";
- next;
- mes "[Sir Chilias'Tyus]";
- mes "I'm sure that the";
- mes "next tablet piece is";
- mes "in Payon, so go there";
- mes "and see if you can find";
- mes "it. Good luck to you,";
- mes "kind adventurer.";
- HELLIONQ = 47;
- close;
- }
- else if (HELLIONQ == 47) {
- mes "[Sir Chilias'Tyus]";
- mes "Now that I think about";
- mes "it, there's a guy in Payon";
- mes "that I know named Grout'the";
- mes "Tuccok who knew my grandfather.";
- mes "He might know something, but";
- mes "he's a little, well... Hmm...";
- close;
- }
- else if (HELLIONQ > 47 && HELLIONQ < 57) {
- mes "[Sir Chilias'Tyus]";
- mes "I think you're doing";
- mes "a good job in finding";
- mes "those clues in Payon.";
- mes "Please do your best in";
- mes "finding the rest of the";
- mes "pieces of that tablet.";
- close;
- }
- else if (HELLIONQ == 57) {
- if (countitem(Piece_Of_Slate_1) > 0 && countitem(Piece_Of_Slate_2) > 0) {
- mes "[Sir Chilias'Tyus]";
- mes "While you were gone,";
- mes "I felt a little bad that you";
- mes "were searching for the";
- mes "tablets pieces on your own,";
- mes "so I managed to find this";
- mes "piece here in Morroc. But...";
- next;
- mes "[Sir Chilias'Tyus]";
- mes "Why are they glowing like";
- mes "this? In any case, we have";
- mes "this piece I found here in";
- mes "Morroc, and the pieces you";
- mes "found in Prontera and Payon. There's one more left in Geffen.";
- specialeffect(EF_HEAL2, AREA, playerattached());
- specialeffect EF_HEAL2;
- next;
- mes "[Sir Chilias'Tyus]";
- mes "Anyway, on the tablet";
- mes "piece that I found, it";
- mes "says ''Hakim loved magic,";
- mes "and always enjoyed its";
- mes "wondrous city,'' so I'm sure";
- mes "the last piece is in Geffen.";
- next;
- mes "[Sir Chilias'Tyus]";
- mes "Please, take this third";
- mes "tablet piece and find the";
- mes "final piece so that we can";
- mes "fulfill my dear grandfather's";
- mes "greatest wish and forever";
- mes "seal away the Hellion's gem.";
- HELLIONQ = 58;
- getitem Piece_Of_Slate_3,1;
- next;
- mes "[Sir Chilias'Tyus]";
- mes "When you get to Geffen,";
- mes "please speak to Welshyun,";
- mes "who's been helping me in";
- mes "creating a device to seal the";
- mes "gem's darkness. He is worthy of trust and will surely help us.";
- close;
- }
- mes "[Sir Chilias'Tyus]";
- mes "Where are the tablet pieces?";
- mes "Have you hoarded them away";
- mes "to steal the Hellion's gem";
- mes "for yourself?! I must smite";
- mes "you now before you are";
- mes "consumed by its darkness!";
- close2;
- unitkill getcharid(CHAR_ID_ACCOUNT);
- end;
- }
- else if (HELLIONQ > 57 && HELLIONQ < 66) {
- mes "[Sir Chilias'Tyus]";
- mes "Please visit the";
- mes "sage named Welshyun";
- mes "in Geffen. We are good";
- mes "friends, so I am sure";
- mes "that you can trust him.";
- close;
- }
- else if (HELLIONQ == 66) {
- if (countitem(Piece_Of_Slate_1) > 0 && countitem(Piece_Of_Slate_2) > 0 && countitem(Piece_Of_Slate_3) > 0 && countitem(Piece_Of_Slate_4) > 0) {
- mes "[Sir Chilias'Tyus]";
- mes "You have all four";
- mes "pieces of the tablet?";
- mes "That's great news! Ah,";
- mes "and the gem is embedded";
- mes "in each of the tablet pieces.";
- mes "We're so close to finishing!";
- next;
- mes "[Sir Chilias'Tyus]";
- mes "Ah, would you go back";
- mes "to Welshyun? I know it's";
- mes "a hassle, but he is probably";
- mes "the only one who can combine";
- mes "the tablet pieces into the its";
- mes "complete form. Thank you...";
- HELLIONQ = 67;
- close;
- }
- mes "[Sir Chilias'Tyus]";
- mes "Where are the tablet pieces?";
- mes "Have you hoarded them away";
- mes "to steal the Hellion's gem";
- mes "for yourself?! I must smite";
- mes "you now before you are";
- mes "consumed by its darkness!";
- close2;
- unitkill getcharid(CHAR_ID_ACCOUNT);
- end;
- }
- else if (HELLIONQ == 67) {
- mes "[Sir Chilias'Tyus]";
- mes "Ah, would you go back";
- mes "to Welshyun? I know it's";
- mes "a hassle, but he is probably";
- mes "the only one who can combine";
- mes "the tablet pieces into the its";
- mes "complete form. Thank you...";
- close;
- }
- else if (HELLIONQ == 68) {
- if (countitem(Slate) > 0 && countitem(Eye_Of_Hellion) > 0) {
- mes "[Sir Chilias'Tyus]";
- mes "At long last. We have";
- mes "everything. The Tablet";
- mes "and the Hellion's gem.";
- mes "Now I can finally use";
- mes "this bracelet to seal";
- mes "its power forever...";
- next;
- mes "[Sir Chilias'Tyus]";
- mes "But your eyes...";
- mes "They seem so tired";
- mes "and I can sense some";
- mes "sort of pain from them.";
- mes "Did something happen?";
- next;
- mes "[" + strcharinfo(PC_NAME) + "]";
- mes "I learned the secret of";
- mes "the Hellion's gem. It...";
- mes "It turns people into";
- mes "Hellion Revenants.";
- mes "It's what happened";
- mes "to your grandfather...";
- next;
- mes "[Sir Chilias'Tyus]";
- mes "What...";
- mes "What did you just say?";
- next;
- mes "[" + strcharinfo(PC_NAME) + "]";
- mes "The tablet had a map that";
- mes "let me to the chamber where";
- mes "your grandfather locked himself";
- mes "up before he completed turned";
- mes "into the Hellion Revenant.";
- mes "It was horrible...";
- next;
- mes "["+ strcharinfo(PC_NAME) +"]";
- mes "At the entrance, he";
- mes "left a message that said";
- mes "that he wanted to be killed.";
- mes "So that he could finally join";
- mes "his friends instead of living";
- mes "as a monster. So I... So I...";
- next;
- mes "[Sir Chilias'Tyus]";
- mes "It's okay. I know you";
- mes "did the right thing. It's";
- mes "what my grandfather";
- mes "would have wanted most.";
- mes "Thank you for finally freeing";
- mes "his soul and giving him peace.";
- next;
- mes "[" + strcharinfo(PC_NAME) + "]";
- mes "Here, I think you";
- mes "should have this Eye";
- mes "of Hellion, in case you";
- mes "wanted a memento of";
- mes "your dear grandfather.";
- next;
- mes "[Sir Chilias'Tyus]";
- mes "I'd appreciate that.";
- mes "Grandfather's eye...";
- mes "It's full of the painful";
- mes "experiences of the people";
- mes "who were turned into Hellion";
- mes "Revenants against their will.";
- next;
- mes "[Sir Chilias'Tyus]";
- mes "But... Now is not the";
- mes "time for sentiment. For";
- mes "the sake of my grandfather,";
- mes "I must seal the power of";
- mes "the Hellion's gem now!";
- next;
- mes "[Sir Chilias'Tyus]";
- mes "Darkness that writhes,";
- mes "souls lost in the inferno,";
- mes "I offer you comfort, I offer";
- mes "you peace. To the despairing";
- mes "ones, to the shameless ones,";
- mes "I give guidance to heaven...";
- specialeffect EF_BEGINSPELL;
- next;
- mes "[Sir Chilias'Tyus]";
- mes "Instead of sadness,";
- mes "let there be joy. Instead";
- mes "of anger, let there be";
- mes "love. Souls that are";
- mes "lost will now find";
- mes "their way...";
- specialeffect EF_BEGINSPELL6;
- next;
- mes "[Sir Chilias'Tyus]";
- mes "Light and hope...";
- mes "Heaven and earth...";
- mes "Cast away the darkness.";
- specialeffect EF_SANCTUARY;
- next;
- mes "[Sir Chilias'Tyus]";
- mes "I did it.";
- mes "After all these";
- mes "long years, I finally did";
- mes "it. Thanks to your help.";
- next;
- mes "[Sir Chilias'Tyus]";
- mes "Please take this";
- mes "Nile Rose, which will";
- mes "keep the power of the gem";
- mes "in check. I trust that you will";
- mes "keep its secret and protect it";
- mes "from those motivated by greed.";
- delitem Slate,1;
- delitem Eye_Of_Hellion,countitem(Eye_Of_Hellion);
- HELLIONQ = 69;
- getitem Nile_Rose_,1;
- getitem Old_Blue_Box,1;
- getexp RENEWAL_EXP?120000:1200000,0;
- next;
- mes "[Sir Chilias'Tyus]";
- mes "Thank you, kind";
- mes "adventurer, for bringing";
- mes "peace to my grandfather's";
- mes "soul and for working to";
- mes "protect peace in our world.";
- mes "You are the truest of heroes.";
- next;
- mes "^3355FFYou have received the";
- mes "Nile Rose in which the";
- mes "Hellion's gem is sealed.";
- mes "The Eye of the Hellion has";
- mes "granted you some experience";
- mes "through its strange powers.^000000";
- close;
- }
- else if (countitem(Slate) > 0) {
- mes "[Sir Chilias'Tyus]";
- mes "At long last. We have";
- mes "everything. The Tablet";
- mes "and the Hellion's gem.";
- mes "Now I can finally use";
- mes "this bracelet to seal";
- mes "its power forever...";
- next;
- mes "[Sir Chilias'Tyus]";
- mes "Darkness that writhes,";
- mes "souls lost in the inferno,";
- mes "I offer you comfort, I offer";
- mes "you peace. To the despairing";
- mes "ones, to the shameless ones,";
- mes "I give guidance to heaven...";
- specialeffect EF_BEGINSPELL;
- next;
- mes "[Sir Chilias'Tyus]";
- mes "Instead of sadness,";
- mes "let there be joy. Instead";
- mes "of anger, let there be";
- mes "love. Souls that are";
- mes "lost will now find";
- mes "their way...";
- specialeffect EF_BEGINSPELL6;
- next;
- mes "[Sir Chilias'Tyus]";
- mes "Light and hope...";
- mes "Heaven and earth...";
- mes "Cast away the darkness.";
- specialeffect EF_SANCTUARY;
- next;
- mes "[Sir Chilias'Tyus]";
- mes "I did it.";
- mes "After all these";
- mes "long years, I finally did";
- mes "it. Thanks to your help.";
- next;
- mes "[Sir Chilias'Tyus]";
- mes "Please take this";
- mes "Nile Rose, which will";
- mes "keep the power of the gem";
- mes "in check. I trust that you will";
- mes "keep its secret and protect it";
- mes "from those motivated by greed.";
- delitem Slate,1;
- HELLIONQ = 70;
- getitem Nile_Rose_,1;
- getexp RENEWAL_EXP?100000:1000000,0;
- next;
- mes "[Sir Chilias'Tyus]";
- mes "Thank you, kind";
- mes "adventurer, for bringing";
- mes "peace to my grandfather's";
- mes "soul and for working to";
- mes "protect peace in our world.";
- mes "You are the truest of heroes.";
- close;
- }
- mes "[Sir Chilias'Tyus]";
- mes "Where is the complete";
- mes "tablet? We need that in";
- mes "order to extract the Hellion's";
- mes "gem in order to seal its power!";
- close;
- }
- else if (HELLIONQ > 68 && HELLIONQ < 71) {
- if (countitem(Eye_Of_Hellion) > 0) {
- mes "[Sir Chilias'Tyus]";
- mes "Long time no see. So, are you doing well to keep the promise with me?";
- mes "Please handle it with care";
- mes "to prevent the evil power within from being released.";
- next;
- mes "[Sir Chilias'Tyus]";
- mes "You still have the Hellion's Eye.";
- mes "I can see the pain in your eyes.";
- mes "Let me lighten your burden. It will be better this way.";
- delitem Eye_Of_Hellion,countitem(Eye_Of_Hellion);
- next;
- mes "[Sir Chilias'Tyus]";
- mes "May God bless you.";
- close;
- }
- mes "[Sir Chilias'Tyus]";
- mes "Long time no see. So, are you doing well to keep the promise with me?";
- mes "Please handle it with care";
- mes "to prevent the evil power within from being released.";
- close;
- }
- mes "[Sir Chilias'Tyus]";
- mes "... ... ...";
- close;
-
-OnTouch:
- if (HELLIONQ == 57 && countitem(Piece_Of_Slate_2) > 0) {
- specialeffect(EF_HEAL2, AREA, playerattached());
- specialeffect EF_HEAL2;
- mes "^3355FFOne of the Tablet Pieces";
- mes "that you have is beginning to";
- mes "shine with light, as if it were";
- mes "responding to something...^000000";
- close;
- }
- end;
-}
-
-prontera,269,326,3 script Clanux Heffron#hellion 1_M_04,{
- if ((MaxWeight-Weight) < 2000 || checkweight(Knife,1) == 0) {
- mes "^3355FFHold it right there!";
- mes "You're carrying too many items and don't have enough inventory space to receive any rewards. Please make more inventory space available and come back to take this challenge.";
- close;
- }
- if (HELLIONQ < 36) {
- mes "[Clanux Heffron]";
- mes "What's wrong with";
- mes "this map?! I can't";
- mes "find a blasted thing";
- mes "on it! How can finding";
- mes "something be so hard?";
- close;
- }
- else if (HELLIONQ == 36) {
- mes "[" + strcharinfo(PC_NAME) + "]";
- mes "Excuse me, but are";
- mes "you Clanux Heffron?";
- next;
- mes "[Clanux Heffron]";
- mes "Why, who are you";
- mes "and what the heck";
- mes "do you want? Oh...";
- mes "Sent by Chilias, eh?";
- mes "What does he want?";
- next;
- if (select("He wants me to help you.", "He wants you to help me.") == 1) {
- mes "[Clanux Heffron]";
- mes "So he sent me an";
- mes "assistant, huh? Well...";
- mes "Seeing as he gave me this";
- mes "clue and I've taken so long";
- mes "and still don't have anything to show for it, I don't blame him.";
- next;
- mes "[Clanux Heffron]";
- mes "Well, if he sent you to";
- mes "help me out, I guess I can";
- mes "tell you everything. For the";
- mes "clues he had me look for,";
- mes "I've only found two so far.";
- mes "But I can't figure them out...";
- next;
- mes "[Clanux Heffron]";
- mes "Let's see, there's this";
- mes "broken sword and this";
- mes "strange lookin' cogwheel.";
- mes "What do these clues mean?!";
- mes "Did the old man give you";
- mes "any hints to help me out?";
- next;
- if (select("Where did you find these?", "No, I'm sorry.") == 1) {
- mes "[Clanux Heffron]";
- mes "Oh, these I found in Prontera.";
- mes "That old coot hid these real";
- mes "good. But yeah, I doubt you'd";
- mes "find anything, but would you try";
- mes "checking out the old Swordman";
- mes "Training ground for more clues?";
- next;
- mes "[Clanux Heffron]";
- mes "Man, that Hellion's gem";
- mes "must really be worth a pretty";
- mes "penny if the old man went";
- mes "through so much trouble to";
- mes "even hide these clues. Oh";
- mes "man, I want it so bad...";
- HELLIONQ = 39;
- close;
- }
- mes "[Clanux Heffron]";
- mes "Wha--? Then why are";
- mes "you even here to help";
- mes "me then? Huh. That old";
- mes "coot must not trust me";
- mes "enough, but I can't exactly";
- mes "blame him. Alright then...";
- next;
- mes "[Clanux Heffron]";
- mes "If you're gonna help me,";
- mes "go search the old Swordman";
- mes "Training Grounds over here in";
- mes "Prontera. I doubt it, but there's";
- mes "a chance I mighta missed";
- mes "something there. Get to it!";
- HELLIONQ = 39;
- close;
- }
- mes "[Clanux Heffron]";
- mes "Help you...? What, with";
- mes "clues to the location of";
- mes "the Hellion's gem? Screw";
- mes "that, pal! Why should I help";
- mes "you if we're gonna compete";
- mes "for the same prize?!";
- HELLIONQ = 38;
- close;
- }
- else if (HELLIONQ == 38) {
- mes "[Clanux Heffron]";
- mes "Hey, why do you keep";
- mes "botherin' me?! Go and";
- mes "find your own clues for the";
- mes "Hellion's gem on your own,";
- mes "jerkface! Now getouttahere!";
- next;
- if (select("W-wait! Let's work together!", "Fine. I don't need your help!") == 1) {
- mes "[Clanux Heffron]";
- mes "Work together, eh? You";
- mes "know, normally I'd tell you";
- mes "to make like a moonwalker";
- mes "and just beat it, but I gotta";
- mes "admit that I ain't doin' so";
- mes "good on my own on this...";
- next;
- mes "[Clanux Heffron]";
- mes "Alright, fine.";
- mes "First, look through";
- mes "the old Swordman Training";
- mes "Grounds here in Prontera.";
- mes "There might be some clues left over there for you to find...";
- HELLIONQ = 39;
- close;
- }
- mes "[" + strcharinfo(PC_NAME) + "]";
- mes "Fine.";
- mes "I don't need";
- mes "your help!";
- next;
- mes "[Clannux Heffron]";
- mes "Yeah right!";
- mes "You'll be back!";
- mes "...They always";
- mes "come back.";
- close;
- }
- else if (HELLIONQ == 39) {
- mes "[Clanux Heffron]";
- mes "Look pal, I found this broken";
- mes "sword, a bonafide clue if I ever saw one, in the old Swordman";
- mes "Training Grounds in Prontera.";
- mes "You should be able to find";
- mes "something else there... maybe.";
- close;
- }
- else if (HELLIONQ == 40) {
- mes "[Clanux Heffron]";
- mes "Hey, you're done";
- mes "searching? Were you";
- mes "able to find anything?";
- next;
- if (select("Nothing...", "In fact, I found this.") == 1) {
- mes "[" + strcharinfo(PC_NAME) + "]";
- mes "^333333(This guy's a real punk!";
- mes "I better not share any new";
- mes "information I've found, just";
- mes "in case he doesn't already";
- mes "know about it.)^000000";
- next;
- mes "[" + strcharinfo(PC_NAME) + "]";
- mes "I... I wasn't able to";
- mes "find anything that looked";
- mes "like a clue. I'm sorry, but";
- mes "I let you down big time...";
- next;
- mes "[Clanux Heffron]";
- mes "Aw nuts! Alright, if you";
- mes "go back to the old man, let";
- mes "him know that I found a broken";
- mes "sword from the old Swordman";
- mes "Training Grounds and this";
- mes "cogwheel from the Tool Shop.";
- next;
- mes "[Clanux Heffron]";
- mes "The clues I've found so";
- mes "far don't make any sense!";
- mes "So if you can, convince him to";
- mes "drop me a couple more hints.";
- mes "And give this to the old guy";
- mes "to prove I found it, will you?";
- HELLIONQ = 41;
- getitem Wheel,1;
- next;
- mes "[Clanux Heffron]";
- mes "That's all I know.";
- mes "At this point you're";
- mes "probably better off";
- mes "searching for these";
- mes "clues on your own...";
- close;
- }
- mes "[Clanux Heffron]";
- mes "So that's what you";
- mes "found? Huh. I'm even";
- mes "more confused. Alright.";
- mes "Well, I found a broken";
- mes "sword in the Swordman";
- mes "Training Grounds.";
- next;
- mes "[Clanux Heffron]";
- mes "Oh, and I also found";
- mes "this old cogwheel in the";
- mes "Tool Shop around here.";
- mes "Here, just take it. Maybe";
- mes "you'll have better luck";
- mes "figuring out what it means.";
- next;
- mes "[Clanux Heffron]";
- mes "But once you do";
- mes "learn anything new,";
- mes "to me and let me know!";
- mes "That's an order, got it?";
- HELLIONQ = 41;
- getitem Wheel,1;
- close;
- }
- else if (HELLIONQ == 41) {
- mes "[Clanux Heffron]";
- mes "Hey... Didn't I tell";
- mes "you to check out the";
- mes "Tool Shop in case there";
- mes "was anything I missed?";
- mes "Now go! That's an order!";
- close;
- }
- else if (HELLIONQ == 42) {
- mes "[Clanux Heffron]";
- mes "Wha--? I had no idea";
- mes "that sort of thing could";
- mes "be hidden in that training";
- mes "I missed it. Oh, so the Veggie Lady gave you a password and all?";
- next;
- mes "[Clanux Heffron]";
- mes "Huh, I can't make heads";
- mes "or tails of that password.";
- mes "I guess I have no choice but";
- mes "to give you this, the cogwheel clue I found from the Tool Shop.";
- next;
- mes "[Clanux Heffron]";
- mes "I mean, you've been lucky";
- mes "enough till now, so you'll";
- mes "probably be able to stumble";
- mes "upon the answer behind this";
- mes "weird, weird riddle. But you";
- mes "gotta tell me the answer too!";
- next;
- mes "[Clanux Heffron]";
- mes "Alright, now take your";
- mes "cogwheel and get outta";
- mes "here. The sooner you get";
- mes "that clue, the sooner I'll";
- mes "get that Hellion's gem.";
- HELLIONQ = 43;
- getitem Wheel,1;
- close;
- }
- else if (HELLIONQ == 43) {
- mes "[Clanux Heffron]";
- mes "Hey, hurry up and check";
- mes "the Tool Shop and figure";
- mes "out the meaning of that";
- mes "password! Maybe that weird";
- mes "machine there is a part of";
- mes "this whole puzzle? Nah...";
- close;
- }
- else if (HELLIONQ == 44) {
- mes "[Clanux Heffron]";
- mes "Hey...";
- mes "Didja find anything";
- mes "new in the Tool Shop?";
- next;
- if (select("Pretend that nothing happened.", "Share what you learned.") == 1) {
- mes "[" + strcharinfo(PC_NAME) + "]";
- mes "Nope...";
- mes "I couldn't find any";
- mes "new leads. I guess";
- mes "I have no choice but to";
- mes "go back to Chilias'Tyus,";
- mes "unless you know anything...";
- next;
- mes "[Clanux Heffron]";
- mes "Bah!";
- mes "Freakin' useless!";
- mes "What kind of assistant";
- mes "are you anyway, huh?";
- close;
- }
- mes "[" + strcharinfo(PC_NAME) + "]";
- mes "Well, I put that cogwheel";
- mes "into that weird machine in";
- mes "the Tool Shop and some kind";
- mes "of number pad came out. Then...";
- mes "Uh, I couldn't figure out what";
- mes "the password was. I'm stuck!";
- next;
- mes "[Clanux Heffron]";
- mes "Oh yeah? Hah! Well, now";
- mes "that the easy part is done, I'll just figure out that secret";
- mes "password myself! Hahaha! That Hellion's gem is as good as mine!";
- close;
- }
- else if (HELLIONQ == 45) {
- mes "[Clanux Heffron]";
- mes "Hey, so you have";
- mes "anything new to report?";
- mes "Oh, and did you learn";
- mes "anything from that weird";
- mes "machine in the Tool Shop?";
- next;
- if (select("Tell him just a little bit.", "Don't tell him.") == 1) {
- mes "[" + strcharinfo(PC_NAME) + "]";
- mes "Well, I put that cogwheel";
- mes "into that weird machine in";
- mes "the Tool Shop and some kind";
- mes "of number pad came out. Then...";
- next;
- mes "[" + strcharinfo(PC_NAME) + "]";
- mes "^333333(Wait, I can't trust this";
- mes "guy!)^000000 I put in every single";
- mes "password that I could think";
- mes "of, but nothing happened!";
- mes "I think I'm stuck...";
- next;
- mes "[Clanux Heffron]";
- mes "Oh yeah? Hah! Well, now";
- mes "that the easy part is done, I'll just figure out that secret";
- mes "password myself! Hahaha! That Hellion's gem is as good as mine!";
- HELLIONQ = 46;
- close;
- }
- mes "[Clanux Heffron]";
- mes "Huh. You should be able";
- mes "to get some number pad to";
- mes "come out from that machine.";
- mes "Yeah, I was able to get that";
- mes "far, but I haven't been able";
- mes "to figure out the password...";
- HELLIONQ = 46;
- close;
- }
- else if (HELLIONQ > 45 && HELLIONQ < 71) {
- mes "[Clanux Heffron]";
- mes "Oh hey, it's you.";
- mes "Listen I got this number";
- mes "pad to pop out of that old";
- mes "machine in the Tool Shop,";
- mes "I still don't know what the";
- mes "password for it might be.";
- next;
- mes "[Clanux Heffron]";
- mes "If I couldn't figure";
- mes "it out, and I understand";
- mes "if you couldn't figure this";
- mes "out, then this puzzle must";
- mes "be freakin' impossible!";
- close;
- }
- mes "[Clanux Heffron]";
- mes "Oh man, I am totally";
- mes "lost. What the heck";
- mes "should I be looking for?";
- close;
-}
-
-prontera,223,82,0 script #prt_key-1 HIDDEN_NPC,{
- if (HELLIONQ == 39) {
- mes "^3355FFIt's a training dummy";
- mes "with a gash in its body";
- mes "that looks like it was made";
- mes "by the thrust of a sharp sword.^000000";
- next;
- mes "[" + strcharinfo(PC_NAME) + "]";
- mes "Didn't Clanux mention that he";
- mes "found a broken sword around";
- mes "here? Maybe this was exactly";
- mes "where he found it. Let's see...";
- next;
- select("Inspect the dummy's gash");
- mes "^3355FFInside of the dummy's body is";
- mes "a steel bearing with a roughly";
- mes "etched message that reads:^000000";
- mes "^4d4dff''Veggie Lady N9 W3 BINGO.''^000000";
- HELLIONQ = 40;
- next;
- mes "[" + strcharinfo(PC_NAME) + "]";
- mes "What the heck does this";
- mes "even mean? A Veggie Lady?";
- mes "Does Clanux know anything";
- mes "at all about this clue...?";
- close;
- }
- mes "^3355FFIt's a training dummy";
- mes "that was used to hone the";
- mes "skills of new Swordmen...";
- mes "But the Swordman Training";
- mes "Grounds have moved to Izlude.";
- close;
-}
-
-prontera,45,67,0 script #prt_key-1-1 HIDDEN_NPC,1,1,{
-OnTouch:
- if (HELLIONQ == 40 || HELLIONQ == 41) {
- mes "[" + strcharinfo(PC_NAME) + "]";
- mes "Well, according to the";
- mes "message in that old training";
- mes "dummy, this is where I'm";
- mes "supposed to go. Nine steps";
- mes "north, 3 steps west. And now...";
- mes "Veggie Lady. Okay, okay...";
- next;
- mes "[" + strcharinfo(PC_NAME) + "]";
- mes "Huh. That's creepy.";
- mes "There's one right there";
- mes "staring at me. But after";
- mes "the words ''Veggie Lady,''";
- mes "all the message says is, um,";
- mes "what was that last word again?";
- next;
- input .@input$;
- if (.@input$ == "BINGO") {
- mes "[" + strcharinfo(PC_NAME) + "]";
- mes "Of course!";
- mes "''BINGO!'' But";
- mes "I don't see a hall";
- mes "full of old people";
- mes "around here, I--";
- next;
- mes "[Veggie Lady]";
- mes "Finally, you say it.";
- mes "Yeesh, I thought I was";
- mes "going to wait forever for";
- mes "somebody to say that";
- mes "password. Okay, here's";
- mes "the code number you want...";
- next;
- mes "[" + strcharinfo(PC_NAME) + "]";
- mes "C-code number?";
- mes "Wait, wh-what...?";
- next;
- mes "[Veggie Lady]";
- mes "Awww...I don't know!";
- mes "I'm only gonna say it";
- mes "now:^4D4DFF 3847147298^000000. One";
- mes "more time, in case you";
- mes "didn't get it:^4D4DFF 3847147298^000000.";
- mes "Don't forget it, adventurer.";
- next;
- mes "["+ strcharinfo(PC_NAME) +"]";
- mes "Wait... What does";
- mes "this all mean? Won't";
- mes "you tell me more?";
- next;
- mes "[Veggie Lady]";
- mes "No. I've been given";
- mes "explicit instructions";
- mes "to not tell you more.";
- mes "In fact, I hate talking.";
- mes "That's why I sell vegetables.";
- if (HELLIONQ == 40)
- HELLIONQ = 42;
- else if (HELLIONQ == 41)
- HELLIONQ = 43;
- next;
- mes "["+ strcharinfo(PC_NAME) +"]";
- mes "Holy cow...";
- mes "This is all";
- mes "really cloak and";
- mes "dagger type stuff!";
- close;
- }
- mes "[" + strcharinfo(PC_NAME) + "]";
- mes ""+ .@input$ + "!";
- mes "Hmmm. No, no that couldn't";
- mes "be it. What in the world was that word and why can't I remember it";
- mes "when I seemingly need it most?";
- close;
- }
- end;
-}
-
-prt_in,128,79,0 script Unknown Machine#prt_key HIDDEN_NPC,{
- if ((MaxWeight-Weight) < 2000 || checkweight(Knife,1) == 0) {
- mes "^3355FFHold it right there!";
- mes "You're carrying too many items and don't have enough inventory space to receive any rewards. Please make more inventory space available and come back to take this challenge.";
- close;
- }
- if (HELLIONQ == 43) {
- mes "^3355FFIt's a weird looking";
- mes "machine that looks like";
- mes "it hasn't been used in a";
- mes "while. It looks like the";
- mes "cogwheel that you have";
- mes "would fit perfectly in it...^000000";
- next;
- if (countitem(Wheel) > 0) {
- if (select("Insert Cogwheel.", "Ignore it.") == 1) {
- mes "[" + strcharinfo(PC_NAME) + "]";
- mes "I just know this";
- mes "cogwheel will fit";
- mes "into this machine!";
- mes "What I don't know is";
- mes "what will happen once";
- mes "this machine works...";
- next;
- mes "^3355FF*Click...!*";
- mes "Once the cogwheel is";
- mes "fit into the machine and";
- mes "turned, the device hums";
- mes "to life and a panel opens,";
- mes "revealing a numeric keypad.^000000";
- delitem Wheel,1;
- HELLIONQ = 44;
- next;
- mes "[" + strcharinfo(PC_NAME) + "]";
- mes "I guess that I've got";
- mes "to input some kind of";
- mes "numeric password...";
- mes "Ah, right, the numbers";
- mes "that Veggie Lady gave me!";
- next;
- input .@input$;
- if (.@input$ == "3847147298") {
- mes "^3355FFThe machine responds to";
- mes "the password with a pleasant";
- mes "chime, confirming that you've";
- mes "input the correct numbers.";
- mes "The keypad slides open to";
- mes "reveal a piece of a tablet.^000000";
- next;
- mes "^3355FFThe message engraved on";
- mes "this tablet reads: ''This is for";
- mes "Christopher, my dear friend";
- mes "who I met in Prontera. To the";
- mes "one who finds this, please seek";
- mes "out the next piece of this tablet";
- mes "in the city of thickest forest.''^000000";
- next;
- mes "^3355FFThe message is signed";
- mes "by someone named Tyus.";
- mes "It would be best to bring";
- mes "this back to Sir Chilia'Tyus";
- mes "and confirm that this was";
- mes "made by his grandfather...^000000";
- HELLIONQ = 45;
- getitem Piece_Of_Slate_1,1;
- close;
- }
- mes "The machine responds to";
- mes "the password with an abrupt,";
- mes "screeching beep and the entire";
- mes "machine shuts down. You'll have to try entering the password again.";
- close;
- }
- mes "["+ strcharinfo(PC_NAME) +"]";
- mes "Eh...";
- mes "Forget it.";
- close;
- }
- mes "[" + strcharinfo(PC_NAME) + "]";
- mes "Uh oh...";
- mes "Where did I put";
- mes "the cogwheel that";
- mes "Clanux Heffron gave me?";
- close;
- }
- else if (HELLIONQ == 44) {
- mes "[" + strcharinfo(PC_NAME) + "]";
- mes "Okay, let me see";
- mes "if I can enter the";
- mes "right number this time...";
- next;
- input .@input$;
- if (.@input$ == "3847147298") {
- mes "^3355FFThe machine responds to";
- mes "the password with a pleasant";
- mes "chime, confirming that you've";
- mes "input the correct numbers.";
- mes "The keypad slides open to";
- mes "reveal a piece of a tablet.^000000";
- next;
- mes "^3355FFThe message engraved on";
- mes "this tablet reads: ''This is for";
- mes "Christopher, my dear friend";
- mes "who I met in Prontera. To the";
- mes "one who finds this, please seek";
- mes "out the next piece of this tablet";
- mes "in the city of thickest forest.''^000000";
- next;
- mes "^3355FFThe message is signed";
- mes "by someone named Tyus.";
- mes "It would be best to bring";
- mes "this back to Sir Chilia'Tyus";
- mes "and confirm that this was";
- mes "made by his grandfather...^000000";
- HELLIONQ = 45;
- getitem Piece_Of_Slate_1,1;
- close;
- }
- mes "[" + strcharinfo(PC_NAME) + "]";
- mes "The machine responds to";
- mes "the password with an abrupt,";
- mes "screeching beep and the entire";
- mes "machine shuts down. You'll have to try entering the password again.";
- close;
- }
- mes "^3355FFIt's some sort of";
- mes "strange looking machine";
- mes "with a mysterious purpose.^000000";
- close;
-}
-
-payon,182,132,3 script Grout'he Tuccok#hellion 1_M_02,{
- if ((MaxWeight-Weight) < 2000 || checkweight(Knife,1) == 0) {
- mes "^3355FFHold it right there!";
- mes "You're carrying too many items and don't have enough inventory space to receive any rewards. Please make more inventory space available and come back to take this challenge.";
- close;
- }
- if (HELLIONQ < 47) {
- mes "[Grout'he]";
- mes "Hey...";
- mes "Hey you!";
- mes "What are you";
- mes "looking at?!";
- mes "Get outta my";
- mes "face, ya jerkwad.";
- close;
- }
- else if (HELLIONQ == 47) {
- mes "[Grout'he]";
- mes "What...?";
- mes "You got something";
- mes "to tell me or are you";
- mes "just bein' a rude prick";
- mes "and staring at me like";
- mes "this is your turf?!";
- next;
- mes "[" + strcharinfo(PC_NAME) + "]";
- mes "I'm sorry, but well...";
- mes "Chilias'Tyus told me that";
- mes "you might know something";
- mes "about a piece of a tablet--";
- next;
- mes "[Grout'he]";
- mes "What? Oh, so Chilias'Tyus";
- mes "is lookin for the gem too, eh?";
- mes "Ooh, that's right. He wants to";
- mes "seal its evil or something.";
- mes "Yeah, yeah. That's a good";
- mes "cause. Real noble and all...";
- next;
- mes "[Grout'he]";
- mes "Tell you what. The only reason";
- mes "I want that gem is to sell it so I can pay off all my debts. But";
- mes "if I sell you the clues I found, I'll get the zeny I need and the";
- mes "gem will be in good hands too.";
- next;
- mes "[Grout'he]";
- mes "So what do you say?";
- mes "It's not a bad deal if";
- mes "you think about it and";
- mes "we might as well kill";
- mes "two birds with one stone...";
- next;
- if (select("Alright, I'll buy your clues.", "Why the hell should I pay you?!") == 1) {
- mes "[Grout'he]";
- mes "Oh man, thanks a lot.";
- mes "Alright, all I'm asking";
- mes "for is 10,000 zeny. You get";
- mes "my clues and I'll let you know";
- mes "where I found 'em, in case";
- mes "you can find something new.";
- next;
- if (Zeny > 9999) {
- if ((MaxWeight-Weight) > 1000 ) {
- mes "[Grout'he]";
- mes "There you go!";
- mes "Thanks for the cash~";
- mes "(Now I won't have to";
- mes "get my knees all broken!)";
- mes "Oh, and let me mark your";
- mes "Mini-Map for you real quick...";
- next;
- mes "[Grout'he]";
- mes "You see this here?";
- mes "It's where I found the";
- mes "Skirt of Virgin I'm about";
- mes "to give you. So check that";
- mes "spot out and see if you find";
- mes "anything new and interesting.";
- viewpoint 1,101,190,1,0xFFFF00;
- next;
- mes "[Grout'he]";
- mes "Here you go, pal...";
- mes "A Stone Heart, Green Herb,";
- mes "some Grape Juice and one";
- mes "clean and pure Skirt of Virgin.";
- mes "If you got any more questions,";
- mes "I guess you can ask me later~";
- Zeny -= 10000;
- HELLIONQ = 48;
- getitem Stone_Heart,1;
- getitem Green_Herb,1;
- getitem Grape_Juice,1;
- getitem Skirt_Of_Virgin,1;
- close;
- }
- mes "[Grout'he]";
- mes "Whoa whoa...";
- mes "But you don't got any room";
- mes "in your inventory to hold";
- mes "what I wanna give you. It'd";
- mes "probably be best to stash your";
- mes "stuff in Kafra Storage, yeah?";
- close;
- }
- mes "[Grout'he]";
- mes "Oh hey...";
- mes "You don't got the zeny.";
- mes "Sorry pal, but I've really got";
- mes "to pay my debts somehow.";
- mes "I don't know if I'm allowed";
- mes "to really talk about it...";
- mes "^333333*Sob*^000000";
- close;
- }
- mes "[Grout'he]";
- mes "Why the hell should you";
- mes "pay me?! Hey, aren't you";
- mes "looking for the gem to help";
- mes "the world? Well, I happen to";
- mes "be a little part of this world,";
- mes "so why don't you help me first?";
- next;
- mes "[Grout'he]";
- mes "Man, you might not";
- mes "know it, but the money";
- mes "you give me will save";
- mes "a life. My own! Dude, how";
- mes "can you be so insensitive?";
- close;
- }
- else if (HELLIONQ == 48) {
- mes "[Grout'he]";
- mes "You forgot where I told";
- mes "you to look for more clues?";
- mes "Eh, I'll let you know once";
- mes "again, sure. Keep your eye";
- mes "on your Mini-Map, got it?";
- viewpoint 1,101,190,1,0xFFFF00;
- next;
- mes "[Grout'he]";
- mes "Alright...";
- mes "Good luck out there.";
- mes "I really hope you can";
- mes "keep the gem out of the";
- mes "wrong hands. Of course, I was gonna just sell it, but...";
- close;
- }
- else if (HELLIONQ == 49) {
- mes "[Grout'he]";
- mes "You've been to the";
- mes "first location? Good.";
- mes "Okay, now look over here.";
- mes "Check your Mini-Map to";
- mes "see where I found that";
- mes "Stone Heart, got it?";
- viewpoint 1,82,109,2,0xFFFF00;
- close;
- }
- else if (HELLIONQ == 50) {
- mes "[Grout'he]";
- mes "Alright, here's where";
- mes "I found that Green Herb.";
- mes "You know you can use that";
- mes "to counter poison, right?";
- mes "Check that place to see if";
- mes "there's anything I missed.";
- viewpoint 1,239,56,3,0xFFFF00;
- close;
- }
- else if (HELLIONQ == 51) {
- mes "[Grout'he]";
- mes "Okay, here's the last";
- mes "place you should double";
- mes "check, the place where";
- mes "I nabbed that Grape";
- mes "Juice. Good luck~";
- viewpoint 1,243,160,4,0xFFFF00;
- close;
- }
- else if (HELLIONQ == 52) {
- mes "[Grout'he]";
- mes "Oh, you need some help";
- mes "in figuring out the clues?";
- mes "Heh. Alright, let's see.";
- mes "You want me to help";
- mes "you in making sense of";
- mes "this weird riddle?";
- next;
- if (select("Yes, please!", "No, thanks~") == 1) {
- mes "[Grout'he]";
- mes "Alright now. All those";
- mes "messages said stuff about";
- mes "one sized clothing, dried";
- mes "fish and green herbs, wine...";
- mes "Huh. It doesn't make sense.";
- next;
- mes "[" + strcharinfo(PC_NAME) + "]";
- mes "What...?";
- mes "I could have";
- mes "told you that!";
- next;
- mes "[Grout'he]";
- mes "Wait, wait.";
- mes "Let's mark all the";
- mes "clue locations again";
- mes "on your Mini-Map.";
- mes "Okay, we've got four";
- mes "dots around Payon.";
- viewpoint 1,243,160,4,0xFFFF00;
- viewpoint 1,239,56,3,0xFFFF00;
- viewpoint 1,82,109,2,0xFFFF00;
- viewpoint 1,101,190,1,0xFFFF00;
- next;
- mes "[Grout'he]";
- mes "Alright, now if";
- mes "I connect and intersect";
- mes "all the lines, there's";
- mes "a point in the middle.";
- mes "Why don't you check";
- mes "this middle point, eh?";
- viewpoint 1,159,129,5,0xFFFF00;
- next;
- mes "[Grout'he]";
- mes "Now, this location";
- mes "is a house, and I know";
- mes "it's pretty random, but";
- mes "it's all we got. Heck,";
- mes "all these clues make";
- mes "less sense than this!";
- HELLIONQ = 53;
- close;
- }
- mes "[Grout'he]";
- mes "Oh yeah?";
- mes "Well listen, I dunno,";
- mes "but this looks to be one";
- mes "of those situations where";
- mes "two heads are better than one.";
- mes "I think we oughta team up~";
- close;
- }
- else if (HELLIONQ > 52 && HELLIONQ < 55) {
- mes "[Grout'he]";
- mes "Hey, how's it goin'";
- mes "looking for that one";
- mes "piece of the tablet?";
- mes "It's a lot of trouble,";
- mes "but I guess that's the";
- mes "case with all treasure.";
- close;
- }
- else if (HELLIONQ == 55) {
- mes "[Grout'he]";
- mes "Oh, so all of those";
- mes "items came in handy?";
- mes "I don't believe it! So";
- mes "this puzzle actually";
- mes "makes sense?! So";
- mes "what'd the slab say?";
- next;
- mes "[Grout'he]";
- mes "''Compassionate one?''";
- mes "Oh hey, there's a giant";
- mes "stone statue over in the";
- mes "Archer Village that fits";
- mes "that description perfectly!";
- mes "You should check it out.";
- HELLIONQ = 56;
- close;
- }
- else if (HELLIONQ == 56) {
- mes "[Grout'he]";
- mes "Hey, you really ought";
- mes "to check out the huge";
- mes "stone statue over in the";
- mes "Archer Village. Now that";
- mes "I think about it, it's the";
- mes "perfect hiding place!";
- close;
- }
- else if (HELLIONQ == 57) {
- mes "[Grout'he]";
- mes "Hey, this is great!";
- mes "You actually found the";
- mes "next piece of the tablet!";
- mes "You better take this back";
- mes "to Chilias'Tyus right now~";
- next;
- mes "[Grout'he]";
- mes "Oh. And um, thanks";
- mes "for being willing to pay";
- mes "me in cash for all those";
- mes "little bitty clues. I won't";
- mes "forget your help, pal~";
- close;
- }
- else if (HELLIONQ > 57 && HELLIONQ < 71) {
- mes "[Grout'he]";
- mes "Hey, be careful if";
- mes "you manage to find that";
- mes "Hellion's gem. I dunno if";
- mes "it's true, but maybe old";
- mes "Tyus was right. Maybe it";
- mes "does hold a wicked power...";
- close;
- }
- else {
- mes "[Grout'he]";
- mes "Life sure is a lot";
- mes "less tense without";
- mes "having debt to worry";
- mes "about. I could get";
- mes "real used to this...";
- close;
- }
-}
-
-payon,101,190,0 script #paypuzz1 FAKE_NPC,1,1,{
-OnTouch:
- if (HELLIONQ == 48) {
- mes "[" + strcharinfo(PC_NAME) + "]";
- mes "Well, this is where";
- mes "Grout'he told me to look.";
- mes "Ooh, there's something";
- mes "written on the ceiling. Um,";
- mes "let's see... ''This garment";
- mes "is one size fits all.''";
- next;
- mes "[" + strcharinfo(PC_NAME) + "]";
- mes "That's it...?";
- mes "Hopefully this will";
- mes "make more sense once";
- mes "I find more clues. I hope.";
- HELLIONQ = 49;
- close;
- }
- end;
-}
-
-payon,82,109,3 script Pile of Stone#paypuzz2 HIDDEN_NPC,{
- if (HELLIONQ == 49) {
- mes "[" + strcharinfo(PC_NAME) + "]";
- mes "Well, this is the place";
- mes "that Grout'he told me about.";
- mes "Let's see, there's an engraving";
- mes "here that says, ''I used to pray for peaceful days here.'' Okay.";
- next;
- mes "[" + strcharinfo(PC_NAME) + "]";
- mes "Man...";
- mes "This better not be";
- mes "one of those puzzles";
- mes "that looks easy once";
- mes "I get the answer. Well,";
- mes "if I ever get it, that is.";
- HELLIONQ = 50;
- close;
- }
-}
-
-payon,239,56,3 script Dried Fish#paypuzz3 HIDDEN_NPC,{
- if (HELLIONQ == 50) {
- mes "[" + strcharinfo(PC_NAME) + "]";
- mes "So... Dried fish all";
- mes "around me. This is getting";
- mes "to be nonsense. Let's see,";
- mes "this message says, ''Green";
- mes "Herbs are very useful for";
- mes "getting rid of fish smells.''";
- next;
- mes "[" + strcharinfo(PC_NAME) + "]";
- mes "I got it...!";
- mes "Whoever made up";
- mes "these clues must be";
- mes "some sort of crazy man!";
- mes "It's the only explanation!";
- HELLIONQ = 51;
- close;
- }
-}
-
-payon,240,160,3 script Vat#paypuzz4 HIDDEN_NPC,{
- if (HELLIONQ == 51) {
- mes "[" + strcharinfo(PC_NAME) + "]";
- mes "Alright, the last";
- mes "place I have to check.";
- mes "It's a big old vat with a";
- mes "message here too. Now";
- mes "let me see, there should";
- mes "be a message here too. Ah--!";
- next;
- mes "[" + strcharinfo(PC_NAME) + "]";
- mes "This says, ''What will it be?";
- mes "Wine or Grape Juice? Oh,";
- mes "but I much prefer wine.'' Okay,";
- mes "what does this have to do with";
- mes "that Hellion's gem? Weird...";
- next;
- mes "[" + strcharinfo(PC_NAME) + "]";
- mes "Am I missing something?";
- mes "I think I really need help in";
- mes "figuring this out. Hmm...";
- HELLIONQ = 52;
- close;
- }
-}
-
-payon,159,129,3 script Wooden Floor#paypuzz5 HIDDEN_NPC,{
- if (HELLIONQ == 53) {
- mes "[" + strcharinfo(PC_NAME) + "]";
- mes "Hey, the floor around";
- mes "here doesn't seem very";
- mes "solid. Maybe there's";
- mes "something underneath?";
- next;
- if (select("Just check the floor.", "Dig through the dust.") == 1) {
- mes "^3355FFYou examine the floor,";
- mes "but are unable to find";
- mes "anything that resembles";
- mes "a clue to the location";
- mes "of the Hellion's gem";
- mes "or a tablet piece.^000000";
- close;
- }
- mes "[" + strcharinfo(PC_NAME) + "]";
- mes "Oh man, there's";
- mes "so much dust! What";
- mes "can I do about all of";
- mes "this nasty dirt in the air?";
- next;
- if (countitem(Stone_Heart) > 0 && countitem(Grape_Juice) > 0 && countitem(Green_Herb) > 0 && countitem(Skirt_Of_Virgin) > 0) {
- mes "[" + strcharinfo(PC_NAME) + "]";
- mes "Well, there are all these";
- mes "clues Grout'he found. It sucks,";
- mes "but I'll use this Grape Juice";
- mes "to sort of keep this dust from";
- mes "kicking up. And if I put my morals^FFFFFFa^000000 on hold, I'll cover my face...";
- next;
- mes "["+ strcharinfo(PC_NAME) +"]";
- mes "...With this Skirt of Virgin.";
- mes "Oh, and I can use this Stone";
- mes "Heart to prop any floor boards";
- mes "I tilt while I look underneath";
- mes "this floor. Oh hey! I found it!";
- mes "It's... It's another clue!";
- next;
- mes "["+ strcharinfo(PC_NAME) +"]";
- mes "Wait, wait...";
- mes "I can't read the";
- mes "engraving on this";
- mes "stone slab, it's way";
- mes "too old. Let's see...";
- next;
- mes "^3355FFYou cover the surface";
- mes "of the slab and begin";
- mes "to rub a Green Herb over";
- mes "it. Fortunately, the juice from";
- mes "the Green Herb makes the";
- mes "engraving appear more clearly.^000000";
- delitem Stone_Heart,1;
- delitem Green_Herb,1;
- delitem Grape_Juice,1;
- delitem Skirt_Of_Virgin,1;
- HELLIONQ = 54;
- next;
- mes "[Stone Engraving]";
- mes "^4D4DFF''This has been entrusted to";
- mes "the care of the compassionate";
- mes "one so that my friends may";
- mes "find peace. To he who finds";
- mes "this, remember that avarice";
- mes "knows no bounds. --Tyus.''^000000";
- HELLIONQ = 55;
- close;
- }
- mes "[" + strcharinfo(PC_NAME) + "]";
- mes "Where did I leave";
- mes "all that stuff I got from";
- mes "Grout'he? Let's see,";
- mes "there was a Green Herb,";
- mes "a Stone Heart, Grape Juice";
- mes "and one Skirt of Virgin...";
- close;
- }
- else if (HELLIONQ == 54) {
- mes "[Stone Engraving]";
- mes "^4D4DFF''This has been entrusted to";
- mes "the care of the compassionate";
- mes "one so that my friends may";
- mes "find peace. To he who finds";
- mes "this, remember that avarice";
- mes "knows no bounds. --Tyus.''^000000";
- HELLIONQ = 55;
- close;
- }
- else if (HELLIONQ > 54) {
- mes "[Stone Engraving]";
- mes "^4D4DFF''This has been entrusted to";
- mes "the care of the compassionate";
- mes "one so that my friends may";
- mes "find peace. To he who finds";
- mes "this, remember that avarice";
- mes "knows no bounds. --Tyus.''^000000";
- close;
- }
-}
-
-pay_arche,142,28,0 script Buddha Statue#paypuzz6 HIDDEN_NPC,5,5,{
- if ((MaxWeight-Weight) < 2000 || checkweight(Knife,1) == 0) {
- mes "^3355FFHold it right there!";
- mes "You're carrying too many items and don't have enough inventory space to receive any rewards. Please make more inventory space available and come back to take this challenge.";
- close;
- }
- if (HELLIONQ == 56) {
- mes "[" + strcharinfo(PC_NAME) + "]";
- mes "Hey, here's a huge";
- mes "stone statue. This";
- mes "must be what Grout'he";
- mes "was telling me about.";
- next;
- mes "[Echoing Voice]";
- mes "^4d4dffYou must...";
- mes "You must be...^000000";
- next;
- mes "[" + strcharinfo(PC_NAME) + "]";
- mes "What the--?";
- mes "There's a voice";
- mes "inside my head!";
- mes "And it's not even mine!";
- next;
- mes "[Echoing Voice]";
- mes "You who have come";
- mes "for the Tablet Piece,";
- mes "I shall judge whether";
- mes "or not you are worthy.";
- mes "Answer this one question.";
- next;
- mes "[Echoing Voice]";
- mes "You are in a situation";
- mes "in which you will die,";
- mes "but if you cause the death";
- mes "of another person, you will";
- mes "surely save yourself. So...";
- mes "What do you do?";
- next;
- switch(select("I will kill to survive.", "I have no choice, but to die.", "I won't kill, but I'll find a way to live!", "I'll ask that person if it's okay to kill him.")) {
- case 1:
- mes "[Echoing Voice]";
- mes "There is a primal truth";
- mes "to your answer. However...";
- mes "You have chosen poorly.";
- close2;
- unitkill getcharid(CHAR_ID_ACCOUNT);
- end;
- case 2:
- mes "[Echoing Voice]";
- mes "There is a kindness and";
- mes "compassion in your answer";
- mes "that is indeed rare. However,";
- mes "where is the respect for your";
- mes "own life? If you are that willing to throw it away, you are no hero.";
- close2;
- unitkill getcharid(CHAR_ID_ACCOUNT);
- end;
- case 3:
- mes "[Echoing Voice]";
- mes "Yes. Love for all life,";
- mes "including your own, is";
- mes "a trait that all true heroes";
- mes "must have. You have chosen...";
- mes "Wisely. Please, take this into";
- mes "your capable hands, adventurer.";
- next;
- mes "^3355FFA stone slab at the foot";
- mes "of the statue slides open,";
- mes "revealing a piece of the";
- mes "tablet that will lead you";
- mes "to the Hellion's gem.";
- HELLIONQ = 57;
- getitem Piece_Of_Slate_2,1;
- close;
- case 4:
- mes "[Echoing Voice]";
- mes "The veneer of honesty in";
- mes "your answer is surpassed by";
- mes "your own cowardice. You have";
- mes "chosen extremely poorly...";
- close2;
- unitkill getcharid(CHAR_ID_ACCOUNT);
- end;
- }
- }
-
-OnTouch:
- if (HELLIONQ == 56 && countitem(Piece_Of_Slate_1) > 0) {
- specialeffect(EF_HEAL2, AREA, playerattached());
- specialeffect EF_HEAL2;
- mes "^3355FFThe piece of tablet";
- mes "that you have is shining";
- mes "with light as if in response";
- mes "to something in the area.^000000";
- close;
- }
- end;
-}
-
-geffen,110,200,3 script Sage Welshyun#hellion 4_M_SAGE_A,3,3,{
- if ((MaxWeight-Weight) < 2000 || checkweight(Knife,1) == 0) {
- mes "^3355FFHold it right there!";
- mes "You're carrying too many items and don't have enough inventory space to receive any rewards. Please make more inventory space available and come back to take this challenge.";
- close;
- }
- if (HELLIONQ < 58) {
- mes "[Welshyun]";
- mes "Hm? Oh, pardon me.";
- mes "I didn't notice you. I was";
- mes "far too occupied thinking";
- mes "deep important thoughts";
- mes "that your puny little mind";
- mes "couldn't possibly fathom.";
- close;
- }
- else if (HELLIONQ == 58) {
- specialeffect(EF_HEAL2, AREA, playerattached());
- specialeffect EF_HEAL2;
- mes "[Welshyun]";
- mes "That...";
- mes "That eerie glow...";
- next;
- mes "[Welshyun]";
- mes "You! Identify yourself";
- mes "and explain how you came";
- mes "about to get those tablet";
- mes "pieces! Now answer me!";
- next;
- mes "[Welshyun]";
- mes "Ah, forgive me. You're";
- mes "helping Chilias, are you?";
- mes "I see. So you must be here";
- mes "to seek my help in finding";
- mes "the final piece, am I correct?";
- next;
- if (select("Shut up, I know you have it, so give it!", "Yes, please help me.") == 1) {
- mes "[Welshyun]";
- mes "Such insolence!";
- mes "Huh. I suppose Chilias";
- mes "may have misjudged you";
- mes "when he entrusted you with";
- mes "this important mission. Huh.";
- mes "A reevaluation is in order...";
- HELLIONQ = 60;
- close;
- }
- mes "[Welshyun]";
- mes "Of course, in the";
- mes "interest of mankind,";
- mes "I shall help you. But first,";
- mes "I have a favor to ask of you.";
- next;
- mes "[Welshyun]";
- mes "My student in the Geffen";
- mes "Tower has not reported back to";
- mes "me about his research project,";
- mes "so I would like for you to find";
- mes "him and retrieve the report";
- mes "for me. Not a big deal, right?";
- next;
- mes "[Welshyun]";
- mes "The title of his report";
- mes "should be, ''^4D4DFFMonster Life";
- mes "in the Geffen Area^000000,'' so";
- mes "please remember that.";
- mes "Ah, and my student's";
- mes "name is Enoz.";
- HELLIONQ = 59;
- close;
- }
- else if (HELLIONQ == 59) {
- mes "[Welshyun]";
- mes "Please bring me the";
- mes "report entitled, ''^4D4DFFMonster";
- mes "Life in the Geffen Area^000000,''";
- mes "from my student Enoz in";
- mes "the Geffen Tower. Thank";
- mes "you, I appreciate your help.";
- close;
- }
- else if (HELLIONQ == 60) {
- mes "[Welshyun]";
- mes "^333333*Ahem*^000000 Oh dear me...";
- mes "I'm unfathomably thirsty...";
- mes "There's no way I can do any";
- mes "serious thinking with such";
- mes "a dry, parched throat...";
- HELLIONQ = 61;
- close;
- }
- else if (HELLIONQ == 61) {
- if (countitem(White_Potion) > 0) {
- mes "[Welshyun]";
- mes "Oh, a White Potion?";
- mes "Yes, may I please have";
- mes "one? Ahh, most refreshing~";
- mes "You may not be such a bad";
- mes "person after all! Now shall I help you find that tablet piece?";
- next;
- mes "[Welshyun]";
- mes "Of course, in the";
- mes "interest of mankind,";
- mes "I shall help you. But first,";
- mes "I have a favor to ask of you.";
- next;
- mes "[Welshyun]";
- mes "My student in the Geffen";
- mes "Tower has not reported back to";
- mes "me about his research project,";
- mes "so I would like for you to find";
- mes "him and retrieve the report";
- mes "for me. Not a big deal, right?";
- next;
- mes "[Welshyun]";
- mes "The title of his report";
- mes "should be, ''^4D4DFFMonster Life";
- mes "in the Geffen Area^000000,'' so";
- mes "please remember that.";
- mes "Ah, and my student's";
- mes "name is Enoz.";
- delitem White_Potion,1;
- HELLIONQ = 62;
- close;
- }
- mes "[Welshyun]";
- mes "Oh...! Still so...";
- mes "Exasperatingly thirsty!";
- mes "If I only had something";
- mes "cool, refreshing and with";
- mes "a high restorative value";
- mes "to quench this thirst!";
- close;
- }
- else if (HELLIONQ == 62) {
- mes "[Welshyun]";
- mes "Please bring me the";
- mes "report entitled, ''^4D4DFFMonster";
- mes "Life in the Geffen Area^000000,''";
- mes "from my student Enoz in";
- mes "the Geffen Tower. Thank";
- mes "you, I appreciate your help.";
- close;
- }
- else if (HELLIONQ == 63) {
- mes "[Welshyun]";
- mes "Hm? What's that strange";
- mes "expression on your face?";
- mes "Prank? Oh please. Such";
- mes "chicanery is beneath me...";
- mes "But even if I did play a joke, believe me. It builds character.";
- next;
- mes "[Welshyun]";
- mes "First and foremost,";
- mes "I want to test you to see";
- mes "if you are worthy of this";
- mes "tablet piece. I want to see";
- mes "for myself if you are a person";
- mes "of honor. Someone of character.";
- next;
- mes "[Welshyun]";
- mes "Oh yes, I accidentally";
- mes "took this Master Science";
- mes "Reference Book from Enoz,";
- mes "so would you please return it";
- mes "to him for me? Oh, and please";
- mes "bring back 1 Blue Gemstone.";
- next;
- mes "^3355FFYou received the";
- mes "incredibly heavy tome,";
- mes "the Master Science";
- mes "Reference Book.^000000";
- HELLIONQ = 64;
- close;
- }
- else if (HELLIONQ == 64) {
- mes "[Welshyun]";
- mes "Please deliver the Master";
- mes "Science Reference Book to";
- mes "Enoz, and come back to me";
- mes "with 1 Blue Gemstone.";
- close;
- }
- else if (HELLIONQ == 65) {
- if (countitem(Blue_Gemstone) > 0) {
- mes "[Welshyun]";
- mes "Thank you. You've";
- mes "brought the book to Enoz";
- mes "and delivered a Gemstone";
- mes "to me as I've asked. Now,";
- mes "there is one final test...";
- next;
- mes "[Welshyun]";
- mes "Answer this question.";
- mes "Where is the abode of the";
- mes "departed souls with a shining";
- mes "silver roof that is mentioned";
- mes "in the third part of the ballad";
- mes "of Grimnir? Well, adventurer?";
- next;
- input .@input$;
- if (.@input$ == "Valaskjalf") {
- mes "[Welshyun]";
- mes "Ah, well met, well met.";
- mes "You are as well learned as";
- mes "you are brave. As promised,";
- mes "you may have this piece of";
- mes "the tablet, which I've already found. The clues were too simple...";
- delitem Blue_Gemstone,1;
- HELLIONQ = 66;
- getitem Piece_Of_Slate_4,1;
- next;
- mes "[Welshyun]";
- mes "Please send my regards";
- mes "to my dear friend, Chilias,";
- mes "who has dedicated his life";
- mes "to sealing the evil within";
- mes "the Hellion's gem.";
- close;
- }
- mes "[Welshyun]";
- mes "Bwahahaah! Only";
- mes "a superior mind could";
- mes "know the answer to such";
- mes "a question! Go forth and";
- mes "learn the answer, else";
- mes "I cannot help you, adventurer~";
- close;
- }
- mes "[Welshyun]";
- mes "Ah, I've heard that";
- mes "Enoz received the Master";
- mes "Science Reference Book";
- mes "from you. But did you remember";
- mes "to bring me a Blue Gemstone?";
- close;
- }
- else if (HELLIONQ == 66) {
- mes "[Welshyun]";
- mes "Hm. You should visit";
- mes "Chilias and determine";
- mes "your next course of action,";
- mes "now that you have all four";
- mes "of the pieces of the tablet.";
- close;
- }
- else if (HELLIONQ == 67) {
- if (countitem(Piece_Of_Slate_1) > 0 && countitem(Piece_Of_Slate_2) > 0 && countitem(Piece_Of_Slate_3) > 0 && countitem(Piece_Of_Slate_4) > 0) {
- mes "[Welshyun]";
- mes "Hm? Did you need";
- mes "me to combine all four";
- mes "pieces of the tablet and";
- mes "make it whole again? Oh.";
- mes "All this time I thought you";
- mes "knew how to do it. Alright.";
- next;
- mes "[Welshyun]";
- mes "As a matter of fact,";
- mes "I was planning on using";
- mes "the Blue Gemstone you gave";
- mes "me to do this. But since you";
- mes "never really asked... In any";
- mes "case, let me concentrate.";
- next;
- mes "[Welshyun]";
- mes "Shadows remembered by time.";
- mes "Help me retrieve the forgotten";
- mes "stories that have been scattered in the wind. Right here. Right now.";
- specialeffect EF_BEGINSPELL2;
- next;
- mes "[Welshyun]";
- mes "...";
- mes "Okay...";
- mes "That was tough.";
- specialeffect EF_SPELLBREAKER;
- next;
- mes "[Welshyun]";
- mes "That was tough";
- mes "complete tablet.";
- mes "Please bring this";
- mes "safely back to Chilias.";
- delitem Piece_Of_Slate_1,1;
- delitem Piece_Of_Slate_2,1;
- delitem Piece_Of_Slate_3,1;
- delitem Piece_Of_Slate_4,1;
- HELLIONQ = 68;
- getitem Slate,1;
- next;
- mes "[Welshyun]";
- mes "Wait, take a look!";
- mes "There's a map on the back";
- mes "of the tablet. Although the gem";
- mes "is already embedded within the";
- mes "tablet, who knows where this map may lead? Perhaps Hellion Revenant?";
- next;
- mes "[Welshyun]";
- mes "I don't know if Chilias";
- mes "told you, but the name of";
- mes "the monster that guards and";
- mes "follows this gem is Hellion";
- mes "Revenant. But why mark its";
- mes "location on this tablet?";
- next;
- mes "[Welshyun]";
- mes "Well, it will be dangerous, but";
- mes "I'm sure that you're strong enough to confront this monster. I believe";
- mes "it was the wish of this tablet's creator for someone to defeat";
- mes "the Hellion Revenant...";
- next;
- if (select("Alright, I'll do it!", "I better get this tablet to Chilias...") == 1) {
- mes "[Welshyun]";
- mes "Well, I'm almost certain";
- mes "this map will lead you to";
- mes "Hellion Revenant. Let me";
- mes "warp you to the location";
- mes "marked on the tablet's map...";
- close2;
- warp "gef_fild09",368,88;
- end;
- }
- mes "[Welshyun]";
- mes "Yes, that's true.";
- mes "Chilias has been waiting";
- mes "his whole life to seal this";
- mes "gem. Plus, who knows what";
- mes "may happen while it is in";
- mes "your possession?";
- close;
- }
- mes "[Welshyun]";
- mes "So, were you able";
- mes "to deliver the tablet";
- mes "and the Hellion's gem to";
- mes "Chilias safely? I hope so...";
- close;
- }
- else if (HELLIONQ > 67 && HELLIONQ < 71) {
- mes "[Welshyun]";
- mes "So, were you able";
- mes "to deliver the tablet";
- mes "and the Hellion's gem to";
- mes "Chilias safely? Ah, and";
- mes "how has my friend been?";
- close;
- }
- else {
- mes "[Welshyun]";
- mes "Heh heh~";
- mes "Enoz must be";
- mes "panicking right";
- mes "about now. Oh,";
- mes "students are always";
- mes "good for a laugh...";
- close;
- }
-
-OnTouch:
- if (HELLIONQ == 58 && countitem(Piece_Of_Slate_3) > 0) {
- specialeffect(EF_HEAL2, AREA, playerattached());
- specialeffect EF_HEAL2;
- mes "^3355FFThe piece of tablet";
- mes "that you have is shining";
- mes "with light as if in response";
- mes "to something in the area.^000000";
- close;
- }
- end;
-}
-
-gef_tower,116,37,0 script Enoz#hellion 4_M_ALCHE_A,{
- if (HELLIONQ == 59 || HELLIONQ == 62) {
- mes "[Enoz]";
- mes "It's gone, it's gone!";
- mes "Where the hell did it go?!";
- mes "Oh man, who could have";
- mes "taken it? Wait, was it... You?!";
- next;
- if (select("Actually, Welshyun sent me.", "No way man, don't go nuts.") == 1) {
- mes "[Enoz]";
- mes "My mentor, Welshyun?";
- mes "Huh. Is there a report";
- mes "I haven't submitted to him";
- mes "yet? So what was it called?";
- next;
- input .@input$;
- if (.@input$ == "Monster Life in the Geffen Area") {
- mes "[Enoz]";
- mes "''Monster Life in";
- mes "the Geffen Area?''";
- mes "Oh no. My mentor took";
- mes "that three days ago!";
- mes "Is he still up to his";
- mes "old tricks again?";
- next;
- mes "[Enoz]";
- mes "Awww nuts!";
- mes "Where the heck is";
- mes "my Master Science";
- mes "Reference Book? ";
- mes "It was right here";
- mes "three days ago...";
- HELLIONQ = 63;
- close;
- }
- mes "[Enoz]";
- mes "" + .@input$ + "?";
- mes "I haven't completed";
- mes "any research related";
- mes "to that subject. Or did I?";
- mes "Anyway, I need the exact";
- mes "name of the report you want!";
- close;
- }
- mes "[Enoz]";
- mes "Nuts?! Oh, you wanna";
- mes "see crazy, is that it?! You";
- mes "wanna see insaaaane?!";
- mes "Cuz I'll go freakin' medieval";
- mes "if you keep bothering me!!";
- close;
- }
- else if (HELLIONQ == 63) {
- mes "[Enoz]";
- mes "My mentor Welshyun's";
- mes "been playing jokes again,";
- mes "so you better go talk to him.";
- mes "Damn. Where is that Master";
- mes "Science Reference Book?";
- close;
- }
- else if (HELLIONQ == 64) {
- mes "[Enoz]";
- mes "Oh hey, I remember you~";
- mes "So did my mentor send you";
- mes "to me again for some reason?";
- next;
- mes "^3355FFYou cautiously hand Enoz the";
- mes "Master Science Reference Book.^000000";
- next;
- mes "[Enoz]";
- mes "Yes! Oh yes!";
- mes "This is the book";
- mes "I lost three days";
- mes "ago! Thanks so much!";
- mes "Now I can finally finish";
- mes "this research project that--";
- next;
- mes "[Enoz]";
- mes "Wait, the page I really";
- mes "need is missing! And there's";
- mes "some sort of note... Umm...";
- mes "^333333''Enoz, I think this page";
- mes "is worth at least one Apple";
- mes "Juice. Right? --Welshyun.''^000000";
- next;
- mes "[Enoz]";
- mes "NOooOOoOo!";
- mes "Not agaaaaain!";
- mes "Why is he always";
- mes "playing these pranks?!";
- mes "Apple Juice! I need";
- mes "some Apple Juice!";
- HELLIONQ = 65;
- next;
- mes "^3355FFIt looks like it's time";
- mes "to get 1 Blue Gemstone,";
- mes "and then bring it back";
- mes "to Welshyun the Sage.^000000";
- close;
- }
- mes "[Enoz]";
- mes "Gone! It's gone!";
- mes "Where did the book";
- mes "I really need go to?";
- mes "Oh no oh no oh no oh no!";
- mes "Waaaaaah, I'm gonna cry!";
- close;
-}
-
-gef_fild09,296,59,0 script Hidden Cave#hellion HIDDEN_NPC,3,3,{
- if (HELLIONQ == 68) {
- mes "^3355FFAmongst the wild bushes";
- mes "and overgrown grass, you";
- mes "see a large rock slab that";
- mes "resembles a door. As you";
- mes "come closer, you can see a";
- mes "groove on the rock's surface.^000000";
- next;
- if (select("Insert the Tablet.", "Ignore.") == 1) {
- mes "^3355FFYou insert the tablet into";
- mes "the rock's groove and the";
- mes "Hellion's gem begins to hum";
- mes "and glow. The rock slides open,";
- mes "revealing an engraved message";
- mes "on the ground for you to read.^000000";
- next;
- mes "^4D4DFF''To you who have found this";
- mes "place, I reveal the truth about";
- mes "the Hellion Revenant. It was";
- mes "never a devil, like we believed, but a human being, slowly";
- mes "corrupted by the darkness";
- mes "of the Hellion's gem.''^000000";
- next;
- mes "^4D4DFF''I learned this horrible";
- mes "truth too late. Already,";
- mes "I can feel the darkness";
- mes "welling up within me.";
- mes "It is all I can do to trap";
- mes "myself in this chamber";
- mes "before I lose all reason.''^000000";
- next;
- mes "^4D4DFF''I failed and it's too";
- mes "late for me, but I hope";
- mes "someone in the future";
- mes "can seal the Hellion gem's";
- mes "dark power. And I hope that";
- mes "someone will grant me the";
- mes "sweet release I crave...''^000000";
- next;
- mes "^4D4DFF''Brave hero, I beg of";
- mes "you. Please kill me and";
- mes "bring salvation to my soul.";
- mes "Please release me so that";
- mes "I can finally join my friends.";
- mes "^FFFFFF_^000000";
- mes "^FFFFFFOOOOOOOOOOO^4D4DFF-Tyus''^000000";
- close2;
- warp "gef_dun03",140,119;
- end;
- }
- mes "^3355FFYou do nothing.";
- mes "And nothing happens.^000000";
- close;
- }
-
-OnTouch:
- if (HELLIONQ == 68 && countitem(Slate) > 0) {
- specialeffect(EF_HEAL2, AREA, playerattached());
- specialeffect EF_HEAL2;
- mes "^3355FFThe tablet in your";
- mes "hands begins to shine";
- mes "with light, responding";
- mes "to something in the area.^000000";
- close;
- }
- end;
-}