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authorAsheraf <acheraf1998@gmail.com>2016-08-29 17:40:13 +0100
committerhemagx <ibrahem.h.basyone@gmail.com>2016-09-02 04:56:00 +0200
commit0f1d0507eb95cf07ce7eb66d89ad9853938612e6 (patch)
tree57780b1ecc7c5ae125be1c89406f8db1e00a581b /npc/quests/eye_of_hellion.txt
parent0f1d03f505fdc03533122db8ba19fa55f64f11b7 (diff)
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change *strcharinfo to use constants
Diffstat (limited to 'npc/quests/eye_of_hellion.txt')
-rw-r--r--npc/quests/eye_of_hellion.txt94
1 files changed, 47 insertions, 47 deletions
diff --git a/npc/quests/eye_of_hellion.txt b/npc/quests/eye_of_hellion.txt
index d9c942b94..15a61bf2b 100644
--- a/npc/quests/eye_of_hellion.txt
+++ b/npc/quests/eye_of_hellion.txt
@@ -55,7 +55,7 @@ morocc_in,116,101,3 script Old Scholar Tyus#hellion 4_M_JOB_WIZARD,3,3,{
mes "Rune-Midgard and I've come";
mes "to see and know a lot of things. Power, jealously, hardship...";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "So what exactly";
mes "brings you here to";
mes "the middle of Morroc?";
@@ -465,7 +465,7 @@ morocc_in,116,101,3 script Old Scholar Tyus#hellion 4_M_JOB_WIZARD,3,3,{
mes "sort of pain from them.";
mes "Did something happen?";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "I learned the secret of";
mes "the Hellion's gem. It...";
mes "It turns people into";
@@ -477,7 +477,7 @@ morocc_in,116,101,3 script Old Scholar Tyus#hellion 4_M_JOB_WIZARD,3,3,{
mes "What...";
mes "What did you just say?";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "The tablet had a map that";
mes "let me to the chamber where";
mes "your grandfather locked himself";
@@ -485,7 +485,7 @@ morocc_in,116,101,3 script Old Scholar Tyus#hellion 4_M_JOB_WIZARD,3,3,{
mes "into the Hellion Revenant.";
mes "It was horrible...";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "At the entrance, he";
mes "left a message that said";
mes "that he wanted to be killed.";
@@ -501,7 +501,7 @@ morocc_in,116,101,3 script Old Scholar Tyus#hellion 4_M_JOB_WIZARD,3,3,{
mes "Thank you for finally freeing";
mes "his soul and giving him peace.";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Here, I think you";
mes "should have this Eye";
mes "of Hellion, in case you";
@@ -706,7 +706,7 @@ prontera,269,326,3 script Clanux Heffron#hellion 1_M_04,{
close;
}
else if (HELLIONQ == 36) {
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Excuse me, but are";
mes "you Clanux Heffron?";
next;
@@ -814,7 +814,7 @@ prontera,269,326,3 script Clanux Heffron#hellion 1_M_04,{
HELLIONQ = 39;
close;
}
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Fine.";
mes "I don't need";
mes "your help!";
@@ -842,14 +842,14 @@ prontera,269,326,3 script Clanux Heffron#hellion 1_M_04,{
mes "able to find anything?";
next;
if (select("Nothing...", "In fact, I found this.") == 1) {
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "^333333(This guy's a real punk!";
mes "I better not share any new";
mes "information I've found, just";
mes "in case he doesn't already";
mes "know about it.)^000000";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "I... I wasn't able to";
mes "find anything that looked";
mes "like a clue. I'm sorry, but";
@@ -963,7 +963,7 @@ prontera,269,326,3 script Clanux Heffron#hellion 1_M_04,{
mes "new in the Tool Shop?";
next;
if (select("Pretend that nothing happened.", "Share what you learned.") == 1) {
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Nope...";
mes "I couldn't find any";
mes "new leads. I guess";
@@ -978,7 +978,7 @@ prontera,269,326,3 script Clanux Heffron#hellion 1_M_04,{
mes "are you anyway, huh?";
close;
}
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Well, I put that cogwheel";
mes "into that weird machine in";
mes "the Tool Shop and some kind";
@@ -1001,13 +1001,13 @@ prontera,269,326,3 script Clanux Heffron#hellion 1_M_04,{
mes "machine in the Tool Shop?";
next;
if (select("Tell him just a little bit.", "Don't tell him.") == 1) {
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Well, I put that cogwheel";
mes "into that weird machine in";
mes "the Tool Shop and some kind";
mes "of number pad came out. Then...";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "^333333(Wait, I can't trust this";
mes "guy!)^000000 I put in every single";
mes "password that I could think";
@@ -1062,7 +1062,7 @@ prontera,223,82,0 script #prt_key-1 HIDDEN_NPC,{
mes "that looks like it was made";
mes "by the thrust of a sharp sword.^000000";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Didn't Clanux mention that he";
mes "found a broken sword around";
mes "here? Maybe this was exactly";
@@ -1075,7 +1075,7 @@ prontera,223,82,0 script #prt_key-1 HIDDEN_NPC,{
mes "^4d4dff''Veggie Lady N9 W3 BINGO.''^000000";
HELLIONQ = 40;
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "What the heck does this";
mes "even mean? A Veggie Lady?";
mes "Does Clanux know anything";
@@ -1093,7 +1093,7 @@ prontera,223,82,0 script #prt_key-1 HIDDEN_NPC,{
prontera,45,67,0 script #prt_key-1-1 HIDDEN_NPC,1,1,{
OnTouch:
if (HELLIONQ == 40 || HELLIONQ == 41) {
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Well, according to the";
mes "message in that old training";
mes "dummy, this is where I'm";
@@ -1101,7 +1101,7 @@ OnTouch:
mes "north, 3 steps west. And now...";
mes "Veggie Lady. Okay, okay...";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Huh. That's creepy.";
mes "There's one right there";
mes "staring at me. But after";
@@ -1111,7 +1111,7 @@ OnTouch:
next;
input .@input$;
if (.@input$ == "BINGO") {
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Of course!";
mes "''BINGO!'' But";
mes "I don't see a hall";
@@ -1126,7 +1126,7 @@ OnTouch:
mes "password. Okay, here's";
mes "the code number you want...";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "C-code number?";
mes "Wait, wh-what...?";
next;
@@ -1138,7 +1138,7 @@ OnTouch:
mes "didn't get it:^4D4DFF 3847147298^000000.";
mes "Don't forget it, adventurer.";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Wait... What does";
mes "this all mean? Won't";
mes "you tell me more?";
@@ -1154,14 +1154,14 @@ OnTouch:
else if (HELLIONQ == 41)
HELLIONQ = 43;
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Holy cow...";
mes "This is all";
mes "really cloak and";
mes "dagger type stuff!";
close;
}
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes ""+ .@input$ + "!";
mes "Hmmm. No, no that couldn't";
mes "be it. What in the world was that word and why can't I remember it";
@@ -1187,7 +1187,7 @@ prt_in,128,79,0 script Unknown Machine#prt_key HIDDEN_NPC,{
next;
if (countitem(Wheel) > 0) {
if (select("Insert Cogwheel.", "Ignore it.") == 1) {
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "I just know this";
mes "cogwheel will fit";
mes "into this machine!";
@@ -1204,7 +1204,7 @@ prt_in,128,79,0 script Unknown Machine#prt_key HIDDEN_NPC,{
delitem Wheel,1;
HELLIONQ = 44;
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "I guess that I've got";
mes "to input some kind of";
mes "numeric password...";
@@ -1244,12 +1244,12 @@ prt_in,128,79,0 script Unknown Machine#prt_key HIDDEN_NPC,{
mes "machine shuts down. You'll have to try entering the password again.";
close;
}
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Eh...";
mes "Forget it.";
close;
}
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Uh oh...";
mes "Where did I put";
mes "the cogwheel that";
@@ -1257,7 +1257,7 @@ prt_in,128,79,0 script Unknown Machine#prt_key HIDDEN_NPC,{
close;
}
else if (HELLIONQ == 44) {
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Okay, let me see";
mes "if I can enter the";
mes "right number this time...";
@@ -1289,7 +1289,7 @@ prt_in,128,79,0 script Unknown Machine#prt_key HIDDEN_NPC,{
getitem Piece_Of_Slate_1,1;
close;
}
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "The machine responds to";
mes "the password with an abrupt,";
mes "screeching beep and the entire";
@@ -1327,7 +1327,7 @@ payon,182,132,3 script Grout'he Tuccok#hellion 1_M_02,{
mes "and staring at me like";
mes "this is your turf?!";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "I'm sorry, but well...";
mes "Chilias'Tyus told me that";
mes "you might know something";
@@ -1498,7 +1498,7 @@ payon,182,132,3 script Grout'he Tuccok#hellion 1_M_02,{
mes "fish and green herbs, wine...";
mes "Huh. It doesn't make sense.";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "What...?";
mes "I could have";
mes "told you that!";
@@ -1622,7 +1622,7 @@ payon,182,132,3 script Grout'he Tuccok#hellion 1_M_02,{
payon,101,190,0 script #paypuzz1 FAKE_NPC,1,1,{
OnTouch:
if (HELLIONQ == 48) {
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Well, this is where";
mes "Grout'he told me to look.";
mes "Ooh, there's something";
@@ -1630,7 +1630,7 @@ OnTouch:
mes "let's see... ''This garment";
mes "is one size fits all.''";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "That's it...?";
mes "Hopefully this will";
mes "make more sense once";
@@ -1643,13 +1643,13 @@ OnTouch:
payon,82,109,3 script Pile of Stone#paypuzz2 HIDDEN_NPC,{
if (HELLIONQ == 49) {
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Well, this is the place";
mes "that Grout'he told me about.";
mes "Let's see, there's an engraving";
mes "here that says, ''I used to pray for peaceful days here.'' Okay.";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Man...";
mes "This better not be";
mes "one of those puzzles";
@@ -1663,7 +1663,7 @@ payon,82,109,3 script Pile of Stone#paypuzz2 HIDDEN_NPC,{
payon,239,56,3 script Dried Fish#paypuzz3 HIDDEN_NPC,{
if (HELLIONQ == 50) {
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "So... Dried fish all";
mes "around me. This is getting";
mes "to be nonsense. Let's see,";
@@ -1671,7 +1671,7 @@ payon,239,56,3 script Dried Fish#paypuzz3 HIDDEN_NPC,{
mes "Herbs are very useful for";
mes "getting rid of fish smells.''";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "I got it...!";
mes "Whoever made up";
mes "these clues must be";
@@ -1684,7 +1684,7 @@ payon,239,56,3 script Dried Fish#paypuzz3 HIDDEN_NPC,{
payon,240,160,3 script Vat#paypuzz4 HIDDEN_NPC,{
if (HELLIONQ == 51) {
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Alright, the last";
mes "place I have to check.";
mes "It's a big old vat with a";
@@ -1692,14 +1692,14 @@ payon,240,160,3 script Vat#paypuzz4 HIDDEN_NPC,{
mes "let me see, there should";
mes "be a message here too. Ah--!";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "This says, ''What will it be?";
mes "Wine or Grape Juice? Oh,";
mes "but I much prefer wine.'' Okay,";
mes "what does this have to do with";
mes "that Hellion's gem? Weird...";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Am I missing something?";
mes "I think I really need help in";
mes "figuring this out. Hmm...";
@@ -1710,7 +1710,7 @@ payon,240,160,3 script Vat#paypuzz4 HIDDEN_NPC,{
payon,159,129,3 script Wooden Floor#paypuzz5 HIDDEN_NPC,{
if (HELLIONQ == 53) {
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Hey, the floor around";
mes "here doesn't seem very";
mes "solid. Maybe there's";
@@ -1725,21 +1725,21 @@ payon,159,129,3 script Wooden Floor#paypuzz5 HIDDEN_NPC,{
mes "or a tablet piece.^000000";
close;
}
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Oh man, there's";
mes "so much dust! What";
mes "can I do about all of";
mes "this nasty dirt in the air?";
next;
if (countitem(Stone_Heart) > 0 && countitem(Grape_Juice) > 0 && countitem(Green_Herb) > 0 && countitem(Skirt_Of_Virgin) > 0) {
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Well, there are all these";
mes "clues Grout'he found. It sucks,";
mes "but I'll use this Grape Juice";
mes "to sort of keep this dust from";
mes "kicking up. And if I put my morals^FFFFFFa^000000 on hold, I'll cover my face...";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "...With this Skirt of Virgin.";
mes "Oh, and I can use this Stone";
mes "Heart to prop any floor boards";
@@ -1747,7 +1747,7 @@ payon,159,129,3 script Wooden Floor#paypuzz5 HIDDEN_NPC,{
mes "this floor. Oh hey! I found it!";
mes "It's... It's another clue!";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Wait, wait...";
mes "I can't read the";
mes "engraving on this";
@@ -1776,7 +1776,7 @@ payon,159,129,3 script Wooden Floor#paypuzz5 HIDDEN_NPC,{
HELLIONQ = 55;
close;
}
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Where did I leave";
mes "all that stuff I got from";
mes "Grout'he? Let's see,";
@@ -1815,7 +1815,7 @@ pay_arche,142,28,0 script Buddha Statue#paypuzz6 HIDDEN_NPC,5,5,{
close;
}
if (HELLIONQ == 56) {
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Hey, here's a huge";
mes "stone statue. This";
mes "must be what Grout'he";
@@ -1825,7 +1825,7 @@ pay_arche,142,28,0 script Buddha Statue#paypuzz6 HIDDEN_NPC,5,5,{
mes "^4d4dffYou must...";
mes "You must be...^000000";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "What the--?";
mes "There's a voice";
mes "inside my head!";