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authordaegaladh <daegaladh@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-08-01 04:29:56 +0000
committerdaegaladh <daegaladh@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-08-01 04:29:56 +0000
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Full npc folder reorganization. (I hope I didn't break anything D:)
-Now common scripts goes to the main npc folder, and pre-re-only/re-only ones goes to their respective folders. -NPCs with practically the same script but little differences have been left in the main folder and uses the command checkre() for the differences. -For those NPCs with different coordinates but same script, the script has been left in the main folder but the NPCs splitted as duplicates. -All pre-renewal files has been reverted back to their pre-renewal behavior. TODO: -Correct pre-re quest rewards. -Check for pre-re/re differences in mapflags. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16545 54d463be-8e91-2dee-dedb-b68131a5f0ec
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+//===== rAthena Script =======================================
+//= The Eye of Hellion Quest.
+//===== By: ==================================================
+//= MasterOfMuppets
+//===== Current Version: =====================================
+//= 1.9
+//===== Compatible With: =====================================
+//= rAthena SVN
+//===== Description: =========================================
+//= [Aegis Conversion]
+//= Quest for getting a Nile Rose
+//= There are two versions of this quest.
+//= Version 1 (Not implemented) was used on iRO as an event
+//= for it's anniversary, while version 2 (this version),
+//= is the one that remained active on main servers.
+//===== Additional Comments: =================================
+//= 1.5 Rescripted to Aegis 10.3 standards. [L0ne_W0lf]
+//= Tracking variable is not backwards compatable meaning
+//= you can again repeat this quest from the start.
+//= 1.6 Fixed issue with #prt_key-1-1. [L0ne_W0lf]
+//= 1.7 Corrected reminants from aegis conversion. [L0en_w0lf]
+//= 1.8 Replaced effect numerics with constants. [L0ne_W0lf]
+//= 1.9 Removed duplicate text. [Kisuka]
+//============================================================
+
+morocc_in,116,101,3 script Old Scholar Tyus#hellion 735,3,3,{
+ if ((MaxWeight-Weight) < 2000 || checkweight(1201,1) == 0) {
+ mes "^3355FFHold it right there!";
+ mes "You're carrying too many items and don't have enough inventory space to receive any rewards. Please make more inventory space available and come back to take this challenge.";
+ close;
+ }
+ if (HELLIONQ < 36) {
+ mes "[Sir Chilias'Tyus]";
+ mes "Greetings...";
+ mes "My name is Sir Chilias'Tyus.";
+ mes "I've lived a long time here in";
+ mes "Rune-Midgard and I've come";
+ mes "to see and know a lot of things. Power, jealously, hardship...";
+ next;
+ mes "[" + strcharinfo(0) + "]";
+ mes "So what exactly";
+ mes "brings you here to";
+ mes "the middle of Morroc?";
+ next;
+ mes "[Sir Chilias'Tyus]";
+ mes "This land has grown corrupt";
+ mes "with the diseases of greed";
+ mes "and selfishness. Everywhere";
+ mes "you go, people are heartless,";
+ mes "but I still believe that I'll find the one worthy enough to help me...";
+ next;
+ mes "[Sir Chilias'Tyus]";
+ mes "There is no shortage of";
+ mes "brave and strong warriors";
+ mes "in these dangerous times.";
+ mes "But for the thing I seek,";
+ mes "I must have the help of one";
+ mes "who is truly pure of heart...";
+ next;
+ if (select("What are you looking for?:Pure of heart? Hah! Good luck!") == 1) {
+ if (BaseLevel < 60 ) {
+ mes "[Sir Chilias'Tyus]";
+ mes "Heh heh~ I see your eyes";
+ mes "glimmer with enthusiasm,";
+ mes "but it seems this task might";
+ mes "be a little too much for you.";
+ mes "I'm sorry, but that's the";
+ mes "reality I can't ignore...";
+ next;
+ mes "[Sir Chilias'Tyus]";
+ mes "Go out in to the world,";
+ mes "and grow in strength.";
+ mes "Perhaps after you become";
+ mes "more capable, I'll find that";
+ mes "I can rely on your help.";
+ close;
+ }
+ mes "[Sir Chilias'Tyus]";
+ mes "I suppose I should tell you";
+ mes "first about my grandfather,";
+ mes "who was once a young and";
+ mes "feareless adventurer, much";
+ mes "like yourself. Yes, he traveled the world with his three friends...";
+ next;
+ mes "[Sir Chilias'Tyus]";
+ mes "The four of them went on";
+ mes "many expeditions together";
+ mes "and earned themselves a";
+ mes "reputation as a courageous";
+ mes "team that worked especially";
+ mes "well together after many years.";
+ next;
+ mes "[Sir Chilias'Tyus]";
+ mes "Then, on what was supposed";
+ mes "to be a typical journey, they found an uncharted cave. Curious, and";
+ mes "in need of rest, the four ventured inside. There, they encountered";
+ mes "that most horrible creature...";
+ next;
+ mes "[Sir Chilias'Tyus]";
+ mes "It was a ferocious beast";
+ mes "with horns as large and as";
+ mes "sharp as their weapons, with";
+ mes "eyes that blazed with hellfire.";
+ mes "My grandfather could tell that";
+ mes "it was thirsty for blood.";
+ next;
+ mes "[Sir Chilias'Tyus]";
+ mes "They ran from the beast";
+ mes "as quickly as they could,";
+ mes "but the four were separated";
+ mes "in the cave's darkness. It was";
+ mes "all they could do to hide in";
+ mes "the darkness of the cave...";
+ next;
+ mes "[Sir Chilias'Tyus]";
+ mes "From his hiding place, my";
+ mes "grandfather heard the screams";
+ mes "of his friends as the monster";
+ mes "slaughtered them, one by one.";
+ mes "The screams and the monster's";
+ mes "growls were getting closer...";
+ next;
+ mes "[Sir Chilias'Tyus]";
+ mes "Unable to endure the";
+ mes "suffering of his trusted";
+ mes "comrades, my grandfather";
+ mes "jumped out hiding and tried";
+ mes "to save his friends. The beast";
+ mes "found him and they battled.";
+ next;
+ mes "[Sir Chilias'Tyus]";
+ mes "It was no use. The beast";
+ mes "was too powerful and my";
+ mes "grandfather was knocked out.";
+ mes "When he came to, his friends";
+ mes "were all dead and a shining";
+ mes "gem lay in a pool of blood.";
+ next;
+ mes "[Sir Chilias'Tyus]";
+ mes "My grandfather buried";
+ mes "his friends that day. He";
+ mes "took that gem as a memento";
+ mes "of their final expedition, but";
+ mes "wondered why the beast";
+ mes "had decided to spare him.";
+ next;
+ mes "[Sir Chilias'Tyus]";
+ mes "It wasn't long before he";
+ mes "experienced the gem's curse";
+ mes "firsthand. The gem inexplicably";
+ mes "drew people to it, taking the";
+ mes "greed in their hearts and";
+ mes "twisting their minds...";
+ next;
+ mes "[Sir Chilias'Tyus]";
+ mes "Grandfather believed the";
+ mes "beast let him live so that";
+ mes "the gem would be set loose";
+ mes "upon the outside world, free";
+ mes "to pollute it with its evil. He had to do something...";
+ next;
+ mes "[Sir Chilias'Tyus]";
+ mes "However, the gem proved";
+ mes "to be formed out of pure evil";
+ mes "and could not be destroyed";
+ mes "by human means. In the end,";
+ mes "my grandfather hid the gem";
+ mes "someplace safe...";
+ next;
+ mes "[Sir Chilias'Tyus]";
+ mes "However, the threat of the";
+ mes "gem still exists. Grandfather";
+ mes "and my father worked for years to find a way to seal its darkness.";
+ mes "Only now have I been able to create a bracelet to seal its evil power.";
+ next;
+ mes "[Sir Chilias'Tyus]";
+ mes "For my grandfather and his";
+ mes "friends to truly rest in peace,";
+ mes "I must find an adventurer of";
+ mes "pure heart who can find the";
+ mes "gem and bring it to me so that";
+ mes "I can finally seal its power.";
+ next;
+ mes "[Sir Chilias'Tyus]";
+ mes "I think... I think you";
+ mes "might be the hero that";
+ mes "I've been waiting for. Will";
+ mes "you help an old man for the";
+ mes "sake of all that is good?";
+ next;
+ if (select("Of course, I will.:I'm sorry, but I can't.") == 1) {
+ mes "[Sir Chilias'Tyus]";
+ mes "Good, good, but first";
+ mes "I must test to see if you";
+ mes "are worthy of holding the";
+ mes "Hellion's gem. I can't tell";
+ mes "you exactly where it is, but";
+ mes "I will give you some clues.";
+ next;
+ mes "[Sir Chilias'Tyus]";
+ mes "First, speak to Clanux";
+ mes "Heffron in Prontera. He";
+ mes "has offered to help me find";
+ mes "the gem, but I do not know if";
+ mes "I can trust him. Please help me protect this world from the gem...";
+ set HELLIONQ,36;
+ close;
+ }
+ mes "[Sir Chilias'Tyus]";
+ mes "I understand...";
+ mes "I know I am asking much";
+ mes "of you, and this task is not";
+ mes "one to take lightly. However,";
+ mes "I believe that you are wholly";
+ mes "capable of accomplishing this.";
+ set HELLIONQ,37;
+ close;
+ }
+ mes "[Sir Chilias'Tyus]";
+ mes "Times are bad when";
+ mes "even the youth have";
+ mes "been jaded. But I refuse";
+ mes "to believe that hope is";
+ mes "truly lost in this age...";
+ close;
+ }
+ else if (HELLIONQ == 36) {
+ mes "[Sir Chilias'Tyus]";
+ mes "Please seek out";
+ mes "Clanux Heffron in";
+ mes "Prontera. He may have";
+ mes "information regarding a";
+ mes "clue leading to the Hellion";
+ mes "gem. Good luck to you.";
+ close;
+ }
+ else if (HELLIONQ == 37) {
+ mes "[Sir Chilias'Tyus]";
+ mes "So have you considered";
+ mes "my proposal? I believe that";
+ mes "you may be the one who will";
+ mes "help me in sealing away the";
+ mes "Hellion gem's evil forever.";
+ next;
+ if (select("I will help you.:...Sorry about that.") == 1) {
+ mes "[Sir Chilias'Tyus]";
+ mes "Good, good, but first";
+ mes "I must test to see if you";
+ mes "are worthy of holding the";
+ mes "Hellion's gem. I can't tell";
+ mes "you exactly where it is, but";
+ mes "I will give you some clues.";
+ next;
+ mes "[Sir Chilias'Tyus]";
+ mes "First, speak to Clanux";
+ mes "Heffron in Prontera. He";
+ mes "has offered to help me find";
+ mes "the gem, but I do not know if";
+ mes "I can trust him. Please help me protect this world from the gem...";
+ set HELLIONQ,36;
+ close;
+ }
+ mes "[Sir Chilias'Tyus]";
+ mes "I understand...";
+ mes "I know I am asking much";
+ mes "of you, and this task is not";
+ mes "one to take lightly. However,";
+ mes "I believe that you are wholly";
+ mes "capable of accomplishing this.";
+ close;
+ }
+ else if (HELLIONQ > 37 && HELLIONQ < 45) {
+ mes "[Sir Chilias'Tyus]";
+ mes "Try to see what you can";
+ mes "learn from Clanux Heffron.";
+ mes "I don't know how cooperative";
+ mes "he will be, but I'm sure that";
+ mes "he'll tell you something one";
+ mes "way or another.";
+ close;
+ }
+ else if (HELLIONQ == 45 || HELLIONQ == 46) {
+ mes "[Sir Chilias'Tyus]";
+ mes "Ah, yes! This is one piece";
+ mes "of the tablet that will lead";
+ mes "you to the Hellion's gem!";
+ mes "This engraving was definitely";
+ mes "made by my grandfather, and Christopher was one of his friends.";
+ next;
+ mes "[Sir Chilias'Tyus]";
+ mes "I suppose he hid these pieces";
+ mes "in the places that reminded him";
+ mes "of his friends. Now according";
+ mes "to the tablet's message, you";
+ mes "should find the next piece in ''the city of thickest forest.''";
+ next;
+ mes "[Sir Chilias'Tyus]";
+ mes "I'm sure that the";
+ mes "next tablet piece is";
+ mes "in Payon, so go there";
+ mes "and see if you can find";
+ mes "it. Good luck to you,";
+ mes "kind adventurer.";
+ set HELLIONQ,47;
+ close;
+ }
+ else if (HELLIONQ == 47) {
+ mes "[Sir Chilias'Tyus]";
+ mes "Now that I think about";
+ mes "it, there's a guy in Payon";
+ mes "that I know named Grout'the";
+ mes "Tuccok who knew my grandfather.";
+ mes "He might know something, but";
+ mes "he's a little, well... Hmm...";
+ close;
+ }
+ else if (HELLIONQ > 47 && HELLIONQ < 57) {
+ mes "[Sir Chilias'Tyus]";
+ mes "I think you're doing";
+ mes "a good job in finding";
+ mes "those clues in Payon.";
+ mes "Please do your best in";
+ mes "finding the rest of the";
+ mes "pieces of that tablet.";
+ close;
+ }
+ else if (HELLIONQ == 57) {
+ if (countitem(7333) > 0 && countitem(7334) > 0) {
+ mes "[Sir Chilias'Tyus]";
+ mes "While you were gone,";
+ mes "I felt a little bad that you";
+ mes "were searching for the";
+ mes "tablets pieces on your own,";
+ mes "so I managed to find this";
+ mes "piece here in Morroc. But...";
+ next;
+ mes "[Sir Chilias'Tyus]";
+ mes "Why are they glowing like";
+ mes "this? In any case, we have";
+ mes "this piece I found here in";
+ mes "Morroc, and the pieces you";
+ mes "found in Prontera and Payon. There's one more left in Geffen.";
+ specialeffect2 EF_HEAL2;
+ specialeffect EF_HEAL2;
+ next;
+ mes "[Sir Chilias'Tyus]";
+ mes "Anyway, on the tablet";
+ mes "piece that I found, it";
+ mes "says ''Hakim loved magic,";
+ mes "and always enjoyed its";
+ mes "wondrous city,'' so I'm sure";
+ mes "the last piece is in Geffen.";
+ next;
+ mes "[Sir Chilias'Tyus]";
+ mes "Please, take this third";
+ mes "tablet piece and find the";
+ mes "final piece so that we can";
+ mes "fulfill my dear grandfather's";
+ mes "greatest wish and forever";
+ mes "seal away the Hellion's gem.";
+ set HELLIONQ,58;
+ getitem 7335,1; //Piece_Of_Slate_3
+ next;
+ mes "[Sir Chilias'Tyus]";
+ mes "When you get to Geffen,";
+ mes "please speak to Welshyun,";
+ mes "who's been helping me in";
+ mes "creating a device to seal the";
+ mes "gem's darkness. He is worthy of trust and will surely help us.";
+ close;
+ }
+ mes "[Sir Chilias'Tyus]";
+ mes "Where are the tablet pieces?";
+ mes "Have you hoarded them away";
+ mes "to steal the Hellion's gem";
+ mes "for yourself?! I must smite";
+ mes "you now before you are";
+ mes "consumed by its darkness!";
+ close2;
+ percentheal -100,0;
+ end;
+ }
+ else if (HELLIONQ > 57 && HELLIONQ < 66) {
+ mes "[Sir Chilias'Tyus]";
+ mes "Please visit the";
+ mes "sage named Welshyun";
+ mes "in Geffen. We are good";
+ mes "friends, so I am sure";
+ mes "that you can trust him.";
+ close;
+ }
+ else if (HELLIONQ == 66) {
+ if (countitem(7333) > 0 && countitem(7334) > 0 && countitem(7335) > 0 && countitem(7336) > 0) {
+ mes "[Sir Chilias'Tyus]";
+ mes "You have all four";
+ mes "pieces of the tablet?";
+ mes "That's great news! Ah,";
+ mes "and the gem is embedded";
+ mes "in each of the tablet pieces.";
+ mes "We're so close to finishing!";
+ next;
+ mes "[Sir Chilias'Tyus]";
+ mes "Ah, would you go back";
+ mes "to Welshyun? I know it's";
+ mes "a hassle, but he is probably";
+ mes "the only one who can combine";
+ mes "the tablet pieces into the its";
+ mes "complete form. Thank you...";
+ set HELLIONQ,67;
+ close;
+ }
+ mes "[Sir Chilias'Tyus]";
+ mes "Where are the tablet pieces?";
+ mes "Have you hoarded them away";
+ mes "to steal the Hellion's gem";
+ mes "for yourself?! I must smite";
+ mes "you now before you are";
+ mes "consumed by its darkness!";
+ close;
+ percentheal -100,0;
+ end;
+ }
+ else if (HELLIONQ == 67) {
+ mes "[Sir Chilias'Tyus]";
+ mes "Ah, would you go back";
+ mes "to Welshyun? I know it's";
+ mes "a hassle, but he is probably";
+ mes "the only one who can combine";
+ mes "the tablet pieces into the its";
+ mes "complete form. Thank you...";
+ close;
+ }
+ else if (HELLIONQ == 68) {
+ if (countitem(7332) > 0 && countitem(7337) > 0) {
+ mes "[Sir Chilias'Tyus]";
+ mes "At long last. We have";
+ mes "everything. The Tablet";
+ mes "and the Hellion's gem.";
+ mes "Now I can finally use";
+ mes "this bracelet to seal";
+ mes "its power forever...";
+ next;
+ mes "[Sir Chilias'Tyus]";
+ mes "But your eyes...";
+ mes "They seem so tired";
+ mes "and I can sense some";
+ mes "sort of pain from them.";
+ mes "Did something happen?";
+ next;
+ mes "[" + strcharinfo(0) + "]";
+ mes "I learned the secret of";
+ mes "the Hellion's gem. It...";
+ mes "It turns people into";
+ mes "Hellion Revenants.";
+ mes "It's what happened";
+ mes "to your grandfather...";
+ next;
+ mes "[Sir Chilias'Tyus]";
+ mes "What...";
+ mes "What did you just say?";
+ next;
+ mes "[" + strcharinfo(0) + "]";
+ mes "The tablet had a map that";
+ mes "let me to the chamber where";
+ mes "your grandfather locked himself";
+ mes "up before he completed turned";
+ mes "into the Hellion Revenant.";
+ mes "It was horrible...";
+ next;
+ mes "["+ strcharinfo(0) +"]";
+ mes "At the entrance, he";
+ mes "left a message that said";
+ mes "that he wanted to be killed.";
+ mes "So that he could finally join";
+ mes "his friends instead of living";
+ mes "as a monster. So I... So I...";
+ next;
+ mes "[Sir Chilias'Tyus]";
+ mes "It's okay. I know you";
+ mes "did the right thing. It's";
+ mes "what my grandfather";
+ mes "would have wanted most.";
+ mes "Thank you for finally freeing";
+ mes "his soul and giving him peace.";
+ next;
+ mes "[" + strcharinfo(0) + "]";
+ mes "Here, I think you";
+ mes "should have this Eye";
+ mes "of Hellion, in case you";
+ mes "wanted a memento of";
+ mes "your dear grandfather.";
+ next;
+ mes "[Sir Chilias'Tyus]";
+ mes "I'd appreciate that.";
+ mes "Grandfather's eye...";
+ mes "It's full of the painful";
+ mes "experiences of the people";
+ mes "who were turned into Hellion";
+ mes "Revenants against their will.";
+ next;
+ mes "[Sir Chilias'Tyus]";
+ mes "But... Now is not the";
+ mes "time for sentiment. For";
+ mes "the sake of my grandfather,";
+ mes "I must seal the power of";
+ mes "the Hellion's gem now!";
+ next;
+ mes "[Sir Chilias'Tyus]";
+ mes "Darkness that writhes,";
+ mes "souls lost in the inferno,";
+ mes "I offer you comfort, I offer";
+ mes "you peace. To the despairing";
+ mes "ones, to the shameless ones,";
+ mes "I give guidance to heaven...";
+ specialeffect EF_BEGINSPELL;
+ next;
+ mes "[Sir Chilias'Tyus]";
+ mes "Instead of sadness,";
+ mes "let there be joy. Instead";
+ mes "of anger, let there be";
+ mes "love. Souls that are";
+ mes "lost will now find";
+ mes "their way...";
+ specialeffect EF_BEGINSPELL6;
+ next;
+ mes "[Sir Chilias'Tyus]";
+ mes "Light and hope...";
+ mes "Heaven and earth...";
+ mes "Cast away the darkness.";
+ specialeffect EF_SANCTUARY;
+ next;
+ mes "[Sir Chilias'Tyus]";
+ mes "I did it.";
+ mes "After all these";
+ mes "long years, I finally did";
+ mes "it. Thanks to your help.";
+ next;
+ mes "[Sir Chilias'Tyus]";
+ mes "Please take this";
+ mes "Nile Rose, which will";
+ mes "keep the power of the gem";
+ mes "in check. I trust that you will";
+ mes "keep its secret and protect it";
+ mes "from those motivated by greed.";
+ delitem 7332,1; //Slate
+ delitem 7337,countitem(7337); //Eye_Of_Hellion
+ set HELLIONQ,69;
+ getitem 2658,1; //Nile_Rose_
+ getitem 603,1; //Old_Blue_Box
+ getexp 120000,0;
+ next;
+ mes "[Sir Chilias'Tyus]";
+ mes "Thank you, kind";
+ mes "adventurer, for bringing";
+ mes "peace to my grandfather's";
+ mes "soul and for working to";
+ mes "protect peace in our world.";
+ mes "You are the truest of heroes.";
+ next;
+ mes "^3355FFYou have received the";
+ mes "Nile Rose in which the";
+ mes "Hellion's gem is sealed.";
+ mes "The Eye of the Hellion has";
+ mes "granted you some experience";
+ mes "through its strange powers.^000000";
+ close;
+ }
+ else if (countitem(7332) > 0) {
+ mes "[Sir Chilias'Tyus]";
+ mes "At long last. We have";
+ mes "everything. The Tablet";
+ mes "and the Hellion's gem.";
+ mes "Now I can finally use";
+ mes "this bracelet to seal";
+ mes "its power forever...";
+ next;
+ mes "[Sir Chilias'Tyus]";
+ mes "Darkness that writhes,";
+ mes "souls lost in the inferno,";
+ mes "I offer you comfort, I offer";
+ mes "you peace. To the despairing";
+ mes "ones, to the shameless ones,";
+ mes "I give guidance to heaven...";
+ specialeffect EF_BEGINSPELL;
+ next;
+ mes "[Sir Chilias'Tyus]";
+ mes "Instead of sadness,";
+ mes "let there be joy. Instead";
+ mes "of anger, let there be";
+ mes "love. Souls that are";
+ mes "lost will now find";
+ mes "their way...";
+ specialeffect EF_BEGINSPELL6;
+ next;
+ mes "[Sir Chilias'Tyus]";
+ mes "Light and hope...";
+ mes "Heaven and earth...";
+ mes "Cast away the darkness.";
+ specialeffect EF_SANCTUARY;
+ next;
+ mes "[Sir Chilias'Tyus]";
+ mes "I did it.";
+ mes "After all these";
+ mes "long years, I finally did";
+ mes "it. Thanks to your help.";
+ next;
+ mes "[Sir Chilias'Tyus]";
+ mes "Please take this";
+ mes "Nile Rose, which will";
+ mes "keep the power of the gem";
+ mes "in check. I trust that you will";
+ mes "keep its secret and protect it";
+ mes "from those motivated by greed.";
+ delitem 7332,1; //Slate
+ set HELLIONQ,70;
+ getitem 2658,1; //Nile_Rose_
+ getexp 100000,0;
+ next;
+ mes "[Sir Chilias'Tyus]";
+ mes "Thank you, kind";
+ mes "adventurer, for bringing";
+ mes "peace to my grandfather's";
+ mes "soul and for working to";
+ mes "protect peace in our world.";
+ mes "You are the truest of heroes.";
+ close;
+ }
+ mes "[Sir Chilias'Tyus]";
+ mes "Where is the complete";
+ mes "tablet? We need that in";
+ mes "order to extract the Hellion's";
+ mes "gem in order to seal its power!";
+ close;
+ }
+ else if (HELLIONQ > 68 && HELLIONQ < 71) {
+ if (countitem(7337) > 0) {
+ mes "[Sir Chilias'Tyus]";
+ mes "Long time no see. So, are you doing well to keep the promise with me?";
+ mes "Please handle it with care";
+ mes "to prevent the evil power within from being released.";
+ next;
+ mes "[Sir Chilias'Tyus]";
+ mes "You still have the Hellion's Eye.";
+ mes "I can see the pain in your eyes.";
+ mes "Let me lighten your burden. It will be better this way.";
+ delitem 7337,countitem(7337); //Eye_Of_Hellion
+ next;
+ mes "[Sir Chilias'Tyus]";
+ mes "May God bless you.";
+ close;
+ }
+ mes "[Sir Chilias'Tyus]";
+ mes "Long time no see. So, are you doing well to keep the promise with me?";
+ mes "Please handle it with care";
+ mes "to prevent the evil power within from being released.";
+ close;
+ }
+ mes "[Sir Chilias'Tyus]";
+ mes "... ... ...";
+ close;
+
+OnTouch:
+ if (HELLIONQ == 57 && countitem(7334) > 0) {
+ specialeffect2 EF_HEAL2;
+ specialeffect EF_HEAL2;
+ mes "^3355FFOne of the Tablet Pieces";
+ mes "that you have is beginning to";
+ mes "shine with light, as if it were";
+ mes "responding to something...^000000";
+ close;
+ }
+ end;
+}
+
+prontera,269,326,3 script Clanux Heffron#hellion 50,{
+ if ((MaxWeight-Weight) < 2000 || checkweight(1201,1) == 0) {
+ mes "^3355FFHold it right there!";
+ mes "You're carrying too many items and don't have enough inventory space to receive any rewards. Please make more inventory space available and come back to take this challenge.";
+ close;
+ }
+ if (HELLIONQ < 36) {
+ mes "[Clanux Heffron]";
+ mes "What's wrong with";
+ mes "this map?! I can't";
+ mes "find a blasted thing";
+ mes "on it! How can finding";
+ mes "something be so hard?";
+ close;
+ }
+ else if (HELLIONQ == 36) {
+ mes "[" + strcharinfo(0) + "]";
+ mes "Excuse me, but are";
+ mes "you Clanux Heffron?";
+ next;
+ mes "[Clanux Heffron]";
+ mes "Why, who are you";
+ mes "and what the heck";
+ mes "do you want? Oh...";
+ mes "Sent by Chilias, eh?";
+ mes "What does he want?";
+ next;
+ if (select("He wants me to help you.:He wants you to help me.") == 1) {
+ mes "[Clanux Heffron]";
+ mes "So he sent me an";
+ mes "assistant, huh? Well...";
+ mes "Seeing as he gave me this";
+ mes "clue and I've taken so long";
+ mes "and still don't have anything to show for it, I don't blame him.";
+ next;
+ mes "[Clanux Heffron]";
+ mes "Well, if he sent you to";
+ mes "help me out, I guess I can";
+ mes "tell you everything. For the";
+ mes "clues he had me look for,";
+ mes "I've only found two so far.";
+ mes "But I can't figure them out...";
+ next;
+ mes "[Clanux Heffron]";
+ mes "Let's see, there's this";
+ mes "broken sword and this";
+ mes "strange lookin' cogwheel.";
+ mes "What do these clues mean?!";
+ mes "Did the old man give you";
+ mes "any hints to help me out?";
+ next;
+ if (select("Where did you find these?:No, I'm sorry.") == 1) {
+ mes "[Clanux Heffron]";
+ mes "Oh, these I found in Prontera.";
+ mes "That old coot hid these real";
+ mes "good. But yeah, I doubt you'd";
+ mes "find anything, but would you try";
+ mes "checking out the old Swordman";
+ mes "Training ground for more clues?";
+ next;
+ mes "[Clanux Heffron]";
+ mes "Man, that Hellion's gem";
+ mes "must really be worth a pretty";
+ mes "penny if the old man went";
+ mes "through so much trouble to";
+ mes "even hide these clues. Oh";
+ mes "man, I want it so bad...";
+ set HELLIONQ,39;
+ close;
+ }
+ mes "[Clanux Heffron]";
+ mes "Wha--? Then why are";
+ mes "you even here to help";
+ mes "me then? Huh. That old";
+ mes "coot must not trust me";
+ mes "enough, but I can't exactly";
+ mes "blame him. Alright then...";
+ next;
+ mes "[Clanux Heffron]";
+ mes "If you're gonna help me,";
+ mes "go search the old Swordman";
+ mes "Training Grounds over here in";
+ mes "Prontera. I doubt it, but there's";
+ mes "a chance I mighta missed";
+ mes "something there. Get to it!";
+ set HELLIONQ,39;
+ close;
+ }
+ mes "[Clanux Heffron]";
+ mes "Help you...? What, with";
+ mes "clues to the location of";
+ mes "the Hellion's gem? Screw";
+ mes "that, pal! Why should I help";
+ mes "you if we're gonna compete";
+ mes "for the same prize?!";
+ set HELLIONQ,38;
+ close;
+ }
+ else if (HELLIONQ == 38) {
+ mes "[Clanux Heffron]";
+ mes "Hey, why do you keep";
+ mes "botherin' me?! Go and";
+ mes "find your own clues for the";
+ mes "Hellion's gem on your own,";
+ mes "jerkface! Now getouttahere!";
+ next;
+ if (select("W-wait! Let's work together!:Fine. I don't need your help!") == 1) {
+ mes "[Clanux Heffron]";
+ mes "Work together, eh? You";
+ mes "know, normally I'd tell you";
+ mes "to make like a moonwalker";
+ mes "and just beat it, but I gotta";
+ mes "admit that I ain't doin' so";
+ mes "good on my own on this...";
+ next;
+ mes "[Clanux Heffron]";
+ mes "Alright, fine.";
+ mes "First, look through";
+ mes "the old Swordman Training";
+ mes "Grounds here in Prontera.";
+ mes "There might be some clues left over there for you to find...";
+ set HELLIONQ,39;
+ close;
+ }
+ mes "[" + strcharinfo(0) + "]";
+ mes "Fine.";
+ mes "I don't need";
+ mes "your help!";
+ next;
+ mes "[Clannux Heffron]";
+ mes "Yeah right!";
+ mes "You'll be back!";
+ mes "...They always";
+ mes "come back.";
+ close;
+ }
+ else if (HELLIONQ == 39) {
+ mes "[Clanux Heffron]";
+ mes "Look pal, I found this broken";
+ mes "sword, a bonafide clue if I ever saw one, in the old Swordman";
+ mes "Training Grounds in Prontera.";
+ mes "You should be able to find";
+ mes "something else there... maybe.";
+ close;
+ }
+ else if (HELLIONQ == 40) {
+ mes "[Clanux Heffron]";
+ mes "Hey, you're done";
+ mes "searching? Were you";
+ mes "able to find anything?";
+ next;
+ if (select("Nothing...:In fact, I found this.") == 1) {
+ mes "[" + strcharinfo(0) + "]";
+ mes "^333333(This guy's a real punk!";
+ mes "I better not share any new";
+ mes "information I've found, just";
+ mes "in case he doesn't already";
+ mes "know about it.)^000000";
+ next;
+ mes "[" + strcharinfo(0) + "]";
+ mes "I... I wasn't able to";
+ mes "find anything that looked";
+ mes "like a clue. I'm sorry, but";
+ mes "I let you down big time...";
+ next;
+ mes "[Clanux Heffron]";
+ mes "Aw nuts! Alright, if you";
+ mes "go back to the old man, let";
+ mes "him know that I found a broken";
+ mes "sword from the old Swordman";
+ mes "Training Grounds and this";
+ mes "cogwheel from the Tool Shop.";
+ next;
+ mes "[Clanux Heffron]";
+ mes "The clues I've found so";
+ mes "far don't make any sense!";
+ mes "So if you can, convince him to";
+ mes "drop me a couple more hints.";
+ mes "And give this to the old guy";
+ mes "to prove I found it, will you?";
+ set HELLIONQ,41;
+ getitem 7093,1; //Wheel
+ next;
+ mes "[Clanux Heffron]";
+ mes "That's all I know.";
+ mes "At this point you're";
+ mes "probably better off";
+ mes "searching for these";
+ mes "clues on your own...";
+ close;
+ }
+ mes "[Clanux Heffron]";
+ mes "So that's what you";
+ mes "found? Huh. I'm even";
+ mes "more confused. Alright.";
+ mes "Well, I found a broken";
+ mes "sword in the Swordman";
+ mes "Training Grounds.";
+ next;
+ mes "[Clanux Heffron]";
+ mes "Oh, and I also found";
+ mes "this old cogwheel in the";
+ mes "Tool Shop around here.";
+ mes "Here, just take it. Maybe";
+ mes "you'll have better luck";
+ mes "figuring out what it means.";
+ next;
+ mes "[Clanux Heffron]";
+ mes "But once you do";
+ mes "learn anything new,";
+ mes "to me and let me know!";
+ mes "That's an order, got it?";
+ set HELLIONQ,41;
+ getitem 7093,1; //Wheel
+ close;
+ }
+ else if (HELLIONQ == 41) {
+ mes "[Clanux Heffron]";
+ mes "Hey... Didn't I tell";
+ mes "you to check out the";
+ mes "Tool Shop in case there";
+ mes "was anything I missed?";
+ mes "Now go! That's an order!";
+ close;
+ }
+ else if (HELLIONQ == 42) {
+ mes "[Clanux Heffron]";
+ mes "Wha--? I had no idea";
+ mes "that sort of thing could";
+ mes "be hidden in that training";
+ mes "I missed it. Oh, so the Veggie Lady gave you a password and all?";
+ next;
+ mes "[Clanux Heffron]";
+ mes "Huh, I can't make heads";
+ mes "or tails of that password.";
+ mes "I guess I have no choice but";
+ mes "to give you this, the cogwheel clue I found from the Tool Shop.";
+ next;
+ mes "[Clanux Heffron]";
+ mes "I mean, you've been lucky";
+ mes "enough till now, so you'll";
+ mes "probably be able to stumble";
+ mes "upon the answer behind this";
+ mes "weird, weird riddle. But you";
+ mes "gotta tell me the answer too!";
+ next;
+ mes "[Clanux Heffron]";
+ mes "Alright, now take your";
+ mes "cogwheel and get outta";
+ mes "here. The sooner you get";
+ mes "that clue, the sooner I'll";
+ mes "get that Hellion's gem.";
+ set HELLIONQ,43;
+ getitem 7093,1; //Wheel
+ close;
+ }
+ else if (HELLIONQ == 43) {
+ mes "[Clanux Heffron]";
+ mes "Hey, hurry up and check";
+ mes "the Tool Shop and figure";
+ mes "out the meaning of that";
+ mes "password! Maybe that weird";
+ mes "machine there is a part of";
+ mes "this whole puzzle? Nah...";
+ close;
+ }
+ else if (HELLIONQ == 44) {
+ mes "[Clanux Heffron]";
+ mes "Hey...";
+ mes "Didja find anything";
+ mes "new in the Tool Shop?";
+ next;
+ if (select("Pretend that nothing happened.:Share what you learned.") == 1) {
+ mes "[" + strcharinfo(0) + "]";
+ mes "Nope...";
+ mes "I couldn't find any";
+ mes "new leads. I guess";
+ mes "I have no choice but to";
+ mes "go back to Chilias'Tyus,";
+ mes "unless you know anything...";
+ next;
+ mes "[Clanux Heffron]";
+ mes "Bah!";
+ mes "Freakin' useless!";
+ mes "What kind of assistant";
+ mes "are you anyway, huh?";
+ close;
+ }
+ mes "[" + strcharinfo(0) + "]";
+ mes "Well, I put that cogwheel";
+ mes "into that weird machine in";
+ mes "the Tool Shop and some kind";
+ mes "of number pad came out. Then...";
+ mes "Uh, I couldn't figure out what";
+ mes "the password was. I'm stuck!";
+ next;
+ mes "[Clanux Heffron]";
+ mes "Oh yeah? Hah! Well, now";
+ mes "that the easy part is done, I'll just figure out that secret";
+ mes "password myself! Hahaha! That Hellion's gem is as good as mine!";
+ close;
+ }
+ else if (HELLIONQ == 45) {
+ mes "[Clanux Heffron]";
+ mes "Hey, so you have";
+ mes "anything new to report?";
+ mes "Oh, and did you learn";
+ mes "anything from that weird";
+ mes "machine in the Tool Shop?";
+ next;
+ if (select("Tell him just a little bit.:Don't tell him.") == 1) {
+ mes "[" + strcharinfo(0) + "]";
+ mes "Well, I put that cogwheel";
+ mes "into that weird machine in";
+ mes "the Tool Shop and some kind";
+ mes "of number pad came out. Then...";
+ next;
+ mes "[" + strcharinfo(0) + "]";
+ mes "^333333(Wait, I can't trust this";
+ mes "guy!)^000000 I put in every single";
+ mes "password that I could think";
+ mes "of, but nothing happened!";
+ mes "I think I'm stuck...";
+ next;
+ mes "[Clanux Heffron]";
+ mes "Oh yeah? Hah! Well, now";
+ mes "that the easy part is done, I'll just figure out that secret";
+ mes "password myself! Hahaha! That Hellion's gem is as good as mine!";
+ set HELLIONQ,46;
+ close;
+ }
+ mes "[Clanux Heffron]";
+ mes "Huh. You should be able";
+ mes "to get some number pad to";
+ mes "come out from that machine.";
+ mes "Yeah, I was able to get that";
+ mes "far, but I haven't been able";
+ mes "to figure out the password...";
+ set HELLIONQ,46;
+ close;
+ }
+ else if (HELLIONQ > 45 && HELLIONQ < 71) {
+ mes "[Clanux Heffron]";
+ mes "Oh hey, it's you.";
+ mes "Listen I got this number";
+ mes "pad to pop out of that old";
+ mes "machine in the Tool Shop,";
+ mes "I still don't know what the";
+ mes "password for it might be.";
+ next;
+ mes "[Clanux Heffron]";
+ mes "If I couldn't figure";
+ mes "it out, and I understand";
+ mes "if you couldn't figure this";
+ mes "out, then this puzzle must";
+ mes "be freakin' impossible!";
+ close;
+ }
+ mes "[Clanux Heffron]";
+ mes "Oh man, I am totally";
+ mes "lost. What the heck";
+ mes "should I be looking for?";
+ close;
+}
+
+prontera,223,82,0 script #prt_key-1 111,{
+ if (HELLIONQ == 39) {
+ mes "^3355FFIt's a training dummy";
+ mes "with a gash in its body";
+ mes "that looks like it was made";
+ mes "by the thrust of a sharp sword.^000000";
+ next;
+ mes "[" + strcharinfo(0) + "]";
+ mes "Didn't Clanux mention that he";
+ mes "found a broken sword around";
+ mes "here? Maybe this was exactly";
+ mes "where he found it. Let's see...";
+ next;
+ select("Inspect the dummy's gash");
+ mes "^3355FFInside of the dummy's body is";
+ mes "a steel bearing with a roughly";
+ mes "etched message that reads:^000000";
+ mes "^4d4dff''Veggie Lady N9 W3 BINGO.''^000000";
+ set HELLIONQ,40;
+ next;
+ mes "[" + strcharinfo(0) + "]";
+ mes "What the heck does this";
+ mes "even mean? A Veggie Lady?";
+ mes "Does Clanux know anything";
+ mes "at all about this clue...?";
+ close;
+ }
+ mes "^3355FFIt's a training dummy";
+ mes "that was used to hone the";
+ mes "skills of new Swordmen...";
+ mes "But the Swordman Training";
+ mes "Grounds have moved to Izlude.";
+ close;
+}
+
+prontera,45,67,0 script #prt_key-1-1 111,1,1,{
+OnTouch:
+ if (HELLIONQ == 40 || HELLIONQ == 41) {
+ mes "[" + strcharinfo(0) + "]";
+ mes "Well, according to the";
+ mes "message in that old training";
+ mes "dummy, this is where I'm";
+ mes "supposed to go. Nine steps";
+ mes "north, 3 steps west. And now...";
+ mes "Veggie Lady. Okay, okay...";
+ next;
+ mes "[" + strcharinfo(0) + "]";
+ mes "Huh. That's creepy.";
+ mes "There's one right there";
+ mes "staring at me. But after";
+ mes "the words ''Veggie Lady,''";
+ mes "all the message says is, um,";
+ mes "what was that last word again?";
+ next;
+ input .@input$;
+ if (.@input$ == "BINGO") {
+ mes "[" + strcharinfo(0) + "]";
+ mes "Of course!";
+ mes "''BINGO!'' But";
+ mes "I don't see a hall";
+ mes "full of old people";
+ mes "around here, I--";
+ next;
+ mes "[Veggie Lady]";
+ mes "Finally, you say it.";
+ mes "Yeesh, I thought I was";
+ mes "going to wait forever for";
+ mes "somebody to say that";
+ mes "password. Okay, here's";
+ mes "the code number you want...";
+ next;
+ mes "[" + strcharinfo(0) + "]";
+ mes "C-code number?";
+ mes "Wait, wh-what...?";
+ next;
+ mes "[Veggie Lady]";
+ mes "Awww...I don't know!";
+ mes "I'm only gonna say it";
+ mes "now:^4D4DFF 3847147298^000000. One";
+ mes "more time, in case you";
+ mes "didn't get it:^4D4DFF 3847147298^000000.";
+ mes "Don't forget it, adventurer.";
+ next;
+ mes "["+ strcharinfo(0) +"]";
+ mes "Wait... What does";
+ mes "this all mean? Won't";
+ mes "you tell me more?";
+ next;
+ mes "[Veggie Lady]";
+ mes "No. I've been given";
+ mes "explicit instructions";
+ mes "to not tell you more.";
+ mes "In fact, I hate talking.";
+ mes "That's why I sell vegetables.";
+ if (HELLIONQ == 40)
+ set HELLIONQ,42;
+ else if (HELLIONQ == 41)
+ set HELLIONQ,43;
+ next;
+ mes "["+ strcharinfo(0) +"]";
+ mes "Holy cow...";
+ mes "This is all";
+ mes "really cloak and";
+ mes "dagger type stuff!";
+ close;
+ }
+ mes "[" + strcharinfo(0) + "]";
+ mes ""+ .@input$ + "!";
+ mes "Hmmm. No, no that couldn't";
+ mes "be it. What in the world was that word and why can't I remember it";
+ mes "when I seemingly need it most?";
+ close;
+ }
+ end;
+}
+
+prt_in,128,79,0 script Unknown Machine#prt_key 111,{
+ if ((MaxWeight-Weight) < 2000 || checkweight(1201,1) == 0) {
+ mes "^3355FFHold it right there!";
+ mes "You're carrying too many items and don't have enough inventory space to receive any rewards. Please make more inventory space available and come back to take this challenge.";
+ close;
+ }
+ if (HELLIONQ == 43) {
+ mes "^3355FFIt's a weird looking";
+ mes "machine that looks like";
+ mes "it hasn't been used in a";
+ mes "while. It looks like the";
+ mes "cogwheel that you have";
+ mes "would fit perfectly in it...^000000";
+ next;
+ if (countitem(7093) > 0) {
+ if (select("Insert Cogwheel.:Ignore it.") == 1) {
+ mes "[" + strcharinfo(0) + "]";
+ mes "I just know this";
+ mes "cogwheel will fit";
+ mes "into this machine!";
+ mes "What I don't know is";
+ mes "what will happen once";
+ mes "this machine works...";
+ next;
+ mes "^3355FF*Click...!*";
+ mes "Once the cogwheel is";
+ mes "fit into the machine and";
+ mes "turned, the device hums";
+ mes "to life and a panel opens,";
+ mes "revealing a numeric keypad.^000000";
+ delitem 7093,1; //Wheel
+ set HELLIONQ,44;
+ next;
+ mes "[" + strcharinfo(0) + "]";
+ mes "I guess that I've got";
+ mes "to input some kind of";
+ mes "numeric password...";
+ mes "Ah, right, the numbers";
+ mes "that Veggie Lady gave me!";
+ next;
+ input .@input$;
+ if (.@input$ == "3847147298") {
+ mes "^3355FFThe machine responds to";
+ mes "the password with a pleasant";
+ mes "chime, confirming that you've";
+ mes "input the correct numbers.";
+ mes "The keypad slides open to";
+ mes "reveal a piece of a tablet.^000000";
+ next;
+ mes "^3355FFThe message engraved on";
+ mes "this tablet reads: ''This is for";
+ mes "Christopher, my dear friend";
+ mes "who I met in Prontera. To the";
+ mes "one who finds this, please seek";
+ mes "out the next piece of this tablet";
+ mes "in the city of thickest forest.''^000000";
+ next;
+ mes "^3355FFThe message is signed";
+ mes "by someone named Tyus.";
+ mes "It would be best to bring";
+ mes "this back to Sir Chilia'Tyus";
+ mes "and confirm that this was";
+ mes "made by his grandfather...^000000";
+ set HELLIONQ,45;
+ getitem 7333,1; //Piece_Of_Slate_1
+ close;
+ }
+ mes "The machine responds to";
+ mes "the password with an abrupt,";
+ mes "screeching beep and the entire";
+ mes "machine shuts down. You'll have to try entering the password again.";
+ close;
+ }
+ mes "["+ strcharinfo(0) +"]";
+ mes "Eh...";
+ mes "Forget it.";
+ close;
+ }
+ mes "[" + strcharinfo(0) + "]";
+ mes "Uh oh...";
+ mes "Where did I put";
+ mes "the cogwheel that";
+ mes "Clanux Heffron gave me?";
+ close;
+ }
+ else if (HELLIONQ == 44) {
+ mes "[" + strcharinfo(0) + "]";
+ mes "Okay, let me see";
+ mes "if I can enter the";
+ mes "right number this time...";
+ next;
+ input .@input$;
+ if (.@input$ == "3847147298") {
+ mes "^3355FFThe machine responds to";
+ mes "the password with a pleasant";
+ mes "chime, confirming that you've";
+ mes "input the correct numbers.";
+ mes "The keypad slides open to";
+ mes "reveal a piece of a tablet.^000000";
+ next;
+ mes "^3355FFThe message engraved on";
+ mes "this tablet reads: ''This is for";
+ mes "Christopher, my dear friend";
+ mes "who I met in Prontera. To the";
+ mes "one who finds this, please seek";
+ mes "out the next piece of this tablet";
+ mes "in the city of thickest forest.''^000000";
+ next;
+ mes "^3355FFThe message is signed";
+ mes "by someone named Tyus.";
+ mes "It would be best to bring";
+ mes "this back to Sir Chilia'Tyus";
+ mes "and confirm that this was";
+ mes "made by his grandfather...^000000";
+ set HELLIONQ,45;
+ getitem 7333,1; //Piece_Of_Slate_1
+ close;
+ }
+ mes "[" + strcharinfo(0) + "]";
+ mes "The machine responds to";
+ mes "the password with an abrupt,";
+ mes "screeching beep and the entire";
+ mes "machine shuts down. You'll have to try entering the password again.";
+ close;
+ }
+ mes "^3355FFIt's some sort of";
+ mes "strange looking machine";
+ mes "with a mysterious purpose.^000000";
+ close;
+}
+
+payon,182,132,3 script Grout'he Tuccok#hellion 48,{
+ if ((MaxWeight-Weight) < 2000 || checkweight(1201,1) == 0) {
+ mes "^3355FFHold it right there!";
+ mes "You're carrying too many items and don't have enough inventory space to receive any rewards. Please make more inventory space available and come back to take this challenge.";
+ close;
+ }
+ if (HELLIONQ < 47) {
+ mes "[Grout'he]";
+ mes "Hey...";
+ mes "Hey you!";
+ mes "What are you";
+ mes "looking at?!";
+ mes "Get outta my";
+ mes "face, ya jerkwad.";
+ close;
+ }
+ else if (HELLIONQ == 47) {
+ mes "[Grout'he]";
+ mes "What...?";
+ mes "You got something";
+ mes "to tell me or are you";
+ mes "just bein' a rude prick";
+ mes "and staring at me like";
+ mes "this is your turf?!";
+ next;
+ mes "[" + strcharinfo(0) + "]";
+ mes "I'm sorry, but well...";
+ mes "Chilias'Tyus told me that";
+ mes "you might know something";
+ mes "about a piece of a tablet--";
+ next;
+ mes "[Grout'he]";
+ mes "What? Oh, so Chilias'Tyus";
+ mes "is lookin for the gem too, eh?";
+ mes "Ooh, that's right. He wants to";
+ mes "seal its evil or something.";
+ mes "Yeah, yeah. That's a good";
+ mes "cause. Real noble and all...";
+ next;
+ mes "[Grout'he]";
+ mes "Tell you what. The only reason";
+ mes "I want that gem is to sell it so I can pay off all my debts. But";
+ mes "if I sell you the clues I found, I'll get the zeny I need and the";
+ mes "gem will be in good hands too.";
+ next;
+ mes "[Grout'he]";
+ mes "So what do you say?";
+ mes "It's not a bad deal if";
+ mes "you think about it and";
+ mes "we might as well kill";
+ mes "two birds with one stone...";
+ next;
+ if (select("Alright, I'll buy your clues.:Why the hell should I pay you?!") == 1) {
+ mes "[Grout'he]";
+ mes "Oh man, thanks a lot.";
+ mes "Alright, all I'm asking";
+ mes "for is 10,000 zeny. You get";
+ mes "my clues and I'll let you know";
+ mes "where I found 'em, in case";
+ mes "you can find something new.";
+ next;
+ if (Zeny > 9999) {
+ if ((MaxWeight-Weight) > 1000 ) {
+ mes "[Grout'he]";
+ mes "There you go!";
+ mes "Thanks for the cash~";
+ mes "(Now I won't have to";
+ mes "get my knees all broken!)";
+ mes "Oh, and let me mark your";
+ mes "Mini-Map for you real quick...";
+ next;
+ mes "[Grout'he]";
+ mes "You see this here?";
+ mes "It's where I found the";
+ mes "Skirt of Virgin I'm about";
+ mes "to give you. So check that";
+ mes "spot out and see if you find";
+ mes "anything new and interesting.";
+ viewpoint 1,101,190,1,0xFFFF00;
+ next;
+ mes "[Grout'he]";
+ mes "Here you go, pal...";
+ mes "A Stone Heart, Green Herb,";
+ mes "some Grape Juice and one";
+ mes "clean and pure Skirt of Virgin.";
+ mes "If you got any more questions,";
+ mes "I guess you can ask me later~";
+ set zeny,zeny-10000;
+ set HELLIONQ,48;
+ getitem 953,1; //Stone_Heart
+ getitem 511,1; //Green_Herb
+ getitem 533,1; //Grape_Juice
+ getitem 1049,1; //Skirt_Of_Virgin
+ close;
+ }
+ mes "[Grout'he]";
+ mes "Whoa whoa...";
+ mes "But you don't got any room";
+ mes "in your inventory to hold";
+ mes "what I wanna give you. It'd";
+ mes "probably be best to stash your";
+ mes "stuff in Kafra Storage, yeah?";
+ close;
+ }
+ mes "[Grout'he]";
+ mes "Oh hey...";
+ mes "You don't got the zeny.";
+ mes "Sorry pal, but I've really got";
+ mes "to pay my debts somehow.";
+ mes "I don't know if I'm allowed";
+ mes "to really talk about it...";
+ mes "^333333*Sob*^000000";
+ close;
+ }
+ mes "[Grout'he]";
+ mes "Why the hell should you";
+ mes "pay me?! Hey, aren't you";
+ mes "looking for the gem to help";
+ mes "the world? Well, I happen to";
+ mes "be a little part of this world,";
+ mes "so why don't you help me first?";
+ next;
+ mes "[Grout'he]";
+ mes "Man, you might not";
+ mes "know it, but the money";
+ mes "you give me will save";
+ mes "a life. My own! Dude, how";
+ mes "can you be so insensitive?";
+ close;
+ }
+ else if (HELLIONQ == 48) {
+ mes "[Grout'he]";
+ mes "You forgot where I told";
+ mes "you to look for more clues?";
+ mes "Eh, I'll let you know once";
+ mes "again, sure. Keep your eye";
+ mes "on your Mini-Map, got it?";
+ viewpoint 1,101,190,1,0xFFFF00;
+ next;
+ mes "[Grout'he]";
+ mes "Alright...";
+ mes "Good luck out there.";
+ mes "I really hope you can";
+ mes "keep the gem out of the";
+ mes "wrong hands. Of course, I was gonna just sell it, but...";
+ close;
+ }
+ else if (HELLIONQ == 49) {
+ mes "[Grout'he]";
+ mes "You've been to the";
+ mes "first location? Good.";
+ mes "Okay, now look over here.";
+ mes "Check your Mini-Map to";
+ mes "see where I found that";
+ mes "Stone Heart, got it?";
+ viewpoint 1,82,109,2,0xFFFF00;
+ close;
+ }
+ else if (HELLIONQ == 50) {
+ mes "[Grout'he]";
+ mes "Alright, here's where";
+ mes "I found that Green Herb.";
+ mes "You know you can use that";
+ mes "to counter poison, right?";
+ mes "Check that place to see if";
+ mes "there's anything I missed.";
+ viewpoint 1,239,56,3,0xFFFF00;
+ close;
+ }
+ else if (HELLIONQ == 51) {
+ mes "[Grout'he]";
+ mes "Okay, here's the last";
+ mes "place you should double";
+ mes "check, the place where";
+ mes "I nabbed that Grape";
+ mes "Juice. Good luck~";
+ viewpoint 1,243,160,4,0xFFFF00;
+ close;
+ }
+ else if (HELLIONQ == 52) {
+ mes "[Grout'he]";
+ mes "Oh, you need some help";
+ mes "in figuring out the clues?";
+ mes "Heh. Alright, let's see.";
+ mes "You want me to help";
+ mes "you in making sense of";
+ mes "this weird riddle?";
+ next;
+ if (select("Yes, please!:No, thanks~") == 1) {
+ mes "[Grout'he]";
+ mes "Alright now. All those";
+ mes "messages said stuff about";
+ mes "one sized clothing, dried";
+ mes "fish and green herbs, wine...";
+ mes "Huh. It doesn't make sense.";
+ next;
+ mes "[" + strcharinfo(0) + "]";
+ mes "What...?";
+ mes "I could have";
+ mes "told you that!";
+ next;
+ mes "[Grout'he]";
+ mes "Wait, wait.";
+ mes "Let's mark all the";
+ mes "clue locations again";
+ mes "on your Mini-Map.";
+ mes "Okay, we've got four";
+ mes "dots around Payon.";
+ viewpoint 1,243,160,4,0xFFFF00;
+ viewpoint 1,239,56,3,0xFFFF00;
+ viewpoint 1,82,109,2,0xFFFF00;
+ viewpoint 1,101,190,1,0xFFFF00;
+ next;
+ mes "[Grout'he]";
+ mes "Alright, now if";
+ mes "I connect and intersect";
+ mes "all the lines, there's";
+ mes "a point in the middle.";
+ mes "Why don't you check";
+ mes "this middle point, eh?";
+ viewpoint 1,159,129,5,0xFFFF00;
+ next;
+ mes "[Grout'he]";
+ mes "Now, this location";
+ mes "is a house, and I know";
+ mes "it's pretty random, but";
+ mes "it's all we got. Heck,";
+ mes "all these clues make";
+ mes "less sense than this!";
+ set HELLIONQ,53;
+ close;
+ }
+ mes "[Grout'he]";
+ mes "Oh yeah?";
+ mes "Well listen, I dunno,";
+ mes "but this looks to be one";
+ mes "of those situations where";
+ mes "two heads are better than one.";
+ mes "I think we oughta team up~";
+ close;
+ }
+ else if (HELLIONQ > 52 && HELLIONQ < 55) {
+ mes "[Grout'he]";
+ mes "Hey, how's it goin'";
+ mes "looking for that one";
+ mes "piece of the tablet?";
+ mes "It's a lot of trouble,";
+ mes "but I guess that's the";
+ mes "case with all treasure.";
+ close;
+ }
+ else if (HELLIONQ == 55) {
+ mes "[Grout'he]";
+ mes "Oh, so all of those";
+ mes "items came in handy?";
+ mes "I don't believe it! So";
+ mes "this puzzle actually";
+ mes "makes sense?! So";
+ mes "what'd the slab say?";
+ next;
+ mes "[Grout'he]";
+ mes "''Compassionate one?''";
+ mes "Oh hey, there's a giant";
+ mes "stone statue over in the";
+ mes "Archer Village that fits";
+ mes "that description perfectly!";
+ mes "You should check it out.";
+ set HELLIONQ,56;
+ close;
+ }
+ else if (HELLIONQ == 56) {
+ mes "[Grout'he]";
+ mes "Hey, you really ought";
+ mes "to check out the huge";
+ mes "stone statue over in the";
+ mes "Archer Village. Now that";
+ mes "I think about it, it's the";
+ mes "perfect hiding place!";
+ close;
+ }
+ else if (HELLIONQ == 57) {
+ mes "[Grout'he]";
+ mes "Hey, this is great!";
+ mes "You actually found the";
+ mes "next piece of the tablet!";
+ mes "You better take this back";
+ mes "to Chilias'Tyus right now~";
+ next;
+ mes "[Grout'he]";
+ mes "Oh. And um, thanks";
+ mes "for being willing to pay";
+ mes "me in cash for all those";
+ mes "little bitty clues. I won't";
+ mes "forget your help, pal~";
+ close;
+ }
+ else if (HELLIONQ > 57 && HELLIONQ < 71) {
+ mes "[Grout'he]";
+ mes "Hey, be careful if";
+ mes "you manage to find that";
+ mes "Hellion's gem. I dunno if";
+ mes "it's true, but maybe old";
+ mes "Tyus was right. Maybe it";
+ mes "does hold a wicked power...";
+ close;
+ }
+ else {
+ mes "[Grout'he]";
+ mes "Life sure is a lot";
+ mes "less tense without";
+ mes "having debt to worry";
+ mes "about. I could get";
+ mes "real used to this...";
+ close;
+ }
+}
+
+payon,101,190,0 script #paypuzz1 -1,1,1,{
+OnTouch:
+ if (HELLIONQ == 48) {
+ mes "[" + strcharinfo(0) + "]";
+ mes "Well, this is where";
+ mes "Grout'he told me to look.";
+ mes "Ooh, there's something";
+ mes "written on the ceiling. Um,";
+ mes "let's see... ''This garment";
+ mes "is one size fits all.''";
+ next;
+ mes "[" + strcharinfo(0) + "]";
+ mes "That's it...?";
+ mes "Hopefully this will";
+ mes "make more sense once";
+ mes "I find more clues. I hope.";
+ set HELLIONQ,49;
+ close;
+ }
+ end;
+}
+
+payon,82,109,3 script Pile of Stone#paypuzz2 111,{
+ if (HELLIONQ == 49) {
+ mes "[" + strcharinfo(0) + "]";
+ mes "Well, this is the place";
+ mes "that Grout'he told me about.";
+ mes "Let's see, there's an engraving";
+ mes "here that says, ''I used to pray for peaceful days here.'' Okay.";
+ next;
+ mes "[" + strcharinfo(0) + "]";
+ mes "Man...";
+ mes "This better not be";
+ mes "one of those puzzles";
+ mes "that looks easy once";
+ mes "I get the answer. Well,";
+ mes "if I ever get it, that is.";
+ set HELLIONQ,50;
+ close;
+ }
+}
+
+payon,239,56,3 script Dried Fish#paypuzz3 111,{
+ if (HELLIONQ == 50) {
+ mes "[" + strcharinfo(0) + "]";
+ mes "So... Dried fish all";
+ mes "around me. This is getting";
+ mes "to be nonsense. Let's see,";
+ mes "this message says, ''Green";
+ mes "Herbs are very useful for";
+ mes "getting rid of fish smells.''";
+ next;
+ mes "[" + strcharinfo(0) + "]";
+ mes "I got it...!";
+ mes "Whoever made up";
+ mes "these clues must be";
+ mes "some sort of crazy man!";
+ mes "It's the only explanation!";
+ set HELLIONQ,51;
+ close;
+ }
+}
+
+payon,240,160,3 script Vat#paypuzz4 111,{
+ if (HELLIONQ == 51) {
+ mes "[" + strcharinfo(0) + "]";
+ mes "Alright, the last";
+ mes "place I have to check.";
+ mes "It's a big old vat with a";
+ mes "message here too. Now";
+ mes "let me see, there should";
+ mes "be a message here too. Ah--!";
+ next;
+ mes "[" + strcharinfo(0) + "]";
+ mes "This says, ''What will it be?";
+ mes "Wine or Grape Juice? Oh,";
+ mes "but I much prefer wine.'' Okay,";
+ mes "what does this have to do with";
+ mes "that Hellion's gem? Weird...";
+ next;
+ mes "[" + strcharinfo(0) + "]";
+ mes "Am I missing something?";
+ mes "I think I really need help in";
+ mes "figuring this out. Hmm...";
+ set HELLIONQ,52;
+ close;
+ }
+}
+
+payon,159,129,3 script Wooden Floor#paypuzz5 111,{
+ if (HELLIONQ == 53) {
+ mes "[" + strcharinfo(0) + "]";
+ mes "Hey, the floor around";
+ mes "here doesn't seem very";
+ mes "solid. Maybe there's";
+ mes "something underneath?";
+ next;
+ if (select("Just check the floor.:Dig through the dust.") == 1) {
+ mes "^3355FFYou examine the floor,";
+ mes "but are unable to find";
+ mes "anything that resembles";
+ mes "a clue to the location";
+ mes "of the Hellion's gem";
+ mes "or a tablet piece.^000000";
+ close;
+ }
+ mes "[" + strcharinfo(0) + "]";
+ mes "Oh man, there's";
+ mes "so much dust! What";
+ mes "can I do about all of";
+ mes "this nasty dirt in the air?";
+ next;
+ if (countitem(953) > 0 && countitem(533) > 0 && countitem(511) > 0 && countitem(1049) > 0) {
+ mes "[" + strcharinfo(0) + "]";
+ mes "Well, there are all these";
+ mes "clues Grout'he found. It sucks,";
+ mes "but I'll use this Grape Juice";
+ mes "to sort of keep this dust from";
+ mes "kicking up. And if I put my morals^FFFFFFa^000000 on hold, I'll cover my face...";
+ next;
+ mes "["+ strcharinfo(0) +"]";
+ mes "...With this Skirt of Virgin.";
+ mes "Oh, and I can use this Stone";
+ mes "Heart to prop any floor boards";
+ mes "I tilt while I look underneath";
+ mes "this floor. Oh hey! I found it!";
+ mes "It's... It's another clue!";
+ next;
+ mes "["+ strcharinfo(0) +"]";
+ mes "Wait, wait...";
+ mes "I can't read the";
+ mes "engraving on this";
+ mes "stone slab, it's way";
+ mes "too old. Let's see...";
+ next;
+ mes "^3355FFYou cover the surface";
+ mes "of the slab and begin";
+ mes "to rub a Green Herb over";
+ mes "it. Fortunately, the juice from";
+ mes "the Green Herb makes the";
+ mes "engraving appear more clearly.^000000";
+ delitem 953,1; //Stone_Heart
+ delitem 511,1; //Green_Herb
+ delitem 533,1; //Grape_Juice
+ delitem 1049,1; //Skirt_Of_Virgin
+ set HELLIONQ,54;
+ next;
+ mes "[Stone Engraving]";
+ mes "^4D4DFF''This has been entrusted to";
+ mes "the care of the compassionate";
+ mes "one so that my friends may";
+ mes "find peace. To he who finds";
+ mes "this, remember that avarice";
+ mes "knows no bounds. --Tyus.''^000000";
+ set HELLIONQ,55;
+ close;
+ }
+ mes "[" + strcharinfo(0) + "]";
+ mes "Where did I leave";
+ mes "all that stuff I got from";
+ mes "Grout'he? Let's see,";
+ mes "there was a Green Herb,";
+ mes "a Stone Heart, Grape Juice";
+ mes "and one Skirt of Virgin...";
+ close;
+ }
+ else if (HELLIONQ == 54) {
+ mes "[Stone Engraving]";
+ mes "^4D4DFF''This has been entrusted to";
+ mes "the care of the compassionate";
+ mes "one so that my friends may";
+ mes "find peace. To he who finds";
+ mes "this, remember that avarice";
+ mes "knows no bounds. --Tyus.''^000000";
+ set HELLIONQ,55;
+ close;
+ }
+ else if (HELLIONQ > 54) {
+ mes "[Stone Engraving]";
+ mes "^4D4DFF''This has been entrusted to";
+ mes "the care of the compassionate";
+ mes "one so that my friends may";
+ mes "find peace. To he who finds";
+ mes "this, remember that avarice";
+ mes "knows no bounds. --Tyus.''^000000";
+ close;
+ }
+}
+
+pay_arche,142,28,0 script Buddha Statue#paypuzz6 111,5,5,{
+ if ((MaxWeight-Weight) < 2000 || checkweight(1201,1) == 0) {
+ mes "^3355FFHold it right there!";
+ mes "You're carrying too many items and don't have enough inventory space to receive any rewards. Please make more inventory space available and come back to take this challenge.";
+ close;
+ }
+ if (HELLIONQ == 56) {
+ mes "[" + strcharinfo(0) + "]";
+ mes "Hey, here's a huge";
+ mes "stone statue. This";
+ mes "must be what Grout'he";
+ mes "was telling me about.";
+ next;
+ mes "[Echoing Voice]";
+ mes "^4d4dffYou must...";
+ mes "You must be...^000000";
+ next;
+ mes "[" + strcharinfo(0) + "]";
+ mes "What the--?";
+ mes "There's a voice";
+ mes "inside my head!";
+ mes "And it's not even mine!";
+ next;
+ mes "[Echoing Voice]";
+ mes "You who have come";
+ mes "for the Tablet Piece,";
+ mes "I shall judge whether";
+ mes "or not you are worthy.";
+ mes "Answer this one question.";
+ next;
+ mes "[Echoing Voice]";
+ mes "You are in a situation";
+ mes "in which you will die,";
+ mes "but if you cause the death";
+ mes "of another person, you will";
+ mes "surely save yourself. So...";
+ mes "What do you do?";
+ next;
+ switch(select("I will kill to survive.:I have no choice, but to die.:I won't kill, but I'll find a way to live!:I'll ask that person if it's okay to kill him.")) {
+ case 1:
+ mes "[Echoing Voice]";
+ mes "There is a primal truth";
+ mes "to your answer. However...";
+ mes "You have chosen poorly.";
+ close2;
+ percentheal -100,0;
+ end;
+ case 2:
+ mes "[Echoing Voice]";
+ mes "There is a kindness and";
+ mes "compassion in your answer";
+ mes "that is indeed rare. However,";
+ mes "where is the respect for your";
+ mes "own life? If you are that willing to throw it away, you are no hero.";
+ close2;
+ percentheal -100,0;
+ end;
+ case 3:
+ mes "[Echoing Voice]";
+ mes "Yes. Love for all life,";
+ mes "including your own, is";
+ mes "a trait that all true heroes";
+ mes "must have. You have chosen...";
+ mes "Wisely. Please, take this into";
+ mes "your capable hands, adventurer.";
+ next;
+ mes "^3355FFA stone slab at the foot";
+ mes "of the statue slides open,";
+ mes "revealing a piece of the";
+ mes "tablet that will lead you";
+ mes "to the Hellion's gem.";
+ set HELLIONQ,57;
+ getitem 7334,1; //Piece_Of_Slate_2
+ close;
+ case 4:
+ mes "[Echoing Voice]";
+ mes "The veneer of honesty in";
+ mes "your answer is surpassed by";
+ mes "your own cowardice. You have";
+ mes "chosen extremely poorly...";
+ close2;
+ percentheal -100,0;
+ end;
+ }
+ }
+
+OnTouch:
+ if (HELLIONQ == 56 && countitem(7333) > 0) {
+ specialeffect2 EF_HEAL2;
+ specialeffect EF_HEAL2;
+ mes "^3355FFThe piece of tablet";
+ mes "that you have is shining";
+ mes "with light as if in response";
+ mes "to something in the area.^000000";
+ close;
+ }
+ end;
+}
+
+geffen,110,200,3 script Sage Welshyun#hellion 754,3,3,{
+ if ((MaxWeight-Weight) < 2000 || checkweight(1201,1) == 0) {
+ mes "^3355FFHold it right there!";
+ mes "You're carrying too many items and don't have enough inventory space to receive any rewards. Please make more inventory space available and come back to take this challenge.";
+ close;
+ }
+ if (HELLIONQ < 58) {
+ mes "[Welshyun]";
+ mes "Hm? Oh, pardon me.";
+ mes "I didn't notice you. I was";
+ mes "far too occupied thinking";
+ mes "deep important thoughts";
+ mes "that your puny little mind";
+ mes "couldn't possibly fathom.";
+ close;
+ }
+ else if (HELLIONQ == 58) {
+ specialeffect2 EF_HEAL2;
+ specialeffect EF_HEAL2;
+ mes "[Welshyun]";
+ mes "That...";
+ mes "That eerie glow...";
+ next;
+ mes "[Welshyun]";
+ mes "You! Identify yourself";
+ mes "and explain how you came";
+ mes "about to get those tablet";
+ mes "pieces! Now answer me!";
+ next;
+ mes "[Welshyun]";
+ mes "Ah, forgive me. You're";
+ mes "helping Chilias, are you?";
+ mes "I see. So you must be here";
+ mes "to seek my help in finding";
+ mes "the final piece, am I correct?";
+ next;
+ if (select("Shut up, I know you have it, so give it!:Yes, please help me.") == 1) {
+ mes "[Welshyun]";
+ mes "Such insolence!";
+ mes "Huh. I suppose Chilias";
+ mes "may have misjudged you";
+ mes "when he entrusted you with";
+ mes "this important mission. Huh.";
+ mes "A reevaluation is in order...";
+ set HELLIONQ,60;
+ close;
+ }
+ mes "[Welshyun]";
+ mes "Of course, in the";
+ mes "interest of mankind,";
+ mes "I shall help you. But first,";
+ mes "I have a favor to ask of you.";
+ next;
+ mes "[Welshyun]";
+ mes "My student in the Geffen";
+ mes "Tower has not reported back to";
+ mes "me about his research project,";
+ mes "so I would like for you to find";
+ mes "him and retrieve the report";
+ mes "for me. Not a big deal, right?";
+ next;
+ mes "[Welshyun]";
+ mes "The title of his report";
+ mes "should be, ''^4D4DFFMonster Life";
+ mes "in the Geffen Area^000000,'' so";
+ mes "please remember that.";
+ mes "Ah, and my student's";
+ mes "name is Enoz.";
+ set HELLIONQ,59;
+ close;
+ }
+ else if (HELLIONQ == 59) {
+ mes "[Welshyun]";
+ mes "Please bring me the";
+ mes "report entitled, ''^4D4DFFMonster";
+ mes "Life in the Geffen Area^000000,''";
+ mes "from my student Enoz in";
+ mes "the Geffen Tower. Thank";
+ mes "you, I appreciate your help.";
+ close;
+ }
+ else if (HELLIONQ == 60) {
+ mes "[Welshyun]";
+ mes "^333333*Ahem*^000000 Oh dear me...";
+ mes "I'm unfathomably thirsty...";
+ mes "There's no way I can do any";
+ mes "serious thinking with such";
+ mes "a dry, parched throat...";
+ set HELLIONQ,61;
+ close;
+ }
+ else if (HELLIONQ == 61) {
+ if (countitem(504) > 0) {
+ mes "[Welshyun]";
+ mes "Oh, a White Potion?";
+ mes "Yes, may I please have";
+ mes "one? Ahh, most refreshing~";
+ mes "You may not be such a bad";
+ mes "person after all! Now shall I help you find that tablet piece?";
+ next;
+ mes "[Welshyun]";
+ mes "Of course, in the";
+ mes "interest of mankind,";
+ mes "I shall help you. But first,";
+ mes "I have a favor to ask of you.";
+ next;
+ mes "[Welshyun]";
+ mes "My student in the Geffen";
+ mes "Tower has not reported back to";
+ mes "me about his research project,";
+ mes "so I would like for you to find";
+ mes "him and retrieve the report";
+ mes "for me. Not a big deal, right?";
+ next;
+ mes "[Welshyun]";
+ mes "The title of his report";
+ mes "should be, ''^4D4DFFMonster Life";
+ mes "in the Geffen Area^000000,'' so";
+ mes "please remember that.";
+ mes "Ah, and my student's";
+ mes "name is Enoz.";
+ delitem 504,1; //White_Potion
+ set HELLIONQ,62;
+ close;
+ }
+ mes "[Welshyun]";
+ mes "Oh...! Still so...";
+ mes "Exasperatingly thirsty!";
+ mes "If I only had something";
+ mes "cool, refreshing and with";
+ mes "a high restorative value";
+ mes "to quench this thirst!";
+ close;
+ }
+ else if (HELLIONQ == 62) {
+ mes "[Welshyun]";
+ mes "Please bring me the";
+ mes "report entitled, ''^4D4DFFMonster";
+ mes "Life in the Geffen Area^000000,''";
+ mes "from my student Enoz in";
+ mes "the Geffen Tower. Thank";
+ mes "you, I appreciate your help.";
+ close;
+ }
+ else if (HELLIONQ == 63) {
+ mes "[Welshyun]";
+ mes "Hm? What's that strange";
+ mes "expression on your face?";
+ mes "Prank? Oh please. Such";
+ mes "chicanery is beneath me...";
+ mes "But even if I did play a joke, believe me. It builds character.";
+ next;
+ mes "[Welshyun]";
+ mes "First and foremost,";
+ mes "I want to test you to see";
+ mes "if you are worthy of this";
+ mes "tablet piece. I want to see";
+ mes "for myself if you are a person";
+ mes "of honor. Someone of character.";
+ next;
+ mes "[Welshyun]";
+ mes "Oh yes, I accidentally";
+ mes "took this Master Science";
+ mes "Reference Book from Enoz,";
+ mes "so would you please return it";
+ mes "to him for me? Oh, and please";
+ mes "bring back 1 Blue Gemstone.";
+ next;
+ mes "^3355FFYou received the";
+ mes "incredibly heavy tome,";
+ mes "the Master Science";
+ mes "Reference Book.^000000";
+ set HELLIONQ,64;
+ close;
+ }
+ else if (HELLIONQ == 64) {
+ mes "[Welshyun]";
+ mes "Please deliver the Master";
+ mes "Science Reference Book to";
+ mes "Enoz, and come back to me";
+ mes "with 1 Blue Gemstone.";
+ close;
+ }
+ else if (HELLIONQ == 65) {
+ if (countitem(717) > 0) {
+ mes "[Welshyun]";
+ mes "Thank you. You've";
+ mes "brought the book to Enoz";
+ mes "and delivered a Gemstone";
+ mes "to me as I've asked. Now,";
+ mes "there is one final test...";
+ next;
+ mes "[Welshyun]";
+ mes "Answer this question.";
+ mes "Where is the abode of the";
+ mes "departed souls with a shining";
+ mes "silver roof that is mentioned";
+ mes "in the third part of the ballad";
+ mes "of Grimnir? Well, adventurer?";
+ next;
+ input .@input$;
+ if (.@input$ == "Valaskjalf") {
+ mes "[Welshyun]";
+ mes "Ah, well met, well met.";
+ mes "You are as well learned as";
+ mes "you are brave. As promised,";
+ mes "you may have this piece of";
+ mes "the tablet, which I've already found. The clues were too simple...";
+ delitem 717,1; //Blue_Gemstone
+ set HELLIONQ,66;
+ getitem 7336,1; //Piece_Of_Slate_4
+ next;
+ mes "[Welshyun]";
+ mes "Please send my regards";
+ mes "to my dear friend, Chilias,";
+ mes "who has dedicated his life";
+ mes "to sealing the evil within";
+ mes "the Hellion's gem.";
+ close;
+ }
+ mes "[Welshyun]";
+ mes "Bwahahaah! Only";
+ mes "a superior mind could";
+ mes "know the answer to such";
+ mes "a question! Go forth and";
+ mes "learn the answer, else";
+ mes "I cannot help you, adventurer~";
+ close;
+ }
+ mes "[Welshyun]";
+ mes "Ah, I've heard that";
+ mes "Enoz received the Master";
+ mes "Science Reference Book";
+ mes "from you. But did you remember";
+ mes "to bring me a Blue Gemstone?";
+ close;
+ }
+ else if (HELLIONQ == 66) {
+ mes "[Welshyun]";
+ mes "Hm. You should visit";
+ mes "Chilias and determine";
+ mes "your next course of action,";
+ mes "now that you have all four";
+ mes "of the pieces of the tablet.";
+ close;
+ }
+ else if (HELLIONQ == 67) {
+ if (countitem(7333) > 0 && countitem(7334) > 0 && countitem(7335) > 0 && countitem(7336) > 0) {
+ mes "[Welshyun]";
+ mes "Hm? Did you need";
+ mes "me to combine all four";
+ mes "pieces of the tablet and";
+ mes "make it whole again? Oh.";
+ mes "All this time I thought you";
+ mes "knew how to do it. Alright.";
+ next;
+ mes "[Welshyun]";
+ mes "As a matter of fact,";
+ mes "I was planning on using";
+ mes "the Blue Gemstone you gave";
+ mes "me to do this. But since you";
+ mes "never really asked... In any";
+ mes "case, let me concentrate.";
+ next;
+ mes "[Welshyun]";
+ mes "Shadows remembered by time.";
+ mes "Help me retrieve the forgotten";
+ mes "stories that have been scattered in the wind. Right here. Right now.";
+ specialeffect EF_BEGINSPELL2;
+ next;
+ mes "[Welshyun]";
+ mes "...";
+ mes "Okay...";
+ mes "That was tough.";
+ specialeffect EF_SPELLBREAKER;
+ next;
+ mes "[Welshyun]";
+ mes "That was tough";
+ mes "complete tablet.";
+ mes "Please bring this";
+ mes "safely back to Chilias.";
+ delitem 7333,1; //Piece_Of_Slate_1
+ delitem 7334,1; //Piece_Of_Slate_2
+ delitem 7335,1; //Piece_Of_Slate_3
+ delitem 7336,1; //Piece_Of_Slate_4
+ set HELLIONQ,68;
+ getitem 7332,1; //Slate
+ next;
+ mes "[Welshyun]";
+ mes "Wait, take a look!";
+ mes "There's a map on the back";
+ mes "of the tablet. Although the gem";
+ mes "is already embedded within the";
+ mes "tablet, who knows where this map may lead? Perhaps Hellion Revenant?";
+ next;
+ mes "[Welshyun]";
+ mes "I don't know if Chilias";
+ mes "told you, but the name of";
+ mes "the monster that guards and";
+ mes "follows this gem is Hellion";
+ mes "Revenant. But why mark its";
+ mes "location on this tablet?";
+ next;
+ mes "[Welshyun]";
+ mes "Well, it will be dangerous, but";
+ mes "I'm sure that you're strong enough to confront this monster. I believe";
+ mes "it was the wish of this tablet's creator for someone to defeat";
+ mes "the Hellion Revenant...";
+ next;
+ if (select("Alright, I'll do it!:I better get this tablet to Chilias...") == 1) {
+ mes "[Welshyun]";
+ mes "Well, I'm almost certain";
+ mes "this map will lead you to";
+ mes "Hellion Revenant. Let me";
+ mes "warp you to the location";
+ mes "marked on the tablet's map...";
+ close2;
+ warp "gef_fild09",368,88;
+ end;
+ }
+ mes "[Welshyun]";
+ mes "Yes, that's true.";
+ mes "Chilias has been waiting";
+ mes "his whole life to seal this";
+ mes "gem. Plus, who knows what";
+ mes "may happen while it is in";
+ mes "your possession?";
+ close;
+ }
+ mes "[Welshyun]";
+ mes "So, were you able";
+ mes "to deliver the tablet";
+ mes "and the Hellion's gem to";
+ mes "Chilias safely? I hope so...";
+ close;
+ }
+ else if (HELLIONQ > 67 && HELLIONQ < 71) {
+ mes "[Welshyun]";
+ mes "So, were you able";
+ mes "to deliver the tablet";
+ mes "and the Hellion's gem to";
+ mes "Chilias safely? Ah, and";
+ mes "how has my friend been?";
+ close;
+ }
+ else {
+ mes "[Welshyun]";
+ mes "Heh heh~";
+ mes "Enoz must be";
+ mes "panicking right";
+ mes "about now. Oh,";
+ mes "students are always";
+ mes "good for a laugh...";
+ close;
+ }
+
+OnTouch:
+ if (HELLIONQ == 58 && countitem(7335) > 0) {
+ specialeffect2 EF_HEAL2;
+ specialeffect EF_HEAL2;
+ mes "^3355FFThe piece of tablet";
+ mes "that you have is shining";
+ mes "with light as if in response";
+ mes "to something in the area.^000000";
+ close;
+ }
+ end;
+}
+
+gef_tower,116,37,0 script Enoz#hellion 748,{
+ if (HELLIONQ == 59 || HELLIONQ == 62) {
+ mes "[Enoz]";
+ mes "It's gone, it's gone!";
+ mes "Where the hell did it go?!";
+ mes "Oh man, who could have";
+ mes "taken it? Wait, was it... You?!";
+ next;
+ if (select("Actually, Welshyun sent me.:No way man, don't go nuts.") == 1) {
+ mes "[Enoz]";
+ mes "My mentor, Welshyun?";
+ mes "Huh. Is there a report";
+ mes "I haven't submitted to him";
+ mes "yet? So what was it called?";
+ next;
+ input .@input$;
+ if (.@input$ == "Monster Life in the Geffen Area") {
+ mes "[Enoz]";
+ mes "''Monster Life in";
+ mes "the Geffen Area?''";
+ mes "Oh no. My mentor took";
+ mes "that three days ago!";
+ mes "Is he still up to his";
+ mes "old tricks again?";
+ next;
+ mes "[Enoz]";
+ mes "Awww nuts!";
+ mes "Where the heck is";
+ mes "my Master Science";
+ mes "Reference Book? ";
+ mes "It was right here";
+ mes "three days ago...";
+ set HELLIONQ,63;
+ close;
+ }
+ mes "[Enoz]";
+ mes "" + .@input$ + "?";
+ mes "I haven't completed";
+ mes "any research related";
+ mes "to that subject. Or did I?";
+ mes "Anyway, I need the exact";
+ mes "name of the report you want!";
+ close;
+ }
+ mes "[Enoz]";
+ mes "Nuts?! Oh, you wanna";
+ mes "see crazy, is that it?! You";
+ mes "wanna see insaaaane?!";
+ mes "Cuz I'll go freakin' medieval";
+ mes "if you keep bothering me!!";
+ close;
+ }
+ else if (HELLIONQ == 63) {
+ mes "[Enoz]";
+ mes "My mentor Welshyun's";
+ mes "been playing jokes again,";
+ mes "so you better go talk to him.";
+ mes "Damn. Where is that Master";
+ mes "Science Reference Book?";
+ close;
+ }
+ else if (HELLIONQ == 64) {
+ mes "[Enoz]";
+ mes "Oh hey, I remember you~";
+ mes "So did my mentor send you";
+ mes "to me again for some reason?";
+ next;
+ mes "^3355FFYou cautiously hand Enoz the";
+ mes "Master Science Reference Book.^000000";
+ next;
+ mes "[Enoz]";
+ mes "Yes! Oh yes!";
+ mes "This is the book";
+ mes "I lost three days";
+ mes "ago! Thanks so much!";
+ mes "Now I can finally finish";
+ mes "this research project that--";
+ next;
+ mes "[Enoz]";
+ mes "Wait, the page I really";
+ mes "need is missing! And there's";
+ mes "some sort of note... Umm...";
+ mes "^333333''Enoz, I think this page";
+ mes "is worth at least one Apple";
+ mes "Juice. Right? --Welshyun.''^000000";
+ next;
+ mes "[Enoz]";
+ mes "NOooOOoOo!";
+ mes "Not agaaaaain!";
+ mes "Why is he always";
+ mes "playing these pranks?!";
+ mes "Apple Juice! I need";
+ mes "some Apple Juice!";
+ set HELLIONQ,65;
+ next;
+ mes "^3355FFIt looks like it's time";
+ mes "to get 1 Blue Gemstone,";
+ mes "and then bring it back";
+ mes "to Welshyun the Sage.^000000";
+ close;
+ }
+ mes "[Enoz]";
+ mes "Gone! It's gone!";
+ mes "Where did the book";
+ mes "I really need go to?";
+ mes "Oh no oh no oh no oh no!";
+ mes "Waaaaaah, I'm gonna cry!";
+ close;
+}
+
+gef_fild09,296,59,0 script Hidden Cave#hellion 111,3,3,{
+ if (HELLIONQ == 68) {
+ mes "^3355FFAmongst the wild bushes";
+ mes "and overgrown grass, you";
+ mes "see a large rock slab that";
+ mes "resembles a door. As you";
+ mes "come closer, you can see a";
+ mes "groove on the rock's surface.^000000";
+ next;
+ if (select("Insert the Tablet.:Ignore.") == 1) {
+ mes "^3355FFYou insert the tablet into";
+ mes "the rock's groove and the";
+ mes "Hellion's gem begins to hum";
+ mes "and glow. The rock slides open,";
+ mes "revealing an engraved message";
+ mes "on the ground for you to read.^000000";
+ next;
+ mes "^4D4DFF''To you who have found this";
+ mes "place, I reveal the truth about";
+ mes "the Hellion Revenant. It was";
+ mes "never a devil, like we believed, but a human being, slowly";
+ mes "corrupted by the darkness";
+ mes "of the Hellion's gem.''^000000";
+ next;
+ mes "^4D4DFF''I learned this horrible";
+ mes "truth too late. Already,";
+ mes "I can feel the darkness";
+ mes "welling up within me.";
+ mes "It is all I can do to trap";
+ mes "myself in this chamber";
+ mes "before I lose all reason.''^000000";
+ next;
+ mes "^4D4DFF''I failed and it's too";
+ mes "late for me, but I hope";
+ mes "someone in the future";
+ mes "can seal the Hellion gem's";
+ mes "dark power. And I hope that";
+ mes "someone will grant me the";
+ mes "sweet release I crave...''^000000";
+ next;
+ mes "^4D4DFF''Brave hero, I beg of";
+ mes "you. Please kill me and";
+ mes "bring salvation to my soul.";
+ mes "Please release me so that";
+ mes "I can finally join my friends.";
+ mes "^FFFFFF_^000000";
+ mes "^FFFFFFOOOOOOOOOOO^4D4DFF-Tyus''^000000";
+ close2;
+ warp "gef_dun03",140,119;
+ end;
+ }
+ mes "^3355FFYou do nothing.";
+ mes "And nothing happens.^000000";
+ close;
+ }
+
+OnTouch:
+ if (HELLIONQ == 68 && countitem(7332) > 0) {
+ specialeffect2 EF_HEAL2;
+ specialeffect EF_HEAL2;
+ mes "^3355FFThe tablet in your";
+ mes "hands begins to shine";
+ mes "with light, responding";
+ mes "to something in the area.^000000";
+ close;
+ }
+ end;
+}
+
+//============================================================
+// Old changelog
+//============================================================
+//= 1.0 First version [MasterOfMuppets]
+//= 1.1 a ',' that should be ';' [FlavioJS]
+//= 1.2 Fixed experience gains to match upcoming rate adjustments. [SinSloth]
+//= 1.3 Corrected NPC names to fall within proper restrictions. [L0ne_W0lf]
+//= 1.4 Moved Enoz from the wizard quest skill to here. [L0ne_W0lf]
+//============================================================