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author | masao87 <masao87@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-05-26 14:30:12 +0000 |
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committer | masao87 <masao87@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-05-26 14:30:12 +0000 |
commit | 828ba5b2c63b316bb284be884a8ad62755025bfc (patch) | |
tree | ba30030b26e0feebe2d456fa9b08f5a745bbb48b /npc/quests/eden/eden_quests.txt | |
parent | f4f7fdc5781d376ca2abaf78b4eef6b87ffdd6a6 (diff) | |
download | hercules-828ba5b2c63b316bb284be884a8ad62755025bfc.tar.gz hercules-828ba5b2c63b316bb284be884a8ad62755025bfc.tar.bz2 hercules-828ba5b2c63b316bb284be884a8ad62755025bfc.tar.xz hercules-828ba5b2c63b316bb284be884a8ad62755025bfc.zip |
- Some minor improvements in the instance Scripts.
- Some minor improvements in the Eden Group NPC's.
- Fixed typo in Wanderer Pet Food NPC. bugreport:5823
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16151 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/quests/eden/eden_quests.txt')
-rw-r--r-- | npc/quests/eden/eden_quests.txt | 3142 |
1 files changed, 1535 insertions, 1607 deletions
diff --git a/npc/quests/eden/eden_quests.txt b/npc/quests/eden/eden_quests.txt index 0774b71d8..e1919f7d0 100644 --- a/npc/quests/eden/eden_quests.txt +++ b/npc/quests/eden/eden_quests.txt @@ -1,27 +1,29 @@ -//===== rAthena Script ======================================= +//===== rAthena Script ======================================= // Eden Group Quest - Quests NPCs -//===== By: ================================================== +//===== By: ================================================== //= L0ne_W0lf -//===== Current Version: ===================================== -//= 1.1 -//===== Compatible With: ===================================== +//===== Current Version: ===================================== +//= 1.2 +//===== Compatible With: ===================================== //= rAthena SVN -//===== Description: ========================================= -//= [AEGIS Conversion] -//===== Additional Comments: ================================= +//===== Description: ========================================= +//= Eden Group Headquarter NPC's. +//===== Additional Comments: ================================= //= 1.0 First Version. //= 1.1 Removed unencoded comments (Korean -> Gibberish) //= Readded the GM helper NPC, commented out. +//= 1.2 Some little optimization here and there. [Masao] //============================================================ moc_para01,25,35,4 script Instructor Boya#para01 469,{ + if (countitem(6219) > 0) { if (para_suv01 == 0) { mes "[Boya]"; mes "What's up?"; - mes "If you have any normal requests use the board."; + mes "If you have any normal missions use the bulletin board."; next; - switch(select("What is your responsiblily?:Don't you have equipment?:Ignore.")) { + switch (select("What is your responsiblily?:Don't you have equipment?:Ignore.")) { case 1: mes "[Boya]"; mes "I give training missions to members."; @@ -30,10 +32,10 @@ moc_para01,25,35,4 script Instructor Boya#para01 469,{ next; mes "[Boya]"; mes "Through battle training they can improve their real experience."; - mes "Those members who prove themselves will even get a reward."; + mes "The members that prove themselves will even get a reward."; next; mes "[Boya]"; - mes "We have been given special equipment which we created."; + mes "We gave them special equipmant that we have made."; mes "These gifts are for people who are really doing their best."; next; mes "[Boya]"; @@ -44,7 +46,7 @@ moc_para01,25,35,4 script Instructor Boya#para01 469,{ mes "[Boya]"; mes "If you want to join, don't hesitate."; next; - switch(select("Participate in the training.:Ignore.")) { + switch (select("Participate in the training.:Ignore.")) { case 1: mes "[Boya]"; mes "Really? You already seem ready."; @@ -54,11 +56,11 @@ moc_para01,25,35,4 script Instructor Boya#para01 469,{ if (BaseLevel < 12) { mes "[Boya]"; mes "Umm. You should raise your level more!"; - mes "You need to at least be level 12!"; + mes "You need to be at least level 12!"; mes "I'm sorry but those are the rules."; close; } - else if ((BaseLevel > 11) && (BaseLevel < 20)) { + if ((BaseLevel > 11) && (BaseLevel < 20)) { mes "[Boya]"; mes "Really? You already seem ready."; mes "We have a total of 3 steps for the training."; @@ -70,11 +72,11 @@ moc_para01,25,35,4 script Instructor Boya#para01 469,{ mes "It's the most proper mission for your level."; next; mes "[Boya]"; - mes "^4d4dffThere is a desert city called Morroc."; - mes "Go one field South then East. There is small oasis in the center of that field.^000000"; + mes "^4d4dffThere is a desert town called Morroc."; + mes "From there go south and then east. There is small oasis in the center of that field.^000000"; next; mes "[Boya]"; - mes "If you go there, you can find a dog around the oasis."; + mes "If you go there, you will find a dog around the oasis."; mes "He is really mysterious and he can speak so don't be suprised."; next; mes "[Boya]"; @@ -87,24 +89,24 @@ moc_para01,25,35,4 script Instructor Boya#para01 469,{ mes "What's wrong with that password?"; next; mes "[Boya]"; - mes "Anyway, that place is close to here so, it is a reasonable place for a beginner like you."; - mes "Ok, bless you~!"; + mes "Anyway, that place is not far from here so, it is a reasonable place for a beginner like you."; + mes "Ok, may Freya bless you~!"; set para_suv01,1; setquest 7128; close; } - else if ((BaseLevel > 19) && (BaseLevel < 26)) { + if ((BaseLevel > 19) && (BaseLevel < 26)) { mes "[Boya]"; mes "I'll send you to the first step of course B."; mes "Course B is called 'Conquer the Culvert!'."; mes "It's the most proper mission for your level."; next; mes "[Boya]"; - mes "You need to register to explore the culvert in Prontera at the Job_Knight Guild."; - mes "After registering there go to the west gate of Prontera. The manager of the culvert is near the entrance."; + mes "You need to register to explore the culvert in Prontera at the Knight Guild."; + mes "After registering there go to the western gate of Prontera. The manager of the culvert is near the entrance."; next; mes "[Boya]"; - mes "Once you enter the culvert you can find a dispatched cat who is standing on two feet. Don't be surprised if he talks to you."; + mes "Once you enter the culvert you can find a dispatched cat. Don't be surprised if he talks to you."; next; mes "[Boya]"; mes "Tell the cat ^4d4dffBoya's help is like a giant and beautiful tuna^000000."; @@ -118,13 +120,13 @@ moc_para01,25,35,4 script Instructor Boya#para01 469,{ next; mes "[Boya]"; mes "Anyway..."; - mes "that place is pretty close to here so it is a reasonable place for a beginner like you."; - mes "Ok, bless you~!"; + mes "That place is nor far from here so, it is a reasonable place for a beginner like you."; + mes "Ok, may Freya bless you~!"; set para_suv01,6; setquest 7133; close; } - else if ((BaseLevel > 25) && (BaseLevel < 33)) { + if ((BaseLevel > 25) && (BaseLevel < 33)) { mes "[Boya]"; mes "Cool."; mes "Let me choose a proper place for you."; @@ -136,7 +138,7 @@ moc_para01,25,35,4 script Instructor Boya#para01 469,{ next; mes "[Boya]"; mes "There is a small archer village north of Payon."; - mes "There is a cave on the west hill of the archer village."; + mes "There is a cave on the western hill of the archer village."; next; mes "[Boya]"; mes "We have dispatched someone in front of the cave."; @@ -144,8 +146,8 @@ moc_para01,25,35,4 script Instructor Boya#para01 469,{ mes "..."; next; mes "[Boya]"; - mes "Anyway we are on the same team so he will know me."; - mes "He will give you a battle target."; + mes "Anyway he is one of us so he will know me."; + mes "He will give you a mission."; mes "If you have questions ask him."; next; mes "[Boya]"; @@ -154,20 +156,20 @@ moc_para01,25,35,4 script Instructor Boya#para01 469,{ next; mes "[Boya]"; mes "Anyway..."; - mes "that place is pretty close to here so, come back quickly."; - mes "Ok, bless you~!"; + mes "That place is not far from here so, come back quickly."; + mes "Ok, may Freya bless you~!"; set para_suv01,13; setquest 7138; close; } - else if ((BaseLevel > 32) && (BaseLevel < 40)) { + if ((BaseLevel > 32) && (BaseLevel < 40)) { mes "[Boya]"; mes "I'll send you to the 2nd step of course B."; mes "This course is called 'Conquer Anthell!'."; mes "It's the most proper mission for your level."; next; mes "[Boya]"; - mes "Travel just Southwest of Morroc City."; + mes "Travel just southwest of Morroc City."; mes "There you will find a hole in the ground to a cave called Anthell."; next; mes "[Boya]"; @@ -180,8 +182,8 @@ moc_para01,25,35,4 script Instructor Boya#para01 469,{ mes "His name is... K? M? Hmm? Anyway I can't remember."; next; mes "[Boya]"; - mes "We are the same team so he will know me."; - mes "He will give you a battle target."; + mes "He is one of us so he will know me."; + mes "He will give you a mission."; mes "If you have any questions ask him."; next; mes "[Boya]"; @@ -190,74 +192,74 @@ moc_para01,25,35,4 script Instructor Boya#para01 469,{ next; mes "[Boya]"; mes "Anyway..."; - mes "that place is pretty close to here so, come back quickly."; + mes "That place is not far from here so, come back quickly."; mes "Ok, blessing you~!!"; set para_suv01,17; setquest 7142; close; } - else if ((BaseLevel > 39) && (BaseLevel < 50)) { + if ((BaseLevel > 39) && (BaseLevel < 50)) { mes "[Boya]"; mes "You are on the third step of course A."; mes "This course is called 'Conquer Orc village!'."; mes "Let me see..."; next; mes "[Boya]"; - mes "Go through the gate of Prontera and keep walking to the west. Orc village is there."; - mes "Or go out through the west gate of Geffen and keep going to the souteastern direction.."; + mes "Go through the gate of Prontera and keep walking to the west. Orc Village is in that direction."; + mes "Or you can go out through the western gate of Geffen and keep heading southeast.."; next; mes "[Boya]"; - mes "Umm. Orc village has a Kafra Employee there so you can use the Kafra service there."; + mes "Umm. Orc village has a Kafra Employee dispatched there so you could use the Kafra services.."; mes "It's up to you."; next; mes "[Boya]"; - mes "One of our dispatched members is waiting in the building near the kafra employee."; + mes "One of our dispatched members is waiting in the building near the Kafra Employee."; next; mes "[Boya]"; - mes "She will explain in detail what should you do in Orc Village."; + mes "She will explain what needs to be done there."; mes "If you have any questions ask her."; next; mes "[Boya]"; - mes "Ok, bless you!"; + mes "Ok, may Freya bless you!"; set para_suv01,24; setquest 7147; close; } - else if ((BaseLevel > 49) && (BaseLevel < 60)) { + if ((BaseLevel > 49) && (BaseLevel < 60)) { mes "[Boya]"; mes "You are on the third step of course B."; mes "This course is called 'Conquer Orc dungeon!'."; mes "It's the most proper mission for your level."; next; mes "[Boya]"; - mes "Go through the gate of prontera and keep walking to the west. Orc village is there."; - mes "Or go out through the west gate of Geffen and keep going to the souteastern direction."; + mes "Go through the gate of Prontera and keep walking to the west. Orc Village is in that direction."; + mes "Or you can go out through the western gate of Geffen and keep heading southeast.."; next; mes "[Boya]"; - mes "Umm. Orc village has a Kafra Employee there so you can use the Kafra service there."; + mes "Umm. Orc village has a Kafra Employee dispatched there so you could use the Kafra services.."; mes "It's up to you."; next; mes "[Boya]"; - mes "One of our dispatched members is waiting in the building near the kafra employee."; + mes "One of our dispatched members is waiting in the building near the Kafra Employee."; next; mes "[Boya]"; - mes "She will explain in detail what should you do in Orc Village."; + mes "She will explain what needs to be done there."; mes "If you have any questions ask her."; next; mes "[Boya]"; - mes "Ok, bless you!"; + mes "Ok, may Freya bless you!"; set para_suv01,29; setquest 7152; close; } - else if (BaseLevel > 59) { + if (BaseLevel > 59) { mes "[Boya]"; mes "You are on the last step."; - mes "This course is called 'Conquer Ocean City!'."; + mes "This course is called 'Conquer the Ocean City!'."; mes "I don't know if it is the proper course or not, but anyway it's the last course of our training."; next; mes "[Boya]"; - mes "First take a ship toward to Bayalan from Izlude!"; + mes "First take a ship to to Byalan Island from Izlude!"; mes "There is an underground cave. Go in and get to the bottom floor where you will find a historic underwater city.."; next; mes "[Boya]"; @@ -266,27 +268,25 @@ moc_para01,25,35,4 script Instructor Boya#para01 469,{ next; mes "[Boya]"; mes "Tell him that I sent you and follow his directions."; - mes "Ok, bless you!"; + mes "Ok, may Freya bless you!"; set para_suv01,33; setquest 7156; close; } - break; case 2: mes "[Boya]"; mes "It's all your decision."; mes "It's not my business but you should probably reconsider."; close; } - break; case 2: mes "[Boya]"; mes "Huh?"; mes "You are so honest!"; - mes "Gosh. Did you want something about equipment?"; + mes "Gosh. You wanted to know something about equipment?"; next; mes "[Boya]"; - mes "I have a uniform set which is from my team."; + mes "I have a uniform set which is free for our group members."; mes "But, I can't give it for free."; next; mes "[Boya]"; @@ -301,10 +301,10 @@ moc_para01,25,35,4 script Instructor Boya#para01 469,{ select("What?!"); mes "[Boya]"; mes "So, will you join the training or not?"; - mes "I look a little bit fun actually really busy I was called lightening Rune Knight."; + mes "I look a little bit funny, actually I am really busy I was called shining Rune Knight."; mes "Make a decision, hurry."; next; - switch(select("Participate in the training.:Refuse!!")) { + switch (select("Participate in the training.:Refuse!!")) { case 1: mes "[Boya]"; mes "Really? You already seem ready."; @@ -314,11 +314,11 @@ moc_para01,25,35,4 script Instructor Boya#para01 469,{ if (BaseLevel < 12) { mes "[Boya]"; mes "Umm. You should raise your level more!"; - mes "You need to at least be level 12!"; + mes "You need to be at least level 12!"; mes "I'm sorry but those are the rules."; close; } - else if ((BaseLevel > 11) && (BaseLevel < 20)) { + if ((BaseLevel > 11) && (BaseLevel < 20)) { mes "[Boya]"; mes "Really? You already seem ready."; mes "We have a total of 3 steps for the training."; @@ -330,11 +330,11 @@ moc_para01,25,35,4 script Instructor Boya#para01 469,{ mes "It's the most proper mission for your level."; next; mes "[Boya]"; - mes "^4d4dffThere is a desert city called Morroc."; - mes "Go one field South then East. There is small oasis in the center of that field.^000000"; + mes "^4d4dffThere is a desert town called Morroc."; + mes "From there go south and then east. There is small oasis in the center of that field.^000000"; next; mes "[Boya]"; - mes "If you go there, you can find a dog around the oasis."; + mes "If you go there, you will find a dog around the oasis."; mes "He is really mysterious and he can speak so don't be suprised."; next; mes "[Boya]"; @@ -347,24 +347,24 @@ moc_para01,25,35,4 script Instructor Boya#para01 469,{ mes "What's wrong with that password?"; next; mes "[Boya]"; - mes "Anyway, that place is close to here so, it is a reasonable place for a beginner like you."; - mes "Ok, bless you~!"; + mes "Anyway, that place is not far from here so, it is a reasonable place for a beginner like you."; + mes "Ok, may Freya bless you~!"; set para_suv01,1; setquest 7128; close; } - else if ((BaseLevel > 19) && (BaseLevel < 26)) { + if ((BaseLevel > 19) && (BaseLevel < 26)) { mes "[Boya]"; mes "I'll send you to the first step of course B."; mes "Course B is called 'Conquer the Culvert!'."; mes "It's the most proper mission for your level."; next; mes "[Boya]"; - mes "You need to register to explore the culvert in Prontera at the Job_Knight Guild."; - mes "After registering there go to the west gate of Prontera. The manager of the culvert is near the entrance."; + mes "You need to register to explore the culvert in Prontera at the Knight Guild."; + mes "After registering there go to the western gate of Prontera. The manager of the culvert is near the entrance."; next; mes "[Boya]"; - mes "Once you enter the culvert you can find a dispatched cat who is standing on two feet. Don't be surprised if he talks to you."; + mes "Once you enter the culvert you can find a dispatched cat. Don't be surprised if he talks to you."; next; mes "[Boya]"; mes "Tell the cat ^4d4dffBoya's help is like a giant and beautiful tuna^000000."; @@ -378,13 +378,13 @@ moc_para01,25,35,4 script Instructor Boya#para01 469,{ next; mes "[Boya]"; mes "Anyway..."; - mes "that place is pretty close to here so it is a reasonable place for a beginner like you."; - mes "Ok, bless you~!"; + mes "That place is nor far from here so, it is a reasonable place for a beginner like you."; + mes "Ok, may Freya bless you~!"; set para_suv01,6; setquest 7133; close; } - else if ((BaseLevel > 25) && (BaseLevel < 33)) { + if ((BaseLevel > 25) && (BaseLevel < 33)) { mes "[Boya]"; mes "Cool."; mes "Let me choose a proper place for you."; @@ -396,7 +396,7 @@ moc_para01,25,35,4 script Instructor Boya#para01 469,{ next; mes "[Boya]"; mes "There is a small archer village north of Payon."; - mes "There is a cave on the west hill of the archer village."; + mes "There is a cave on the western hill of the archer village."; next; mes "[Boya]"; mes "We have dispatched someone in front of the cave."; @@ -404,8 +404,8 @@ moc_para01,25,35,4 script Instructor Boya#para01 469,{ mes "..."; next; mes "[Boya]"; - mes "Anyway we are on the same team so he will know me."; - mes "He will give you a battle target."; + mes "Anyway he is one of us so he will know me."; + mes "He will give you a mission."; mes "If you have questions ask him."; next; mes "[Boya]"; @@ -414,20 +414,20 @@ moc_para01,25,35,4 script Instructor Boya#para01 469,{ next; mes "[Boya]"; mes "Anyway..."; - mes "that place is pretty close to here so, come back quickly."; - mes "Ok, bless you~!"; + mes "That place is not far from here so, come back quickly."; + mes "Ok, may Freya bless you~!"; set para_suv01,13; setquest 7138; close; } - else if ((BaseLevel > 32) && (BaseLevel < 40)) { + if ((BaseLevel > 32) && (BaseLevel < 40)) { mes "[Boya]"; mes "I'll send you to the 2nd step of course B."; mes "This course is called 'Conquer Anthell!'."; mes "It's the most proper mission for your level."; next; mes "[Boya]"; - mes "Travel just Southwest of Morroc City."; + mes "Travel just southwest of Morroc City."; mes "There you will find a hole in the ground to a cave called Anthell."; next; mes "[Boya]"; @@ -440,8 +440,8 @@ moc_para01,25,35,4 script Instructor Boya#para01 469,{ mes "His name is... K? M? Hmm? Anyway I can't remember."; next; mes "[Boya]"; - mes "We are the same team so he will know me."; - mes "He will give you a battle target."; + mes "He is one of us so he will know me."; + mes "He will give you a mission."; mes "If you have any questions ask him."; next; mes "[Boya]"; @@ -450,74 +450,74 @@ moc_para01,25,35,4 script Instructor Boya#para01 469,{ next; mes "[Boya]"; mes "Anyway..."; - mes "that place is pretty close to here so, come back quickly."; + mes "That place is not far from here so, come back quickly."; mes "Ok, blessing you~!!"; set para_suv01,17; setquest 7142; close; } - else if ((BaseLevel > 39) && (BaseLevel < 50)) { + if ((BaseLevel > 39) && (BaseLevel < 50)) { mes "[Boya]"; mes "You are on the third step of course A."; mes "This course is called 'Conquer Orc village!'."; mes "Let me see..."; next; mes "[Boya]"; - mes "Go through the gate of Prontera and keep walking to the west. Orc village is there."; - mes "Or go out through the west gate of Geffen and keep going to the souteastern direction.."; + mes "Go through the gate of Prontera and keep walking to the west. Orc Village is in that direction."; + mes "Or you can go out through the western gate of Geffen and keep heading southeast.."; next; mes "[Boya]"; - mes "Umm. Orc village has a Kafra Employee there so you can use the Kafra service there."; + mes "Umm. Orc village has a Kafra Employee dispatched there so you could use the Kafra services.."; mes "It's up to you."; next; mes "[Boya]"; - mes "One of our dispatched members is waiting in the building near the kafra employee."; + mes "One of our dispatched members is waiting in the building near the Kafra Employee."; next; mes "[Boya]"; - mes "She will explain in detail what should you do in Orc Village."; + mes "She will explain what needs to be done there."; mes "If you have any questions ask her."; next; mes "[Boya]"; - mes "Ok, bless you!"; + mes "Ok, may Freya bless you!"; set para_suv01,24; setquest 7147; close; } - else if ((BaseLevel > 49) && (BaseLevel < 60)) { + if ((BaseLevel > 49) && (BaseLevel < 60)) { mes "[Boya]"; mes "You are on the third step of course B."; mes "This course is called 'Conquer Orc dungeon!'."; mes "It's the most proper mission for your level."; next; mes "[Boya]"; - mes "Go through the gate of prontera and keep walking to the west. Orc village is there."; - mes "Or go out through the west gate of Geffen and keep going to the souteastern direction."; + mes "Go through the gate of Prontera and keep walking to the west. Orc Village is in that direction."; + mes "Or you can go out through the western gate of Geffen and keep heading southeast.."; next; mes "[Boya]"; - mes "Umm. Orc village has a Kafra Employee there so you can use the Kafra service there."; + mes "Umm. Orc village has a Kafra Employee dispatched there so you could use the Kafra services.."; mes "It's up to you."; next; mes "[Boya]"; - mes "One of our dispatched members is waiting in the building near the kafra employee."; + mes "One of our dispatched members is waiting in the building near the Kafra Employee."; next; mes "[Boya]"; - mes "She will explain in detail what should you do in Orc Village."; + mes "She will explain what needs to be done there."; mes "If you have any questions ask her."; next; mes "[Boya]"; - mes "Ok, bless you!"; + mes "Ok, may Freya bless you!"; set para_suv01,29; setquest 7152; close; } - else if (BaseLevel > 59) { + if (BaseLevel > 59) { mes "[Boya]"; mes "You are on the last step."; - mes "This course is called 'Conquer Ocean City!'."; + mes "This course is called 'Conquer the Ocean City!'."; mes "I don't know if it is the proper course or not, but anyway it's the last course of our training."; next; mes "[Boya]"; - mes "First take a ship toward to Bayalan from Izlude!"; + mes "First take a ship to to Byalan Island from Izlude!"; mes "There is an underground cave. Go in and get to the bottom floor where you will find a historic underwater city.."; next; mes "[Boya]"; @@ -526,41 +526,39 @@ moc_para01,25,35,4 script Instructor Boya#para01 469,{ next; mes "[Boya]"; mes "Tell him that I sent you and follow his directions."; - mes "Ok, bless you!"; + mes "Ok, may Freya bless you!"; set para_suv01,33; setquest 7156; close; } - break; case 2: mes "[Boya]"; mes "You are so rude!"; specialeffect2 EF_HIT1; percentheal -50,0; next; - mes "-Beat quickly and properly this brightening Rune Knight invisably."; + mes "-Beats quickly and this shining Rune Knight turns invisible."; mes "It hurts too much-"; close; } - break; case 3: mes "[Boya]"; mes "Don't bother me."; close; } } - else if ((para_suv01 > 0) && (para_suv01 < 5)) { + if ((para_suv01 > 0) && (para_suv01 < 5)) { mes "[Boya]"; - mes "Hey, I already talked all about the training spot."; + mes "Hey, I already talked all about the training areas."; mes "I will explain again please concentrate."; next; mes "[Boya]"; - mes "Oasis of southeast Morroc."; + mes "An oasis souteast of Morroc."; mes "There is a big dog in the center."; - mes "The detailed story is written in the note, see?"; + mes "The detailed story is written in the log, see?"; close; } - else if (para_suv01 == 5) { + if (para_suv01 == 5) { mes "[Boya]"; mes "Oh you've come back."; mes "Good job."; @@ -569,7 +567,7 @@ moc_para01,25,35,4 script Instructor Boya#para01 469,{ mes "[Boya]"; mes "Completed step 1."; mes "Congratulations."; - mes "My team will give you a uniform and some equipment."; + mes "We will give you a uniform and some equipment."; next; mes "[Boya]"; mes "Can you see a large blue gate next to the board?"; @@ -582,7 +580,7 @@ moc_para01,25,35,4 script Instructor Boya#para01 469,{ completequest 7132; close; } - else if ((para_suv01 > 5) && (para_suv01 < 10)) { + if ((para_suv01 > 5) && (para_suv01 < 10)) { mes "[Boya]"; mes "The training name was 'Conquer the Culvert!."; mes "Did you explore the culvert fully?"; @@ -591,7 +589,7 @@ moc_para01,25,35,4 script Instructor Boya#para01 469,{ mes "Come back when you've completed all the courses from the local trainer."; close; } - else if (para_suv01 == 10) { + if (para_suv01 == 10) { mes "[Boya]"; mes "Oh you're back."; mes "Good job."; @@ -613,14 +611,14 @@ moc_para01,25,35,4 script Instructor Boya#para01 469,{ completequest 7137; close; } - else if (para_suv01 == 11) { + if (para_suv01 == 11) { mes "[Boya]"; mes "What are you doing?"; mes "Get the equipment from the storage manager."; mes "Our uniform is pretty awesome haha."; close; } - else if (para_suv01 == 12) { + if (para_suv01 == 12) { mes "[Boya]"; mes "Um, did you like the supplies?"; mes "I like the red hat."; @@ -632,7 +630,7 @@ moc_para01,25,35,4 script Instructor Boya#para01 469,{ mes "Able to take upper class, now."; mes "What about it, do you want?"; next; - switch(select("No, way.:Absolutely, I will.")) { + switch (select("No, way.:Absolutely, I will.")) { case 1: mes "[Boya]"; mes "Really?"; @@ -655,7 +653,7 @@ moc_para01,25,35,4 script Instructor Boya#para01 469,{ next; mes "[Boya]"; mes "There is a small archer village north of Payon."; - mes "There is a cave on the west hill of the archer village."; + mes "There is a cave on the western hill of the archer village."; next; mes "[Boya]"; mes "We have dispatched someone in front of the cave."; @@ -663,8 +661,8 @@ moc_para01,25,35,4 script Instructor Boya#para01 469,{ mes "..."; next; mes "[Boya]"; - mes "Anyway we are on the same team so he will know me."; - mes "He will give you a battle target."; + mes "Anyway he is one of us so he will know me."; + mes "He will give you a mission."; mes "If you have questions ask him."; next; mes "[Boya]"; @@ -673,20 +671,20 @@ moc_para01,25,35,4 script Instructor Boya#para01 469,{ next; mes "[Boya]"; mes "Anyway..."; - mes "that place is pretty close to here so, come back quickly."; - mes "Ok, bless you~!"; + mes "That place is not far from here so, come back quickly."; + mes "Ok, may Freya bless you~!"; set para_suv01,13; setquest 7138; close; } - else if ((BaseLevel > 32) && (BaseLevel < 40)) { + if ((BaseLevel > 32) && (BaseLevel < 40)) { mes "[Boya]"; mes "I'll send you to the 2nd step of course B."; mes "This course is called 'Conquer Anthell!'."; mes "It's the most proper mission for your level."; next; mes "[Boya]"; - mes "Travel just Southwest of Morroc City."; + mes "Travel just southwest of Morroc City."; mes "There you will find a hole in the ground to a cave called Anthell."; next; mes "[Boya]"; @@ -699,8 +697,8 @@ moc_para01,25,35,4 script Instructor Boya#para01 469,{ mes "His name is... K? M? Hmm? Anyway I can't remember."; next; mes "[Boya]"; - mes "We are the same team so he will know me."; - mes "He will give you a battle target."; + mes "He is one of us so he will know me."; + mes "He will give you a mission."; mes "If you have any questions ask him."; next; mes "[Boya]"; @@ -709,73 +707,74 @@ moc_para01,25,35,4 script Instructor Boya#para01 469,{ next; mes "[Boya]"; mes "Anyway..."; - mes "that place is pretty close to here so, come back quickly."; + mes "That place is not far from here so, come back quickly."; mes "Ok, blessing you~!!"; + set para_suv01,17; setquest 7142; close; } - else if ((BaseLevel > 39) && (BaseLevel < 50)) { + if ((BaseLevel > 39) && (BaseLevel < 50)) { mes "[Boya]"; mes "You are on the third step of course A."; mes "This course is called 'Conquer Orc village!'."; mes "Let me see..."; next; mes "[Boya]"; - mes "Go through the gate of Prontera and keep walking to the west. Orc village is there."; - mes "Or go out through the west gate of Geffen and keep going to the souteastern direction.."; + mes "Go through the gate of Prontera and keep walking to the west. Orc Village is in that direction."; + mes "Or you can go out through the western gate of Geffen and keep heading southeast.."; next; mes "[Boya]"; - mes "Umm. Orc village has a Kafra Employee there so you can use the Kafra service there."; + mes "Umm. Orc village has a Kafra Employee dispatched there so you could use the Kafra services.."; mes "It's up to you."; next; mes "[Boya]"; - mes "One of our dispatched members is waiting in the building near the kafra employee."; + mes "One of our dispatched members is waiting in the building near the Kafra Employee."; next; mes "[Boya]"; - mes "She will explain in detail what should you do in Orc Village."; + mes "She will explain what needs to be done there."; mes "If you have any questions ask her."; next; mes "[Boya]"; - mes "Ok, bless you!"; + mes "Ok, may Freya bless you!"; set para_suv01,24; setquest 7147; close; } - else if ((BaseLevel > 49) && (BaseLevel < 60)) { + if ((BaseLevel > 49) && (BaseLevel < 60)) { mes "[Boya]"; mes "You are on the third step of course B."; mes "This course is called 'Conquer Orc dungeon!'."; mes "It's the most proper mission for your level."; next; mes "[Boya]"; - mes "Go through the gate of prontera and keep walking to the west. Orc village is there."; - mes "Or go out through the west gate of Geffen and keep going to the souteastern direction."; + mes "Go through the gate of Prontera and keep walking to the west. Orc Village is in that direction."; + mes "Or you can go out through the western gate of Geffen and keep heading southeast.."; next; mes "[Boya]"; - mes "Umm. Orc village has a Kafra Employee there so you can use the Kafra service there."; + mes "Umm. Orc village has a Kafra Employee dispatched there so you could use the Kafra services.."; mes "It's up to you."; next; mes "[Boya]"; - mes "One of our dispatched members is waiting in the building near the kafra employee."; + mes "One of our dispatched members is waiting in the building near the Kafra Employee."; next; mes "[Boya]"; - mes "She will explain in detail what should you do in Orc Village."; + mes "She will explain what needs to be done there."; mes "If you have any questions ask her."; next; mes "[Boya]"; - mes "Ok, bless you!"; + mes "Ok, may Freya bless you!"; set para_suv01,29; setquest 7152; close; } - else if (BaseLevel > 59) { + if (BaseLevel > 59) { mes "[Boya]"; mes "You are on the last step."; - mes "This course is called 'Conquer Ocean City!'."; + mes "This course is called 'Conquer the Ocean City!'."; mes "I don't know if it is the proper course or not, but anyway it's the last course of our training."; next; mes "[Boya]"; - mes "First take a ship toward to Bayalan from Izlude!"; + mes "First take a ship to to Byalan Island from Izlude!"; mes "There is an underground cave. Go in and get to the bottom floor where you will find a historic underwater city.."; next; mes "[Boya]"; @@ -784,33 +783,30 @@ moc_para01,25,35,4 script Instructor Boya#para01 469,{ next; mes "[Boya]"; mes "Tell him that I sent you and follow his directions."; - mes "Ok, bless you!"; + mes "Ok, may Freya bless you!"; set para_suv01,33; setquest 7156; close; } - break; } } - else { - mes "[Boya]"; - mes "The battle training is organized into steps."; - mes "When you able to join next step come back again after leveling more."; - next; - mes "[Boya]"; - mes "The next training step is available for those over Level 26."; - mes "When you reach that level, come by again. get it?"; - close; - } + mes "[Boya]"; + mes "The battle training is organized into steps."; + mes "When you able to join next step come back again after leveling more."; + next; + mes "[Boya]"; + mes "The next training step is available for those over Level 26."; + mes "When you reach that level, come by again. get it?"; + close; } - else if ((para_suv01 > 12) && (para_suv01 < 16)) { + if ((para_suv01 > 12) && (para_suv01 < 16)) { mes "[Boya]"; - mes "The training place is at the north cave of Payon."; + mes "The training area is at the north cave of Payon."; mes "A staff member is already dispatched there."; mes "Find him and follow his directions."; close; } - else if (para_suv01 == 16) { + if (para_suv01 == 16) { mes "[Boya]"; mes "You finished the second step of training."; mes "Now do you understand how this world is organized?"; @@ -825,16 +821,16 @@ moc_para01,25,35,4 script Instructor Boya#para01 469,{ completequest 7141; close; } - else if ((para_suv01 > 16) && (para_suv01 < 21)) { + if ((para_suv01 > 16) && (para_suv01 < 21)) { mes "[Boya]"; - mes "The training place is Southwest of Morroc."; - mes "Enter the Sandman Fortress to reach it directly."; + mes "The training area is southwest of Morroc."; + mes "Enter the Saint Darmain Fortress to reach it directly."; next; mes "[Boya]"; mes "There's someone there named... Uh... he is waiting for you to follow his direction."; close; } - else if (para_suv01 == 21) { + if (para_suv01 == 21) { mes "[Boya]"; mes "You finished the second step of training."; mes "Now do you understand how this world is organized?"; @@ -849,21 +845,21 @@ moc_para01,25,35,4 script Instructor Boya#para01 469,{ completequest 7146; close; } - else if (para_suv01 == 22) { + if (para_suv01 == 22) { mes "[Boya]"; mes "We serve trainees with equipment and armor after passing the second step of training."; - mes "Go to the arsenal and meet the person in charge there."; + mes "Go to the storage and meet the person in charge there."; next; mes "[Boya]"; - mes "To find the arsenal pass the blue gate next to the request board then at the end of the passage to the right side."; + mes "To find the storage pass the blue gate next to the mission board then at the end of the hallway to the right side."; close; } - else if (para_suv01 == 23) { + if (para_suv01 == 23) { mes "[Boya]"; mes "Hey long time no see."; mes "So what's up?"; next; - switch(select("I want to join training.:Nothing.")) { + switch (select("I want to join training.:Nothing.")) { case 1: mes "[Boya]"; mes "Hmm... really?"; @@ -876,61 +872,61 @@ moc_para01,25,35,4 script Instructor Boya#para01 469,{ mes "Let me see..."; next; mes "[Boya]"; - mes "Go through the gate of Prontera and keep walking to the west. Orc village is there."; - mes "Or go out through the west gate of Geffen and keep going to the souteastern direction.."; + mes "Go through the gate of Prontera and keep walking to the west. Orc Village is in that direction."; + mes "Or you can go out through the western gate of Geffen and keep heading southeast.."; next; mes "[Boya]"; - mes "Umm. Orc village has a Kafra Employee there so you can use the Kafra service there."; + mes "Umm. Orc village has a Kafra Employee dispatched there so you could use the Kafra services.."; mes "It's up to you."; next; mes "[Boya]"; - mes "One of our dispatched members is waiting in the building near the kafra employee."; + mes "One of our dispatched members is waiting in the building near the Kafra Employee."; next; mes "[Boya]"; - mes "She will explain in detail what should you do in Orc Village."; + mes "She will explain what needs to be done there."; mes "If you have any questions ask her."; next; mes "[Boya]"; - mes "Ok, bless you!"; + mes "Ok, may Freya bless you!"; set para_suv01,24; setquest 7147; close; } - else if ((BaseLevel > 49) && (BaseLevel < 60)) { + if ((BaseLevel > 49) && (BaseLevel < 60)) { mes "[Boya]"; mes "You are on the third step of course B."; mes "This course is called 'Conquer Orc dungeon!'."; mes "It's the most proper mission for your level."; next; mes "[Boya]"; - mes "Go through the gate of prontera and keep walking to the west. Orc village is there."; - mes "Or go out through the west gate of Geffen and keep going to the souteastern direction."; + mes "Go through the gate of Prontera and keep walking to the west. Orc Village is in that direction."; + mes "Or you can go out through the western gate of Geffen and keep heading southeast.."; next; mes "[Boya]"; - mes "Umm. Orc village has a Kafra Employee there so you can use the Kafra service there."; + mes "Umm. Orc village has a Kafra Employee dispatched there so you could use the Kafra services.."; mes "It's up to you."; next; mes "[Boya]"; - mes "One of our dispatched members is waiting in the building near the kafra employee."; + mes "One of our dispatched members is waiting in the building near the Kafra Employee."; next; mes "[Boya]"; - mes "She will explain in detail what should you do in Orc Village."; + mes "She will explain what needs to be done there."; mes "If you have any questions ask her."; next; mes "[Boya]"; - mes "Ok, bless you!"; + mes "Ok, may Freya bless you!"; set para_suv01,29; setquest 7152; close; } - else if (BaseLevel > 59) { + if (BaseLevel > 59) { mes "[Boya]"; mes "You are on the last step."; - mes "This course is called 'Conquer Ocean City!'."; + mes "This course is called 'Conquer the Ocean City!'."; mes "I don't know if it is the proper course or not, but anyway it's the last course of our training."; next; mes "[Boya]"; - mes "First take a ship toward to Bayalan from Izlude!"; + mes "First take a ship to to Byalan Island from Izlude!"; mes "There is an underground cave. Go in and get to the bottom floor where you will find a historic underwater city.."; next; mes "[Boya]"; @@ -939,18 +935,15 @@ moc_para01,25,35,4 script Instructor Boya#para01 469,{ next; mes "[Boya]"; mes "Tell him that I sent you and follow his directions."; - mes "Ok, bless you!"; + mes "Ok, may Freya bless you!"; set para_suv01,33; setquest 7156; close; } - else { - mes "[Boya]"; - mes "Sooo sorry but to join this training you need to at least be level 40."; - mes "Concentrate to become higher level then come back."; - close; - } - break; + mes "[Boya]"; + mes "Sooo sorry but to join this training You need to be at least level 40."; + mes "Concentrate to become higher level then come back."; + close; case 2: mes "[Boya]"; mes "Did you come to see me?"; @@ -963,15 +956,15 @@ moc_para01,25,35,4 script Instructor Boya#para01 469,{ close; } } - else if ((para_suv01 > 23) && (para_suv01 < 28)) { + if ((para_suv01 > 23) && (para_suv01 < 28)) { mes "[Boya]"; - mes "Umm. Orc village has a Kafra Employee there so you can use the Kafra service there."; + mes "Umm. Orc village has a Kafra Employee there so you can use the Kafra services."; next; mes "[Boya]"; - mes "One of our dispatched members is waiting in the building near the Kafra employee."; + mes "One of our dispatched members is waiting in the building near the Kafra Employee."; close; } - else if (para_suv01 == 28) { + if (para_suv01 == 28) { mes "[Boya]"; mes "Cool! You passed the third step of training."; mes "I will certify that you completed the training."; @@ -979,23 +972,23 @@ moc_para01,25,35,4 script Instructor Boya#para01 469,{ next; mes "[Boya]"; mes "We serve trainees with equipment and armor after passing the second step of training."; - mes "Go to the arsenal and meet the person in charge there."; + mes "Go to the storage and meet the person in charge there."; next; mes "[Boya]"; - mes "To find the arsenal pass the blue gate next to the request board then at the end of the passage to the right side."; + mes "To find the storage pass the blue gate next to the mission board then at the end of the hallway to the right side."; set para_suv01,37; completequest 7151; close; } - else if ((para_suv01 > 28) && (para_suv01 < 32)) { + if ((para_suv01 > 28) && (para_suv01 < 32)) { mes "[Boya]"; - mes "Umm. Orc village has a Kafra Employee there so you can use the Kafra service there.."; + mes "Umm. Orc village has a Kafra Employee there so you can use the Kafra services there."; next; mes "[Boya]"; - mes "One of our dispatched members is waiting in the building near the Kafra employee."; + mes "One of our dispatched members is waiting in the building near the Kafra Employee."; close; } - else if (para_suv01 == 32) { + if (para_suv01 == 32) { mes "[Boya]"; mes "Cool! You passed the third step of training."; mes "I will certify that you completed the training."; @@ -1003,15 +996,15 @@ moc_para01,25,35,4 script Instructor Boya#para01 469,{ next; mes "[Boya]"; mes "We serve trainees with equipment and armor after passing the second step of training."; - mes "Go to the arsenal and meet the person in charge there."; + mes "Go to the storage and meet the person in charge there."; next; mes "[Boya]"; - mes "To find the arsenal pass the blue gate next to the request board then at the end of the passage to the right side."; + mes "To find the storage pass the blue gate next to the mission board then at the end of the hallway to the right side."; set para_suv01,37; completequest 7155; close; } - else if ((para_suv01 > 32) && (para_suv01 < 36)) { + if ((para_suv01 > 32) && (para_suv01 < 36)) { mes "[Boya]"; mes "First take a ship toward to Bayalan from Izlude!"; mes "There is an underground cave. Go in and get to the bottom floor where you will find a historic underwater city.."; @@ -1020,7 +1013,7 @@ moc_para01,25,35,4 script Instructor Boya#para01 469,{ mes "There is a dispatched trainee around the entrance of the Ocean City."; close; } - else if (para_suv01 == 36) { + if (para_suv01 == 36) { mes "[Boya]"; mes "Cool! You passed the third step of training."; mes "I will certify that you completed the training."; @@ -1028,15 +1021,15 @@ moc_para01,25,35,4 script Instructor Boya#para01 469,{ next; mes "[Boya]"; mes "We serve trainees with equipment and armor after passing the second step of training."; - mes "Go to the arsenal and meet the person in charge there."; + mes "Go to the storage and meet the person in charge there."; next; mes "[Boya]"; - mes "To find the arsenal pass the blue gate next to the request board then at the end of the passage to the right side."; + mes "To find the storage pass the blue gate next to the mission board then at the end of the hallway to the right side."; set para_suv01,37; completequest 7159; close; } - else if (para_suv01 == 37) { + if (para_suv01 == 37) { mes "[Boya]"; mes "If you finish all of the steps go and get your supplies."; mes "We offer equipment to those who complete the training."; @@ -1049,7 +1042,7 @@ moc_para01,25,35,4 script Instructor Boya#para01 469,{ mes "The arsenal is past the blue gate and at the end of the right side of the passage."; close; } - else if (para_suv01 == 38) { + if (para_suv01 == 38) { mes "[Boya]"; mes "My boss created all the courses for the training."; mes "After he manufactured the uniform and supplies he changed his mind and said that he can't give them for free."; @@ -1064,7 +1057,7 @@ moc_para01,25,35,4 script Instructor Boya#para01 469,{ next; mes "[Boya]"; mes "Although the uniform and equipment might be useless."; - mes "participating in this training means they want to become a member of my team."; + mes "participating in this training means they want to become a member of our group."; next; mes "[Boya]"; mes "Yes that's all."; @@ -1075,29 +1068,26 @@ moc_para01,25,35,4 script Instructor Boya#para01 469,{ mes "But if you decide to sell or trade them off, it is none of our concern."; close; } - else { - mes "[Boya]"; - mes "What do you want?"; - mes "I doubt that you need more training."; - next; - mes "[Boya]"; - mes "There is nothing more I can teach a battle master such as yourself."; - close; - } - } - else { mes "[Boya]"; - mes "You are not on my team, are you?"; - mes "I don't have anything to say to outsiders."; - mes "If you want something register with my team."; + mes "What do you want?"; + mes "I doubt that you need more training."; next; mes "[Boya]"; - mes "To register with the Eden Group ask Liam Ibenor next to me."; + mes "There is nothing more I can teach a battle master such as yourself."; close; } + mes "[Boya]"; + mes "You are not in my group are you?"; + mes "I don't have anything to say to outsiders."; + mes "If you want something register with my group."; + next; + mes "[Boya]"; + mes "To register with the Eden Group ask Laime Evenor next to me."; + close; } moc_fild11,180,253,5 script Talking Dog#para03 972,{ + if (para_suv01 == 1) { mes "[Talking Dog]"; mes "kkkkuuuuahhh."; @@ -1107,10 +1097,10 @@ moc_fild11,180,253,5 script Talking Dog#para03 972,{ mes "[Talking Dog]"; mes "What's up?"; mes "You are!"; - mes "Member of Eden Group."; - mes "Did you come to give me a meal? I don't like drinks."; + mes "A member of the Eden Group."; + mes "Have you come to give me a meal? I don't like drinks."; next; - switch(select("Boya is really perfect.:Boya is really great.:Boya is really soft.")) { + switch (select("Boya is really perfect.:Boya is really great.:Boya is really soft.")) { case 1: mes "[Talking Dog]"; mes "Uhh..."; @@ -1118,17 +1108,17 @@ moc_fild11,180,253,5 script Talking Dog#para03 972,{ close; case 2: mes "[Talking Dog]"; - mes ".Ahh... um..."; - mes "Gosh, did you come to join in the training?"; + mes "Ahh... um..."; + mes "Gosh, did you come here to participate in the training?"; mes "If Boya sent you then you know that it's battle training."; mes "Bow wow..."; next; mes "[Talking Dog]"; - mes "If so, should I clean around this oasis more clearly?"; + mes "If so, should I start securing this oasis more clearly?"; mes "Can you see a Condor flying?"; next; mes "[Talking Dog]"; - mes "Can you shoo them away for me?"; + mes "Can you scare them away for me?"; mes "So people can use this oasis safer and more comfortably."; next; mes "[Talking Dog]"; @@ -1141,14 +1131,13 @@ moc_fild11,180,253,5 script Talking Dog#para03 972,{ case 3: mes "[Talking Dog]"; mes "Are you ok?"; - mes "Haven't you ever seen a talking dog?"; + mes "Haven't you seen a talking dog before?"; mes "What are you talking about?"; close; } } - else if (para_suv01 == 2) { - set .@hunt_a01,checkquest(7129,HUNTING); - if (.@hunt_a01 == 2) { + if (para_suv01 == 2) { + if (checkquest(7129,HUNTING) == 2) { mes "[Talking Dog]"; mes "Woooohh..."; mes "Great!"; @@ -1157,10 +1146,10 @@ moc_fild11,180,253,5 script Talking Dog#para03 972,{ mes "[Talking Dog]"; mes "Nevermind."; mes "Let's find the next target kk!"; - mes "Ok. Let's drive Desert Wolves out of here."; + mes "Ok. Let's drive the Desert Wolves out of here."; next; mes "[Talking Dog]"; - mes "If they grow up it will be dangerous."; + mes "If they grow up they will become dangerous."; mes "......"; next; mes "[Talking Dog]"; @@ -1169,7 +1158,7 @@ moc_fild11,180,253,5 script Talking Dog#para03 972,{ mes "But I haven't always been a dog my entire life."; next; mes "[Talking Dog]"; - mes "I will show you that don't have any pity at all."; + mes "I will show you that don't have to pity me at all."; next; mes "[Talking Dog]"; mes "They pee wherever and have no shame."; @@ -1183,71 +1172,65 @@ moc_fild11,180,253,5 script Talking Dog#para03 972,{ changequest 7129,7130; close; } - else { - mes "[Talking Dog]"; - mes "First lets follow the bald and noisy bird."; - mes "Yes Condors."; - mes "Eliminate 10 Condors. It seems to easy, right?"; - mes "Oh, if you are tired I will help you."; - next; - mes "-HP and SP is recovered after the dog barks.-"; - unitskilluseid getcharid(3),"AL_HEAL",11; - percentheal 0,100; - close; - } + mes "[Talking Dog]"; + mes "First lets follow the bald and noisy bird."; + mes "Yes Condors."; + mes "Kill 10 Condors. It seems to easy, right?"; + mes "Oh, if you are tired I will help you."; + next; + mes "-When the dog barked, your HP and SP recovered.-"; +// UseSkillToPC 28 10 99 60; // Use Skill On Player <Skill ID>,<Lvl>,<x>,<y> + percentheal 100,100; + close; } - else if (para_suv01 == 3) { - set .@hunt_a02,checkquest(7130,HUNTING); - if (.@hunt_a02 == 2) { + if (para_suv01 == 3) { + if (checkquest(7130,HUNTING) == 2) { mes "[Talking Dog]"; mes "You are so perfect."; next; mes "[Talking Dog]"; mes "Or not. Hehe, anyway thanks for your help."; - mes "The oasis is almost arranged neatly now."; + mes "The oasis has almost been secured now."; mes "Ok, it's the last step!"; next; mes "[Talking Dog]"; - mes "There's an annoying monster that hides in the sand and poisons people when out of nowhere."; + mes "There's an annoying monster that hides in the sand and poisons people out of nowhere."; next; mes "[Talking Dog]"; mes "All beautiful things have some poison inside but these actually kill."; - mes "Remove Scorpions which are called the poison of the desert!"; + mes "Kill Scorpions which are called the poison of the desert!"; next; mes "[Talking Dog]"; mes "It's the last step so let's make it simple"; - mes "Hunt just 5!"; + mes "Just hunt 5!"; mes "Bow wow!"; set para_suv01,4; changequest 7130,7131; close; } - else { - mes "[Talking Dog]"; - mes ".I don't want you to show any pity."; - mes "I am dog with a golden heart."; - next; - mes "[Talking Dog]"; - mes "After removing the 10 Desert Wolves come back again."; - mes "Oh, if you are tired I will help you."; - next; - mes "-HP and SP is recovered after the dog barks.-"; - unitskilluseid getcharid(3),"AL_HEAL",11; - percentheal 0,100; - close; - } + mes "[Talking Dog]"; + mes "I don't want you to show any pity."; + mes "I am dog with a golden heart."; + next; + mes "[Talking Dog]"; + mes "After hunting the 10 Desert Wolves come back again."; + mes "Oh, if you are tired I will help you."; + next; + mes "-When the dog barked, your HP and SP recovered.-"; +// UseSkillToPC 28 10 99 60; // Use Skill On Player <Skill ID>,<Lvl>,<x>,<y> + percentheal 100,100; + close; } - else if (para_suv01 == 4) { - set .@hunt_a02,checkquest(7131,HUNTING); - if (.@hunt_a02 == 2) { + if (para_suv01 == 4) { + if (checkquest(7131,HUNTING) == 2) { mes "[Talking Dog]"; mes "Um. Excellent."; mes "You are awesome!"; next; mes "[Talking Dog]"; - mes "Thanks to your effort the oasis is safer."; + mes "Thanks to your effort the oasis is secure."; mes "Don't look around!"; - mes "If I say it's safe!"; + mes "If I say it's secure!"; mes "Uhuhuhuh aaaang!"; next; mes "[Talking Dog]"; @@ -1265,49 +1248,47 @@ moc_fild11,180,253,5 script Talking Dog#para03 972,{ mes "krrrrreuung. hup."; next; mes "[Talking Dog]"; - mes "Go back to the Eden Group office and show it to the flashy Rune Knight."; + mes "Go back to the Eden Group headquarters and show it to the flashy Rune Knight."; mes "Let me say again that you are great!"; mes "Hooooohooo~"; set para_suv01,5; changequest 7131,7132; close; } - else { - mes "[Talking Dog]"; - mes "Let's remove only 5 Scorpions."; - mes "If so we can make peace in this oasis."; - next; - mes "[Talking Dog]"; - mes "When I take a nap they won't chew my tail any more."; - mes "Due to his mistake my feet won't be hurt at all."; - next; - mes "[Talking Dog]"; - mes "You can battle."; - mes "I can rest more comfortably."; - mes "Other people are going to be safer too."; - next; - mes "[Talking Dog]"; - mes "Everyone will have a good memory of the Eden Group."; - mes "Oh, if you are tired I will help you."; - next; - mes "-HP and SP is recovered after the dog barks.-"; - unitskilluseid getcharid(3),"AL_HEAL",11; - percentheal 0,100; - close; - } + mes "[Talking Dog]"; + mes "Let's hunt only 5 Scorpions."; + mes "So we can make peace in this oasis."; + next; + mes "[Talking Dog]"; + mes "When I take a nap they won't chew my tail any more."; + mes "Due to his mistake my feet won't be hurt at all."; + next; + mes "[Talking Dog]"; + mes "You can fight."; + mes "I can rest more comfortably."; + mes "Other people are going to be safer too."; + next; + mes "[Talking Dog]"; + mes "Everyone will think fondly of the Eden Group."; + mes "Oh, if you are tired I will help you."; + next; + mes "-When the dog barked, your HP and SP recovered.-"; +// UseSkillToPC 28 10 99 60; // Use Skill On Player <Skill ID>,<Lvl>,<x>,<y> + percentheal 100,100; + close; } - else if (para_suv01 == 5) { + if (para_suv01 == 5) { mes "[Talking Dog]"; mes "kkkkkaaaaauuuunnng."; mes "oopssss kup."; next; mes "[Talking Dog]"; - mes "Are you still in here?"; - mes "You completed."; + mes "Why are you still here?"; + mes "You are done here."; mes "Hooooo bow wow."; close; } - else if (para_suv01 > 5) { + if (para_suv01 > 5) { mes "[Talking Dog]"; mes "Hey man~ What's going on?"; mes "What about the Rune Knight?"; @@ -1315,36 +1296,32 @@ moc_fild11,180,253,5 script Talking Dog#para03 972,{ mes "Hyuk huk..."; next; mes "[Talking Dog]"; - mes "Eden Group is cool."; - mes "They're a really good team."; + mes "The Eden Group is cool."; + mes "They're a really good group."; mes "They accepted a wandering talking dog."; - mes "Take care and good job."; + mes "Take care and good luck."; close; } - else { - mes "Hey look."; - mes "I'm a talking dog."; - mes "Not a wolf."; - mes "Originally I wasn't a dog..."; - next; - if (countitem(6219) > 0) { - mes "[Talking Dog]"; - mes "Anyway are you a Eden Group member?"; - mes "Oh good to see you."; - mes "I am also a member of Eden Group."; - mes "Take care and good job."; - close; - } - else { - mes "[Talking Dog]"; - mes "Why are you looking me like that?"; - mes "......"; - close; - } + mes "Hey look."; + mes "I'm a talking dog."; + mes "Not a wolf."; + mes "I wasn't a dog originally..."; + next; + if (countitem(6219) > 0) { + mes "[Talking Dog]"; + mes "Anyway are you a Eden Group member?"; + mes "Oh good to see you."; + mes "I am also a member of Eden Group."; + mes "Take care and good luck."; + close; } + mes "[Talking Dog]"; + mes "Why are you looking at me like that?"; + mes "......"; + close; } -prt_sewb1,131,262,3 script Standing Cat#para04 422,{ +prt_sewb1,131,262,3 script Timid Cat#para04 422,{ if (para_suv01 < 6) { mes "[Timid Cat]"; mes "Meow..."; @@ -1352,18 +1329,18 @@ prt_sewb1,131,262,3 script Standing Cat#para04 422,{ mes "Why are you here meow?"; close; } - else if (para_suv01 == 6) { + if (para_suv01 == 6) { mes "[Timid Cat]"; mes "Come on meow..."; mes "I may be standing here and talking to you like this meow but I am a still a cat meow..."; next; mes "[Timid Cat]"; mes "Dear human you are"; - mes "a member of my team?"; + mes "a member of my group?"; mes "Re... really...!"; mes "Dear Boya's help is like a giant and..."; next; - switch(select("Beautiful Saury:Fresh Mackerel:Beautiful Tuna")) { + switch (select("Beautiful Saury:Fresh Mackerel:Beautiful Tuna")) { case 1: mes "[Timid Cat]"; mes "Big and beautiful Saury..."; @@ -1386,82 +1363,78 @@ prt_sewb1,131,262,3 script Standing Cat#para04 422,{ mes "The environment here is terrible."; next; mes "[Timid Cat]"; - mes "Anyway I'm doing what I was charged to do."; + mes "Anyway I'm doing what I was assigned to do."; mes "So hi, hello and welcome."; next; mes "[Timid Cat]"; mes "Did you come here to have a battle?"; - mes "Remove that thief bug, hurry up!"; - mes "At least 10!"; + mes "Hunt those Thief Bugs, hurry up!"; + mes "Hunt atleast 10!"; mes "Meooow!"; next; mes "[Timid Cat]"; - mes "I really don't like those nasty crawlies..."; + mes "I really don't like those nasty crawlers..."; mes "Meow~!"; next; mes "^4d4dffThe cat was suprised by"; mes "a thief bug and froze in"; - mes "place. Remove those"; - mes "thief bugs around here.^000000"; + mes "place. Hunt those"; + mes "Thief Bugs around here.^000000"; set para_suv01,7; changequest 7133,7134; close; } } - else if (para_suv01 == 7) { - set .@hunt_a02,checkquest(7134,HUNTING); - if (.@hunt_a02 == 2) { + if (para_suv01 == 7) { + if (checkquest(7134,HUNTING) == 2) { mes "[Timid Cat]"; - mes "Now do you understand the dirty and humid waterway underground?"; + mes "Now do you understand the dirty and humid underground sewers?"; mes "Eeeh look what's next meow."; next; mes "[Timid Cat]"; - mes "It's a symbol of dirt next to those thief bugs."; - mes "Get rid of Tarou then make the underground cleaner."; + mes "It's a symbol of dirt next to those Thief Bugs."; + mes "Hunt some Tarou to make the sewers cleaner."; next; mes "[Timid Cat]"; - mes "For our members joining this course."; - mes "Get rid of 10 Tarou."; - mes "Too easy, isn't it?"; + mes "For our members joining this mission."; + mes "Hunt 10 Tarou."; + mes "Easy, ain't it?"; next; mes "[Timid Cat]"; - mes "Why didn't you ask at once? kkk..??"; + mes "Why didn't I ask you at once? kkk..??"; mes "Umm........"; - mes "Because it's just training."; + mes "Because it's just a training mission."; next; mes "[Timid Cat]"; - mes "Training is hard and irritating stuff."; - mes "So go hurry and rid of 10 Tarou."; + mes "Training missions are hard and anoying."; + mes "So go hurry and hunt 10 Tarou."; set para_suv01,8; changequest 7134,7135; close; } - else { - mes "[Timid Cat]"; - mes "Clean the waterway. No the first step is getting rid of Thief Bugs."; - mes "Isn't that simple, meow?"; - next; - mes "[Timid Cat]"; - mes "Take care to check your map so you don't get lost."; - mes "It's a service meeow."; - unitskilluseid getcharid(3),"AL_HEAL",11; - percentheal 0,100; - close; - } + mes "[Timid Cat]"; + mes "Clean the sewers. Now the first step is hunting Thief Bugs."; + mes "Isn't that simple, meow?"; + next; + mes "[Timid Cat]"; + mes "Take care to check your map so you don't get lost."; + mes "It's a service meeow."; +// UseSkillToPC 28 10 99 60; // Use Skill On Player <Skill ID>,<Lvl>,<x>,<y> + percentheal 0,100; + close; } - else if (para_suv01 == 8) { - set .@hunt_a02,checkquest(7135,HUNTING); - if (.@hunt_a02 == 2) { + if (para_suv01 == 8) { + if (checkquest(7135,HUNTING) == 2) { mes "[Timid Cat]"; mes "Great job~!"; mes "How'd you get rid of those dirty bugs and Tarou. You are brave."; next; mes "[Timid Cat]"; - mes "Now have courage because I'm sending you to a strong opponent."; - mes "But first to test your courage, get rid of Familiars."; + mes "Now have courage because I'm sending you to a stronger opponent."; + mes "But first in order to test your courage, hunt Familiars."; next; mes "[Timid Cat]"; - mes "Familiar will bite you so be careful."; + mes "Familiars will bite you so be careful."; mes "They are mean."; mes "They scare me so just hunt 5 and that should be enough."; next; @@ -1472,105 +1445,96 @@ prt_sewb1,131,262,3 script Standing Cat#para04 422,{ mes "[Timid Cat]"; mes "I don't have anything..."; mes "......"; - mes ".What do you want meow? Familiar is waiting to battle with you, hurry up, move~!"; + mes "What do you want meow? Familiars are waiting to fight with you, hurry up, move~!"; set para_suv01,9; changequest 7135,7136; close; } - else { - mes "[Timid Cat]"; - mes "If you can't get rid of Tarou you might get all kinds of dirty dieseases."; - mes "So be proud of yourself and do your best to rid of them."; - next; - mes "[Timid Cat]"; - mes "I will help you little."; - mes "Here, recover your strengh meow.."; - unitskilluseid getcharid(3),"AL_HEAL",11; - percentheal 0,100; - close; - } + mes "[Timid Cat]"; + mes "If you can't kill the Tarou you might get all kinds of dirty diseases."; + mes "So be proud of yourself and do your best to kill them."; + next; + mes "[Timid Cat]"; + mes "I will help you a little."; + mes "Here, I have recovered your strengh meow.."; +// UseSkillToPC 28 10 99 60; // Use Skill On Player <Skill ID>,<Lvl>,<x>,<y> + percentheal 100,100; + close; } - else if (para_suv01 == 9) { - set .@hunt_a02,checkquest(7136,HUNTING); - if (.@hunt_a02 == 2) { + if (para_suv01 == 9) { + if (checkquest(7136,HUNTING) == 2) { mes "[Timid Cat]"; mes "You are great meow~"; - mes "You eliminated them so quickly!"; + mes "You killed them so quickly!"; mes "Meow..."; next; mes "[Timid Cat]"; mes "Now you are not scared of bugs and tarou at all."; - mes "Thanks for training the Conquer the Culvert training portion."; + mes "Thanks for participating in the Conquer the Culvert training mission."; next; mes "[Timid Cat]"; - mes "Now go back to the office and ask Instructor Boya to make sure he has the beautiful tuna..."; + mes "Now go back to the headquarters and ask Instructor Boya to make sure he has the beautiful tuna..."; mes "I will be waiting here."; next; mes "[Timid Cat]"; - mes "Do you know how to get to the Eden Group Office?"; + mes "Do you know how to get to the Eden Group Headquarters?"; mes "Prontera is the closest city from here."; - mes "Go to Prontera and find an officer."; + mes "Go to Prontera and find an Eden Group Teleporter."; set para_suv01,10; changequest 7136,7137; close; } - else { - mes "[Timid Cat]"; - mes "Familiars are really scary."; - mes "They're always flying."; - next; - mes "[Timid Cat]"; - mes "It's the last course so cheer up."; - mes "I will help you a little."; - mes "Recover your strengh meow."; - unitskilluseid getcharid(3),"AL_HEAL",11; - percentheal 0,100; - close; - } - } - else if (para_suv01 == 10) { mes "[Timid Cat]"; - mes "You've completed 'Conquer the Culvert'."; - mes "Go back to the Eden Group office to report to Boya."; + mes "Familiars are really scary."; + mes "They're always flying."; next; mes "[Timid Cat]"; - mes "Boya might eat my tuna while he is waiting for you."; + mes "It's the last course so cheer up."; + mes "I will help you a little."; + mes "Here, I have recovered your strengh meow.."; +// UseSkillToPC 28 10 99 60; // Use Skill On Player <Skill ID>,<Lvl>,<x>,<y> + percentheal 0,100; close; } - else { + if (para_suv01 == 10) { + mes "[Timid Cat]"; + mes "You've completed 'Conquer the Culvert'."; + mes "Go back to the Eden Group headquarters to report to Boya."; + next; mes "[Timid Cat]"; - mes "How are you meeow?"; - mes "Did you volunteer to conquer the Culvert?"; - mes "You are a member of Edgen Group for sure."; - mes "You are helping the world to make the world a better place."; + mes "Boya might eat my tuna while he is waiting for you."; close; } + mes "[Timid Cat]"; + mes "How are you meeow?"; + mes "Did you volunteer to conquer the Culvert?"; + mes "You are a member of the Edgen Group for sure."; + mes "You are helping to make the world a better place."; + close; } -pay_arche,41,136,3 script Eden Member Karl#p05 904,{ +pay_arche,41,136,3 script Eden Member Karl#para05 904,{ if (para_suv01 < 13) { if (countitem(6219) > 0) { mes "[Karl]"; mes "Hey, how are you?"; mes "Good to see you~"; - mes "Are you going h?"; - close; - } - else { - mes "[Karl]"; - mes "Umm...?"; - mes "You are a person whom I was waiting for."; + mes "Are you going inside?"; close; } + mes "[Karl]"; + mes "Umm...?"; + mes "You are not the one I am waiting for."; + close; } - else if (para_suv01 == 13) { + if (para_suv01 == 13) { mes "[Karl]"; mes "Hello?"; mes "Since I got a report, I was waiting for you."; - mes "You came here to join the training course, right?"; + mes "You came here to join the training mission, right?"; next; mes "[Karl]"; - mes "Have you ever entered this cave?"; + mes "Have you ever entered this cave before?"; mes "I don't know if you already heard some stories in this village."; next; mes "[Karl]"; @@ -1578,7 +1542,7 @@ pay_arche,41,136,3 script Eden Member Karl#p05 904,{ mes "It's too bad, isn't it?"; next; mes "[Karl]"; - mes "That's why we chose this place as step 2 of the battle training course."; + mes "That's why we chose this place as step 2 of the battle training mission."; mes "This step is called 'Conquer Ghost Cave~'."; mes "Help people to enjoy their nights comfortably."; next; @@ -1588,15 +1552,15 @@ pay_arche,41,136,3 script Eden Member Karl#p05 904,{ next; mes "[Karl]"; mes "Lets conquer the dangerous ghost cave..."; - mes "Get rid of the living bones in there."; + mes "Kill the bone Skeletons in there."; next; mes "[Karl]"; - mes "The bones are from a Skeleton."; - mes "Actually Skeleton or just normal bones are all the same but..."; + mes "The bones are from Skeletons."; + mes "Actually Skeletons or just normal bones are all the same but..."; next; mes "[Karl]"; mes "Skeletons are one of the basic undead classes."; - mes "Undead never ever. Get rid of 15 undead Skeleton."; + mes "Undead never ever. Hunt 15 undead Skeletons."; next; mes "[Karl]"; mes "If you feel like you're in danger don't hesitate to just leave."; @@ -1605,9 +1569,8 @@ pay_arche,41,136,3 script Eden Member Karl#p05 904,{ changequest 7138,7139; close; } - else if (para_suv01 == 14) { - set .@hunt_a02,checkquest(7139,HUNTING); - if (.@hunt_a02 == 2) { + if (para_suv01 == 14) { + if (checkquest(7139,HUNTING) == 2) { mes "[Karl]"; mes "Did you get how the undead work?"; mes "As you know undead never die so, blessing of live person it's same as curse to them."; @@ -1618,72 +1581,67 @@ pay_arche,41,136,3 script Eden Member Karl#p05 904,{ next; mes "[Karl]"; mes "Anyway... that's it.."; - mes "Next... I guess you already see while you were getting rid of Skeletons."; + mes "Next... I guess you already see while you were killing Skeletons."; mes "Some green things are picking up all of the stuff dropped by the dead monsters."; next; mes "[Karl]"; - mes "You know Poring? Maybe they are cousins them."; - mes "They look really bad, maybe they have risen eating poison or something."; + mes "Do you know Porings? Maybe they are related to them."; + mes "They look really bad, maybe they have been eating poison or something."; next; mes "[Karl]"; - mes "Ok if you're ready go to and kill those Poporings."; - mes "You should 10 of them."; + mes "Ok if you're ready go and kill those Poporings."; + mes "You should hunt 10 of them."; next; set para_suv01,15; changequest 7139,7140; close; } - else { - mes "[Karl]"; - mes "Skeletons are basic undead."; - mes "Use the Heal or Resurrection skill."; - mes "If you can."; - next; - mes "[Karl]"; - mes "Just for case I will recover all your energy."; - mes "It's the last step so finish strong."; - unitskilluseid getcharid(3),"AL_HEAL",11; - percentheal 0,100; - close; - } + mes "[Karl]"; + mes "Skeletons are basic undead."; + mes "Use the Heal or Resurrection skill."; + mes "If you can."; + next; + mes "[Karl]"; + mes "Just in case I will recover all your energy."; + mes "It's the last step so be careful."; +// UseSkillToPC 28 10 99 60; // Use Skill On Player <Skill ID>,<Lvl>,<x>,<y> + percentheal 100,100; + close; } - else if (para_suv01 == 15) { - set .@hunt_a02,checkquest(7140,HUNTING); - if (.@hunt_a02 == 2) { + if (para_suv01 == 15) { + if (checkquest(7140,HUNTING) == 2) { mes "[Karl]"; mes "Did you get back what the Poporing stole?"; mes "This cave is really deep and there are lots of precious things that they could have picked up."; next; mes "[Karl]"; mes "You did really great job. Excellent."; - mes "The 1st floor is cleaner now. Thanks for helping."; + mes "The 1st floor is safer now. Thanks for helping."; next; mes "[Karl]"; - mes "You completed all of the training courses so go back to the office and get approval from the flashy Rune Knight."; + mes "You've completed all of the training missions so go back to the headquarters and get approval from the flashy Rune Knight."; next; mes "[Karl]"; mes "You might get a new uniform."; - mes "Haha. I will keep tabs on your growth progress."; + mes "Haha. I will keep tabs on your progression."; set para_suv01,16; changequest 7140,7141; close; } - else { - mes "[Karl]"; - mes "Poporings are stronger than you expect."; - mes "If you treat them the same as a normal Poring it will get you in trouble."; - next; - mes "[Karl]"; - mes "Just for case I will recover all your energy."; - mes "It's the last step so finish bravely."; - unitskilluseid getcharid(3),"AL_HEAL",11; - percentheal 0,100; - close; - } + mes "[Karl]"; + mes "Poporings are stronger than you expect."; + mes "If you treat them the same as a normal Poring it will get you in trouble."; + next; + mes "[Karl]"; + mes "Just in case I will recover all your energy."; + mes "It's the last step so be careful."; +// UseSkillToPC 28 10 99 60; // Use Skill On Player <Skill ID>,<Lvl>,<x>,<y> + percentheal 0,100; + close; } - else if (para_suv01 == 16) { + if (para_suv01 == 16) { mes "[Karl]"; - mes "I already informed Boya at the Eden Group office."; + mes "I already informed Boya at the Eden Group headquarters."; mes "If you go there he will give you a big welcome."; next; mes "[Karl]"; @@ -1691,41 +1649,38 @@ pay_arche,41,136,3 script Eden Member Karl#p05 904,{ mes "Hahaha.."; close; } - else { - mes "[Karl]"; - mes "Rid of undead?"; - mes "Do your best to make the world safer."; - mes "It's one of the goals of the Eden Group."; - close; - } + mes "[Karl]"; + mes "Killing undead?"; + mes "Do your best to make the world safer."; + mes "It's one of the goals of the Eden Group."; + close; } -anthell01,29,264,5 script Eden Member Cloud#p06 899,{ +anthell01,29,264,5 script Eden Member Cloud#para06 899,{ + if (para_suv01 < 17) { if (countitem(6219) > 0) { mes "[Cloud]"; mes "Oops."; mes "You are a member of my group."; - mes "Why did you come here, looking for danger?"; + mes "Why did you come here, are you looking for danger?"; next; mes "[Cloud]"; mes "One of the strongest boss monsters is in here."; mes "Be careful when exploring here."; close; } - else { - mes "[Cloud ]"; - mes "What are you looking at?"; - mes "We are not related each other, are we..."; - close; - } + mes "[Cloud ]"; + mes "What are you looking at?"; + mes "We are not related to each other, are we..."; + close; } - else if (para_suv01 == 17) { + if (para_suv01 == 17) { mes "[Cloud]"; mes "Hello?"; - mes "Why did you come here, too dangerous?"; + mes "Why did you come here, looking for danger?"; next; - switch(select("Conquer Ant Hell:Just want to meet you:Where is this?")) { + switch (select("Conquer Ant Hell:Just wanted to meet you:Where am I?")) { case 1: mes "[Cloud]"; mes "Uh. Conquer Ant Hell? Did you say that?"; @@ -1745,17 +1700,17 @@ anthell01,29,264,5 script Eden Member Cloud#p06 899,{ mes "To us it seems like a normal happening so it isn't a matter of survival like to normal people."; next; mes "[Cloud]"; - mes "Here many kinds of ant groups are gathering to live."; + mes "Many kinds of ants have come to live here."; mes "There is a boss monster named Maya so you should be more cautious."; next; mes "[Cloud]"; mes "Ok let's try to hunt the weakest ant first."; - mes "Pierre is the name of the weak ant."; - mes "Those are at the bottom."; + mes "Pierre is the name of the weakest ant."; + mes "They are just down here."; next; mes "[Cloud]"; - mes "In the case of ants, they attack together as a group."; - mes "Be careful and get rid of 15 Pierre ants."; + mes "In the case of ants, they assist eachother when attacked."; + mes "Be careful and kill 15 Pierre ants."; set para_suv01,18; changequest 7142,7143; close; @@ -1767,77 +1722,70 @@ anthell01,29,264,5 script Eden Member Cloud#p06 899,{ next; mes "[Cloud]"; mes "I am a busy man."; - mes "One of the trainees was planning to visit me but still that person hasn't apppeared yet. I am gettinng nervous."; - next; - mes "[Cloud]"; - mes "One of the trainees was planning to visit me but still that person hasn't apppeared yet. I am gettinng nervous."; + mes "One of the trainees was planning to visit me but that person still hasn't showed yet. I am getting nervous."; close; case 3: mes "[Cloud]"; - mes "Here?"; - mes "South-west Morroc."; - mes "Morroc is the closest city, North East, from here."; + mes "Where you are?"; + mes "You are in Anth Hell southwest of Morroc."; + mes "Morroc is the closest city, northeast of here."; close; } } - else if (para_suv01 == 18) { - set .@hunt_a02,checkquest(7143,HUNTING); - if (.@hunt_a02 == 2) { + if (para_suv01 == 18) { + if (checkquest(7143,HUNTING) == 2) { mes "[Cloud]"; mes "Hey, what was it?"; - mes "Maybe you saw an Andre while you hunting Pierre."; + mes "Maybe you saw an Andre when you were hunting Pierre."; next; mes "[Cloud]"; - mes ".Well, now let's hunt the Andre also."; + mes "Well, now let's hunt Andre aswel."; mes "Ahah the way you're looking at me, ''why didn't I ask you to do this all at once'' right?"; next; mes "[Cloud]"; - mes "Isn't it more fun this way?"; - mes "Hey, now your target is 15 Andre!"; + mes "Ain't it more fun this way?"; + mes "Hey, now your next target is 15 Andre!"; mes "You are strong so it will be fine!"; next; mes "[Cloud]"; - mes "If you can't see Andre go deeper into the cave."; + mes "If you can't find Andre go deeper into the cave."; mes "Ah, and be careful of Maya."; set para_suv01,19; changequest 7143,7144; close; } - else { - mes "[Cloud]"; - mes "What about your opinion of Ant Hell?"; - mes "Can you stay more?"; - mes "Ok, I will recover your strengh so, keep doing."; - unitskilluseid getcharid(3),"AL_HEAL",11; - percentheal 0,100; - close; - } + mes "[Cloud]"; + mes "What do you think of Ant Hell?"; + mes "Can you stay longer?"; + mes "Ok, I will recover your strengh so, keep going."; +// UseSkillToPC 28 10 99 60; // Use Skill On Player <Skill ID>,<Lvl>,<x>,<y> + percentheal 100,100; + close; } - else if (para_suv01 == 19) { - set .@hunt_a02,checkquest(7144,HUNTING); - if (.@hunt_a02 == 2) { + if (para_suv01 == 19) { + if (checkquest(7144,HUNTING) == 2) { mes "[Cloud]"; - mes "Great. You seem to have gotten rid of all the Andre."; - mes "What about having a battle with ants?"; + mes "Great. You seem to have killed all of the Andre."; + mes "How do you think about fighting ants?"; mes "Was it good?"; next; mes "[Cloud]"; mes "Hey, cheer up."; - mes "To conquer ant-hell you just left one step."; - mes "You might guess the next opponent."; + mes "To conquer Ant Hell you have one step left."; + mes "You might have guessed your next target already."; next; mes "[Cloud]"; mes "Vitata!"; mes "How can I say... He seems like honey."; - mes "Pierre is a worker. Andre is a guardian and so... Vitata is like a mom."; + mes "Pierre is a worker. Andre is a guardian and so... Vitata is like a mother."; next; mes "[Cloud]"; mes "They are really kind to kids and women but don't show any pity to ants."; - mes "Get rid of Vitata who takes care of the ant eggs."; + mes "Hunt the Vitata who takes care of the ant eggs."; next; mes "[Cloud]"; mes "If somebody falls into Ant Hell it might be a bit safer than before."; - mes "Now it's the last step so cheer up and let's eliminate 10 Vitata."; + mes "Now it's the last step so cheer up and let's kill 10 Vitata."; next; mes "[Cloud]"; mes "If you feel you're in too much danger. Just come back."; @@ -1846,25 +1794,22 @@ anthell01,29,264,5 script Eden Member Cloud#p06 899,{ changequest 7144,7145; close; } - else { - mes "[Cloud]"; - mes "See, to cheer up I will heal you until you finish the training."; - mes "Chin up and cheer up."; - unitskilluseid getcharid(3),"AL_HEAL",11; - percentheal 0,100; - close; - } + mes "[Cloud]"; + mes "See, to cheer you up I will heal you until you finish the training."; + mes "Chin up and cheer up."; +// UseSkillToPC 28 10 99 60; // Use Skill On Player <Skill ID>,<Lvl>,<x>,<y> + percentheal 100,100; + close; } - else if (para_suv01 == 20) { - set .@hunt_a02,checkquest(7145,HUNTING); - if (.@hunt_a02 == 2) { + if (para_suv01 == 20) { + if (checkquest(7145,HUNTING) == 2) { mes "[Cloud]"; - mes "Oh... it might be an irritating battle."; + mes "Oh... it might have been an anoying fight."; mes "You finished so fast."; next; mes "[Cloud]"; - mes "Good job. Go back to the office and report it."; - mes "You completed the training quickly."; + mes "Good job. Go back to the headquarters and report."; + mes "You've completed the training quickly."; next; mes "[Cloud]"; mes "You will get good news."; @@ -1873,44 +1818,40 @@ anthell01,29,264,5 script Eden Member Cloud#p06 899,{ changequest 7145,7146; close; } - else { - mes "[Cloud]"; - mes "See, to cheer up I will heal you until you finish the training."; - mes "Chin up and cheer up."; - next; - mes "[Cloud]"; - mes "Just Vitata, isn't that an easy opponent?"; - mes "If you meet Maya just run away."; - unitskilluseid getcharid(3),"AL_HEAL",11; - percentheal 0,100; - close; - } - } - else if (para_suv01 == 21) { mes "[Cloud]"; - mes "It's enough to say that you've conquered Ant Hell."; - mes "Aren't you getting used to it here?"; + mes "See, to cheer up I will heal you until you finish the training."; + mes "Chin up and cheer up."; next; mes "[Cloud]"; - mes "Go back to the office and report that you completed the job, hurry up"; - mes "you will get a good news."; - mes "The Eden Group uniform is manufactured well."; + mes "Just Vitata, isn't that an easy opponent?"; + mes "If you see Maya just run away."; +// UseSkillToPC 28 10 99 60; // Use Skill On Player <Skill ID>,<Lvl>,<x>,<y> + percentheal 100,100; close; } - else { + if (para_suv01 == 21) { mes "[Cloud]"; - mes "I am really proud of the Eden Group."; - mes "Does the uniform look good on me?"; - mes "Haha..."; + mes "It's enough to say that you've conquered Ant Hell."; + mes "Aren't you getting used to it here?"; + next; + mes "[Cloud]"; + mes "Go back to the headquarters and report that you completed the mission, hurry up"; + mes "you will receive good news."; + mes "You will receive the Eden Group uniform aswel."; close; } + mes "[Cloud]"; + mes "I am really proud of the Eden Group."; + mes "Does the uniform look good on me?"; + mes "Haha..."; + close; } -in_orcs01,38,175,3 script Eden Member Hooksha#p07 803,{ +in_orcs01,38,175,3 script Eden Member Hooksha 803,{ if (para_suv01 < 24) { if (countitem(6219) > 0) { mes "[Hooksha]"; - mes "Unbelievable why are you here?"; + mes "Unbelievable why did you come here?"; mes "Um... You are not on the third step of the training?"; mes "Yeeee~ I'm excited~"; next; @@ -1918,75 +1859,71 @@ in_orcs01,38,175,3 script Eden Member Hooksha#p07 803,{ mes "I am a little bored waiting for trainees. Where are they?"; close; } - else { - mes "[Hooksha]"; - mes "Hello."; - mes "Why have you come to be here?"; - mes "Umm... Aaaaa..."; - next; - mes "[Hooksha]"; - mes "Why don't you join my team?"; - mes "Eagen Group."; - mes "If you have interest in finding them."; - mes "You won't regret your decision."; - close; - } + mes "[Hooksha]"; + mes "Hello."; + mes "Why did you come here?"; + mes "Umm... Aaaaa..."; + next; + mes "[Hooksha]"; + mes "Why don't you join my group?"; + mes "If you have interest in joining us,"; + mes "you won't regret your decision."; + close; } - else if (para_suv01 == 24) { + if (para_suv01 == 24) { mes "[Hooksha]"; mes "Hello."; mes "Are you a trainee?"; mes "Yeah I can tell."; - mes "So can I start?"; + mes "So shall we begin?"; next; mes "[Hooksha]"; - mes "Actually I don't like this course much but anyway let me our purpose to you."; + mes "Actually I don't like this training mission much but anyway let me explain it to you."; next; mes "[Hooksha]"; mes "As you know this is Orc Village."; mes "Orcs don't like humans."; - mes "They don't try to communicate with us. When they see humans they immediately attack."; + mes "They don't try to communicate with us. When they see humans they immediately attack us."; next; mes "[Hooksha]"; - mes "Sadly human don't want to communicate with them either."; - mes "So we decided to control them stronger."; - mes "Actually we'd like to get rid of all of them."; + mes "Sadly humans don't want to communicate with them either."; + mes "So we decided to take a strong approach towards them."; + mes "Actually we'd like to get rid of them all."; next; mes "[Hooksha]"; mes "We're trying to conquer Orc Village."; - mes "It's the proper place to finish the beginning course for an adventurer like you."; + mes "It's the proper place to finish the beginners training mission for an adventurer like you."; next; mes "[Hooksha]"; - mes "That's why we chose this place for this step."; - mes "Ok, we don't have enough time let's start."; + mes "That's why we've chosen this place for this mission."; + mes "Ok, we don't have a lot of time so let's begin."; mes "First let's eliminate the weakest one."; next; mes "[Hooksha]"; - mes "It's better to get rid them before they grow up."; - mes "Get rid of 10 Orc Baby."; + mes "It's better to kill them before they grow up."; + mes "Hunt 10 Orc Babies."; mes "Don't pity them because when they grow up they become aggressive Orc Warriors."; next; mes "[Hooksha]"; - mes "Good and bad this is how it is going to be."; + mes "Good or bad this is how it is going to be."; mes "Even if they are babies don't hesitate."; set para_suv01,25; changequest 7147,7148; close; } - else if (para_suv01 == 25) { - set .@hunt_a02,checkquest(7148,HUNTING); - if (.@hunt_a02 == 2) { + if (para_suv01 == 25) { + if (checkquest(7148,HUNTING) == 2) { mes "[Hooksha]"; mes "Great. Awesome."; mes "It's not very pleasant so let's move on."; next; mes "[Hooksha]"; - mes "The next step we should battle with Orc Warriors."; - mes "When Orc Babies grows up and he becomes an Orc Warriors."; + mes "On the next step we will fight with Orc Warriors."; + mes "When Orc Babies grow up they become strong Orc Warriors."; next; mes "[Hooksha]"; - mes "Each of them are powerful soldier."; - mes "While attacking Orc Babies, you'd probably been assualted by them."; + mes "They all are powerful warriors."; + mes "When you were fighting Orc Babies, you probably have been attacked by them."; next; mes "[Hooksha]"; mes "Now it's time to hunt 10 Orc Warriors."; @@ -1996,102 +1933,92 @@ in_orcs01,38,175,3 script Eden Member Hooksha#p07 803,{ changequest 7148,7149; close; } - else { - mes "[Hooksha]"; - mes "There are some warriors and a lady including baby in Orc Village."; - mes "They are really threatening."; - next; - mes "[Hooksha]"; - mes "You look tired I will recover your health."; - mes "If you are in trouble just come back here to safety."; - unitskilluseid getcharid(3),"AL_HEAL",11; - percentheal 0,100; - close; - } + mes "[Hooksha]"; + mes "There are Orc Warriors, Orc Ladies and Orc Babies in Orc Village."; + mes "They are really aggressive."; + next; + mes "[Hooksha]"; + mes "You look tired I will recover your health."; + mes "If you are in trouble just come back here to safety."; +// UseSkillToPC 28 10 99 60; // Use Skill On Player <Skill ID>,<Lvl>,<x>,<y> + percentheal 100,100; + close; } - else if (para_suv01 == 26) { - set .@hunt_a02,checkquest(7149,HUNTING); - if (.@hunt_a02 == 2) { + if (para_suv01 == 26) { + if (checkquest(7149,HUNTING) == 2) { mes "[Hooksha]"; - mes "Now you can move to the next step."; + mes "Now you can move on to the next step."; next; mes "[Hooksha]"; - mes "Exactly... now it's Orc Ladies."; - mes "If you want conquer Orc Village perfectly, you should get rid of them to prevent them from having more Orcs."; + mes "Exactly... now it's time to hunt Orc Ladies."; + mes "If you want to conquer Orc Village completely, you should kill them before they have more Orc Babies."; next; mes "[Hooksha]"; - mes "But you don't need to eliminate all of the Orcs."; - mes "Get rid of 10 Orc Ladies."; + mes "But you don't need to kill all of them."; + mes "Go and hunt 10 Orc Ladies."; next; mes "[Hooksha]"; mes "You can already feel the strong power from outside..."; - mes "Don't be hessitate to attack them."; + mes "Don't hesitate to attack them."; set para_suv01,27; changequest 7149,7150; close; } - else { - mes "[Hooksha]"; - mes "You should be exhausted by now."; - mes "But you still you have other targets, understand."; - next; - mes "[Hooksha]"; - mes "You look tired, I will recover your health."; - mes "If you are in trouble just come back here to safety."; - unitskilluseid getcharid(3),"AL_HEAL",11; - percentheal 0,100; - close; - } + mes "[Hooksha]"; + mes "You should be exhausted by now."; + mes "But you still have more targets, understand."; + next; + mes "[Hooksha]"; + mes "You look tired, I will recover your health."; + mes "If you are in trouble just come back here to safety."; +// UseSkillToPC 28 10 99 60; // Use Skill On Player <Skill ID>,<Lvl>,<x>,<y> + percentheal 100,100; + close; } - else if (para_suv01 == 27) { - set .@hunt_a02,checkquest(7150,HUNTING); - if (.@hunt_a02 == 2) { + if (para_suv01 == 27) { + if (checkquest(7150,HUNTING) == 2) { mes "[Hooksha]"; mes "Great job."; - mes "Now you should understand Orc Village in more detail."; + mes "Now you should understand how the orc tribe works here in Orc Village."; + mes "You've followed the training mission well under hot and humid circumstances."; + mes "You have now completed the 'Conquer Orc Village!' training mission. Congratulations."; next; mes "[Hooksha]"; - mes "You have followed the training course well under hot and humid circumstances."; - mes "Now you have completed 'Conquer Orc Village!' Congratulations."; - next; - mes "[Hooksha]"; - mes "Go back and report to the Eden Group."; + mes "Go back and report to the Eden Group headquarters."; mes "I'm sure they will have good news for you."; set para_suv01,28; changequest 7150,7151; close; } - else { - mes "[Hooksha]"; - mes "Orc Lady is the last target."; - mes "Cheer up~!"; - next; - mes "[Hooksha]"; - mes "You look tired, I will recover your health."; - mes "If you are in trouble just come back here to safety."; - unitskilluseid getcharid(3),"AL_HEAL",11; - percentheal 0,100; - close; - } + mes "[Hooksha]"; + mes "Orc Lady is the last target."; + mes "Cheer up~!"; + next; + mes "[Hooksha]"; + mes "You look tired, I will recover your health."; + mes "If you are in trouble just come back here to safety."; +// UseSkillToPC 28 10 99 60; // Use Skill On Player <Skill ID>,<Lvl>,<x>,<y> + percentheal 100,100; + close; } - else if (para_suv01 == 28) { + if (para_suv01 == 28) { mes "[Hooksha]"; mes "You have completed the training mission."; - mes "Go back to the Eden Group base and make a report."; + mes "Go back to the Eden Group headquarters and report there."; close; } - else if (para_suv01 == 29) { + if (para_suv01 == 29) { mes "[Hooksha]"; mes "Have you come here to join in the training?"; mes "You look like an expert."; next; mes "[Hooksha]"; mes "This isn't a good place to talk so let's hurry."; - mes "This place is linked with the underground of Orc Village."; + mes "This place is linked with the dungeon of Orc Village."; next; mes "[Hooksha]"; mes "Can you see that way."; - mes "There is a cave under the ground, normal orcs don't even want to enter there."; + mes "There is a cave under the ground, normal orcs don't come here."; next; mes "[Hooksha]"; mes "The safest place is in here."; @@ -2105,130 +2032,123 @@ in_orcs01,38,175,3 script Eden Member Hooksha#p07 803,{ mes "Now hunt those undead monsters down there."; next; mes "[Hooksha]"; - mes "Will you try to hunt 20 Orc Zombies underground?"; + mes "Try to hunt 20 Orc zombies in the dungeon."; mes "They are really well organized."; next; mes "[Hooksha]"; - mes "They will attack you somewhere without hesitating."; - mes "Bless you."; + mes "They will attack you anywhere without hesitating."; + mes "May Freya bless you."; set para_suv01,30; changequest 7152,7153; close; } - else if (para_suv01 == 30) { - set .@hunt_a02,checkquest(7153,HUNTING); - if (.@hunt_a02 == 2) { + if (para_suv01 == 30) { + if (checkquest(7153,HUNTING) == 2) { mes "[Hooksha]"; mes "It's different from what you saw in Payon, right?"; - mes "Although you managed the Orc Zombie, you can't be sure you are totally stronger.."; + mes "Although you managed to kill the Orc Zombies, you can't be sure you are much stronger.."; next; mes "[Hooksha]"; mes "So don't go deeper into that cave or you will die for sure."; next; mes "[Hooksha]"; - mes "The next target is the Orc Skeleton who was appearing with the Orc Zombies."; + mes "The next target is the Orc Skeleton who was walking next to the Orc Zombies."; mes "Hunt 20 Orc Skeletons."; next; mes "[Hooksha]"; - mes "It's the last step of training in Orc Dungeon"; + mes "It's the last step of the training mission in the Orc Dungeon."; mes "It's all up to you."; next; mes "[Hooksha]"; mes "Ok, cheer up and see you again."; - mes "Get rid of 20 Orc Skeleton."; + mes "Hunt 20 Orc Skeletons."; set para_suv01,31; changequest 7153,7154; close; } - else { - mes "[Hooksha]"; - mes "Can you stay more?"; - mes "You look tired, I will recover your health."; - mes "If you are in trouble just come back here to safety."; - unitskilluseid getcharid(3),"AL_HEAL",11; - percentheal 0,100; - close; - } + mes "[Hooksha]"; + mes "Can you stay longer?"; + mes "You look tired, I will recover your health."; + mes "If you are in trouble just come back here to safety."; +// UseSkillToPC 28 10 99 60; // Use Skill On Player <Skill ID>,<Lvl>,<x>,<y> + percentheal 100,100; + close; } - else if (para_suv01 == 31) { - set .@hunt_a02,checkquest(7154,HUNTING); - if (.@hunt_a02 == 2) { + if (para_suv01 == 31) { + if (checkquest(7154,HUNTING) == 2) { mes "[Hooksha]"; - mes "The training course is done."; - mes "Go back to the Eden Group and report."; + mes "Your training mission has been completed."; + mes "Go back to the Eden Group headquarters and report."; mes "I would like to say more in detail but I'm getting so tired."; next; mes "[Hooksha]"; mes "Recently trainees have come here more and more so, I can't sleep at all."; mes "I mean not due to you."; - mes "Anyway I will inform the team so go there and report it."; + mes "Anyway I will inform the group so go there and report."; next; set para_suv01,32; changequest 7154,7155; close; } - else { - mes "[Hooksha]"; - mes "Can you stay more?"; - mes "You look tiredm I will recover your health."; - mes "If you are in trouble just come back here to safety."; - unitskilluseid getcharid(3),"AL_HEAL",11; - percentheal 0,100; - close; - } + mes "[Hooksha]"; + mes "Can you stay longer?"; + mes "You look tired I will recover your health."; + mes "If you are in trouble just come back here to safety."; +// UseSkillToPC 28 10 99 60; // Use Skill On Player <Skill ID>,<Lvl>,<x>,<y> + percentheal 100,100; + close; } - else if (para_suv01 == 32) { + if (para_suv01 == 32) { mes "[Hooksha]"; - mes "Don't you have to report to Eden Group?"; + mes "Don't you have to report back to the Eden Group headquarters?"; mes "I am so tired leave me alone."; close; } - else if (para_suv01 > 32) { + if (para_suv01 > 32) { mes "[Hooksha]"; mes "Uh? What Orc? Explore the dungeon?"; - mes "You are having so hard time."; + mes "You are having such a hard time."; next; mes "[Hooksha]"; - mes "This place is really good to take a rest because Orcs don't appear here much."; + mes "This place is really good to take a rest because Orcs don't come here."; mes "Ho hum..."; close; } } iz_dun04,43,46,3 script Eden Member Callandiva 745,{ + if (para_suv01 < 33) { if (countitem(6219) > 0) { mes "[Callandiva]"; mes "How did you get so deep in this ocean city?"; - mes "Ah, that symbol is of our members."; + mes "Ah, that symbol is of our group."; mes "You're a trainee for sure."; next; mes "[Callandiva]"; - mes "What? Aren't you?"; + mes "What? You aren't?"; mes "I... see... I see..."; mes "Ok... keep going."; close; } - else { - mes "[Callandiva]"; - mes "Mysteriously although we're under the sea you can still breathe here."; - mes "Do you know why?"; - next; - mes "[Callandiva]"; - mes "Let's see thanks to the moisture my skin is so soft."; - mes "My fingers and toes are not attached to each other amazing."; - next; - mes "[Callandiva]"; - mes "I was really shocked and scared when my team dispatched me here."; - mes "Now I love this environment so much."; - mes "Really calm..."; - close; - } + mes "[Callandiva]"; + mes "Mysteriously although we're under the sea you can still breathe here."; + mes "Do you know why?"; + next; + mes "[Callandiva]"; + mes "Let's see due to the moisture my skin is so soft."; + mes "My fingers and toes are not attached to each other amazing."; + next; + mes "[Callandiva]"; + mes "I was really shocked and scared when the Eden Group dispatched me here."; + mes "Now I love this environment so much."; + mes "It's really calm..."; + close; } - else if (para_suv01 == 33) { + if (para_suv01 == 33) { mes "[Callandiva]"; mes "How did you get so deep in this ocean city?"; - mes "Ah, that symbol is of our members."; + mes "Ah, that symbol is of our group."; mes "You're a trainee for sure."; next; mes "[Callandiva]"; @@ -2241,56 +2161,52 @@ iz_dun04,43,46,3 script Eden Member Callandiva 745,{ mes "But if you see over there... yes right there."; next; mes "[Callandiva]"; - mes "Can see a fish-human standing with a threatening spear?"; - mes "He is called Merman and he is a really professional warrior."; + mes "Can you see a humanoid fish with a very threatening spear?"; + mes "He is called a Merman and is a really professional warrior."; next; mes "[Callandiva]"; - mes "Okay, now you should beat 15 Merman."; - mes "That's the first battle training here."; + mes "Okay, go and hunt 15 Merman."; + mes "That will be your 1st training mission here."; set para_suv01,34; changequest 7156,7157; close; } - else if (para_suv01 == 34) { - set .@hunt_a02,checkquest(7157,HUNTING); - if (.@hunt_a02 == 2) { + if (para_suv01 == 34) { + if (checkquest(7157,HUNTING) == 2) { mes "[Callandiva]"; mes "Oh, you came back~!"; - mes "What was your feeling on your treating of the Mermen?"; - mes "Actually I guessed that you would chicken out~"; + mes "What did you think of those threatening Mermans?"; + mes "Actually, I thought that you would chicken out~"; next; mes "[Callandiva]"; - mes "Good the next opponent is...~"; + mes "Good your next opponent will be...~"; mes "Yes, this one..."; - mes "The monster holding a three-pronged fork."; + mes "The monster that is holding a trident."; next; mes "[Callandiva]"; - mes "His main skill is magic."; - mes "The monster Strouf!"; + mes "His main abilities are magical."; + mes "The monster is called Strouf!"; mes "Now, it's time to fight with a real magician!"; next; mes "[Callandiva]"; - mes "By avoiding Mermen and finding 10 Strouf, fight them"; + mes "Try avoiding the Mermans and hunt 10 Strouf, kill them."; set para_suv01,35; changequest 7157,7158; close; } - else { - mes "[Callandiva]"; - mes "Oh are you tired?"; - mes "Mermen are not easy opponents."; - mes "I can help you recover so cheer up."; - unitskilluseid getcharid(3),"AL_HEAL",11; - percentheal 0,100; - close; - } + mes "[Callandiva]"; + mes "Oh are you tired?"; + mes "Mermans are not easy opponents."; + mes "I will help you recover so cheer up."; +// UseSkillToPC 28 10 99 60; // Use Skill On Player <Skill ID>,<Lvl>,<x>,<y> + percentheal 0,100; + close; } - else if (para_suv01 == 35) { - set .@hunt_a02,checkquest(7158,HUNTING); - if (.@hunt_a02 == 2) { + if (para_suv01 == 35) { + if (checkquest(7158,HUNTING) == 2) { mes "[Callandiva]"; - mes "You beat all the Strouf already?"; - mes "I was counting on the upper place."; + mes "Did you kill all the Strouf already?"; + mes "I wasn't counting that you'd make it."; mes "I have eyes on the top of my head haha."; next; mes "[Callandiva]"; @@ -2299,11 +2215,11 @@ iz_dun04,43,46,3 script Eden Member Callandiva 745,{ mes "Now you're feeling more at ease about this."; next; mes "[Callandiva]"; - mes "Go back to the office and report it.~"; - mes "You will get the last uniform form the office."; + mes "Go back to the headquarters and report it.~"; + mes "You will receive the last uniform from the Eden Group headquarters."; next; mes "[Callandiva]"; - mes "This training course is made for beginners."; + mes "This training mission is made for beginners."; mes "So it might be useless to you or not."; next; mes "[Callandiva]"; @@ -2312,173 +2228,167 @@ iz_dun04,43,46,3 script Eden Member Callandiva 745,{ changequest 7158,7159; close; } - else { - mes "[Callandiva]"; - mes "Oh are you tired?"; - mes "Strouf are not easy opponents."; - mes "I can help you recover so cheer up."; - unitskilluseid getcharid(3),"AL_HEAL",11; - percentheal 0,100; - close; - } - } - else if (para_suv01 == 36) { mes "[Callandiva]"; - mes "I won't give help to you anymore."; - mes "Go back to the office and report about this training course."; + mes "Oh are you tired?"; + mes "Strouf are not easy opponents."; + mes "I can help you recover so cheer up."; +// UseSkillToPC 28 10 99 60 + percentheal 100,100; close; } - else { - mes "[Callandiva]"; - mes "Mysteriously although we're under the sea you can still breathe here."; - mes "Do you know why?"; - next; - mes "[Callandiva]"; - mes "Let's see thanks to the moisture my skin is so soft."; - mes "My fingers and toes are not attached to each other amazing."; - next; + if (para_suv01 == 36) { mes "[Callandiva]"; - mes "I was really shocked and scared when my team dispatched me here."; - mes "Now I love this environment so much."; - mes "Really calm..."; + mes "I won't give help to you anymore."; + mes "Go back to our headquarters and report about this training mission."; close; } + mes "[Callandiva]"; + mes "Mysteriously although we're under the sea you can still breathe here."; + mes "Do you know why?"; + next; + mes "[Callandiva]"; + mes "Let's see due to the moisture my skin is so soft."; + mes "My fingers and toes are not attached to each other amazing."; + next; + mes "[Callandiva]"; + mes "I was really shocked and scared when the Eden Group dispatched me here."; + mes "Now I love this environment so much."; + mes "It's really calm..."; + close; } -//============================================================ moc_para01,112,96,5 script Administrator Michael 967,{ + mes "[Michael]"; - mes "Why did you come to here?"; + mes "Why did you come here?"; next; - switch(select("To get supplies:Where is here?:Upgrade equipment")) { + switch (select("To get supplies:Where is here?:Upgrade equipment")) { case 1: if (para_suv01 == 11) { mes "[Michael]"; - mes "If you completed step 1"; - mes "we give a hat, uniform, cloak and boots of my team."; - mes "^4d4dffCheck your inventory at first.^000000"; + mes "If you've completed step 1"; + mes "we can supply you with a Eden Group Hat, Uniform, Manteau and Boots."; + mes "^4d4dffCheck your inventory first.^000000"; next; - switch(select("Let me check my inventory:I have enough space.")) { + switch (select("Let me check my inventory:I have enough room.")) { case 1: mes "[Michael]"; - mes "Make space enough for the supplies."; + mes "Make sure you have enough room for the supplies."; close; case 2: mes "[Michael]"; - mes "Two of the supplies, the ^4d4dffhat and manteau are only offered one time^000000."; + mes "Two of the supplies, the ^4d4dffHat and Manteau^000000,"; + mes "will only be given out once."; mes "So treat them with caution and care."; next; mes "[Michael]"; - mes "In the case of boots and uniforms, they will be given in better quality based on the course grades."; + mes "As for the Boots and the Uniforms, you will receive better quality ones based on your course grades."; next; mes "[Michael]"; mes "One Eden Group Hat."; - mes "One Eden Group Uniform."; - mes "One pair of Eden Group Boots."; + mes "One Eden Group Uniform I."; + mes "One pair of Eden Group Boots I."; mes "One Eden Group Manteau."; - mes "Total of 4, that's all."; + mes "A total of 4 supplies, that's all."; set para_suv01,12; set para_suv02,1; - getitem 5583,1; //Para_Team_Hat - getitem 2560,1; //Para_Team_Manteau + getitem 5583,1; //Para_Team_Hat1 + getitem 2560,1; //Para_Team_Manteau1 getitem 2456,1; //Para_Team_Boots1 getitem 15009,1; //Para_Team_Uniform1 next; mes "[Michael]"; mes "Is that correct?"; - mes "It is manufactured for beginners so they don't have the best effect but they're still cheaper than equipment in the shop."; + mes "It is manufactured for beginners so they don't have the best effect but they're still cheaper than equipment in the shops."; next; mes "[Michael]"; - mes "We made it sincerely for the Eden Group."; + mes "We made them especially for the Eden Group."; close; } } - else if (para_suv01 == 22) { + if (para_suv01 == 22) { mes "[Michael]"; - mes "If you complete step 2, we offer extra weapons including the basic equipment."; + mes "If you've completed step 2, we offer extra weapons including the basic equipment."; next; mes "[Michael]"; - mes "We chose the proper equipment to do the job right."; - mes "But we can't support some jobs that can't join us."; + mes "We have chosen the proper weapon for each class."; + mes "But we can't support some classes that can't join us."; next; mes "[Michael]"; - mes "We can't manufacture all of the equipments in the world, don't you agree?"; + mes "We can't manufacture all of the weapons in the world, don't you agree?"; next; mes "[Michael]"; - mes "We will support 1 equipment, shoes and uniform so a total of three things."; - mes "Also we support extra things to consider some members who can't use some of the supplies."; + mes "We will supply 1 Weapon, Shoes and Uniform so a total of three things."; + mes "Also we supply extra things to consider some members who can't use some of the supplies."; next; mes "[Michael]"; - mes "^4d4dffplease check your inventory to get those items.^000000"; + mes "^4d4dffPlease check your inventory to get those items.^000000"; next; - switch(select("I will make more space.:enough.")) { + switch (select("I will make more space.:I have got enough space.")) { case 1: mes "[Michael]"; mes "Make enough space."; close; case 2: - if ((BaseJob == Job_Swordman) || (((BaseJob == Job_Knight) || (BaseJob == Job_Crusader)) && (Upper != 1))) { + if (Class == Job_Swordman || Class == Job_Swordman_High || Class == Job_Knight || Class == Job_Crusader) mes "[Michael]"; - mes "What kind of equipment do you want?"; - mes "We have one and two hand swords."; + mes "What kind of weapon do you want?"; + mes "We have one and Two-handed swords."; mes "Here are the options."; next; mes "[Michael]"; - mes "Eden Slayer I: Two handed sword. attack 162."; - mes "Eden Saber I: One hand sword. attack 147."; - mes "Both are level 2 and required level is 26."; + mes "Eden Slayer I: Two-handed sword. attack 162."; + mes "Eden Saber I: One-handed sword. attack 147."; + mes "Both are Lv. 2 and the required level is 26."; next; mes "[Michael]"; - mes "They also cannot be traded with other players or refined."; + mes "They also can't be traded with other players or be refined."; next; - switch(select("Eden Slayer I:Eden Sabre I")) { + switch (select("Eden Slayer I:Eden Sabre I")) { case 1: mes "[Michael]"; - mes "You chose the Eden Slayer I."; - mes "Additionally there are Eden Group boots II and Uniform II."; + mes "You've chosen the Eden Slayer I."; + mes "Additionally you'll receive the Eden Group Boots II and Uniform II."; next; if (para_suv02 == 0) { mes "[Michael]"; - mes "You don't have record of getting any equipment"; - mes "so, I will give Eden Group manteau and hat also."; + mes "You don't have a record of receiving any supplies"; + mes "so, you'll receive the Eden Group Hat and Manteau aswell."; set para_suv01,23; set para_suv02,2; getitem 1192,1; //P_Slayer1 + getitem 18514,1; //Para_Team_Hat2 + getitem 2571,1; //Para_Team_Manteau2 getitem 2457,1; //Para_Team_Boots2 getitem 15010,1; //Para_Team_Uniform2 - getitem 5583,1; //Para_Team_Hat - getitem 2560,1; //Para_Team_Manteau next; mes "[Michael]"; - mes "Check your equipment again and treat them well."; + mes "Check your supplies again and look after it."; close; } - else { - mes "[Michael]"; - mes "Weapon, Uniform, Boots all 3 things."; - mes "Please check it again."; - set para_suv01,23; - set para_suv02,2; - getitem 1192,1; //P_Slayer1 - getitem 2457,1; //Para_Team_Boots2 - getitem 15010,1; //Para_Team_Uniform2 - next; - mes "[Michael]"; - mes "I hope they're useful to you."; - close; - } - break; + mes "[Michael]"; + mes "A Two-handed sword, Uniform and Boots all 3 supplies."; + mes "Please check it again."; + set para_suv01,23; + set para_suv02,2; + getitem 1192,1; //P_Slayer1 + getitem 2457,1; //Para_Team_Boots2 + getitem 15010,1; //Para_Team_Uniform2 + next; + mes "[Michael]"; + mes "I hope they're useful to you."; + close; case 2: mes "[Michael]"; - mes "You chose the Eden Sabre I."; - mes "Additionally there are Eden Group boots II and Uniform II."; + mes "You've chosen the Eden Sabre I."; + mes "Additionally you'll receive the Eden Group Boots II and Uniform II."; next; if (para_suv02 == 0) { mes "[Michael]"; - mes "You don't have record of getting any equipment"; - mes "so, I will give Eden Group manteau and hat also."; - set para_suv01,23; - set para_suv02,2; + mes "You don't have a record of receiving any supplies"; + mes "so, you'll receive the Eden Group Hat and Manteau aswell."; + set para_suv01, 23; + set para_suv02, 2; getitem 13423,1; //P_Sabre1 getitem 2457,1; //Para_Team_Boots2 getitem 15010,1; //Para_Team_Uniform2 @@ -2486,51 +2396,58 @@ moc_para01,112,96,5 script Administrator Michael 967,{ getitem 2560,1; //Para_Team_Manteau next; mes "[Michael]"; - mes "Check your equipment again and treat them well."; - close; - } - else { - mes "[Michael]"; - mes "Weapon, Uniform, Boots all 3 things."; - mes "Please check it again."; - set para_suv01,23; - set para_suv02,2; - getitem 13423,1; //P_Sabre1 - getitem 2457,1; //Para_Team_Boots2 - getitem 15010,1; //Para_Team_Uniform2 - next; - mes "[Michael]"; - mes "I hope they're useful to you."; - mes "This is what we strive for."; + mes "Check your supplies again and look after it."; close; } - break; - } - } - else if ((BaseJob == Job_Thief) || (((BaseJob == Job_Assassin) || (BaseJob == Job_Rogue)) && (Upper != 1)) || (BaseJob == Job_Ninja) || (BaseJob == Job_Novice)) { - mes "[Michael]"; - mes "You chose the Eden Dagger I."; - mes "Additionally there are Eden Group boots II and Uniform II."; - next; - if (para_suv02 == 0) { mes "[Michael]"; - mes "You don't have record of getting any equipment"; - mes "so, I will give Eden Group manteau and hat also."; + mes "A One-handed sword, Uniform and Boots all 3 supplies."; + mes "Please check it again."; set para_suv01,23; set para_suv02,2; - getitem 13050,1; //P_Dagger1 + getitem 13423,1; //P_Sabre1 getitem 2457,1; //Para_Team_Boots2 getitem 15010,1; //Para_Team_Uniform2 - getitem 5583,1; //Para_Team_Hat - getitem 2560,1; //Para_Team_Manteau next; mes "[Michael]"; - mes "Check your equipment again and treat them well."; + mes "I hope they're useful to you."; + mes "This is what we strive for."; close; } - else { + if (Class == Job_Thief || Class == Job_Thief_High || Class == Job_Assassin || Class == Job_Rogue || Class == Job_Ninja || Class == Job_Novice || Class == Job_Novice_High) { + mes "[Michael]"; + mes "We only have 1 weapon for you."; + next; + mes "[Michael]"; + mes "Eden Dagger I: Dagger. MATK+60, attack 124."; + mes "It is Lv. 2 and the required level is 26."; + next; mes "[Michael]"; - mes "Weapon, Uniform, Boots all 3 things."; + mes "It also can't be traded with other players or be refined."; + next; + mes "[Michael]"; + mes "You'll receive the Eden Dagger I."; + next; + mes "[Michael]"; + mes "Additionally you'll receive the Eden Group Boots II and Uniform II."; + next; + if (para_suv02 == 0) { + mes "[Michael]"; + mes "You don't have a record of receiving any supplies"; + mes "so, you'll receive the Eden Group Hat and Manteau aswell."; + set para_suv01,23; + set para_suv02,2; + getitem 13050,1; //P_Dagger1 + getitem 2457,1; //Para_Team_Boots2 + getitem 15010,1; //Para_Team_Uniform2 + getitem 5583,1; //Para_Team_Hat + getitem 2560,1; //Para_Team_Manteau + next; + mes "[Michael]"; + mes "Check your supplies again and look after it."; + close; + } + mes "[Michael]"; + mes "A Dagger, Uniform and Boots all 3 supplies."; mes "Please check it again."; set para_suv01,23; set para_suv02,2; @@ -2543,168 +2460,174 @@ moc_para01,112,96,5 script Administrator Michael 967,{ mes "This is what we strive for."; close; } - } - else if ((BaseJob == Job_Merchant) || (((BaseJob == Job_Blacksmith) || (BaseJob == Job_Alchemist)) && (Upper != 1))) { - mes "[Michael]"; - mes "What kind of equipment do you want?"; - mes "We have mace and sabre."; - mes "Here are the options."; - next; - mes "[Michael]"; - mes "Eden Saber I: One hand sword. attack 147."; - mes "Eden Mace I: Blunt. attack 142."; - mes "Both are level 2 and required level is 26."; - mes "Also you can't trade with other players or refine them."; - next; - switch(select("Eden Sabre I:Eden Mace I")) { - case 1: + if (Class == Job_Merchant || Class == Job_Merchant_High || Class == Job_Blacksmith || Class == Job_Alchemist) { mes "[Michael]"; - mes "You chose the Eden Sabre I."; - mes "Additionally there are Eden Group boots II and Uniform II."; + mes "What kind of weapon do you want?"; + mes "We have a mace and a One-handed sword."; + mes "Here are the options."; next; - if (para_suv02 == 0) { + mes "[Michael]"; + mes "Eden Saber I: One-handed sword. attack 147."; + mes "Eden Mace I: Mace. attack 142."; + mes "Both are level 2 and the required level is 26."; + next; + mes "[Michael]"; + mes "They also can't be traded with other players or be refined."; + next; + switch (select("Eden Sabre I:Eden Mace I")) { + case 1: mes "[Michael]"; - mes "You don't have record of getting any equipment"; - mes "so, I will give Eden Group manteau and hat also."; + mes "You've chosen the Eden Sabre I."; + mes "Additionally you'll receive the Eden Group Boots II and Uniform II."; + next; + if (para_suv02 == 0) { + mes "[Michael]"; + mes "You don't have a record of receiving any supplies"; + mes "so, you'll receive the Eden Group Hat and Manteau aswell."; + set para_suv01,23; + set para_suv02,2; + getitem 13423,1; //P_Sabre1 + getitem 2457,1; //Para_Team_Boots2 + getitem 15010,1; //Para_Team_Uniform2 + getitem 5583,1; //Para_Team_Hat + getitem 2560,1; //Para_Team_Manteau + next; + mes "[Michael]"; + mes "Check your supplies again and look after it."; + close; + } + mes "[Michael]"; + mes "A One-handed Sword, Uniform and Boots all 3 supplies."; + mes "Please check it again."; set para_suv01,23; set para_suv02,2; getitem 13423,1; //P_Sabre1 getitem 2457,1; //Para_Team_Boots2 getitem 15010,1; //Para_Team_Uniform2 - getitem 5583,1; //Para_Team_Hat - getitem 2560,1; //Para_Team_Manteau next; mes "[Michael]"; - mes "Check your equipment again and treat them well."; + mes "I hope they're useful to you."; + mes "This is what we strive for."; close; - } - else { + case 2: + mes "[Michael]"; + mes "You've chosen the Eden Mace I."; + mes "Additionally you'll receive the Eden Group Boots II and Uniform II."; + next; + if (para_suv02 == 0) { + mes "[Michael]"; + mes "You don't have a record of receiving any supplies"; + mes "so, you'll receive the Eden Group Hat and Manteau aswell."; + set para_suv01,23; + set para_suv02,2; + getitem 16004,1; //P_Mace1 + getitem 2457,1; //Para_Team_Boots2 + getitem 15010,1; //Para_Team_Uniform2 + getitem 5583,1; //Para_Team_Hat + getitem 2560,1; //Para_Team_Manteau + next; + mes "[Michael]"; + mes "Check your supplies again and look after it."; + close; + } mes "[Michael]"; - mes "Weapon, Uniform, Boots all 3 things."; + mes "A Mace, Uniform and Boots all 3 supplies."; mes "Please check it again."; set para_suv01,23; set para_suv02,2; - getitem 13423,1; //P_Sabre1 + getitem 16004,1; //P_Mace1 getitem 2457,1; //Para_Team_Boots2 getitem 15010,1; //Para_Team_Uniform2 next; mes "[Michael]"; mes "I hope they're useful to you."; - mes "This is what we strive for."; close; } - break; - case 2: + } + if (Class == Job_Archer || Class == Job_Archer_High || Class == Job_Hunter || Class == Job_Dancer || Class == Job_Bard) { + mes "[Michael]"; + mes "We only have 1 weapon for you."; + next; + mes "[Michael]"; + mes "Eden Bow I: Bow. attack 82."; + mes "It is Lv. 2 and the required level is 26."; + next; + mes "[Michael]"; + mes "It also can't be traded with other players or be refined."; + next; + mes "[Michael]"; + mes "You'll receive the Eden Bow I."; + next; mes "[Michael]"; - mes "You chose the Eden Mace I."; - mes "Additionally there are Eden Group boots II and Uniform II."; + mes "Additionally you'll receive the Eden Group Boots II and Uniform II."; next; if (para_suv02 == 0) { mes "[Michael]"; - mes "You don't have record of getting any equipment"; - mes "so, I will give Eden Group manteau and hat also."; - set para_suv01,23; - set para_suv02,2; - getitem 16004,1; //P_Mace1 + mes "You don't have a record of receiving any supplies"; + mes "so, you'll receive the Eden Group Hat and Manteau aswell."; + set para_suv01, 23; + set para_suv02, 2; + getitem 1747,1; //P_Bow1 getitem 2457,1; //Para_Team_Boots2 getitem 15010,1; //Para_Team_Uniform2 getitem 5583,1; //Para_Team_Hat getitem 2560,1; //Para_Team_Manteau next; mes "[Michael]"; - mes "Check your equipment again and treat them well."; + mes "Check your supplies again and look after it."; close; } - else { - mes "[Michael]"; - mes "Weapon, Uniform, Boots all 3 things."; - mes "Please check it again."; - set para_suv01,23; - set para_suv02,2; - getitem 16004,1; //P_Mace1 - getitem 2457,1; //Para_Team_Boots2 - getitem 15010,1; //Para_Team_Uniform2 - next; - mes "[Michael]"; - mes "I hope they're useful to you."; - close; - } - break; - } - } - else if ((BaseJob == Job_Archer) || (((BaseJob == Job_Hunter) || (BaseJob == Job_Dancer) || (BaseJob == Job_Bard)) && (Upper != 1))) { - mes "[Michael]"; - mes "You chose the Eden Bow I."; - mes "Additionally there are Eden Group boots II and Uniform II."; - next; - if (para_suv02 == 0) { mes "[Michael]"; - mes "You don't have record of getting any equipment"; - mes "so, I will give Eden Group manteau and hat also."; + mes "A Bow, Uniform and Boots all 3 supplies."; + mes "Please check it again."; set para_suv01,23; set para_suv02,2; getitem 1747,1; //P_Bow1 getitem 2457,1; //Para_Team_Boots2 getitem 15010,1; //Para_Team_Uniform2 - getitem 5583,1; //Para_Team_Hat - getitem 2560,1; //Para_Team_Manteau next; mes "[Michael]"; - mes "Check your equipment again and treat them well."; + mes "I hope they're useful to you."; close; } - else { + if (Class == Job_Acolyte || Class == Job_Acolyte_High || Class == Job_Priest || Class == Job_Monk) { mes "[Michael]"; - mes "Bow, Uniform, Boots all 3 things."; - mes "Please check it again."; - set para_suv01,23; - set para_suv02,2; - getitem 1747,1; //P_Bow1 - getitem 2457,1; //Para_Team_Boots2 - getitem 15010,1; //Para_Team_Uniform2 + mes "What kind of weapon do you want?"; + mes "We have a mace and a staff."; + mes "Here are the options."; next; mes "[Michael]"; - mes "I hope they're useful to you."; - close; - } - } - else if ((BaseJob == Job_Acolyte) || (((BaseJob == Job_Priest) || (BaseJob == Job_Monk)) && (Upper != 1))) { - mes "[Michael]"; - mes "What kind of equipment do you want?"; - mes "We have a mace and a staff."; - mes "Here are the options."; - next; - mes "[Michael]"; - mes "Eden Mace I: Blunt. attack 142."; - mes "Eden Staff I: Stick. INT+2, MATK+125, attack 60."; - mes "Both are level 2 and required level is 26."; - mes "Also you can't trade with other players or refine them."; - next; - switch(select("Eden Staff I:Eden Mace I")) { - case 1: + mes "Eden Mace I: Mace. attack 142."; + mes "Eden Staff I: Staff. INT+2, MATK+125, attack 60."; + mes "Both are Lv. 2 and the required level is 26."; + next; mes "[Michael]"; - mes "You chose the Eden Staff I."; - mes "Additionally there are Eden Group boots II and Uniform II."; + mes "They also can't be traded with other players or be refined."; next; - if (para_suv02 == 0) { + switch (select("Eden Staff I:Eden Mace I")) { + case 1: mes "[Michael]"; - mes "You don't have record of getting any equipment"; - mes "so, I will give Eden Group manteau and hat also."; - set para_suv01,23; - set para_suv02,2; - getitem 1650,1; //P_Staff1 - getitem 2457,1; //Para_Team_Boots2 - getitem 15010,1; //Para_Team_Uniform2 - getitem 5583,1; //Para_Team_Hat - getitem 2560,1; //Para_Team_Manteau + mes "You've chosen the Eden Staff I."; + mes "Additionally you'll receive the Eden Group Boots II and Uniform II."; next; + if (para_suv02 == 0) { + mes "[Michael]"; + mes "You don't have a record of receiving any supplies"; + mes "so, you'll receive the Eden Group Hat and Manteau aswell."; + set para_suv01,23; + set para_suv02,2; + getitem 1650,1; //P_Staff1 + getitem 2457,1; //Para_Team_Boots2 + getitem 15010,1; //Para_Team_Uniform2 + getitem 5583,1; //Para_Team_Hat + getitem 2560,1; //Para_Team_Manteau + next; + mes "[Michael]"; + mes "Check your supplies again and look after it."; + close; + } mes "[Michael]"; - mes "Check your equipment again and treat them well."; - close; - } - else { - mes "[Michael]"; - mes "Weapon, Uniform, Boots all 3 things."; + mes "A Staff, Uniform and Boots all 3 supplies."; mes "Please check it again."; set para_suv01,23; set para_suv02,2; @@ -2715,32 +2638,29 @@ moc_para01,112,96,5 script Administrator Michael 967,{ mes "[Michael]"; mes "I hope they're useful to you."; close; - } - break; - case 2: - mes "[Michael]"; - mes "You chose the Eden Mace I."; - mes "Additionally there are Eden Group boots II and Uniform II."; - next; - if (para_suv02 == 0) { + case 2: mes "[Michael]"; - mes "You don't have record of getting any equipment"; - mes "so, I will give Eden Group manteau and hat also."; - set para_suv01,23; - set para_suv02,2; - getitem 16004,1; //P_Mace1 - getitem 2457,1; //Para_Team_Boots2 - getitem 15010,1; //Para_Team_Uniform2 - getitem 5583,1; //Para_Team_Hat - getitem 2560,1; //Para_Team_Manteau + mes "You've chosen the Eden Mace I."; + mes "Additionally you'll receive the Eden Group Boots II and Uniform II."; next; + if (para_suv02 == 0) { + mes "[Michael]"; + mes "You don't have a record of receiving any supplies"; + mes "so, you'll receive the Eden Group Hat and Manteau aswell."; + set para_suv01,23; + set para_suv02,2; + getitem 16004,1; //P_Mace1 + getitem 2457,1; //Para_Team_Boots2 + getitem 15010,1; //Para_Team_Uniform2 + getitem 5583,1; //Para_Team_Hat + getitem 2560,1; //Para_Team_Manteau + next; + mes "[Michael]"; + mes "Check your supplies again and look after it."; + close; + } mes "[Michael]"; - mes "Check your equipment again and treat them well."; - close; - } - else { - mes "[Michael]"; - mes "Mace, Uniform, Boots all 3 things."; + mes "A Mace, Uniform and Boots all 3 supplies."; mes "Please check it again."; set para_suv01,23; set para_suv02,2; @@ -2752,33 +2672,42 @@ moc_para01,112,96,5 script Administrator Michael 967,{ mes "I hope they're useful to you."; close; } - break; } - } - else if ((BaseJob == Job_Mage) || (((BaseJob == Job_Wizard) || (BaseJob == Job_Sage)) && (Upper != 1))) { - mes "[Michael]"; - mes "You chose the Eden Staff I."; - mes "Additionally there are Eden Group boots II and Uniform II."; - next; - if (para_suv02 == 0) { + if (Class == Job_Mage || Class == Job_Mage_High || Class == Job_Wizard || Class == Job_Sage) { mes "[Michael]"; - mes "You don't have record of getting any equipment"; - mes "so, I will give Eden Group manteau and hat also."; - set para_suv01,23; - set para_suv02,2; - getitem 1650,1; //P_Staff1 - getitem 2457,1; //Para_Team_Boots2 - getitem 15010,1; //Para_Team_Uniform2 - getitem 5583,1; //Para_Team_Hat - getitem 2560,1; //Para_Team_Manteau + mes "We only have 1 weapon for you."; next; mes "[Michael]"; - mes "Check your equipment again and treat them well."; - close; - } - else { + mes "Eden Staff I: Staff. INT+2, MATK+125, attack 60."; + mes "It is Lv. 2 and the required level is 26."; + next; + mes "[Michael]"; + mes "It also can't be traded with other players or be refined."; + next; mes "[Michael]"; - mes "Staff Uniform, Boots all 3 things."; + mes "You'll receive the Eden Staff I."; + next; + mes "[Michael]"; + mes "Additionally you'll receive the Eden Group Boots II and Uniform II."; + next; + if (para_suv02 == 0) { + mes "[Michael]"; + mes "You don't have a record of receiving any supplies"; + mes "so, you'll receive the Eden Group Hat and Manteau aswell."; + set para_suv01, 23; + set para_suv02, 2; + getitem 1650,1; //P_Staff1 + getitem 2457,1; //Para_Team_Boots2 + getitem 15010,1; //Para_Team_Uniform2 + set Para_Team_Hat,Para_Team_Hat+1; + set Para_Team_Manteau,Para_Team_Manteau+1; + next; + mes "[Michael]"; + mes "Check your supplies again and look after it."; + close; + } + mes "[Michael]"; + mes "A Staff, Uniform and Boots all 3 supplies."; mes "Please check it again."; set para_suv01,23; set para_suv02,2; @@ -2790,71 +2719,45 @@ moc_para01,112,96,5 script Administrator Michael 967,{ mes "I hope they're useful to you."; close; } - } - else if (BaseJob == Job_Gunslinger) { - mes "[Michael]"; - mes "You chose the Eden Revolver I."; - mes "Additionally there are Eden Group boots II and Uniform II."; - next; - if (para_suv02 == 0) { + if (Class == Job_Gunslinger) { mes "[Michael]"; - mes "You don't have record of getting any equipment"; - mes "so, I will give Eden Group manteau and hat also."; - set para_suv01,23; - set para_suv02,2; - getitem 13112,1; //P_Revolver1 - getitem 2457,1; //Para_Team_Boots2 - getitem 15010,1; //Para_Team_Uniform2 - getitem 5583,1; //Para_Team_Hat - getitem 2560,1; //Para_Team_Manteau + mes "We only have 1 weapon for you."; next; mes "[Michael]"; - mes "Check your equipment again and treat them well."; - close; - } - else { - mes "[Michael]"; - mes "Revolver, Uniform, Boots all 3 things."; - mes "Please check it again."; - set para_suv01,23; - set para_suv02,2; - getitem 13112,1; //P_Revolver1 - getitem 2457,1; //Para_Team_Boots2 - getitem 15010,1; //Para_Team_Uniform2 + mes "Eden Revolver I: Revolver. HIT-5, attack 44."; + mes "It is Lv. 2 and the required level is 26."; next; mes "[Michael]"; - mes "I hope they're useful to you."; - close; - } - } - else { - mes "[Michael]"; - mes "Let me see... you will get.."; - mes "Uniform and Boots are all."; - next; - if (para_suv02 == 0) { + mes "It also can't be traded with other players or be refined."; + next; mes "[Michael]"; - mes "I do not know what weapon is good for you. I will give you a dagger."; - set para_suv01,23; - set para_suv02,2; - getitem 13050,1; //P_Dagger1 - getitem 2457,1; //Para_Team_Boots2 - getitem 15010,1; //Para_Team_Uniform2 - getitem 5583,1; //Para_Team_Hat - getitem 2560,1; //Para_Team_Manteau + mes "You'll receive the Eden Revolver I."; next; mes "[Michael]"; - mes "Check your equipment again and treat them well."; - close; - } - else { + mes "Additionally you'll receive the Eden Group Boots II and Uniform II."; + next; + if (para_suv02 == 0) { + mes "[Michael]"; + mes "You don't have a record of receiving any supplies"; + mes "so, you'll receive the Eden Group Hat and Manteau aswell."; + set para_suv01, 23; + set para_suv02, 2; + getitem 13112,1; //P_Revolver1 + getitem 2457,1; //Para_Team_Boots2 + getitem 15010,1; //Para_Team_Uniform2 + getitem 5583,1; //Para_Team_Hat + getitem 2560,1; //Para_Team_Manteau + next; + mes "[Michael]"; + mes "Check your supplies again and look after it."; + close; + } mes "[Michael]"; - mes "Weapon, Uniform, Boots all 3 things."; - mes "I do not know what weapon is good for you. I'll give you a dagger."; + mes "A Revolver, Uniform and Boots all 3 supplies."; mes "Please check it again."; set para_suv01,23; set para_suv02,2; - getitem 13050,1; //P_Dagger1 + getitem 13112,1; //P_Revolver1 getitem 2457,1; //Para_Team_Boots2 getitem 15010,1; //Para_Team_Uniform2 next; @@ -2862,14 +2765,46 @@ moc_para01,112,96,5 script Administrator Michael 967,{ mes "I hope they're useful to you."; close; } + mes "[Michael]"; + mes "Let me see... you will receive.."; + mes "the Eden Group Boots II and Uniform II."; + next; + if (para_suv02 == 0) { + mes "[Michael]"; + mes "I don't know what weapon will suit you so, you'll get a Dagger."; + mes "You don't have a record of receiving any supplies"; + mes "so, you'll receive the Eden Group Hat and Manteau aswell."; + set para_suv01,23; + set para_suv02,2; + getitem 13050,1; //P_Dagger1 + getitem 2457,1; //Para_Team_Boots2 + getitem 15010,1; //Para_Team_Uniform2 + getitem 5583,1; //Para_Team_Hat + getitem 2560,1; //Para_Team_Manteau + next; + mes "[Michael]"; + mes "Check your supplies again and look after it."; + close; } - break; + mes "[Michael]"; + mes "A Weapon, Uniform and Boots all 3 supplies."; + mes "I don't know what weapon will suit you so, you'll get a Dagger."; + mes "Please check it again."; + set para_suv01,23; + set para_suv02,2; + getitem 13050,1; //P_Dagger1 + getitem 2457,1; //Para_Team_Boots2 + getitem 15010,1; //Para_Team_Uniform2 + next; + mes "[Michael]"; + mes "I hope they're useful to you."; + close; } } - else if (para_suv01 == 37) { + if (para_suv01 == 37) { mes "[Michael]"; - mes "You completed the last course of traning."; - mes "It's time to give a weapon to you."; + mes "You've completed the last training course."; + mes "It's time for you to receive a new weapon."; next; mes "[Michael]"; mes "We have more upgraded weapons, uniforms and boots."; @@ -2877,73 +2812,71 @@ moc_para01,112,96,5 script Administrator Michael 967,{ mes "So, I can't offer them to higher jobs."; next; mes "[Michael]"; - mes "^4d4dffPlease check you inventory to get those items.^000000"; + mes "^4d4dffPlease check you inventory to get those supplies.^000000"; next; - switch(select("I'll come back.:I have enough space.")) { + switch (select("I'll come back.:I have enough room.")) { case 1: mes "[Michael]"; - mes "Make enough space."; + mes "Make sure you have enough room."; close; - break; case 2: - if ((BaseJob == Job_Swordman) || (((BaseJob == Job_Knight) || (BaseJob == Job_Crusader)) && (Upper != 1))) { + if (Class == Job_Swordman || Class == Job_Swordman_High || Class == Job_Knight || Class == Job_Crusader) { mes "[Michael]"; - mes "What kind of equipment do you want?"; - mes "We have slayer and sabre."; + mes "What kind of weapon do you want?"; + mes "We have one and Two-handed swords."; mes "Here are the options."; next; mes "[Michael]"; - mes "Eden Saber II: one hand sword. attack 170."; - mes "Eden Slayer II: Two hand sword. attack 185."; - mes "Both of them are Lv 2 weapons and required lv is 40."; - mes "Also you can't trade with other players or refine them."; + mes "Eden Saber II: One-handed sword. attack 170."; + mes "Eden Slayer II: Two-handed sword. attack 185."; + mes "Both of them are Lv. 2 weapons and the required level is 40."; + next; + mes "[Michael]"; + mes "They also can't be traded with other players or be refined."; next; - switch(select("Eden Saber II:Eden Slayer II")) { + switch (select("Eden Saber II:Eden Slayer II")) { case 1: mes "[Michael]"; - mes "You chose the Eden Sabre II."; - mes "Additionally we have boots and uniform."; + mes "You've chosen the Eden Sabre II."; + mes "Additionally you'll receive the Eden Group Boots III and Uniform III."; next; if (para_suv02 == 0) { mes "[Michael]"; - mes "You don't have record of getting any equipment"; - mes "so, I will give Eden Group manteau and hat also."; - set para_suv01,38; - set para_suv02,3; - getitem 13051,1; //P_Dagger2 + mes "You don't have a record of receiving any supplies"; + mes "so, you'll receive the Eden Group Hat and Manteau aswell."; + set para_suv01, 38; + set para_suv02, 3; + getitem 13424,1; //P_Sabre2 getitem 2458,1; //Para_Team_Boots3 getitem 15011,1; //Para_Team_Uniform3 getitem 5583,1; //Para_Team_Hat getitem 2560,1; //Para_Team_Manteau next; mes "[Michael]"; - mes "Check your equipment again and treat them well."; + mes "Check your supplies again and look after it."; close; } - else { - mes "[Michael]"; - mes "Weapon, Uniform, Boots all 3 things."; - mes "Please check it again."; - set para_suv01,38; - set para_suv02,3; - getitem 13051,1; //P_Dagger2 - getitem 2458,1; //Para_Team_Boots3 - getitem 15011,1; //Para_Team_Uniform3 - next; - mes "[Michael]"; - mes "I hope they're useful to you."; - close; - } - break; + mes "[Michael]"; + mes "A One-handed sword, Uniform, and Boots all 3 supplies."; + mes "Please check it again."; + set para_suv01,38; + set para_suv02,3; + getitem 13424,1; //P_Sabre2 + getitem 2458,1; //Para_Team_Boots3 + getitem 15011,1; //Para_Team_Uniform3 + next; + mes "[Michael]"; + mes "I hope they're useful to you."; + close; case 2: mes "[Michael]"; - mes "You chose the Eden Slayer II."; - mes "Additionally we have boots and uniform."; + mes "You've chosen the Eden Slayer II."; + mes "Additionally you'll receive the Eden Group Boots III and Uniform III."; next; if (para_suv02 == 0) { mes "[Michael]"; - mes "You don't have record of getting any equipment"; - mes "so, I will give Eden Group manteau and hat also."; + mes "You don't have a record of receiving any supplies"; + mes "so, you'll receive the Eden Group Hat and Manteau aswell."; set para_suv01,38; set para_suv02,3; getitem 1193,1; //P_Slayer2 @@ -2953,83 +2886,92 @@ moc_para01,112,96,5 script Administrator Michael 967,{ getitem 2560,1; //Para_Team_Manteau next; mes "[Michael]"; - mes "Check your equipment again and treat them well."; + mes "Check your supplies again and look after it."; close; } - else { - mes "[Michael]"; - mes "Weapon, Uniform, Boots all 3 things."; - mes "Please check it again."; - set para_suv01,38; - set para_suv02,3; - getitem 1193,1; //P_Slayer2 - getitem 2458,1; //Para_Team_Boots3 - getitem 15011,1; //Para_Team_Uniform3 - next; - mes "[Michael]"; - mes "I hope they're useful to you."; - close; - } - break; - } - } - else if ((BaseJob == Job_Thief) || (((BaseJob == Job_Assassin) || (BaseJob == Job_Rogue)) && (Upper != 1)) || (BaseJob == Job_Ninja) || (BaseJob == Job_Novice)) { - mes "[Michael]"; - mes "Let me see... you will get..."; - mes "Weapon, Uniform, Boots are all."; - next; - if (para_suv02 == 0) { mes "[Michael]"; - mes "You didn't receive a hat and manteau so I will give them additionally."; + mes "A Two-handed sword, Uniform, and Boots all 3 supplies."; + mes "Please check it again."; set para_suv01,38; set para_suv02,3; - getitem 13051,1; //P_Dagger2 + getitem 1193,1; //P_Slayer2 getitem 2458,1; //Para_Team_Boots3 getitem 15011,1; //Para_Team_Uniform3 - getitem 5583,1; //Para_Team_Hat - getitem 2560,1; //Para_Team_Manteau next; mes "[Michael]"; - mes "Check your equipment again and treat them well."; + mes "I hope they're useful to you."; close; } - else { + } + if (Class == Job_Thief || Class == Job_Thief_High || Class == Job_Assassin || Class == Job_Rogue) { + mes "[Michael]"; + mes "We only have 1 weapon for you."; + next; + mes "[Michael]"; + mes "Eden Dagger II: Dagger. MATK+70, attack 158."; + mes "It is Lv. 2 and the required level is 40."; + next; + mes "[Michael]"; + mes "It also can't be traded with other players or be refined."; + next; + mes "[Michael]"; + mes "You'll receive the Eden Dagger II."; + next; + mes "[Michael]"; + mes "Additionally you'll receive the Eden Group Boots III and Uniform III."; + next; + if (para_suv02 == 0) { mes "[Michael]"; - mes "Here you are."; - mes "Please check it again."; - set para_suv01,38; - set para_suv02,3; + mes "You don't have a record of receiving any supplies"; + mes "so, you'll receive the Eden Group Hat and Manteau aswell."; + set para_suv02, 3; getitem 13051,1; //P_Dagger2 getitem 2458,1; //Para_Team_Boots3 getitem 15011,1; //Para_Team_Uniform3 + getitem 5583,1; //Para_Team_Hat + getitem 2560,1; //Para_Team_Manteau next; mes "[Michael]"; - mes "I hope they're useful to you."; + mes "Check your supplies again and look after it."; close; } + mes "[Michael]"; + mes "A Dagger, Uniform, and Boots all 3 supplies."; + mes "Please check it again."; + set para_suv01,38; + set para_suv02,3; + getitem 13051,1; //P_Dagger2 + getitem 2458,1; //Para_Team_Boots3 + getitem 15011,1; //Para_Team_Uniform3 + next; + mes "[Michael]"; + mes "I hope they're useful to you."; + close; } - else if ((BaseJob == Job_Acolyte) || (((BaseJob == Job_Priest) || (BaseJob == Job_Monk)) && (Upper != 1))) { + if (Class == Job_Acolyte || Class == Job_Acolyte_High || Class == Job_Priest || Class == Job_Monk) { mes "[Michael]"; - mes "What kind of equipment do you want?"; + mes "What kind of weapon do you want?"; mes "We have a mace and a staff."; mes "Here are the options."; next; mes "[Michael]"; - mes "Eden Mace II: Blunt. attack 163."; - mes "Eden Staff II: Stick. INT+3, MATK+150, attack 60."; - mes "Both of them are Lv 2 weapons and required lv is 40."; - mes "Also you can't trade with other players or refine them."; + mes "Eden Mace II: Mace. attack 163."; + mes "Eden Staff II: Staff. INT+3, MATK+150, attack 60."; + mes "Both of them are Lv. 2 weapons and the required level is 40."; + next; + mes "[Michael]"; + mes "They also can't be traded with other players or be refined."; next; - switch(select("Eden Staff II:Eden Mace II")) { + switch (select("Eden Staff II:Eden Mace II")) { case 1: mes "[Michael]"; - mes "You chose the Eden Staff II."; - mes "Additionally we have boots and uniform."; + mes "You've chosen the Eden Staff II."; + mes "Additionally you'll receive the Eden Group Boots III and Uniform III."; next; if (para_suv02 == 0) { mes "[Michael]"; - mes "You don't have record of getting any equipment"; - mes "so, I will give Eden Group manteau and hat also."; + mes "You don't have a record of receiving any supplies"; + mes "so, you'll receive the Eden Group Hat and Manteau aswell."; set para_suv01,38; set para_suv02,3; getitem 1651,1; //P_Staff2 @@ -3039,33 +2981,30 @@ moc_para01,112,96,5 script Administrator Michael 967,{ getitem 2560,1; //Para_Team_Manteau next; mes "[Michael]"; - mes "Check your equipment again and treat them well."; - close; - } - else { - mes "[Michael]"; - mes "Staff, Uniform, Boots all 3 things."; - mes "Please check it again."; - set para_suv01,38; - set para_suv02,3; - getitem 1651,1; //P_Staff2 - getitem 2458,1; //Para_Team_Boots3 - getitem 15011,1; //Para_Team_Uniform3 - next; - mes "[Michael]"; - mes "I hope they're useful to you."; + mes "Check your supplies again and look after it."; close; } - break; + mes "[Michael]"; + mes "A Staff, Uniform, and Boots all 3 supplies."; + mes "Please check it again."; + set para_suv01,38; + set para_suv02,3; + getitem 1651,1; //P_Staff2 + getitem 2458,1; //Para_Team_Boots3 + getitem 15011,1; //Para_Team_Uniform3 + next; + mes "[Michael]"; + mes "I hope they're useful to you."; + close; case 2: mes "[Michael]"; - mes "You chose the Eden Mace II."; - mes "Additionally we have boots and uniform."; + mes "You've chosen the Eden Mace II."; + mes "Additionally you'll receive the Eden Group Boots III and Uniform III."; next; if (para_suv02 == 0) { mes "[Michael]"; - mes "You don't have record of getting any equipment"; - mes "so, I will give Eden Group manteau and hat also."; + mes "You don't have a record of receiving any supplies"; + mes "so, you'll receive the Eden Group Hat and Manteau aswell."; set para_suv01,38; set para_suv02,3; getitem 16005,1; //P_Mace2 @@ -3075,53 +3014,15 @@ moc_para01,112,96,5 script Administrator Michael 967,{ getitem 2560,1; //Para_Team_Manteau next; mes "[Michael]"; - mes "Check your equipment again and treat them well."; + mes "Check your supplies again and look after it."; close; } - else { - mes "[Michael]"; - mes "Mace, Uniform, Boots all 3 things."; - mes "Please check it again."; - set para_suv01,38; - set para_suv02,3; - getitem 16005,1; //P_Mace2 - getitem 2458,1; //Para_Team_Boots3 - getitem 15011,1; //Para_Team_Uniform3 - next; - mes "[Michael]"; - mes "I hope they're useful to you."; - close; - } - break; - } - } - else if ((BaseJob == Job_Archer) || (((BaseJob == Job_Hunter) || (BaseJob == Job_Dancer) || (BaseJob == Job_Bard)) && (Upper != 1))) { - mes "[Michael]"; - mes "Let me see... you will get..."; - mes "Weapon, Uniform, Boots are all."; - next; - if (para_suv02 == 0) { mes "[Michael]"; - mes "You didn't receive a hat and manteau so I will give them additionally."; - set para_suv01,38; - set para_suv02,3; - getitem 1748,1; //P_Bow2 - getitem 2458,1; //Para_Team_Boots3 - getitem 15011,1; //Para_Team_Uniform3 - getitem 5583,1; //Para_Team_Hat - getitem 2560,1; //Para_Team_Manteau - next; - mes "[Michael]"; - mes "Check your equipment again and treat them well."; - close; - } - else { - mes "[Michael]"; - mes "Here you are."; + mes "A Mace, Uniform, and Boots all 3 supplies."; mes "Please check it again."; set para_suv01,38; set para_suv02,3; - getitem 1748,1; //P_Bow2 + getitem 16005,1; //P_Mace2 getitem 2458,1; //Para_Team_Boots3 getitem 15011,1; //Para_Team_Uniform3 next; @@ -3130,49 +3031,119 @@ moc_para01,112,96,5 script Administrator Michael 967,{ close; } } - else if ((BasseJob == Job_Novice) || (BaseJob == Job_Supernovice) || (Class == Job_Soul_linker) || (Class == Job_Ninja)) { + if (Class == Job_Archer || Class == Job_Archer_High || Class == Job_Hunter || Class == Job_Dancer || Class == Job_Bard) { + mes "[Michael]"; + mes "We only have 1 weapon for you."; + next; + mes "[Michael]"; + mes "Eden Bow II: Bow. attack 82."; + mes "It is Lv. 2 and the required level is 40."; + next; + mes "[Michael]"; + mes "It also can't be traded with other players or be refined."; + next; + mes "[Michael]"; + mes "You'll receive the Eden Bow II."; + next; mes "[Michael]"; - mes "Let me see... you will get..."; - mes "Weapon, Uniform, Boots are all."; + mes "Additionally you'll receive the Eden Group Boots III and Uniform III."; next; if (para_suv02 == 0) { mes "[Michael]"; - mes "You didn't receive a hat and manteau so I will give them additionally."; + mes "You don't have a record of receiving any supplies"; + mes "so, you'll receive the Eden Group Hat and Manteau aswell."; set para_suv01,38; set para_suv02,3; - getitem 13051,1; //P_Dagger2 + getitem 1748,1; //P_Bow2 getitem 2458,1; //Para_Team_Boots3 getitem 15011,1; //Para_Team_Uniform3 getitem 5583,1; //Para_Team_Hat getitem 2560,1; //Para_Team_Manteau next; mes "[Michael]"; - mes "Check your equipment again and treat them well."; + mes "Check your supplies again and look after it."; close; } - else { + mes "[Michael]"; + mes "A Bow, Uniform, and Boots all 3 supplies."; + mes "Please check it again."; + set para_suv01,38; + set para_suv02,3; + getitem 1748,1; //P_Bow2 + getitem 2458,1; //Para_Team_Boots3 + getitem 15011,1; //Para_Team_Uniform3 + next; + mes "[Michael]"; + mes "I hope they're useful to you."; + close; + } + if (Class == Job_Novice || Class == Job_Novice_High || Class == Job_SuperNovice || Class == Job_Soul_Linker || Class == Job_Ninja) { + mes "[Michael]"; + mes "We only have 1 weapon for you."; + next; + mes "[Michael]"; + mes "Eden Dagger II: Dagger. MATK+70, attack 158."; + mes "It is Lv. 2 and the required level is 40."; + next; + mes "[Michael]"; + mes "It also can't be traded with other players or be refined."; + next; + mes "[Michael]"; + mes "You'll receive the Eden Dagger II."; + next; + mes "[Michael]"; + mes "Additionally you'll receive the Eden Group Boots III and Uniform III."; + next; + if (para_suv02 == 0) { mes "[Michael]"; - mes "Here you are."; - mes "Please check it again."; + mes "You don't have a record of receiving any supplies"; + mes "so, you'll receive the Eden Group Hat and Manteau aswell."; set para_suv01,38; set para_suv02,3; getitem 13051,1; //P_Dagger2 getitem 2458,1; //Para_Team_Boots3 getitem 15011,1; //Para_Team_Uniform3 + getitem 5583,1; //Para_Team_Hat + getitem 2560,1; //Para_Team_Manteau next; mes "[Michael]"; - mes "I hope they're useful to you."; + mes "Check your supplies again and look after it."; close; } + mes "[Michael]"; + mes "A Dagger, Uniform, and Boots all 3 supplies."; + mes "Please check it again."; + set para_suv01, 38; + set para_suv02, 3; + getitem 13051,1; //P_Dagger2 + getitem 2458,1; //Para_Team_Boots3 + getitem 15011,1; //Para_Team_Uniform3 + next; + mes "[Michael]"; + mes "I hope they're useful to you."; + close; } - else if ((BaseJob == Job_Mage) || (((BaseJob == Job_Wizard) || (BaseJob == Job_Sage)) && (Upper != 1))) { + if (Class == Job_Mage || Class == Job_Mage_High || Class == Job_Wizard || Class == Job_Sage) { + mes "[Michael]"; + mes "We only have 1 weapon for you."; + next; mes "[Michael]"; - mes "Let me see... you will get..."; - mes "Weapon, Uniform, Boots are all."; + mes "Eden Staff II: Staff. INT+3, MATK+155, attack 60."; + mes "It is Lv. 2 and the required level is 40."; + next; + mes "[Michael]"; + mes "It also can't be traded with other players or be refined."; + next; + mes "[Michael]"; + mes "You'll receive the Eden Staff II."; + next; + mes "[Michael]"; + mes "Additionally you'll receive the Eden Group Boots III and Uniform III."; next; if (para_suv02 == 0) { mes "[Michael]"; - mes "You didn't receive a hat and manteau so I will give them additionally."; + mes "You don't have a record of receiving any supplies"; + mes "so, you'll receive the Eden Group Hat and Manteau aswell."; set para_suv01,38; set para_suv02,3; getitem 1651,1; //P_Staff2 @@ -3182,46 +3153,46 @@ moc_para01,112,96,5 script Administrator Michael 967,{ getitem 2560,1; //Para_Team_Manteau next; mes "[Michael]"; - mes "Check your equipment again and treat them well."; - close; - } - else { - mes "[Michael]"; - mes "Here you are."; - mes "Please check it again."; - set para_suv01,38; - set para_suv02,3; - getitem 1651,1; //P_Staff2 - getitem 2458,1; //Para_Team_Boots3 - getitem 15011,1; //Para_Team_Uniform3 - next; - mes "[Michael]"; - mes "I hope they're useful to you."; + mes "Check your supplies again and look after it."; close; } + mes "[Michael]"; + mes "A Staff, Uniform, and Boots all 3 supplies."; + mes "Please check it again."; + set para_suv01,38; + set para_suv02,3; + getitem 1651,1; //P_Staff2 + getitem 2458,1; //Para_Team_Boots3 + getitem 15011,1; //Para_Team_Uniform3 + next; + mes "[Michael]"; + mes "I hope they're useful to you."; + close; } - else if ((BaseJob == Job_Merchant) || (((BaseJob == Job_Blacksmith) || (BaseJob == Job_Alchemist)) && (Upper != 1))) { + if (Class == Job_Merchant || Class == Job_Merchant_High || Class == Job_Blacksmith || Class == Job_Alchemist) { mes "[Michael]"; - mes "What kind of equipment do you want?"; - mes "We have mace and sabre."; + mes "What kind of weapon do you want?"; + mes "We have a mace and a one-handed sword."; mes "Here are the options."; next; mes "[Michael]"; - mes "Eden Saber II: one hand sword. attack 170."; - mes "Eden Mace II: Blunt. attack 163."; - mes "Both of them are Lv 2 weapons and required lv is 40."; - mes "Also you can't trade with other players or refine them."; + mes "Eden Saber II: One-handed sword. attack 170."; + mes "Eden Mace II: Mace. attack 163."; + mes "Both of them are Lv. 2 weapons and the required level is 40."; + next; + mes "[Michael]"; + mes "They also can't be traded with other players or be refined."; next; - switch(select("Eden Saber II:Eden Mace II")) { + switch (select("Eden Saber II:Eden Mace II")) { case 1: mes "[Michael]"; - mes "You chose the Eden Sabre II."; - mes "Additionally we have boots and uniform."; + mes "You've chosen the Eden Sabre II."; + mes "Additionally you'll receive the Eden Group Boots III and Uniform III."; next; if (para_suv02 == 0) { mes "[Michael]"; - mes "You don't have record of getting any equipment"; - mes "so, I will give Eden Group manteau and hat also."; + mes "You don't have a record of receiving any supplies"; + mes "so, you'll receive the Eden Group Hat and Manteau aswell."; set para_suv01,38; set para_suv02,3; getitem 13424,1; //P_Sabre2 @@ -3231,35 +3202,32 @@ moc_para01,112,96,5 script Administrator Michael 967,{ getitem 2560,1; //Para_Team_Manteau next; mes "[Michael]"; - mes "Check your equipment again and treat them well."; - close; - } - else { - mes "[Michael]"; - mes "Weapon, Uniform, Boots all 3 things."; - mes "Please check it again."; - set para_suv01,38; - set para_suv02,3; - getitem 13424,1; //P_Sabre2 - getitem 2458,1; //Para_Team_Boots3 - getitem 15011,1; //Para_Team_Uniform3 - next; - mes "[Michael]"; - mes "I hope they're useful to you."; + mes "Check your supplies again and look after it."; close; } - break; + mes "[Michael]"; + mes "A One-handed sword, Uniform and Boots all 3 supplies."; + mes "Please check it again."; + set para_suv01,38; + set para_suv02,3; + getitem 13424,1; //P_Sabre2 + getitem 2458,1; //Para_Team_Boots3 + getitem 15011,1; //Para_Team_Uniform3 + next; + mes "[Michael]"; + mes "I hope they're useful to you."; + close; case 2: mes "[Michael]"; - mes "You chose the Eden Mace II."; - mes "Additionally we have boots and uniform."; + mes "You've chosen the Eden Mace II."; + mes "Additionally you'll receive the Eden Group Boots III and Uniform III."; next; if (para_suv02 == 0) { mes "[Michael]"; - mes "You don't have record of getting any equipment"; - mes "so, I will give Eden Group manteau and hat also."; - set para_suv01,38; - set para_suv02,3; + mes "You don't have a record of receiving any supplies"; + mes "so, you'll receive the Eden Group Hat and Manteau aswell."; + set para_suv01, 38; + set para_suv02, 3; getitem 16005,1; //P_Mace2 getitem 2458,1; //Para_Team_Boots3 getitem 15011,1; //Para_Team_Uniform3 @@ -3267,53 +3235,15 @@ moc_para01,112,96,5 script Administrator Michael 967,{ getitem 2560,1; //Para_Team_Manteau next; mes "[Michael]"; - mes "Check your equipment again and treat them well."; + mes "Check your supplies again and look after it."; close; } - else { - mes "[Michael]"; - mes "Weapon, Uniform, Boots all 3 things."; - mes "Please check it again."; - set para_suv01,38; - set para_suv02,3; - getitem 16005,1; //P_Mace2 - getitem 2458,1; //Para_Team_Boots3 - getitem 15011,1; //Para_Team_Uniform3 - next; - mes "[Michael]"; - mes "I hope they're useful to you."; - close; - } - break; - } - } - else if (BaseJob == Job_Gunslinger) { - mes "[Michael]"; - mes "Let me see... you will get..."; - mes "Weapon, Uniform, Boots are all."; - next; - if (para_suv02 == 0) { - mes "[Michael]"; - mes "You didn't receive a hat and manteau so I will give them additionally."; - set para_suv01,38; - set para_suv02,3; - getitem 13113,1; //P_Revolver2 - getitem 2458,1; //Para_Team_Boots3 - getitem 15011,1; //Para_Team_Uniform3 - getitem 5583,1; //Para_Team_Hat - getitem 2560,1; //Para_Team_Manteau - next; - mes "[Michael]"; - mes "Check your equipment again and treat them well."; - close; - } - else { mes "[Michael]"; - mes "Here you are."; + mes "A Mace, Uniform and Boots all 3 supplies."; mes "Please check it again."; set para_suv01,38; set para_suv02,3; - getitem 13113,1; //P_Revolver2 + getitem 16005,1; //P_Mace2 getitem 2458,1; //Para_Team_Boots3 getitem 15011,1; //Para_Team_Uniform3 next; @@ -3322,276 +3252,304 @@ moc_para01,112,96,5 script Administrator Michael 967,{ close; } } - else { + if (Class == Job_Gunslinger) { + mes "[Michael]"; + mes "We only have 1 weapon for you."; + next; + mes "[Michael]"; + mes "Eden Revolver II: Revolver. HIT-5, attack 60."; + mes "It is Lv. 2 and the required level is 40."; + next; + mes "[Michael]"; + mes "It also can't be traded with other players or be refined."; + next; + mes "[Michael]"; + mes "You'll receive the Eden Revolver II."; + next; mes "[Michael]"; - mes "Let me see... you will get.."; - mes "Uniform and Boots are all."; + mes "Additionally you'll receive the Eden Group Boots III and Uniform III."; next; if (para_suv02 == 0) { mes "[Michael]"; - mes "You didn't receive a hat and manteau so I will give them additionally."; + mes "You don't have a record of receiving any supplies"; + mes "so, you'll receive the Eden Group Hat and Manteau aswell."; set para_suv01,38; set para_suv02,3; + getitem 13113,1; //P_Revolver2 getitem 2458,1; //Para_Team_Boots3 getitem 15011,1; //Para_Team_Uniform3 getitem 5583,1; //Para_Team_Hat getitem 2560,1; //Para_Team_Manteau next; mes "[Michael]"; - mes "Check your equipment again and treat them well."; + mes "Check your supplies again and look after it."; close; } - else { - mes "[Michael]"; - mes "Here you are."; - mes "Please check it again."; - set para_suv01,38; - set para_suv02,3; - getitem 2458,1; //Para_Team_Boots3 - getitem 15011,1; //Para_Team_Uniform3 - next; - mes "[Michael]"; - mes "I hope they're useful to you."; + mes "[Michael]"; + mes "A Revolver, Uniform and Boots all 3 supplies."; + mes "Please check it again."; + set para_suv01,38; + set para_suv02,3; + getitem 13113,1; //P_Revolver2 + getitem 2458,1; //Para_Team_Boots3 + getitem 15011,1; //Para_Team_Uniform3 + next; + mes "[Michael]"; + mes "I hope they're useful to you."; close; - } } - break; + mes "[Michael]"; + mes "Let me see... you will receive.."; + mes "the Eden Group Boots III and Uniform III."; + next; + if (para_suv02 == 0) { + mes "[Michael]"; + mes "You don't have a record of receiving any supplies"; + mes "so, you'll receive the Eden Group Hat and Manteau aswell."; + set para_suv01,38; + set para_suv02,3; + getitem 2458,1; //Para_Team_Boots3 + getitem 15011,1; //Para_Team_Uniform3 + getitem 5583,1; //Para_Team_Hat + getitem 2560,1; //Para_Team_Manteau + next; + mes "[Michael]"; + mes "Check your supplies again and look after it."; + close; + } + mes "[Michael]"; + mes "A Uniform and Boots all 2 supplies."; + mes "Please check it again."; + set para_suv01,38; + set para_suv02,3; + getitem 2458,1; //Para_Team_Boots3 + getitem 15011,1; //Para_Team_Uniform3 + next; + mes "[Michael]"; + mes "I hope they're useful to you."; + close; } - } - else { mes "[Michael]"; - mes "Wait..I will check the record.."; + mes "Wait...I will check the record..."; mes "..."; mes "...hummmm."; next; mes "[Michael]"; - mes "Sorry but I can't find any record that I should be giving you supplies."; + mes "Sorry, but I can't find any record that you can obtain supplies."; mes "Are you sure?"; close; } - break; case 2: mes "[Michael]"; - mes "We store weapons, armor and other goods which were manufactured by my teamm here."; - mes "We also have lots of special stuff."; + mes "We store weapons, armor and other goods which were created by the Eden Group here."; + mes "We also have a lot of special stuff."; next; mes "[Michael]"; - mes "To prepare for emergencies, we have enough basic weapons to supply a whole army."; - mes "Frankly... we don't need to use right now but in the case of something happening, like in Morroc."; + mes "To prepare for emergencies, we hav enough equipment and supplies for an entire army."; + mes "Frankly... we don't have a use for it now but in case soemthing happens like in Morroc."; next; mes "[Michael]"; - mes "Just look around here and don't touch."; + mes "Just take a look around and don't touch anything."; next; mes "[Michael]"; mes "If I make a mistake, Reke will punish me."; close; case 3: mes "[Michael]"; - mes "You mean upgrade equipment, right?"; - mes "We can upgrade only the hat from Eden Group."; - next; + mes "You mean upgrading equipment, right?"; + mes "We can only upgrade the Eden Group Hat."; if (para_suv02 == 3) { if (countitem(5583) > 0) { mes "[Michael]"; - mes "Which section do you want to upgrade?"; + mes "What status bonus do you want to upgrade?"; next; - switch(select("Upgrade STR:Upgrade AGI:Upgrade VIT:Upgrade INT:Upgrade DEX:Upgrade LUK:Ignore.")) { + switch (select("Upgrade STR:Upgrade AGI:Upgrade VIT:Upgrade INT:Upgrade DEX:Upgrade LUK:Nevermind.")) { case 1: mes "[Michael]"; mes "I see."; mes "I will ^4d4dffUpgrade STR^000000."; mes "Are you sure?"; next; - switch(select("Yes I am.:No wait.")) { + switch (select("Yes I am.:No wait.")) { case 1: mes "[Michael]"; mes "I will start to upgrade."; next; mes "[Michael]"; mes "Here you are."; - delitem 5583,1; //Para_Team_Hat set para_suv02,4; - getitem2 5583,1,1,0,0,0,0,0,4701; + delitem 5583,1; + getitem2 5583, 1, 1, 0, 0, 0, 0, 0, 4701; close; case 2: mes "[Michael]"; - mes "You don't want to upgrade?"; + mes "Don't you want to upgrade?"; close; } - break; case 2: mes "[Michael]"; mes "I see."; mes "I will ^4d4dffUpgrade AGI^000000."; mes "Are you sure?"; next; - switch(select("Yes I am.:No wait.")) { + switch (select("Yes I am.:No wait.")) { case 1: mes "[Michael]"; mes "I will start to upgrade."; next; mes "[Michael]"; mes "Here you are."; - delitem 5583,1; //Para_Team_Hat set para_suv02,4; - getitem2 5583,1,1,0,0,0,0,0,4731; + delitem 5583,1; + getitem2 5583, 1, 1, 0, 0, 0, 0, 0, 4731; close; case 2: mes "[Michael]"; - mes "You don't want to upgrade?"; + mes "Don't you want to upgrade?"; close; } - break; case 3: mes "[Michael]"; mes "I see."; mes "I will ^4d4dffUpgrade VIT^000000."; mes "Are you sure?"; next; - switch(select("Yes I am.:No wait.")) { + switch (select("Yes I am.:No wait.")) { case 1: mes "[Michael]"; mes "I will start to upgrade."; next; mes "[Michael]"; mes "Here you are."; - delitem 5583,1; //Para_Team_Hat set para_suv02,4; - getitem2 5583,1,1,0,0,0,0,0,4741; + delitem 5583,1; + getitem2 5583, 1, 1, 0, 0, 0, 0, 0, 4741; close; case 2: mes "[Michael]"; - mes "You don't want to upgrade?"; + mes "Don't you want to upgrade?"; close; } - break; case 4: mes "[Michael]"; mes "I see."; mes "I will ^4d4dffUpgrade INT^000000."; mes "Are you sure?"; next; - switch(select("Yes I am.:No wait.")) { + switch (select("Yes I am.:No wait.")) { case 1: mes "[Michael]"; mes "I will start to upgrade."; next; mes "[Michael]"; mes "Here you are."; - delitem 5583,1; //Para_Team_Hat set para_suv02,4; - getitem2 5583,1,1,0,0,0,0,0,4711; + delitem 5583,1; + getitem2 5583, 1, 1, 0, 0, 0, 0, 0, 4711; close; case 2: mes "[Michael]"; - mes "You don't want to upgrade?"; + mes "Don't you want to upgrade?"; close; } - break; case 5: mes "[Michael]"; mes "I see."; mes "I will ^4d4dffUpgrade DEX^000000."; mes "Are you sure?"; next; - switch(select("Yes I am.:No wait.")) { + switch (select("Yes I am.:No wait.")) { case 1: mes "[Michael]"; mes "I will start to upgrade."; next; mes "[Michael]"; mes "Here you are."; - delitem 5583,1; //Para_Team_Hat - set para_suv02,4; - getitem2 5583,1,1,0,0,0,0,0,4721; + set para_suv02, 4; + delitem 5583,1; + getitem2 5583, 1, 1, 0, 0, 0, 0, 0, 4721; close; case 2: mes "[Michael]"; - mes "You don't want to upgrade?"; + mes "Don't you want to upgrade?"; close; } - break; case 6: mes "[Michael]"; mes "I see."; mes "I will ^4d4dffUpgrade LUK^000000."; mes "Are you sure?"; next; - switch(select("Yes I am.:No wait.")) { + switch (select("Yes I am.:No wait.")) { case 1: mes "[Michael]"; mes "I will start to upgrade."; next; mes "[Michael]"; mes "Here you are."; - delitem 5583,1; //Para_Team_Hat - set para_suv02,4; - getitem2 5583,1,1,0,0,0,0,0,4751; + set para_suv02, 4; + delitem 5583,1; + getitem2 5583, 1, 1, 0, 0, 0, 0, 0, 4751; close; case 2: mes "[Michael]"; - mes "You don't want to upgrade?"; + mes "Don't you want to upgrade?"; close; } - break; case 7: mes "[Michael]"; mes "Why? It'll be beter than it is."; - mes "Anyway, we can only offer you one hat."; + mes "Anyway, we can only offer you one Hat."; next; mes "[Michael]"; mes "What you do with it is up to you."; close; } } - else { - mes "[Michael]"; - mes "First come with a hat that that you want me to upgrade."; - mes "Make sure that it's in your inventory, got it?"; - close; - } - } - else if (para_suv02 == 4) { - mes "[Michael]"; - mes "Umm, didn't you upgrade this already?"; - mes "According to the records"; - mes "" + strcharinfo(0) + ": Has completed upgrading their hat."; - next; mes "[Michael]"; - mes "We offer only one time upgrades."; - mes "Sorry but I don't have another way."; + mes "First come with a Hat that you want me to upgrade."; + mes "Make sure that it's in your inventory, got it?"; close; } - else { + if (para_suv02 == 4) { mes "[Michael]"; - mes "You haven't received all the supplies up to step 3."; - mes "Upgrading your hat is a special kind of service."; + mes "Umm, didn't you upgrade this already?"; + mes "According to the records"; + mes ""+strcharinfo(0)+": Has already upgraded their Hat."; next; mes "[Michael]"; - mes "Sorry but I can't help you."; + mes "We can only offer 1 upgrade."; + mes "Sorry but I can't do it twice."; close; } - break; + mes "[Michael]"; + mes "You haven't received all the supplies up to step 3."; + mes "Upgrading your Hat is a special service."; + next; + mes "[Michael]"; + mes "Sorry but I can't help you."; + close; } } -moc_para01,179,44,3 script Chef#para 820,{ +moc_para01,179,44,3 script Chef 820,{ + mes "[Chef]"; mes "What's up?"; mes "Do you want a Meal? Or do you have other business?"; next; - switch(select("Order a meal.:Talk.")) { + switch (select("Order a meal.:Talk.")) { case 1: mes "[Chef]"; mes "Choose one of the three course meals A, B or C."; mes "Do you want a explanation?"; next; - switch(select("I want a explanantion.:Order course meal A:Order course meal B:Order course meal C:End Conversation.")) { + switch (select("I want a explanation.:Order course meal A:Order course meal B:Order course meal C:End Conversation.")) { case 1: mes "[Chef]"; mes "Uh? what do you want to know?"; next; - switch(select("About course meal A.:About course meal B.:About course meal C.:End Conversation.")) { + switch (select("About course meal A.:About course meal B.:About course meal C.:End Conversation.")) { case 1: mes "[Chef]"; mes "Course meal A is for nomal people."; @@ -3613,7 +3571,6 @@ moc_para01,179,44,3 script Chef#para 820,{ mes "Just 3,000 Zeny."; mes "You will feel satisfied after eating it."; close; - break; case 2: mes "[Chef]"; mes "Um course meal B is."; @@ -3624,11 +3581,10 @@ moc_para01,179,44,3 script Chef#para 820,{ mes "When the soup is almost done I add noodles for the finishing touch."; next; mes "[Chef]"; - mes "It's a good dish to share with friends."; + mes "It's a good dish to share with your friends."; mes "It's 4,000 Zeny."; mes "It's a very fun dish to enjoy."; close; - break; case 3: mes "[Chef]"; mes "Now for course meal C..."; @@ -3641,19 +3597,16 @@ moc_para01,179,44,3 script Chef#para 820,{ mes "..."; next; mes "[Chef]"; - mes "Do you need more explanation?"; + mes "Do you need more information?"; mes "Don't worry."; mes "I use the besk oak to smoke it."; mes "Ah, it's 5,000 Zeny. Cheap isn't it? I only use the best meat so don't worry."; close; - break; case 4: mes "[Chef]"; mes "I don't have enough time to chat with you..."; close; - break; } - break; case 2: mes "[Chef]"; mes "Course meal A?"; @@ -3666,39 +3619,34 @@ moc_para01,179,44,3 script Chef#para 820,{ mes "Hey, here you are."; mes "Enjoy your meal."; next; - mes "- After eating the meal, I feel a little bit full."; - mes "Recovered HP and SP. -"; - set zeny,zeny-2700; - percentheal 50,50; - close; - } - else { - mes "[Chef]"; - mes "Actually it's 3000 zeny but you are one of my team so i will discount it to 2700 zeny."; - mes "I will discount 10% for membership so, it's 2700 zeny."; + mes "- After eating the meal, You feel a little bit full."; + mes "You've recovered some HP and SP. -"; + set Zeny, Zeny - 2700; + percentheal 50,0; + percentheal 0,50; close; } + mes "[Chef]"; + mes "This meal costs 3,000 zeny but I will serve it for 2,700."; + mes "Since you are a eden member you get a 10% discount so, it's 2,700 zeny."; + close; } - else { - if (Zeny > 2999) { - mes "[Chef]"; - mes "Hey, here you are."; - mes "Enjoy your meal."; - next; - mes "- After eating the meal, I feel a little bit full."; - mes "Recovered HP and SP. -"; - set zeny,zeny-3000; - percentheal 50,50; - close; - } - else { - mes "[Chef]"; - mes "This dish is 3000 zeny."; - mes "How many times do I have to tell you?"; - close; - } + if (Zeny > 2999) { + mes "[Chef]"; + mes "Hey, here you are."; + mes "Enjoy your meal."; + next; + mes "- After eating the meal, You feel a little bit full."; + mes "You've recovered some HP and SP. -"; + set Zeny, Zeny - 3000; + percentheal 50,0; + percentheal 0,50; + close; } - break; + mes "[Chef]"; + mes "This meal costs 3,000 zeny."; + mes "How many times do I have to tell you?"; + close; case 3: mes "[Chef]"; mes "Course meal B?"; @@ -3710,87 +3658,77 @@ moc_para01,179,44,3 script Chef#para 820,{ mes "Hey, here you are."; mes "Enjoy your meal."; next; - mes "- After eating the meal, I feel a little bit full."; - mes "Recovered HP and SP. -"; - set zeny,zeny-3600; - percentheal 75,75; - close; - } - else { - mes "[Chef]"; - mes "This food is 4000 zeny but you can pay only 3600."; - mes "I will discount 10% for membership so, it's 3600 zeny."; + mes "- After eating the meal, You feel a little bit full."; + mes "You've recovered some HP and SP. -"; + set Zeny, Zeny - 3600; + percentheal 75,0; + percentheal 0,75; close; } + mes "[Chef]"; + mes "This meal costs 4,000 zeny but I will serve it for 3,600."; + mes "Since you are a eden member you get a 10% discount so, it's 3,600 zeny."; + close; } - else { - if (Zeny > 3999) { - mes "[Chef]"; - mes "Hey, here you are."; - mes "Enjoy your meal."; - next; - mes "- After eating the meal, I feel a little bit full."; - mes "Recovered HP and SP. -"; - set zeny,zeny-4000; - percentheal 75,75; - close; - } - else { - mes "[Chef]"; - mes "This meal si 4000 zeny."; - mes "How many times do I have to tell you?"; - close; - } + if (Zeny > 3999) { + mes "[Chef]"; + mes "Hey, here you are."; + mes "Enjoy your meal."; + next; + mes "- After eating the meal, You feel a little bit full."; + mes "You've recovered some HP and SP. -"; + set Zeny, Zeny - 4000; + percentheal 75,0; + percentheal 0,75; + close; } - break; + mes "[Chef]"; + mes "This meal costs 4,000 zeny."; + mes "How many times do I have to tell you?"; + close; case 4: if (countitem(6219) > 0) { if (Zeny > 4499) { mes "[Chef]"; - mes "Hey, here are you."; + mes "Hey, here you are."; mes "Enjoy your meal."; next; mes "- The Rib Eye Roll is grilled on the oak."; - mes "- After eating the meal, I feel a little bit full."; - mes "Recovered HP and SP. -"; - set zeny,zeny-4500; - percentheal 100,100; - close; - } - else { - mes "[Chef]"; - mes "This meal is 5000 zeny but I will serve it for 4500."; - mes "I will discount 10% for membership so, it's 4500 zeny.."; + mes "- After eating the meal, You feel a little bit full."; + mes "You've recovered your HP and SP. -"; + set Zeny, Zeny - 4500; + percentheal 100,0; + percentheal 0,100; close; } + mes "[Chef]"; + mes "This meal costs 5,000 zeny but I will serve it for 4,500."; + mes "Since you are a eden member you get a 10% discount so, it's 4,500 zeny."; + close; } - else { - if (Zeny > 4999) { - mes "[Chef]"; - mes "Hey, here are you."; - mes "Enjoy your meal."; - next; - mes "- The Rib Eye Roll is grilled on the oak."; - mes "- After eating the meal, I feel a little bit full."; - mes "Recovered HP and SP. -"; - set zeny,zeny-5000; - percentheal 100,100; - close; - } - else { - mes "[Chef]"; - mes "This meal is 5000 zeny."; - mes "How many times do I have to tell you?"; - close; - } + if (Zeny > 4999) { + mes "[Chef]"; + mes "Hey, here you are."; + mes "Enjoy your meal."; + next; + mes "Hey, here you are."; + mes "- The Rib Eye Roll is grilled on the oak."; + mes "- After eating the meal, You feel a little bit full."; + mes "You've recovered your HP and SP. -"; + set Zeny, Zeny - 5000; + percentheal 100,0; + percentheal 0,100; + close; } - break; + mes "[Chef]"; + mes "This meal costs 5,000 zeny."; + mes "How many times do I have to tell you?"; + close; case 5: mes "[Chef]"; mes "It's up to you."; close; } - break; case 2: if (countitem(6219) > 0) { mes "[Chef]"; @@ -3813,126 +3751,116 @@ moc_para01,179,44,3 script Chef#para 820,{ mes "But they also manufacture armor and weapons by themselves."; next; mes "[Chef]"; - mes "If you want, can get a uniform from the Eden Group."; + mes "If you want, you can get a uniform from the Eden Group."; next; mes "[Chef]"; mes "To get it you need to complete their missions."; - mes "If you have any interest, meet Miss Boya at the desk."; + mes "If you have any interest, meet Instructor Boya at the desk."; close; } - else { - mes "[Chef]"; - mes "You look like an expert..."; - mes "umm emm.. "; - mes "umm emm.. ummm.."; - next; - mes "[Chef]"; - mes "Yes! I found a thing that you are missing!"; - mes "You didn't get eden group uniform?"; - next; - mes "[Chef]"; - mes "Hmm, it's not neccessary but if you remain with the eden group, it would be a good symbol."; - next; - mes "[Chef]"; - mes "You can't get it easily but.."; - mes "If you have an interest, ask Instructor Boya at the desk."; - close; - } - } - else { mes "[Chef]"; - mes "Sure, the uniform goes well with you."; - mes "Oh, sure."; - mes "The leader makes trhe designs these days."; + mes "You look like an expert..."; + mes "umm emm.. "; + mes "umm emm.. ummm.."; next; mes "[Chef]"; - mes "Ahah..especially the hat."; - mes "To.. me.. the hat... um."; - mes "It goes well with Laim but with Luke... I don't know.."; + mes "Yes! I found a thing that you are missing!"; + mes "You didn't get eden group uniform?"; next; - switch(select("What happen to the hat?:Luke?")) { - case 1: - mes "[Chef]"; - mes "Nothing. It's so cute."; - mes "I am concerned about the ribbon."; - mes "But, it is essential that I wear this hat.."; - next; - mes "[Chef]"; - mes "Hahahah I don't care."; - mes "I don't care at all!"; - mes "Hahaha.. aaaahahahaha... "; - close; - case 2: - mes "[Chef]"; - mes "He is a knife expert."; - mes "One of our guard leaders."; - mes "Who is also in charge of the security in this office."; - next; - mes "[Chef]"; - mes "Almost everyone just hired wonders about him."; - mes "But Laim and Luke are totally different."; - next; - mes "[Chef]"; - mes "The leaders have worked together for a long time."; - mes "But the leader wants to hide his past..."; - next; - mes "[Chef]"; - mes "What I guess is... he might be a son of a rich family."; - mes "Rumor is that Luke was the family guard."; - mes "Laim was servant? Wasn't she?"; - mes "What do you think about my story?"; - next; - select("....."); - mes "[Chef]"; - mes "............"; - mes "Ahah..hey~ even if i talked useless things don't look at me like that"; - mes "but it's really true that three people established this Eden Group."; - close; - } + mes "[Chef]"; + mes "Hmm, it's not neccessary but if you remain with the eden group, it would be a good symbol."; + next; + mes "[Chef]"; + mes "You can't get it easily but.."; + mes "If you have an interest, ask Instructor Boya at the desk."; + close; } - } - else { mes "[Chef]"; - mes "Uh? Request work. Did you find right place?"; - mes "Also let me se... you are not one of my members. How can I give you work?"; + mes "Sure, the uniform goes well with you."; + mes "Oh, sure."; + mes "The leader makes the designs these days."; next; mes "[Chef]"; - mes "Just eat in the restaurant."; - mes "We have served the meal to all of the people."; - mes "I am pretty sure about the taste!"; - close; + mes "Ahah..especially the hat."; + mes "To.. me.. the hat... um."; + mes "It goes well with Laime but with Luke... I don't know.."; + next; + switch (select("What about the hat?:Luke?")) { + case 1: + mes "[Chef]"; + mes "Nothing. It's so cute."; + mes "I am concerned about the ribbon."; + mes "But, it is essential that I wear this hat.."; + next; + mes "[Chef]"; + mes "Hahahah I don't care."; + mes "I don't care at all!"; + mes "Hahaha.. aaaahahahaha... "; + close; + case 2: + mes "[Chef]"; + mes "He is a knife expert."; + mes "One of our guard leaders."; + mes "Who is also in charge of the security in this office."; + next; + mes "[Chef]"; + mes "Almost everyone just hired wonders about him."; + mes "But Laime and Luke are totally different."; + next; + mes "[Chef]"; + mes "The leaders have worked together for a long time."; + mes "But the leader wants to hide his past..."; + next; + mes "[Chef]"; + mes "What I guess is... he might be a son of a rich family."; + mes "Rumor is that Luke was the family guard."; + mes "Laime was a servant? Wasn't she?"; + mes "What do you think about my story?"; + next; + select("....."); + mes "[Chef]"; + mes "............"; + mes "Ahah..hey~ even if I talked useless things don't look at me like that"; + mes "but it's really true that three people established this Eden Group."; + close; + } } - break; + mes "[Chef]"; + mes "Uh? Missions. Did you find the right place?"; + mes "Also let me se... you are not one of our members. How can I give you work?"; + next; + mes "[Chef]"; + mes "Just eat in the restaurant."; + mes "We serve meals to everyone."; + mes "I am pretty sure they taste great!"; + close; } } -/* -sec_in02,25,33,4 script Assistant 422,{ +/* sec_in02,25,33,4 script Assistant 422,{ mes "Password"; next; - input .@input,0,9999; + input .@input; if (.@input == 1854) { mes "Please select the variable you want to modify."; next; - switch(select("para_suv01:para_suv02")) { + switch (select("para_suv01:para_suv02")) { case 1: mes "Enter the modified value"; next; - input .@input,0,9999; - mes "Value of para_suv01 has been changed to " + .@input + "."; + input .@input; + mes "Value of para_suv01 has been changed to "+.@input+"."; set para_suv01,.@input; - break; + close; case 2: mes "Enter the modified value"; next; - input .@input,0,9999; - mes "Value of para_suv02 has been changed to " + .@input + "."; + input .@input; + mes "Value of para_suv02 has been changed to "+.@input+"."; set para_suv02,.@input; - break; + close; } } - else - mes "......meow wee."; + mes "......meow wee."; close; -} -*/ +}*/
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