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author | Kisuka <Kisuka@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2011-04-06 13:38:07 +0000 |
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committer | Kisuka <Kisuka@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2011-04-06 13:38:07 +0000 |
commit | 26e2e510461eab89fbc3b0432b87502e19d15116 (patch) | |
tree | 9e4a85227c8325950879378117af951efa1e8d4e /npc/quests/eden/eden_common.txt | |
parent | 36c33b2a8141af51cd40fa1d15c507670e95fc0e (diff) | |
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- Eden Group Quests and Services added.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/branches/renewal@14768 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/quests/eden/eden_common.txt')
-rw-r--r-- | npc/quests/eden/eden_common.txt | 402 |
1 files changed, 402 insertions, 0 deletions
diff --git a/npc/quests/eden/eden_common.txt b/npc/quests/eden/eden_common.txt new file mode 100644 index 000000000..5f61ad836 --- /dev/null +++ b/npc/quests/eden/eden_common.txt @@ -0,0 +1,402 @@ +//===== eAthena Script ======================================= +// Eden Group Quests - Common NPCs +//===== By: ================================================== +//= Protimus +//===== Current Version: ===================================== +//= 1.0 +//===== Compatible With: ===================================== +//= eAthena 1.0 +//===== Description: ========================================= +//= [AEGIS Conversion] +//===== Additional Comments: ================================= +//= 1.0 First Version. +//============================================================ + +// Eden +// Original file lv_tre.sc +moc_para01,27,35,5 script Secretary Lime Evenor#1 952,{ + if (checkweight(1201,1) == 0) { + mes "- Wait a minute! -"; + mes "- Currently you are carrying -"; + mes "- too many items with you. -"; + mes "- Please come back again -"; + mes "- after you store some items into kafra storage. -"; + close; + } + mes "[Lime Evenor]"; + mes "People who follow their dreams and romances listen to me. We are representatives of the paradise called 'The garden of Eden' called the Eden group . There is no place like this anywhere."; + mes "Hello. Can I help you?"; + next; + while(1) { + switch(select("What is Eden group?:Join the Eden Group:Register new mission:Search for missions:Cancel")) { + case 1: + mes "[Lime Evenor]"; + mes "Eden Group is a group that helps people who are suffering from distresses in Rune Midgard."; + next; + mes "[Lime Evenor]"; + mes "If people need help, we put up the case on the bulletin board and introduce it to our members who are eager to help those in need."; + next; + mes "[Lime Evenor]"; + mes "Eden members will review the missions and help those who post them up."; + mes "Members do these missions for rewards."; + next; + mes "[Lime Evenor]"; + mes "If you are not too familiar with Rune Midgard, this is a great way to explore the world."; + mes "Or, if you are mature enough, you can travel the world and make new friends while doing missions. Your honorable name will be spread out among lands."; + next; + break; + case 2: + if (countitem(6219) < 1) { + mes "[Lime Evenor]"; + mes "You can be a Eden's member by simply registering with me."; + mes "Would you like to join Eden Group?"; + next; + switch(select("Yes, I want to join:No, I don't want to join")) { + case 1: + mes "[Lime Evenor]"; + mes "Aright. Excellent! Please write down your name here."; + input .@input$; + next; + mes "[Lime Evenor]"; + mes "Are you done?"; + mes "Let me see."; + next; + mes "[Lime Evenor]"; + mes "Your name is ^3131FFBo"+.@input$+"Ba^000000..? Is that right?"; + mes "Huh? Isn't it??"; + next; + emotion 4,"Secretary Lime Evenor#eden"; + mes "[Lime Evenor]"; + mes "Hmm that isn't what you wrote?"; + mes "Ok, hmm, it seems a bit hard to read."; + next; + mes "[Lime Evenor]"; + mes "Would you please write your name again? Please write it ^3131FFClearly^000000."; + input .@input$; + next; + mes "[Lime Evenor]"; + mes "Ah~ ha. You are ^3131FF"+strcharinfo(0)+"^000000."; + mes "I got it right this time."; + next; + emotion e_no1,"Secretary Lime Evenor#eden"; + mes "[Lime Evenor]"; + mes "We already put your name on the list."; + mes "Welcome to Eden's group new member!"; + next; + mes "[Lime Evenor]"; + mes "Hopefully you can do great work as an Eden's member."; + getitem 6219,1; //Para_Team_Mark + next; + break; + case 2: + mes "[Lime Evenor]"; + mes "Do you still have questions about Eden group?"; + next; + break; + } + } + else { + mes "[Lime Evenor]"; + mes "You are already a member of the Eden Group."; + next; + } + break; + case 3: + mes "[Lime Evenor]"; + mes "Do you want to register some missions that you want us to do?"; + next; + switch(select("Yes, I want to register.:No, I don't.")) { + case 1: + mes "[Lime Evenor]"; + mes "Alrigh. Please write down your name on it."; + input .@input$; + next; + mes "[Lime Evenor]"; + mes "^3131FF"+strcharinfo(0)+"^000000.. Is that your name?"; + mes "Hmm, your handwriting is not clear. I can't read. it..."; + next; + mes "[Lime Evenor]"; + mes "^3131FF"+strcharinfo(0)+"^000000, tell me what you want to register for."; + mes "Which map should we go to?"; + input .@input$; + next; + mes "[Lime Evenor]"; + mes "^3131FFMission Map: "+inputstr+"^000000"; + mes "hum, I will note that."; + next; + mes "[Lime Evenor]"; + mes "Please let me know what kind of missions your are lookng for."; + mes "It should be briefly like 'Hunt 10 Porings.'"; + input .@input$; + next; + mes "[Lime Evenor]"; + mes "Are you done?"; + mes "Let me check."; + next; + mes "[Lime Evenor]"; + mes "Huh..........."; + next; + mes "[Lime Evenor]"; + mes "Hum.. huh??.................."; + next; + emotion e_dots,"Secretary Lime Evenor#eden"; + mes "[Lime Evenor]"; + mes "I think you should complete one of our missions first before you take up a new mission."; + next; + emotion e_pif,"Secretary Lime Evenor#eden"; + mes "[Lime Evenor]"; + mes "^3131FFClient: Lime Evenor^000000"; + mes "^3131FFMission: Practice your handwriting for one month.^000000"; + mes "You've got really bad penmanship!"; + next; + mes "[Lime Evenor]"; + mes "^3131FFMission: "+inputstr+"^000000"; + mes "Anyway, you are done registering for a new mission."; + next; + mes "[Lime Evenor]"; + mes "Missions are fully booked. You have to wait an spot clears up."; + mes "Please kindly wait until your turn."; + next; + break; + case 2: + break; + } + break; + case 4: + if (countitem(6219) > 0) { + mes "[Lime Evenor]"; + mes "Would like to try some missions as an Eden member?"; + next; + mes "[Lime Evenor]"; + mes "Check the right side of the bulletin board, there are various kinds of missions waiting for you."; + mes "Please carefully read the mission list and the qualifications and choose one of them."; + next; + } + else { + mes "[Lime Evenor]"; + mes "You need to join Eden Group first if you want to do some missions."; + close; + } + break; + case 5: + mes "[Lime Evenor]"; + mes "If you have any questions please come beck again."; + close; + } + } + close; +} + +prontera,124,76,3 script Eden Teleport Officer#1 729,{ + mes "[Eden Teleport Officer]"; + mes "Those who are wandering around this strange world with aimless eyes listen up and come to me!"; + mes "Eden group is here to help you and will show you the great future."; + next; + mes "[Eden Teleport Officer]"; + mes "You have nothing to do but waste your time?"; + mes "Are you eager to do something good but no one offers you work?"; + mes "Would you like to be a problem solver?"; + mes "Eden group is here to solve your problem."; + next; + switch(select("Move to Eden Group:Don't want to talk anymore.")) { + case 1: + mes "[Eden Teleport Officer]"; + mes "Let's go to our secret base!"; + set nak_warp,atoi(strnpcinfo(2)); + close2; + warp "moc_para01",31,14; + end; + case 2: + mes "[Eden Teleport Officer]"; + mes "If you don't know what to do for your future, don't hesitate to tell me. Just drop by and talk to me! Ok?"; + close; + } + +OnPCLoadMapEvent: + getmapxy @map_char$,@x,@y,0; + getmapxy @map_npc$,@x,@y,1,strnpcinfo(0); + if (@map_char$==@map_npc$) + showevent 1,0; + end; +} + +moc_ruins,68,164,3 duplicate(Eden Teleport Officer#1) Eden Teleport Officer#2 729 +geffen,132,66,3 duplicate(Eden Teleport Officer#1) Eden Teleport Officer#3 729 +alberta,124,67,3 duplicate(Eden Teleport Officer#1) Eden Teleport Officer#4 729 +aldebaran,133,119,5 duplicate(Eden Teleport Officer#1) Eden Teleport Officer#5 729 +izlude_in,68,162,1 duplicate(Eden Teleport Officer#1) Eden Teleport Officer#6 729 +prt_church,103,78,3 duplicate(Eden Teleport Officer#1) Eden Teleport Officer#7 729 +geffen_in,160,104,5 duplicate(Eden Teleport Officer#1) Eden Teleport Officer#8 729 +moc_prydb1,53,126,3 duplicate(Eden Teleport Officer#1) Eden Teleport Officer#9 729 +alberta_in,75,39,3 duplicate(Eden Teleport Officer#1) Eden Teleport Officer#10 729 +payon_in02,58,58,1 duplicate(Eden Teleport Officer#1) Eden Teleport Officer#11 729 +payon,177,111,3 duplicate(Eden Teleport Officer#1) Eden Teleport Officer#12 729 +que_ng,33,73,3 duplicate(Eden Teleport Officer#1) Eden Teleport Officer#13 729 +que_ng,144,161,5 duplicate(Eden Teleport Officer#1) Eden Teleport Officer#14 729 +yuno,144,189,5 duplicate(Eden Teleport Officer#1) Eden Teleport Officer#15 729 +rachel,125,144,3 duplicate(Eden Teleport Officer#1) Eden Teleport Officer#16 72 +prontera,144,174,4 duplicate(Eden Teleport Officer#1) Eden Teleport Officer#17 729 + +moc_para01,30,10,0 script #eden_out 45,1,1,{ +OnTouch: + switch (nak_warp) { + case 1: warp "prontera",116,72; break; + case 2: warp "moc_ruins",64,161; break; + case 3: warp "geffen",120,39; break; + case 4: warp "alberta",117,56; break; + case 5: warp "aldebaran",168,112; break; + case 6: warp "izlude_in",73,165; break; + case 7: warp "prt_church",99,78; break; + case 8: warp "geffen_in",162,99; break; + case 9: warp "moc_prydb1",51,118; break; + case 10: warp "alberta_in",73,43; break; + case 11: warp "payon_in02",64,60; break; + case 12: warp "payon",161,58; break; + case 13: warp "que_ng",33,63; break; + case 14: warp "que_ng",144,166; break; + case 15: warp "yuno",158,125; break; + case 16: warp "rachel",115,125; break; + case 17: warp "prontera",153,178; break; + default: break; + } + end; +} + +moc_para01,57,27,0 warp #warp_2_pub 1,1,moc_para01,162,26 +moc_para01,158,26,0 warp #warp_2_din_1 1,1,moc_para01,55,27 +moc_para01,48,16,0 warp #warp_2_2f 1,1,moc_para01,48,164 +moc_para01,47,161,0 warp #warp_2_1f 1,1,moc_para01,47,18 +moc_para01,107,12,0 warp #warp_2_din_2 1,1,moc_para01,47,37 +moc_para01,100,27,0 warp #warp_2_gym 1,1,moc_para01,47,85 +moc_para01,49,86,0 warp #warp_2_pass_1 1,1,moc_para01,103,27 +moc_para01,113,32,0 warp #warp_2_ware 1,1,moc_para01,105,92 +moc_para01,102,92,0 warp #warp_2_pass_2 1,1,moc_para01,111,33 + +moc_para01,17,187,0 warp #warp_2_bossroom 1,1,moc_para01,132,159 +moc_para01,132,156,0 warp #warp_2_2fhall_1 1,1,moc_para01,17,185 +moc_para01,29,187,0 warp #warp_2_room1 1,1,moc_para01,180,159 +moc_para01,180,156,0 warp #warp_2_2fhall_2 1,1,moc_para01,29,185 + +moc_para01,41,187,0 warp #warp_2_room2 1,1,moc_para01,179,93 +moc_para01,179,90,0 warp #warp_2_2fhall_3 1,1,moc_para01,41,185 + +moc_para01,47,39,3 script #warp_2_pass 111,{ + if (countitem(6219) > 0) { + mes "[Lime Evenor]"; + mes "Oh, It is an exclusive place only for Eden's members."; + mes "If you are a member, you can come whenever you want!"; + next; + switch(select("Enter:Don't enter")) { + case 1: + mes "This door is beautifully decorated but seems a little bit too heavy."; + close2; + warp "moc_para01",106,14; + end; + case 2: + mes "[Lime Evenor]"; + mes "Well, if you are not interested."; + close; + } + } + else { + mes "[Lime Evenor]"; + mes "Oh, this is an exclusive place for Eden's member only."; + mes "If you want to go inside, you have to join the Eden group."; + close; + } +} + +moc_para01,16,22,7 script Old Adventurer#eden 900,{ + mes "[Old Adventurer]"; + mes "Harsh, I am strong enough even if I look old! What is his name? Lime Evenor? He just ignores me like I am a some kind of old senile bastard."; + next; + mes "[Old Adventurer]"; + mes "I came here to join the Eden group! I don't deserve this!"; + mes ".Do you also think I look like I'm senile?"; + close; +} + +moc_para01,182,48,3 script Eden's chief#eden 886,{ + set .@eggf,rand(1,118); + set .@eggf_1,.@eggf+1; + set .@eggf_2,.@eggf+2; + set .@eggf_6,.@eggf+6; + mes "[Eden's chief]"; + mes ""+.@eggf+".. "+.@eggf_1+"... "+.@eggf_2+".... "+.@eggf_6+"..?"; + next; + emotion e_sob,"Eden's chief#eden"; + mes "[Eden's chief]"; + mes "Oh, shoot! How many eggs have I done?"; + mes "Aww!!! I totally forgot! I have to count again!"; + next; + emotion e_sob,"Eden's chief#eden"; + mes "[Eden's chief]"; + mes "Why did have you asked me to do this? What kind of mission is that?"; + next; + emotion e_sob,"Eden's chief#eden"; + mes "[Eden's chief]"; + mes "What are you going to do with all of those fried eggs? I am sure you can't eat all of them. You just want to bother me, right?"; + close; +} + +moc_para01,172,28,5 script Eden's Intern#eden 883,{ + mes "[Eden's Intern]"; + mes "Actually, I realized that."; + next; + mes "[Eden's Intern]"; + mes "We have to work really hard unless you want to fail."; + next; + emotion 57,"Eden's Intern#eden"; + mes "[Eden's Intern]"; + mes "But, I have never learned about pharmaceuticals yet."; + next; + emotion e_sob,"Eden's Intern#eden"; + mes "[Eden's Intern]"; + mes "I'm going to fail. I can't do this."; + close; +} + +moc_para01,20,35,5 script Office Assistant Neede#e 814,{ + mes "[Neede]"; + mes "I became a Eden's member several years ago, but it feels like it was yesterday."; + mes "I have been doing lots of work, so I didn't even notice how many years I spent here."; + next; + mes "[Neede]"; + mes "It reminds me that it was like a war everyday."; + next; + mes "[Neede]"; + mes "The chief of ^3131FFthe restaurant on the right side^000000"; + mes "uses too much seasoning every time he cooks, the smell is all over the lobby. We have to open the window regularly because we can't stand the smell!"; + next; + mes "[Neede]"; + mes "And, do you see the ^3131FFgymnasium^000000 on the cross of ^3131FFthe north side of the lobby^000000? They always shout when they exercise, I can even hear them from here!"; + next; + emotion 7,"Office Assistant Neede#e"; + mes "[Neede]"; + mes "Besides, the weird girl from^3131FFthe second floor^000000 is crying all the time. Her cries drive me crazy."; + next; + mes "[Neede]"; + mes "Ah, that weird girl is actually our boss..."; + next; + mes "[Neede]"; + mes "I don't know what she has been up to. But she cries and shouts all the time. Oh, sometimes I hear 'Bang!', loud booming sounds... I don't know where it came from."; + next; + emotion e_omg,"Office Assistant Neede#e"; + mes "[Neede]"; + mes "Wait!"; + mes "Shh! It is a secret, you can't tell anybody!"; + next; + mes "[Neede]"; + emotion 54,"Office Assistant Neede#e"; + mes "I don't trust Evenor. She never shows her feelings... she's going to snitch on me to my boss."; + next; + emotion e_pif,"Secretary Lime Evenor#eden"; + mes "[Lime Evenor]"; + mes "I am not that kind of guy."; + next; + emotion e_wah,"Office Assistant Neede#e"; + mes "[Neede]"; + mes "Huh? Did you hear that? Gosh~!"; + close; +} + |