diff options
author | masao87 <masao87@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-07-01 14:13:56 +0000 |
---|---|---|
committer | masao87 <masao87@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-07-01 14:13:56 +0000 |
commit | a22d29d0cb2f6cc74840caa61b812feca5eee590 (patch) | |
tree | ab7868ea55702e65da83e94010056f52a22068da /npc/quests/eden/86-90.txt | |
parent | 9b89cabf520e19557b7b003ab8160f76027c9242 (diff) | |
download | hercules-a22d29d0cb2f6cc74840caa61b812feca5eee590.tar.gz hercules-a22d29d0cb2f6cc74840caa61b812feca5eee590.tar.bz2 hercules-a22d29d0cb2f6cc74840caa61b812feca5eee590.tar.xz hercules-a22d29d0cb2f6cc74840caa61b812feca5eee590.zip |
- Fixed a bug in Eden Group Quests where a variable was set which was supposed to be converted and give the player certain gears. bugreport:6143
- Fixed an Priest Quest cutin which would result in getting an missing file error of the MvP Mistress Card illustration. bugreport:6144
- Fixed EXP Values in Eden Group Quest Boards 86 - 90 and 91 - 99. Source: http://irowiki.org/wiki/Eden_Group_Leveling_Quests
* 3 Hours cooldown isn't added yet since some testing is needed. bugreport:6110
- Some minor paranthesis fix in Knight Jobchange Quest.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16362 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/quests/eden/86-90.txt')
-rw-r--r-- | npc/quests/eden/86-90.txt | 205 |
1 files changed, 192 insertions, 13 deletions
diff --git a/npc/quests/eden/86-90.txt b/npc/quests/eden/86-90.txt index 799ec994f..9aac942ba 100644 --- a/npc/quests/eden/86-90.txt +++ b/npc/quests/eden/86-90.txt @@ -20,7 +20,7 @@ moc_para01,48,175,3 script Mission [86 - 90] 857,{ mes "- this bulletin board. -"; close; } - if (BaseLevel < 86 || BaseLevel > 90) { + if (BaseLevel < 86) { mes "- This missions can only be -"; mes "- read by those who are -"; mes "- of the correct level. -"; @@ -29,6 +29,185 @@ moc_para01,48,175,3 script Mission [86 - 90] 857,{ mes "- my level. -"; close; } + if (BaseLevel > 90) { + if (checkquest(4167,HUNTING) == 2) { + mes "You hunted all 30 Dragon Tail."; + mes "Thank you very much."; + next; + mes "I know it isn't much but here's a small gift."; + mes "I hope that it helps you at least a little bit."; + next; + erasequest 4167; + getexp 76000,0; + mes "Wooohoo!"; + mes "Good luck."; + close; + } else if (checkquest(4168,HUNTING) == 2) { + mes "You hunted all 30 Spring Rabbit."; + mes "Thank you very much."; + next; + mes "I know it isn't much but here's a small gift."; + mes "I hope that it helps you at least a little bit."; + next; + erasequest 4168; + getexp 82000,0; + mes "Wooohoo!"; + mes "Good luck."; + close; + } else if (checkquest(4169,HUNTING) == 2) { + mes "You hunted all 30 Pest."; + mes "Thank you very much."; + next; + mes "I know it isn't much but here's a small gift."; + mes "I hope that it helps you at least a little bit."; + next; + erasequest 4169; + getexp 82000,0; + mes "Wooohoo!"; + mes "Good luck."; + close; + } else if (checkquest(4170,HUNTING) == 2) { + mes "You hunted all 30 Bathory."; + mes "Thank you very much."; + next; + mes "I know it isn't much but here's a small gift."; + mes "I hope that it helps you at least a little bit."; + next; + erasequest 4170; + getexp 72000,0; + mes "Wooohoo!"; + mes "Good luck."; + close; + } else if (checkquest(4171,HUNTING) == 2) { + mes "You hunted all 30 Alarm."; + mes "Thank you very much."; + next; + mes "I know it isn't much but here's a small gift."; + mes "I hope that it helps you at least a little bit."; + next; + erasequest 4171; + getexp 76000,0; + mes "Wooohoo!"; + mes "Good luck."; + close; + } else if (checkquest(4172,HUNTING) == 2) { + mes "You hunted all 30 Baba Yaga."; + mes "Thank you very much."; + next; + mes "I know it isn't much but here's a small gift."; + mes "I hope that it helps you at least a little bit."; + next; + erasequest 4172; + getexp 72000,0; + mes "Wooohoo!"; + mes "Good luck."; + close; + } else if (checkquest(4173,HUNTING) == 2) { + mes "You hunted all 30 Hyegun."; + mes "Thank you very much."; + next; + mes "I know it isn't much but here's a small gift."; + mes "I hope that it helps you at least a little bit."; + next; + erasequest 4173; + getexp 117000,0; + mes "Wooohoo!"; + mes "Good luck."; + close; + } else if (checkquest(4174,HUNTING) == 2) { + mes "You hunted all 30 Firelock Soldier."; + mes "Thank you very much."; + next; + mes "I know it isn't much but here's a small gift."; + mes "I hope that it helps you at least a little bit."; + next; + erasequest 4174; + getexp 82000,0; + mes "Wooohoo!"; + mes "Good luck."; + close; + } else if (checkquest(4175,HUNTING) == 2) { + mes "You hunted all 30 Zipper Bear."; + mes "Thank you very much."; + next; + mes "I know it isn't much but here's a small gift."; + mes "I hope that it helps you at least a little bit."; + next; + erasequest 4175; + getexp 120000,0; + mes "Wooohoo!"; + mes "Good luck."; + close; + } else if (checkquest(4176,HUNTING) == 2) { + mes "You hunted all 30 Earth Petite."; + mes "Thank you very much."; + next; + mes "I know it isn't much but here's a small gift."; + mes "I hope that it helps you at least a little bit."; + next; + erasequest 4176; + getexp 72000,0; + mes "Wooohoo!"; + mes "Good luck."; + close; + } else if (checkquest(4177,HUNTING) == 2) { + mes "You hunted all 30 Rafflesia."; + mes "Thank you very much."; + next; + mes "I know it isn't much but here's a small gift."; + mes "I hope that it helps you at least a little bit."; + next; + erasequest 4177; + getexp 72000,0; + mes "Wooohoo!"; + mes "Good luck."; + close; + } else if (checkquest(4178,HUNTING) == 2) { + mes "You hunted all 30 Venomous."; + mes "Thank you very much."; + next; + mes "I know it isn't much but here's a small gift."; + mes "I hope that it helps you at least a little bit."; + next; + erasequest 4178; + getexp 72000,0; + mes "Wooohoo!"; + mes "Good luck."; + close; + } else if (checkquest(4179,HUNTING) == 2) { + mes "You hunted all 30 Pitman."; + mes "Thank you very much."; + next; + mes "I know it isn't much but here's a small gift."; + mes "I hope that it helps you at least a little bit."; + next; + erasequest 4179; + getexp 86000,0; + mes "Wooohoo!"; + mes "Good luck."; + close; + } else if (checkquest(4180,HUNTING) == 2) { + mes "You hunted all 30 Yellow Novus."; + mes "Thank you very much."; + next; + mes "I know it isn't much but here's a small gift."; + mes "I hope that it helps you at least a little bit."; + next; + erasequest 4180; + getexp 80000,0; + mes "Wooohoo!"; + mes "Good luck."; + close; + } else { + mes "- This missions can only be -"; + mes "- read by those who are -"; + mes "- of the correct level. -"; + mes "- There might be another -"; + mes "- board somewhere for -"; + mes "- my level. -"; + close; + } + } mes "- Many hunting missions -"; mes "- are on the bulletin board. -"; next; @@ -67,7 +246,7 @@ moc_para01,48,175,3 script Mission [86 - 90] 857,{ mes "I hope that it helps you at least a little bit."; next; erasequest 4168; - getexp 76000,0; + getexp 82000,0; mes "Wooohoo!"; mes "Good luck."; close; @@ -90,7 +269,7 @@ moc_para01,48,175,3 script Mission [86 - 90] 857,{ mes "I hope that it helps you at least a little bit."; next; erasequest 4169; - getexp 76000,0; + getexp 82000,0; mes "Wooohoo!"; mes "Good luck."; close; @@ -116,7 +295,7 @@ moc_para01,48,175,3 script Mission [86 - 90] 857,{ mes "I hope that it helps you at least a little bit."; next; erasequest 4170; - getexp 76000,0; + getexp 72000,0; mes "Wooohoo!"; mes "Good luck."; close; @@ -165,7 +344,7 @@ moc_para01,48,175,3 script Mission [86 - 90] 857,{ mes "I hope that it helps you at least a little bit."; next; erasequest 4172; - getexp 76000,0; + getexp 72000,0; mes "Wooohoo!"; mes "Good luck."; close; @@ -188,7 +367,7 @@ moc_para01,48,175,3 script Mission [86 - 90] 857,{ mes "I hope that it helps you at least a little bit."; next; erasequest 4173; - getexp 76000,0; + getexp 117000,0; mes "Wooohoo!"; mes "Good luck."; close; @@ -211,7 +390,7 @@ moc_para01,48,175,3 script Mission [86 - 90] 857,{ mes "I hope that it helps you at least a little bit."; next; erasequest 4174; - getexp 76000,0; + getexp 82000,0; mes "Wooohoo!"; mes "Good luck."; close; @@ -234,7 +413,7 @@ moc_para01,48,175,3 script Mission [86 - 90] 857,{ mes "I hope that it helps you at least a little bit."; next; erasequest 4175; - getexp 76000,0; + getexp 120000,0; mes "Wooohoo!"; mes "Good luck."; close; @@ -260,7 +439,7 @@ moc_para01,48,175,3 script Mission [86 - 90] 857,{ mes "I hope that it helps you at least a little bit."; next; erasequest 4176; - getexp 76000,0; + getexp 72000,0; mes "Wooohoo!"; mes "Good luck."; close; @@ -283,7 +462,7 @@ moc_para01,48,175,3 script Mission [86 - 90] 857,{ mes "I hope that it helps you at least a little bit."; next; erasequest 4177; - getexp 76000,0; + getexp 72000,0; mes "Wooohoo!"; mes "Good luck."; close; @@ -306,7 +485,7 @@ moc_para01,48,175,3 script Mission [86 - 90] 857,{ mes "I hope that it helps you at least a little bit."; next; erasequest 4178; - getexp 76000,0; + getexp 72000,0; mes "Wooohoo!"; mes "Good luck."; close; @@ -329,7 +508,7 @@ moc_para01,48,175,3 script Mission [86 - 90] 857,{ mes "I hope that it helps you at least a little bit."; next; erasequest 4179; - getexp 76000,0; + getexp 86000,0; mes "Wooohoo!"; mes "Good luck."; close; @@ -352,7 +531,7 @@ moc_para01,48,175,3 script Mission [86 - 90] 857,{ mes "I hope that it helps you at least a little bit."; next; erasequest 4180; - getexp 76000,0; + getexp 80000,0; mes "Wooohoo!"; mes "Good luck."; close; |