diff options
author | brianluau <brianluau@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-06-02 17:05:41 +0000 |
---|---|---|
committer | brianluau <brianluau@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-06-02 17:05:41 +0000 |
commit | b351757a83313bb5ff38a31876c8a64a4a61b15a (patch) | |
tree | 393948221614c694c8d394793c9aed11e5fbe8b6 /npc/quests/eden/86-90.txt | |
parent | 0f5b174e6eff3a187fd0d10bc1f225a2907f9e49 (diff) | |
download | hercules-b351757a83313bb5ff38a31876c8a64a4a61b15a.tar.gz hercules-b351757a83313bb5ff38a31876c8a64a4a61b15a.tar.bz2 hercules-b351757a83313bb5ff38a31876c8a64a4a61b15a.tar.xz hercules-b351757a83313bb5ff38a31876c8a64a4a61b15a.zip |
- Added svn:eol-style=native property (follow up to r16213).
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16214 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/quests/eden/86-90.txt')
-rw-r--r-- | npc/quests/eden/86-90.txt | 742 |
1 files changed, 371 insertions, 371 deletions
diff --git a/npc/quests/eden/86-90.txt b/npc/quests/eden/86-90.txt index 446f99837..799ec994f 100644 --- a/npc/quests/eden/86-90.txt +++ b/npc/quests/eden/86-90.txt @@ -1,371 +1,371 @@ -//===== rAthena Script =======================================
-// Eden Group Quests - Mission [86 - 90]
-//===== By: ==================================================
-//= Chilly
-//===== Current Version: =====================================
-//= 1.1
-//===== Compatible With: =====================================
-//= rAthena SVN
-//===== Description: =========================================
-//= Repetable Quests for Players between Baselevel 85 - 91 .
-//===== Additional Comments: =================================
-//= 1.0 First Version. [Chilly]
-//= 1.1 Some little improvements here and there. [Masao]
-//============================================================
-
-moc_para01,48,175,3 script Mission [86 - 90] 857,{
- if (countitem(6219) < 1) {
- mes "- Only members of the -";
- mes "- Eden Group can read -";
- mes "- this bulletin board. -";
- close;
- }
- if (BaseLevel < 86 || BaseLevel > 90) {
- mes "- This missions can only be -";
- mes "- read by those who are -";
- mes "- of the correct level. -";
- mes "- There might be another -";
- mes "- board somewhere for -";
- mes "- my level. -";
- close;
- }
- mes "- Many hunting missions -";
- mes "- are on the bulletin board. -";
- next;
- switch(select("Turtle Dungeon Area:Clock Tower Area:Local Area:Other Area")) {
- case 1:
- switch(select("Dragon Tail:Spring Rabbit:Pest")) {
- case 1:
- if (checkquest(4167,HUNTING) == 2) {
- mes "You hunted all 30 Dragon Tail.";
- mes "Thank you very much.";
- next;
- mes "I know it isn't much but here's a small gift.";
- mes "I hope that it helps you at least a little bit.";
- next;
- erasequest 4167;
- getexp 76000,0;
- mes "Wooohoo!";
- mes "Good luck.";
- close;
- }
- if (checkquest(4167) == -1) {
- setquest 4167;
- mes "Please hunt 30 Dragon Tail and return here.";
- close;
- }
- mes "Umm? You didn't hunt";
- mes "all 30 Dragon Tail yet...";
- mes "Will you check again?";
- close;
- case 2:
- if (checkquest(4168,HUNTING) == 2) {
- mes "You hunted all 30 Spring Rabbit.";
- mes "Thank you very much.";
- next;
- mes "I know it isn't much but here's a small gift.";
- mes "I hope that it helps you at least a little bit.";
- next;
- erasequest 4168;
- getexp 76000,0;
- mes "Wooohoo!";
- mes "Good luck.";
- close;
- }
- if (checkquest(4168) == -1) {
- setquest 4168;
- mes "Please hunt 30 Spring Rabbit and return here.";
- close;
- }
- mes "Umm? You didn't hunt";
- mes "all 30 Spring Rabbit yet...";
- mes "Will you check again?";
- close;
- case 3:
- if (checkquest(4169,HUNTING) == 2) {
- mes "You hunted all 30 Pest.";
- mes "Thank you very much.";
- next;
- mes "I know it isn't much but here's a small gift.";
- mes "I hope that it helps you at least a little bit.";
- next;
- erasequest 4169;
- getexp 76000,0;
- mes "Wooohoo!";
- mes "Good luck.";
- close;
- }
- if (checkquest(4169) == -1) {
- setquest 4169;
- mes "Please hunt 30 Pest and return here.";
- close;
- }
- mes "Umm? You didn't hunt";
- mes "all 30 Pest yet...";
- mes "Will you check again?";
- close;
- }
- case 2:
- switch(select("Bathory:Alarm")) {
- case 1:
- if (checkquest(4170,HUNTING) == 2) {
- mes "You hunted all 30 Bathory.";
- mes "Thank you very much.";
- next;
- mes "I know it isn't much but here's a small gift.";
- mes "I hope that it helps you at least a little bit.";
- next;
- erasequest 4170;
- getexp 76000,0;
- mes "Wooohoo!";
- mes "Good luck.";
- close;
- }
- if (checkquest(4170) == -1) {
- setquest 4170;
- mes "Please hunt 30 Bathory and return here.";
- close;
- }
- mes "Umm? You didn't hunt";
- mes "all 30 Bathory yet...";
- mes "Will you check again?";
- close;
- case 2:
- if (checkquest(4171,HUNTING) == 2) {
- mes "You hunted all 30 Alarm.";
- mes "Thank you very much.";
- next;
- mes "I know it isn't much but here's a small gift.";
- mes "I hope that it helps you at least a little bit.";
- next;
- erasequest 4171;
- getexp 76000,0;
- mes "Wooohoo!";
- mes "Good luck.";
- close;
- }
- if (checkquest(4171) == -1) {
- setquest 4171;
- mes "Please hunt 30 Alarm and return here.";
- close;
- }
- mes "Umm? You didn't hunt";
- mes "all 30 Alarm yet...";
- mes "Will you check again?";
- close;
- }
- case 3:
- switch(select("Babayaga:Hyegun:Antique Firelock:Zipper Bear")) {
- case 1:
- if (checkquest(4172,HUNTING) == 2) {
- mes "You hunted all 30 Babayaga.";
- mes "Thank you very much.";
- next;
- mes "I know it isn't much but here's a small gift.";
- mes "I hope that it helps you at least a little bit.";
- next;
- erasequest 4172;
- getexp 76000,0;
- mes "Wooohoo!";
- mes "Good luck.";
- close;
- }
- if (checkquest(4172) == -1) {
- setquest 4172;
- mes "Please hunt 30 Babayaga and return here.";
- close;
- }
- mes "Umm? You didn't hunt";
- mes "all 30 Babayaga yet...";
- mes "Will you check again?";
- close;
- case 2:
- if (checkquest(4173,HUNTING) == 2) {
- mes "You hunted all 30 Hyegun.";
- mes "Thank you very much.";
- next;
- mes "I know it isn't much but here's a small gift.";
- mes "I hope that it helps you at least a little bit.";
- next;
- erasequest 4173;
- getexp 76000,0;
- mes "Wooohoo!";
- mes "Good luck.";
- close;
- }
- if (checkquest(4173) == -1) {
- setquest 4173;
- mes "Please hunt 30 Hyegun and return here.";
- close;
- }
- mes "Umm? You didn't hunt";
- mes "all 30 Hyegun yet...";
- mes "Will you check again?";
- close;
- case 3:
- if (checkquest(4174,HUNTING) == 2) {
- mes "You hunted all 30 Antique Firelock.";
- mes "Thank you very much.";
- next;
- mes "I know it isn't much but here's a small gift.";
- mes "I hope that it helps you at least a little bit.";
- next;
- erasequest 4174;
- getexp 76000,0;
- mes "Wooohoo!";
- mes "Good luck.";
- close;
- }
- if (checkquest(4174) == -1) {
- setquest 4174;
- mes "Please hunt 30 Antique Firelock and return here.";
- close;
- }
- mes "Umm? You didn't hunt";
- mes "all 30 Antique Firelock yet...";
- mes "Will you check again?";
- close;
- case 4:
- if (checkquest(4175,HUNTING) == 2) {
- mes "You hunted all 30 Zipper Bear.";
- mes "Thank you very much.";
- next;
- mes "I know it isn't much but here's a small gift.";
- mes "I hope that it helps you at least a little bit.";
- next;
- erasequest 4175;
- getexp 76000,0;
- mes "Wooohoo!";
- mes "Good luck.";
- close;
- }
- if (checkquest(4175) == -1) {
- setquest 4175;
- mes "Please hunt 30 Zipper Bear and return here.";
- close;
- }
- mes "Umm? You didn't hunt";
- mes "all 30 Zipper Bear yet...";
- mes "Will you check again?";
- close;
- }
- case 4:
- switch(select("Earth Petite:Rafflesia:Venomous:Pitman:Yellow Novus")) {
- case 1:
- if (checkquest(4176,HUNTING) == 2) {
- mes "You hunted all 30 Earth Petite.";
- mes "Thank you very much.";
- next;
- mes "I know it isn't much but here's a small gift.";
- mes "I hope that it helps you at least a little bit.";
- next;
- erasequest 4176;
- getexp 76000,0;
- mes "Wooohoo!";
- mes "Good luck.";
- close;
- }
- if (checkquest(4176) == -1) {
- setquest 4176;
- mes "Please hunt 30 Earth Petite and return here.";
- close;
- }
- mes "Umm? You didn't hunt";
- mes "all 30 Earth Petite yet...";
- mes "Will you check again?";
- close;
- case 2:
- if (checkquest(4177,HUNTING) == 2) {
- mes "You hunted all 30 Rafflesia.";
- mes "Thank you very much.";
- next;
- mes "I know it isn't much but here's a small gift.";
- mes "I hope that it helps you at least a little bit.";
- next;
- erasequest 4177;
- getexp 76000,0;
- mes "Wooohoo!";
- mes "Good luck.";
- close;
- }
- if (checkquest(4177) == -1) {
- setquest 4177;
- mes "Please hunt 30 Rafflesia and return here.";
- close;
- }
- mes "Umm? You didn't hunt";
- mes "all 30 Rafflesia yet...";
- mes "Will you check again?";
- close;
- case 3:
- if (checkquest(4178,HUNTING) == 2) {
- mes "You hunted all 30 Venomous.";
- mes "Thank you very much.";
- next;
- mes "I know it isn't much but here's a small gift.";
- mes "I hope that it helps you at least a little bit.";
- next;
- erasequest 4178;
- getexp 76000,0;
- mes "Wooohoo!";
- mes "Good luck.";
- close;
- }
- if (checkquest(4178) == -1) {
- setquest 4178;
- mes "Please hunt 30 Venomous and return here.";
- close;
- }
- mes "Umm? You didn't hunt";
- mes "all 30 Venomous yet...";
- mes "Will you check again?";
- close;
- case 4:
- if (checkquest(4179,HUNTING) == 2) {
- mes "You hunted all 30 Pitman.";
- mes "Thank you very much.";
- next;
- mes "I know it isn't much but here's a small gift.";
- mes "I hope that it helps you at least a little bit.";
- next;
- erasequest 4179;
- getexp 76000,0;
- mes "Wooohoo!";
- mes "Good luck.";
- close;
- }
- if (checkquest(4179) == -1) {
- setquest 4179;
- mes "Please hunt 30 Pitman and return here.";
- close;
- }
- mes "Umm? You didn't hunt";
- mes "all 30 Pitman yet...";
- mes "Will you check again?";
- close;
- case 5:
- if (checkquest(4180,HUNTING) == 2) {
- mes "You hunted all 30 Yellow Novus.";
- mes "Thank you very much.";
- next;
- mes "I know it isn't much but here's a small gift.";
- mes "I hope that it helps you at least a little bit.";
- next;
- erasequest 4180;
- getexp 76000,0;
- mes "Wooohoo!";
- mes "Good luck.";
- close;
- }
- if (checkquest(4180) == -1) {
- setquest 4180;
- mes "Please hunt 30 Yellow Novus and return here.";
- close;
- }
- mes "Umm? You didn't hunt";
- mes "all 30 Yellow Novus yet...";
- mes "Will you check again?";
- close;
- }
- }
-}
+//===== rAthena Script ======================================= +// Eden Group Quests - Mission [86 - 90] +//===== By: ================================================== +//= Chilly +//===== Current Version: ===================================== +//= 1.1 +//===== Compatible With: ===================================== +//= rAthena SVN +//===== Description: ========================================= +//= Repetable Quests for Players between Baselevel 85 - 91 . +//===== Additional Comments: ================================= +//= 1.0 First Version. [Chilly] +//= 1.1 Some little improvements here and there. [Masao] +//============================================================ + +moc_para01,48,175,3 script Mission [86 - 90] 857,{ + if (countitem(6219) < 1) { + mes "- Only members of the -"; + mes "- Eden Group can read -"; + mes "- this bulletin board. -"; + close; + } + if (BaseLevel < 86 || BaseLevel > 90) { + mes "- This missions can only be -"; + mes "- read by those who are -"; + mes "- of the correct level. -"; + mes "- There might be another -"; + mes "- board somewhere for -"; + mes "- my level. -"; + close; + } + mes "- Many hunting missions -"; + mes "- are on the bulletin board. -"; + next; + switch(select("Turtle Dungeon Area:Clock Tower Area:Local Area:Other Area")) { + case 1: + switch(select("Dragon Tail:Spring Rabbit:Pest")) { + case 1: + if (checkquest(4167,HUNTING) == 2) { + mes "You hunted all 30 Dragon Tail."; + mes "Thank you very much."; + next; + mes "I know it isn't much but here's a small gift."; + mes "I hope that it helps you at least a little bit."; + next; + erasequest 4167; + getexp 76000,0; + mes "Wooohoo!"; + mes "Good luck."; + close; + } + if (checkquest(4167) == -1) { + setquest 4167; + mes "Please hunt 30 Dragon Tail and return here."; + close; + } + mes "Umm? You didn't hunt"; + mes "all 30 Dragon Tail yet..."; + mes "Will you check again?"; + close; + case 2: + if (checkquest(4168,HUNTING) == 2) { + mes "You hunted all 30 Spring Rabbit."; + mes "Thank you very much."; + next; + mes "I know it isn't much but here's a small gift."; + mes "I hope that it helps you at least a little bit."; + next; + erasequest 4168; + getexp 76000,0; + mes "Wooohoo!"; + mes "Good luck."; + close; + } + if (checkquest(4168) == -1) { + setquest 4168; + mes "Please hunt 30 Spring Rabbit and return here."; + close; + } + mes "Umm? You didn't hunt"; + mes "all 30 Spring Rabbit yet..."; + mes "Will you check again?"; + close; + case 3: + if (checkquest(4169,HUNTING) == 2) { + mes "You hunted all 30 Pest."; + mes "Thank you very much."; + next; + mes "I know it isn't much but here's a small gift."; + mes "I hope that it helps you at least a little bit."; + next; + erasequest 4169; + getexp 76000,0; + mes "Wooohoo!"; + mes "Good luck."; + close; + } + if (checkquest(4169) == -1) { + setquest 4169; + mes "Please hunt 30 Pest and return here."; + close; + } + mes "Umm? You didn't hunt"; + mes "all 30 Pest yet..."; + mes "Will you check again?"; + close; + } + case 2: + switch(select("Bathory:Alarm")) { + case 1: + if (checkquest(4170,HUNTING) == 2) { + mes "You hunted all 30 Bathory."; + mes "Thank you very much."; + next; + mes "I know it isn't much but here's a small gift."; + mes "I hope that it helps you at least a little bit."; + next; + erasequest 4170; + getexp 76000,0; + mes "Wooohoo!"; + mes "Good luck."; + close; + } + if (checkquest(4170) == -1) { + setquest 4170; + mes "Please hunt 30 Bathory and return here."; + close; + } + mes "Umm? You didn't hunt"; + mes "all 30 Bathory yet..."; + mes "Will you check again?"; + close; + case 2: + if (checkquest(4171,HUNTING) == 2) { + mes "You hunted all 30 Alarm."; + mes "Thank you very much."; + next; + mes "I know it isn't much but here's a small gift."; + mes "I hope that it helps you at least a little bit."; + next; + erasequest 4171; + getexp 76000,0; + mes "Wooohoo!"; + mes "Good luck."; + close; + } + if (checkquest(4171) == -1) { + setquest 4171; + mes "Please hunt 30 Alarm and return here."; + close; + } + mes "Umm? You didn't hunt"; + mes "all 30 Alarm yet..."; + mes "Will you check again?"; + close; + } + case 3: + switch(select("Babayaga:Hyegun:Antique Firelock:Zipper Bear")) { + case 1: + if (checkquest(4172,HUNTING) == 2) { + mes "You hunted all 30 Babayaga."; + mes "Thank you very much."; + next; + mes "I know it isn't much but here's a small gift."; + mes "I hope that it helps you at least a little bit."; + next; + erasequest 4172; + getexp 76000,0; + mes "Wooohoo!"; + mes "Good luck."; + close; + } + if (checkquest(4172) == -1) { + setquest 4172; + mes "Please hunt 30 Babayaga and return here."; + close; + } + mes "Umm? You didn't hunt"; + mes "all 30 Babayaga yet..."; + mes "Will you check again?"; + close; + case 2: + if (checkquest(4173,HUNTING) == 2) { + mes "You hunted all 30 Hyegun."; + mes "Thank you very much."; + next; + mes "I know it isn't much but here's a small gift."; + mes "I hope that it helps you at least a little bit."; + next; + erasequest 4173; + getexp 76000,0; + mes "Wooohoo!"; + mes "Good luck."; + close; + } + if (checkquest(4173) == -1) { + setquest 4173; + mes "Please hunt 30 Hyegun and return here."; + close; + } + mes "Umm? You didn't hunt"; + mes "all 30 Hyegun yet..."; + mes "Will you check again?"; + close; + case 3: + if (checkquest(4174,HUNTING) == 2) { + mes "You hunted all 30 Antique Firelock."; + mes "Thank you very much."; + next; + mes "I know it isn't much but here's a small gift."; + mes "I hope that it helps you at least a little bit."; + next; + erasequest 4174; + getexp 76000,0; + mes "Wooohoo!"; + mes "Good luck."; + close; + } + if (checkquest(4174) == -1) { + setquest 4174; + mes "Please hunt 30 Antique Firelock and return here."; + close; + } + mes "Umm? You didn't hunt"; + mes "all 30 Antique Firelock yet..."; + mes "Will you check again?"; + close; + case 4: + if (checkquest(4175,HUNTING) == 2) { + mes "You hunted all 30 Zipper Bear."; + mes "Thank you very much."; + next; + mes "I know it isn't much but here's a small gift."; + mes "I hope that it helps you at least a little bit."; + next; + erasequest 4175; + getexp 76000,0; + mes "Wooohoo!"; + mes "Good luck."; + close; + } + if (checkquest(4175) == -1) { + setquest 4175; + mes "Please hunt 30 Zipper Bear and return here."; + close; + } + mes "Umm? You didn't hunt"; + mes "all 30 Zipper Bear yet..."; + mes "Will you check again?"; + close; + } + case 4: + switch(select("Earth Petite:Rafflesia:Venomous:Pitman:Yellow Novus")) { + case 1: + if (checkquest(4176,HUNTING) == 2) { + mes "You hunted all 30 Earth Petite."; + mes "Thank you very much."; + next; + mes "I know it isn't much but here's a small gift."; + mes "I hope that it helps you at least a little bit."; + next; + erasequest 4176; + getexp 76000,0; + mes "Wooohoo!"; + mes "Good luck."; + close; + } + if (checkquest(4176) == -1) { + setquest 4176; + mes "Please hunt 30 Earth Petite and return here."; + close; + } + mes "Umm? You didn't hunt"; + mes "all 30 Earth Petite yet..."; + mes "Will you check again?"; + close; + case 2: + if (checkquest(4177,HUNTING) == 2) { + mes "You hunted all 30 Rafflesia."; + mes "Thank you very much."; + next; + mes "I know it isn't much but here's a small gift."; + mes "I hope that it helps you at least a little bit."; + next; + erasequest 4177; + getexp 76000,0; + mes "Wooohoo!"; + mes "Good luck."; + close; + } + if (checkquest(4177) == -1) { + setquest 4177; + mes "Please hunt 30 Rafflesia and return here."; + close; + } + mes "Umm? You didn't hunt"; + mes "all 30 Rafflesia yet..."; + mes "Will you check again?"; + close; + case 3: + if (checkquest(4178,HUNTING) == 2) { + mes "You hunted all 30 Venomous."; + mes "Thank you very much."; + next; + mes "I know it isn't much but here's a small gift."; + mes "I hope that it helps you at least a little bit."; + next; + erasequest 4178; + getexp 76000,0; + mes "Wooohoo!"; + mes "Good luck."; + close; + } + if (checkquest(4178) == -1) { + setquest 4178; + mes "Please hunt 30 Venomous and return here."; + close; + } + mes "Umm? You didn't hunt"; + mes "all 30 Venomous yet..."; + mes "Will you check again?"; + close; + case 4: + if (checkquest(4179,HUNTING) == 2) { + mes "You hunted all 30 Pitman."; + mes "Thank you very much."; + next; + mes "I know it isn't much but here's a small gift."; + mes "I hope that it helps you at least a little bit."; + next; + erasequest 4179; + getexp 76000,0; + mes "Wooohoo!"; + mes "Good luck."; + close; + } + if (checkquest(4179) == -1) { + setquest 4179; + mes "Please hunt 30 Pitman and return here."; + close; + } + mes "Umm? You didn't hunt"; + mes "all 30 Pitman yet..."; + mes "Will you check again?"; + close; + case 5: + if (checkquest(4180,HUNTING) == 2) { + mes "You hunted all 30 Yellow Novus."; + mes "Thank you very much."; + next; + mes "I know it isn't much but here's a small gift."; + mes "I hope that it helps you at least a little bit."; + next; + erasequest 4180; + getexp 76000,0; + mes "Wooohoo!"; + mes "Good luck."; + close; + } + if (checkquest(4180) == -1) { + setquest 4180; + mes "Please hunt 30 Yellow Novus and return here."; + close; + } + mes "Umm? You didn't hunt"; + mes "all 30 Yellow Novus yet..."; + mes "Will you check again?"; + close; + } + } +} |