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author | masao87 <masao87@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-05-26 14:30:12 +0000 |
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committer | masao87 <masao87@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-05-26 14:30:12 +0000 |
commit | 828ba5b2c63b316bb284be884a8ad62755025bfc (patch) | |
tree | ba30030b26e0feebe2d456fa9b08f5a745bbb48b /npc/quests/eden/71-85.txt | |
parent | f4f7fdc5781d376ca2abaf78b4eef6b87ffdd6a6 (diff) | |
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- Some minor improvements in the instance Scripts.
- Some minor improvements in the Eden Group NPC's.
- Fixed typo in Wanderer Pet Food NPC. bugreport:5823
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16151 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/quests/eden/71-85.txt')
-rw-r--r-- | npc/quests/eden/71-85.txt | 981 |
1 files changed, 435 insertions, 546 deletions
diff --git a/npc/quests/eden/71-85.txt b/npc/quests/eden/71-85.txt index d44e4882e..f3661a357 100644 --- a/npc/quests/eden/71-85.txt +++ b/npc/quests/eden/71-85.txt @@ -1,272 +1,247 @@ -//===== rAthena Script ======================================= -// Eden Group Quests - Experience quests [71-85] -//===== By: ================================================== +//===== rAthena Script ======================================= +// Eden Group Quests - Mission [71 - 85] +//===== By: ================================================== //= L0ne_W0lf -//===== Current Version: ===================================== -//= 1.0 -//===== Compatible With: ===================================== +//===== Current Version: ===================================== +//= 1.1 +//===== Compatible With: ===================================== //= rAthena SVN -//===== Description: ========================================= -//= [AEGIS Conversion] -//===== Additional Comments: ================================= +//===== Description: ========================================= +//= Repetable Quests for Players between Baselevel 70 - 86 . +//===== Additional Comments: ================================= //= 1.0 First Version. +//= 1.1 Some little optimization here and there. [Masao] //============================================================ -moc_para01,44,38,3 script Request [71 - 85] 857,{ +moc_para01,44,38,3 script Mission [71 - 85] 857,{ if (countitem(6219) < 1) { - mes "-It seems to be a special-."; - mes "-board that only a person-"; - mes "-who has an Eden Group-"; - mes "-Mark can read.-"; + mes "- Only members of the -"; + mes "- Eden Group can read -"; + mes "- this bulletin board. -"; close; } - mes "-There are many kinds of-"; - mes "-hunting requests written-"; + mes "- Many hunting missions -"; + mes "- are on the bulletin board. -"; next; if ((BaseLevel > 70) && (BaseLevel < 86)) { - switch(select("Sphinx dungeon district:Glast Heim district:Juno district:Clock Tower district:Island districts")) { + switch (select("Sphinx Dungeon:Glast Heim:Juno Area:Clock Tower:Localized Islands")) { case 1: - mes "-Sphinx dungeon district-"; - mes "-I am Meidi who lives in-"; - mes "-Morocc. I want to hunt-"; - mes "-monsters in Sphinx-"; - mes "- dungeon. I will wait in-"; - mes "-front of the west gate.-"; + mes "- Sphinx Dungeon -"; + mes "- I am Meidi who lives -"; + mes "- in Morocc. I want to hunt -"; + mes "- monsters in the Sphinx -"; + mes "- Dungeon. I will wait for -"; + mes "- you in front of the -"; + mes "- western gate. -"; next; - switch(select("Take a mission.:Ignore the mission.")) { + switch (select("Accept mission.:Decline mission.")) { case 1: - if ((slv_quest == 2) || (slv_quest == 3) || (slv_quest == 4) || (slv_quest == 5) || (slv_quest == 6)) { - mes "-You are already doing-"; - mes "-another mission.-"; - mes "-It's really confusing to do-"; - mes "-many missions at once.-"; - mes "-Finish those first.-"; + if (slv_quest == 2 || slv_quest == 3 || slv_quest == 4 || slv_quest == 5 || slv_quest == 6) { + mes "- You are already on -"; + mes "- another mission. -"; + mes "- You can't do multiple -"; + mes "- missions. Finish your -"; + mes "- current mission first. -"; close; } - set .@slv_chk1,checkquest(10102); - if (.@slv_chk1 == -1) { + if (checkquest(10102) == 0) { setquest 10102; set slv_quest,1; - mes "-Good. Now to find Meidi-"; - mes "-at Morroc's western gate-"; + mes "- Good. Now go find Meidi -"; + mes "- at the western gate -"; + mes "- in Morroc. -"; close; } - else { - mes "-You are already on-"; - mes "-another mission or have-"; - mes "-recently completed one-"; - mes "-so you can't take on-"; - mes "-anymore right now.-"; - close; - } - break; + mes "- You are already on -"; + mes "- or have recently -"; + mes "- completed a mission. -"; + mes "- You can't do anymore -"; + mes "- missions right now. -"; + close; case 2: - mes "-I don't want to do-"; - mes "-this right now-"; + mes "- I don't want to do -"; + mes "- a mission right now. -"; close; } - break; case 2: - mes "-Glast Heim district-"; - mes "-I am Ancellia. -"; - mes "-I need help to hunt-"; - mes "-monsters in Glastheim-"; - mes "-please help me-"; + mes "- Glast Heim -"; + mes "- I am Ancellia. -"; + mes "- I need some help -"; + mes "- hunting monsters -"; + mes "- in Glast Heim.-"; + mes "- Please help me. -"; next; - switch(select("Take a mission.:Ignore the mission.")) { + switch (select("Accept mission.:Decline mission.")) { case 1: - if ((slv_quest == 1) || (slv_quest == 3) || (slv_quest == 4) || (slv_quest == 5) || (slv_quest == 6)) { - mes "-You are already doing-"; - mes "-another mission.-"; - mes "-It's really confusing to do-"; - mes "-many missions at once.-"; - mes "-Finish those first.-"; + if (slv_quest == 1 || slv_quest == 3 || slv_quest == 4 || slv_quest == 5 || slv_quest == 6) { + mes "- You are already on -"; + mes "- another mission. -"; + mes "- You can't do multiple -"; + mes "- missions. Finish your -"; + mes "- current mission first. -"; close; } - set .@slv_chk1,checkquest(10103); - if (.@slv_chk1 == -1) { + if (checkquest(10103) == 0) { setquest 10103; set slv_quest,2; - mes "-I better find Ancellia-"; - close; - } - else { - mes "-You are already on-"; - mes "-another mission or have-"; - mes "-recently completed one-"; - mes "-so you can't take on-"; - mes "-anymore right now.-"; + mes "- Look for Ancellia. -"; + mes "- in Geffen. -"; close; } - break; + mes "- You are already on -"; + mes "- or have recently -"; + mes "- completed a mission. -"; + mes "- You can't do anymore -"; + mes "- missions right now. -"; + close; case 2: - mes "-I don't want to do-"; - mes "-this right now-"; + mes "- I don't want to do -"; + mes "- a mission right now. -"; close; } - break; case 3: - mes "-Juno district-"; - mes "-I want to go to Juno,-"; - mes "-but monsters on the way-"; - mes "-are too strong for me.-"; - mes "-Visit me in Aldebaran-"; - mes "-My name is Jeanbai-"; + mes "- Juno Area -"; + mes "- I want to go to Juno, -"; + mes "- but the monsters on -"; + mes "- the way there are too -"; + mes "- strong for me. Come -"; + mes "- visit me in Al De Baran. -"; + mes "- My name is Jeanbai. -"; next; - switch(select("Take a mission.:Ignore the mission.")) { + switch (select("Accept mission.:Decline mission.")) { case 1: - if ((slv_quest == 1) || (slv_quest == 2) || (slv_quest == 4) || (slv_quest == 5) || (slv_quest == 6)) { - mes "-You are already doing-"; - mes "-another mission.-"; - mes "-It's really confusing to do-"; - mes "-many missions at once.-"; - mes "-Finish those first.-"; + if (slv_quest == 1 || slv_quest == 2 || slv_quest == 4 || slv_quest == 5 || slv_quest == 6) { + mes "- You are already on -"; + mes "- another mission. -"; + mes "- You can't do multiple -"; + mes "- missions. Finish your -"; + mes "- current mission first. -"; close; } - set .@slv_chk1,checkquest(10104); - if (.@slv_chk1 == -1) { + if (checkquest(10104) == 0) { setquest 10104; set slv_quest,3; - mes "I better find Jeanbai-"; - mes "-in Al De Baran.-"; - close; - } - else { - mes "-You are already on-"; - mes "-another mission or have-"; - mes "-recently completed one-"; - mes "-so you can't take on-"; - mes "-anymore right now.-"; + mes "- Look for Jeanbai -"; + mes "- in Al De Baran. -"; close; } - break; + mes "- You are already on -"; + mes "- or have recently -"; + mes "- completed a mission. -"; + mes "- You can't do anymore -"; + mes "- missions right now. -"; + close; case 2: - mes "-I don't want to do-"; - mes "-this right now-"; + mes "- I don't want to do -"; + mes "- a mission right now. -"; close; } - break; case 4: - mes "-Clock Tower district-"; - mes "-Watch is the best thing!-"; - mes "-I'm asking to hunt some-"; - mes "-monsters in clock tower.-"; - mes "-Lizingshetter-"; + mes "- Clock Tower -"; + mes "- A Clock is the best thing! -"; + mes "- I'm asking you to hunt -"; + mes "- some monster inside of.-"; + mes "- the Clock Tower, -"; + mes "- Risingeter. -"; next; - switch(select("Take a mission.:Ignore the mission.")) { + switch (select("Accept mission.:Decline mission.")) { case 1: - if ((slv_quest == 1) || (slv_quest == 2) || (slv_quest == 3) || (slv_quest == 5) || (slv_quest == 6)) { - mes "-You are already doing-"; - mes "-another mission.-"; - mes "-It's really confusing to do-"; - mes "-many missions at once.-"; - mes "-Finish those first.-"; + if (slv_quest == 1 || slv_quest == 2 || slv_quest == 4 || slv_quest == 5 || slv_quest == 6) { + mes "- You are already on -"; + mes "- another mission. -"; + mes "- You can't do multiple -"; + mes "- missions. Finish your -"; + mes "- current mission first. -"; close; } - set .@slv_chk1,checkquest(10105); - if (.@slv_chk1 == -1) { + if (checkquest(10105) == 0) { setquest 10105; set slv_quest,4; - mes "-Time to find Lizingshetter-"; - mes "-in front of Clock Tower-"; - close; - } - else { - mes "-You are already on-"; - mes "-another mission or have-"; - mes "-recently completed one-"; - mes "-so you can't take on-"; - mes "-anymore right now.-"; + mes "- Look for Risingeter -"; + mes "- in front of the -"; + mes "- Clock Tower. -"; close; } - break; + mes "- You are already on -"; + mes "- or have recently -"; + mes "- completed a mission. -"; + mes "- You can't do anymore -"; + mes "- missions right now. -"; + close; case 2: - mes "-I don't want to do-"; - mes "-this right now-"; + mes "- I don't want to do -"; + mes "- a mission right now. -"; close; } - break; case 5: - mes "-Island districts-"; - mes "-I need a person who-"; - mes "-who can hunt mosters-"; - mes "-From Funfi in Alberta-"; + mes "- Localized Islands -"; + mes "- I need someone who -"; + mes "- can hunt monsters -"; + mes "- for Funfi in Alberta. -"; next; - switch(select("Take a mission.:Ignore the mission.")) { + switch (select("Accept mission.:Decline mission.")) { case 1: - if ((slv_quest == 1) || (slv_quest == 2) || (slv_quest == 3) || (slv_quest == 4) || (slv_quest == 6)) { - mes "-You are already doing-"; - mes "-another mission.-"; - mes "-It's really confusing to do-"; - mes "-many missions at once.-"; - mes "-Finish those first.-"; + if (slv_quest == 1 || slv_quest == 2 || slv_quest == 3 || slv_quest == 4 || slv_quest == 6) { + mes "- You are already on -"; + mes "- another mission. -"; + mes "- You can't do multiple -"; + mes "- missions. Finish your -"; + mes "- current mission first. -"; close; } - set .@slv_chk1,checkquest(10106); - if (.@slv_chk1 == -1) { + if (checkquest(10106) == 0) { setquest 10106; set slv_quest,5; - mes "-I better find Funfi-"; - mes "-in Alberta-"; + mes "- Loof for Funfi -"; + mes "- in Alberta. -"; close; } - else { - mes "-You are already on-"; - mes "-another mission or have-"; - mes "-recently completed one-"; - mes "-so you can't take on-"; - mes "-anymore right now.-"; - close; - } - break; + mes "- You are already on -"; + mes "- or have recently -"; + mes "- completed a mission. -"; + mes "- You can't do anymore -"; + mes "- missions right now. -"; + close; case 2: - mes "-I don't want to do-"; - mes "-this right now-"; + mes "- I don't want to do -"; + mes "- a mission right now. -"; close; } - break; } - close; - } - else { - mes "-This board can only be-"; - mes "-read by those who are-"; - mes "-of the correct level-"; - mes "-there might be another-"; - mes "-board somewhere for-"; - mes "-my level.-"; - close; } + mes "- Only members of the -"; + mes "- right level can read -"; + mes "- this bulletin board. -"; + mes "- Try to find a board -"; + mes "- that suits your level. -"; + close; } -morocc,35,174,5 script Meidi#para 729,{ - set .@chk_sping1,checkquest(10107); - set .@chk_sping2,checkquest(10108); - set .@chk_sping3,checkquest(10109); - if ((.@chk_sping1 == 2) && (.@chk_sping2 == 2) && (.@chk_sping3 == 2) && (slv_quest == 6)) { +morocc,35,174,5 script Meidi 729,{ + + if ((checkquest(10107) == 2) && (checkquest(10108) == 2) && (checkquest(10109) == 2) && (slv_quest == 6)) { set slv_quest,0; mes "[Meidi]"; - mes "You have completed the monster hunting mission."; - mes "I don't have anymore missions to give you."; + mes "You have completed the hunting missions."; + mes "I don't have anymore missions for you."; mes "Thanks, you did a great job!"; close; } - if ((.@chk_sping1 == 0) || (.@chk_sping2 == 0) || (.@chk_sping3 == 0) || (.@chk_sping1 == 1) || (.@chk_sping2 == 1) || (.@chk_sping3 == 1)) { + if (checkquest(10107) == 1 || checkquest(10108) == 1 || checkquest(10109) == 1) { mes "[Meidi]"; mes "Wow! How did you come back so fast?"; mes "What monster did you hunt?"; next; - switch(select("Requiem:Marduk:Pasana")) { + switch (select("Requiem:Marduk:Pasana")) { case 1: - set .@chk_req,checkquest(10107,HUNTING); - if (.@chk_req == 2) { + if (checkquest(10107,HUNTING) == 2) { mes "[Meidi]"; - mes "You hunted all 10 Requiem."; + mes "You've hunted all 10 Requim."; mes "Thank you very much."; next; mes "[Meidi]"; mes "I know it isn't much but here's a small gift."; - mes "I hope that it helps you at least a little bit."; + mes "I hope that it will be helpfull to you."; next; completequest 10107; getexp 48000,0; @@ -275,24 +250,20 @@ morocc,35,174,5 script Meidi#para 729,{ mes "Good luck."; close; } - else { - mes "[Meidi]"; - mes "Umm? You didn't hunt"; - mes "all 10 Requiem yet..."; - mes "Will you check again?"; - close; - } - break; + mes "[Meidi]"; + mes "You didn't hunt 10 Requim yet,"; + mes "You should make sure that you hunt all of them."; + mes "Can you check again?"; + close; case 2: - set .@chk_mar,checkquest(10108,HUNTING); - if (.@chk_mar == 2) { + if (checkquest(10108,HUNTING) == 2) { mes "[Meidi]"; - mes "You hunted all 10 Marduk."; + mes "You've hunted all 10 Marduk."; mes "Thank you very much."; next; mes "[Meidi]"; mes "I know it isn't much but here's a small gift."; - mes "I hope that it helps you at least a little bit."; + mes "I hope that it will be helpfull to you."; next; completequest 10108; getexp 48000,0; @@ -301,25 +272,21 @@ morocc,35,174,5 script Meidi#para 729,{ mes "Good luck."; close; } - else { - mes "[Meidi]"; - mes "You didn't hunt 10 Marduk yet."; - mes "You should make sure that you hunt all of them."; - mes "Will you check again?"; - close; - } - break; + mes "[Meidi]"; + mes "You didn't hunt 10 Marduk yet,"; + mes "You should make sure that you hunt all of them."; + mes "Can you check again?"; + close; case 3: - set .@chk_pas,checkquest(10109,HUNTING); - if (.@chk_pas == 2) { + if (checkquest(10109,HUNTING) == 2) { mes "[Meidi]"; - mes "Wow, you hunted 10 Pasana."; + mes "Wow, you've hunted 10 Pasana."; mes "Cool."; mes "Thank you very much."; next; mes "[Meidi]"; mes "I know it isn't much but here's a small gift."; - mes "I hope that it helps you at least a little bit."; + mes "I hope that it will be helpfull to you."; next; completequest 10109; getexp 48000,0; @@ -328,57 +295,54 @@ morocc,35,174,5 script Meidi#para 729,{ mes "Good luck."; close; } - else { - mes "[Meidi]"; - mes "You didn't hunt 10 Pasana yet."; - mes "Will you check it again if you hunted all of them?"; - close; - } - break; + mes "[Meidi]"; + mes "You didn't hunt 10 Pasana yet,"; + mes "You should make sure that you hunt all of them."; + mes "Can you check again?"; + close; } - close; } if (slv_quest == 6) { mes "[Meidi]"; - mes "Sphynx dungeon... many adventurers have come back with injuries."; - mes "That place is dangerous."; - mes "Somebody should go in there and make it safe for everyone."; - mes "Hopefully, soon!"; + mes "Sphinx Dungeon... many adventurers came back with great injuries."; + mes "That place is very dangerous."; + mes "Someone should go inside an make it safer for everyone."; + mes "Hopefully, very soon!"; close; } mes "[Meidi]"; - mes "Sphynx dungeon... many adventurers have come back with injuries."; - mes "That place is dangerous."; - mes "Somebody should go in there and make it safe for everyone."; - mes "Hopefully, soon!"; + mes "Sphinx Dungeon... many adventurers came back with great injuries."; + mes "That place is very dangerous."; + mes "Someone should go inside an make it safer for everyone."; + mes "Hopefully, very soon!"; next; if (slv_quest == 1) { mes "[Meidi]"; - mes "Oh! Are you from Eden Group?"; - mes "Are you here for my request?"; + mes "Oh! Are you from the Eden Group?"; + mes "Are you here for my mission?"; mes "You came right on time."; - mes "I was worried that no one would answer the request I posted up."; + mes "I was worried that noone would accept the mission that I posted."; next; mes "[Meidi]"; - mes "So I need help hunting three"; - mes "monsters in sphynx dungeon."; - mes "get it? Its too dangerous for me so that's why I posted that request."; + mes "So, I need help hunting 3 monsters"; + mes "inside of the Sphinx Dungeon."; + mes "Got it? Its too dangerous for me so that's why I posted the mission."; next; mes "[Meidi]"; - mes "Requiem, Marduk, Pasana..."; - mes "I heard they are dangerous monsters."; - mes "Could you hunt those 10 of each of those monsters?"; - mes "10 each sounds good enough, right?"; + mes "Requiem, Marduk and Pasana..."; + mes "I heard they are very dangerous monsters."; + mes "Can you hunt 10 of those monsters?"; + mes "10 of each sounds good enough, right?"; next; mes "[Meidi]"; - mes "If you succeed, I can give you a small reward for your help."; + mes "If you succeed, I will give you a small reward for your help."; next; - switch(select("Accept request:Ignore the request")) { + switch (select("Accept mission.:Decline mission.")) { case 1: mes "[Meidi]"; mes "Oh. Thank you so much."; - mes "How I can pay back your effort?"; - mes "Bless you~"; + mes "How can I pay you backf or your effort?"; + mes "May Freya bless you~"; next; completequest 10102; setquest 10107; @@ -386,178 +350,157 @@ morocc,35,174,5 script Meidi#para 729,{ setquest 10109; set slv_quest,6; mes "[Meidi]"; - mes "Requiem, Marduk, Pasana."; - mes "Don't forget and goodluck."; + mes "Requiem, Marduk and Pasana."; + mes "Don't forget and good luck."; close; case 2: set slv_quest,0; erasequest 10102; mes "[Meidi]"; - mes "I see. There isn't another way."; - mes "I will send a message to Eden Group."; + mes "I see. There is no other way."; + mes "I will send a message to the Eden Group."; mes "Don't worry and nevermind."; close; } } - close; + end; } -geffen,146,132,3 script Ancellia#para 906,{ - set .@chk_glh1,checkquest(10110); - set .@chk_glh2,checkquest(10111); - set .@chk_glh3,checkquest(10112); - set .@chk_glh4,checkquest(10113); - if ((.@chk_glh1 == 2) && (.@chk_glh2 == 2) && (.@chk_glh3 == 2) && (.@chk_glh4 == 2) && (slv_quest == 6)) { +geffen,146,132,3 script Ancellia 906,{ + if ((checkquest(10110 == 2)) && (checkquest(10111) == 2) && (checkquest(10112) == 2) && (checkquest(10113) == 2) && (slv_quest == 6)) { set slv_quest,0; mes "[Ancellia]"; - mes "Wow. You finished all of"; - mes "my missions. Great!"; - mes "You are a great supporter."; - mes "I will inform the Eden Group of your help."; + mes "Wow. You've finished all"; + mes "of my missions. Great!"; + mes "You are of great help."; + mes "I will inform the Eden Group of your assistance."; mes "You can go back, don't worry."; close; } - if ((.@chk_glh1 == 0) || (.@chk_glh2 == 0) || (.@chk_glh3 == 0) || (.@chk_glh4 == 0) || (.@chk_glh1 == 1) || (.@chk_glh2 == 1) || (.@chk_glh3 == 1) || (.@chk_glh4 == 1)) { + if (checkquest(10110) == 1 || checkquest(10111) == 1 || checkquest(10112) == 1 || checkquest(10113) == 1) { mes "[Ancellia]"; - mes "You seem to have hunted all the monsters."; - mes "What monsters did you hunt?"; - mes "Can you remember the name?"; + mes "You seem to have hunted all of the monsters."; + mes "What monster have you hunted?"; + mes "Do you remember its name?"; next; - switch(select("Dark Frame:Evil Druid:Wraith:Raydric Archer")) { + switch (select("Dark Frame:Evil Druid:Wraith:Raydric Archer")) { case 1: - set .@chk_dar,checkquest(10110,HUNTING); - if (.@chk_dar == 2) { + if (checkquest(10110,HUNTING) == 2) { mes "[Ancellia]"; - mes "Eliminate 10 Dark Frame."; + mes "Ah, you've hunted 10 Dark Frames."; mes "That was pretty difficult!"; mes "Thank you very much."; next; completequest 10110; getexp 48000,0; mes "[Ancellia]"; - mes "Perhaps you can eliminate others also."; + mes "Perhaps you can hunt the rest as well."; mes "I will wait for you here."; close; } - else { - mes "[Ancellia]"; - mes "Hmm... maybe you were confused."; - mes "You didn't hunt all 10 Dark Frames."; - mes "Will you check again?"; - close; - } - break; + mes "[Ancellia]"; + mes "Hmm... maybe you were confused."; + mes "You didn't hunt all 10 Dark Frames."; + mes "Can you check again?"; + close; case 2: - set .@chk_eve,checkquest(10111,HUNTING); - if (.@chk_eve == 2) { + if (checkquest(10111,HUNTING) == 2) { mes "[Ancellia]"; - mes "Eliminate 10 Evil Druids."; + mes "Ah, you've hunted 10 Evil Druids."; mes "That was pretty difficult!"; mes "Thank you very much."; next; completequest 10111; getexp 48000,0; mes "[Ancellia]"; - mes "Perhaps you can eliminate others also."; + mes "Perhaps you can hunt the rest as well."; mes "I will wait for you here."; close; } - else { - mes "[Ancellia]"; - mes "Hmm... maybe you were confused."; - mes "Eliminate 10 Evil Druids."; - mes "Will you check again?"; - close; - } - break; + mes "[Ancellia]"; + mes "Hmm... maybe you were confused."; + mes "You didn't hunt all 10 Evil Druids."; + mes "Can you check again?"; + close; case 3: - set .@chk_wra,checkquest(10112,HUNTING); - if (.@chk_wra == 2) { + if (checkquest(10112,HUNTING) == 2) { mes "[Ancellia]"; - mes "Eliminate 10 Wraith."; + mes "Ah, you've hunted 10 Wraith."; mes "That was pretty difficult!"; mes "Thank you very much."; next; completequest 10112; getexp 48000,0; mes "[Ancellia]"; - mes "Perhaps you can eliminate others also."; + mes "Perhaps you can hunt the rest as well."; mes "I will wait for you here."; close; } - else { - mes "[Ancellia]"; - mes "Hmm... maybe you were confused."; - mes "Eliminate 10 Wraith"; - mes "Will you check again?"; - close; - } - break; + mes "[Ancellia]"; + mes "Hmm... maybe you were confused."; + mes "You didn't hunt all 10 Wraith."; + mes "Can you check again?"; + close; case 4: - set .@chk_red,checkquest(10113,HUNTING); - if (.@chk_red == 2) { + if (checkquest(10113,HUNTING) == 2) { mes "[Ancellia]"; - mes "Eliminate 10 Raydric Archers."; + mes "Ah, you've hunted 10 Raydric Archers."; mes "That was pretty difficult!"; mes "Thank you very much."; next; completequest 10113; getexp 48000,0; mes "[Ancellia]"; - mes "Perhaps you can eliminate others also."; + mes "Perhaps you can hunt the rest as well."; mes "I will wait for you here."; close; } - else { - mes "[Ancellia]"; - mes "Hmm... maybe you were confused."; - mes "Eliminate 10 Raydric Archers."; - mes "Will you check again?"; - close; - } - break; + mes "[Ancellia]"; + mes "Hmm... maybe you were confused."; + mes "You didn't hunt all 10 Raydric Archers."; + mes "Can you check again?"; + close; } } if (slv_quest == 6) { - // Custom/Copy/Paste mes "[Ancellia]"; mes "Go to Glast Heim and kill"; mes "Dark Frames, Evil Druids,"; - mes "Wraith, Raydric Archers."; + mes "Wraith and Raydric Archers."; mes "10 of each should do just fine."; close; } mes "[Ancellia]"; - mes "Glast Heim is far away."; - mes "And I hear that the castle was cursed by the ancient king of Prontera."; - mes "There is a similar story."; + mes "Glast Heim is very far away."; + mes "I heared that the castle was cursed by the ancient King of Prontera."; + mes "There is a another story."; next; mes "[Ancellia]"; - mes "One day they came out of the castle and attacked a village it was terrible."; + mes "One day the came out of the castle and attacked a nearby village, it was terrible."; mes "That's why I can't stop worrying."; next; if (slv_quest == 2) { mes "[Ancellia]"; - mes "Oh, you got my request"; + mes "Oh, you got my mission"; mes "from the Eden Group. Great~!"; mes "Thank you very much."; next; mes "[Ancellia]"; mes "I already explained."; mes "So I expect you understand."; - mes "I will hurry to finish."; - mes "Dark Frame, Evil Druid,"; - mes "Wraith, Raydric Archer."; + mes "You need to hurry hunting"; + mes "Dark Frames, Evil Druids,"; + mes "Wraith and Raydric Archesr."; next; mes "[Ancellia]"; mes "You should hunt them all."; mes "These are dangerous monsters so please take care of yourself."; next; - switch(select("Accept request:Ignore the request")) { + switch (select("Accept mission.:Decline mission.")) { case 1: mes "[Ancellia]"; mes "Thanks a lot."; - mes "Be careful when you hunt these monsters. Goodluck."; + mes "Be careful when you hunt these monsters. Good luck."; next; completequest 10103; setquest 10110; @@ -567,7 +510,7 @@ geffen,146,132,3 script Ancellia#para 906,{ set slv_quest,6; mes "[Ancellia]"; mes "Remember, Dark Frames,"; - mes "Evil Druids, Wraiths,"; + mes "Evil Druids, Wraiths"; mes "and Raydric Archers."; close; case 2: @@ -579,160 +522,139 @@ geffen,146,132,3 script Ancellia#para 906,{ close; } } - close; + end; } -aldebaran,144,230,3 script Jeanbai#para 900,{ - set .@chk_yun1,checkquest(10114); - set .@chk_yun2,checkquest(10115); - set .@chk_yun3,checkquest(10116); - set .@chk_yun4,checkquest(10117); - if ((.@chk_yun1 == 2) && (.@chk_yun2 == 2) && (.@chk_yun3 == 2) && (.@chk_yun4 == 2) && (slv_quest == 6)) { +aldebaran,144,230,3 script Jeanbai 900,{ + if ((checkquest(10114) == 2) && (checkquest(10115) == 2) && (checkquest(10116) == 2) && (checkquest(10117) == 2) && (slv_quest == 6)) { set slv_quest,0; mes "[Jeanbai]"; - mes "You've eliminated all of the monsters."; + mes "You've hunted all of the monsters."; mes "I will inform the Eden Group."; mes "Thank you."; close; } - if ((.@chk_yun1 == 0) || (.@chk_yun2 == 0) || (.@chk_yun3 == 0) || (.@chk_yun4 == 0) || (.@chk_yun1 == 1) || (.@chk_yun2 == 1) || (.@chk_yun3 == 1) || (.@chk_yun4 == 1)) { + if (checkquest(10114) == 1 || checkquest(10115) == 1 || checkquest(10116) == 1 || checkquest(10117) == 1) { mes "[Jeanbai]"; mes "Huh? So... fast..."; mes "You amaze me!"; - mes "So what monsters did you hunt?"; + mes "So what monster did you hunt?"; next; - switch(select("Grand Peco:Sleeper:Goat:Harpy")) { + switch (select("Grand Peco:Sleeper:Goat:Harpy")) { case 1: - set .@chk_gra,checkquest(10114,HUNTING); - if (.@chk_gra == 2) { + if (checkquest(10114,HUNTING) == 2) { mes "[Jeanbai]"; - mes "20 Grand Pecos. Perfect!"; + mes "You've hunted 20 Grand Pecos. Perfect!"; mes "Thanks a lot."; next; completequest 10114; getexp 48000,0; mes "[Jeanbai]"; mes "Please hunt the others as soon as possible."; - mes "I believe in you!"; - close; - } - else { - mes "[Jeanbai]"; - mes "What? Maybe you were confused."; - mes "20 Grand pecos. You should hunt them all but you didn't finish all of them."; - mes "Think again carefully."; + mes "I have faith in you!"; close; } - break; + mes "[Jeanbai]"; + mes "What? Maybe you were confused."; + mes "You haven't hunted all 20 Grand Pecos."; + mes "Please check again."; + close; case 2: - set .@chk_sle,checkquest(10115,HUNTING); - if (.@chk_sle == 2) { + if (checkquest(10115,HUNTING) == 2) { mes "[Jeanbai]"; - mes "20 Sleepers!"; + mes "You've hunted 20 Sleepers!"; mes "Thanks a lot."; next; completequest 10115; getexp 48000,0; mes "[Jeanbai]"; - mes "Please hunt the others too."; - mes "I believe in you!"; - close; - } - else { - mes "[Jeanbai]"; - mes "What? Maybe you were confused."; - mes "Hunt 20 Sleepers."; - mes "Maybe you need to count again."; + mes "Please hunt the others as soon as possible."; + mes "I have faith in you!"; close; } - break; + mes "[Jeanbai]"; + mes "What? Maybe you were confused."; + mes "You haven't hunted all 20 Sleepers."; + mes "Please check again."; + close; case 3: - set .@chk_goa,checkquest(10116,HUNTING); - if (.@chk_goa == 2) { + if (checkquest(10116,HUNTING) == 2) { mes "[Jeanbai]"; - mes "20 Goats. Perfect!"; - mes "I checked the amount and it was exact."; + mes "You've hunted 20 Goats. Perfect!"; + mes "I checked the amounts and you're right."; mes "Thanks a lot."; next; completequest 10116; getexp 48000,0; mes "[Jeanbai]"; mes "Please hunt the others as soon as possible."; - mes "I believe in you!"; - close; - } - else { - mes "[Jeanbai]"; - mes "What? Maybe you were confused."; - mes "20 Goats hunt them all."; - mes "Think again carefully."; + mes "I have faith in you!"; close; } - break; + mes "[Jeanbai]"; + mes "What? Maybe you were confused."; + mes "You haven't hunted all 20 Goats."; + mes "Please check again."; + close; case 4: - set .@chk_har,checkquest(10117,HUNTING); - if (.@chk_har == 2) { + if (checkquest(10117,HUNTING) == 2) { mes "[Jeanbai]"; - mes "20 Harpies. Perfect!!"; + mes "You've hunted 20 Harpies. Perfect!"; mes "Thanks a lot."; next; completequest 10117; getexp 48000,0; mes "[Jeanbai]"; mes "Please hunt the others as soon as possible."; - mes "I believe in you!"; + mes "I have faith in you!"; close; } - else { - mes "[Jeanbai]"; - mes "What? Maybe you were confused."; - mes "20 Harpy. Hunt them all."; - mes "Think again carefully."; - close; - } - break; + mes "[Jeanbai]"; + mes "What? Maybe you were confused."; + mes "You haven't hunted all 20 Harpies."; + mes "Please check again."; + close; } } if (slv_quest == 6) { - // Custom/Copy/Paste mes "[Jeanbai]"; - mes "Grand Peco, Sleeper, Goat,"; - mes "and Harpy. Hunt 20 of each."; - mes "After you've hunted them all, come back to me."; - mes "I hope finish as soon as you can."; + mes "Grand Pecos, Sleepers, Goats"; + mes "and Harpies. Hunt 20 of each."; + mes "When you're finished hunting, come back to me."; + mes "I hope you finish as soon as you can."; close; } mes "[Jeanbai]"; mes "I am traveler Jeanbai."; - mes "As I said I'm a traveler not a adventurer so, I am poor at fighting."; + mes "As I said I'm a traveler not a adventurer so, I am not good at fighting."; mes "That's why I can't travel all over the world."; next; mes "[Jeanbai]"; - mes "Monsters are increasing in number so people like me have a hard time traveling."; - mes "I wish I could travel without having to worry."; + mes "Monsters are increasing in numbers so travelers like me have a hard time getting around."; + mes "I wish I could travel around without having to worry about that."; next; if (slv_quest == 3) { mes "[Jeanbai]"; mes "Oh, did you get my mission from the Eden Group?"; - mes "Great~! We don't have enough time."; + mes "Great~! We don't have a lot of time."; mes "Let me explain."; next; mes "[Jeanbai]"; - mes "The monsters in Juno,"; - mes "Grand Peco, Sleeper, Goat,"; - mes "and Harpy. Hunt 20 of each."; - mes "I've been hesitating to visit Juno because of all of the monsters there."; + mes "The monsters around Juno,"; + mes "Grand Pecos, Sleepers, Goats"; + mes "and Harpies. Please hunt 20 of them."; + mes "I've been hesitating to visit Juno because of those monsters around there."; next; mes "[Jeanbai]"; - mes "Can you take this mission?"; - mes "I expect you are the proper person to take this up."; + mes "Will you accept this mission?"; + mes "I hope you are the right person for the job."; mes "So what do you say?"; next; - switch(select("Accept request:Ignore the request")) { + switch (select("Accept mission.:Decline mission.")) { case 1: mes "[Jeanbai]"; mes "Great!"; - mes "You won't regert it."; + mes "You won't regret it."; next; completequest 10104; setquest 10114; @@ -741,8 +663,8 @@ aldebaran,144,230,3 script Jeanbai#para 900,{ setquest 10117; set slv_quest,6; mes "[Jeanbai]"; - mes "After you've hunted them all, come back to me."; - mes "I hope finish as soon as you can."; + mes "When you're finished hunting, come back to me."; + mes "I hope you finish as soon as you can."; close; case 2: set slv_quest,0; @@ -750,212 +672,184 @@ aldebaran,144,230,3 script Jeanbai#para 900,{ mes "[Jeanbai]"; mes "Too bad. I'm disappointed."; mes "I should inform the Eden Group again."; - mes "I see nevermind."; + mes "I see, nevermind."; close; } } - close; + end; } -aldebaran,105,116,3 script Lizingshetter#para 869,{ - set .@chk_clo1,checkquest(10118); - set .@chk_clo2,checkquest(10119); - set .@chk_clo3,checkquest(10120); - if ((.@chk_clo1 == 2) && (.@chk_clo2 == 2) && (.@chk_clo3 == 2) && (slv_quest == 6)) { +aldebaran,105,116,3 script Risingeter 869,{ + if ((checkquest(10118) == 2) && (checkquest(10119) == 2) && (checkquest(10120 == 2)) && (slv_quest == 6)) { set slv_quest,0; - mes "[Lizingshetter]"; - mes "You did all of missions."; - mes "Amazing~!"; - mes "I will inform the Eden Group."; - mes "Thanks again!"; + mes "[Risingeter]"; + mes "You've completed all of my missions."; + mes "Amazing~! I will inform the Eden Group."; + mes "of your assistance. Thanks again!"; close; } - if ((.@chk_clo1 == 0) || (.@chk_clo2 == 0) || (.@chk_clo3 == 0) || (.@chk_clo1 == 1) || (.@chk_clo2 == 1) || (.@chk_clo3 == 1)) { - mes "[Lizingshetter]"; + if (checkquest(10118) == 1 || checkquest(10119) == 1 || checkquest(10120) == 1) { + mes "[Risingeter]"; mes "Wow. Are you done?"; mes "So fast~?! Unbelievable~"; mes "You were the right person for this mission."; mes "Which monster did you hunt?"; next; - switch(select("Clock:Punk:Rideword")) { + switch (select("Clock:Punk:Rideword")) { case 1: - set .@chk_clk,checkquest(10118,HUNTING); - if (.@chk_clk == 2) { - mes "[Lizingshetter]"; - mes "Good! You hunted 15 Clocks."; - mes "Exactly! Ah, now"; - mes "I can clearly hear the clock sound..."; - mes "tic toc tic toc."; + if (checkquest(10118,HUNTING) == 2) { + mes "[Risingeter]"; + mes "Good! You've hunted 15 Clocks."; + mes "Ah, now I can hear the clock sound clearly..."; + mes "Tic!! toc!! tic!! toc!!..."; next; completequest 10118; getexp 48000,0; - mes "[Lizingshetter]"; + mes "[Risingeter]"; mes "Thanks a lot!"; - mes "I hope you can hunt others as well."; + mes "I hope you can hunt the rest as well."; mes "Go as soon as you can!"; close; } - else { - mes "[Lizingshetter]"; - mes "Uh? Something is weird."; - mes "15 Clocks, right?"; - mes "You better recount how many you've hunted."; - close; - } - break; + mes "[Risingeter]"; + mes "Uh? Something is wrong."; + mes "15 Clocks, right?"; + mes "You better check how many you've hunted."; + close; case 2: - set .@chk_pun,checkquest(10119,HUNTING); - if (.@chk_pun == 2) { - mes "[Lizingshetter]"; - mes "Good! You hunted 15 Punks."; - mes "Exactly! Ah, now"; - mes "I can clearly hear the clock sound..."; - mes "tic toc tic toc."; + if (checkquest(10119,HUNTING) == 2) { + mes "[Risingeter]"; + mes "Good! You've hunted 15 Punks."; + mes "Ah, now I can hear the clock sound clearly..."; + mes "Tic!! toc!! tic!! toc!!..."; next; completequest 10119; getexp 48000,0; - mes "[Lizingshetter]"; + mes "[Risingeter]"; mes "Thanks a lot!"; - mes "I hope you can hunt others as well."; - close; - } - else { - mes "[Lizingshetter]"; - mes "Uh? Something is weird."; - mes "15 Punks, right?"; - mes "You better recount how many you've hunted."; + mes "I hope you can hunt the rest as well."; + mes "Go as soon as you can!"; close; } - break; + mes "[Risingeter]"; + mes "Uh? Something is wrong."; + mes "15 Punks, right?"; + mes "You better check how many you've hunted."; + close; case 3: - set .@chk_rid,checkquest(10120,HUNTING); - if (.@chk_rid == 2) { - mes "[Lizingshetter]"; - mes "Good! You hunted 15 Ridewords."; - mes "Exactly! Ah, now"; - mes "I can clearly hear the clock sound..."; - mes "tic!! toc!! tic!! toc!!..."; + if (checkquest(10120,HUNTING) == 2) { + mes "[Risingeter]"; + mes "Good! You've hunted 15 Ridewords."; + mes "Ah, now I can hear the clock sound clearly..."; + mes "Tic!! toc!! tic!! toc!!..."; next; completequest 10120; getexp 48000,0; - mes "[Lizingshetter]"; + mes "[Risingeter]"; mes "Thanks a lot!"; - mes "I hope you can hunt others as well."; - close; - } - else { - mes "[Lizingshetter]"; - mes "Uh? Something is weird."; - mes "15 Ridewords, right?"; - mes "You better recount how many you've hunted."; + mes "I hope you can hunt the rest as well."; + mes "Go as soon as you can!"; close; } - break; + mes "[Risingeter]"; + mes "Uh? Something is wrong."; + mes "15 Ridewords, right?"; + mes "You better check how many you've hunted."; + close; } } if (slv_quest == 6) { - // Custom/Copy/Paste - mes "[Lizingshetter]"; - mes "hunt 15 of each of these monsters: Clocks, Punks, and Rideword."; + mes "[Risingeter]"; + mes "Hunt 15 Clocks, Punks, and Ridewords."; mes "Please hurry."; close; } - mes "[Lizingshetter]"; + mes "[Risingeter]"; mes "I like clocks so much."; mes "They move with regular rhythm"; mes "making tic toc sounds."; mes "Ahah!! Hail to the clocks!"; next; - mes "[Lizingshetter]"; - mes "That's why I like clock tower so much."; - mes "It's really a great sound."; + mes "[Risingeter]"; + mes "That's why I like the Clock Tower so much."; + mes "It makes a really nice sound."; mes "I like it so much!"; next; if (slv_quest == 4) { - mes "[Lizingshetter]"; + mes "[Risingeter]"; mes "Uh? Have you come to help me solve my trouble."; - mes "You already know i like clocks right?"; - mes "That's why I need you to help me hunt these monsters."; + mes "You already know I like clocks right?"; + mes "That's why I need your help to hunt these monsters."; next; - mes "[Lizingshetter]"; - mes "There are too many monsters in clock tower."; - mes "Their presence is breaking the clock tower."; + mes "[Risingeter]"; + mes "There are too many monsters inside the Clock Tower."; + mes "Their presence is destroying the Clock Tower."; next; - mes "[Lizingshetter]"; + mes "[Risingeter]"; mes "Anyway. Can you help me?"; - mes "before it breaks,"; - mes "hunt 15 of each of these monsters: Clocks, Punks, and Rideword."; + mes "Please hunt 15 Clocks, Punks and Ridewords before it breaks down."; next; - switch(select("Accept request:Ignore the request")) { + switch (select("Accept mission.:Decline mission.")) { case 1: completequest 10105; setquest 10118; setquest 10119; setquest 10120; set slv_quest,6; - mes "[Lizingshetter]"; + mes "[Risingeter]"; mes "Ok! I expect you will do the right thing."; - mes "Clock, Punk, and Rideword hunt 15 of each."; + mes "Hunt 15 Clocks, Punks and Ridewords."; close; case 2: set slv_quest,0; erasequest 10105; - mes "[Lizingshetter]"; - mes "You can't understand my heart."; + mes "[Risingeter]"; + mes "You don't understand my love for clocks"; mes "I will find another brave adventurer."; mes "I will inform the Eden Group."; close; } } - close; + end; } - -alberta,215,111,5 script Funfi#para 828,{ - set .@chk_roc1,checkquest(10121); - set .@chk_roc2,checkquest(10122); - set .@chk_roc3,checkquest(10123); - if ((.@chk_roc1 == 2) && (.@chk_roc2 == 2) && (.@chk_roc3 == 2) && (slv_quest == 6)) { +alberta,215,111,5 script Funfi 828,{ + if ((checkquest(10121) == 2) && (checkquest(10122) == 2) && (checkquest(10123) == 2) && (slv_quest == 6)) { set slv_quest,0; mes "[Funfi]"; - mes "Um! Thank you so much for your effort!"; - mes "I will tell the Eden Group about you that was really great, don't worry!"; + mes "Um! Thank you so much for all your efforts!"; + mes "I will inform, the Eden Group about your assistance, don't worry!"; mes "Hahahaha..."; close; } - if ((.@chk_roc1 == 0) || (.@chk_roc2 == 0) || (.@chk_roc3 == 0) | (.@chk_roc1 == 1) || (.@chk_roc2 == 1) || (.@chk_roc3 == 1)) { + if (checkquest(10121) == 1 || checkquest(10122) == 1 || checkquest(10123) == 1) { mes "[Funfi]"; - mes "Unbeilivable~! So fast~!"; + mes "Unbelievable~! So fast~!"; mes "Which monster did you hunt?"; next; - switch(select("Uzhas:Miyabi Doll:Mi Gao")) { + switch (select("Kikimora:Miyabi Doll:Mi Gao")) { case 1: - set .@chk_uzh,checkquest(10121,HUNTING); - if (.@chk_uzh == 2) { + if (checkquest(10121,HUNTING) == 2) { mes "[Funfi]"; - mes "Ok! 15 Uzhas!"; - mes "Completed! Perfect!"; + mes "Ok! You've hunted 15 Kikimora!"; + mes "You're the best!"; next; completequest 10121; getexp 48000,0; mes "[Funfi]"; mes "Please hunt the others as well."; - mes "I trust you!"; + mes "I have faith in you!"; close; } - else { - mes "[Funfi]"; - mes "Oh~ No no~!!"; - mes "Be careful and hunt 15 Uzhas!"; - close; - } - break; + mes "[Funfi]"; + mes "Oh~ No no~!!"; + mes "Listen carefully! Hunt 15 Kikimora."; + close; case 2: - set .@chk_miy,checkquest(10122,HUNTING); - if (.@chk_miy == 2) { + if (checkquest(10122,HUNTING) == 2) { mes "[Funfi]"; - mes "Ok! 15 Miyabi Dolls!"; - mes "Perfect!"; + mes "Ok! You've hunted 15 Miyabi Dolls!"; + mes "You're the best!"; next; completequest 10122; getexp 48000,0; @@ -964,19 +858,15 @@ alberta,215,111,5 script Funfi#para 828,{ mes "I trust you!"; close; } - else { - mes "[Funfi]"; - mes "Oh~ No no~!!"; - mes "Listen carefully! 15 Miyabi Dolls."; - close; - } - break; + mes "[Funfi]"; + mes "Oh~ No no~!!"; + mes "Listen carefully! Hunt 15 Miyabi Dolls."; + close; case 3: - set .@chk_sik,checkquest(10123,HUNTING); - if (.@chk_sik == 2) { + if (checkquest(10123,HUNTING) == 2) { mes "[Funfi]"; - mes "Ok! 15 Mi Gaos!"; - mes "Perfect!"; + mes "Ok! You've hunted 15 Mi Gaos!"; + mes "You're the best!"; next; completequest 10123; getexp 48000,0; @@ -985,48 +875,43 @@ alberta,215,111,5 script Funfi#para 828,{ mes "I trust you!"; close; } - else { - mes "[Funfi]"; - mes "Oh~ No no~!!"; - mes "Listen carefully! 15 Mi Gaos!"; - close; - } - break; + mes "[Funfi]"; + mes "Oh~ No no~!!"; + mes "Listen carefully! Hunt 15 Mi Gaos."; + close; } } if (slv_quest == 6) { - // Custom/Copy/Paste mes "[Funfi]"; - mes "Moscovia's witch, Uzhas,"; - mes "Amatsu's Miyabi Dolls,"; - mes "Louyang's Mi Gaos."; - mes "These three monsters,"; - mes "please kill 15 of each."; + mes "Moscovia's Kikimore,"; + mes "Miyabi Dolls from Amatsu"; + mes "and Mi Gaos from Louyang."; + mes "Please hunt 15 of each of those monsters."; close; } mes "[Funfi]"; - mes "I am a man who wants to experience adventure. But for some reason I can't..."; + mes "I am a man who wants to experience adventures. But for some reason I can't..."; next; mes "[Funfi]"; - mes "There are lots of funny things in the world... Wooo!"; + mes "There are a lot of funny things in the world... Wooo!"; next; if (slv_quest == 5) { mes "[Funfi]"; mes "Anyway are you from the Eden Group?"; - mes "You are right? Cool! I've been waiting for you~!"; + mes "You are? Cool! I've been waiting for you~!"; next; mes "[Funfi]"; mes "No questions! Just do it now!"; - mes "Uzhas in Moscovia,"; - mes "Miyabi Doll in Amatsu,"; - mes "Mi Gaos in louyang!"; - mes "Hunt 15 each those monsters!"; + mes "Hunt Kikimora in Moscovia,"; + mes "Miyabi Dolls in Amatsu"; + mes "and Mi Gaos in Louyang!"; + mes "Hunt 15 each of those monsters!"; next; mes "[Funfi]"; mes "Please~!! haha."; mes "Hurry up!"; next; - switch(select("Accept request:Ignore the request")) { + switch (select("Accept mission.:Decline mission.")) { case 1: completequest 10106; setquest 10121; @@ -1036,16 +921,20 @@ alberta,215,111,5 script Funfi#para 828,{ getitem 7167,10; //Mystery_Iron_Bit mes "[Funfi]"; mes "Ok! Good! Hurry up."; + mes "Hunt the monsters on each of those 3 islands."; + next; + mes "[Funfi]"; + mes "I will give you some materials for use in Moscovia."; mes "Go as soon as you can!"; close; case 2: set slv_quest,0; erasequest 10106; mes "[Funfi]"; - mes "What? Don't you want to work?! Gosh!"; - mes "I will tell everything to the Eden Group!"; + mes "What? You don't want to work?! Gosh!"; + mes "I will inform the Eden Group of this!"; close; } } - close; -} + end; +}
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