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author | shennetsind <shennetsind@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-07-08 19:30:07 +0000 |
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committer | shennetsind <shennetsind@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-07-08 19:30:07 +0000 |
commit | 31825ccc2dde034a218d9ad466dd721c40b5651d (patch) | |
tree | 961b976e45988f7f7158d33b3f11a18688f34b1f /npc/quests/eden/71-85.txt | |
parent | 22c75b070526de8b103032f5bf13504af81e0095 (diff) | |
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Okie ladies and gentleman if this commit breaks anything it's jman's and maki's fault, yes, blame them.
Fixing pre-re / re npc support, moving /config/ folder to src root so other servers may also make use of the #define renewal dir and other stuff.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16382 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/quests/eden/71-85.txt')
-rw-r--r-- | npc/quests/eden/71-85.txt | 940 |
1 files changed, 0 insertions, 940 deletions
diff --git a/npc/quests/eden/71-85.txt b/npc/quests/eden/71-85.txt deleted file mode 100644 index 160909c93..000000000 --- a/npc/quests/eden/71-85.txt +++ /dev/null @@ -1,940 +0,0 @@ -//===== rAthena Script ======================================= -// Eden Group Quests - Mission [71 - 85] -//===== By: ================================================== -//= L0ne_W0lf -//===== Current Version: ===================================== -//= 1.1 -//===== Compatible With: ===================================== -//= rAthena SVN -//===== Description: ========================================= -//= Repetable Quests for Players between Baselevel 70 - 86 . -//===== Additional Comments: ================================= -//= 1.0 First Version. -//= 1.1 Some little optimization here and there. [Masao] -//============================================================ - -moc_para01,44,38,3 script Mission [71 - 85] 857,{ - if (countitem(6219) < 1) { - mes "- Only members of the -"; - mes "- Eden Group can read -"; - mes "- this bulletin board. -"; - close; - } - mes "- Many hunting missions -"; - mes "- are on the bulletin board. -"; - next; - if ((BaseLevel > 70) && (BaseLevel < 86)) { - switch (select("Sphinx Dungeon:Glast Heim:Juno Area:Clock Tower:Localized Islands")) { - case 1: - mes "- Sphinx Dungeon -"; - mes "- I am Meidi who lives -"; - mes "- in Morocc. I want to hunt -"; - mes "- monsters in the Sphinx -"; - mes "- Dungeon. I will wait for -"; - mes "- you in front of the -"; - mes "- western gate. -"; - next; - switch (select("Accept mission.:Decline mission.")) { - case 1: - if (slv_quest == 2 || slv_quest == 3 || slv_quest == 4 || slv_quest == 5 || slv_quest == 6) { - mes "- You are already on -"; - mes "- another mission. -"; - mes "- You can't do multiple -"; - mes "- missions. Finish your -"; - mes "- current mission first. -"; - close; - } - if (checkquest(10102) == -1 || checkquest(10102) == 0) { - setquest 10102; - set slv_quest,1; - mes "- Good. Now go find Meidi -"; - mes "- at the western gate -"; - mes "- in Morroc. -"; - close; - } - mes "- You are already on -"; - mes "- or have recently -"; - mes "- completed a mission. -"; - mes "- You can't do anymore -"; - mes "- missions right now. -"; - close; - case 2: - mes "- I don't want to do -"; - mes "- a mission right now. -"; - close; - } - case 2: - mes "- Glast Heim -"; - mes "- I am Ancellia. -"; - mes "- I need some help -"; - mes "- hunting monsters -"; - mes "- in Glast Heim.-"; - mes "- Please help me. -"; - next; - switch (select("Accept mission.:Decline mission.")) { - case 1: - if (slv_quest == 1 || slv_quest == 3 || slv_quest == 4 || slv_quest == 5 || slv_quest == 6) { - mes "- You are already on -"; - mes "- another mission. -"; - mes "- You can't do multiple -"; - mes "- missions. Finish your -"; - mes "- current mission first. -"; - close; - } - if (checkquest(10103) == -1 || checkquest(10103) == 0) { - setquest 10103; - set slv_quest,2; - mes "- Look for Ancellia. -"; - mes "- in Geffen. -"; - close; - } - mes "- You are already on -"; - mes "- or have recently -"; - mes "- completed a mission. -"; - mes "- You can't do anymore -"; - mes "- missions right now. -"; - close; - case 2: - mes "- I don't want to do -"; - mes "- a mission right now. -"; - close; - } - case 3: - mes "- Juno Area -"; - mes "- I want to go to Juno, -"; - mes "- but the monsters on -"; - mes "- the way there are too -"; - mes "- strong for me. Come -"; - mes "- visit me in Al De Baran. -"; - mes "- My name is Jeanbai. -"; - next; - switch (select("Accept mission.:Decline mission.")) { - case 1: - if (slv_quest == 1 || slv_quest == 2 || slv_quest == 4 || slv_quest == 5 || slv_quest == 6) { - mes "- You are already on -"; - mes "- another mission. -"; - mes "- You can't do multiple -"; - mes "- missions. Finish your -"; - mes "- current mission first. -"; - close; - } - if (checkquest(10104) == -1 || checkquest(10104) == 0) { - setquest 10104; - set slv_quest,3; - mes "- Look for Jeanbai -"; - mes "- in Al De Baran. -"; - close; - } - mes "- You are already on -"; - mes "- or have recently -"; - mes "- completed a mission. -"; - mes "- You can't do anymore -"; - mes "- missions right now. -"; - close; - case 2: - mes "- I don't want to do -"; - mes "- a mission right now. -"; - close; - } - case 4: - mes "- Clock Tower -"; - mes "- A Clock is the best thing! -"; - mes "- I'm asking you to hunt -"; - mes "- some monster inside of.-"; - mes "- the Clock Tower, -"; - mes "- Risingeter. -"; - next; - switch (select("Accept mission.:Decline mission.")) { - case 1: - if (slv_quest == 1 || slv_quest == 2 || slv_quest == 4 || slv_quest == 5 || slv_quest == 6) { - mes "- You are already on -"; - mes "- another mission. -"; - mes "- You can't do multiple -"; - mes "- missions. Finish your -"; - mes "- current mission first. -"; - close; - } - if (checkquest(10105) == -1 || checkquest(10105) == 0) { - setquest 10105; - set slv_quest,4; - mes "- Look for Risingeter -"; - mes "- in front of the -"; - mes "- Clock Tower. -"; - close; - } - mes "- You are already on -"; - mes "- or have recently -"; - mes "- completed a mission. -"; - mes "- You can't do anymore -"; - mes "- missions right now. -"; - close; - case 2: - mes "- I don't want to do -"; - mes "- a mission right now. -"; - close; - } - case 5: - mes "- Localized Islands -"; - mes "- I need someone who -"; - mes "- can hunt monsters -"; - mes "- for Funfi in Alberta. -"; - next; - switch (select("Accept mission.:Decline mission.")) { - case 1: - if (slv_quest == 1 || slv_quest == 2 || slv_quest == 3 || slv_quest == 4 || slv_quest == 6) { - mes "- You are already on -"; - mes "- another mission. -"; - mes "- You can't do multiple -"; - mes "- missions. Finish your -"; - mes "- current mission first. -"; - close; - } - if (checkquest(10106) == -1 || checkquest(10106) == 0) { - setquest 10106; - set slv_quest,5; - mes "- Loof for Funfi -"; - mes "- in Alberta. -"; - close; - } - mes "- You are already on -"; - mes "- or have recently -"; - mes "- completed a mission. -"; - mes "- You can't do anymore -"; - mes "- missions right now. -"; - close; - case 2: - mes "- I don't want to do -"; - mes "- a mission right now. -"; - close; - } - } - } - mes "- Only members of the -"; - mes "- right level can read -"; - mes "- this bulletin board. -"; - mes "- Try to find a board -"; - mes "- that suits your level. -"; - close; -} - -morocc,35,174,5 script Meidi 729,{ - - if ((checkquest(10107) == 2) && (checkquest(10108) == 2) && (checkquest(10109) == 2) && (slv_quest == 6)) { - set slv_quest,0; - mes "[Meidi]"; - mes "You have completed the hunting missions."; - mes "I don't have anymore missions for you."; - mes "Thanks, you did a great job!"; - close; - } - if (checkquest(10107) == 1 || checkquest(10108) == 1 || checkquest(10109) == 1) { - mes "[Meidi]"; - mes "Wow! How did you come back so fast?"; - mes "What monster did you hunt?"; - next; - switch (select("Requiem:Marduk:Pasana")) { - case 1: - if (checkquest(10107,HUNTING) == 2) { - mes "[Meidi]"; - mes "You've hunted all 10 Requim."; - mes "Thank you very much."; - next; - mes "[Meidi]"; - mes "I know it isn't much but here's a small gift."; - mes "I hope that it will be helpfull to you."; - next; - completequest 10107; - getexp 48000,0; - mes "[Meidi]"; - mes "Wooohoo!"; - mes "Good luck."; - close; - } - mes "[Meidi]"; - mes "You didn't hunt 10 Requim yet,"; - mes "You should make sure that you hunt all of them."; - mes "Can you check again?"; - close; - case 2: - if (checkquest(10108,HUNTING) == 2) { - mes "[Meidi]"; - mes "You've hunted all 10 Marduk."; - mes "Thank you very much."; - next; - mes "[Meidi]"; - mes "I know it isn't much but here's a small gift."; - mes "I hope that it will be helpfull to you."; - next; - completequest 10108; - getexp 48000,0; - mes "[Meidi]"; - mes "Wooohoo!"; - mes "Good luck."; - close; - } - mes "[Meidi]"; - mes "You didn't hunt 10 Marduk yet,"; - mes "You should make sure that you hunt all of them."; - mes "Can you check again?"; - close; - case 3: - if (checkquest(10109,HUNTING) == 2) { - mes "[Meidi]"; - mes "Wow, you've hunted 10 Pasana."; - mes "Cool."; - mes "Thank you very much."; - next; - mes "[Meidi]"; - mes "I know it isn't much but here's a small gift."; - mes "I hope that it will be helpfull to you."; - next; - completequest 10109; - getexp 48000,0; - mes "[Meidi]"; - mes "Wooohoo!"; - mes "Good luck."; - close; - } - mes "[Meidi]"; - mes "You didn't hunt 10 Pasana yet,"; - mes "You should make sure that you hunt all of them."; - mes "Can you check again?"; - close; - } - } - if (slv_quest == 6) { - mes "[Meidi]"; - mes "Sphinx Dungeon... many adventurers came back with great injuries."; - mes "That place is very dangerous."; - mes "Someone should go inside an make it safer for everyone."; - mes "Hopefully, very soon!"; - close; - } - mes "[Meidi]"; - mes "Sphinx Dungeon... many adventurers came back with great injuries."; - mes "That place is very dangerous."; - mes "Someone should go inside an make it safer for everyone."; - mes "Hopefully, very soon!"; - next; - if (slv_quest == 1) { - mes "[Meidi]"; - mes "Oh! Are you from the Eden Group?"; - mes "Are you here for my mission?"; - mes "You came right on time."; - mes "I was worried that noone would accept the mission that I posted."; - next; - mes "[Meidi]"; - mes "So, I need help hunting 3 monsters"; - mes "inside of the Sphinx Dungeon."; - mes "Got it? Its too dangerous for me so that's why I posted the mission."; - next; - mes "[Meidi]"; - mes "Requiem, Marduk and Pasana..."; - mes "I heard they are very dangerous monsters."; - mes "Can you hunt 10 of those monsters?"; - mes "10 of each sounds good enough, right?"; - next; - mes "[Meidi]"; - mes "If you succeed, I will give you a small reward for your help."; - next; - switch (select("Accept mission.:Decline mission.")) { - case 1: - mes "[Meidi]"; - mes "Oh. Thank you so much."; - mes "How can I pay you backf or your effort?"; - mes "May Freya bless you~"; - next; - completequest 10102; - setquest 10107; - setquest 10108; - setquest 10109; - set slv_quest,6; - mes "[Meidi]"; - mes "Requiem, Marduk and Pasana."; - mes "Don't forget and good luck."; - close; - case 2: - set slv_quest,0; - erasequest 10102; - mes "[Meidi]"; - mes "I see. There is no other way."; - mes "I will send a message to the Eden Group."; - mes "Don't worry and nevermind."; - close; - } - } - close; -} - -geffen,146,132,3 script Ancellia 906,{ - if ((checkquest(10110 == 2)) && (checkquest(10111) == 2) && (checkquest(10112) == 2) && (checkquest(10113) == 2) && (slv_quest == 6)) { - set slv_quest,0; - mes "[Ancellia]"; - mes "Wow. You've finished all"; - mes "of my missions. Great!"; - mes "You are of great help."; - mes "I will inform the Eden Group of your assistance."; - mes "You can go back, don't worry."; - close; - } - if (checkquest(10110) == 1 || checkquest(10111) == 1 || checkquest(10112) == 1 || checkquest(10113) == 1) { - mes "[Ancellia]"; - mes "You seem to have hunted all of the monsters."; - mes "What monster have you hunted?"; - mes "Do you remember its name?"; - next; - switch (select("Dark Frame:Evil Druid:Wraith:Raydric Archer")) { - case 1: - if (checkquest(10110,HUNTING) == 2) { - mes "[Ancellia]"; - mes "Ah, you've hunted 10 Dark Frames."; - mes "That was pretty difficult!"; - mes "Thank you very much."; - next; - completequest 10110; - getexp 48000,0; - mes "[Ancellia]"; - mes "Perhaps you can hunt the rest as well."; - mes "I will wait for you here."; - close; - } - mes "[Ancellia]"; - mes "Hmm... maybe you were confused."; - mes "You didn't hunt all 10 Dark Frames."; - mes "Can you check again?"; - close; - case 2: - if (checkquest(10111,HUNTING) == 2) { - mes "[Ancellia]"; - mes "Ah, you've hunted 10 Evil Druids."; - mes "That was pretty difficult!"; - mes "Thank you very much."; - next; - completequest 10111; - getexp 48000,0; - mes "[Ancellia]"; - mes "Perhaps you can hunt the rest as well."; - mes "I will wait for you here."; - close; - } - mes "[Ancellia]"; - mes "Hmm... maybe you were confused."; - mes "You didn't hunt all 10 Evil Druids."; - mes "Can you check again?"; - close; - case 3: - if (checkquest(10112,HUNTING) == 2) { - mes "[Ancellia]"; - mes "Ah, you've hunted 10 Wraith."; - mes "That was pretty difficult!"; - mes "Thank you very much."; - next; - completequest 10112; - getexp 48000,0; - mes "[Ancellia]"; - mes "Perhaps you can hunt the rest as well."; - mes "I will wait for you here."; - close; - } - mes "[Ancellia]"; - mes "Hmm... maybe you were confused."; - mes "You didn't hunt all 10 Wraith."; - mes "Can you check again?"; - close; - case 4: - if (checkquest(10113,HUNTING) == 2) { - mes "[Ancellia]"; - mes "Ah, you've hunted 10 Raydric Archers."; - mes "That was pretty difficult!"; - mes "Thank you very much."; - next; - completequest 10113; - getexp 48000,0; - mes "[Ancellia]"; - mes "Perhaps you can hunt the rest as well."; - mes "I will wait for you here."; - close; - } - mes "[Ancellia]"; - mes "Hmm... maybe you were confused."; - mes "You didn't hunt all 10 Raydric Archers."; - mes "Can you check again?"; - close; - } - } - if (slv_quest == 6) { - mes "[Ancellia]"; - mes "Go to Glast Heim and kill"; - mes "Dark Frames, Evil Druids,"; - mes "Wraith and Raydric Archers."; - mes "10 of each should do just fine."; - close; - } - mes "[Ancellia]"; - mes "Glast Heim is very far away."; - mes "I heared that the castle was cursed by the ancient King of Prontera."; - mes "There is a another story."; - next; - mes "[Ancellia]"; - mes "One day the came out of the castle and attacked a nearby village, it was terrible."; - mes "That's why I can't stop worrying."; - next; - if (slv_quest == 2) { - mes "[Ancellia]"; - mes "Oh, you got my mission"; - mes "from the Eden Group. Great~!"; - mes "Thank you very much."; - next; - mes "[Ancellia]"; - mes "I already explained."; - mes "So I expect you understand."; - mes "You need to hurry hunting"; - mes "Dark Frames, Evil Druids,"; - mes "Wraith and Raydric Archesr."; - next; - mes "[Ancellia]"; - mes "You should hunt them all."; - mes "These are dangerous monsters so please take care of yourself."; - next; - switch (select("Accept mission.:Decline mission.")) { - case 1: - mes "[Ancellia]"; - mes "Thanks a lot."; - mes "Be careful when you hunt these monsters. Good luck."; - next; - completequest 10103; - setquest 10110; - setquest 10111; - setquest 10112; - setquest 10113; - set slv_quest,6; - mes "[Ancellia]"; - mes "Remember, Dark Frames,"; - mes "Evil Druids, Wraiths"; - mes "and Raydric Archers."; - close; - case 2: - set slv_quest,0; - erasequest 10103; - mes "[Ancellia]"; - mes "Was the mission too hard?"; - mes "I guess I'll just have to wait for someone else from the Eden Group to help me."; - close; - } - } - close; -} - -aldebaran,144,230,3 script Jeanbai 900,{ - if ((checkquest(10114) == 2) && (checkquest(10115) == 2) && (checkquest(10116) == 2) && (checkquest(10117) == 2) && (slv_quest == 6)) { - set slv_quest,0; - mes "[Jeanbai]"; - mes "You've hunted all of the monsters."; - mes "I will inform the Eden Group."; - mes "Thank you."; - close; - } - if (checkquest(10114) == 1 || checkquest(10115) == 1 || checkquest(10116) == 1 || checkquest(10117) == 1) { - mes "[Jeanbai]"; - mes "Huh? So... fast..."; - mes "You amaze me!"; - mes "So what monster did you hunt?"; - next; - switch (select("Grand Peco:Sleeper:Goat:Harpy")) { - case 1: - if (checkquest(10114,HUNTING) == 2) { - mes "[Jeanbai]"; - mes "You've hunted 20 Grand Pecos. Perfect!"; - mes "Thanks a lot."; - next; - completequest 10114; - getexp 48000,0; - mes "[Jeanbai]"; - mes "Please hunt the others as soon as possible."; - mes "I have faith in you!"; - close; - } - mes "[Jeanbai]"; - mes "What? Maybe you were confused."; - mes "You haven't hunted all 20 Grand Pecos."; - mes "Please check again."; - close; - case 2: - if (checkquest(10115,HUNTING) == 2) { - mes "[Jeanbai]"; - mes "You've hunted 20 Sleepers!"; - mes "Thanks a lot."; - next; - completequest 10115; - getexp 48000,0; - mes "[Jeanbai]"; - mes "Please hunt the others as soon as possible."; - mes "I have faith in you!"; - close; - } - mes "[Jeanbai]"; - mes "What? Maybe you were confused."; - mes "You haven't hunted all 20 Sleepers."; - mes "Please check again."; - close; - case 3: - if (checkquest(10116,HUNTING) == 2) { - mes "[Jeanbai]"; - mes "You've hunted 20 Goats. Perfect!"; - mes "I checked the amounts and you're right."; - mes "Thanks a lot."; - next; - completequest 10116; - getexp 48000,0; - mes "[Jeanbai]"; - mes "Please hunt the others as soon as possible."; - mes "I have faith in you!"; - close; - } - mes "[Jeanbai]"; - mes "What? Maybe you were confused."; - mes "You haven't hunted all 20 Goats."; - mes "Please check again."; - close; - case 4: - if (checkquest(10117,HUNTING) == 2) { - mes "[Jeanbai]"; - mes "You've hunted 20 Harpies. Perfect!"; - mes "Thanks a lot."; - next; - completequest 10117; - getexp 48000,0; - mes "[Jeanbai]"; - mes "Please hunt the others as soon as possible."; - mes "I have faith in you!"; - close; - } - mes "[Jeanbai]"; - mes "What? Maybe you were confused."; - mes "You haven't hunted all 20 Harpies."; - mes "Please check again."; - close; - } - } - if (slv_quest == 6) { - mes "[Jeanbai]"; - mes "Grand Pecos, Sleepers, Goats"; - mes "and Harpies. Hunt 20 of each."; - mes "When you're finished hunting, come back to me."; - mes "I hope you finish as soon as you can."; - close; - } - mes "[Jeanbai]"; - mes "I am traveler Jeanbai."; - mes "As I said I'm a traveler not a adventurer so, I am not good at fighting."; - mes "That's why I can't travel all over the world."; - next; - mes "[Jeanbai]"; - mes "Monsters are increasing in numbers so travelers like me have a hard time getting around."; - mes "I wish I could travel around without having to worry about that."; - next; - if (slv_quest == 3) { - mes "[Jeanbai]"; - mes "Oh, did you get my mission from the Eden Group?"; - mes "Great~! We don't have a lot of time."; - mes "Let me explain."; - next; - mes "[Jeanbai]"; - mes "The monsters around Juno,"; - mes "Grand Pecos, Sleepers, Goats"; - mes "and Harpies. Please hunt 20 of them."; - mes "I've been hesitating to visit Juno because of those monsters around there."; - next; - mes "[Jeanbai]"; - mes "Will you accept this mission?"; - mes "I hope you are the right person for the job."; - mes "So what do you say?"; - next; - switch (select("Accept mission.:Decline mission.")) { - case 1: - mes "[Jeanbai]"; - mes "Great!"; - mes "You won't regret it."; - next; - completequest 10104; - setquest 10114; - setquest 10115; - setquest 10116; - setquest 10117; - set slv_quest,6; - mes "[Jeanbai]"; - mes "When you're finished hunting, come back to me."; - mes "I hope you finish as soon as you can."; - close; - case 2: - set slv_quest,0; - erasequest 10104; - mes "[Jeanbai]"; - mes "Too bad. I'm disappointed."; - mes "I should inform the Eden Group again."; - mes "I see, nevermind."; - close; - } - } - close; -} - -aldebaran,105,116,3 script Risingeter 869,{ - if ((checkquest(10118) == 2) && (checkquest(10119) == 2) && (checkquest(10120 == 2)) && (slv_quest == 6)) { - set slv_quest,0; - mes "[Risingeter]"; - mes "You've completed all of my missions."; - mes "Amazing~! I will inform the Eden Group."; - mes "of your assistance. Thanks again!"; - close; - } - if (checkquest(10118) == 1 || checkquest(10119) == 1 || checkquest(10120) == 1) { - mes "[Risingeter]"; - mes "Wow. Are you done?"; - mes "So fast~?! Unbelievable~"; - mes "You were the right person for this mission."; - mes "Which monster did you hunt?"; - next; - switch (select("Clock:Punk:Rideword")) { - case 1: - if (checkquest(10118,HUNTING) == 2) { - mes "[Risingeter]"; - mes "Good! You've hunted 15 Clocks."; - mes "Ah, now I can hear the clock sound clearly..."; - mes "Tic!! toc!! tic!! toc!!..."; - next; - completequest 10118; - getexp 48000,0; - mes "[Risingeter]"; - mes "Thanks a lot!"; - mes "I hope you can hunt the rest as well."; - mes "Go as soon as you can!"; - close; - } - mes "[Risingeter]"; - mes "Uh? Something is wrong."; - mes "15 Clocks, right?"; - mes "You better check how many you've hunted."; - close; - case 2: - if (checkquest(10119,HUNTING) == 2) { - mes "[Risingeter]"; - mes "Good! You've hunted 15 Punks."; - mes "Ah, now I can hear the clock sound clearly..."; - mes "Tic!! toc!! tic!! toc!!..."; - next; - completequest 10119; - getexp 48000,0; - mes "[Risingeter]"; - mes "Thanks a lot!"; - mes "I hope you can hunt the rest as well."; - mes "Go as soon as you can!"; - close; - } - mes "[Risingeter]"; - mes "Uh? Something is wrong."; - mes "15 Punks, right?"; - mes "You better check how many you've hunted."; - close; - case 3: - if (checkquest(10120,HUNTING) == 2) { - mes "[Risingeter]"; - mes "Good! You've hunted 15 Ridewords."; - mes "Ah, now I can hear the clock sound clearly..."; - mes "Tic!! toc!! tic!! toc!!..."; - next; - completequest 10120; - getexp 48000,0; - mes "[Risingeter]"; - mes "Thanks a lot!"; - mes "I hope you can hunt the rest as well."; - mes "Go as soon as you can!"; - close; - } - mes "[Risingeter]"; - mes "Uh? Something is wrong."; - mes "15 Ridewords, right?"; - mes "You better check how many you've hunted."; - close; - } - } - if (slv_quest == 6) { - mes "[Risingeter]"; - mes "Hunt 15 Clocks, Punks, and Ridewords."; - mes "Please hurry."; - close; - } - mes "[Risingeter]"; - mes "I like clocks so much."; - mes "They move with regular rhythm"; - mes "making tic toc sounds."; - mes "Ahah!! Hail to the clocks!"; - next; - mes "[Risingeter]"; - mes "That's why I like the Clock Tower so much."; - mes "It makes a really nice sound."; - mes "I like it so much!"; - next; - if (slv_quest == 4) { - mes "[Risingeter]"; - mes "Uh? Have you come to help me solve my trouble."; - mes "You already know I like clocks right?"; - mes "That's why I need your help to hunt these monsters."; - next; - mes "[Risingeter]"; - mes "There are too many monsters inside the Clock Tower."; - mes "Their presence is destroying the Clock Tower."; - next; - mes "[Risingeter]"; - mes "Anyway. Can you help me?"; - mes "Please hunt 15 Clocks, Punks and Ridewords before it breaks down."; - next; - switch (select("Accept mission.:Decline mission.")) { - case 1: - completequest 10105; - setquest 10118; - setquest 10119; - setquest 10120; - set slv_quest,6; - mes "[Risingeter]"; - mes "Ok! I expect you will do the right thing."; - mes "Hunt 15 Clocks, Punks and Ridewords."; - close; - case 2: - set slv_quest,0; - erasequest 10105; - mes "[Risingeter]"; - mes "You don't understand my love for clocks"; - mes "I will find another brave adventurer."; - mes "I will inform the Eden Group."; - close; - } - } - close; -} - -alberta,215,111,5 script Funfi 828,{ - if ((checkquest(10121) == 2) && (checkquest(10122) == 2) && (checkquest(10123) == 2) && (slv_quest == 6)) { - set slv_quest,0; - mes "[Funfi]"; - mes "Um! Thank you so much for all your efforts!"; - mes "I will inform, the Eden Group about your assistance, don't worry!"; - mes "Hahahaha..."; - close; - } - if (checkquest(10121) == 1 || checkquest(10122) == 1 || checkquest(10123) == 1) { - mes "[Funfi]"; - mes "Unbelievable~! So fast~!"; - mes "Which monster did you hunt?"; - next; - switch (select("Kikimora:Miyabi Doll:Mi Gao")) { - case 1: - if (checkquest(10121,HUNTING) == 2) { - mes "[Funfi]"; - mes "Ok! You've hunted 15 Kikimora!"; - mes "You're the best!"; - next; - completequest 10121; - getexp 48000,0; - mes "[Funfi]"; - mes "Please hunt the others as well."; - mes "I have faith in you!"; - close; - } - mes "[Funfi]"; - mes "Oh~ No no~!!"; - mes "Listen carefully! Hunt 15 Kikimora."; - close; - case 2: - if (checkquest(10122,HUNTING) == 2) { - mes "[Funfi]"; - mes "Ok! You've hunted 15 Miyabi Dolls!"; - mes "You're the best!"; - next; - completequest 10122; - getexp 48000,0; - mes "[Funfi]"; - mes "Please hunt the others as well."; - mes "I trust you!"; - close; - } - mes "[Funfi]"; - mes "Oh~ No no~!!"; - mes "Listen carefully! Hunt 15 Miyabi Dolls."; - close; - case 3: - if (checkquest(10123,HUNTING) == 2) { - mes "[Funfi]"; - mes "Ok! You've hunted 15 Mi Gaos!"; - mes "You're the best!"; - next; - completequest 10123; - getexp 48000,0; - mes "[Funfi]"; - mes "Please hunt the others as well."; - mes "I trust you!"; - close; - } - mes "[Funfi]"; - mes "Oh~ No no~!!"; - mes "Listen carefully! Hunt 15 Mi Gaos."; - close; - } - } - if (slv_quest == 6) { - mes "[Funfi]"; - mes "Moscovia's Kikimore,"; - mes "Miyabi Dolls from Amatsu"; - mes "and Mi Gaos from Louyang."; - mes "Please hunt 15 of each of those monsters."; - close; - } - mes "[Funfi]"; - mes "I am a man who wants to experience adventures. But for some reason I can't..."; - next; - mes "[Funfi]"; - mes "There are a lot of funny things in the world... Wooo!"; - next; - if (slv_quest == 5) { - mes "[Funfi]"; - mes "Anyway are you from the Eden Group?"; - mes "You are? Cool! I've been waiting for you~!"; - next; - mes "[Funfi]"; - mes "No questions! Just do it now!"; - mes "Hunt Kikimora in Moscovia,"; - mes "Miyabi Dolls in Amatsu"; - mes "and Mi Gaos in Louyang!"; - mes "Hunt 15 each of those monsters!"; - next; - mes "[Funfi]"; - mes "Please~!! haha."; - mes "Hurry up!"; - next; - switch (select("Accept mission.:Decline mission.")) { - case 1: - completequest 10106; - setquest 10121; - setquest 10122; - setquest 10123; - set slv_quest,6; - getitem 7167,10; //Mystery_Iron_Bit - mes "[Funfi]"; - mes "Ok! Good! Hurry up."; - mes "Hunt the monsters on each of those 3 islands."; - next; - mes "[Funfi]"; - mes "I will give you some materials for use in Moscovia."; - mes "Go as soon as you can!"; - close; - case 2: - set slv_quest,0; - erasequest 10106; - mes "[Funfi]"; - mes "What? You don't want to work?! Gosh!"; - mes "I will inform the Eden Group of this!"; - close; - } - } - close; -} |